Follow TV Tropes

Following

History Sandbox / StreetFighterAlpha

Go To

OR

Is there an issue? Send a MessageReason:
Dropping this out in line with the others


!!Dan Hibiki
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[/folder]]

[[folder:Dan]]
!!Dan Hibiki
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dan_alt_pic_66.png]]
[[caption-width-right:350:[[LethalJokeCharacter Master of Saikyo-Style]]]]
[[caption-width-right:350:[[labelnote:''Street Fighter Alpha'']]https://static.tvtropes.org/pmwiki/pub/images/dan_alpha.png[[/labelnote]]]]

->''Saikyo-style! Burn it into your memory!''

->'''Origin:''' UsefulNotes/HongKong
->'''Fighting style:''' [[WhatTheFuAreYouDoing Saikyo "Ultimate Style"]]\\
'''Appears in:''' ''[=SFA=], SFIV, SFV'' (DLC)
->'''Voiced by:''' [[note]]Osamu Hosoi (''Street Fighter Alpha'' series, ''VideoGame/MarvelSuperHeroesVsStreetFighter'', ''Marvel vs. Capcom 2'', ''[[VideoGame/CapcomVsSNKMillenniumFight2000 Capcom vs. SNK]]'', ''[[VideoGame/CapcomVsSNK2MarkOfTheMillennium Capcom vs. SNK 2]]'', ''VideoGame/SNKVsCapcomSVCChaos'', ''Super Puzzle Fighter II Turbo'', ''Super Gem Fighter: Mini Mix''), Kazuyuki Ishikawa (''Street Fighter Alpha: The Animation''; Japanese), Creator/ToshiyukiKusuda (''Street Fighter IV'', ''VideoGame/StreetFighterXTekken'', ''Street Fighter V''; Japnese), Ted Sroka (''Street Fighter IV'', ''Street Fighter X Tekken'', ''Street Fighter V''; English)[[/note]]

