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* '''Evasion''': Airbone units that use their small size, high speed, and airborne capability (obviously).

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* '''Evasion''': Airbone units that use their small size, size and high speed, and airborne capability (obviously).speed to deliver DeathFromAbove.



* '''Intelligence''': Releases special abilities related to energy. Although [[SquishyWizard squishy]], they can launch attacks that can stun enemies and sap enemies of their ability to do ''anything''.

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* '''Intelligence''': Releases special abilities related to energy. Although [[SquishyWizard squishy]], they can launch attacks that can stun enemies and sap enemies of disable their ability to do ''anything''.anything.



The name itself comes from the CombiningMecha mechanic, which fuses two or units of different classes to make more powerful robots, with the strongest being composed of all five classes. Learning when to combine is key in order to crush your opponent and bring victory to your team.

to:

The name itself comes from the CombiningMecha mechanic, which fuses two or units of different classes to make more powerful robots, with the strongest being composed of all five classes. Learning when to combine is key in order to crush your opponent and bring victory to your team.



* CombiningMecha: The main selling mechanics. Take two of five robots under your control to turn them into one powerful machine. The catch is that these vehicles can ''not'' separate thereafter, so one must make good use of the original units before fusing them into their more powerful variants.

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* CombiningMecha: The main selling mechanics. mechanic. Take two of up to five robots under your control to and turn them into one powerful machine. The catch is that these vehicles can ''not'' not separate thereafter, so one must make good use of the original units before fusing them into their more powerful variants.



** Guard is Powerhouse. They're slow, but have high amoutns of health and some come with a deadly punch.

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** Guard is Powerhouse. They're slow, but have high amoutns amounts of health and some come with a deadly punch.



** Support are Cannons. They're fragile and many are not good combat units, but those that do top the otherfacitons in both firing range and power. As long as they can hit them...

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** Support are Cannons. They're fragile and many are not good combat units, but those that do top the otherfacitons other factions in both firing range and power. As long as they can hit them...



** Destroy all of your enemy's robots, the usuall...

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** Destroy all of your enemy's enemy robots, the usuall...usual...



** Disarming your opponent's robots of ''all'' attack abilities, so even if they have the Energy, it's nothing without a means of attacking.
* MartialPacifist: You can win instantly if you can sap all Engery and disarm your enemy's robots of all means to attack.

to:

** Disarming your opponent's robots of ''all'' all attack abilities, so even if they have the Energy, it's nothing without a means of attacking.
* MartialPacifist: You can win instantly if you can sap all Engery Energy and disarm your enemy's robots of all means to attack.

Added DiffLines:

''AEGIS'', stylized as ''A.E.G.I.S.: Combining Robot Strategy Game'' or just '''A.E.G.I.S.''', is a turn-based tactical/strategy TabletopGame released in 2018 by indie devleoper Zephyr Workshops. The main inspiration draws directly from all types of HumongousMecha series throughout the genre's history, putting them into one game set on the table.

The inititals for A.E.G.I.S. represent the five different types of robots you can control.
* '''Assault''': JackOfAllStats units that focus on beating enemy in close combat.
* '''Evasion''': Airbone units that use their small size, high speed, and airborne capability (obviously).
* '''Guard''': [[StoneWall Beefy, but slow]] units that use their sheer size or [[MightyGlacier heavy weaponry]] to attack.
* '''Intelligence''': Releases special abilities related to energy. Although [[SquishyWizard squishy]], they can launch attacks that can stun enemies and sap enemies of their ability to do ''anything''.
* '''Support''': Fragile, long range units that act as either [[GlassCannon artillery]] or [[CombatMedic repair drones]].

The name itself comes from the CombiningMecha mechanic, which fuses two or units of different classes to make more powerful robots, with the strongest being composed of all five classes. Learning when to combine is key in order to crush your opponent and bring victory to your team.

The game was out on Kickstarter twice, the first time falling short of the target goal due to poor planning, attention, and advertising. The second time attempt, however, resulted in a massive surge of funding from fans everywhere.


!! Tropes found in this game.

* CollisionDamage: Some abilities can pull or knock robots into walls or other robots, damaging themselves or each other.
* CombiningMecha: The main selling mechanics. Take two of five robots under your control to turn them into one powerful machine. The catch is that these vehicles can ''not'' separate thereafter, so one must make good use of the original units before fusing them into their more powerful variants.
* CompetitiveBalance:
** Assault goes for either Balanced or Powerhouse. Their main purpose to cause damage at close range.
** Evasion is Subversive due to their low health and their need to take advantage of their airpower.
** Guard is Powerhouse. They're slow, but have high amoutns of health and some come with a deadly punch.
** Intelligence is also Subversive, using their abilities to attack enemy by their Energy and though buffs rather than direct damage.
** Support are Cannons. They're fragile and many are not good combat units, but those that do top the otherfacitons in both firing range and power. As long as they can hit them...
* InstantWinCondition: There are three ways to win a match:
** Destroy all of your enemy's robots, the usuall...
** Attack them by energy generation. The player loses when they can not generate enough energy to attack.
** Disarming your opponent's robots of ''all'' attack abilities, so even if they have the Energy, it's nothing without a means of attacking.
* MartialPacifist: You can win instantly if you can sap all Engery and disarm your enemy's robots of all means to attack.
* NonLethalKO: Not exactly non-lethal, but saping the enemy's robots of their Energy or attacks can stop robots dead in their tracks. The player loses when under either of these two conditions.

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