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* OlderThanTheyThink:
** Ritual magic needing a much longer time to cast earned a lot of flak, but in reality many of the spells that were given the Ritual treatment in 4e had already had casting times measured in turns, minutes, hours or even days in older editions, including 3rd.
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* HufflepuffHouse: The initial release included four epic destinies: Demigod, Archmage, Deadly Trickster and Eternal Seeker. The last one is essentially "your character can't seem to get his life together and is just coasting." It has no prerequisites to take it, but is the only one that gives no stat bonuses or "capstone" power at the endgame, and its benefits mainly consist of gaining low-level powers from other classes.
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** Overlap with AntiWastageFeatures: Encounter and Daily powers with the trait "Reliable" aren't expended when they miss, allowing the character to try again later in the fight.

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** Overlap with AntiWastageFeatures: Encounter Once-per-encounter and Daily once-per-day powers with the trait "Reliable" aren't expended when they miss, allowing the character to try again later in the fight.
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** Overlap with AntiWastageFeatures: Once-per-encounter or once-per-day powers with the trait "Reliable" aren't expended when they miss, allowing the character to try again later in the fight.

to:

** Overlap with AntiWastageFeatures: Once-per-encounter or once-per-day Encounter and Daily powers with the trait "Reliable" aren't expended when they miss, allowing the character to try again later in the fight.

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