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** Some pieces of equipment reduce the MP cost of specific skills or spells when worn. For instance, the Desperado Coat halves the MP cost of using the Sharpshooter's Barrage skill.


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** The Showstopper heroic skill allows a Dancer to spend a Fabula Point to perform up to three dances in a single turn without spending MP on any of them, with the caveat that they cannot dance again before the end of their next turn.

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* ItemAmplifier: The Tinkerer's Potion Rain and Secret Formula skills. The former lets any single-target healing potion they craft affect multiple targets at the cost of halving the amount of HP[=/=]MP it restores. The latter makes their crafted potions and magispheres restore more HP[=/=]MP or deal more damage.

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* ItemAmplifier: ItemAmplifier:
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The Tinkerer's Potion Rain and Secret Formula skills. The former lets any single-target healing potion they craft affect multiple targets at the cost of halving the amount of HP[=/=]MP it restores. The latter makes their crafted potions and magispheres restore more HP[=/=]MP or deal more damage.damage.
** The Alchemusket is a rare gun which makes any potion crafted by its wielder more potent, making them deal extra damage or restore extra health.
** The Butler Uniform and Maid Uniform are a pair of rare armors which enhance the potions and magispheres crafted by the person wearing them. The former makes these items restore more HP, while the latter makes them restore more MP.
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* {{BFG}}: The strongest firearm in the core rulebook, Calamity, is a two-handed weapon strongly implied to be some sort of magical bazooka.


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* FreezeRay: The Freezing Shot is a rare ice-elemental gun which inflicts the Slow status effect to whatever it hits.
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* ExtraTurn: Elite- and Champion-rank enemies get to take multiple turns per round. Elites can take two turns per round, while Champions can take as many turns as the number of Mooks they're meant to replace.
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* MagicStaff: The arcane weapon category includes several staves and rods. The rare ones tend to be {{Elemental Weapon}}s and/or provide some passive benefit to the wielder's magical abilities. For example, the Caduceus makes any healing spell cast by the wielder more effective, while the Rafflesia Staff deals poison damage when used as a melee weapon and makes any offensive spell you cast also poison its targets.
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** Some rare weapons restore 5 hit points to their wielder whenever they damage one or more enemies, such as the Cultes des Ghoules or the Gourmet Cutter.

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* CriticalStatusBuff:
** Several classes have skills which confer some benefit while the character is in a state of Crisis (i.e., at half HP or less).
*** The Darkblade's Dark Blood skill makes them resistant to dark and poison damage, while their Heart of Darkness skill lets them establish a Bond of hatred toward a hostile creature once per scene.
*** The Fury's Adrenaline skill makes all of their attacks inflict extra damage while in Crisis.
*** The Arcanist's Emergency Arcanum skill greatly reduces the MP cost of summoning an Arcanum while in Crisis.

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* CriticalStatusBuff:
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CriticalStatusBuff: Several classes have skills which confer some benefit while the character is in a state of Crisis (i.e., at half HP or less).
*** ** The Darkblade's Dark Blood skill makes them resistant to dark and poison damage, while their Heart of Darkness skill lets them establish a Bond of hatred toward a hostile creature once per scene.
*** ** The Fury's Adrenaline skill makes all of their attacks inflict extra damage while in Crisis.
*** ** The Arcanist's Emergency Arcanum skill greatly reduces the MP cost of summoning an Arcanum while in Crisis.

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Better trope.


** For a non-Crisis related example, the Adversity heroic skill gives the character a stacking bonus to checks and damage output for every status effect they are suffering from.


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* StatusEffectPoweredAbility: The Adversity heroic skill gives the character a stacking bonus to checks and damage output for every status effect afflicting them.

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* {{BFS}}: The artwork for the Darkblade class depicts a female knight wielding a massive sword. Its blade is about as wide as her torso, and from tip to pommel the weapon is longer than her entire body. The ''Press Start'' adventure uses this artwork to represent Lavigne Fallbright, who wields a greatsword as her main weapon.

