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* ''VideoGame/Anno1800'' gives productivity in minutes per ton, which is a lot less convenient for calculating supply chains than the inverse, tons per minute. To give an example, how many hop farms (1:30) does one need for how many breweries (1:00) for perfect productivity? [[spoiler:It's 3:2.]] This is quite obvious when considering the inverse productivity (2/3 and 1, respectively). If you build three hop farms, you produce two tons of hops, which are consumed by two breweries. Basically, you always need to work with the reciprocal. The wiki, thankfully, has the productivity in tons/minute, but only for the base case without items.

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