->The original JokeCharacter, Dan is a parody of ''VideoGame/ArtOfFighting'' protagonists Ryo Sakazaki and Robert Garcia. Essentially Robert (long brown hair tied with a ponytail, with [[IdiotHair a forelock]] added for flavor) wearing a PaletteSwap of Ryo's outfit (a pink karate gi with a black t-shirt underneath). Dan's father was an unknown martial artist named Go Hibiki who challenged Sagat to a match. Go managed to deprive Sagat of his right eye, but Sagat killed him in a fit of UnstoppableRage. Motivated to avenge his father's death, Dan trained under Gouken (Ryu and Ken's mutual master) for a while, but was expelled from his dojo before completing his training when Gouken realized that Dan was motivated by his hatred for Sagat, which would make him susceptible to the dreaded Satsui no Hado. Returning to Hong Kong, he decided to train himself and develop his own fighting style. After hearing that Sagat was defeated by a "strange Asian man" (Ryu), Dan traveled to Thailand and challenged Sagat to a duel. After defeating Sagat (who supposedly threw the match on purpose out of pity for Dan), Dan decided to promote his fighting style under the name of ''Saikyo-ryu'' (the "Strongest style"), befriending Blanka and taking Sakura as his self-appointed student. In ''IV'' he enters the tournament hoping to promote his dojo.\\
\\
Returns to the series for the final DLC season, Season V, in ''V''.\\
\\
Dan at a glimpse truly lives up to his joke status, having attacks with absolutely pathetic range and form. His take on the classic {{Shotoclone}} kit shows the style at its most unrefined: a tiny and sputtering fireball, a not-at-all invincible uppercut, and a very stubby placeholder for a HurricaneKick. As you dig into his tools, however, he reveals a deceptively complex fighter underneath, boasting above average damage on many attacks and the ability to overwhelm opponents with goofy but misleading mix-ups. Best exemplifying this JokeCharacter approach are his weaponized taunts which all can duck under high attacks and have hitboxes to punish aggressive foes. Dan's return in ''V'' grants him the ability to string his taunts together with his specials, allowing him to quickly build meter and his V-Gauge. The one big caveat, though, is that he also builds his ''opponent's'' V-Gauge, meaning that by being his usual buffoon of a self, he's giving the opponent the tools needed to win.
----
* AchievementsInIgnorance: When he is fighting against Oni in ''IV'' and wins...he ''doesn't even realize he won''.
-->''Aaaahh! Goodbye cruel world! Wait a sec... You mean I won?!?''
* AdaptationalBadass: In a Brazilian ''Street Fighter'' comic series, Dan sets out to avenge his father's death by Sagat's hands. However, this Dan is a ''completely serious fighter'' (plus BadassBiker and WarriorPoet), without a single shred of JokeCharacter, able to take out a small platoon of Shadaloo guards before facing Sagat. Of note, said comic came out around the time ''Street Fighter Alpha 2'' was released, and there was little (if any) information on Dan's status as a JokeCharacter. Oh, and his gi there is white instead of pink.
* ArtEvolution: Dan's animations in ''V'' are designed to further emphasize his lack of proper martial arts form, with him struggling to catch his weight after basic attacks like his heavy normals and flailing everywhere while performing throws and specials.
* AscendedExtra: His first appearance, prior to ''Alpha'', was in a single piece of artwork as a random {{jobber}} beaten up by Sagat and held by his head. ''Alpha'' {{homage}}s this when you fight Sagat as Ryu in single-player mode.
* AlternateCompanyEquivalent: He looks ''exactly'' like ''Art of Fighting''[='s=] Robert Garcia, but with a pink version of Ryo's uniform. His father, Go Hibiki, is pretty much just a rip-off of Mr. Karate.
* AntiMentor: Dan owns his own dojo to teach other people the Saikyo-ryu. However, his only students are Blanka and Sakura who don't appear to even take his training to heart.
* ArrogantKungFuGuy: He would be a major case, and comes with all the associated bluster, but he's [[JokeCharacter not the genuine article]] unless ''you're'' that good with him. He even created his own style -- "Saikyo" ('The Greatest Style').
* BalanceBuff: When Dan was introduced to ''IV'' in the console port, he was considered the second-worst character behind the 1.0 incarnation of Vega. While this is in line with him being a JokeCharacter, fans were less than amused at such a character taking a roster slot. Thanks to several buffs through the game's different iterations, however, he became a fine character to play.
* BewareTheSillyOnes:
** His gimmick in ''IV''; his attacks are slow, stupid-looking, and none-too-accurate, but do way more damage than you'd expect from their appearance. The Gadoken, for example, a parody of Ryu and Ken's famous Hadoken that launches a tiny, short-ranged green fireball, does more damage than Sagat's Tiger Shot, one of the most dangerous projectile attacks in the game.
** When Kage was revealed in ''V'', people took note of his fighting style and realized that it was a fine-tuned, but an unmistakable version of Dan's. Given that Kage is the EnemyWithout of Ryu, and a manifestation of the Satsui No Hadou itself, it's implied that Dan is ''far'' closer to understanding it than it seems, but just can't get a hold of it yet.
* BicepPolishingGesture: Several of his victory animations have him flex his muscles.
* BlindedByRage: According to Gouken, Dan's hatred and resentment of Sagat is the reason he is incapable of becoming a stronger fighter. It's stunting his training and preventing him from growing as a person. Notably, he should have gotten his closure when he "defeated" Sagat around the time of ''Alpha 3'' (Sagat had thrown the fight when he had his HeelRealization by noticing how Dan's vengeful attitude was just like his own toward Ryu); whether Dan has ever figured out the truth or not is debatable.
* BreakingTheFourthWall: If you complete one of his ultra combos in ''IV'', he'll give you a thumbs-up and a TwinkleSmile.
* ButNotTooForeign: He was born and raised in Hong Kong, but his heritage is Japanese.
* ButtMonkey: The most prominent one in the series. Dan has only ''one'' canonical victory against an opponent, Sagat, and it was all a [[ILetYouWin total fluke on his part]]. And all of his attempts to promote his dojo fail on account of some blunder on his part, like in ''IV'' where he forgot to advertise the dojo's ''address''.
* CastFromHitPoints: In several of the Marvel-themed VideoGame/CapcomVs games, if Dan connects with his ultimate [[LimitBreak hyper combo]], the Otoko Michi, the move deals his oppoenent the most damage of all moves in the game, but also deals severe damage to Dan himself, leaving him with only a LastChanceHitPoint.
* CharacterCatchphrase:
-->''OYAJI!!!''\\
''Fatherrrrr!''[[note]]English translation of the above, as per ''SFIV''[[/note]]\\
''"YAAHOOOOOOO!"''
* ChargedAttack: In ''V'', Gadoken can be charged to deal more damage and provide more safety on use.
* TheChewToy: He constantly gets mocked, treated like trash and generally dismissed throughout the series.
* CloseRangeCombatant: By virtue of his awful fireball and short ranged normals, Dan is designed to play around up close. It's actually quite rewarding due to his ease of comboing and mixing up, as well as his deceptively high damage on hit.
* ContinuityNod: In the official storyline, Gouken (Ryu and Ken's mentor) kicked Dan out of the dojo because Dan wouldn't give up his desire for revenge. Which would imply that Gouken was trying to prevent him from succumbing to the Satsui No Hadou.
* CrouchingMoronHiddenBadass: While he's meant to be a joke, it's only really in the context of his fellow World Warriors. Not only does he take on an entire gang by himself in an official comic, but he's surprisingly knowledgeable of martial arts for someone with such an ironically-named style, and a comic showed he's able to use the Raging Demon.
* DenserAndWackier:
** While he's always been a silly character, Dan's transition to ''IV'' dramatically emphasizes the silliness through his animations and attacks, making him seem more of a literal parody of a martial artist than being an average one.
** Inverted in ''V.'' Although Dan is still goofy, his animations as a whole have dramatically cut back on the silliness and mostly relegated them to his V-Skill taunts; he now fights and moves in a way that is believably indicative of an above-average martial artist.
* {{Determinator}}: If there's at least one positive trait about Dan, it's that he never gives up. No matter how many times he gets beaten down, he'll always get back up to try again. In ''Sakura Ganbaru'' he takes a direct hit from one of Ken's Shoryukens that knocks him into a car and he still manages to get back to challenge Ken again despite being injured, something that impresses Ken.
* DevelopersForesight: As his taunts are so integrated into Saikyo Style that he has a Legendary Taunt as a super, and his V Skill involves taunts, naturally, people would want to teabag[[labelnote:*]]The act of spamming a crouch, to taunt the opponent[[/labelnote]] with him. Do so with him in ''V'', and he does a secret taunt where he does a set of squats.
* DifficultButAwesome: His V Skills. On one hand, his V Skill can easily leave him open, and give his opponents meter, along with all the other quirks that make him a JokeCharacter. On the other, his V Skill allows him to dance around his opponent easily, can help him rake up massive combos, and has the inherent hilarity of weaponizing a taunt. On top of all that, his frame data is actually decent, to the point where players found he has an Infinite Combo shortly after he released.
* DumbassHasAPoint: He will actually comment to [[Characters/StreetFighterII E. Honda]] about how he's unintentionally undermining his whole argument, as no traditionalist would consider what he does "sumo wrestling", so it totally fails to promote sumo as a legitimate fighting style in its own right.
* EasterEgg:
** In ''V,'' if the opponent decides to let Dan ''fully'' play out his Legendary Taunt Critical Art, Dan will take quadruple damage during the last bits of the sequence; a single Critical Art from anyone in the cast will instantly K.O. him.
** If the player controlling Dan repeatedly presses down to enact the troll practice of "teabagging", Dan will segue into [[https://youtu.be/9gb3-pKIsn8?t=55 a hidden taunt]] where he does squats and mocks his opponent.
* FamilyUnfriendlyDeath: Up till Udon's ''Legends'' series, Go Hibiki's death was more or less PlayedForLaughs. Then the whole, brutal scenario is shown in full.
* FightingClown: Dan upgrades from a JokeCharacter for his appearance in ''V''. He's just as goofy as ever, but he does have tools that make him a viable pick such as his impressive ability to string hits.
* {{Flanderization}}: Compared to the games, where he [[TookAlevelinBadass gradually becomes more powerful and competent]], the UDON comics make him a downright ''incompetent'' fighter, unable to even score a single hit.
* GameplayAndStoryIntegration: His moveset starting out as an inferior copy of Ryu and Ken's and then attaining unique techniques that change from game to game is reminiscent of how Dan is constantly (and clumsily) trying to improve the Saikyo Style with new attacks that take his fancy. In turn, this also provides an in-universe explanation as to why his martial art skills are so unrefined, clumsy, and lacking in combo compatibility.
* GameplayAndStorySegregation: Numerous win quotes and skits across the series will have characters ridicule how Dan gets winded after barely a few hits or moments of action, but Dan always possesses above-average health in-gameplay.
* GiantNoveltyCheck: When he beats Seth in ''SSFIV'', he immediately demands for one as a reward.
-->''That's it! I won! Where's my prize money?! Does it come in a giant check?!''
* GoofySuit: Dan's Story costume in ''V'' is a wearable version of his Saikyo-Boy doll, Dan's attempt to copy the Blanka-Chan doll's success. It is essentially Dan dressed up as a bad drawing of his own head.
* TheGreatestStyle: PlayedForLaughs by Dan, who created his own martial art called as "Saikyo Style"[[note]]''Saikyo'' means [[MeaningfulName The Stronger One]] in Japanese[[/note]], which is all '''but''' powerful. The Saikyo Style is noted to be an "unprofessional" combination of Ansatsuken techniques he learned from Gouken and Muay Thai moves he got from copying Sagat. He also adds his own taunts and any other random moves that catch his eye. As a result (and in keeping with its creator), Saikyo is a mishmash of random techniques that don't really have any overall theme or consistency.
* HardWorkHardlyWorks: Despite years of intense training (those muscles didn't develop themselves!), he pales massively in comparison to the rest of the cast, who underwent similarly intense training themselves yet came out powerful than he could ever hope to be. Even teenage girls chock full of talent like Sakura [[http://udoncrew.deviantart.com/art/Fighting-Evolution-SAKURA-47045689?q=gallery%3Audoncrew%2F471845&qo=17 have no problem beating him]]. Gouken points out that Dan's unresolved anger and desire for revenge even after defeating Sagat are hampering his ability to grow as a fighter. Dan constantly trains, but he lacks the spiritual growth that fighters like Ryu emphasize.
* HeadSwap: Of Ryu/Ken, but with an added undershirt as well. From ''IV'' onward he's built with his own unique model and animations.
* HeterosexualLifePartners: Ever since Blanka saved his butt, they've been best bros ever since. In fact, as a term of endearment, he's the only one aside from Sakura and Blanka's mom that calls Blanka by his real name, Jimmy.
* HiddenDepths: Before his animations were made DenserAndWackier in ''V'', his animations in ''[=IV=]'' are nearly identical to Kage's, Ryu's SuperpoweredEvilSide who's willing to give in to the Assassination part of the Assassination Fist for more power. In short, he studied Ansatsuken well enough for it to be accurate to the manifestation of the inner darkness of an actual black belt in Ansatsuken using it at its most lethal.
* HomeStage: He has his Dojo in ''V'' as a stage.
* HotBlooded: ''Incredibly'' enthusiastic about his martial arts, even though he's the anthropomorphic embodiment of [[SmallNameBigEgo punching above your weight class]].
* HotBloodedSideburns: He has sideburns, which is one thing that sets him apart from [[VideoGame/ArtOfFighting Robert Garcia]], and he's very enthusiastic and passionate about fighting. Unfortunately, his tendency to punch above his weight often leaves him black and blue by the end of it.
* {{Hunk}}: His overall physical appearance in ''SFV: Champion Edition''. Compared to ''IV'', where his features are more cartoonish and he appears to be balding, ''SFV: Champion Edition'' makes him far more handsome, to the point where he looks like an Asian version of Robert Garcia.
* HurricaneKick: The ''Dankuukyaku'', which is the most unique of Dan's special moves from the other Shotoclones. The light version is a knee strike rather than a spinning kick, but every version of the move has a different number of hits from one to three, culminating in a full rotation of his body as he attacks.
* IOweYouMyLife: It's how he and Blanka became friends. The latter saved his life in a NoodleIncident, and they've been buds ever since.
* IShallTauntYou: Notably, he's the only character in ''Alpha'' to be able to [[TrashTalk taunt]] [[BringIt infinitely]], and he's the only character with two rolling taunts, an aerial taunt (although Dhalsim does gain one of his own eventually), and a crouching taunt. He also has ''two'' supers revolving around posing: the first is a long series of taunts while the second ''[[MundaneMadeAwesome turns every single action of his]] [[RuleOfFunny into a taunt]]''.
* IncompletelyTrained: No matter what he [[TheGreatestStyle calls it]], Dan's fighting style is proof of his limited understanding of Ansatsuken techniques. This is justified as he tried learning Ansatsuken from Gouken, but Gouken realized he only wanted to use the art to avenge his father's death, so Gouken rejected him as a student and sent him away.
* IncorruptiblePurePureness: Despite his arrogance, and his initial thirst for vengeance, he's the only user of anything Ansatsuken-related aside from Gouken without a hint of evil inside him. [[NotSoAboveItAll He still once used the Raging Demon]], but him tripping while doing so might've been influenced by a lack of darkness, making it rather weak.
* InformedFlaw: The Gadoken is supposed to feel like a slap. It might have a comically pitiful range, but if it connects, its damage is usually above that of the Hadouken itself.
* InsistentTerminology: Sakura always calls him Hibiki-[[UsefulNotes/JapaneseHonorifics san]], which makes him feel old (he's apparently a few years older than Ryu and Ken); he always exasperatedly tell her to call him "sensei" instead. Yeah... not gonna happen.
* IronButtMonkey: For some reason, despite being easy to defeat, it’s incredibly hard to put him down for good. Best demonstrated when Ryu and Ken beat him down together and he gets up not too long after.
* JerkWithAHeartOfGold: He's cocky and arrogant, obnoxiously thinks he's better than people who have dedicated their lives to developing stronger techniques, but fights to honor his father's memory and genuinely cares about his TrueCompanions, Sakura and Blanka.
* JokeCharacter: ''The'' TropeCodifier and most famous. He was created to be a wry jibe at Creator/{{SNK}}'s ''VideoGame/ArtOfFighting'' games, whose protagonists borrowed heavily from the ''Street Fighter'' games. Dan, in turn, can be summed up as Robert Garcia's head on Ryo Sakazaki's body (albeit with a pink gi instead of an orange one) and his attacks are almost completely ineffective (much like when a player tries to use special moves in ''AOF'' with a depleted Spirit Gauge). This status would largely persist until ''IV'' and [[CapcomSequelStagnation its updates]], in which Dan [[LethalJokeCharacter becomes a freaking beast]].
** SNK would later make fun of him ([[SelfDeprecation and themselves]]) in ''[[VideoGame/SNKVsCapcomSVCChaos SVC Chaos]]'', namely by making Dan parody even more of Ryo's moves and a RunningGag of nearly everyone--including ''[[MirrorMatch Dan himself]]''--mistaking him for Robert, along with ascending him to the mid-boss range..
** Even Demitri of ''VideoGame/{{Darkstalkers}}'' hates Dan and wouldn't even take a sip of blood from him. "Only the beautiful and strong can serve me. You fail on both counts!"
** The Chairperson from ''VideoGame/RivalSchools'' [[CorrespondenceCourse apparently took weekend classes in Dan's martial art]], Saikyo. And it shows. [[LethalJokeCharacter Unless she's your assistant instead of your main fighter, that is.]]
** Dan has the most useless drop pattern of the entire ''Super Puzzle Fighter II Turbo'' cast: His pattern is all red. Bear in mind that clearing a gem also clears all adjacent gems of the same color, and all gems of the same color adjacent to those, and so on... Basically, the instant Dan's counter gems hit zero, a single red crash gem can completely counter every attack Dan has sent since the last such counterattack. However, he does have the special attribute of sending 150% as many counter gems. Used well, [[LethalJokeCharacter you can bring a quick end to your opponent]]; used poorly, and you set yourself up for massive damage.
** In ''VideoGame/SuperGemFighter'' (AKA ''Pocket Fighter''), Dan can only make red gems pop out of his opponent when he connects, meaning the only thing he's capable of maxing out on its own is the Gadoken. If you want to power up the Koryuken or the Dankukyaku, you have to either hit the treasure chest that appears at the start of a match or use the gems the ''opponent is hitting out of you''.
** Dan makes an appearance as a Spirit in ''VideoGame/SuperSmashBrosUltimate'', and the joke continues; he's got the worst power out of any Primary Spirit, to the point that not even equipping good Support Spirits can balance him out with the next-worst Spirits, and you start the fight with 30% damage and no trade-off benefit.[[note]]The effect itself is NotCompletelyUseless, as [[VideoGame/PokemonDiamondAndPearl Lucario]] benefits from damage, and the Mega Lucario Spirit has the exact same effect and number of Support Spirit slots as Dan... but seven times the power level.[[/note]] Pretty much the only reason anyone has to use him is the fact that starting up the game gives you a random Spirit; Supports can't be equipped on their own, and you don't get a Primary in Adventure Mode until your second fight, so if Dan was your random, having an awful Primary is ''technically'' superior to having no Spirits at all.
* JustFrameBonus: In ''IV'' ''Omega Edition'', he has a move called "Funjinken" that parodies the [[VideoGame/{{Tekken}} Electric Wind God Fist]] down to its ludicrously precise execution requirements. The mechanic was carried over to ''VideoGame/StreetFighterV'', where Dan has the option to pull off a more powerful Gadouken or Koryuken with precise timing while his second V-Trigger is active.
* KamehameHadoken: A ''pitifully'' weak varient called the "Gadoken". It's smaller, does less damage, and travels a fraction of the distance a regular Hadoken does. That said, it still has its uses as an anti-zoning tool. ''V'' also buffed it significantly by allowing Dan to [[ChargedAttack charge]] it for more damage, range, and frame advantage. "Haoh Gadoken" plays the trope straighter, being an actually powerful attack, but one that exhausts Dan whenever he uses it.