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* {{BFS}}: {{BFS}}:
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The artwork for the Darkblade class depicts a female knight wielding a massive sword. Its blade is about as wide as her torso, and from tip to pommel the weapon is longer than her entire body. The ''Press Start'' adventure uses this artwork to represent Lavigne Fallbright, who wields a greatsword as her main weapon.weapon.
** The ''High Fantasy'' sourcebook has "Protector Greatswords" as an example custom weapon category. These swords are so massive that the game treats them as ranged weapons, meaning they can strike flying enemies from the ground. They also provide a passive bonus to the wielder's Defense and Magic Defense, implicitly because the blade is broad enough to double as a shield as it's being swung around.
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* {{BFS}}: The artwork for the Darkblade class depicts a female knight wielding a massive sword. Its blade is about as wide as her torso, and from tip to pommel the weapon is longer than her entire body.

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* {{BFS}}: The artwork for the Darkblade class depicts a female knight wielding a massive sword. Its blade is about as wide as her torso, and from tip to pommel the weapon is longer than her entire body. The ''Press Start'' adventure uses this artwork to represent Lavigne Fallbright, who wields a greatsword as her main weapon.
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* {{BFS}}: The artwork for the Darkblade class depicts a female knight wielding a massive sword. Its blade is about as wide as her torso, and from tip to pommel the weapon is longer than her entire body.
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* FallenPrincess: One of the ''Press Start'' adventure's premade characters is Lavigne Fallbright, a princess who lost her family and homeland to the invading empire of Elonia.


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* RoyalsWhoActuallyDoSomething: Two of the ''Press Start'' adventurer's premade characters, Blair Clarimonde and Lavigne Fallbright, are heirs to the royal lines of their respective kingdoms. Their adventuring party was put together by Blair to stop the empire of Elonia from taking over the world.
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* TakeThat: The empire of Elonia in the Press Start adventure is a subtle dig at Elon Musk, with its main characteristics being unstable constructs prone to malfunction, and stealing tech and materials from other countries to use them as their own.

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* TakeThat: The empire of Elonia in the Press Start ''Press Start'' adventure is a subtle dig at Elon Musk, with its main characteristics being unstable constructs prone to malfunction, and stealing tech and materials from other countries to use them as their own.
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* TakeThat: The empire of Elonia in the Press Start adventure is a subtle dig at Elon Musk, with its main characteristics being unstable constructs prone to malfunction, and stealing tech and materials from other countries to use them as their own.
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* HerdHittingAttack:
** Some weapons have the Multi property, which allows you to strike multiple targets with a single attack. The Sharpshooter and Weaponmaster can learn skills that bestow this property on any ranged or melee weapon they wield, respectively, or enhance it if it's already present.
** Some offensive spells can be cast on up to three targets at once, such as the Elementalist's [[ShockAndAwe Fulgur]] spell or the Spiritist's [[LightEmUp Lux]] spell.
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* SituationalSword: Many of the rare weapons in the core rulebook inflict extra damage when certain conditions are met. Some deal extra damage to an enemy that's suffering from a specific status effect, some deal extra damage if the wielder or the target is in Crisis, some deal extra damage if the user has a particular type of Bond with the target, and some have more esoteric triggers. One example of the latter is Quartermain, a gun which deals extra damage equal to the difference between the wielder's current and max Inventory Points.
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* WeaponOfXSlaying: Some of the core rulebook's rare weapons inflict extra damage when attacking enemies of a specific species. The Heart Knife inflicts extra damage to demons, for instance, while the Diamond Pistol and the Artisan's Mallet both deal extra damage to constructs.
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* ThunderHammer: One of the sample rare heavy weapons is Mjolnir, a one-handed hammer that inflicts both bolt damage and the Dazed status effect to anyone it hits.
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** The rare sword Excalibur gives its wielder immunity to all status effects.


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* {{Excalibur}}: The core rulebook includes Excalibur as one of its sample rare sword weapons. It's a two-handed sword that inflicts light damage and gives its wielder immunity to all status effects.
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* PublicDomainArtifact: Some of the sample rare weapons from the core rulebook are named after and based on items from mythology and folklore, like the staff Caduceus, the hammer Mjolnir, the spear [[HolyLance Longinus]], and the swords Kusanagi and {{Excalibur}}.

