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* Having your character's voice fit their archetype is not bad. Having their voice fit their stereotype ''is'' bad. Not all black men talk like [[Film/RushHour Chris Tucker]], and most computer nerds don't use [[LeetLingo 733T 5P34K]].

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* Having your character's voice fit their archetype is not bad. Having their voice fit their stereotype ''is'' bad. Not Don't assume that all black men talk like [[Film/RushHour Chris Tucker]], and most Tucker]] or that all computer nerds don't use [[LeetLingo 733T 5P34K]].

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%%To do: add folders for screenplays, video games, etc.

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%%To do: %% Please add folders for screenplays, video games, etc.



%% Please add more Greats!



Fanfic/MyImmortal is basically a list of everything you should never do with dialogue... or storytelling, for that matter.

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Fanfic/MyImmortal is basically a list of everything you should never do with dialogue... or storytelling, for that matter.matter.

%% Please add more Epic Fails!
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Dialogue is about more than giving your characters good stuff to say. You also have to communicate it so that whoever reads what you wrote understands what's going on. This section will deal with how to format your writing for clarity.

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Dialogue is about more than giving your characters good stuff to say. You also have to communicate it so that whoever reads what you wrote understands what's going on. This section will deal with how to format your writing dialogue for clarity.

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Any time two characters get dialogue, they must have separate paragraphs for it. That's how your audience expects it to be formatted, and if you don't follow it, they'll have a harder time following your story. Examples:

to:

Any time two characters get dialogue, they must more than one character is speaking, you can only have separate paragraphs for it.one person talking in each paragraph. That's how your audience expects it to be formatted, and if you don't follow it, they'll have a harder time following your story. Examples:



* It's okay to say "said". It's not a bad word. The tag "said" just acts as a label to explain which character spoke which line. It will be all but invisible to the audience.
* Use words other than "said" - like shouted, cried, whispered, or asked - when it adds something that wasn't already obvious from what was said.

to:

* It's okay to say "said". It's not a bad word. The tag "said" just acts as a label to explain which character spoke which line. It will be all but invisible to the audience.
audience. Meanwhile, words like orated, expressed, communicated, and ejaculated will only draw attention to themselves and make the audience think, "Why didn't they just write 'said'?"
** "Asked" works just like "said", except you can only tag questions with it.
* Use words other than "said" - like shouted, cried, whispered, or asked hissed - when it adds something that wasn't already obvious from what was said.the spoken line. These two lines say different things:



** Those sentences say different things.



* You can use body language cues or actions instead of speech tags if you want. For example:

to:

* You can use body language cues or actions instead of speech tags if you want.tags. For example:



--> "Well, why don't you just tell me?"
--> "Because ''you'' made this mess in the first place!"

to:

--> "Well, why don't you just tell me?"
what is it?"
--> "Because ''you'' made this mess in the first place!"
"Here's a hint: ''your dog ruined Christmas!''"

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Dialogue is about more than giving your characters good stuff to say. You also have to communicate it so that your audience can understand who said what and how. This is particularly important in literature, when your audience's only source of information is words on paper.

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Dialogue is about more than giving your characters good stuff to say. You also have to communicate it so that whoever reads what you wrote understands what's going on. This section will deal with how to format your audience can understand who said what and how. This is particularly important in literature, when your audience's only source of information is words on paper.
writing for clarity.

[[folder:Literature]]


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[[/folder]]

%%To do: add folders for screenplays, video games, etc.
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-->"I don't know!" Bob whispered.

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-->"I don't know!" Bob whispered.whined.
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--> Bob gulped and took a step back. "I, uh... I don't know?" he said weakly.

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--> Bob gulped and took a step back.gulped. "I, uh... I don't know?" he said weakly.
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-->"What's going on?" said Bob. "What do you mean?" said Alice.

to:

-->"What's ->"What's going on?" said Bob. "What do you mean?" said Alice.



-->"What's going on?" said Bob.
-->"What do you mean?" said Alice.

to:

-->"What's ->"What's going on?" said Bob.
-->"What ->"What do you mean?" said Alice.



-->"And she was all, 'I don't get it!', and I just wanted to smack her!"

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-->"And ->"And she was all, 'I don't get it!', and I just wanted to smack her!"



-->"I don't know," said Bob.

to:

-->"I ->"I don't know," said Bob.



-->"I don't know!" said Bob.
-->"I don't know?" said Bob.

to:

-->"I ->"I don't know!" said Bob.
-->"I ->"I don't know?" said Bob.



-->"I don't know!" Bob said anxiously.

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-->"I --->"I don't know!" Bob said anxiously.



-->"I don't know!" Bob whispered softly.

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-->"I --->"I don't know!" Bob whispered softly.



-->"I don't know!" Bob said confusedly.

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-->"I --->"I don't know!" Bob said confusedly.
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Creator/DavidMamet is famous for his [[MametSpeak quick, clever dialogue.]] Want an example of awesome script dialogue? Check him out.

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Creator/DavidMamet is famous for his [[MametSpeak quick, clever dialogue.]] Want an example of awesome script dialogue? script-writing? Check him out.