* KarmicJackpot: Invoked in ''IV''. For saving his life in a past NoodleIncident, Dan returns the favor by helping Blanka's mother locate him. Cue Blanka and his mother having a joyful reunion.
* KiManipulation: His Gadoken displays Dan's very miniscule grasp of controlling his own ki. The times where he can do real damage with it tend to overwhelm him, such as being blasted back by his Haoh Gadoken or achieving the Raging Demon for mere seconds.
* LagCancel: His V-Skills are taunts that act as this, one cancels out of Specials, the other cancels out of Normals. As one can guess, they can be used to extend combos, and, at least for the former, reset the Neutral.
* LanternJawOfJustice: He's got the chin and the attitude, but not the competence to back it up.
* LastChanceHitPoint: In several of the Marvel-themed VideoGame/CapcomVs games, if Dan connects with his ultimate [[LimitBreak hyper combo]], the Otoko Michi, that move deals the most damage of all moves in the game to Dan's opponent, but also deals severe damage to Dan himself, leaving him with only 1 HitPoint.
* LethalJokeCharacter:
** Debuting in ''Alpha'' as a parody of ''Street Fighter'' copycats and "{{Shotoclone}}s" in general, Dan is pathetic on paper. He relies on cheap shots to win, but is known for being very tricky in the right hands. His normals are some of the hardest-hitting in the game, and his pathetic {{Shoryuken}} (the Koryuken) becomes invincible after a certain amount of attacks or taunts. This is why Dan has more taunt inputs than any other character in the ''Alpha'' trilogy. If you're good at keeping count, this can lead to a humiliating defeat for your opponent when you cancel their Super!
** ''VideoGame/MarvelSuperHeroesVsStreetFighter'' and ''VideoGame/MarvelVsCapcom2'' change his useless Otoko Michi from an amusing way to kill yourself into the most damaging move in the game. It still [[CastFromHitPoints reduces Dan to his last hit point]] when it hits, but losing Dan to take out one member of the opposing team is a net gain. More hilariously, it has priority over the DangerousForbiddenTechnique, Shun Goku Satsu, which Otoko Michi is a parody of: if Akuma (the strongest Shoto character ever) and Dan both use their respective supers on each other, Dan will emerge triumphant! His Punch and Launch throw is especially nasty, leading to some loops and mind games when used well. He had good pokes, and with the right partners, he could actually be very effective.
** In ''VideoGame/SNKVsCapcomSVCChaos''. Gadoshokoken piffles out after a few feet but covers the same area as a Haohshokoken, which means that it'll catch you in a jump every time. Stupid, showy power punch (mimicking Ryo's super move which dizzies enemies if it connects) has a hideous recovery time, but does a lot of damage and sends his opponent flying across the screen, so it can't be punished unless they land directly in a corner. The long windup functions as an auto guard which can block anything, even normally unblockable moves. Same ol' dumb Dankukyaku which is faster than before and can easily punish fireballs. And of course, the Otoko Michi, his DesperationAttack, takes off half your life and causes him no damage.
** Dan is effective in ''VideoGame/CapcomVsSNK2MarkOfTheMillennium'', albeit due to a bug. If you pick A-groove and activate it, you can infinitely chain his Dankukyaku and juggle his opponent.
** Dan's iteration in ''IV'' has seen him evolve into one. His Shisso Buraiken Ultra Combo has priority over Akuma's Shin Shun Goku Satsu Ultra. This is hilarious to see in action: if Akuma's move activates, he cannot escape. Dan's Super is a stupidly-long combo that is easily punishable if you miss but surpasses his Super if it lands. His Koryuken and Gadouken now deal more damage than their counterparts, all variations of his Dankuukyaku are safe on block (i.e they can't be punished), and his taunts ''stop oncoming attacks'', and his Ultra Combo isn't nerfed like everyone else's. In ''Ultra Street Fighter IV'', performing a ducking or jumping taunt fills his Super Meter, which is crucial for a character with some of the funniest taunts. And to top it off, Shisso Buraiken has armor-breaker properties, making it a serious threat to defensive fighters like Gouken.
** His iteration in ''V'' evolves what he's known for as an actual part of his game plan. His rolling taunts are now V-Skills that can let him LagCancel out of a surprisingly high number of moves (including special moves), giving him lots of combo potential. His Gadoken can also now be charged, and he has surprisingly well-rounded tools that allow him to be played in a variety of ways. He even had an infinite combo on launch which got nerfed later but was replaced by a buff to his Gadoken that randomly grants a knock-up on hit. The official ''Street Fighter'' [=YouTube=] channel [[https://youtu.be/uxmSOvuzo3c?t=200 sums up]] his playstyle the best:
--->'''Narrator:''' His [[FightingClown goofy nature]] and [[SmallNameBigEgo bloated ego]] have earned Dan the reputation of being a JokeCharacter. But, with an evolved playstyle that [[PracticalTaunt makes his mockery more meaningful]], he's now more than capable of having the last laugh.
* LikeFatherUnlikeSon: His dad's the reason Sagat only has one eye, whereas Dan is an utter joke.
* MadeOfIron: For all of the ButtMonkey hijinks he goes through, nothing ever permanently injures him or even seems to keep him down for long. At one point in ''Sakura Ganbaru!'', Ken lands a Shoryuken on him that was so devastating, Dan's defeated body caves in the ceiling of a nearby car; a short period of time later, he's bloodied and bruised, but up on his feet and following Ken from the nearby rooftops, which actually impresses the latter, if not disturbs him a little.
* MeaningfulName: His full name, when read with the surname first ("Hibiki Dan" or 火引 弾), literally means a "dud bullet", a reference to his short-range projectiles. Hibiki also translates to "echo". Dan is about as loud (and obnoxiously funny) as they get.
* MechanicallyUnusualFighter: Dan's V-System in ''V'' is quirky in a couple of ways.
** For one thing, Dan's V-Trigger I is the only V-Gauge that has only one bar. While on paper this sounds positive (he requires the least amount of health sacrificed to execute a V-Trigger), any V-System use (besides the V-Skill) will deplete his entire stock. So using a defensive V-System option (V-Reversal or Season V's new V-Shift mechanic) will deprive him of all V-Gauge techniques, not just the V-Trigger, forcing him into a unique fork the other characters aren't faced with. That said, a well-fished Crush Counter and a few taunts from his V-Skills will fill it right back up.
** For both of his V-Skills, whenever he uses one both he ''and'' his opponent gain V-Gauge. So matches with Dan will mean an abundance of V-System in play.
* MissedTheCall:
** Literally. In his opening cutscene for ''IV'', Dan believes that he wasn't invited to the original tournament (''II''). Blanka remarks that he had tried to call him several times to inform him of the tournament, but the phone was disconnected because Dan [[ForgotToPayTheBill hadn't paid his phone bill]].
** In [[Comicbook/StreetFighter the UDON comics]], Dan steals Guy's invitation to the Japan qualifier for the World Warrior Tournament, though in this case Guy actually knew and let him because he didn't feel up to it.
* NoHoldsBarredBeatdown: In what was most certainly a visual parody of Sagat's Critical Art, Dan inflicts a highly effective and practical version for his own Critical Art in ''V: Champion Edition''.
* NotSoHarmlessVillain: S.I.N. recognizes that Dan has just as much potential to utilize the Satsui No Hadou as Akuma and Ryu. His fighting style in ''V'' looks similar to ''[[EnemyWithout Kage]]'s'', supporting this.
* ObviousRulePatch: It was shortly discovered after Dan's release in ''V'' that he had an [[CycleOfHurting infinite combo]] consisting of looping his crouching Heavy Punch into Gadoken on a standing opponent. When this combo happened in [[https://youtu.be/BJrrnNlHxn0 an actual tournament match at the Capcom Pro Tour]], the day after they patched it out in probably the most appropriate way for Dan: giving his Gadoken a random chance to become a red fireball that juggles the opponent.
* OddFriendship: Dan considers Sakura and Blanka to be his students. They'd dispute this, but they hang out with him anyway. Dan and Sakura are two of the only people, aside from Blanka's mother, to call Blanka by his real name, Jimmy.
* OneManArmy: Surprisingly, he managed to dish a CurbStompBattle a group of thugs. While he's grossly outclassed by every other playable character, he's actually pretty competent against normal people.
* OptionalBoss: Dan challenges every player character if the player fought extremely well, adding one more character that must be defeated before the player can win the game.
* OvershadowedByAwesome:
** Dan actually has some decent abilities. It's just that in the ''Street Fighter'' universe, ''lots'' of people can shoot fire out of their hands and do it far better than him, and even the {{Badass Normal}}s of the series overshadow him in terms of raw power or technique.
** In ''Sakura Ganbaru'', he's actually a perfectly competent fighter and observant to boot. He just happens to be overshadowed by the awesome, more well known fighters, as well as Sakura's ridiculous potential. To wit, he's perfectly capable of seeing through Ken's injuries (after Ken ''barely'' defeats Sakura), despite no one else taking note of his wrecked ribs. And his lecture on how ki works proves that he has done his homework. He's not bad, and he's even pretty good in the local circuits.
** In the Udon comics he easily defeats some Mooks, but still comes up short against all the named characters.
* PaperMaster: One of his attacks exclusive to his appearance in ''Marvel Super Heroes vs. Street Fighter'' (and in turn, ''Marvel vs. Capcom 2'') is the Premium Sign, where he takes out an autograph, signs it, shows it off to his opponent, and tosses it forward as a projectile. Since this is Dan we're talking about, it's not a very effective attack, though beating an opponent with the Premium Sign is treated the same as beating them with a hyper combo by the announcer.
* PerpetualPoverty: His storyline in ''IV'' has him trying to make money by training students in his style of fighting. HilarityEnsues.
* PluckyComicRelief: From his constant boasting to his effeminate movements to the way he's thrown around like a ragdoll ''by his own attacks,'' everything the guy does is utterly hilarious.
* PracticalTaunt:
** Prior to ''IV'', one of his taunts has him pull out a photo of himself, autograph it, then throw it as a makeshift projectile.
** In most of his appearances, the Legendary Taunt super is cancelable at any point of its animation, giving Dan the ability to bait his opponent. In ''V'', the Legendary Taunt gives both players a full super meter if Dan is allowed to do the whole thing.
** Taunting in ''V'' becomes a part of Dan's gameplay identity through the V-Skill system, allowing him to cancel out of other animations into them to put himself at better frame advantages, as filler for juggle combos, or simply to throw off his opponent. However, doing any of Dan's V-Skills will add power to ''both'' characters' V-Gauges.
* RandomEffectSpell: In ''V'', he used to have an [[CycleOfHurting infinite combo]] that involved extensive use of his Gadouken fireball special move. The infinite was later {{Nerf}}ed by "buffing" Gadouken with a small random chance to fire a "Red Gadouken", which deals slightly more damage and, more importantly, knocks down the opponent, forcing the Dan player to react appropriately. Humorously, Dan lets out a BigWhat when this occurs, implying that every Red Gadouken he fires is just [[AchievementsInIgnorance sheer dumb luck on Dan's part]].
* RapidFireFisticuffs: He gains a move in ''IV'''s Omega Mode called "Danretsuken", where Dan strikes his opponent before transitioning into a series of rapid punches. The move returns as part of his official moveset in ''V''.
* RedSockRuinsTheLaundry: How Dan's gi ended up pink.
* {{Revenge}}: His relationship with Sagat, concerning his father's death at Sagat's hand. It is because of this that Sagat realizes that his own war of vengeance with Ryu had him walking down a bad path and lets Dan defeat him so that he may satisfy his revenge and find a new purpose to live.
* SecretCharacter: His first appearance in a ''Street Fighter'' game was as one of three hidden characters in the first ''Alpha'', selectable either through a cheat or by selecting the random option with the right timing. He's also a hidden character in both ''Super Puzzle Fighter II Turbo'' and ''Pocket Fighter''.
* ShadowArchetype: To Sagat, of all people. Much like Sagat being beaten and scarred by Ryu, Dan experienced a horrific event in the form of his father's death that gave him a thirst for revenge. The difference is, Sagat realized that vengeance was destroying him and made him weak, whilst Dan was too late to find out and became irreversibly weak in comparison.
* ShirtlessScene: He has a shirtless alternate outfit in ''IV''.
* {{Shotoclone}}: Naturally differentiates himself through his sheer ineptitude as a fighter. His specials fit the basic mold of other shotos, but are held back by individual weaknesses that limit their versatility (his fireball has poor range, his shoryuken lacks invincibility, etc.). What he does have though is a stronger ability to mix-up and chip away at his opponent, especially in newer titles with his various taunt abilities.
* {{Shoryuken}}: Interestingly, Dan's version has an one-in-eight chance of coming out in a "shiny" version which is completely invincible on the way up.
* SmallNameBigEgo: He thinks he's the main character of the series, but is leagues below every protagonist and mascot in terms of strength and technique..
* StartMyOwn: When Gouken denied him further training due to his motivation ({{revenge}} against Sagat), he split off and took what he learned to craft his own brand of fighting: "Saikyo-Ryu" ("The Strongest Style").
* TakeThat: When several members of Capcom's development team jumped ship to Creator/{{SNK}} to help make ''Art of Fighting'' and other fighting games that would go head-to-head with ''Street Fighter'', Capcom struck back by creating him:
** He's basically Robert Garcia's head grafted onto Ryo Sakazaki's body with Yuri Sakazaki's mannerisms, to the point that [[VideoGame/FatalFury Terry]] and [[VideoGame/ArtOfFighting Kasumi]], among others, in ''[[VideoGame/SNKVsCapcomSVCChaos SVC Chaos]]'' mistake him for Robert. HilarityEnsues when Kasumi doesn't buy it:
--->'''Kasumi Todoh:''' It's useless to feign innocence. Defend yourself!
*** To which he responds with this win quote:
--->''My name is Dan Hibiki! Dan Hibiki! Dan Hibiki! That's [[OverlyLongGag Dan Hibiki!]] Got it?''
** His father is based on Takuma Sakazaki as Mr. Karate.
** In ''IV'', one of his {{Idle Animation}}s is the Haoh Sho Koh Ken, and he gains the Haoh Gadouken as his second Ultra in ''SSFIV'', an attack so strong that the recoil sends him ''[[LawOfInverseRecoil flying]]'' backwards[[labelnote:note]]Officially first appearing in an SNK crossover game, ''SNK vs. Capcom: The Match of the Millennium''[[/labelnote]]
** Saikyo-ryuu Karate is a knockoff of Kyokugen Karate, starting off by name (Saikyo[[note]]which also doubles as a knock on ''[[VideoGame/TheKingOfFighters KOF]]'', as Saikyo is taken from series hero '''Kyo''' Kusanagi and his dad '''Sai'''syu[[/note]] = strongest; Kyokugen = extreme limit). The attacks are visually similar (Gadouken = Kou'ou Ken/Ryuugekiken, Dankuukyaku = Hien Shippuu Kyaku, Koryuken = Kohou/Ryuuga; Dan even throws his fireballs with one hand) but are ineffectual, as a nod to ''Art of Fighting'', where specials would be useless if the player exhausted their [[ManaMeter spirit gauge]], as well as the incessant taunting, because ''AOF'' had this as a method to make said gauge rise back.
** The Hisshou Buraiken is the Ryuko Ranbu, only from a stationary position.
** He sometimes screams "Saikyo-ryuu ougi!" instead of "Kyokugen-ryuu ougi!"
** In the ''Alpha'' series, Dan was the only character able to taunt indefinitely, much like his source inspiration.
** He even gains Ryo's [[CatchPhrase "Ora ora!"]] [[BringIt taunt]] in ''IV''.
** Finally, his ending in ''VideoGame/MarvelSuperHeroesVsStreetFighter'' is a parody of the ending to ''AOF'', with Akuma taking the place of [[LukeIAmYourFather Mr. Karate]].
** One of his win quotes in ''Alpha 3'':
-->''I hate the VideoGame/{{art of fighting}}, but I want to be VideoGame/{{the king of fighters}}!''
** In several pictures (and even a game or two), his father's appearance mocks that of [[BigBad the masked Mr. Karate]] from ''Art of Fighting''; where Mr. Karate wears a tengu mask with a red face and a long nose, Go Hibiki's face is actually red and that's his real nose.
** Naturally, SNK retaliated by giving Yuri moves and intros that not only parodied Ryu, Ken, and Sakura, but Chun-Li, Makoto, and [[VideoGame/{{Darkstalkers}} Felicia]] as well. Also, in ''The King of Fighters 2000'', they gave Robert an alternate Striker who is another version of himself, decked in a white gi, whose only function is taunting the opponent before taking off. Both companies were willing to bury the hatchet and [[SelfDeprecation make fun of themselves]] in the ''VideoGame/SNKVsCapcom'' series. Specifically, Dan received ''[[RuleOfFunny even more]]'' parody attacks. Of note is his Kyuukyoku Tenchi Gadou Zuki in ''VideoGame/SNKVsCapcomSVCChaos'', a knock-off of Ryo's [[MegatonPunch Tenchi Haoh Ken]] which, upon connection, will cause Dan's hand to ''strain''! He'll take time to fix it while the opponent is flying, all the while assuring the player that there's nothing wrong.
** Heck, ''SVC Chaos'' is dedicated to cementing his Joke Character status. Notable in which it was SNK Playmore that made the game, the very same company Dan was created to parody. Even the Gadoken is reduced to a puny ball of light, smaller than the usual chi blast.
** In ''V'', his IdleAnimation ends with him striking Ryo's idle animation for several seconds. Most of his move set also ends with some variety of boisterous recovery animation, making him look more foolish than usual. Capcom also ported over his ''Zanretsuken'' parody from ''IV''[='=]s Omega Mode, ''Danretsuken'', just to cement the comparison further. His battle costume is basically Mr. Karate's Tengu mask.
* ThrowTheDogABone: Over the course of the series, Dan has not only gotten better as a playable character but seems to be gradually getting more respect from other people ''in-universe''.
* TokenGoodTeammate: The only Ansatsuken practitioner besides ''Gouken'' without a drop of evil inside of him. Yes, even Sakura has a higher likelihood of giving in to dark forces than he does. His ''SFV'' character art even calls him "Hell's Angel" in reference to this.
* TookALevelInBadass:
** Over the years, he has gone from JokeCharacter to LethalJokeCharacter. Cue ''IV'' where he's actually a decent fighter. By the time of ''V,'' the joke aspects of Dan are largely in personality and he has evolved to become a completely practical character in line with everyone else. In Dan's SFV Character Story, he became globally famous after he had managed to win a championship tournament using his Saikyo-Style Martial Arts.
** The Saikyo Style has gradually evolved over the various games from being a lesser version of Ansatsuken to having unique moves all its own. Perhaps best showcased in how his old grab involved grabbing an opponent before punching them while his latest one in ''SFV'' has him comically (but effectively) compromise their footing with a leg sweep before slamming them into the ground.
* TrainingDummy: He fills this role in ''IV'''s trial mode.
* TrueCompanions: He's good friends with Blanka and Sakura, both of whom stick by him even at his goofiest. He doesn't show this in a dignified way though, like during his rival battle with Sakura in ''IV'' where he starts [[OcularGushers bawling]] with emotion.
* TwinkleSmile: Pops one at the end of his Shisso Buraiken ultra in ''IV''.
* UnnecessaryCombatRoll: He's capable of curling into a ball and rolling forward or backward, an ability he usually only performs when taunting (though it's possible for one to utilize his "rolling taunts" to evade his opponent's attacks).
* WeakButSkilled: While he's the JokeCharacter [[GameplayAndStoryIntegration both in-universe and in-game]], supplementary materials have shown he actually is quite knowledgeable about the Martial Arts. He upgrades to this gameplay-wise in ''IV'', as he has a few tricks up his sleeve (like invincibility frames during his [[NoHoldsBarredBeatdown Shisso Buraiken]] Ultra) that make him decent rather than purely awful.
* YouKilledMyFather: Dan wants revenge against Sagat for beating his father, Go, to death after Go took Sagat's eye. However, it's deconstructed -- according to Gouken, the only reason Dan isn't able to become stronger and grow into an extremely capable fighter is his latent desire for revenge (even after Sagat threw his battle with Dan) stunting his training and severely limiting his potential. This is proven post-''Alpha'' where Dan is actually able to improvements to his style now that he's no longer obsessing over Sagat.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[folder:Charlie]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/charlie_alt_pic.png]]
[[caption-width-right:350:[[BackFromTheDead Paradoxical Avenger]]]]

