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* EyepatchOfPower: A new permanent in the 90 Proof Seas. Actually not all that useful unless you also equip the [[{{Dressed to Plunder}} peg-leg.]]



* EyepatchOfPower: A new permanent in the 90 Proof Seas. Actually not all that useful unless you also equip the [[{{Dressed to Plunder}} peg-leg.]]


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* PalsWithJesus: A savvy player may try to invoke this while playing with the Porcelain Gods expansion.
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* {{God}}: Porcelian Gods introduces the DrunkQuest universe's pantheon. Due to the fact that the gods will be played by (possibly drunk) players, this can lead to GodIsGood, GodIsEvil, or GodIsInept (or perhaps just plain old JerkassGods).
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* AGodAmI: The main schtick of Porcelain Gods, a player becomes a God and will act as the BigBad or BigGood of the game.

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* AGodAmI: The main schtick shtick of Porcelain Gods, Gods. As opposed to an adventurer, a player becomes can choose to be a God and will act as the BigBad or BigGood of the game.
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* AGodAmI: The main schtick of Porcelain Gods, a player becomes a God and will act as the BigBad or BigGood of the game.
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DrunkQuest is a table top card game with a [[http://tvtropes.org/pmwiki/pmwiki.php/Creator/MNightShyamalan twist]], instead of using weapons or dice to defeat enemy monsters, you use your own gullet. Each monster has a drink value and the only way to vanquish it is consume an equal amount of alcohol.

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DrunkQuest is a table top card game with a [[http://tvtropes.org/pmwiki/pmwiki.php/Creator/MNightShyamalan [[Creator/MNightShyamalan twist]], instead of using weapons or dice to defeat enemy monsters, you use your own gullet. Each monster has a drink value and the only way to vanquish it is consume an equal amount of alcohol.

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An expansion called [[{{Ocean Punk}} The 90 Proof Seas]] was released in January 2014, adding new classes, rare monsters that grant passive abilities and boats that replace the realm cards and allow the players to fire drinks at one another.

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An expansion The first expansion, called [[{{Ocean Punk}} The 90 Proof Seas]] Seas]], was released in January 2014, adding new classes, rare monsters that grant passive abilities and boats that replace the realm cards and allow the players to fire drinks at one another.
another.

A second expansion, called Porcelain Gods, was recently announced and will feature a new role for non-drinkers, that of a god like figure that can "reward the pias and punish the unfaithful".
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DrunkQuest is a table top card game with a twist, instead of using weapons or dice to defeat enemy monsters, you use your own gullet. Each monster has a drink value and the only way to vanquish it is consume an equal amount of alcohol.

to:

DrunkQuest is a table top card game with a twist, [[http://tvtropes.org/pmwiki/pmwiki.php/Creator/MNightShyamalan twist]], instead of using weapons or dice to defeat enemy monsters, you use your own gullet. Each monster has a drink value and the only way to vanquish it is consume an equal amount of alcohol.
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An expansion called [[{{Ocean Punk}} The 90 Proof Seas]] was released in January, adding new classes, rare monsters that grant passive abilities and boats that replace the realm cards and allow the players to fire drinks at one another.

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An expansion called [[{{Ocean Punk}} The 90 Proof Seas]] was released in January, January 2014, adding new classes, rare monsters that grant passive abilities and boats that replace the realm cards and allow the players to fire drinks at one another.
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* ActionGirl: Both the Paladin and the Ranger are depicted as female.

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* ActionGirl: Both The Paladin, the Paladin Cleric, the Wizard and the Ranger are depicted as female.
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* EyepatchOfPower: A new permanent in the 90 Proof Seas. Actually not all the useful unless you also equip the [[{{Dressed to Plunder}} peg-leg.]]

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* EyepatchOfPower: A new permanent in the 90 Proof Seas. Actually not all the that useful unless you also equip the [[{{Dressed to Plunder}} peg-leg.]]
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* LuckilyMyShieldWillProtectMe: One of the best interrupts in a game is a shield that [[{{AttackReflector}} reverses the effects on an instant.]]

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* LuckilyMyShieldWillProtectMe: One of the best interrupts in a the game is a shield that [[{{AttackReflector}} reverses the effects on an instant.]]
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* LuckilyMyShieldWillProtectMe: One of the best instants in a game is a shield that [[{{AttackReflector}} reverses the effects on an instant.]]

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* LuckilyMyShieldWillProtectMe: One of the best instants interrupts in a game is a shield that [[{{AttackReflector}} reverses the effects on an instant.]]
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* LuckilyMyShieldWillProtectMe: One of the best instants in a game is a shield that[[{{AttackReflector}} reverses the effects on an instant.]]

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* LuckilyMyShieldWillProtectMe: One of the best instants in a game is a shield that[[{{AttackReflector}} that [[{{AttackReflector}} reverses the effects on an instant.]]
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* LuckilyMyShieldWillProtectMe: One of the best instants in a game is a shield that[[{{AttackReflector}} reverses the effects on an instant.]]
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* VodkaDrunkenski: The Warrior has an ushanka, uses a sickle as a weapon and has a preference for vodka.
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* BowAndSwordInAccord : Averted, while you gain gain a bow and a sword you are not permitted to equip both at once.