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[[SoYouWantTo/SeeTheIndex So you want to]] write {{dialogue}}? Of course you do. Dialogue is an essential tool for most storytelling genres. It is one of the most important ways to [[EstablishingCharacterMoment establish]] and [[CharacterDevelopment develop your characters]]. It also lets you convey information to your audience in a way that makes you invisible. Having a condescending KnowItAll express his distaste for the people he has to explain the plot to, while the DeadpanSnarker [[LampshadeHanging points out that]] [[AsYouKnow everyone already knew that]] is much more fun than an {{infodump}} from the narrator.

to:

[[SoYouWantTo/SeeTheIndex So you want to]] write {{dialogue}}? Of course you do. Dialogue is an essential tool for most storytelling genres. It is one of the most important ways to [[EstablishingCharacterMoment establish]] and [[CharacterDevelopment develop develop]] your characters]].characters. It also lets you convey information to your audience in a way that makes you invisible. Having a condescending KnowItAll express his distaste for the people he has to explain the plot to, while the DeadpanSnarker [[LampshadeHanging points out that]] [[AsYouKnow everyone already knew that]] is much more fun than an {{infodump}} from the narrator.



First things first. You gotta have {{characters}}. They are the ones that will make your dialogue happen. Their [[BackStory backgrounds]], [[CharacterTropes personalities]], and archetypes will all influence how they talk and to whom. The more you understand your characters, the better you will understand how they talk. Check out the SoYouWantTo/DevelopCharacterPersonality page to get started.

to:

First things first. You gotta have {{characters}}. They are the ones that will make your dialogue happen. Their [[BackStory backgrounds]], [[CharacterTropes personalities]], and archetypes {{archetype}}s will all influence how they talk and to whom. The more you understand your characters, the better you will understand how they talk. Check out the SoYouWantTo/DevelopCharacterPersonality page to get started.



It's okay to have your characters use poor grammar... to an extent. If it's difficult to read and understand, then rewrite it. Along those lines, if your character has an accent or dialect, that's fine. [[SelfDemonstratingArticle Bet ah dun lahk reedin' dis mass, an' needer well yer awdiance.]] Less is more. A ''lot'' less.

to:

It's okay to have Dialogue is about more than giving your characters use poor grammar... good stuff to an extent. If it's difficult say. You also have to read and understand, then rewrite it. Along those lines, if communicate it so that your character has an accent or dialect, that's fine. [[SelfDemonstratingArticle Bet ah dun lahk reedin' dis mass, an' needer well yer awdiance.]] Less audience can understand who said what and how. This is more. A ''lot'' less.
particularly important in literature, when your audience's only source of information is words on paper.




In general, just make sure that what your characters say is consistent with who they are and what they do - in other words, it's gotta be in character. The EmotionlessGirl will speak differently than the ManicPixieDreamGirl. Bob's LoveInterest, Alice, will see a different side to him than his [[MyBelovedSmother overbearing mother]], Jan. If you have an OutOfCharacterMoment, be sure that it's on purpose and that you do it for a reason.

to:

\n* It's okay to have your characters use poor grammar... to an extent. If it's difficult to read and understand, then rewrite it.
* Along those lines, if your character has an accent or dialect, that's fine. [[SelfDemonstratingArticle Bet ah dun lahk reedin' dis mass, an' needer well yer awdiance.]] Less is more. A ''lot'' less.

In general, just make sure that what your characters say is consistent with who they are and what they do - in other words, it's gotta be in character. The EmotionlessGirl will speak differently than the ManicPixieDreamGirl. Bob's LoveInterest, Alice, will see a different side to him than his [[MyBelovedSmother overbearing mother]], Jan. Do not confuse your audience - at least, not on accident. [[MindScrew If you have an OutOfCharacterMoment, be sure confusion is your intent]], then go ahead - but find a way that it's on purpose and that you do it for doesn't disengage them from a reason.
story.




to:

** Do not ''ever'' make an OutOfCharacterMoment on accident. It looks amateurish.


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The {{dialogue}} index is a great start for learning different ways characters can express things. Also check out the pages for tropes that would apply to your characters. The "quotes" pages in particular will give you a basic idea of how these characters might talk. {{Real Life}} is a fantastic place to find inspiration for dialogue. All you have to do is listen.

Every medium sports many examples of great dialogue, awful dialogue, and everything in between. Here just a few of them to get you started.

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* You can use body language cues or actions instead of speech tags if you want. For example: "What are you talking about?" Alice crossed her arms.

to:

* You can use body language cues or actions instead of speech tags if you want. For example: "What example:
-->"What
are you talking about?" Alice crossed her arms.
* Finally, you won't always need speech tags. If you only have two characters talking, your audience should be able to keep track for themselves. Just make sure you remind them so they don't have to stop reading and count back to the last speech tag.
--> Bob stepped inside to find Alice pacing in an agitated circle.
--> "What's wrong?" he said.
--> "Wrong!" Alice growled. "I don't know, Bob. Why don't you tell me!"
--> Bob gulped and took a step back. "I, uh... I don't know?" he said weakly.
--> "Tch. I should've known."
--> "Well, why don't you just tell me?"
--> "Because ''you'' made this mess in the first place!"

