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** Sufficiently knowledgeable [=TASers=] like WebVideo/{{pannenkoek2012}} have challenges where you beat the game without pressing certain buttons, such as the "No A-Press Run" (meaning you can't jump), the "No B-Press Run" (meaning you can't attack or throw items), and the "No Joystick Run" (meaning you can't even ''move''). Some of the solutions are exceptionally elaborate, taking advantage of everything from cloning glitches to parallel universes to collecting stars just for the height boost. Even still, many levels are impossible to beat without at least ''some'' button presses. That said, the A-button press challenge is almost completely do-able, with the only obstacle remaining to a non-120 star 0 A-press run being one pole in Bowser in the Fire Sea.[[note]]Slight variations between different versions of the game allow for different exploits to be used in bypassing A-presses. Worth noting here is that the Wii Virtual Console version has a glitch which allows the pole in Bowser in the Fire Sea to be passed without pressing A, but lacks a glitch in the original Japanese release which lets the player enter Tick Tock Clock after collecting certain stars without pressing A. This means that currently, the Wii VC version is the best for an Any% minimum A-press run (0 A-presses compared to 1), but the original Japanese is the best for a 100% run (15 A-presses compared to 17).[[/note]]

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** Sufficiently knowledgeable [=TASers=] like WebVideo/{{pannenkoek2012}} have challenges where you beat the game without pressing certain buttons, such as the "No A-Press Run" (meaning you can't jump), the "No B-Press Run" (meaning you can't attack or throw items), and the "No Joystick Run" (meaning you can't even ''move''). Some of the solutions are exceptionally elaborate, taking advantage of everything from cloning glitches to parallel universes to collecting stars just for the height boost. Even still, many levels are impossible to beat without at least ''some'' button presses. That said, the A-button press challenge is almost completely do-able, with the only obstacle remaining to a non-120 star 0 A-press run being one pole in Bowser in the Fire Sea.[[note]]Slight variations between different versions of the game allow for different exploits to be used in bypassing A-presses. Worth noting here is that the Wii Virtual Console version has a glitch which allows the pole in Bowser in the Fire Sea to be passed without pressing A, but lacks a glitch in the original Japanese release which lets the player enter Tick Tock Clock after collecting certain stars without pressing A. This means that currently, the Wii VC version is the best for an Any% minimum A-press run (0 A-presses compared to 1), but the original Japanese is the best for a 100% run (15 (13 A-presses compared to 17).15, discounting "half-presses" that are rounded down).[[/note]]
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Updated A-press count


** Sufficiently knowledgeable [=TASers=] like WebVideo/{{pannenkoek2012}} have challenges where you beat the game without pressing certain buttons, such as the "No A-Press Run" (meaning you can't jump), the "No B-Press Run" (meaning you can't attack or throw items), and the "No Joystick Run" (meaning you can't even ''move''). Some of the solutions are exceptionally elaborate, taking advantage of everything from cloning glitches to parallel universes to collecting stars just for the height boost. Even still, many levels are impossible to beat without at least ''some'' button presses. That said, the A-button press challenge is almost completely do-able, with the only obstacle remaining to a non-120 star 0 A-press run being one pole in Bowser in the Fire Sea.[[note]]Slight variations between different versions of the game allow for different exploits to be used in bypassing A-presses. Worth noting here is that the Wii Virtual Console version has a glitch which allows the pole in Bowser in the Fire Sea to be passed without pressing A, but lacks a glitch in the original Japanese release which lets the player enter Tick Tock Clock after collecting certain stars without pressing A. This means that currently, the Wii VC version is the best for an Any% minimum A-press run (0 A-presses compared to 1), but the original Japanese is the best for a 100% run (19 A-presses compared to 21).[[/note]]

