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* '''Soul Core''': A new type of core released with Burning Soul expansions and up. A Soul Core functions like a normal core, however each player can only have ''one'' Soul Core at any time. If it's sent to the void it can still be retrieved. Some Spirits and Ultimates have special abilities if they have a Soul Core on them, while some cards require using it as a cost.
* '''Soul Burst''': If one of your Spirits has Soul Burst and the Set Burst also has it, you may activate it by only paying your Soul Core.
* '''Soul Drive''': Ultimates Only. Soul Drive is a powerful ability that can only be activated if the player is under 4 life. Often these are very powerful abilities, however to activate them they require the player to ''remove their Soul Core from the game'', meaning [[ItOnlyWorksOnce they can only be used once per game]], and removes the other benefits of the Soul Core.
* '''Consecutive Blade''': Red only. Like True Clash, except it attacks two spirits, and each spirit destroyed this way caused it's controller to lose one life.
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->''"GATE OPEN! RELEASE!"''


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Moving to trivia and the example has to be standalone;


* NoExportForYou: Everything beyond the first six sets due to the above mentioned InvisibleAdvertising and TheyJustDidntCare
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Awesome Yet Practical is not a trope any more.


* AwesomeYetPractical: With some exceptions, it's actually relatively easy to utilize the effects of the best cards.

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The goal of the game is to deplete the opponents 5 lives through summoning spirits, placing nexues, and casting magic. Cores, which are generated each turn, are necessary to perform such

actions but costs can be reduced through reductions by having the number of color Spirits/Nexuses the card specifices at the top left.

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The goal of the game is to deplete the opponents 5 lives through summoning spirits, placing nexues, and casting magic. Cores, which are generated each turn, are necessary to perform such

such actions but costs can be reduced through reductions by having the number of color Spirits/Nexuses the card specifices specificed at the top left.



















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* ''Anime/BattleSpiritsBurningSoul''
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* '''Ultimate''': The newest type of creature, it should be noted that these are NOT spirits, and use a different symbol from the usual 6, a Gold star-like one. To summon one, you must meet the conditions for it that are written on the card. Unlike most normal Spirits. They have an ability called '''Ultimate Trigger''', which activates when the Ultimate attacks. The top card of the opponents deck is discarded, and if the cost is lower than the Ultimate, it's a '''hit''' and the Ultimate's effect activates. With certain Ultimates, if the card meets addtional requirements (the "hit" card is a Magic Card, has a cost of 3, etc.), it's a '''Critcal Hit''', and a second effect activates. If the cost is higher than the Ultimate, it's considered a '''Guard''' and nothing happens. They are considered overpowered due to the above mentioned stats and the fact that they're immune to cards that don't specifcially target Ultimates, start at level 3 and go up to 5, and have BPs that can reach around 20,000. Though, they can't be used in cost reductions to summon normal spirits, neither can they they Br

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* '''Ultimate''': The newest type of creature, it should be noted that these are NOT spirits, and use a different symbol from the usual 6, a Gold star-like one. To summon one, you must meet the conditions for it that are written on the card. Unlike most normal Spirits. They have an ability called '''Ultimate Trigger''', which activates when the Ultimate attacks. The top card of the opponents deck is discarded, and if the cost is lower than the Ultimate, it's a '''hit''' and the Ultimate's effect activates. With certain Ultimates, if the card meets addtional requirements (the "hit" card is a Magic Card, has a cost of 3, etc.), it's a '''Critcal Hit''', and a second effect activates. If the cost is higher than the Ultimate, it's considered a '''Guard''' and nothing happens. They are considered overpowered due to the above mentioned stats and the fact that they're immune to cards that don't specifcially target Ultimates, start at level 3 and go up to 5, and have BPs that can reach around 20,000. Though, they can't be used in cost reductions to summon normal spirits, neither can they they Br
Brave with Braves
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* '''Ultimate''': The newest type of creature, it should be noted that these are NOT spirits, and use a different symbol from the usual 6, a Gold star-like one. To summon one, you must meet the conditions for it that are written on the card. Unlike most normal Spirits. They have an ability called '''Ultimate Trigger''', which activates when the Ultimate attacks. The top card of the opponents deck is discarded, and if the cost is lower than the Ultimate, it's a '''hit''' and the Ultimate's effect activates. With certain Ultimates, if the card meets addtional requirements (the "hit" card is a Magic Card, has a cost of 3, etc.), it's a '''Critcal Hit''', and a second effect activates. If the cost is higher than the Ultimate, it's considered a '''Guard''' and nothing happens. They are considered a bit of a GameBreaker due to the above mentioned stats and the fact that they're immune to cards that don't specifcially target Ultimates, start at level 3 and go up to 5, and have BPs that can reach around 20,000. Though, they can't be used in cost reductions to summon normal spirits, neither can they they Br

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* '''Ultimate''': The newest type of creature, it should be noted that these are NOT spirits, and use a different symbol from the usual 6, a Gold star-like one. To summon one, you must meet the conditions for it that are written on the card. Unlike most normal Spirits. They have an ability called '''Ultimate Trigger''', which activates when the Ultimate attacks. The top card of the opponents deck is discarded, and if the cost is lower than the Ultimate, it's a '''hit''' and the Ultimate's effect activates. With certain Ultimates, if the card meets addtional requirements (the "hit" card is a Magic Card, has a cost of 3, etc.), it's a '''Critcal Hit''', and a second effect activates. If the cost is higher than the Ultimate, it's considered a '''Guard''' and nothing happens. They are considered a bit of a GameBreaker overpowered due to the above mentioned stats and the fact that they're immune to cards that don't specifcially target Ultimates, start at level 3 and go up to 5, and have BPs that can reach around 20,000. Though, they can't be used in cost reductions to summon normal spirits, neither can they they Br

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* '''Ultimate''': The newest type of Spirit. At least one Spirit of the same color is required to be on your side of the field to summon one. Unlike most normal Spirits, they can go up to Level 5, and have BPs over 10,000. They have an ability called '''Ultimate Trigger''', which activates when the Ultimate attacks. The top card of the opponents deck is discarded, and if the cost is lower than the Ultimate, it's a '''hit''' and the Ultimate's effect activates. With certain Ultimates, if the card meets addtional requirements (the "hit" card is a Magic Card, has a cost of 3, etc.), it's a '''Critcal Hit''', and a second effect activates. If the cost is higher than the Ultimate, it's considered a '''Guard''' and nothing happens. They are considered a bit of a GameBreaker due to the above mentioned stats and the fact that they're immune to cards that don't specifcially target Ultimates.

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* '''Ultimate''': The newest type of Spirit. At least one Spirit of creature, it should be noted that these are NOT spirits, and use a different symbol from the same color is required to be on your side of the field to usual 6, a Gold star-like one. To summon one. one, you must meet the conditions for it that are written on the card. Unlike most normal Spirits, they can go up to Level 5, and have BPs over 10,000.Spirits. They have an ability called '''Ultimate Trigger''', which activates when the Ultimate attacks. The top card of the opponents deck is discarded, and if the cost is lower than the Ultimate, it's a '''hit''' and the Ultimate's effect activates. With certain Ultimates, if the card meets addtional requirements (the "hit" card is a Magic Card, has a cost of 3, etc.), it's a '''Critcal Hit''', and a second effect activates. If the cost is higher than the Ultimate, it's considered a '''Guard''' and nothing happens. They are considered a bit of a GameBreaker due to the above mentioned stats and the fact that they're immune to cards that don't specifcially target Ultimates.
Ultimates, start at level 3 and go up to 5, and have BPs that can reach around 20,000. Though, they can't be used in cost reductions to summon normal spirits, neither can they they Br

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The goal of the game is to deplete the opponents 5 lives through summoning spirits, placing nexues, and casting spells. Cores, which are generated each turn, are necessary to perform such

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The goal of the game is to deplete the opponents 5 lives through summoning spirits, placing nexues, and casting spells.magic. Cores, which are generated each turn, are necessary to perform such



* 5:'''Main Step''': Summoning, leveling up spirits, using magic, putting burst cards(only one) placing nexuses and braving starts here. No summoning, braving or moving core is allowed in other steps (except Flash timing and swift summoning).

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* 5:'''Main Step''': Summoning, leveling up spirits, using magic, putting burst cards(only one) one at a time can be set for each player) placing nexuses and braving starts here. No summoning, braving or moving core is allowed in other steps (except Flash timing and swift summoning).



* '''Magic''': Spells that can add one time effects on the field

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* '''Magic''': Spells that can add one time effects on the fieldfield, some cards have different effects when they're played during flash timing.



* '''Burst''': Spirits/Spells/Braves with Burst can be placed faced down and can be activated at no cost when certain conditions are met. There are Spirits or Braves can be summoned with Burst, but if they don't have a burst effect that summons them, their Burst Effect takes effect and the card is sent to the Trash afterwards.

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* '''Burst''': Spirits/Spells/Braves Spirits/Magic/Braves with a Burst effect can be placed faced down and can be activated at no cost when certain conditions are met.met. Some Magic cards have different effects when used as a burst. There are Spirits or Braves can be summoned with Burst, but if they don't have a burst effect that summons them, their Burst Effect takes effect and the card is sent to the Trash afterwards.



* '''Brilliance''': When attacking, each time you play a spell card, at End of Battle Step, move that spell card from your Trash to your hand. This effect is in yellow.

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* '''Brilliance''': When attacking, each time you play a spell Magic card, at End of Battle Step, move that spell card from your Trash to your hand. This effect is in yellow.



* '''Evil Light''': When attacking, each time you play a spell card, after the effect resolves, you can activate that effect once more, and at the end of the battle, move that spell card from your Trash to your hand. This effect is in yellow.

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* '''Evil Light''': When attacking, each time you play a spell Magic card, after the effect resolves, you can activate that effect once more, and at the end of the battle, move that spell card from your Trash to your hand. This effect is in yellow.



* '''Immunity X''': Spirits with Immunity X are unaffected by the effects of Spirit, Nexus, and Spell cards your opponent controls with the listed color(s) X. This effect is in white.