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!'''The Technical Stuff'''

It's okay to have your characters use poor grammar... to an extent. If it's difficult to read and understand, then rewrite it. Along those lines, if your character has an accent or dialect, that's fine. [[SelfDemonstratingArticle Bet ah dun lahk reedin' dis mass, an' needer well yer awdiance.]] Less is more. A ''lot'' less.

Any time two characters get dialogue, they must have separate paragraphs for it. That's how your audience expects it to be formatted, and if you don't follow it, they'll have a harder time following your story. Examples:
-->"What's going on?" said Bob. "What do you mean?" said Alice.

That's confusing. This makes more sense:
-->"What's going on?" said Bob.
-->"What do you mean?" said Alice.

Dialogue inside dialogue goes double quote outside, single quote inside. Like this:
-->"And she was all, 'I don't get it!', and I just wanted to smack her!"

If your character's sentence ends with a period, and you have something to add after that, use a comma. For example:
-->"I don't know," said Bob.

If that sentence ended with something other than a period, don't change it:
-->"I don't know!" said Bob.
-->"I don't know?" said Bob.

Notice how I didn't capitalize "said" in that last point? Don't capitalize "said" if it doesn't start a new sentence.

Speaking of "said", when to use it and when not to:
* It's okay to say "said". It's not a bad word. The tag "said" just acts as a label to explain which character spoke which line. It will be all but invisible to the audience.
* Use words other than "said" - like shouted, cried, whispered, or asked - when it adds something that wasn't already obvious from what was said.
-->"I don't know!" Bob snapped.
-->"I don't know!" Bob whispered.
** Those sentences say different things.
* Adverbs will bog down your "said" tags if you use them too often. Avoid "said loudly" when "shouted" will do. Like the words that replace "said", adverbs are generally good when they add something new, and not good if they don't.
**This works just fine:
-->"I don't know!" Bob said anxiously.
**This is [[DepartmentOfRedundancyDepartment redundant]]:
-->"I don't know!" Bob whispered softly.
**And this is also redundant:
-->"I don't know!" Bob said confusedly.
* You can use body language cues or actions instead of speech tags if you want. For example: "What are you talking about?" Alice crossed her arms.



As for the technical stuff...

* It's okay to have your characters use poor grammar... to an extent. If it's difficult to read and understand, then rewrite it.
* Along those lines, if your character has an accent or dialect, that's fine. [[SelfDemonstratingArticle Bet ah dun lahk reedin' dis mass, an' needer well yer awdiance.]] Less is more. A ''lot'' less.
* Any time two characters get dialogue, they must have separate paragraphs for it. That's how your audience expects it to be formatted, and if you don't follow it, they'll have a harder time following your story.
* Dialogue inside dialogue goes double quote outside, single quote inside. Like this: "And she was all, 'I don't get it!', and I just wanted to smack her!"
* If your character's sentence ends with a period, and you have something to add after that, use a comma. For example: "I don't know," said Bob. If that sentence ended with something other than a period, don't change it: "I don't know!" said Bob. "I don't know?" said Bob.
* Notice how I didn't capitalize "said" in that last point? Don't capitalize "said" if it doesn't start a new sentence.
* Speaking of "said", when to use it and when not to:
** It's okay to say "said". It's not a bad word. The tag "said" just acts as a label to explain which character spoke which line. It will be all but invisible to the audience.
** Use words other than "said" - like shouted, cried, whispered, or asked - when it adds something that wasn't already obvious from what was said. "'I don't know!' Bob snapped." says something different from "'I don't know!' Bob whispered."
** Adverbs will bog down your "said" tags if you use them too often. Avoid "said loudly" when "shouted" will do. Like the words that replace "said", adverbs are generally good when they add something new, and not good if they don't. "'I don't know!' Bob said anxiously." That works just fine. "'I don't know!' Bob whispered softly". Not fine - [[DepartmentOfRedundancyDepartment redundant]]. "'I don't know!' Bob said confusedly." Still not fine - [[DepartmentOfRedundancyDepartment still redundant]].
** You can use body language cues or actions instead of speech tags if you want. For example: "What are you talking about?" Alice crossed her arms.
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* How about her enemies? Is she defensive? Does she avoid them? Does she [[DeapanSnarker snark at them]] until they leave her alone? Is she aggressive or antagonistic?

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* How about her enemies? Is she defensive? Does she avoid them? Does she [[DeapanSnarker [[DeadpanSnarker snark at them]] until they leave her alone? Is she aggressive or antagonistic?

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[[SoYouWantTo/SeeTheIndex So you want to]] write {{dialogue}}? Of course you do. Dialogue is an essential tool for most storytelling genres. It is one of the most important ways to [[EstablishingCharacterMoment establish]] and [[CharacterDevelopment develop your characters]]. It also lets you convey information to your audience in a way that makes you invisible. Having a condescending KnowItAll express his distaste for the people he has to explain everything to, while the DeadpanSnarker [[LampshadeHanging points out that]] [[AsYouKnow everyone already knew that]] is much more fun than an {{infodump}} from the narrator.

to:

[[SoYouWantTo/SeeTheIndex So you want to]] write {{dialogue}}? Of course you do. Dialogue is an essential tool for most storytelling genres. It is one of the most important ways to [[EstablishingCharacterMoment establish]] and [[CharacterDevelopment develop your characters]]. It also lets you convey information to your audience in a way that makes you invisible. Having a condescending KnowItAll express his distaste for the people he has to explain everything the plot to, while the DeadpanSnarker [[LampshadeHanging points out that]] [[AsYouKnow everyone already knew that]] is much more fun than an {{infodump}} from the narrator.