[[quoteright:350:[[labelnote:''Street Fighter Alpha'']]https://static.tvtropes.org/pmwiki/pub/images/e7623ad2_4f3f_4f36_b6d1_dae04dd412df.png[[/labelnote]]]]

-> ''If you stand in my way... I will kill you.''

-> '''Origin:''' [[UsefulNotes/{{UnitedStates}} USA]]
-> '''Fighting style:''' [[EliteArmy Special Forces Training]]\\
'''Appears in:''' ''[=SFA=], SFV''
->'''Voiced by:''' [[note]]Creator/ToshiyukiMorikawa (''VideoGame/StreetFighterAlpha'' series, ''VideoGame/XMenVsStreetFighter'', ''[[VideoGame/MarvelVsCapcom2 Marvel vs. Capcom 2]]''), Creator/KosukeToriumi (''Street Fighter V''; Japanese), Creator/DaikiNakamura (''Street Fighter Alpha'' [[AudioAdaptation CD dramas]]), Creator/MikeMcFarland (''Street Fighter V'', English)[[/note]]
-> '''Portrayed by:''' [[note]]Robert Mammone ([[Film/StreetFighter Live-Action Movie]])[[/note]]

->Full name Charlie Nash. Guile's late combat buddy as mentioned in his ending in ''II''. He was sent to investigate Shadaloo due to them causing corruption in the military, as well as their involvement in global drug trading. He eventually confronts Bison, but ends up dying by his hand, with each of the ''Alpha'' games giving possibilities as to his fate. Depending on the game, he is either killed by Bison directly (Alpha 1), betrayed by his fellow Air Force unit and shot via helicopter before being sent careening off a Venezuelan waterfall (Alpha 2), or dies sacrificing himself to hold Bison off as his base explodes (Alpha 3[[labelnote:*]]In Guile's ending[[/labelnote]]). It was strongly suggested that Charlie was still alive, as there was no trace of any bodies at the site where he presumably died. In addition, it was revealed that he was the one who rescued Abel from the Shadaloo base where he was being held.\\
\\
Charlie returns as a playable character in ''V'' bearing a stitched-up body à la FrankensteinsMonster. It is revealed that his ''Alpha 2'' ending is the canon one, and he survived the fall, being saved by a Russian woman named Helen. After learning of his betrayal, and the fact that he has been written off as dead by the military, Nash is left only with hatred and rage, swearing that he will kill Bison by any means necessary.\\
\\
For his debut in ''Alpha'', Charlie was mainly added as a simple replacement for Guile to fit in with the lore. As Guile's friend and mentor, Charlie uses a more stylish version of Guile's moveset that is more focused on offense and pushing the opponent backwards until they find themselves cornered. ''V'', however, brought him back from a long hiatus, in the process completely revamping his entire moveset. Coinciding with this, the game also refers to him by his last name of Nash, and fittingly so considering that the changes made to his moveset practically make him an entirely different character from who he used to be. In ''V'', Nash is more of a hit-and-run type character whose main priority is to frustrate the opponent through his unique set of tools at mid-range, making sure not to get hit while at the same time making it difficult for them to approach him.
----