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* BowAndSwordInAccord : Averted, while you gain can gain a bow and a sword you are not permitted to equip both at once.
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* BowAndSwordInAccord : Averted, while you gain gain a bow and a sword you are not permitted to equip both at once.
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None

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* EyepatchOfPower: A new permanent in the 90 Proof Seas. Actually not all the useful unless you also equip the [[{{Dressed to Plunder}} peg-leg.]]
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There are three types of cards: monster cards, treasure cards, and character cards (which include classes and realms). The game starts with each player drawing a [[{{Common Character Classes}} character]] card and a realm card which grant special abilities. Treasure cards are then passed out, which allow players to effect the game in various ways. They're are four types of treasure cards: actions, which can only be played on your turn and usually effect the monster's drink or treasure value, instants, which can be played at any time and usually dole out drinks to other players (though they can have far greater abilities), interrupts, which can be played defensively to block or even reverse an action or an instant, and permanents, which are equip cards that grant the user a variety of abilities such as a sword that lowers monster drink values or a ring that allows one to take drinks to gain more cards.

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There are three types of cards: monster cards, treasure cards, and character cards (which include classes and realms). The game starts with each player drawing a [[{{Common Character Classes}} character]] card and a realm card which grant special abilities. Treasure cards are then passed out, which allow players to effect the game in various ways. They're There are four types of treasure cards: actions, which can only be played on your turn and usually effect the monster's drink or treasure value, instants, which can be played at any time and usually dole out drinks to other players (though they can have far greater abilities), interrupts, which can be played defensively to block or even reverse an action or an instant, and permanents, which are equip cards that grant the user a variety of abilities such as a sword that lowers monster drink values or a ring that allows one to take drinks to gain more cards.
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DrunkQuest is a table top card game with a twist, instead of using weapons or dice to defeat enemy monsters, you use your own gullet. Each monster has a drink value and the only way to vanquish it is consume an equal amount of alcohol. There are three types of cards: monster cards, treasure cards, and character cards (which include classes and realms).

The game starts with each player drawing a [[{{Common Character Classes}} character]] card and a realm card which grant special abilities. Treasure cards are then passed out, which allow players to effect the game in various ways. They're are four types of treasure cards: actions, which can only be played on your turn and usually effect the monster's drink or treasure value, instants, which can be played at any time and usually dole out drinks to other players (though they can have far greater abilities), interrupts, which can be played defensively to block or even reverse an action or an instant, and permanents, which are equip cards that grant the user a variety of abilities such as a sword that lowers monster drink values or a ring that allows one to take drinks to gain more cards.

to:

DrunkQuest is a table top card game with a twist, instead of using weapons or dice to defeat enemy monsters, you use your own gullet. Each monster has a drink value and the only way to vanquish it is consume an equal amount of alcohol.

There are three types of cards: monster cards, treasure cards, and character cards (which include classes and realms).

realms). The game starts with each player drawing a [[{{Common Character Classes}} character]] card and a realm card which grant special abilities. Treasure cards are then passed out, which allow players to effect the game in various ways. They're are four types of treasure cards: actions, which can only be played on your turn and usually effect the monster's drink or treasure value, instants, which can be played at any time and usually dole out drinks to other players (though they can have far greater abilities), interrupts, which can be played defensively to block or even reverse an action or an instant, and permanents, which are equip cards that grant the user a variety of abilities such as a sword that lowers monster drink values or a ring that allows one to take drinks to gain more cards.
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* ActionGirl: Both the Paladin and the Ranger are depicted as female.
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* CastFromHitPoints: Probably the only game that has the player themselves doing this, drinking is often involved in using the special abilities your class and equipment grant you.

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* CastFromHitPoints: Probably the only game that has the player players themselves doing this, drinking is often involved in using the special abilities your class and equipment grant you.
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* CastFromHitPoints: Probably the only game that the player themself has to do this, drinking is often involved in using the special abilities your class and equipment grant you.

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* CastFromHitPoints: Probably the only game that has the player themself has to do themselves doing this, drinking is often involved in using the special abilities your class and equipment grant you.
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Another wrinkle in the game is the [[{{Boss Battle}} boss monster]]. These monsters have particularly high drink levels and require [[{{Rivals Team Up}} the entire party to drink to defeat it.]] No one gets a level, but everyone gets treasure.

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Another wrinkle in the game is are the [[{{Boss Battle}} boss monster]].monsters]]. These monsters have particularly high drink levels and require [[{{Rivals Team Up}} the entire party to drink to defeat it.]] No one gets a level, but everyone gets treasure.
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After all the set up, it's time to [[{{Random Encounters}} draw a monster]]. Each player, starting and ending with the player that drew the monster, gets a turn to use an action. This entails either playing an action card, using one of your character's abilities or simply drawing a new treasure. At the end of the circle, the drawing player (or the player that used a card to steal the monster for themself) gets a chance to [[{{Talking The Monster to Death}} drink the monster to death]], afterward they are rewarded with treasures and a level. The next player draws a new monster and the a new turn is started. First player to ten levels wins!