* How doe your character talk to young children? Does she act like they're adults? Does she boss them around? Coddle them? Avoid them?

Where your character comes from, and where they are, will also have an impact. For example:

to:

* How doe your character talk to young children? Does she act like they're adults? Does she boss them around? Coddle them? Avoid them?


Where your character comes characters come from, and where they are, will also have an impact. For example:




to:

* Also pay attention to cultural similarities. People are more likely to hang out with people they get along with, and that's easier to do the more they have in common. Cliques tend to form for that reason.

And how do they react to other characters?

* How does he talk to people he doesn't know? Does he?
* How does she treat her friends? Her family? Her {{love interest}}?
* What about little kids? Does he treat them like adults? Boss them around? Coddle them? Avoid them?
* How about her enemies? Is she defensive? Does she avoid them? Does she [[DeapanSnarker snark at them]] until they leave her alone? Is she aggressive or antagonistic?
* How does he handle awkward situations? Does he talk differently when he's uncomfortable? How so? If he [[OpenMouthInsertFoot puts his foot in his mouth]], does he [[ShuttingUpNow stop talking]] or [[DiggingYourselfDeeper make it worse]]?

As for the technical stuff...

* It's okay to have your characters use poor grammar... to an extent. If it's difficult to read and understand, then rewrite it.
* Along those lines, if your character has an accent or dialect, that's fine. [[SelfDemonstratingArticle Bet ah dun lahk reedin' dis mass, an' needer well yer awdiance.]] Less is more. A ''lot'' less.
* Any time two characters get dialogue, they must have separate paragraphs for it. That's how your audience expects it to be formatted, and if you don't follow it, they'll have a harder time following your story.
* Dialogue inside dialogue goes double quote outside, single quote inside. Like this: "And she was all, 'I don't get it!', and I just wanted to smack her!"
* If your character's sentence ends with a period, and you have something to add after that, use a comma. For example: "I don't know," said Bob. If that sentence ended with something other than a period, don't change it: "I don't know!" said Bob. "I don't know?" said Bob.
* Notice how I didn't capitalize "said" in that last point? Don't capitalize "said" if it doesn't start a new sentence.
* Speaking of "said", when to use it and when not to:
** It's okay to say "said". It's not a bad word. The tag "said" just acts as a label to explain which character spoke which line. It will be all but invisible to the audience.
** Use words other than "said" - like shouted, cried, whispered, or asked - when it adds something that wasn't already obvious from what was said. "'I don't know!' Bob snapped." says something different from "'I don't know!' Bob whispered."
** Adverbs will bog down your "said" tags if you use them too often. Avoid "said loudly" when "shouted" will do. Like the words that replace "said", adverbs are generally good when they add something new, and not good if they don't. "'I don't know!' Bob said anxiously." That works just fine. "'I don't know!' Bob whispered softly". Not fine - [[DepartmentOfRedundancyDepartment redundant]]. "'I don't know!' Bob said confusedly." Still not fine - [[DepartmentOfRedundancyDepartment still redundant]].
** You can use body language cues or actions instead of speech tags if you want. For example: "What are you talking about?" Alice crossed her arms.



* Read your dialogue out loud. Always, always read it out loud. If it doesn't sound natural to you, it probably won't sound natural to your character. Of course, [[AlienTropes there]] [[StrangeSyntaxSpeaker are]] [[CloudCuckooLander exceptions]].

to:

* Read your dialogue out loud. Always, always read it out loud. If it doesn't sound natural to you, it probably won't sound natural to your character. Of course, [[BluntMetaphorsTrauma course]], [[AlienTropes there]] [[StrangeSyntaxSpeaker are]] [[CloudCuckooLander exceptions]].



Creator/JossWhedon is generally fantastic at writing fun, snarky dialogue. ''Series/{{Firefly}}'' and ''Series/BuffyTheVampireSlayer'' are great examples.

!!'''The Epic Fails'''

to:

Creator/JossWhedon is generally fantastic at writing fun, snarky dialogue.dialogue for TV shows. ''Series/{{Firefly}}'' and ''Series/BuffyTheVampireSlayer'' are great examples.

Creator/DavidMamet is famous for his [[MametSpeak quick, clever dialogue.]] Want an example of awesome script dialogue? Check him out.

!!'''The Epic Fails'''Fails'''

Fanfic/MyImmortal is basically a list of everything you should never do with dialogue... or storytelling, for that matter.

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to:

* How doe your character talk to young children? Does she act like they're adults? Does she boss them around? Coddle them? Avoid them?

Where your character comes from, and where they are, will also have an impact. For example:

* What about slang? Does your character use it? Are you writing a scifi/fantasy story with {{future slang}}?
* On that note, pay attention to cultural differences between your characters. One word might mean very different things to them. Idioms might be lost on one character, while another uses them all the time.