* TheAce: Charlie taught Guile everything he knew and is noted to be his better when it comes to fighting, as seen with his one-handed and leg-fired Sonic Booms and [[BadassBack backwards]] Somersault Shell. His memory inspires Guile throughout the events of ''II'' and ''IV''.
* AnimeHair: Sports an exaggerated, 90° forelock.
* AntiHero: A ''very'' dark example. Charlie's desire to kill M. Bison, while fundamentally good, is born from his desire for revenge, and he is willing to do almost ''anything'' if it means accomplishing his goal, up to and including killing his former friends if necessary.
* AwesomenessByAnalysis: He's skilled at analyzing opponents.
-->''My conclusion: your chances of winning a rematch are below 5%.''\\
''If you can analyze and predict, fighting is actually quite simple.''\\
''Dead or alive, if your moves are so obvious, they'll never work on anybody.''\\
''(Vs. Vega) I can read your moves. I've '''always''' been able to, ever since back then...''
* BadassBookworm: A college graduate with a major in biology. One of his winposes has him pull a book out of his vest and start reading.
* BackForTheDead: The cinematic story mode reveals that this is his sole purpose for returning. He briefly fights alongside his former allies, and then sacrifices himself when he realizes that he can't stop Bison, but Ryu can, so he uses every last bit of strength that he has to weaken Bison enough so that Ryu can finish him off.
* BigBrotherMentor: Charlie was Guile's closest friend and taught him everything he knew about fighting. To this day, Guile still cherishes his memory.
* BlowYouAway: Charlie's [[KiManipulation ki and associated attacks]] are wind-based.
* BodyHorror: In ''V'', he’s been crudely put back together in the form of a FrankensteinsMonster. His body is covered in staples, and his right forearm, right shoulder, and part of his head has been replaced with ashen gray transplants.
* BreakTheBadass: Despite being a living exemplar of justice, Charlie is routinely rewarded with betrayals and tragedies throughout his backstory. Upon his return in ''V'', he questions just what use it is to help others, when all he was rewarded with was pain and suffering.
-->''Family, friendship...what good comes from those things?''
* BrokenPedestal: To Guile as of ''V''.
* TheBusCameBack: For ''V''. And it only took 17 years! And as for Capcom denying his death, [[CameBackWrong that turned out to be a lie]].
* CallingYourAttacks: "Sonic (Boom)!" "Summasault!" "Sonic Break!" "Somersault...JUSTICE!".
* CameBackWrong: In ''V'', he's had stitches and metal grafts implanted into his skin, as well as a mysterious gem on his forehead — parts of his skin appear to be already be going through necrosis. It is revealed that Kolin, and the Illuminati[=/=]Secret Society by extension, are behind this. The skin grafts are actually the dismembered limbs of Eleven, the predecessor of Twelve, who was deemed a failure by Urien and given to Kolin when he no longer had use for it.
* CantCatchUp: Despite all the new power he has gained, it’s not enough to defeat Bison. As Bison himself spells it out for him, Nash has already died once. His body has completely ceased to function, and he is more or less on artificial life support, little more than a zombie who could fall apart at the seams at any given moment. Because of this, Nash is stuck at the level of power he was at his time of death, which is outclassed by Bison's current, and second-most powerful, body.
* CareerEndingInjury: At the end of ''Alpha 2''. But it appears that somebody had some... [[CameBackWrong interesting ideas about fixing him.]]
* CavalryBetrayal: His ''Alpha 2'' ending, in which a U.S. fighter jet that Charlie previously called for backup shoots him off a cliff, their squadron commander having been bribed the by Bison. ''V'' confirms that this was Charlie's canon fate.
* ChargeInputSpecial: Courtesy of being [[MovesetClone built off of Guile's moves]], Charlie in ''Alpha'' uses charge inputs for his specials. His revised moveset in ''V'' ditches the concept for him altogether, turning his specials into more standard quarter-circle inputs.
* ChokeHolds: One of Charlie's grabs in ''V'' has him slip behind the opponent, put them in a sleeper-hold, and then toss them aside, all while shouting "Go to sleep!".
* CompositeCharacter: The [[Film/StreetFighter live-action movie]] merged him together with Blanka.
* ContinuityNod:
** Although generally serious, in ''Alpha 3'', Charlie gains a win-quote: "I'm sorry. Are you mad at me? Did I 'tick' you off?" He's referring to "tick throws", a strategy of utilizing throws common to Guile that frustrated opponents to no end in ''II''.
** Charlie's Judgement Saber Critical Art in ''V'' bears resemblance to [[VideoGame/MarvelSuperHeroesVsStreetFighter Shadow's]] Final Mission super, even down to the sinister gleam.
* CruelAndUnusualDeath: Charlie appears to die in the story of every single game he appears in, and it's ''never'' truly dignified. ''V'' confirms that his ''Alpha 2'' ending, in which he's betrayed and machine-gunned over a waterfall by his own corrupt Air Force officers, is his ''true'' canon death -- a brutally cruel way to go. In ''V''[='=]s cinematic story, even though he does get something resembling a HeroicSacrifice by helping Ryu finish Bison for good, he dies as a tragic RevenantZombie.
-->'''Bison''': A pity, that you shall die so young...
* DeathByOriginStory: Was a victim of this before he made his first official appearance.
* DeathGlare: Gives his opponent a ''menacing'' one right before unleashing Judgement Saber.
* DeadpanSnarker: In the ''Alpha'' series. This is surprisingly carried over to ''V'', although toned down like most of his endearing traits. He can be heard muttering "Too easy..." after performing his Critical Art, and one of his win poses has him FacePalm and mutter about how the fight was a waste of time.
* DeathSeeker: Many characters' win quotes against Nash in ''V'' outright state that at his core, all he really wants is to rest in peace. And they'd be half-correct, Nash DOES want to die, but on his own terms, knowing that he accomplished what he set out to do before his unjust and untimely first demise - bringing Bison to justice.
* DefiantToTheEnd: Spends his last few minutes fighting Bison, and, according to accompanying comics, mocking Bison's failure every second of them.
* DiedInYourArmsTonight: His ''V'' arcade mode ending has him deal the final blow to Bison rather than Ryu, but he still ends up giving his life in the process. This time he dies in Guile's arms [[GoOutWithASmile with a smile on his face.]]
* DisproportionateRetribution: His win quotes against Cammy and Chun-Li in ''V'' shows that his obsession with revenge has so blinded him to reason that he is perfectly willing to kill his former allies if they get in his way.
-->''(Vs. Chun-Li) Get in my way again, and I'll kill you where you stand.''
-->''(Vs. Cammy) If you were '''his''' servant, then you are just as guilty. Prepare to repent.''
* DivergentCharacterEvolution: Nash used to be a [[ChargeInputSpecial charge]] character, playing almost exactly like Guile, but in ''V'' he is a motion character with a more offensive edge. Being an advanced RevenantZombie on borrowed time, he's not going to get his tasks done by turtling around.
* DoomedByCanon: Since Guile needs his best buddy to stay dead in order to [[RoaringRampageOfRevenge have the motivation to tear out Bison's spinal cord and jam it up his ass]], Charlie must die in ''every ending'' to keep the universe from going out of whack. In the original ''Alpha 3'', Charlie actually survives, but Guile's inclusion in the home ports rectified this "oversight". Later on, the story of ''V'' [[{{Retcon}} retcons]] Charlie and Guile out of ''Alpha 3'', making Charlie's ''Alpha 2'' ending, where Bison bribed a US Air Force pilot to gun him down, his canonical ending.
* DubNameChange: Nash in Japan, Charlie everywhere else. Guile is seen holding a "Charlie Nash" dog tag in his ''IV'' story mode, consolidating the full name in canon and allowing Capcom to safely bill him as Nash across all regions in ''V''.
* {{Eagleland}}: ''Heavily'' Type I, though fortunately not in an irritatingly stereotypical way. He's basically [[PatrioticFervor Guile]] turned up a notch.
* EnemyRisingBehind: His "Judgement Sabre" Critical Art in ''V''. Charlie teleports towards his opponent who becomes [[SmokeOut surrounded by a black mist]]. While the opponent is confused, Charlie rises up behind them, a sinister gleam flashing across his glasses, and he slams a vertical Sonic Hurricane into their head.
* EnergyAbsorption: Nash's V-Skill, "Bullet Clear", lets him reach out and pluck projectiles out of the air, transforming them into energy for the V-Trigger. This becomes a crucial plot point in the Cinematic Story Mode where he uses his power to drain Bison of his Psycho Power and weaken him enough for Ryu to finish him off.
* FacepalmOfDoom: "Tragedy Assault" looks extra brutal when you have Nash grappling his opponent face first onto the ground.
* FacialHorror: A good third of his face is composed of ashen grey skin held together by massive staples, plus a gem embedded in his forehead. The grey skin is from Eleven, a prototype of TheIlluminati's project Twelve from ''III''.
* FanDisservice: In ''Alpha'' he was an incredibly handsome man, loved by both fangirls [[EvenTheGuysWantHim and fanboys]] alike. In ''V'', the BodyHorror that he was subjected to has left horrifying marks not only in his psyche, but on his body.
* FlashStep: His "Sonic Move" V-Trigger allows him to teleport above, behind, or in front of his opponent.
* ForegoneConclusion: He dies in ''all'' of his endings, including ''X-Men vs. Street Fighter''. The only exception is ''Alpha 3'', although they "fixed" this "oversight" by having him die again in Guile's ending for the console versions.
* {{Foreshadowing}}: The ''IV'' Character Relations Chart reveals that Charlie raided a Shadaloo base and rescued Abel, purportedly in the interim between ''Alpha 3'' and ''IV'', providing an early hint towards his return to the series in ''V'' and grudge against Bison.
* FrankensteinsMonster: His appearance in ''V'' evokes this, with stitched-together flesh on his face, forearm and torso made more obvious because said flesh is a different, darker colour. For Halloween, his costume takes it even further, with neck bolts added to make the connection even more obvious.
* TheGlassesComeOff: His fight intro in the ''Alpha'' series.
* GoneHorriblyWrong: In ''V'', it's clear that the process used to revive him has left him a mismatched horror, complemented with a shift to a far darker personality and by further association, move-set. The mismatched appearance and unnatural powers may be related to the revival process, but his new ruthless approach has everything to do with the events that put him in the grave.
* GrappleMove: A variant in the "Tragedy Assault", in which Charlie performs a flying leap and slams his opponent into the ground [[FacepalmOfDoom face first]] before infusing them with Ki and tossing them away.
* GratuitousEnglish: In ''V'', Kosuke Toriumi calls out most of his attacks in English, including the Sonic Boom and Sonic Scythe. Additionally, he can be heard muttering "Too easy!" in english after performing Judgement Sabre.
* HeelRealization: Charlie's win quote against Necalli seems to indicate that even he knows that he is going too far in his pursuit of revenge. Even more chilling is his winquote against Seth, who also wants revenge on Bison.
--> ''(Vs. Necalli) I have no intention of losing. Especially in a battle between [[IAmAMonster monsters]]...''
--> ''(Vs. Seth) Are you insane...? Heh. Guess I could ask myself the same question.''
* HeroicSacrifice: Guile's ''Alpha 3'' ending has him staying behind to kill a freshly regenerated Bison and destroy the Psycho Drive. ''V'' retcons this and confirms that his ''Alpha 2'' ending is his true death. In the cinematic story mode, he finally gets a proper and dignified sacrifice, giving up his life to de-power Bison as much as possible so that Ryu can destroy his body.
* HesBack: Charlie makes his triumphant return in ''V''... [[CameBackWrong Though not as we remember him]].
* HomeStage: Like his army buddy Guile, his stages usually feature military-themed elements, including "Detroit Highway" from ''Alpha 2'' (which features a hovering Harrier jet), and also "Frankfort Hanger" from ''Alpha 3'', set in a military base.
* {{Hunk}}: In ''V'' there's a mod that renders him shirtless to further drive this home.
* IdentityAmnesia: UDON Comics' graphic novel ''The Life and Death(s) of Charlie Nash'' cites that this is what happened to him. In the actual story, it only happens briefly, and he eventually remembers everything.
* IllKillYou:
** His intro in ''V'' has him threatening to kill his opponent if they stand in his way and his winquote against Bison has him declaring he came back to kill him. Both are signs that Charlie is NotHimself.
** His Critical Art activation quote; "I'll end you!"
* InformedAbility: The Sonic Boom (specifically, his variant) was given its name because [[MeaningfulName he's supposedly able to create a sonic boom]]. [[StoryAndGameplaySegregation In gameplay, it's no faster than any of the other projectiles]].
* ItIsDehumanizing: In ''V'', Urien only ever refers to him as "it", or as a doll or puppet.
* JerkassHasAPoint: Despite his bluntness, his ''V'' win-quotes (death threats aside) include calling out Rainbow Mika for fighting far outside her element, lecturing Karin on her raging overconfidence, and remarking on how Ryu isn't as strong as he could be due to suppressing the Killing Intent. The latter example also counts as ''major'' {{foreshadowing}}.
* JusticeWillPrevail: "Until every sin and atrocity is punished by justice, my duty will not be complete!"
* KiManipulation: Like Guile, he can control wind ki, with all of his special moves utilizing it to some degree. Both the Sonic Boom and the Super equivalent, "Sonic Break", creating spinning discs of energy that can slice his target. His Flash Kicks meanwhile focus Ki into his legs.
* KilledOffForReal: In pretty much every game, with ''Alpha 2'' and ''V'' being the canon examples.
* KnowWhenToFoldEm: After getting curb-stomped by Bison after his resurrection, Nash gets the heck out of dodge when he realizes he’s outmatched. He didn't give up on his goal of killing Bison but knew he wouldn't be the one to finish the job.
* LastNameBasis: In the international versions of the game, he is normally referred to as "Charlie" while he's a good guy (at least by friends) but switches to "Nash" after returning with a darker and ruthless personality. This also has the benefit of standardizing his name across all regions, as he was always called Nash in Japan.
* LivingEmotionalCrutch: Served as one to Guile. After his first death, Guile turns extremely bitter and introverted. {{Iron|y}}ically, upon his return, Nash himself would do exactly the same.
* LivingOnBorrowedTime: In ''V'', Kolin reveals that he was only brought back to destroy Bison and only has a short time left before his body gives out and he dies again. Charlie is well aware of this.
* ManaDrain: Using the Tragedy Assault will drain the enemy of a portion of Critical Gauge and boost Nash's own.
* MeaningfulName:
** His ''Alpha 3'' [[https://www.youtube.com/watch?v=QbAkrnV2kmk theme]] is named "Decisive Bout", and also happens to refer to his fight against M. Bison, one of the most significant fights in the series. It finishes with Bison's strongest body destroyed, the Psycho Drive in ruins, and Shadaloo temporarily crippled. It also leads to the formation of S.I.N and Abel being rescued from Shadaloo. Unfortunately, it ends with Charlie missing, and, as ''V'' shows, mortally wounded and mutilated.
** His "Paradoxical Avenger" title in ''V''. His body is mortally wounded and physically dead, yet he's traveling and scouting enemies, essentially a [[OurZombiesAreDifferent dead man walking]].
* MentorOccupationalHazard: His end comes before he even has a chance to finish teaching Guile.
* MixAndMatchMan: He returns in ''V'' with a stitched together body. Urien's character story reveals that the green parts of his body come from Eleven, the prototype for [[VideoGame/StreetFighterIII Twelve]].
* MrFanservice: Already very handsome, he sports nothing but pants and a flak jacket, exposing his ripped physique. The comics make a big deal of emphasizing his abs and muscles. Even in ''V'' where Charlie is mutilated, the flak jacket only exposes the intact parts of his torso, which just so happens to include his abs.
* NeverFoundTheBody: Bison, grand master of the VillainBall that he is, decided that searching for his body wasn't necessary. TheIlluminati, on the other hand, were smart enough to decide otherwise. Lo and behold, Charlie is shown to be alive and well (to a degree) in ''V''.
* NewPowersAsThePlotDemands: While his personality is more sinister, it's clear that whatever procedure was used to bring him back has made him significantly stronger, allowing him to utilize teleports and a strange, dark green shadow mist for his Super.
* NoBodyLeftBehind: In the General Story of ''V'', absorbing Bison's Psycho Power causes his body to overload and results in an explosion that only leaves his dog tags behind for Guile to collect.
* NoPlaceForMeThere: In ''V'', despite succeeding in killing Bison and saving the world, Charlie feels he has little reason to continue living. The military, who betrayed him, has written him off as legally dead, and he knows full well he's on borrowed time, viewing his unnatural resurrection as an abhorrence.
--> ''There is no future for me, just as there is no longer one for you.''
* NotHimself: In ''V'', Charlie's behavior is much more serious and menacing, coldly announcing to his opponent that he will kill them if necessary and gone is the cool, snarky, level-headed partner and mentor to Guile from the ''Alpha'' series.
* NotSoAboveItAll: Despite his obsession with revenge in ''V'', he isn't above making a few sarcastic quips to his foes ("Too easy!"), just like he did in the ''Alpha'' series. This is a hint that the old Nash is still in there somewhere.
* ObiWanMoment: Holding off Bison at the end of ''Alpha 3'' to ensure that he wouldn't escape the explosion. {{Retcon}}ned and replaced by ''V'' with him draining Bison's Psycho Power until he can't take anymore in order to weaken him enough for Ryu to finish him off.
* OOCIsSeriousBusiness: The man who advocates a cool-headed efficient fighting philosophy goes and tracks down M. Bison on his own while he's in no condition to fight, then refuses to either pull back and recover or accept Guile's help when the latter catches up to him. Even Guile can tell he's obviously not thinking straight, and it only goes downhill from there.
* OurZombiesAreDifferent:
** The CG opening in which he appears in a cracked open grave is not just for show. Several win quotes by characters in ''V'' note that Charlie may be up and walking around, but his body is physically dead, which Kolin later confirms. In his story mode, Ed taunts him by saying his body probably won't last very long.
--->'''Karin:''' Every living thing has a weakness, but I guess that wouldn't apply to you.
--->'''Necalli:''' Living or dead, in my stomach, all are equal. There's no es... escape.
--->'''Ed:''' That doesn't matter. I'd be more worried about yourself. Aren't you supposed to be dead? Since you're oblivious, here's some free advice: Dead bodies generally don't move around or fight people. I wouldn't bet much on your body lasting too long.
** In his win quote against Necalli, he describes their fight as a "battle between monsters".
* PassingTheTorch: Charlie attempted to pass his fighting style on to Guile, but the events of ''Alpha 3'' occurred before he could do so, leaving Guile to fill in the gaps on his own.
* PatrioticFervor: "You've got talent. [[UncleSamWantsYou Uncle Sam]] could use you."
* PerpetualFrowner: In ''V''. It comes with his DarkerAndEdgier attitude.
* PowerTrio: Composed of him, Chun-Li, and Guile in the ''Alpha'' series.
* PowerUpLetdown: He gains new power post-resurrection to help him defeat Bison, but it turns out that his dead body has reached the utter peak of what it will ever do, since the ''SF'' world measures power through spirit and resolve. Kolin is FURIOUS when Charlie tells her that her resources aren't enough to win, but Charlie is well aware of his limits and what he can and can't contribute to the final battle.
* ProfessionalKiller: His ''V'' stat card lists "Assassination" among his hobbies, although it may be less that he kills for others and more that he kills for himself.
* PurelyAestheticGlasses: The glasses are just for show, as Charlie actually has perfect eyesight.
* RedemptionEqualsDeath: After getting his ass handed to him on a silver platter by Bison and realizing that in his current state he cannot hope to defeat him, Nash remembers the importance of trust and friendship, fighting alongside his allies one last time until Ryu shows up, at which point he sacrifices himself honorably to secure Ryu's victory.
* RedemptionRejection: In his win quote against Gill, he coldly refuses the would-be savior's offer to live in peace and harmony within his utopia. But before he ultimately declines Gill's offer there's a moment of hesitation, indicating he no longer sees himself as worth saving.
-->''I don't know who you are...but I don't need anything from you. Be gone.''
* RetCanon: His condition in ''V'' is pretty much a variation of his Shadow incarnation in ''VideoGame/MarvelSuperHeroesVsStreetFighter''.
* {{Retcon}}: ''V'' ignores the events of ''Alpha 3'', confirming Charlie's fate was decided during his ending in ''Alpha 2'', where he's shot in the back by a traitorous chopper pilot, meaning he never committed the HeroicSacrifice of staying behind to detain Bison when the Psycho Drive was destroyed in ''3''.
* RevenantZombie: His murderous hatred for Bison in ''V'' makes him a variant. Key word being ''variant'', as it turns out he still possesses his own mind and is not acting in any way like a zombie, he's just incredibly pissed off and paranoid and burning with hatred and running low on time.
* {{Revenge}}: Carving a path of vengeance through those who wronged him is Charlie's sole stated purpose in ''V''. And Bison is on the top of his hit list.
-->''I came back to '''kill''' you! Nothing more. Nothing less.''
* RevengeBeforeReason: Charlie ''will'' kill M. Bison, no matter what it takes or who he hurts in the process. This goes as far back as when he headed after Bison in Brazil despite not being medically cleared for duty, and after said decision got him beat with Psycho Power, betrayed by his own men, machine-gunned off a waterfall, and revived by TheIlluminati using a SuperPrototype vessel, his hotheaded zeal for vengeance was only further entrenched.
* RiseFromYourGrave: The ''V'' intro trailer shows him having nightmares about his betrayal and death before waking up and frantically rising from a cracked grave.
* TheRival: He has a friendly, yet firm rivalry with Guile.
* RoaringRampageOfRevenge: Nash '''will''' kill Bison, along with anyone who gets in his way.
* RuleOfSymbolism: His V-Skill is very similar to Bison's. It shows the current darker Nash's obsession with the man and that Nash is becoming everything he hated.
* SacrificialLion: His death is usually used to portray just how much control Shadaloo really has behind the scenes (in the case of ''Alpha 2''), how resilient Bison is (''Alpha 1''), or to show that even when Bison loses, at most it is a PyrrhicVictory for the heroes (''Alpha 3'').
* SameCharacterButDifferent: In ''V'', ''different'' might be understating it a bit. Invoked in-game, as he is referred to as "Nash" at all times except by Guile himself instead of his first name Charlie, because the Charlie in ''Alpha'' died a long time ago, figuratively ''and'' literally.
* SenseLossSadness: According to his win quote against Honda in ''V'', Nash has lost at least his sense of taste after becoming undead. ''At least.''
* SenselessSacrifice: While destroying the Psycho Drive was certainly an admirable way to go, it only temporarily throws a wrench in Bison's plans. By the time of ''IV'', Bison has a body almost as strong as his ''Alpha'' incarnation and the resources to begin reconstructing the Psycho Drive, making Charlie's ObiWanMoment almost meaningless. And then ''V'' retcons it away completely.
* ShadowArchetype: Charlie in ''V'' serves as a dark reflection of where Guile's obsession with vengeance against Bison would've taken him.
* SharedSignatureMove: While introduced after Guile, Charlie is established to be the creator of the Sonic Boom and uses it as part of his move-set. Charlie's mastery is evident by him being able to fire them one-handed as opposed to Guile needing both hands, or firing two in rapid succession.
* ShipTease: With Chun-Li, prior to his resurrection in ''V''. They even posed as husband and wife for a joint police-military operation.
* ShootTheShaggyDog: Prior to ''V'', it was generally accepted that Guile's ''Alpha 3'' ending was Charlie's canon death, but his story mode in ''V'' retcons this by confirming that his ''Alpha 2'' ending is his ''true'' canon death, retroactively making his HeroicSacrifice null and void. Turns out this is all so ''V'' could give him a more meaningful HeroicSacrifice.
* ShutUpHannibal: To M. Bison in ''Alpha 3''.
* SickeningCrunch: His "Target Down" throw in ''V'' has him grab the opponent in a chokehold so tight that you hear the opponent's ''bones crack''.
* SociopathicHero: Post-resurrection, he doesn’t care about anyone or anything anymore, not even himself. The only thing he wants is Bison’s death, nothing more and nothing less. This turns out to be because he's borrowed time so he can't ''afford'' to focus on anything else. And then he gets his wish after his death.
* SophisticatedAsHell: ''"Be all that you can be, scumbag!"''
* SpecsOfAwesome:
** Charlie fights without his glasses and [[PurelyAestheticGlasses doesn't even need to wear them]], though the specs remain an emblematic part of his look, and he always sports them in official artwork.
** The only thing you see of him in the teaser provided by the Capcom Cup 2014 ''V'' trailer is his glasses and a close up of his eye and the glowing mark on his forehead.
* StartMyOwn: Charlie, dissatisfied with his USMAC and Special Forces training, modified them into his unnamed martial art which he later taught to Guile.
* StealthExpert: His ''V'' stat card lists "Stealth" as one of his hobbies.
* TheStoic: He's a tough guy to anger. One of his tactics in battle is keeping a calm, level head. [[OOCIsSeriousBusiness Which really says something about his reaction to Bison.]]
* StoicSpectacles: He wears glasses and is extremely cool under pressure.
* StrawNihilist: Charlie was initially an idealistic soldier with a sense of justice, but the countless tragedies and betrayals in his life and the fragile state of his resurrection have turned him into a bitter, rushed, and cynical man who believes in nothing but death and vengeance.
-->''(Vs. Dhalsim) [[FlatEarthAtheist God, huh? Even if there is a god, he's got nothing to do with me.]]''
-->''(Vs. Zangief) A body is good for nothing in the face of death.''
-->''(Generic winquote) There is no future for me, just as there is no longer one for you.''
* TarotMotifs: Charlie represents Wheel of Fortune in the 30th Anniversary Tarot Deck. The Wheel of Fortune represents the cycle of life and changing fates, symbolizing Charlie's ever-changing status of being alive and dead, and his repeating fate to die by Bison's hand.
* TechnicianVsPerformer: The Performer in comparison to Guile. Charlie's moves look a lot more effortless, creative and flashy, whereas Guile just sticks to the basics.
* ThatManIsDead: Invoked. The soldier of justice who was Charlie, Guile's friend and mentor, died at Bison's hands. Now, there is only Nash -- a ghost from the past who lives only to take revenge on the one who murdered him and destroyed his ideals.
* ThemeNaming: Many of Charlie's attacks are prefixed with "Sonic" to indicate that they are modifications of his original moves, as is the case with "Sonic Move" and "Sonic Scythe". The others are named after some aspect of his emotions or personality, in the case of "Tragedy Assault" and "Judgement Sabre".
* ThisCannotBe: Nash's English cry of defeat in ''V'' is "It can't be over!"
* TookALevelInCynic: At first, Charlie was an idealistic young man with a fervent and strong sense of justice. But the countless tragedies and betrayals he endured in his life, combined with his resurrection from the dead and his body's decaying state, have turned him into a bitter, cynical, and impatient man who views ideals such as family, friendship, and justice as worthless. In essence, he's a [[ShadowArchetype darker version of Guile]].
* TookALevelInJerkass: After he CameBackWrong in ''V'', he's become a lot more brusque and rude, often insulting his opponent's values or expressing his intent to kill them.
-->''(Vs. Ken) Family? Friendship? What good comes from those things?''
-->''(Vs. Karin) Just as confident as ever, I see. That's what led to your downfall.''
-->''(Vs. Alex) If you're not prepared for death, then never raise your fist before another person again.''
-->''(Vs. Akira) Keep your enthusiasm away from me.''
* TragicBromance: To say that Charlie's death affects Guile heavily may just be the understatement of the century. Unfortunately, Charlie's revival does not make this any better.
* TragicHero: A paragon of justice and virtue who was betrayed and left for dead by the very military he served. Now he's back as a vengeful revenant driven solely by his searing hatred for Bison.
* TheUndead: In ''V'', it's stated that Charlie is still technically dead, and his body only has a short amount of time before it fails.
* UndeathAlwaysEnds: It's made clear that his days are numbered after his resurrection in ''V''. He goes out in a HeroicSacrifice to weaken Bison near the end of the Story Mode.
* TheUnfettered: Charlie '''will''' kill Bison, no matter what it takes or who he has to take out to do it. Even if it's Guile.
* UnwittingPawn: To the Illuminati. Kolin only resurrected him because she and Gill wanted to see if it was even possible, as well as to use him to potentially fulfil their organization's prophecy early (as it states a fair-haired man will be the one to save the Earth). Their experiment was a success, but he ends up dying again and it is Ryu, not Nash, who fulfils the prophecy.
* WeCanRebuildHim: After his canon death at the end of ''Alpha 2'', as of ''V'', Charlie has large, oddly-colored chunks of skin sewn together, showing he had to have some pretty major surgery in order to survive his ordeal. That same procedure has also [[CameBackStrong imbued him with Psycho Power-like abilities]], such as teleportation.
* WeUsedToBeFriends: ''V'' features both him and Guile as playable characters. Sadly, their reunion isn't a pleasant one, as Nash is scarred by betrayal, no longer trusts anyone, and knows that Shadaloo has moles and spies in many high ranking world government positions.
-->''(Vs. Guile) I have nothing left to say to you.''
* WoobieDestroyerOfWorlds: In ''V''; Charlie was once a paragon of justice and virtue, but was betrayed by his fellow Air Force comrades during an ill-fated fight with Bison. The fight cost him his life and though he was resurrected, he's left with nothing but a burning hatred for Bison and a desire for revenge. Fittingly, his story mode is titled "The Man Who Lost It All".
* WorthyOpponent:
** In the UDON comic book series, he and Guile spar ''for an entire day'', to the point Guile misses his anniversary. The two call it off when neither man can get a one-up on the other and decide a stalemate might be a better use of their time.
** Bison considers Charlie one of the only protagonists worthy of a serious fight, as demonstrated in their pre-fight banter in ''Alpha 3''.
* WouldHurtAChild: In his story mode in ''V'', he encounters Ed. Upon seeing the Shadaloo insignia on his hand, he grabs him by the collar and demands to know where Shadaloo is, clearly intending to use violence to get him to talk.
-->'''Ed:''' [[JerkassHasAPoint Assaulting a minor is illegal, you know]]. Better watch out!
* WrestlerInAllOfUs: The "Dragon Suplex" (aka full nelson suplex), and the "Target Down", a Wrestling/RoddyPiper-style sleeper hold modified into a choke.
* YouShallNotPass: In ''Alpha 3'', he engages Bison in battle in the midst of the exploding Psycho Drive in order to allow Guile and Chun-Li to escape, as well as to prevent Bison himself from escaping the blast.
[[/folder]]