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* '''Immunity X''': Spirits with Immunity X are unaffected by the effects of Spirit, Nexus, and Spell Magic cards your opponent controls with the listed color(s) X. This effect is in white.



* '''Ice Wall X''': If an opponent plays a spell of the colors listed in X, by exhausting the spirit with Ice Wall X, negate that effect. This effect exists in White.

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* '''Ice Wall X''': If an opponent plays a spell Magic card of the colors listed in X, by exhausting the spirit with Ice Wall X, negate that effect. This effect exists in White.
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* '''Draw Blade''': You can summon 1 Brave card from your hand in the family "Exalted Sword" that can be Brave Fused with a Spirit with Draw Blady, without paying the cost. This effect is in all colors.

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* '''Draw Blade''': You can summon 1 Brave card from your hand in the family "Exalted Sword" that can be Brave Fused Braved with a Spirit with Draw Blady, Blade, without paying the cost. This effect is in all colors.

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You can summon 1 Brave card from your hand in the family "Exalted Sword" that can be Brave Fused with this Spirit, without paying the cost

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might need some cleaning up or something to make the article look neater



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* '''Ultra Immunity X''': Same as Immunity X and Invicibilty X, but includes Ultimates. This effect exists in White.
* '''Ice Wall X''': If an opponent plays a spell of the colors listed in X, by exhausting the spirit with Ice Wall X, negate that effect. This effect exists in White.
* '''True Awaken''': You may move cores from spirits you control to a spirit with True Awaken. And for each core moved, it gains +3000BP. This effect exists in Red Ultimates
* '''On Stage XX''': During your Attack Step, if a spirit you control has On Stage XX, instead of attacking you can return this Spirit to the bottom of your deck, and then a Spirit from your hand with name of "XX" and in family of "Stage Style" can be summoned with no cost, afterwards you draw 1 card. This effect exists in Yellow.
* '''Spirit Soul''': When summoning an Ultimate, spirits with Spirit Soul gain an additional symbol to help with the cost reduction, the extra symbols disappear after the summon. This effect exists in all colors.

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* '''Ultimate''': The newest type of Spirit. Unlike most normal Spirits, they can go up to Level 5, and have BPs over 10,000. They have an ability called '''Ultimate Trigger''', which activates when the Ultimate attacks. The top card of the opponents deck is discarded, and if the cost is lower than the Ultimate, it's a '''hit''' and the Ultimate's effect activates. With certain Ultimates, if the card meets addtional requirements (the "hit" card is a Magic Card, has a cost of 3, etc.), it's a '''Critcal Hit''', and a second effect activates. If the cost is higher than the Ultimate, it's considered a '''Guard''' and nothing happens.

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* '''Ultimate''': The newest type of Spirit. At least one Spirit of the same color is required to be on your side of the field to summon one. Unlike most normal Spirits, they can go up to Level 5, and have BPs over 10,000. They have an ability called '''Ultimate Trigger''', which activates when the Ultimate attacks. The top card of the opponents deck is discarded, and if the cost is lower than the Ultimate, it's a '''hit''' and the Ultimate's effect activates. With certain Ultimates, if the card meets addtional requirements (the "hit" card is a Magic Card, has a cost of 3, etc.), it's a '''Critcal Hit''', and a second effect activates. If the cost is higher than the Ultimate, it's considered a '''Guard''' and nothing happens.
happens. They are considered a bit of a GameBreaker due to the above mentioned stats and the fact that they're immune to cards that don't specifcially target Ultimates.



* '''Clash''': Spirits with Clash/given Clash through an effect have the effect texts as follows: if an effect gives a spirit Clash, it gets the following text: (When Attacks): Your Opponent must block if possible. This effect is in Red.
* '''Windstorm X''': Spirits with Windstorm have the effect texts as follows/if an effect gives a spirit Windstorm X, it gets the following text: (During Your Battle Phase): Each time this spirit is blocked, your opponent exhausts the specified number of unexhausted spirits they control. This effect is in Green.
* '''Brilliance''': Spirits with Brilliance have the effect texts as follows/if an effect gives a spirit Brilliance, it gets the following text: (When Attacks): During this battle, each time you play a spell card, at End of Battle Step, move that spell card from your Trash to your hand. This effect is in yellow.
* '''Crush''': Spirits with Crush have the effect texts listed as follows/if an effect gives a spirit Crush, it gets the following text: (When Attacks): Move cards from the top of your opponent’s Deck to their Trash equal to this spirit’s LV. This effect is in blue.
* '''Curse''': Spirits with Curse have the effect texts listed as follows/If an effect gives a spirit Curse, it gets the following text: (During Your Battle Phase): If this spirit is blocked, destroy the spirit that blocked this spirit at End of Battle Step. This effect is in purple.
* '''Destructive Curse''': Spirits with Destructive Curse have the effect texts listed as follows/If an effect gives a spirit Destructive Curse, it gets the following text: (When Destroyed): By sending one of your opponent's life to your opponent's Trash, this spirit remains on the field, refreshed. This effect is in purple.
* '''Evil Light''': Spirits with Evil Light have the effect texts listed as follows/If an effect gives a spirit Evil Light, it gets the following text: (When Attacks): During this battle, each time you play a spell card, after the effect resolves, you can activate that effect once more, and at the end of the battle, move that spell card from your Trash to your hand. This effect is in yellow.
* '''Great Demolish''': Spirits with Great Demolish have the effects texts listed as follows/If an effect gives a spirit Great Demolish, it gets the following text: (When Attacks): Move cards from the top of your opponent's deck to their Trash equal to this spirit's LV x5. This effect is in blue.
* '''Immunity''': Spirits with Immunity: X have the effect texts listed as follows/If an effect gives a spirit Immunity: X, it gets the following text: (Permanent): This spirit is unaffected by the effects of Spirit, Nexus, and Spell cards your opponent controls with the listed color(s) X. This effect is in white.
* '''Invincibility''': Spirits with Invincibility: X have the effect texts listed as follows/If an effect gives a spirit Invincibility: X, it gets the following text: (Permanent): This spirit is unaffected by the effects of Spirit, Brave, Nexus, and Spell cards your opponent controlled with the listed color(s) X. This effect is in white.
* '''Swift''': Spirits with Swift have the effect texts listed as follows/If an effect gives a spirit Swift, it gets the following text: (Flash Step): This spirit may be summoned from your hand during the Flash Step. In that case, the cost of this spirit and cores to be put on this spirit must be paid or moved from your Reserve. This effect is in green.

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* '''Clash''': Spirits with Clash/given Clash through an effect have the effect texts as follows: if an effect gives When a spirit Clash, it gets the following text: (When Attacks): Your with Clash attacks, your Opponent must block if possible. This effect is in Red.
* '''True Clash''': Same as Clash, but affects Ultimates as well. This effect is in Red.
* '''Windstorm X''': Spirits During Your Battle Phase, each time a spirit with Windstorm have the effect texts as follows/if an effect gives a spirit Windstorm X, it gets the following text: (During Your Battle Phase): Each time this spirit X is blocked, your opponent exhausts the specified number of unexhausted spirits they control. This effect is in Green.
* '''Brilliance''': Spirits with Brilliance have the effect texts as follows/if an effect gives a spirit Brilliance, it gets the following text: (When Attacks): During this battle, When attacking, each time you play a spell card, at End of Battle Step, move that spell card from your Trash to your hand. This effect is in yellow.
* '''Crush''': Spirits with Crush have the effect texts listed as follows/if an effect gives a spirit Crush, it gets the following text: (When Attacks): Move When attacking, move cards from the top of your opponent’s Deck to their Trash equal to this spirit’s LV. This effect is in blue.
* '''Curse''': Spirits If a spirit with Curse have the effect texts listed as follows/If an effect gives a spirit Curse, it gets the following text: (During Your Battle Phase): If this spirit is blocked, destroy the spirit that blocked this spirit at End of Battle Step. This effect is in purple.
* '''Destructive Curse''': Spirits with Destructive Curse have the effect texts listed as follows/If an effect gives a spirit Destructive Curse, it gets the following text: (When Destroyed): By sending one of your opponent's life to your opponent's Trash, this a spirit with Destructive Curse remains on the field, refreshed. This effect is in purple.
* '''Evil Light''': Spirits with Evil Light have the effect texts listed as follows/If an effect gives a spirit Evil Light, it gets the following text: (When Attacks): During this battle, When attacking, each time you play a spell card, after the effect resolves, you can activate that effect once more, and at the end of the battle, move that spell card from your Trash to your hand. This effect is in yellow.
* '''Great Demolish''': Spirits with Great Demolish have the effects texts listed as follows/If an effect gives a spirit Great Demolish, it gets the following text: (When Attacks): Move When attacking, move cards from the top of your opponent's deck to their Trash equal to this spirit's LV x5. This effect is in blue.
* '''Immunity''': '''Immunity X''': Spirits with Immunity: Immunity X have the effect texts listed as follows/If an effect gives a spirit Immunity: X, it gets the following text: (Permanent): This spirit is are unaffected by the effects of Spirit, Nexus, and Spell cards your opponent controls with the listed color(s) X. This effect is in white.
* '''Invincibility''': Spirits with Invincibility: X have the effect texts listed '''Invincibility X''': Same as follows/If an effect gives a spirit Invincibility: Immunity X, it gets the following text: (Permanent): This spirit is unaffected by the effects of Spirit, Brave, Nexus, and Spell cards your opponent controlled with the listed color(s) X. This effect is in white.
but also includes Braves
* '''Swift''': Spirits with Swift have the effect texts listed as follows/If an effect gives a spirit Swift, it gets the following text: (Flash Step): This spirit may be summoned from your hand during the Flash Step. In that case, the cost of this spirit and cores to be put on this spirit must be paid or moved from your Reserve. This effect is in green.