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** Sufficiently knowledgeable [=TASers=] like WebVideo/{{pannenkoek2012}} have challenges where you beat the game without pressing certain buttons, such as the "No A-Press Run" (meaning you can't jump), the "No B-Press Run" (meaning you can't attack or throw items), and the "No Joystick Run" (meaning you can't even ''move''). Some of the solutions are exceptionally elaborate, taking advantage of everything from cloning glitches to parallel universes to collecting stars just for the height boost. Even still, many levels are impossible to beat without at least ''some'' button presses. That said, the A-button press challenge is almost completely do-able, with the only obstacle remaining to a non-120 star 0 A-press run being one pole in Bowser in the Fire Sea.[[note]]Slight variations between different versions of the game allow for different exploits to be used in bypassing A-presses. Worth noting here is that the Wii Virtual Console version has a glitch which allows the pole in Bowser in the Fire Sea to be passed without pressing A, but lacks a glitch in the original Japanese release which lets the player enter Tick Tock Clock after collecting certain stars without pressing A. This means that currently, the Wii VC version is the best for an Any% minimum A-press run (0 A-presses compared to 1), but the original Japanese is the best for a 100% run (19 (15 A-presses compared to 21).17).[[/note]]
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replaced playlist link with a single video that only shows successful attempts


* When Mario reveals a hidden 1-Up Mushroom, it constantly gives chase at high speed until it's collected by him. Players eventually came up with the idea of purposefully finding a hidden 1-Up and then trying to collect the red coin star in a level without being caught by it, warranting constant, precise, and creative movement. Its popularity grew quickly, and it eventually became known as "The Green Demon Challenge". Some have gone out of their way to mod the game and make it so that contact with the 1-Up is a [[OneHitKill 1-Down]]. As time went on, people began to wonder if it was possible to collect all 120 stars while being pursued by the Green Demon... and as [[WebVideo/SimpleFlips one former speedrunner]] revealed whilst taking on the challenge, [[https://youtube.com/playlist?list=PL3Hg1a3VjI1aj75GBHpsdk_4K8B7dOxpe it is indeed possible]]. ''Barely.''

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* When Mario reveals a hidden 1-Up Mushroom, it constantly gives chase at high speed until it's collected by him. Players eventually came up with the idea of purposefully finding a hidden 1-Up and then trying to collect the red coin star in a level without being caught by it, warranting constant, precise, and creative movement. Its popularity grew quickly, and it eventually became known as "The Green Demon Challenge". Some have gone out of their way to mod the game and make it so that contact with the 1-Up is a [[OneHitKill 1-Down]]. As time went on, people began to wonder if it was possible to collect all 120 stars while being pursued by the Green Demon... and as [[WebVideo/SimpleFlips one former speedrunner]] revealed whilst taking on the challenge, [[https://youtube.com/playlist?list=PL3Hg1a3VjI1aj75GBHpsdk_4K8B7dOxpe [[https://youtu.be/v8cORYXCO34 it is indeed possible]]. ''Barely.''
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* Find a hidden green mushroom and collect the 8 red coins and the star before the mushroom catches you -- it will not stop until it grants you an extra life. For extra challenge, try it on a level that's not Lethal Lava Land (where the coins are all close to each other).

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* Find When Mario reveals a hidden green mushroom 1-Up Mushroom, it constantly gives chase at high speed until it's collected by him. Players eventually came up with the idea of purposefully finding a hidden 1-Up and then trying to collect the 8 red coins and the coin star before in a level without being caught by it, warranting constant, precise, and creative movement. Its popularity grew quickly, and it eventually became known as "The Green Demon Challenge". Some have gone out of their way to mod the mushroom catches you -- game and make it will not stop until so that contact with the 1-Up is a [[OneHitKill 1-Down]]. As time went on, people began to wonder if it grants you an extra life. For extra was possible to collect all 120 stars while being pursued by the Green Demon... and as [[WebVideo/SimpleFlips one former speedrunner]] revealed whilst taking on the challenge, try [[https://youtube.com/playlist?list=PL3Hg1a3VjI1aj75GBHpsdk_4K8B7dOxpe it on a level that's not Lethal Lava Land (where the coins are all close to each other).is indeed possible]]. ''Barely.''
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None


** Sufficiently knowledgeable [=TASers=] like WebVideo/{{pannenkoek2012}} have challenges where you beat the game without pressing certain buttons, such as the "No A-Press Run" (meaning you can't jump), the "No B-Press Run" (meaning you can't attack or throw items), and the "No Joystick Run" (meaning you can't even ''move''). Some of the solutions are exceptionally elaborate, taking advantage of everything from cloning glitches to parallel universes to collecting stars just for the height boost. Even still, many levels are impossible to beat without at least ''some'' button presses. That said, the A-button press challenge is almost completely do-able, with the only obstacle remaining to a non-120 star 0 A-press run being one pole in Bowser in the Fire Sea.