[[folder:Rose]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rose_alt_pic.png]]
[[caption-width-right:350:[[LadyOfBlackMagic Soul Power Savant]]]]
[[quoteright:350:[[labelnote:''Street Fighter Alpha'']]https://static.tvtropes.org/pmwiki/pub/images/roseorigart_0.jpeg[[/labelnote]]]]

->''What's the meaning of fate? You shall know.''

->'''Origin:''' UsefulNotes/{{Italy}}
->'''Fighting style:''' [[FantasticFightingStyle Soul Power]]\\
'''Appears in:''' ''SFA, SFIV, SFV'' (DLC)
->'''Voiced by:''' [[note]]Creator/YukoMiyamura (''Street Fighter Alpha'', ''Street Fighter Alpha 2''), Creator/MichikoNeya (''Street Fighter Alpha 3'', ''[[VideoGame/NamcoXCapcom Namco × Capcom]]''), Creator/AiOrikasa (''[[Anime/StreetFighterAlphaTheAnimation Street Fighter Alpha: The Animation]]''; Japanese), Creator/AkenoWatanabe (''VideoGame/StreetFighterIV'', ''Street Fighter V''; Japanese), Gina Grad-Harris (''Street Fighter IV'', ''Street Fighter V''; English)[[/note]]

->An Italian fortune teller who utilizes "Soul Power", considered the pure version of Bison's evil Psycho Power. She confronts Ryu in ''Alpha 3'', warning him about Bison's intent to find a new body, and when Bison is killed, he takes possession of her body so he can wait until he finds a new one. After Bison obtains his new body, Rose is released from his control and seeks to destroy him for good. Her encounter with Bison in ''Street Fighter IV'' goes south and she is rescued by Guy. By the time of ''Street Fighter V'', she has taken on an apprentice, a young Egyptian woman named Menat. Though Rose herself is merely alluded to by Menat, she finally returns to the playable roster in Season V of ''Street Fighter V'' as part of the final wave of content.\\\
Gameplay-wise, Rose can best be described as a JackOfAllTrades. Similarly to the Shotos, she does not excel in any particular area and has options for many situations, inclined towards a defensive play-style. Fitting for her nature as a fortune teller and a magician-type character, Rose is designed around misdirection and mindgames. She carefully strings her opponents along, prodding at them until she is able to force a favorable outcome where she can easily predict their next move and counter it, as if she were bending destiny to her will. To do this, she has an arsenal of strong poking and whiff punishment options, a projectile in Soul Spark that launches deceptively far from her sprite and can be fired at different speeds to throw her opponents' timing off, a series-first projectile reflector in Soul Reflect, a risky but powerful anti-air grab in Soul Throw, and a damaging combo ender and spacing tool in Soul Spiral that makes many of her approaches deceptively safe if performed at the right spacing.
----