* '''Awaken''': Spirits with Awaken have the effect texts listed as follows/If an effect gives a spirit Awaken, it gets the following text: (Flash Step): You may move any number of cores from spirits you control to this spirit. This effect is in red.
* '''Immortality X''': Spirits with Immortality have the effect texts listed as follows/If a effect gives a spirit Immortality X, it gets the following text: Immortality X-(The Battle Phase) If a spirit you control with cost X is destroyed, summon this card from the Trash. This effect is in purple.
* '''Assault X''': Spirits with Assault X/given Assault X through an effect have the following effect: Assault: X (When Attacks) During this turn for the number of times stated above, you can exhaust one Nexus in order to refresh this Spirit. This effect is in blue.
* '''Ultra-Awaken''': Spirits with Ultra-Awaken have the effect texts listed as follows/If a effect gives a spirit Ultra-Awaken, it gets the following text: (Flash Step): You may move any number of cores from spirits you control to this spirit. Each time you move cores to this spirit, this spirit is refreshed. This effect is in red.

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* '''Awaken''': Spirits with Awaken have During the effect texts listed as follows/If an effect gives a spirit Awaken, it gets the following text: (Flash Step): You Flash Step, you may move any number of cores from spirits you control to this spirit.a spirit with Awaken. This effect is in red.
* '''Immortality X''': Spirits with Immortality have During the effect texts listed as follows/If a effect gives a spirit Immortality X, it gets the following text: Immortality X-(The Battle Phase) Attack Step, If a spirit you control with cost X is destroyed, summon this card a spirit with the Immortality ability of the same number from the Trash. This effect is in purple.
* '''Assault X''': Spirits with Assault X/given Assault X through an effect have the following effect: Assault: X (When Attacks) During When attacking, during this turn for the number of times stated above, in X, you can exhaust one Nexus in order to refresh this Spirit. This effect is in blue.
* '''Ultra-Awaken''': Spirits with Ultra-Awaken have the effect texts listed as follows/If a effect gives a spirit Ultra-Awaken, it gets the following text: (Flash Step): You may move any number of cores from spirits you control to this spirit.a spirit with Ultra-Awaken. Each time you move cores to this spirit, this spirit is refreshed. This effect is in red.




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* '''Tribute/Burst-Tribute''': To summon this spirit/use this burst, you must tribute a spirit that meets the critera.
* '''Holy Life''': If a spirit with Holy Life deals damage to the opponent's life, it's controller gains one life. This effect is in Yellow.
* '''Bunshin''': Place up to X cards from the top of your deck face down on your field and by adding 1 or more cores from your reserve onto them, during the game, those cards become spirits "Cost 0, Family: Bunshin, <1>LV1 BP3000, Green" Bunshin spirits. (Bunshin spirits can't be braved. They're discarded if sent back to the hand or deck). In other words, it created weaker copies of a spirit you control. This effect is in Green.
* '''Summon Bolt: Cost X ''': At the end of the battle, by destroying a spirit with Summon Bolt, summon 1 cost X Spirit card in the same family as this Spirit from your hand without paying it's cost. This effect is in Blue.
You can summon 1 Brave card from your hand in the family "Exalted Sword" that can be Brave Fused with this Spirit, without paying the cost
* '''Draw Blade''': You can summon 1 Brave card from your hand in the family "Exalted Sword" that can be Brave Fused with a Spirit with Draw Blady, without paying the cost. This effect is in all colors.

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* 2:'''Core Step''': Take one core and add it to your reserve. WARNING: This step is skipped in the first round.

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* 2:'''Core Step''': Take one core from the Void (out of play area) and add it to your reserve.Reserve. WARNING: This step is skipped in the first round.



* 4:'''Refresh Step''': Refresh all spirits and take back cores in your trash (if any).

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* 4:'''Refresh Step''': Refresh all spirits and take back cores cores, (if any) in your trash (if any).discard pile for cores and cards, called the Trash .



* '''Burst''': Spirits/Spells that are placed faced down and activated and can be played at no cost when certain conditions are met.




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* '''Burst''': Spirits/Spells/Braves with Burst can be placed faced down and can be activated at no cost when certain conditions are met. There are Spirits or Braves can be summoned with Burst, but if they don't have a burst effect that summons them, their Burst Effect takes effect and the card is sent to the Trash afterwards.



* '''Destructive Curse''': Spirits with Destructive Curse have the effect texts listed as follows/If an effect gives a spirit Destructive Curse, it gets the following text: (When Destroyed): By sending one of your opponent's life to your opponent's trash, this spirit remains on the field, refreshed. This effect is in purple.
* '''Evil Light''': Spirits with Evil Light have the effect texts listed as follows/If an effect gives a spirit Evil Light, it gets the following text: (When Attacks): During this battle, each time you play a spell card, after the effect resolves, you can activate that effect once more, and at the end of the battle, move that spell card from your trash to your hand. This effect is in yellow.

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* '''Destructive Curse''': Spirits with Destructive Curse have the effect texts listed as follows/If an effect gives a spirit Destructive Curse, it gets the following text: (When Destroyed): By sending one of your opponent's life to your opponent's trash, Trash, this spirit remains on the field, refreshed. This effect is in purple.
* '''Evil Light''': Spirits with Evil Light have the effect texts listed as follows/If an effect gives a spirit Evil Light, it gets the following text: (When Attacks): During this battle, each time you play a spell card, after the effect resolves, you can activate that effect once more, and at the end of the battle, move that spell card from your trash Trash to your hand. This effect is in yellow.



* '''Immortality X''': Spirits with Immortality have the effect texts listed as follows/If a effect gives a spirit Immortality X, it gets the following text: Immortality X-(The Battle Phase) If a spirit you control with cost X is destroyed, summon this card from the trash. This effect is in purple.

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* '''Immortality X''': Spirits with Immortality have the effect texts listed as follows/If a effect gives a spirit Immortality X, it gets the following text: Immortality X-(The Battle Phase) If a spirit you control with cost X is destroyed, summon this card from the trash.Trash. This effect is in purple.



** '''Blue''': Increase the cards moved from your opponent's deck to their trash due to your effects by 1 for every Blue Spirit with Charge you control.

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** '''Blue''': Increase the cards moved from your opponent's deck to their trash Trash due to your effects by 1 for every Blue Spirit with Charge you control.



A wiki can be found [[http://battle-spirits.wikia.com/wiki/Battle_Spirits_Wiki here]]. The official Japanese site is [[http://www.battlespirits.com/ here]].

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A wiki can be found [[http://battle-spirits.wikia.com/wiki/Battle_Spirits_Wiki here]], with a tutorial [[http://battle-spirits.wikia.com/wiki/How_to_Play here]]. The official Japanese site is [[http://www.battlespirits.com/ here]].



* DeathIsCheap: There are plenty of cards which can bring back your spirits from the trash.

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* DeathIsCheap: There are plenty of cards which can bring back your spirits from the trash.Trash.
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* '''Clash''': Spirits with Clash have the effect texts as follows: if an effect gives a spirit Clash, it gets the following text: (When Attacks): Your Opponent must block if possible. This effect is in Red.
* '''Windstorm X''': Spirits with Windstorm have the effect texts as follows: if an effect gives a spirit Windstorm X, it gets the following text: (During Your Battle Phase): Each time this spirit is blocked, your opponent exhausts the specified number of unexhausted spirits they control. This effect is in Green.
* '''Brilliance''': Spirits with Brilliance have the effect texts as follows: if an effect gives a spirit Brilliance, it gets the following text: (When Attacks): During this battle, each time you play a spell card, at End of Battle Step, move that spell card from your Trash to your hand. This effect is in yellow.
* '''Crush''': Spirits with Crush have the effect texts listed as follows: if an effect gives a spirit Crush, it gets the following text: (When Attacks): Move cards from the top of your opponent’s Deck to their Trash equal to this spirit’s LV. This effect is in blue.
* '''Curse''': Spirits with Curse have the effect texts listed as follows: If an effect gives a spirit Curse, it gets the following text: (During Your Battle Phase): If this spirit is blocked, destroy the spirit that blocked this spirit at End of Battle Step. This effect is in purple.
* '''Destructive Curse''': Spirits with Destructive Curse have the effect texts listed as follows: If an effect gives a spirit Destructive Curse, it gets the following text: (When Destroyed): By sending one of your opponent's life to your opponent's trash, this spirit remains on the field, refreshed. This effect is in purple.
* '''Evil Light''': Spirits with Evil Light have the effect texts listed as follows: If an effect gives a spirit Evil Light, it gets the following text: (When Attacks): During this battle, each time you play a spell card, after the effect resolves, you can activate that effect once more, and at the end of the battle, move that spell card from your trash to your hand. This effect is in yellow.
* '''Great Demolish''': Spirits with Great Demolish have the effects texts listed as follows: If an effect gives a spirit Great Demolish, it gets the following text: (When Attacks): Move cards from the top of your opponent's deck to their Trash equal to this spirit's LV x5. This effect is in blue.
* '''Immunity''': Spirits with Immunity: X have the effect texts listed as follows: If an effect gives a spirit Immunity: X, it gets the following text: (Permanent): This spirit is unaffected by the effects of Spirit, Nexus, and Spell cards your opponent controls with the listed color(s) X. This effect is in white.
* '''Invincibility''': Spirits with Invincibility: X have the effect texts listed as follows: If an effect gives a spirit Invincibility: X, it gets the following text: (Permanent): This spirit is unaffected by the effects of Spirit, Brave, Nexus, and Spell cards your opponent controlled with the listed color(s) X. This effect is in white.
* '''Swift''': Spirits with Swift have the effect texts listed as follows: If an effect gives a spirit Swift, it gets the following text: (Flash Step): This spirit may be summoned from your hand during the Flash Step. In that case, the cost of this spirit and cores to be put on this spirit must be paid or moved from your Reserve. This effect is in green.

to:

