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* LuckManipulationMechanic: Getting into trouble during dates allows you to re-roll failed UsefulNotes/{{dice}} rolls.
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* LuckManipulationMechanic: Getting into trouble during dates allows you to re-roll failed UsefulNotes/{{dice}} MediaNotes/{{dice}} rolls.
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''Breaking the Ice'' is an indie TabletopRPG for two players by Emily Care Boss. In it, the players assume the role of two individuals and go on dates, eventually finding TrueLove or breaking up, depending on how they turn out. The game is not intended for long-term campaign play--instead, you create one-shot characters and play through three dates before resolving whether the two stay together or not.
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''Breaking the Ice'' is an indie TabletopRPG for two players by [[Creator/TheForge Emily Care Boss.Boss]]. In it, the players assume the role of two individuals and go on dates, eventually finding TrueLove or breaking up, depending on how they turn out. The game is not intended for long-term campaign play--instead, you create one-shot characters and play through three dates before resolving whether the two stay together or not.
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''Breaking the Ice'' is an indie TabletopRPG for two players by [[http://www.indie-rpgs.com/forge/index.php Emily Care Boss]]. In it, the players assume the role of two individuals and go on dates, eventually finding TrueLove or breaking up, depending on how they turn out. The game is not intended for long-term campaign play--instead, you create one-shot characters and play through three dates before resolving whether the two stay together or not.
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''Breaking the Ice'' is an indie TabletopRPG for two players by [[http://www.indie-rpgs.com/forge/index.php Emily Care Boss]].Boss. In it, the players assume the role of two individuals and go on dates, eventually finding TrueLove or breaking up, depending on how they turn out. The game is not intended for long-term campaign play--instead, you create one-shot characters and play through three dates before resolving whether the two stay together or not.
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''Breaking the Ice'' is an indie TabletopRPG for two players by [[Website/TheForge Emily Care Boss]]. In it, the players assume the role of two individuals and go on dates, eventually finding TrueLove or breaking up, depending on how they turn out. The game is not intended for long-term campaign play--instead, you create one-shot characters and play through three dates before resolving whether the two stay together or not.
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''Breaking the Ice'' is an indie TabletopRPG for two players by [[Website/TheForge [[http://www.indie-rpgs.com/forge/index.php Emily Care Boss]]. In it, the players assume the role of two individuals and go on dates, eventually finding TrueLove or breaking up, depending on how they turn out. The game is not intended for long-term campaign play--instead, you create one-shot characters and play through three dates before resolving whether the two stay together or not.
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* RomanceArc: The rules can accommodate anything from RomanticComedy to hardcore love drama in the vein of ''Theater/RomeoAndJuliet''.
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* RomanceArc: The rules can accommodate anything from RomanticComedy to hardcore love drama in the vein of ''Theater/RomeoAndJuliet''.''Theatre/RomeoAndJuliet''.
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''Breaking the Ice'' is an indie TabletopRPG for two players by [[Website/TheForge Emily Care Boss]]. In it, the players assume the role of two individuals and go on dates, eventually finding TrueLove or breaking up, depending on how they turn out. The game is not intended for long-term campaign play--instead, you create one-shot characters and play through three dates before resolving whether the two stay together or not.
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!!The game contains examples of following tropes:
* CrossPlayer: The Switch mechanic requires each PlayerCharacter to have one trait of the other ''player'', and suggests taking gender by default if the players are of different genders (so the guy player plays the girl and vice versa).
* FourthDateMarriage: Can happen in the endgame (i.e. after just three dates) if the players manage to rake up enough Connections.
* LuckManipulationMechanic: Getting into trouble during dates allows you to re-roll failed UsefulNotes/{{dice}} rolls.
* QueerRomance: The game system accommodates any gender combination of the player characters.
* RelationshipValues: The player characters have two: Attraction, which goes up and down and represents their mutual desire for each other, and Connections, which are permanent bonds they establish. Both are important during play but Connections determine whether they stay together in the endgame.
* RomanceArc: The rules can accommodate anything from RomanticComedy to hardcore love drama in the vein of ''Theater/RomeoAndJuliet''.
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!!The game contains examples of following tropes:
* CrossPlayer: The Switch mechanic requires each PlayerCharacter to have one trait of the other ''player'', and suggests taking gender by default if the players are of different genders (so the guy player plays the girl and vice versa).
* FourthDateMarriage: Can happen in the endgame (i.e. after just three dates) if the players manage to rake up enough Connections.
* LuckManipulationMechanic: Getting into trouble during dates allows you to re-roll failed UsefulNotes/{{dice}} rolls.
* QueerRomance: The game system accommodates any gender combination of the player characters.
* RelationshipValues: The player characters have two: Attraction, which goes up and down and represents their mutual desire for each other, and Connections, which are permanent bonds they establish. Both are important during play but Connections determine whether they stay together in the endgame.
* RomanceArc: The rules can accommodate anything from RomanticComedy to hardcore love drama in the vein of ''Theater/RomeoAndJuliet''.
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