to:

** Sufficiently knowledgeable [=TASers=] like WebVideo/{{pannenkoek2012}} have challenges where you beat the game without pressing certain buttons, such as the "No A-Press Run" (meaning you can't jump), the "No B-Press Run" (meaning you can't attack or throw items), and the "No Joystick Run" (meaning you can't even ''move''). Some of the solutions are exceptionally elaborate, taking advantage of everything from cloning glitches to parallel universes to collecting stars just for the height boost. Even still, many levels are impossible to beat without at least ''some'' button presses. That said, the A-button press challenge is almost completely do-able, with the only obstacle remaining to a non-120 star 0 A-press run being one pole in Bowser in the Fire Sea.[[note]]Slight variations between different versions of the game allow for different exploits to be used in bypassing A-presses. Worth noting here is that the Wii Virtual Console version has a glitch which allows the pole in Bowser in the Fire Sea to be passed without pressing A, but lacks a glitch in the original Japanese release which lets the player enter Tick Tock Clock after collecting certain stars without pressing A. This means that currently, the Wii VC version is the best for an Any% minimum A-press run (0 A-presses compared to 1), but the original Japanese is the best for a 100% run (19 A-presses compared to 21).[[/note]]
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Edited mistake in format


* Taken to an extreme by the [[https://www.youtube.com/watch?v=pTzsffV0ZJI One Button Speedrun]] which is [[ExactlyWhatItSaysOnTheTin]]. A speedrun using a handmade "controller" consisting of a single button that sends different inputs through morse code

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* Taken to an extreme by the [[https://www.youtube.com/watch?v=pTzsffV0ZJI One Button Speedrun]] which is [[ExactlyWhatItSaysOnTheTin]].[[ExactlyWhatItSaysOnTheTin pretty much how it sounds]]. A speedrun using a handmade "controller" consisting of a single button that sends different inputs through morse code
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Added Rudeism's One Button Speedrun as an example

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* Taken to an extreme by the [[https://www.youtube.com/watch?v=pTzsffV0ZJI One Button Speedrun]] which is [[ExactlyWhatItSaysOnTheTin]]. A speedrun using a handmade "controller" consisting of a single button that sends different inputs through morse code
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He’s a TA Ser, and works with others to pool knowledge.


** Talented speedrunners like WebVideo/{{pannenkoek2012}} have challenges where you beat the game without pressing certain buttons, such as the "No A-Press Run" (meaning you can't jump), the "No B-Press Run" (meaning you can't attack or throw items), and the "No Joystick Run" (meaning you can't even ''move''). Some of the solutions are exceptionally elaborate, taking advantage of everything from cloning glitches to parallel universes to collecting stars just for the height boost. Even still, many levels are impossible to beat without at least ''some'' button presses. That said, the A-button press challenge is almost completely do-able, with the only obstacle remaining to a non-120 star 0 A-press run being one pole in Bowser in the Fire Sea.

to:

** Talented speedrunners Sufficiently knowledgeable [=TASers=] like WebVideo/{{pannenkoek2012}} have challenges where you beat the game without pressing certain buttons, such as the "No A-Press Run" (meaning you can't jump), the "No B-Press Run" (meaning you can't attack or throw items), and the "No Joystick Run" (meaning you can't even ''move''). Some of the solutions are exceptionally elaborate, taking advantage of everything from cloning glitches to parallel universes to collecting stars just for the height boost. Even still, many levels are impossible to beat without at least ''some'' button presses. That said, the A-button press challenge is almost completely do-able, with the only obstacle remaining to a non-120 star 0 A-press run being one pole in Bowser in the Fire Sea.
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* Starting a new game, clutching through the wall to get into Cool, Cool Mountain early and trying to get a record time for [[VideoGameCrueltyPotential dropping the baby penguin off the edge of the level]].

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* Starting a new game, clutching glitching through the wall to get into Cool, Cool Mountain early and trying to get a record time for [[VideoGameCrueltyPotential dropping the baby penguin off the edge of the level]].

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