* '''Clash''': Spirits with Clash/given Clash through an effect have the effect texts as follows: if an effect gives a spirit Clash, it gets the following text: (When Attacks): Your Opponent must block if possible. This effect is in Red.
* '''Windstorm X''': Spirits with Windstorm have the effect texts as follows: if follows/if an effect gives a spirit Windstorm X, it gets the following text: (During Your Battle Phase): Each time this spirit is blocked, your opponent exhausts the specified number of unexhausted spirits they control. This effect is in Green.
* '''Brilliance''': Spirits with Brilliance have the effect texts as follows: if follows/if an effect gives a spirit Brilliance, it gets the following text: (When Attacks): During this battle, each time you play a spell card, at End of Battle Step, move that spell card from your Trash to your hand. This effect is in yellow.
* '''Crush''': Spirits with Crush have the effect texts listed as follows: if follows/if an effect gives a spirit Crush, it gets the following text: (When Attacks): Move cards from the top of your opponent’s Deck to their Trash equal to this spirit’s LV. This effect is in blue.
* '''Curse''': Spirits with Curse have the effect texts listed as follows: If follows/If an effect gives a spirit Curse, it gets the following text: (During Your Battle Phase): If this spirit is blocked, destroy the spirit that blocked this spirit at End of Battle Step. This effect is in purple.
* '''Destructive Curse''': Spirits with Destructive Curse have the effect texts listed as follows: If follows/If an effect gives a spirit Destructive Curse, it gets the following text: (When Destroyed): By sending one of your opponent's life to your opponent's trash, this spirit remains on the field, refreshed. This effect is in purple.
* '''Evil Light''': Spirits with Evil Light have the effect texts listed as follows: If follows/If an effect gives a spirit Evil Light, it gets the following text: (When Attacks): During this battle, each time you play a spell card, after the effect resolves, you can activate that effect once more, and at the end of the battle, move that spell card from your trash to your hand. This effect is in yellow.
* '''Great Demolish''': Spirits with Great Demolish have the effects texts listed as follows: If follows/If an effect gives a spirit Great Demolish, it gets the following text: (When Attacks): Move cards from the top of your opponent's deck to their Trash equal to this spirit's LV x5. This effect is in blue.
* '''Immunity''': Spirits with Immunity: X have the effect texts listed as follows: If follows/If an effect gives a spirit Immunity: X, it gets the following text: (Permanent): This spirit is unaffected by the effects of Spirit, Nexus, and Spell cards your opponent controls with the listed color(s) X. This effect is in white.
* '''Invincibility''': Spirits with Invincibility: X have the effect texts listed as follows: If follows/If an effect gives a spirit Invincibility: X, it gets the following text: (Permanent): This spirit is unaffected by the effects of Spirit, Brave, Nexus, and Spell cards your opponent controlled with the listed color(s) X. This effect is in white.
* '''Swift''': Spirits with Swift have the effect texts listed as follows: If follows/If an effect gives a spirit Swift, it gets the following text: (Flash Step): This spirit may be summoned from your hand during the Flash Step. In that case, the cost of this spirit and cores to be put on this spirit must be paid or moved from your Reserve. This effect is in green.



* '''Awaken''': Spirits with Awaken have the effect texts listed as follows: If an effect gives a spirit Awaken, it gets the following text: (Flash Step): You may move any number of cores from spirits you control to this spirit. This effect is in red.
* '''Immortality X''': Spirits with Immortality have the effect texts listed as follows: If a effect gives a spirit Immortality X, it gets the following text: Immortality X-(The Battle Phase) If a spirit you control with cost X is destroyed, summon this card from the trash. This effect is in purple.
* '''Assault X''': Spirits with Assault have the following effect: Assault: X (When Attacks) During this turn for the number of times stated above, you can exhaust one Nexus in order to refresh this Spirit. This effect is in blue.
* '''Ultra-Awaken''': Spirits with Ultra-Awaken have the effect texts listed as follows: If a effect gives a spirit Ultra-Awaken, it gets the following text: (Flash Step): You may move any number of cores from spirits you control to this spirit. Each time you move cores to this spirit, this spirit is refreshed. This effect is in red.

to:

* '''Awaken''': Spirits with Awaken have the effect texts listed as follows: If follows/If an effect gives a spirit Awaken, it gets the following text: (Flash Step): You may move any number of cores from spirits you control to this spirit. This effect is in red.
* '''Immortality X''': Spirits with Immortality have the effect texts listed as follows: If follows/If a effect gives a spirit Immortality X, it gets the following text: Immortality X-(The Battle Phase) If a spirit you control with cost X is destroyed, summon this card from the trash. This effect is in purple.
* '''Assault X''': Spirits with Assault X/given Assault X through an effect have the following effect: Assault: X (When Attacks) During this turn for the number of times stated above, you can exhaust one Nexus in order to refresh this Spirit. This effect is in blue.
* '''Ultra-Awaken''': Spirits with Ultra-Awaken have the effect texts listed as follows: If follows/If a effect gives a spirit Ultra-Awaken, it gets the following text: (Flash Step): You may move any number of cores from spirits you control to this spirit. Each time you move cores to this spirit, this spirit is refreshed. This effect is in red.
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* '''Ultimate''': The newest type of Spirit. Unlike most normal Spirits, they can go up to Level 5, and have BPs over 10,000. They have an ability called '''Ultimate Trigger''' where the top card of the opponents deck is discarded, and if the cost is lower than the Ultimate, it's a '''hit''' and the Ultimates ability activates. With certain Ultimates, if the card meets addtional requirements (the "hit" card is a Magic Card, has a cost of 3, etc.), it's a '''Critcal Hit''', and a second effect activates. If the cost is higher than the Ultimate, it's considered a '''Guard''' and nothing happens.

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* '''Ultimate''': The newest type of Spirit. Unlike most normal Spirits, they can go up to Level 5, and have BPs over 10,000. They have an ability called '''Ultimate Trigger''' where Trigger''', which activates when the Ultimate attacks. The top card of the opponents deck is discarded, and if the cost is lower than the Ultimate, it's a '''hit''' and the Ultimates ability Ultimate's effect activates. With certain Ultimates, if the card meets addtional requirements (the "hit" card is a Magic Card, has a cost of 3, etc.), it's a '''Critcal Hit''', and a second effect activates. If the cost is higher than the Ultimate, it's considered a '''Guard''' and nothing happens.
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It received a run in North America in August 2009, but due to Bandai's InvisibleAdvertising and [[TheyJustDidntCare failure to even bother stocking the cards]], it only lasted the first Set.


to:

It received a run in North America in August 2009, but due to Bandai's InvisibleAdvertising and [[TheyJustDidntCare failure to even bother stocking the cards]], it only lasted the first Set.

six Sets.

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* '''Charge''': Charge is a special ability which premiered in SD10. Rather than being restricted to a particular color, like most other special abilities, it is restricted to light spirits.The effect of charge is different for each color:
** '''Red''': Increase the BP limit of your destruction effects by 1000.
** '''Purple''': Increase that the cores move from spirits by 1
** '''Green''': Increase the number of opposing cards exhausted due to your effects by 1
** '''White''': Increase the number of spirits refreshed by your effects by 1
** '''Yellow''': Decrease your BP- effects by -1000.
** '''Blue''': Increase the cards moved from your opponent's deck to their trash due to your effects by 1.
* '''Rush''': Rush is a special ability which premiered in SD11. Rather than being restricted to a particular color, like most other special abilities, it is restricted to dark spirits.Rush encourages mixing colors, as it requires keeping a different color symbol on your field to activate, designated on the card. Similarly to a nexus, for as long as you have the conditions fulfilled, the rush effect remains active. The actual effect of rush varies from spirit to spirit. Currently, these are the known symbol conditions:

to:

* '''Charge''': Charge is a special ability which premiered in SD10. Charge is an ability that is amplified having other Spirits of the same color with the Charge ability on your side of the field. Rather than being restricted to a particular color, like most other special abilities, it is restricted to light spirits. The effect of charge is different for each color:
** '''Red''': Increase the BP limit of your destruction effects by 1000.
1000 for every Red Spirit with Charge you control.
** '''Purple''': Increase that the cores move from spirits by 1
1 for every Purple Spirit with Charge you control.
** '''Green''': Increase the number of opposing cards exhausted due to your effects by 1
1 for every Green Spirit with Charge you control.
** '''White''': Increase the number of spirits refreshed by your effects by 1
1 for every White Spirit with Charge you control.
** '''Yellow''': Decrease your BP- BP decreasing effects by -1000.
1000 for every Yellow Spirit with Charge you control.
** '''Blue''': Increase the cards moved from your opponent's deck to their trash due to your effects by 1.
1 for every Blue Spirit with Charge you control.
* '''Rush''': Rush is a special ability which premiered in SD11. Rather than being restricted to a particular color, like most other special abilities, it this is restricted to dark spirits.Rush encourages mixing colors, as it requires keeping a different color symbol on your field to activate, designated on the card. Similarly to a nexus, for as long as you have the conditions fulfilled, the rush effect remains active. The actual effect of rush varies from spirit to spirit. Currently, these are the known symbol conditions:
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* '''Immortality X''': Spirits with Immortality have the effect texts listed as follows: If a effect gives a spirit Immortality X, it gets the following text: When spirits are destroyed, if the card with Undead is in the trash, you may summon it from your Trash at cost if the spirit which was just destroyed meets the Undead condition of X. This effect is in purple.

to:

* '''Immortality X''': Spirits with Immortality have the effect texts listed as follows: If a effect gives a spirit Immortality X, it gets the following text: When spirits are text: Immortality X-(The Battle Phase) If a spirit you control with cost X is destroyed, if the card with Undead is in the trash, you may summon it this card from your Trash at cost if the spirit which was just destroyed meets the Undead condition of X. trash. This effect is in purple.
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* '''Red''': Revolves around combat and it's Spirits are based on dragons/reptiles
* '''White''': Revolves around defense and it's Spirits are based on machines/artic animals
* '''Green''': Revolves around gathering cores/exhausting enemy Spirits and it's Spirits are based on insects/wild animals
* '''Purple''': Revolves around destroying enemy cores and it's Spirts are based on demons and the undead
* '''Yellow''': Revolves around Magic and Nexuses, and it's Spirits are based on fairy tale creatures/and celestial beings. Also contains the cute mascot [[EverythingsBetterWithPenguins Pentan race]].
* '''Blue''': Revolves around deck destruction and it's Spirits are based on Golem/otherworldy beings.