* In general, just make sure that what your characters say is consistent with who they are and what they do - in other words, it's gotta be in character. The EmotionlessGirl will speak differently than the ManicPixieDreamGirl. Bob's LoveInterest, Alice, will see a different side to him than his [[MyBelovedSmother overbearing mother]]. If you have an OutOfCharacterMoment, be sure that it's on purpose and that you do it for a reason.

to:

* Having your character's voice fit their archetype is not bad. Having their voice fit their stereotype ''is'' bad. Not all black men talk like [[Film/RushHour Chris Tucker]], and most computer nerds don't use [[LeetLingo 733T 5P34K]].

In general, just make sure that what your characters say is consistent with who they are and what they do - in other words, it's gotta be in character. The EmotionlessGirl will speak differently than the ManicPixieDreamGirl. Bob's LoveInterest, Alice, will see a different side to him than his [[MyBelovedSmother overbearing mother]].mother]], Jan. If you have an OutOfCharacterMoment, be sure that it's on purpose and that you do it for a reason.
Is there an issue? Send a MessageReason:
None


Creator/JossWhedon is generally fantastic at writing fun, snarky dialogue. ''{{Firefly}}'' and ''BuffyTheVampireSlayer'' are great examples.

to:

Creator/JossWhedon is generally fantastic at writing fun, snarky dialogue. ''{{Firefly}}'' ''Series/{{Firefly}}'' and ''BuffyTheVampireSlayer'' ''Series/BuffyTheVampireSlayer'' are great examples.
Is there an issue? Send a MessageReason:
None


[[SoYouWantTo/SeeTheIndex So you want to]] write {{dialogue}}? Of course you do. Dialogue is an essential tool for most storytelling genres. It is one of the most important ways to [[EstablishingCharacterMoment establish]] and [[CharacterDevelopment develop your characters]]. It also lets you convey information to your audience in a way that makes you invisible. Having a condescending KnowItAll express his distaste for the people he has to explain everything to, while the DeadpanSnarker [[LampshadeHanging points out that]] [[AsYouKnow everyone already knew that]] is much more fun than an {{infodump}}.

to:

[[SoYouWantTo/SeeTheIndex So you want to]] write {{dialogue}}? Of course you do. Dialogue is an essential tool for most storytelling genres. It is one of the most important ways to [[EstablishingCharacterMoment establish]] and [[CharacterDevelopment develop your characters]]. It also lets you convey information to your audience in a way that makes you invisible. Having a condescending KnowItAll express his distaste for the people he has to explain everything to, while the DeadpanSnarker [[LampshadeHanging points out that]] [[AsYouKnow everyone already knew that]] is much more fun than an {{infodump}}.
{{infodump}} from the narrator.
Is there an issue? Send a MessageReason:
None


Creator/JossWhedon is generally fantastic at writing fun, snarky dialogue. {{Firefly}} and BuffyTheVampireSlayer are great examples.

to:

Creator/JossWhedon is generally fantastic at writing fun, snarky dialogue. {{Firefly}} ''{{Firefly}}'' and BuffyTheVampireSlayer ''BuffyTheVampireSlayer'' are great examples.
Is there an issue? Send a MessageReason:
None


So you want to write {{dialogue}}? Of course you do. Dialogue is an essential tool for most storytelling genres. It is one of the most important ways to [[EstablishingCharacterMoment establish]] and [[CharacterDevelopment develop your characters]]. It also lets you convey information to your audience in a way that makes you invisible. Having a condescending KnowItAll express his distaste for the people he has to explain everything to, while the DeadpanSnarker [[LampshadeHanging points out that]] [[AsYouKnow everyone already knew that]] is much more fun than an {{infodump}}.

to:

[[SoYouWantTo/SeeTheIndex So you want to to]] write {{dialogue}}? Of course you do. Dialogue is an essential tool for most storytelling genres. It is one of the most important ways to [[EstablishingCharacterMoment establish]] and [[CharacterDevelopment develop your characters]]. It also lets you convey information to your audience in a way that makes you invisible. Having a condescending KnowItAll express his distaste for the people he has to explain everything to, while the DeadpanSnarker [[LampshadeHanging points out that]] [[AsYouKnow everyone already knew that]] is much more fun than an {{infodump}}.
Is there an issue? Send a MessageReason:
None


* What are your character's {{verbal tic}}s?

to:

* What are your character's {{verbal tic}}s?
tic}}s? Does he have a CatchPhrase?



* Read your dialogue out loud. Always, always read it out loud. If it doesn't sound natural to you, it probably won't sound natural to your character. Of course, [[AlienTropes there are]] [[CloudCuckooLander exceptions]].

to:

* Read your dialogue out loud. Always, always read it out loud. If it doesn't sound natural to you, it probably won't sound natural to your character. Of course, [[AlienTropes there there]] [[StrangeSyntaxSpeaker are]] [[CloudCuckooLander exceptions]].
Is there an issue? Send a MessageReason:
None


* How does she [[ThatMakesMeFeelAngry talk]] [[TranquilFury when]] she's [[ForeignLanguageTirade angry?]]

to:

* How does she [[ThatMakesMeFeelAngry talk]] [[TranquilFury when]] she's [[{{Angrish}} she's]] [[ForeignLanguageTirade angry?]]
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* How does she [[ThatMakesMeFeelAngry talk]] [[TranquilFury when]] [[Angrish she's]] [[ForeignLanguageTirade angry?]]

to:

* How does she [[ThatMakesMeFeelAngry talk]] [[TranquilFury when]] [[Angrish she's]] she's [[ForeignLanguageTirade angry?]]