* ActionFashionista: Who the hell else fights in a sexy, Chanel-inspired ''bouclé'' dress, killer heels, and uses a ''stole'' as a weapon?
* AdaptationDyeJob: Her hair is brown in the cartoon, as well as the GBC game due to palette limitations.
* AnimeHair: One of the series' first ever clear-cut examples. Rose combines a zig-zag forelock that projects a clear foot from her forehead with a veritable ''wave'' of long, purple, ever-blowing hair that projects a clear few ''feet'' behind her. Her ''IV'' appearance makes its shape more discernibly realistic, but in ''V'' her hair most closely resembles her artworks, crazily concertinaing out behind her.
* ApologeticAttacker: Rose will frequently ask her opponent, "Are you hurt?" or "Are you all right?" This is much more prominent in her FightingYourFriend situations.
* AstralProjection: She can seperate her body and soul to communicate with others in the cartoon, and the ability is canon to the games as of ''SSFIV''. She uses it to contact T. Hawk in his ending and tell him that she has found Juli/Julia.
* AttackReflector: "Soul Reflect" is a special move which can reflect or [[EnergyAbsorption absorb]] projectiles with an arcing swipe of Rose's stole.
* BathingBeauty: Bathing is one of her hobbies, and she's shown enjoying a luxurious bath during both her ''Alpha 2'' and ''V'' endings.
* BecauseDestinySaysSo: She believes her fortune telling is infallible; it hasn't been wrong before, but she will reject any attempt to alter it, for good or ill.
%%(Needs more context) * BigGood: She is the good counterpart to Bison's evil, often taking this role in side games and the comics.
* BreakingTheFourthWall: In ''V'', should Rose win a match while low at health, as she'll praise her opponent for their efforts while glancing towards the player, whether they are directly controlling her or not.
* CallingYourAttacks: She really likes yelling the names of her attacks.
-->"Soul Spark!"
* TheChooserOfTheOne: She chooses Ryu as the one to eventually destroy Bison — a feat he achieves at the climax of ''V''’s story mode.
* CityOfCanals: Her stage in ''Alpha 2'' is set at the Old Port of Genoa, complete with tethered gondolas, opulent architecture, and the Port's famous pirate galleon, which sails into view. This stage, now dubbed ‘Marina of Fortune’ returns in beautifully revamped style as a NostalgiaLevel and Rose’s home-stage in ''V''.
* CleavageWindow: Her Mystara robes alternate costume, where her cleavage is easily visible through her top.
* CombatClairvoyance: Her psychic awareness and ability to see the future supplement her fighting style.
* CombatStilettos: She wears heels in practically all of her costumes, although she's less of a physical fighter than others.
* CrystalBall: She uses one to see the future, as seen in her ''Alpha 2'' ending.
* CurtainsMatchTheWindow: She has both violet hair and eyes.
* DeathDealer: "Soul Fortune", her V-Skill I in ''V'', allows her to summon tarot cards that provide her with different buffs, and debuffs to her opponents. Not only do the cards depict the same artwork as the 30th Anniversary Tarot Deck, but she also flings said debuffing cards at her opponent in the exact same manner as her [[CallBack intro animation]] prior to battling Bison in ''Alpha 3''.
* DoomedByCanon: Throughout the ''Alpha'' series, her endings always feature her falling to Bison's power, though ''SSFIV'' breaks the pattern when Guy saves her life.
* DoppelgangerAttack: She can create illusions of herself that mimic all of her attacks. Her Soul Illusion super in the ''Alpha'' series is the first instance, and the ability returns as one of her V-Triggers in ''V''.
* DownerEnding: She rarely gets a happy ending in any of her appearances, either discovering her valiant efforts to destroy Bison have ultimately failed, or receiving a terrifying beating (or full-on [[GrandTheftMe possession]]) at his hands.
%%(zce - needs detail)** Thanks to Guy in ''SSFIV'', she ''finally'' gets a happy ending.
* DramaticWind: In the ''Alpha'' games, her hair is always being blown, as if perpetually caught in a harsh wind. In ''IV'' and ''V'', however, her hair is completely stiff, as if it froze in place while being blown by said wind.
* ElectricTorture: Her "Illusion Spark" Ultra is an abbreviated version that uses her Soul Power to substitute for actual electricity, shocking the opponent for several seconds.
* TheEmpath: A lot of her win quotes offer advice, or ask after the feelings and/or provide insight into the destiny of her opponents.
* EnergyAbsorption: [[AttackReflector Soul Reflect]] can fill up her Super Gauge when used with a light punch, while boosting the power of her next Soul Spark.
* EnergyBall: "Soul Spark" fires an energy projectile from her scarf, functioning like her equivalent of the Hadoken.
* EverythingsBetterWithSparkles: As she leaps into the air for her Soul Throw special, she leaves a trail of magical dust behind her.
* FightingYourFriend:
** Rose has decided Ryu is TheChosenOne, but he is not strong enough to face Bison/Seth. Her common argument is to kick the crap out of Ryu to prevent him from entering the finals, like their rival battle in ''IV''.
** Likewise, Guy tries to stop her from rushing to face Bison because [[DeathSeeker she has seemingly resigned herself to death.]]
* FingerWag: As seen in her win-pose -- "Matamata-ne" ("Not yet" / "You're not ready").
* TheForceIsStrongWithThisOne: How she feels about Ryu, and the fact that Ryu defeats Bison in ''V'' proves her right.
* FortuneTeller: Her character schtick; she can see into the future and uses it as a way to prevent horrible events, like any of Bison's plans coming to fruition. Even her fighting style plays into the theme, requiring really strong prediction skills so she can capitalize on her wide move pool.
* GoodCounterpart: Her origin and powers imply that she is Bison's Good Counterpart. While Rose possesses the [[IncorruptiblePurePureness pure]] Soul [[LifeEnergy Power]], Bison uses the [[MadeOfEvil corrupt]] Psycho [[TheDarkSide Power]].
* GrandTheftMe: Rose was possessed by Bison's soul after his death in ''Alpha 3'', though she has no memory of what happened during this period. She was released from his control shortly before ''II'', and she only vaguely knows that said possession actually happened (as alluded to in ''IV'' and teased by [[http://streetfighter.wikia.com/wiki/File:Rose-bisoncap.jpg this artwork of Rose mysteriously examining a spare cap of Bison's]]).
* HeroicSacrifice: She's prepared to forfeit her life if it's required to stop Bison once and for all, but Guy tells her that "being prepared to die in battle is not the same as [[SenselessSacrifice offering yourself to death willingly.]]" Similarly, in Dhalsim's path in ''Alpha 3'', he tells her "Young lady, you shouldn't throw your life away so carelessly..."
* HesitantSacrifice: One of her [[BossBanter remarks]] during her Rival Battle with Guy in ''SSFIV'' has Rose sorrowfully proclaiming, "I do not wish to die."
* HeroicSpirit: She's on a mission to track down evil forces and stamp them out with her Soul Power.
* HitboxDissonance: Much like some of the larger characters (i.e. Sagat, T. Hawk, etc.) or the ones with weapons, Rose's stole gives her range, but can also be a double-edged sword as opponents can attack it to damage her.
* HomeStage: She has the “Genoa Port” / "Marina of Fortune" stage in ''Alpha 2'' and ''V'', set in Italy.
* HotGypsyWoman: In the Udon comics she is specifically noted as being a gypsy, though in-game, her fortune-telling only invokes this and the term is never used.
* ISenseADisturbanceInTheForce: As a {{fortune teller}} worried about M. Bison's machinations, she's constantly feeling something is amiss.
* ImpossiblyLowNeckline: Her default gown is worn like this, and falls off her shoulders.
* ImpracticallyFancyOutfit: When Rose debuted in the original ''Alpha'' game, her fanciful hair and elaborately feminine costuming — including [[CombatStilettos six-inch heels]] and a glamorous evening dress topped off with an opulent [[ScarfOfAssKicking stole]] — made her stand out ''dramatically'' against her fellow fighters, who were all dressed in much more practical martial arts, military, or street apparel (even Chun-Li ditched her classic UsefulNotes/{{qipao}} for a sportier look in ''Alpha''). Rose’s surprising, seemingly incongruous appearance lent her a sense of intrigue from the get-go.
* ImprobableHairstyle: Aside from the zig-zag forelock on her forehead, the rest of her hair goes straight back, curling and twisting in an even bigger zig-zag. In the ''Alpha'' series, it blows in the wind, but in ''IV'', it's completely stiff and stays in that curled form, never moving. In ''V'' her hair's appearance most closely matches her artworks, zig-zagging out directly behind her in a stiff concertina.
* ImprobableWeaponUser: Enchanting her stole with Soul Power, Rose makes full use of its versatility, using its power to augment her punch attacks and for launching almost all of her special moves; Soul Spark, Reflect, Soul Spiral, and her Soul Bind in ''V'', a ground-based anti-air attack.
* InTheHood: Her Mystara robes give her a gypsy hood.
* KamehameHadoken: For her Critical Art in ''V'', Fate Aura Spark, she launches her opponent into the air with her stole, flies up to catch them (Soul Throw-style) before ''blasting'' them back down to the floor with a huge bolt of purple energy.
* KiManipulation: Soul Power seems to be a combination of this and PsychicPowers.
* KickingAssInAllHerFinery: Her dresses and high-heels are rather impractical for street fighting, although she is a bit less physical in her fighting style compared to other characters, relying far more on magic to augment her moves. In later ports of ''VI'' and ''V'', it’s possible to [[DownloadableContent download]] ''even more'' elaborate dresses for Rose, cementing her status as the series’ most glamorous fighter.
* [[KungFuWizard Kung Fu Psychic]]: She is a mystic who fights with Soul Power and her enchanted stole.
* LadyOfWar: Very feminine, tall and graceful but still badass. She even acts as M. Bison's final boss in the first ''Alpha'' game.
* LadyOfBlackMagic: She's one of the series' purely magic-based fighters, and her moves lack any kind of grounding in traditional martial arts. All of her special moves rely on magic, and quite a few of her standard hits (bar light punches and kicks) are augmented somehow by her Soul Power -- for example her fierce punch, where she hits the opponent with her soul-power-infused stole, and also her medium punch, where her fist is surrounded by electrical energy.
* LegFocus: While she tends to dress more modestly than other examples in the franchise, she gets subjected to {{Fanservice}} in her arcade endings in ''Alpha'' and ''V'' where she's shown [[BathingBeauty bathing]] while showing off her legs. ''V'', in particular, gives a close-up look of her long, shapely legs sticking out of her bathtub.
* LongHairIsFeminine: If her hair fell naturally, it would fall well below her waist.
* MentorArchetype:
** Considers herself this to Ryu. ''Street Fighter Alpha: The Movie'' has her playing the role of StealthMentor instead, but her goals are still geared towards helping Ryu stave off the [[TheCorruption Satsui no Hadou]] for altruistic purposes.
** She takes on an apprentice by the time of ''V'', Menat, who treats Rose with the utmost respect and reverence.
* MindOverMatter: Rose can telekinetically levitate herself and objects, as well as the opponent with her throw moves Soul Fall and Soul Loop.
* MysteriousWoman: Embodies some of these traits in-universe, and when she debuted in the arcades, many fans were surprised by her elaborate, fanciful design and connections to Bison.
* NoSell: Her Soul Power and Bison's Psycho Power are two sides of the same coin, equal but opposite. At best, Rose can only hope to temporarily stop Bison.
* NotAMorningPerson: She has low blood pressure, according to one of her quotes, and hates early-rising, according to her bio.
* OfCorsetsSexy: Her fortune teller gown includes a bust-enhancing corset.
* TheOnlyOneAllowedToDefeatYou: She'll battle the other World Warriors if they get in her way, as she feels it’s her personal duty to stop Bison.
* PimpedOutDress: Her fortune teller gown and her flamenco dress are elaborate and chic. Even her standard outfit is glamorously over the top for a fighting game.
* PirateGirl: Her Battle outfit in ''V'' evokes this.
* PlatonicLifePartners: Rose and Guy, though considering how their encounters are written, [[ShipTease fans can't exactly be blamed for shipping them]].
* PowerFloats: In her pre-fight animation, she hovers in place in a meditative pose, surrounded by two orbs of energy.
* PowerGlows: Since her technique incorporates PsychicPowers, most of her attacks have accompanying glow effects and BattleAura.
* PowersDoTheFighting: According to Capcom, Rose has grown powerful and skilled enough by the time of ''V'' that she could take much less physical action in battle if she truly wanted to. This was the reason that her anti-air Soul Throw was changed from Rose leaping up to intercept her opponent to simply using her stole to snatch them out of the air. It still mostly remains an InformedAttribute, since she uses physical strikes for ''most'' of her attacks.
* PowerTattoo: Whenever she's in her fortune telling attire, a lightning bolt can be seen in the middle of her forehead.
* PsiBlast: Rose imbues her attacks with a magical energy that is a combination of psychic energy and spiritual ki. Soul Drain is a throw move that seems to directly assault the opponent's mind in this way.
* PsychicPowers: ''Soul'' Power, thankyouverymuch. Rose possesses many psychic abilities, making her a specialist even when compared to Dhalsim or those using the similar Psycho Power.
* ReverseShrapnel: Her Soul Satellite Ultra in ''SSFIV''.
* ScarfOfAsskicking: She does her asskicking ''with'' the scarf (or more accurately, it's a stole). She can perform various feats with it, from reflecting or shooting projectiles to [[https://www.youtube.com/watch?v=r_L9cA3VJA0#t=00m12s electrocution.]]
* {{Seers}}: Rose is a seer of the future through psychic visions and tarot card divination. Her precognitive visions of doomsday motivate her to fight Bison and Shadaloo. She is also training her apprentice Menat to be a seer.
* SensorCharacter: Rose has a unique kind of awareness through her various PsychicPowers.
* ShipperOnDeck: According to Rose's winning quote against Rufus in ''IV'', him and Candy are [[BecauseDestinySaysSo each other's]] {{one true love}}s. She then tells Rufus to take good care of his girlfriend.
* ShipTease: With Guy. Given their endings in ''SSFIV'' and their [[BossBanter dialogue]] during Guy's rival battle with her, it seems almost as if Capcom forgot or handwaved that Guy is HappilyMarried [[OfficialCouple to Maki's sister Rena]] by the time ''VideoGame/FinalFightStreetwise'' takes place, and that Rose [[CelibateHero isn't necessarily the kind to put romance over duty]].
* SpiderSense: Rose possesses a level of {{Telepathy}} that allows her to predict (in-universe) her opponents' attack patterns.
-->''(Vs. Dhalsim) My visions show me from where you will attack before you even move.''
* {{Spoiler}}: Way back in February 2019, her voice actress in ''IV'', Gina Grad, Tweeted the following, {{Foreshadowing}} her appearance in ''V'': "I am Rose in [=SF4=] '''and I think 5!'''"
* StatuesqueStunner: She's 5'10" (178cm tall) and the third tallest woman in the series after her fellow Italian Marisa (6'8") and Elena (6'0"). With her long, toned legs and pouting beauty, she qualifies nicely.
* StockingFiller: Her fortune teller gown is worn with stockings, sometimes with a fishnet knit.
* StreetPerformer: Her Nostalgia outfit in ''V'' features mime makeup and a gondolier costume inspired directly by her ‘Midnight Bliss’ transformation in ''Capcom Fighting Jam''.
* TarotMotifs: Rose represents The High Priestess in the 30th Anniversary Tarot Deck. The High Priestess represents mystery and magic, fitting with Rose's status as a fortune teller with a magic-based moveset.
* TarotTroubles: She uses tarot cards in her visions of the future, which often signify terrible things to come, usually because of Bison.
* {{Telepathy}}: Her psychic powers grant her deeper insights into people. After defeating Vega in ''Alpha 3'' she is able to find out where Bison is by [[MindProbe reading]] Vega's mind.
* {{Teleportation}}: Soul Dimension allows Rose to teleport through space.
* ThemeNaming: Almost all of her special moves begin with the word "soul."
* ThemedTarotDeck: In ''V'', Rose's tarot cards now bear illustrations of her fellow fighters as correlative arcana, including herself as The High Priestess and together with Menat on a special card.
* ThisIsADrill: Soul Spiral is a ramming attack where she spins her energy-infused stole around her arm and plunges it into the opponent.
* TheTragicRose: Up until ''SSFIV'' her life has been nothing but a litany of getting smacked around or possessed by Bison. Even when she personally defeats him it doesn't stick.
* VagueAge: Rose was designed as an older female character for the series, and is suitably elegant and sophisticated in personality and design. Despite this, she has an ageless quality that is unlike many of the other characters, and she could be anything from her early 30s to late 40s, with any age within these parameters working for her. In the official ''ALL ABOUT Capcom Fighting Games 1987-2000'' series compendium, it states that someone like Chun-Li (around her mid 20s) would consider Rose an ‘ObaSan’ but doesn’t elaborate further than that.
* VictoriasSecretCompartment: She has a [[https://vignette1.wikia.nocookie.net/streetfighter/images/d/d8/Rose-dress.jpg/revision/latest?cb=20100328173503 habit]] of holding tarot cards between her breasts, although she doesn't necessarily store them there.
[[/folder]]

[[folder:Guy]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/guy_alt_pic.png]]
[[caption-width-right:350:[[LightningBruiser Red Lightning]]]]
[[quoteright:350:[[labelnote:''Street Fighter Alpha'']]https://static.tvtropes.org/pmwiki/pub/images/image_6487327_16.JPG]][[/labelnote]]
[[quoteright:350:[[labelnote:''Capcom Fighters Network'']]https://static.tvtropes.org/pmwiki/pub/images/sfa_guy.png]][[/labelnote]]
->''Behold the art of Bushinryu.''