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* '''Red''': Revolves around combat and it's Spirits are based on dragons/reptiles
dragons/reptiles. Its symbol is the Ruby.
* '''White''': Revolves around defense and it's Spirits are based on machines/artic animals
animals. Its symbol is the Diamond
* '''Green''': Revolves around gathering cores/exhausting enemy Spirits and it's Spirits are based on insects/wild animals
animals. Its symbol is the Emerald
* '''Purple''': Revolves around destroying enemy cores and it's Spirts are based on demons and the undead
undead. Its symbol is the Amethyst
* '''Yellow''': Revolves around Magic and Nexuses, and it's Spirits are based on fairy tale creatures/and celestial beings. Also contains the cute mascot [[EverythingsBetterWithPenguins Pentan race]].
race]]. Its symbol is the Topaz
* '''Blue''': Revolves around deck destruction and it's Spirits are based on Golem/otherworldy beings.
beings. Its symbol is the Sapphire.

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* NoExportForYou: Everything beyond the first set due to the above mentioned InvisibleAdvertising and TheyJustDidntCare
* NeedsWikiMagicLove

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\n* AttackAnimal: Basically the purpose of spirits, though not all of them are animals.
* AwesomeYetPractical: With some exceptions, it's actually relatively easy to utilize the effects of the best cards.
* DeathIsCheap: There are plenty of cards which can bring back your spirits from the trash.
* EquivalentExchange: Everything has a cost, even if it's just a low amount of core. Some double symbol spirits require the tribute of another spirit to summon them.
* EverythingsBetterWithPenguins: Pentans everywhere. They have an entire empire, based on the card lore.
* ExactlyWhatItSaysOnTheTin: You battle... with spirits. Though technically, later sets introduce ultimates into the mix, which are not spirits and can also battle, but it started off that way.
* ExpansionPack: Every new set that comes out.
* FieldPowerEffect: The main point of nexus cards.
* FlavorText: All spirit, utltimate and nexus cards have this, to explain the lore behind the cards.
* InstantAwesomeJustAddDragons: They're everywhere, especially in the red attribute, and expect the main characters of each anime to use them as their key card.
* JokeCharacter: Really the only explanation for some cards, like the magic Bomburst (which is actually illegal) and any card connected to the seiyuu radio show.
* LivingWeapon: Sword Braves, which are just swords, but they can battle on their own when in spirit form.
* NoExportForYou: Everything beyond the first set six sets due to the above mentioned InvisibleAdvertising and TheyJustDidntCare
* NeedsWikiMagicLove
*PlayingWithFire: Red, which is heavily fire-based.
*PowerEqualsRarity: Usually this is played straight, with some of the X-Rares being so powerful you wonder how they're legal. One of the strongest cards in the game is the two-of-a-kind Amaterasu-Dragon. Though, it's worth noting that there are some pretty lethal common cards that could turn the game around, like Dream Ribbon and Angel Voice, the latter of which is one of the cards Amaterasu Dragon is weak against.
*PracticalTaunt: Cards like Strike-Siegwurm, which has an effect that can force an opposing spirit to attack it.
*RedshirtArmy: Basically the point of Minis Suicide Squad. While most cards have a limit, you can actually put as many of these in your deck as you want.
*{{Retcon}}: The ArcAngelia Mikafar, which was banned in Japan, was given a slghtly weaker effect in the English release to make it playable. That being said, it's still pretty scary.
*SetBonus: The Premise of cards Straight Flush and Royal Straight Flush
*ThereIsNoKillLikeOverkill: Though the card isn't legal, this defines Amaterasu-Dragon. First, it gets 10000BP for each core on it, which very quickly makes it stronger than any other spirit. It also can't be affected by effects, and has a triple symbol. There's also Ultimate-Gai-Asura in the overkill department, with 50000BP. Saigord-Golem and Ultimate-Castle-Golem are the deck destruction equivalents of this, because they can destroy 15-18 cards in a single go. And Libra-Golem could potentially do even more.

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* '''Red''': With the Ruby as its symbol, Red cards are mainly aggressive and have many effects that are activated when the player is attacking. Red cards also have many destructive effects that change the game situation drastically. Red Spirits are usually dragons or various reptiles. An example of a Red card is “Flame Tempest”. It destroys all spirits with 3000BP or less.
* '''Green''': With the Emerald as its symbol, Green cards have comparatively cheap costs and high BP for their costs. They are good at generating cores in which they can give a player an early resource advantage in the game. Green Spirits are usually insects, plants, or other wildlife. An example of a Green card is the Spell "Potion Berry". It enables you to add a core to your reserve.
* '''Purple''': With the Amethyst as its symbol, Purple cards are good at causing pain to your opponent outside of the battle. Purple is notorious for effects that play with the core layout of their opponent, like removing core from opposing Spirits in an attempt to deplete them. They also have many cards which enables you to draw more. Purple Spirits are usually demons and the undead. One of the typical Purple cards is “The Shackles of Doom”. It prohibits spirits with only one core on them from attacking or blocking. It stalls the game and gives you enough time to draw a killer card.
* '''White''': Saddled with the Diamond as its Symbol, White cards are mainly defensive and many have effects that activate when they block. Even when you have less spirits than your opponent does, white Spirits will protect your Life with their strong defensive power. White Spirits are usually machines or Artic animals. One of the typical White cards is “Pure Elixir”. It refreshes all of your exhausted spirits. Two more coveted magic cards are "Holy Elixir" and "High Elixir". They increase your life by 1 and 2 in the flash timing.
* '''Blue''': Saddled with the Sapphire as its symbol, Blue cards are gladiators, golems, and other powerful warriors that have trained hard to achieve the next level of power. They mainly have the power to demolish your opponent's deck. The "Stone-statue" is a great example of this type of effect because just by playing him you send the top card of the opponents deck to the trash zone.
* '''Yellow''': Saddled with the Topaz as its symbol, Yellow cards may look weak compared to some other spirits when looking at things like cost and BP but have amazing effects that give you a powerful advantage when it comes to magic. Yellow is great at working with other colors to boost the power of their magic and allows you to change the outcome of a game no matter how much stronger the opponent may seem. Yellow Spirits are usually fairy tale creatures and angels, it also contains the cute [[EverythingsBetterWithPenguins Pentan race]] One of the many ways that yellow helps you is with the card “Trickster” by allowing you to reuse a magic card you've already played.


to:

\n* '''Red''': With the Ruby as its symbol, Red cards are mainly aggressive Revolves around combat and have many effects that are activated when the player is attacking. Red cards also have many destructive effects that change the game situation drastically. Red it's Spirits are usually dragons or various reptiles. An example of a Red card is “Flame Tempest”. It destroys all spirits with 3000BP or less.
based on dragons/reptiles
* '''White''': Revolves around defense and it's Spirits are based on machines/artic animals
* '''Green''': With the Emerald as its symbol, Green cards have comparatively cheap costs Revolves around gathering cores/exhausting enemy Spirits and high BP for their costs. They are good at generating cores in which they can give a player an early resource advantage in the game. Green it's Spirits are usually insects, plants, or other wildlife. An example of a Green card is the Spell "Potion Berry". It enables you to add a core to your reserve.
based on insects/wild animals
* '''Purple''': With the Amethyst as its symbol, Purple cards Revolves around destroying enemy cores and it's Spirts are good at causing pain to your opponent outside of the battle. Purple is notorious for effects that play with the core layout of their opponent, like removing core from opposing Spirits in an attempt to deplete them. They also have many cards which enables you to draw more. Purple Spirits are usually based on demons and the undead. One of the typical Purple cards is “The Shackles of Doom”. It prohibits spirits with only one core on them from attacking or blocking. It stalls the game and gives you enough time to draw a killer card.
* '''White''': Saddled with the Diamond as its Symbol, White cards are mainly defensive and many have effects that activate when they block. Even when you have less spirits than your opponent does, white Spirits will protect your Life with their strong defensive power. White Spirits are usually machines or Artic animals. One of the typical White cards is “Pure Elixir”. It refreshes all of your exhausted spirits. Two more coveted magic cards are "Holy Elixir" and "High Elixir". They increase your life by 1 and 2 in the flash timing.
* '''Blue''': Saddled with the Sapphire as its symbol, Blue cards are gladiators, golems, and other powerful warriors that have trained hard to achieve the next level of power. They mainly have the power to demolish your opponent's deck. The "Stone-statue" is a great example of this type of effect because just by playing him you send the top card of the opponents deck to the trash zone.
undead
* '''Yellow''': Saddled with the Topaz as its symbol, Yellow cards may look weak compared to some other spirits when looking at things like cost Revolves around Magic and BP but have amazing effects that give you a powerful advantage when it comes to magic. Yellow is great at working with other colors to boost the power of their magic Nexuses, and allows you to change the outcome of a game no matter how much stronger the opponent may seem. Yellow it's Spirits are usually based on fairy tale creatures and angels, it also creatures/and celestial beings. Also contains the cute mascot [[EverythingsBetterWithPenguins Pentan race]] One of the many ways that yellow helps you is with the card “Trickster” by allowing you to reuse a magic card you've already played.

race]].
* '''Blue''': Revolves around deck destruction and it's Spirits are based on Golem/otherworldy beings.



* '''Great Demolish: Spirits with Great Demolish have the effects texts listed as follows: If an effect gives a spirit Great Demolish, it gets the following text: (When Attacks): Move cards from the top of your opponent's deck to their Trash equal to this spirit's LV x5. This effect is in blue.

to:

* '''Great Demolish: Demolish''': Spirits with Great Demolish have the effects texts listed as follows: If an effect gives a spirit Great Demolish, it gets the following text: (When Attacks): Move cards from the top of your opponent's deck to their Trash equal to this spirit's LV x5. This effect is in blue.