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In general, it's a good idea to match your character's speaking pattern to their archetype. SesquipedalianLoquaciousness would work well for a BrainyBrunette, while an IdiotHero is more likely to engage in BuffySpeak. A GeniusDitz might wind up doing both at once. A PluckyComicRelief character and a SnarkKnight are both funny people, but for different reasons.

to:

In general, it's a good idea to match your character's speaking pattern to their archetype. SesquipedalianLoquaciousness would work well for a BrainyBrunette, while an IdiotHero is more likely to engage in BuffySpeak. A GeniusDitz might wind up doing both at once. A PluckyComicRelief businessman would be unlikely to {{talk like a pirate}}, unless he happens to be a {{pirate}}.

Think about who your
character is and a SnarkKnight are both funny people, but for different reasons.how her traits would translate to how she talks.



* Is he honest? [[BrutalHonesty Even to an off-putting extent?]] [[BadLiar Is he really bad at lying,]] [[CannotTellALie or incapable of it?]] Maybe he's [[ConsummateLiar really good at lying.]]

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* Is he honest? [[BrutalHonesty Even to an off-putting extent?]] Is he [[BadLiar Is he really bad at lying,]] or [[CannotTellALie or incapable of it?]] Maybe he's [[ConsummateLiar really good at lying.]]]]
* How does she [[ThatMakesMeFeelAngry talk]] [[TranquilFury when]] [[Angrish she's]] [[ForeignLanguageTirade angry?]]


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Remember to have fun with it!

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So you want to write {{dialogue}}? Of course you do. Dialogue is an essential tool for most storytelling genres. It is the way you, the author, can communicate with your audience through your characters. It is also one of the most important ways to [[EstablishingCharacterMoment establish]] and [[CharacterDevelopment develop your characters]]. Great dialogue will enrich your story and your audience's experience. Badly written dialogue is a great way to alienate your audience.

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So you want to write {{dialogue}}? Of course you do. Dialogue is an essential tool for most storytelling genres. It is the way you, the author, can communicate with your audience through your characters. It is also one of the most important ways to [[EstablishingCharacterMoment establish]] and [[CharacterDevelopment develop your characters]]. Great dialogue will enrich It also lets you convey information to your story and your audience's experience. Badly written dialogue is audience in a great way that makes you invisible. Having a condescending KnowItAll express his distaste for the people he has to alienate your audience.
explain everything to, while the DeadpanSnarker [[LampshadeHanging points out that]] [[AsYouKnow everyone already knew that]] is much more fun than an {{infodump}}.



In general, it's a good idea to match your character's speaking pattern to their archetype. SesquipedalianLoquaciousness would work well for BrainyBrunette, while an IdiotHero is more likely to engage in BuffySpeak. A GeniusDitz might wind up doing both at once. A PluckyComicRelief character and a SnarkKnight are both funny people, but for different reasons.

Dialogue serves the extremely important purpose of conveying information to your audience in a way that makes you invisible. Having a condescending KnowItAll express his distaste for the people he has to explain everything to, while the DeadpanSnarker [[LampshadeHanging points out that]] [[AsYouKnow everyone already knew that]] is much more fun than an {{infodump}}.

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In general, it's a good idea to match your character's speaking pattern to their archetype. SesquipedalianLoquaciousness would work well for a BrainyBrunette, while an IdiotHero is more likely to engage in BuffySpeak. A GeniusDitz might wind up doing both at once. A PluckyComicRelief character and a SnarkKnight are both funny people, but for different reasons.

Dialogue serves the extremely important purpose of conveying information to
reasons.
* How well does
your audience in a way that makes you invisible. Having a condescending KnowItAll express his distaste for character understand the people language he has is speaking? [[FunnyForeigner Is he new to explain everything to, while the DeadpanSnarker [[LampshadeHanging points out that]] [[AsYouKnow everyone already knew that]] is it?]] [[GrammarNazi Does he relentlessly correct other people's grammar?]]
* What does your character find interesting? What does she find boring? She's
much more fun likely to talk about the former than the latter.
* How often does your character talk, anyway? [[TheQuietOne Does she even talk at all?]]
* Is he honest? [[BrutalHonesty Even to
an {{infodump}}.
off-putting extent?]] [[BadLiar Is he really bad at lying,]] [[CannotTellALie or incapable of it?]] Maybe he's [[ConsummateLiar really good at lying.]]
* What are your character's {{verbal tic}}s?


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Creator/JossWhedon is generally fantastic at writing fun, snarky dialogue. {{Firefly}} and BuffyTheVampireSlayer are great examples.
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* Take caution when writing a CharacterFilibuster. For one thing, it's not easy to sell as in-character. For another, most of your audience will suspect that you're the one preaching. If your character's speech actually is an AuthorFilibuster in disguise, [[PaperThinDisguise the audience will know]]. Avoid. Avoid. Avoid.
* One use for dialogue is avoiding [[Infodump infodumps]]. Please don't make dialogue an infodump. Unless your character [[MotorMouth actually talks like that]].