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After all the set up, it's time to [[{{Random Encounters}} draw a monster]]. Each player, starting and ending with the player that drew the monster, gets a turn to use an action. This entails either playing an action card, using one of your character's abilities or simply drawing a new treasure. At the end of the circle, the drawing player (or the player that used a card to steal the monster for themself) gets a chance to [[{{Talking The Monster to Death}} drink the monster to death]], afterward they are rewarded with treasures and a level. The next player draws a new monster and the a new turn is started. First player to ten levels wins!
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After all the set up, it's time to [[{{Random Encounters}} draw a monster]]. Each player, starting and ending with the player that drew the monster, gets a turn to use an action. This entails either playing an action card, using one of their character's abilities or simply drawing a new treasure. At the end of the circle, the drawing player (or the player that used a card to steal the monster for themself) gets a chance to [[{{Talking The Monster to Death}} drink the monster to death]], afterward they are rewarded with treasures and a level. The next player draws a new monster and the a new turn is started. First player to ten levels wins!

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After all the set up, it's time to [[{{Random Encounters}} draw a monster]]. Each player, starting and ending with the player that drew the monster, gets a turn to use an action. This entails either playing an action card, using one of their your character's abilities or simply drawing a new treasure. At the end of the circle, the drawing player (or the player that used a card to steal the monster for themself) gets a chance to [[{{Talking The Monster to Death}} drink the monster to death]], afterward they are rewarded with treasures and a level. The next player draws a new monster and the a new turn is started. First player to ten levels wins!
Is there an issue? Send a MessageReason:
None


DrunkQuest is a table top card game with a twist, instead of using weapons or dice to defeat enemy monsters, you use your own gullet. Each monster has a drink value and the only way to vanquish it is consume an equal amount of alcohol. There are three types of cards: monster cards, treasure cards, and character cards.

to:

DrunkQuest is a table top card game with a twist, instead of using weapons or dice to defeat enemy monsters, you use your own gullet. Each monster has a drink value and the only way to vanquish it is consume an equal amount of alcohol. There are three types of cards: monster cards, treasure cards, and character cards.
cards (which include classes and realms).
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DrunkQuest is a table top card game with a twist, instead of using weapons or dice to defeat enemy monsters, you use your own gullet. Each monster has a drink value and the only way to vanquish it is consume an equal amount of alcohol.

to:

DrunkQuest is a table top card game with a twist, instead of using weapons or dice to defeat enemy monsters, you use your own gullet. Each monster has a drink value and the only way to vanquish it is consume an equal amount of alcohol. \n There are three types of cards: monster cards, treasure cards, and character cards.
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After all the set up, it's time to [[{{Random Encounters}} draw a monster]]. Each player, starting and ending with the player that drew the monster, gets a turn to use an action, either playing an action card, using one of their character's abilities or simply drawing a new treasure. At the end of the circle, the drawing player (or the player that used a card to steal the monster for themself) gets a chance to [[{{Talking The Monster to Death}} drink the monster to death]], afterward they are rewarded with treasures and a level. The next player draws a new monster and the a new turn is started. First player to ten levels wins!

to:

After all the set up, it's time to [[{{Random Encounters}} draw a monster]]. Each player, starting and ending with the player that drew the monster, gets a turn to use an action, action. This entails either playing an action card, using one of their character's abilities or simply drawing a new treasure. At the end of the circle, the drawing player (or the player that used a card to steal the monster for themself) gets a chance to [[{{Talking The Monster to Death}} drink the monster to death]], afterward they are rewarded with treasures and a level. The next player draws a new monster and the a new turn is started. First player to ten levels wins!
Is there an issue? Send a MessageReason:
None


After all the set up, it's time to [[{{Random Encounters}} draw a monster]]. Each player, starting and ending with the player that drew the monster, gets a turn to use an action, either playing an action card, using one of their character's abilities or simply drawing a new treasure. At the end of the circle, the drawing player (or the player that used a card to steal the monster for themself) gets a chance to [[{{Talking The Monster to Death}} drink the monster to death]], afterward they are rewarded with treasures and a level. The next player draws a new monster and the a new turn is started. First player to ten levels wins!

to:

After all the set up, it's time to [[{{Random Encounters}} draw a monster]]. Each player, starting and ending with the player that drew the monster, gets a turn to use an action, action. This entails either playing an action card, using one of their character's abilities or simply drawing a new treasure. At the end of the circle, the drawing player (or the player that used a card to steal the monster for themself) gets a chance to [[{{Talking The Monster to Death}} drink the monster to death]], afterward they are rewarded with treasures and a level. The next player draws a new monster and the a new turn is started. First player to ten levels wins!

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