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* '''Red''': Revolves around combat and it's Spirits are based on dragons/reptiles
* '''White''': Revolves around defense and it's Spirits are based on machines/artic animals
* '''Green''': Revolves around gathering cores/exhausting enemy Spirits and it's Spirits are based on insects/wild animals
* '''Purple''': Revolves around destroying enemy cores and it's Spirts are based on demons and the undead
* '''Yellow''': Revolves around Magic and Nexuses, and it's Spirits are based on fairy tale creatures/and celestial beings. Also contains the cute mascot [[EverythingsBetterWithPenguins Pentan race]].
* '''Blue''': Revolves around deck destruction and it's Spirits are based on Golem/otherworldy beings.

to:

* '''Red''': Revolves around combat
*'''Red''': With the Ruby as its symbol, Red cards are mainly aggressive
and it's have many effects that are activated when the player is attacking. Red cards also have many destructive effects that change the game situation drastically. Red Spirits are based on dragons/reptiles
* '''White''': Revolves around defense
usually dragons or various reptiles. An example of a Red card is “Flame Tempest”. It destroys all spirits with 3000BP or less.
*'''Green''': With the Emerald as its symbol, Green cards have comparatively cheap costs
and it's high BP for their costs. They are good at generating cores in which they can give a player an early resource advantage in the game. Green Spirits are based on machines/artic animals
* '''Green''': Revolves around gathering cores/exhausting enemy
usually insects, plants, or other wildlife. An example of a Green card is the Spell "Potion Berry". It enables you to add a core to your reserve.
*'''Purple''': With the Amethyst as its symbol, Purple cards are good at causing pain to your opponent outside of the battle. Purple is notorious for effects that play with the core layout of their opponent, like removing core from opposing
Spirits and it's in an attempt to deplete them. They also have many cards which enables you to draw more. Purple Spirits are based on insects/wild animals
* '''Purple''': Revolves around destroying enemy cores and it's Spirts are based on
usually demons and the undead
* '''Yellow''': Revolves around Magic
undead. One of the typical Purple cards is “The Shackles of Doom”. It prohibits spirits with only one core on them from attacking or blocking. It stalls the game and Nexuses, gives you enough time to draw a killer card.
*'''White''': Saddled with the Diamond as its Symbol, White cards are mainly defensive
and it's many have effects that activate when they block. Even when you have less spirits than your opponent does, white Spirits will protect your Life with their strong defensive power. White Spirits are based on usually machines or Artic animals. One of the typical White cards is “Pure Elixir”. It refreshes all of your exhausted spirits. Two more coveted magic cards are "Holy Elixir" and "High Elixir". They increase your life by 1 and 2 in the flash timing.
*'''Blue''': Saddled with the Sapphire as its symbol, Blue cards are gladiators, golems, and other powerful warriors that have trained hard to achieve the next level of power. They mainly have the power to demolish your opponent's deck. The "Stone-statue" is a great example of this type of effect because just by playing him you send the top card of the opponents deck to the trash zone.
*'''Yellow''': Saddled with the Topaz as its symbol, Yellow cards may look weak compared to some other spirits when looking at things like cost and BP but have amazing effects that give you a powerful advantage when it comes to magic. Yellow is great at working with other colors to boost the power of their magic and allows you to change the outcome of a game no matter how much stronger the opponent may seem. Yellow Spirits are usually
fairy tale creatures/and celestial beings. Also creatures and angels, it also contains the cute mascot [[EverythingsBetterWithPenguins Pentan race]].
* '''Blue''': Revolves around deck destruction and it's Spirits are based on Golem/otherworldy beings.
race]] One of the many ways that yellow helps you is with the card “Trickster” by allowing you to reuse a magic card you've already played.

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''Battle Spirits" Is a CollectibleCardGame, produced by Bandai and released in September 2008, and one of the most popular card games in Japan.

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''Battle Spirits" [[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/logo_300_x_92_5986.jpg]]

'''Battle Spirits'''
Is a CollectibleCardGame, produced by Bandai and released in September 2008, and one of the most popular card games in Japan.
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A wiki can be found [[http://battle-spirits.wikia.com/wiki/Battle_Spirits_Wiki here]].

to:

A wiki can be found [[http://battle-spirits.wikia.com/wiki/Battle_Spirits_Wiki here]]. \n The official Japanese site is [[http://www.battlespirits.com/ here]].
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* ''Anime/BattleSpiritsSaikyoGingaUltimateZero''

to:

* ''Anime/BattleSpiritsSaikyoGingaUltimateZero''''Anime/BattleSpiritsSaikyoGingaUltimateZero''

!!Tropes involving Battle Spirits.:

*NoExportForYou: Everything beyond the first set due to the above mentioned InvisibleAdvertising and TheyJustDidntCare
*NeedsWikiMagicLove

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* '''Brave''': Spirits that can attach (or "Brave") to other Spirits that meet the requirements turning the Spirit into a "Braved Spirit", which adds addtional abilites, and the Brave's BP to

the Spirit

to:

* '''Brave''': Spirits that can attach (or "Brave") to other Spirits that meet the requirements turning the Spirit into a "Braved Spirit", which adds addtional abilites, and the Brave's BP to

to the Spirit



* '''Ultimate''': The newest type of Spirit. Unlike most normal Spirits, they can go up to Level 5, and have BPs over 10,000. They have an ability called "Ultimate Trigger" where the top card

of the opponents deck is discarded, and if the cost is lower than the Ultimate, it's a "hit" and the Ultimates ability activates. With certain Ultimates, if the card meets addtional

requirements (the "hit" card is a Magic Card, has a cost of 3, etc.), it's a Critcal Hit, and a second effect activates. If the cost is higher than the Ultimate, it's considered a "Guard" and

nothing happens.

to:

* '''Ultimate''': The newest type of Spirit. Unlike most normal Spirits, they can go up to Level 5, and have BPs over 10,000. They have an ability called "Ultimate Trigger" '''Ultimate Trigger''' where the top card

card of the opponents deck is discarded, and if the cost is lower than the Ultimate, it's a "hit" '''hit''' and the Ultimates ability activates. With certain Ultimates, if the card meets addtional

addtional requirements (the "hit" card is a Magic Card, has a cost of 3, etc.), it's a Critcal Hit, '''Critcal Hit''', and a second effect activates. If the cost is higher than the Ultimate, it's considered a "Guard" and

'''Guard''' and nothing happens.

Changed: 5128

Removed: 3799

Is there an issue? Send a MessageReason:
None


•1:'''Start Step''': Signals the start of your turn.
•2:'''Core Step''': Take one core and add it to your reserve. WARNING: This step is skipped in the first round.
•3:'''Draw Step''': Draw one card from your deck.
•4:'''Refresh Step''': Refresh all spirits and take back cores in your trash (if any).
•5:'''Main Step''': Summoning, leveling up spirits, using magic, putting burst cards(only one) placing nexuses and braving starts here. No summoning, braving or moving core is allowed in other

steps (except Flash timing and swift summoning).
•6:'''Attack Step''':WARNING: This step is skipped in the first round. Attacking starts here. The steps are as follows:
••6a: Decide which spirit attacks.
••6b: '''Flash timing''':The defender has the right to use magic first.
••6c: The opponent decides whether to block or take a life. If taking a life, skip 6e.
••6d: '''Flash timing''': Again, the defender can use magic first.
••6e: '''Check BP'''. Higher BP wins.
•7: '''Turn End'''. Signals the end of your turn.


to:

•1:'''Start *1:'''Start Step''': Signals the start of your turn.
•2:'''Core *2:'''Core Step''': Take one core and add it to your reserve. WARNING: This step is skipped in the first round.
•3:'''Draw *3:'''Draw Step''': Draw one card from your deck.
•4:'''Refresh *4:'''Refresh Step''': Refresh all spirits and take back cores in your trash (if any).
•5:'''Main *5:'''Main Step''': Summoning, leveling up spirits, using magic, putting burst cards(only one) placing nexuses and braving starts here. No summoning, braving or moving core is allowed in other

other steps (except Flash timing and swift summoning).
•6:'''Attack *6:'''Attack Step''':WARNING: This step is skipped in the first round. Attacking starts here. The steps are as follows:
••6a: **6a: Decide which spirit attacks.
••6b: **6b: '''Flash timing''':The defender has the right to use magic first.
••6c: **6c: The opponent decides whether to block or take a life. If taking a life, skip 6e.
••6d: **6d: '''Flash timing''': Again, the defender can use magic first.
••6e: **6e: '''Check BP'''. Higher BP wins.
•7: *7: '''Turn End'''. Signals the end of your turn.




* '''Yellow''': Revolves around Magic and Nexuses, and it's Spirits are based on fairy tale creatures/and celestial beings. Also contains the cute mascot [[EverythingsBetterWithPenguins Pentan

race]].
* '''Blue''': Revolves around deck destruction and it's Spirits are based onGolem/otherworldy beings.

to:

* '''Yellow''': Revolves around Magic and Nexuses, and it's Spirits are based on fairy tale creatures/and celestial beings. Also contains the cute mascot [[EverythingsBetterWithPenguins Pentan

Pentan race]].
* '''Blue''': Revolves around deck destruction and it's Spirits are based onGolem/otherworldy on Golem/otherworldy beings.



''' Rare''': In the US version, they are all foiled cards except for starter rares. Costs range from 4-7.
'''Master Rare''': Foiled cards, much like rares. Costs range from 5-7.
'''X Rare''': Special foil with an X in the effect box background. They typically feature much more powerful effects than other tiers of rarity, normally high costs. Costs range from 2,6-12.
'''Mythic X Rare''': Full Print Card with an BS in the effect box background. Only two in the world. Won in a national tournament. Both are the same.


to:

* ''' Rare''': In the US version, they are all foiled cards except for starter rares. Costs range from 4-7.
* '''Master Rare''': Foiled cards, much like rares. Costs range from 5-7.
* '''X Rare''': Special foil with an X in the effect box background. They typically feature much more powerful effects than other tiers of rarity, normally high costs. Costs range from 2,6-12.
* '''Mythic X Rare''': Full Print Card with an BS in the effect box background. Only two in the world. Won in a national tournament. Both are the same.