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* PublicDomainArtifact: Some of the sample rare weapons from the core rulebook are named after and based on items from mythology and folklore, like the staff Caduceus, the hammer Mjolnir, the spear [[HolyLance [[UsefulNotes/HolyLance Longinus]], and the swords Kusanagi and {{Excalibur}}.
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* PublicDomainArtifact: Some of the sample rare weapons from the core rulebook are named after and based on items from mythology and folklore, like the staff Caduceus, the hammer Mjolnir, the spear [[HolyLance Longinus]], and the swords Kusanagi and {{Excalibur}}.
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* ShoutOut: Two of the sample rare arcane weapons from the core rulebook are the Literature/ArsGoetia and the [[Literature/CthulhuMythos Necronomicon]]. The former deals light damage and gives the wielder bonuses to certain checks against demons, while the latter inflicts dark damage and makes your enemies shaken whenever you hit them with an offensive spell.
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* GodInHumanForm: [[spoiler:Apate, the tyrannical Masked Queen of Seraphim, is actually the city's patron goddess Aletheia in human form. How, and why, she ended up as a mortal is left for the GM to decide, but the masks Apate wears is apparently what keeps her in this state: destroying the mask will restore her to godhood.]]

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* GodInHumanForm: [[spoiler:Apate, the tyrannical Masked Queen of Seraphim, is actually the city's patron goddess Aletheia in human form. How, and why, she ended up as a mortal is left for the GM to decide, but the masks mask Apate wears is apparently what keeps her in this state: destroying the mask will restore her to godhood.]]
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* EhcnantedForest: One of the ''High Fantasy'' sourcebook's sample locations is the dark forest Artemis, a dense and ancient woodland home to sinister supernatural forces.

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* EhcnantedForest: EnchantedForest: One of the ''High Fantasy'' sourcebook's sample locations is the dark forest Artemis, a dense and ancient woodland home to sinister supernatural forces.
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* EhcnantedForest: One of the ''High Fantasy'' sourcebook's sample locations is the dark forest Artemis, a dense and ancient woodland home to sinister supernatural forces.


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* GodInHumanForm: [[spoiler:Apate, the tyrannical Masked Queen of Seraphim, is actually the city's patron goddess Aletheia in human form. How, and why, she ended up as a mortal is left for the GM to decide, but the masks Apate wears is apparently what keeps her in this state: destroying the mask will restore her to godhood.]]
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* FogOfDoom: A life-draining Mist fills the streets of Seraphim, forcing the city's inhabitants to wear masks for their protection whenever they go outside. Its source is a mysterious device called the Mist engine. Shutting it off would get rid of the Mist, but it would also make the floating city drop like a rock.
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* GodSaveUsFromTheQueen: The floating city of Seraphim is ruled by Masked Queen Apate, a capricious tyrant feared by all her subjects.
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* FloatingContinent: One of the sample locations described in the ''High Fantasy'' sourcebook is Seraphim, an entire city and its surrounding landscape which float above the clouds thanks to ancient magic.
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* HealingHands: Given the nature of this game, there's a lot of ways to heal your allies.
** The Dismiss effect for the Arcanum of the Oak restores a large amount of HP to the Arcanist's whole party and cures them all of poison to boot.
** The Orator's Encourage skill restores health to a single ally who can hear and understand them, and also buffs one of their attribute dice.
** The Heal spell, as its name implies, restores a big amount of health to up to three creatures. The Healing Power skill lets a Spiritist use any spell which targets their allies to restore HP.
** Tinkerers, depending on their specialization, can craft health-restoring potions or build a magisphere which duplicates the effect of the aforementioned Heal spell. They can also take a skill which makes these health-restoring items more effective.
** The Calm tone makes a Chanter's verse restore HP (or MP, depending on the chosen key) to each of its targets.
** The Queen's Gambit skill allows a Commander to restore health to a single ally who can hear them as a follow-up to a weapon attack.
** The Dancer's Unicorn Dance restores health to the Dancer and an ally with whom they share a Bond.
** The Hope spell, which can only be obtained by mastering the Spiritist class, revives a surrendered creature and restores them to half their maximum HP.
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* EnemyScan:
** Players can use the Study action to learn detailed information about an enemy during combat. The higher the result of the Check, the more info they'll learn. If a Loremaster with the Flash of Insight skill gets at least a 13 on this Check, they can ask the GM up to three questions about the creature being studied, and the GM must answer them truthfully.
** The Quick Assessment skill lets a Loremaster spend MP at the start of a conflict to learn the traits/elemental affinities of one or more enemies. Every 5 MP they spend this way nets them one piece of information, such as a specific enemy's affinity to fire damage.

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