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* Take caution when writing a CharacterFilibuster. For one thing, it's not easy to sell as in-character. For another, most of your audience will suspect that [[AuthorFilibuster you're the one preaching. doing the preaching]]. If your character's speech actually is an AuthorFilibuster in disguise, you really are, [[PaperThinDisguise the audience they will know]].definitely notice]]. Avoid. Avoid. Avoid.
* One use for dialogue is avoiding [[Infodump infodumps]].{{infodump}}s. Please don't make dialogue an infodump. Unless your character [[MotorMouth actually talks like that]].



** That being said, even being OutOfCharacter [[LogicBomb has to be in character]]. Your character must have some kind of internally consistent reason for acting out of character, even if it doesn't look like it. Otherwise, you're risking CharacterDerailment.

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** That being said, even being OutOfCharacter your OutOfCharacterMoment [[LogicBomb has to be in character]]. Your character must have some kind of internally consistent reason for acting out of character, that way, even if it doesn't look like it. Otherwise, you're risking CharacterDerailment.

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Dialogue serves the extremely important purpose of conveying information to your audience in a way that makes you invisible. Having a condescending KnowItAll express his distaste for the people he has to explain everything to, while the DeadpanSnarker [[LampshadeHanging points out that]] [[AsYouKnow everyone already knew that]] is much more fun than an {{infodump}}.



* Take caution when writing a CharacterFilibuster. Most of your audience will suspect an AuthorFilibuster. If your character's speech actually is an AuthorFilibuster in disguise, [[PaperThinDisguise the audience will know]]. Avoid. Avoid. Avoid.
* Try not to use dialogue as an Infodump.

to:

* Take caution when writing a CharacterFilibuster. Most For one thing, it's not easy to sell as in-character. For another, most of your audience will suspect an AuthorFilibuster.that you're the one preaching. If your character's speech actually is an AuthorFilibuster in disguise, [[PaperThinDisguise the audience will know]]. Avoid. Avoid. Avoid.
* Try not to One use for dialogue as is avoiding [[Infodump infodumps]]. Please don't make dialogue an Infodump.infodump. Unless your character [[MotorMouth actually talks like that]].



Playing with your audience's expectations can be really fun and introduce HiddenDepths to your characters.

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Playing with your audience's expectations can be really fun and introduce fun! Plus, there's the potential to explore HiddenDepths to your characters.this way.



** That being said, even being OutOfCharacter [[LogicBomb has to be in character]]. Your character must have some kind of reason for acting out of character that makes sense, even if it doesn't look like it. Otherwise, you're risking CharacterDerailment.

to:

** That being said, even being OutOfCharacter [[LogicBomb has to be in character]]. Your character must have some kind of internally consistent reason for acting out of character that makes sense, character, even if it doesn't look like it. Otherwise, you're risking CharacterDerailment.

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In general, it's a good idea to match your character's speaking pattern to their archetype.

to:

In general, it's a good idea to match your character's speaking pattern to their archetype.
archetype. SesquipedalianLoquaciousness would work well for BrainyBrunette, while an IdiotHero is more likely to engage in BuffySpeak. A GeniusDitz might wind up doing both at once. A PluckyComicRelief character and a SnarkKnight are both funny people, but for different reasons.



* In general, just make sure that what your characters say is consistent with who they are and what they do. The EmotionlessGirl will speak differently than the ManicPixieDreamGirl. Bob's LoveInterest, Alice, will see a different side to him than his [[MyBelovedSmother overbearing mother]]. If you have an OutOfCharacterMoment, be sure that it's on purpose and that you do it for a reason.

to:

* Try not to use dialogue as an Infodump.
* In general, just make sure that what your characters say is consistent with who they are and what they do.do - in other words, it's gotta be in character. The EmotionlessGirl will speak differently than the ManicPixieDreamGirl. Bob's LoveInterest, Alice, will see a different side to him than his [[MyBelovedSmother overbearing mother]]. If you have an OutOfCharacterMoment, be sure that it's on purpose and that you do it for a reason.




to:

** That being said, even being OutOfCharacter [[LogicBomb has to be in character]]. Your character must have some kind of reason for acting out of character that makes sense, even if it doesn't look like it. Otherwise, you're risking CharacterDerailment.


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Try writing a scene - or an entire story - with nothing but dialogue. It's a great exercise to test whether you can keep your characters distinguishable by nothing but their voices.

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* In general, just make sure that what your characters say is consistent with who they are and what they do. TheStoic will speak differently than the ManicPixieDreamGirl, unless perhaps they are having a NotSoStoic moment. Bob's LoveInterest, Alice, will see a different side to him than his [[MyBelovedSmother overbearing mother]].

to:

* In general, just make sure that what your characters say is consistent with who they are and what they do. TheStoic The EmotionlessGirl will speak differently than the ManicPixieDreamGirl, unless perhaps they are having a NotSoStoic moment. ManicPixieDreamGirl. Bob's LoveInterest, Alice, will see a different side to him than his [[MyBelovedSmother overbearing mother]].
mother]]. If you have an OutOfCharacterMoment, be sure that it's on purpose and that you do it for a reason.