* '''Clash''': Spirits with Clash have the effect texts as follows: if an effect gives a spirit Clash, it gets the following text: (When Attacks): Your Opponent must block if possible. This

effect is in Red.
* '''Windstorm X''': Spirits with Windstorm have the effect texts as follows: if an effect gives a spirit Windstorm X, it gets the following text: (During Your Battle Phase): Each time this

spirit is blocked, your opponent exhausts the specified number of unexhausted spirits they control. This effect is in Green.
* '''Brilliance''': Spirits with Brilliance have the effect texts as follows: if an effect gives a spirit Brilliance, it gets the following text: (When Attacks): During this battle, each time

you play a spell card, at End of Battle Step, move that spell card from your Trash to your hand. This effect is in yellow.
* '''Crush''': Spirits with Crush have the effect texts listed as follows: if an effect gives a spirit Crush, it gets the following text: (When Attacks): Move cards from the top of your

opponent’s Deck to their Trash equal to this spirit’s LV. This effect is in blue.
* '''Curse''': Spirits with Curse have the effect texts listed as follows: If an effect gives a spirit Curse, it gets the following text: (During Your Battle Phase): If this spirit is blocked,

destroy the spirit that blocked this spirit at End of Battle Step. This effect is in purple.
* '''Destructive Curse''': Spirits with Destructive Curse have the effect texts listed as follows: If an effect gives a spirit Destructive Curse, it gets the following text: (When Destroyed):

By sending one of your opponent's life to your opponent's trash, this spirit remains on the field, refreshed. This effect is in purple.
* '''Evil Light''': Spirits with Evil Light have the effect texts listed as follows: If an effect gives a spirit Evil Light, it gets the following text: (When Attacks): During this battle,

each time you play a spell card, after the effect resolves, you can activate that effect once more, and at the end of the battle, move that spell card from your trash to your hand. This

effect is in yellow.
* '''Great Demolish: Spirits with Great Demolish have the effects texts listed as follows: If an effect gives a spirit Great Demolish, it gets the following text: (When Attacks): Move cards

from the top of your opponent's deck to their Trash equal to this spirit's LV x5. This effect is in blue.
* '''Immunity''': Spirits with Immunity: X have the effect texts listed as follows: If an effect gives a spirit Immunity: X, it gets the following text: (Permanent): This spirit is unaffected

by the effects of Spirit, Nexus, and Spell cards your opponent controls with the listed color(s) X. This effect is in white.
* '''Invincibility''': Spirits with Invincibility: X have the effect texts listed as follows: If an effect gives a spirit Invincibility: X, it gets the following text: (Permanent): This spirit

is unaffected by the effects of Spirit, Brave, Nexus, and Spell cards your opponent controlled with the listed color(s) X. This effect is in white.
* '''Swift''': Spirits with Swift have the effect texts listed as follows: If an effect gives a spirit Swift, it gets the following text: (Flash Step): This spirit may be summoned from your

hand during the Flash Step. In that case, the cost of this spirit and cores to be put on this spirit must be paid or moved from your Reserve. This effect is in green.

to:

* '''Clash''': Spirits with Clash have the effect texts as follows: if an effect gives a spirit Clash, it gets the following text: (When Attacks): Your Opponent must block if possible. This

This effect is in Red.
* '''Windstorm X''': Spirits with Windstorm have the effect texts as follows: if an effect gives a spirit Windstorm X, it gets the following text: (During Your Battle Phase): Each time this

this spirit is blocked, your opponent exhausts the specified number of unexhausted spirits they control. This effect is in Green.
* '''Brilliance''': Spirits with Brilliance have the effect texts as follows: if an effect gives a spirit Brilliance, it gets the following text: (When Attacks): During this battle, each time

time you play a spell card, at End of Battle Step, move that spell card from your Trash to your hand. This effect is in yellow.
* '''Crush''': Spirits with Crush have the effect texts listed as follows: if an effect gives a spirit Crush, it gets the following text: (When Attacks): Move cards from the top of your

your opponent’s Deck to their Trash equal to this spirit’s LV. This effect is in blue.
* '''Curse''': Spirits with Curse have the effect texts listed as follows: If an effect gives a spirit Curse, it gets the following text: (During Your Battle Phase): If this spirit is blocked,

blocked, destroy the spirit that blocked this spirit at End of Battle Step. This effect is in purple.
* '''Destructive Curse''': Spirits with Destructive Curse have the effect texts listed as follows: If an effect gives a spirit Destructive Curse, it gets the following text: (When Destroyed):

Destroyed): By sending one of your opponent's life to your opponent's trash, this spirit remains on the field, refreshed. This effect is in purple.
* '''Evil Light''': Spirits with Evil Light have the effect texts listed as follows: If an effect gives a spirit Evil Light, it gets the following text: (When Attacks): During this battle,

battle, each time you play a spell card, after the effect resolves, you can activate that effect once more, and at the end of the battle, move that spell card from your trash to your hand. This

This effect is in yellow.
* '''Great Demolish: Spirits with Great Demolish have the effects texts listed as follows: If an effect gives a spirit Great Demolish, it gets the following text: (When Attacks): Move cards

cards from the top of your opponent's deck to their Trash equal to this spirit's LV x5. This effect is in blue.
* '''Immunity''': Spirits with Immunity: X have the effect texts listed as follows: If an effect gives a spirit Immunity: X, it gets the following text: (Permanent): This spirit is unaffected

unaffected by the effects of Spirit, Nexus, and Spell cards your opponent controls with the listed color(s) X. This effect is in white.
* '''Invincibility''': Spirits with Invincibility: X have the effect texts listed as follows: If an effect gives a spirit Invincibility: X, it gets the following text: (Permanent): This spirit

spirit is unaffected by the effects of Spirit, Brave, Nexus, and Spell cards your opponent controlled with the listed color(s) X. This effect is in white.
* '''Swift''': Spirits with Swift have the effect texts listed as follows: If an effect gives a spirit Swift, it gets the following text: (Flash Step): This spirit may be summoned from your

your hand during the Flash Step. In that case, the cost of this spirit and cores to be put on this spirit must be paid or moved from your Reserve. This effect is in green.



* '''Awaken''': Spirits with Awaken have the effect texts listed as follows: If an effect gives a spirit Awaken, it gets the following text: (Flash Step): You may move any number of cores from

spirits you control to this spirit. This effect is in red.
* '''Immortality X''': Spirits with Immortality have the effect texts listed as follows: If a effect gives a spirit Immortality X, it gets the following text: When spirits are destroyed, if

the card with Undead is in the trash, you may summon it from your Trash at cost if the spirit which was just destroyed meets the Undead condition of X. This effect is in purple.
* '''Assault X''': Spirits with Assault have the following effect: Assault: X (When Attacks) During this turn for the number of times stated above, you can exhaust one Nexus in order to

refresh this Spirit. This effect is in blue.
* '''Ultra-Awaken''': Spirits with Ultra-Awaken have the effect texts listed as follows: If a effect gives a spirit Ultra-Awaken, it gets the following text: (Flash Step): You may move any

number of cores from spirits you control to this spirit. Each time you move cores to this spirit, this spirit is refreshed. This effect is in red.
* '''Charge''': Charge is a special ability which premiered in SD10. Rather than being restricted to a particular color, like most other special abilities, it is restricted to light

spirits.The effect of charge is different for each color.

to:

* '''Awaken''': Spirits with Awaken have the effect texts listed as follows: If an effect gives a spirit Awaken, it gets the following text: (Flash Step): You may move any number of cores from

from spirits you control to this spirit. This effect is in red.
* '''Immortality X''': Spirits with Immortality have the effect texts listed as follows: If a effect gives a spirit Immortality X, it gets the following text: When spirits are destroyed, if

if the card with Undead is in the trash, you may summon it from your Trash at cost if the spirit which was just destroyed meets the Undead condition of X. This effect is in purple.
* '''Assault X''': Spirits with Assault have the following effect: Assault: X (When Attacks) During this turn for the number of times stated above, you can exhaust one Nexus in order to

to refresh this Spirit. This effect is in blue.
* '''Ultra-Awaken''': Spirits with Ultra-Awaken have the effect texts listed as follows: If a effect gives a spirit Ultra-Awaken, it gets the following text: (Flash Step): You may move any

any number of cores from spirits you control to this spirit. Each time you move cores to this spirit, this spirit is refreshed. This effect is in red.
* '''Charge''': Charge is a special ability which premiered in SD10. Rather than being restricted to a particular color, like most other special abilities, it is restricted to light

light spirits.The effect of charge is different for each color.color:



* '''Rush''': Rush is a special ability which premiered in SD11. Rather than being restricted to a particular color, like most other special abilities, it is restricted to dark spirits.Rush

encourages mixing colors, as it requires keeping a different color symbol on your field to activate, designated on the card. Similarly to a nexus, for as long as you have the conditions

fulfilled, the rush effect remains active. The actual effect of rush varies from spirit to spirit. Currently, these are the known symbol conditions:

to:

* '''Rush''': Rush is a special ability which premiered in SD11. Rather than being restricted to a particular color, like most other special abilities, it is restricted to dark spirits.Rush

Rush encourages mixing colors, as it requires keeping a different color symbol on your field to activate, designated on the card. Similarly to a nexus, for as long as you have the conditions

conditions fulfilled, the rush effect remains active. The actual effect of rush varies from spirit to spirit. Currently, these are the known symbol conditions:
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''Battle Spirits" Is a CollectibleCardGame, produced by Bandai and released in September 2008, and one of the most popular card games in Japan.

The goal of the game is to deplete the opponents 5 lives through summoning spirits, placing nexues, and casting spells. Cores, which are generated each turn, are necessary to perform such

actions but costs can be reduced through reductions by having the number of color Spirits/Nexuses the card specifices at the top left.

The steps are as follows:


•1:'''Start Step''': Signals the start of your turn.
•2:'''Core Step''': Take one core and add it to your reserve. WARNING: This step is skipped in the first round.
•3:'''Draw Step''': Draw one card from your deck.
•4:'''Refresh Step''': Refresh all spirits and take back cores in your trash (if any).
•5:'''Main Step''': Summoning, leveling up spirits, using magic, putting burst cards(only one) placing nexuses and braving starts here. No summoning, braving or moving core is allowed in other

steps (except Flash timing and swift summoning).
•6:'''Attack Step''':WARNING: This step is skipped in the first round. Attacking starts here. The steps are as follows:
••6a: Decide which spirit attacks.
••6b: '''Flash timing''':The defender has the right to use magic first.
••6c: The opponent decides whether to block or take a life. If taking a life, skip 6e.
••6d: '''Flash timing''': Again, the defender can use magic first.
••6e: '''Check BP'''. Higher BP wins.
•7: '''Turn End'''. Signals the end of your turn.


There are six colors of cards

*'''Red''': Revolves around combat and it's Spirits are based on dragons/reptiles
*'''White''': Revolves around defense and it's Spirits are based on machines/artic animals
*'''Green''': Revolves around gathering cores/exhausting enemy Spirits and it's Spirits are based on insects/wild animals
*'''Purple''': Revolves around destroying enemy cores and it's Spirts are based on demons and the undead
*'''Yellow''': Revolves around Magic and Nexuses, and it's Spirits are based on fairy tale creatures/and celestial beings. Also contains the cute mascot [[EverythingsBetterWithPenguins Pentan

race]].
*'''Blue''': Revolves around deck destruction and it's Spirits are based onGolem/otherworldy beings.

The rarites are as follows:


*'''Common''':Cards which do not have good effects and some even do not have effects. Mainly low cost spirits.
*'''Uncommon''': Spirits which are better than common cards but still weak, medium cost.
''' Rare''': In the US version, they are all foiled cards except for starter rares. Costs range from 4-7.
'''Master Rare''': Foiled cards, much like rares. Costs range from 5-7.
'''X Rare''': Special foil with an X in the effect box background. They typically feature much more powerful effects than other tiers of rarity, normally high costs. Costs range from 2,6-12.
'''Mythic X Rare''': Full Print Card with an BS in the effect box background. Only two in the world. Won in a national tournament. Both are the same.


As of right now there are several types of cards:


*'''Spirit''': The monsters that are summoned. By adding additional cores to them the card specifices, the Spirits can be leveled up and gain additional BP/abilites.
*'''Magic''': Spells that can add one time effects on the field
*'''Nexus''': Various locations/landmarks that can be placed to add permanent effects. Can be leveled up like Spirits.
*'''Brave''': Spirits that can attach (or "Brave") to other Spirits that meet the requirements turning the Spirit into a "Braved Spirit", which adds addtional abilites, and the Brave's BP to

the Spirit
*'''Burst''': Spirits/Spells that are placed faced down and activated and can be played at no cost when certain conditions are met.
*'''Ultimate''': The newest type of Spirit. Unlike most normal Spirits, they can go up to Level 5, and have BPs over 10,000. They have an ability called "Ultimate Trigger" where the top card

of the opponents deck is discarded, and if the cost is lower than the Ultimate, it's a "hit" and the Ultimates ability activates. With certain Ultimates, if the card meets addtional

requirements (the "hit" card is a Magic Card, has a cost of 3, etc.), it's a Critcal Hit, and a second effect activates. If the cost is higher than the Ultimate, it's considered a "Guard" and

nothing happens.

Card Abilites:


*'''Clash''': Spirits with Clash have the effect texts as follows: if an effect gives a spirit Clash, it gets the following text: (When Attacks): Your Opponent must block if possible. This

effect is in Red.
*'''Windstorm X''': Spirits with Windstorm have the effect texts as follows: if an effect gives a spirit Windstorm X, it gets the following text: (During Your Battle Phase): Each time this

spirit is blocked, your opponent exhausts the specified number of unexhausted spirits they control. This effect is in Green.
*'''Brilliance''': Spirits with Brilliance have the effect texts as follows: if an effect gives a spirit Brilliance, it gets the following text: (When Attacks): During this battle, each time

you play a spell card, at End of Battle Step, move that spell card from your Trash to your hand. This effect is in yellow.
*'''Crush''': Spirits with Crush have the effect texts listed as follows: if an effect gives a spirit Crush, it gets the following text: (When Attacks): Move cards from the top of your

opponent’s Deck to their Trash equal to this spirit’s LV. This effect is in blue.
*'''Curse''': Spirits with Curse have the effect texts listed as follows: If an effect gives a spirit Curse, it gets the following text: (During Your Battle Phase): If this spirit is blocked,

destroy the spirit that blocked this spirit at End of Battle Step. This effect is in purple.
*'''Destructive Curse''': Spirits with Destructive Curse have the effect texts listed as follows: If an effect gives a spirit Destructive Curse, it gets the following text: (When Destroyed):

By sending one of your opponent's life to your opponent's trash, this spirit remains on the field, refreshed. This effect is in purple.
*'''Evil Light''': Spirits with Evil Light have the effect texts listed as follows: If an effect gives a spirit Evil Light, it gets the following text: (When Attacks): During this battle,

each time you play a spell card, after the effect resolves, you can activate that effect once more, and at the end of the battle, move that spell card from your trash to your hand. This

effect is in yellow.
*'''Great Demolish: Spirits with Great Demolish have the effects texts listed as follows: If an effect gives a spirit Great Demolish, it gets the following text: (When Attacks): Move cards

from the top of your opponent's deck to their Trash equal to this spirit's LV x5. This effect is in blue.
*'''Immunity''': Spirits with Immunity: X have the effect texts listed as follows: If an effect gives a spirit Immunity: X, it gets the following text: (Permanent): This spirit is unaffected

by the effects of Spirit, Nexus, and Spell cards your opponent controls with the listed color(s) X. This effect is in white.
*'''Invincibility''': Spirits with Invincibility: X have the effect texts listed as follows: If an effect gives a spirit Invincibility: X, it gets the following text: (Permanent): This spirit

is unaffected by the effects of Spirit, Brave, Nexus, and Spell cards your opponent controlled with the listed color(s) X. This effect is in white.
*'''Swift''': Spirits with Swift have the effect texts listed as follows: If an effect gives a spirit Swift, it gets the following text: (Flash Step): This spirit may be summoned from your

hand during the Flash Step. In that case, the cost of this spirit and cores to be put on this spirit must be paid or moved from your Reserve. This effect is in green.
*'''Violent Swift''': Same as Swift, can be summoned in Flash timing, but Cores have to be paid in the Trash. Cores in the Trash have to be at 5 or above to summon spirits with Violent Swift.
*'''Awaken''': Spirits with Awaken have the effect texts listed as follows: If an effect gives a spirit Awaken, it gets the following text: (Flash Step): You may move any number of cores from

spirits you control to this spirit. This effect is in red.
*'''Immortality X''': Spirits with Immortality have the effect texts listed as follows: If a effect gives a spirit Immortality X, it gets the following text: When spirits are destroyed, if

the card with Undead is in the trash, you may summon it from your Trash at cost if the spirit which was just destroyed meets the Undead condition of X. This effect is in purple.
*'''Assault X''': Spirits with Assault have the following effect: Assault: X (When Attacks) During this turn for the number of times stated above, you can exhaust one Nexus in order to

refresh this Spirit. This effect is in blue.
*'''Ultra-Awaken''': Spirits with Ultra-Awaken have the effect texts listed as follows: If a effect gives a spirit Ultra-Awaken, it gets the following text: (Flash Step): You may move any

number of cores from spirits you control to this spirit. Each time you move cores to this spirit, this spirit is refreshed. This effect is in red.
*'''Charge''': Charge is a special ability which premiered in SD10. Rather than being restricted to a particular color, like most other special abilities, it is restricted to light

spirits.The effect of charge is different for each color.
**'''Red''': Increase the BP limit of your destruction effects by 1000.
**'''Purple''': Increase that the cores move from spirits by 1
**'''Green''': Increase the number of opposing cards exhausted due to your effects by 1
**'''White''': Increase the number of spirits refreshed by your effects by 1
**'''Yellow''': Decrease your BP- effects by -1000.
**'''Blue''': Increase the cards moved from your opponent's deck to their trash due to your effects by 1.
*'''Rush''': Rush is a special ability which premiered in SD11. Rather than being restricted to a particular color, like most other special abilities, it is restricted to dark spirits.Rush

encourages mixing colors, as it requires keeping a different color symbol on your field to activate, designated on the card. Similarly to a nexus, for as long as you have the conditions

fulfilled, the rush effect remains active. The actual effect of rush varies from spirit to spirit. Currently, these are the known symbol conditions:
**'''Red''': Purple Symbol, Blue Sumbol
**'''Purple''': Yellow Symbol, Red Symbol
**'''Green''': Blue Symbol, White Symbol
**'''White''': Green Symbol, Yellow Symbol
**'''Yellow''': White Symbol, Purple Symbol
**'''Blue''': Red Symbol, Green Symbol, Purple Symbol

It received a run in North America in August 2009, but due to Bandai's InvisibleAdvertising and [[TheyJustDidntCare failure to even bother stocking the cards]], it only lasted the first Set.


A wiki can be found [[http://battle-spirits.wikia.com/wiki/Battle_Spirits_Wiki here]].

There have been several yearly anime based on the game.

* ''Anime/BattleSpiritsShonenToppaBashin''
* ''Anime/BattleSpiritsShonenGekihaDan'' and it's sequel Battle Spirits Brave
* ''Anime/BattleSpiritsHeroes''
* ''Anime/BattleSpiritsSwordEyes''
* ''Anime/BattleSpiritsSaikyoGingaUltimateZero''

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