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Playing with your audience's expectations can be really fun and introduce HiddenDepths to your characters.
* Have your character's speech differ from their archetype in some way. Got a muscular jock character? Make him prone to [[PurpleProse flowery, poetic speech]].
* Established characters can take the audience by surprise for comic effect. The ShrinkingViolet might actually have [[MotorMouth quite a lot to say]] about [[RailEnthusiast trains]]. TheStoic might Squee when he meets [[NotSoStoic his childhood hero]].
* Remember, OOCIsSeriousBusiness for a reason. You can create some great dramatic tension when your normally loud PluckyComicRelief gets his BerserkButton pushed and becomes [[TranquilFury disturbingly quiet]].

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First things first. You gotta have {{characters}}. They are the ones that will make your dialogue happen. Their [[Backstory backgrounds]], [[CharacterTropes personalities]], and archetypes will all influence how they talk and to whom. The more you understand your characters, the better you will understand how they talk. Check out the SoYouWantTo/DevelopCharacterPersonality page to get started.

Got characters? Great! Now you need to give them a reason to talk.

to:

First things first. You gotta have {{characters}}. They are the ones that will make your dialogue happen. Their [[Backstory [[BackStory backgrounds]], [[CharacterTropes personalities]], and archetypes will all influence how they talk and to whom. The more you understand your characters, the better you will understand how they talk. Check out the SoYouWantTo/DevelopCharacterPersonality page to get started.

Got characters? Great! Now you need to give them a reason something to talk.
say and someone to say it to.




In general, it's a good idea to match your character's speaking pattern to their archetype.



* Read your dialogue out loud. Always, always read it out loud. If it doesn't sound natural to you, it probably won't sound natural to your character. Of course, [[AlienTropes there]] [[Shakespeare are]] exceptions.
* On the flip side, don't make your dialogue resemble your narration, unless you want to SoYouWantTo/MakeTheNarratorACharacter. No two people speak exactly the same way, and your character's voices need to be distinct from your own.

to:

* Read your dialogue out loud. Always, always read it out loud. If it doesn't sound natural to you, it probably won't sound natural to your character. Of course, [[AlienTropes there]] [[Shakespeare there are]] exceptions.
[[CloudCuckooLander exceptions]].
* On the flip side, don't make your dialogue resemble your narration, unless you want to SoYouWantTo/MakeTheNarratorACharacter. No two people speak exactly the same way, and your character's voices need to be distinct from your own.
own. When your character talks, [[CaptainObvious it has to sound like]] [[ShapedLikeItself something they would actually say.]]
* Be aware of the setting. Most people would not have a loud, intimate conversation during a staff meeting. Maybe your characters would. Where they are and who they are talking to will have an impact on what they're willing to say and how they are going to say it. Your audience will pay attention to that. You should, too.
* Take caution when writing a CharacterFilibuster. Most of your audience will suspect an AuthorFilibuster. If your character's speech actually is an AuthorFilibuster in disguise, [[PaperThinDisguise the audience will know]]. Avoid. Avoid. Avoid.
* In general, just make sure that what your characters say is consistent with who they are and what they do. TheStoic will speak differently than the ManicPixieDreamGirl, unless perhaps they are having a NotSoStoic moment. Bob's LoveInterest, Alice, will see a different side to him than his [[MyBelovedSmother overbearing mother]].
Is there an issue? Send a MessageReason:
None

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So you want to write {{dialogue}}? Of course you do. Dialogue is an essential tool for most storytelling genres. It is the way you, the author, can communicate with your audience through your characters. It is also one of the most important ways to [[EstablishingCharacterMoment establish]] and [[CharacterDevelopment develop your characters]]. Great dialogue will enrich your story and your audience's experience. Badly written dialogue is a great way to alienate your audience.

!'''Necessary Tropes'''

First things first. You gotta have {{characters}}. They are the ones that will make your dialogue happen. Their [[Backstory backgrounds]], [[CharacterTropes personalities]], and archetypes will all influence how they talk and to whom. The more you understand your characters, the better you will understand how they talk. Check out the SoYouWantTo/DevelopCharacterPersonality page to get started.

Got characters? Great! Now you need to give them a reason to talk.

!'''Choices, Choices'''
!'''Pitfalls'''

A very fast way to make your audience lose interest is to have poor dialogue. Here's how to avoid that:
* Read your dialogue out loud. Always, always read it out loud. If it doesn't sound natural to you, it probably won't sound natural to your character. Of course, [[AlienTropes there]] [[Shakespeare are]] exceptions.
* On the flip side, don't make your dialogue resemble your narration, unless you want to SoYouWantTo/MakeTheNarratorACharacter. No two people speak exactly the same way, and your character's voices need to be distinct from your own.

!'''Potential Subversions'''
!'''Writers' Lounge'''
!!'''Suggested Themes and Aesops'''
!!'''Potential Motifs'''
!!'''Suggested Plots'''
!'''Departments'''
!!'''Set Designer''' / '''Location Scout'''
!!'''Props Department'''
!!'''Costume Designer'''
!!'''Casting Director'''
!!'''Stunt Department'''
!'''Extra Credit'''
!!'''The Greats'''
!!'''The Epic Fails'''

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