->'''Origin:''' UsefulNotes/{{Japan}}
->'''Fighting style:''' [[{{Ninja}} Bushin-ryu Ninjutsu]]\\
'''Appears in:''' ''[=SFA=], SSFIV''
->'''Voiced by:''' [[note]]Jim Byrnes (''Street Fighter'' TV Series), Creator/HiroakiYamada (''Final Fight CD''), Creator/TetsuyaIwanaga (''Street Fighter Alpha'' series, ''Namco × Capcom'', ''Final Fight Revenge''), Tsuguo Mogami (''Super Street Fighter IV'', ''Street Fighter X Tekken''; Japanese), Jason C. Miller (''Super Street Fighter IV'', ''Street Fighter X Tekken''; English)[[/note]]

->A Japanese-American Ninjutsu master dressed in an orange-red ninja ''shozoku'' and [[ProductPlacement Nike/Converse]] sneakers. Guy is the 39th successor of the Bushin style of Ninjutsu, a martial arts style dating back to Japan's feudal age. He traveled to America to improve his martial art skills and found himself in Metro City, where he befriended fellow fighters Cody and Haggar and assisted the two in their battle against the Mad Gear gang in the original ''Final Fight''. In the ''Alpha'' series, it is established that as a practitioner of Bushin-ryu, he is an upholder of the world's balance, and travels the world as a vigilante bringing an end to several criminal organizations. He develops a new form of Bushin-ryu in the original ''Alpha'', tests his new style against his Master Zeku in ''Alpha 2'', and then finds himself involved with Bison and his organization in ''Alpha 3''. He later appears in ''Super Street Fighter IV'', still seeking to bring his old partner Cody back to the side of good, and to save his friend Rose from her bleak destiny. Despite his steadfast devotion to his duty of carrying out justice in the shadows, he surprisingly has a fiancee, Rena, whose younger sister Maki is Guy's rival for the Bushinryu title.\\\
By the time of ''Street Fighter 6'', he's taken on a new pupil, a young American graffiti artist named [[Characters/StreetFighter6 Kimberly]], who becomes the 40th successor of the Bushin style.\\\
In his home game, Guy is the speed-oriented fighter between Cody (balanced) and Haggar (power). As such, his entry into the world of ''Street Fighter'' expands greatly on what was seen of his fighting style in ''Final Fight'', giving him the playstyle of a fast rushdown brawler. Guy boasts some of the best mobility in the games he appears in, being able to cross the screen in seconds with his blistering walking and dashing speeds and far-reaching jump arc. As a ninja, Guy's style also incorporates many deceptive maneuvers, being able to alter his own jump arc with a dropping elbow, command grab opponents who dare try to oppose him head-on midair, and mix up opponents with a command run and command jump which have multiple follow-ups. However, while these attacks can make his pressure terrifying at first glance, they have very noticeable gaps which often leave Guy vulnerable for brief moments, making them very risky and punishing if the opponent guesses or reacts correctly.
----

* AchievementTestOfDestiny: Zeku's ending for the ''Street Fighter 1 / Final Fight'' arcade mode ladder in V implies Guy doing poorly on his college entrance exam was what drove him to take up Bushinryu.
* AlwaysSecondBest: Dialogue from their rival battle implies that Cody tends to win when the two fight.
* ApologeticAttacker: But only if your name happens to be [[TrueCompanions Cody or Rose]].
* ArmorPiercingQuestion: "Cody... WHAT HAPPENED TO YOU?!". Especially notable because this is one of the few times that Cody responds with any outward emotion.
* BadassArmFold: Rather fond of these.
* BadassBack: One of his taunts. Also appears at the end of his Bushin Musou Renge in ''IV''.
* BadassBoast:
** "Don't worry. Everyone loses to me!" and "There is nothing you can do that I can't counter."
** Several of his "generic" win quotes in ''IV'' are as such.
--->''Bushinryu allows me to pierce the sky and split the earth with my blows!''\\
''Never attempt the same move after you have been once thwarted!''\\
''What good is your defense if you cannot keep up with my speed?''
* BadassCreed: Gets a few, most notably in ''IV''. They usually double as a PreAsskickingOneLiner.
-->''The power of Bushin-ryuu shall be my quill.''\\
''Kore zo Bushin-ryuu! (This is the Bushin style!)''
* BlackScreenOfDeath:
** The Bushin Musou Renge (or Warrior God's Unmatched Reaping); Guy will perform a grab and, if it connects, the screen will darken like in Akuma's Shun Goku Satsu, as the player watches Guy's silhouette pummelling his helpless opponent.
** Its changed up a bit as his Ultra in ''IV''. He grabs his foe, starts pummeling them at SuperSpeed to the point that he's playing human pinball, and then finally focuses for one last attack (the above trope), with a shakuhachi briefly replacing the BGM. [[RuleOfCool The visual presentation is rather stunning.]]
* ButNotTooForeign: Given that he's an Asian-looking dude who dresses in ninja fashion and practises Ninjutsu under a Japanese master in Japan, no one would have suspected for him to be American if it wasn't for the information given in his bio in ''Alpha''. His birthplace was originally stated to be Japan in ''Final Fight'', but this was changed to the United States in the ''Alpha'' series. According to the ''V'' character profiles, his birthplace is once again retconned to be Japan like in the original ''Final Fight'', suggesting he was born in Japan but became a naturalized American by the time of the ''Street Fighter'' series.
* CastingAShadow: During Guy's Bushin Musou Renge, a shroud of darkness blinds his foes while he pummels them into oblivion
* TheComicallySerious:
** In ''Namco x Capcom'', when Janga from ''VideoGame/{{Klonoa}} Heroes'' calls him a pain in the ass. Guy's response?
-->''A pain in the ass? Such things are irrelevant in battle.''
** Despite his stoic nature and cool attitude, Guy has a tendency to have ''very'' funny reactions when he is beaten in combat, or even just being outsmarted.
*** Whenever you knock him out in ''IV'', he screams out a hilariously awkward sounding "PROFOUND SADNESS!"
*** The [[http://andriasang.com/comq27/super_sfiv_arcade_main_visual/22d0y.jpg face]] he makes when Ibuki pulls a SmokeOut switcheroo on him, and he finds himself holding her ninja clothes with her pet tanuki Don-Chan in them.
* {{Delinquent|s}}: Believe it or not, he was one before being taken in by Zeku. His training as a Bushin ninja caused Guy to mellow out ''considerably''.
%%(zce) * DetectEvil
* FemaleGaze: His post-match victory artwork in ''Alpha 3'' has him running off to his next objective, providing a nice view of his toned butt.
* FightingYourFriend: In ''Alpha 3'', he fights Rose in an attempt to dissuade her from fighting Bison in what will clearly result in Rose's death. Unfortunately, he loses that one. In ''SSFIV'', he tries it ''again''. This time, he manages to defeat her, but he fails to stop her. Later he ''does'' manage to rescue her from Bison. There's also his two bouts (again, in ''Alpha 3'' and ''SSFIV'') with [[VitriolicBestBuds his somewhat-estranged best friend]], Cody, who Guy is trying to redeem. And of course, Maki is trying to defeat him so she can become the next Bushin master.
%%(zce) * FlashStep
%%* FragileSpeedster: Although a top contender alongside the likes of Chun-Li and Vega, one could argue that he leans towards being a nimble GlassCannon instead.
* HandSeals: In one of his taunts from ''Super IV'', he casts a whole bunch of those. He usually performs one-handed seals (that's right, [[Manga/{{Naruto}} Haku]]'s not the only one) quite often.
* HighlyVisibleNinja: He sports a bright red ninja gi as his default outfit -- hardly a fitting colour for subterfuge, though in Guy's case he's more of ninja-brawler, so it's mitigated.
%%(zce)* HistoryRepeats: See FightingYourFriend above.
* HurricaneKick: His Bushin Senpuukyaku, a technique he uses as a DesperationAttack in ''Final Fight''. Due to its upward diagonal trajectory, it functions more like a {{Shoryuken}} than the traditional Tatsumaki Senpuukyaku.
* IDidWhatIHadToDo: His mindset. Realizing that his feelings are inconsequential, Guy adopts an "end justifies the means" mentality in his battles.
* KiManipulation: In ''Final Fight 3'' and ''Namco x Capcom'', Guy can shoot close ranged bursts of yellow Ki. Unlike most characters, who shoot ki as a projectile, Guy uses it as an enhanced punch/finishing move.
* {{Leitmotif}}: In the ''Alpha'' series and in ''IV'', his theme is an upbeat reworking of the Slums Area from ''Final Fight'', the very first stage of his debut game. In ''VideoGame/NamcoXCapcom'', he is instead given the Bay Area Theme.
* McNinja: [[ButNotTooForeign Partly]]; he's a Japanese-American, and some of the win-quotes against him in ''SSFIV'' have people not even ''believing'' him to be a ninja. Rufus is probably the best example:
-->'''Rufus''': Hang on there, bub! You don't look like no ninja to me, man. Where's your scrolls an' your throwing stars, an' your mask? An' what kind of ninja wears sneakers like that? Explain yourself!
* MeaningfulAppearance: As opposed to the jika-tabi he wears in ''Final Fight'', Guy switches to sneakers in all subsequent appearances (even ''Final Fight 3''). His change in footwear is explained by him in one of his post-fight quotes from the fourth game.
-->''Sneakers are well suited to swift footed techniques!''
* MeaningfulName: His name in Japanese is actually ''Gai'' (ガイ, which is the kanji for "victorious"), but it's [[SpellMyNameWithAnS usually spelled]] as "Guy" in English to avoid the obvious mispronunciation. Alternatively, he may have been named after Guy Picciotto, like the other ''Final Fight'' characters who are named after rock stars. Both have bangs long enough to cover their eyes.
* {{Ninja}}: Guy uses more traditional ninjutsu with street fighting influences, while Ibuki uses a ninjutsu style that fits the popular image of one.
* NotSoStoic:
** If your name is M. Bison and you're abducting Rose, '''''pray''''' that you do '''''not''''' cross this man on a moonlit night. If your name is Rose, do '''''not''''' appear to be dead.
** In his battle against Cody in ''Alpha 3'', Guy calmly says that he doesn't like interfering in other people's lives and that everything should be left as is... and then:
-->'''''"CODY... WHAT HAPPENED TO YOU!!!"'''''
* OrnamentalWeapon: Guy was the only ''Final Fight'' character in the ''Alpha'' series to not use a weapon (Hugo doesn't count as he was in ''III''), but he uses [[strike:kunai]] Ninja Blades during cutscenes in ''IV''. He also carries a sword in his alternate costume based on his ''Final Fight'' outfit, which is a reference to how he was the most skilled with a Katana in the original ''Final Fight''.
* PerpetualFrowner: He almost always appears glum and serious, with frowning eyes and a downturned mouth.
** There's a rare official art depicting him, Ken, and Ryu in more casual clothes and the poster in Cody's intro (but he still has his angry eyes in both occasions). He is also presumably smiling when Cody decides to assist him in ''[=SFA3=]''. Other than that... played straight.
** There's [[http://capcomdatabase.wikia.com/wiki/File:GuyRena%26Maki.png artwork]] of Guy, Maki, and Rena hanging out. The latter is cheerfully clinging onto Guy's arm, while Guy and Maki are somber. Apparently, not even the presence of ''his own girlfriend/wife'' can cheer him up.
* PrimaryColorChampion: Guy's gi and sneakers are red and he wears yellow fingerless gloves.
* ProductPlacement: Look at his shoes. See the swoosh? The Nike 'tick' symbol is slightly altered in ''SSFIV'' (to the point of LawyerFriendlyCameo), but overall the design's still there.
* {{Protectorate}}: His case for ''all of Metro City''. Who needs Haggar when you have a ninja doing all of the heavy lifting?
* RedIsHeroic: He's a hero who wears a red gi and sneakers.
* TheRival:
** With Cody back when they were sparring partners, but now their rivalry is mostly downplayed. Fights between them in the ''IV'' series have less to do with who is stronger and instead result from Guy trying to convince Cody to be a hero once again and Cody wanting to alleviate his boredom.
** Sodom and Maki have a one-sided rivalry with him.
* ShipTease: He and Rose have a very close relationship and appear in intense scenes which can easily be misinterpreted as sexual tension. He is, however, committed to Rena.
* SophisticatedAsHell: His [[BigStupidDoodooHead exchange with Bison]] in ''Alpha 2'', as well as lines such as "You are ''so'' outclassed."
* SpeedEchoes: One of his intros in ''Alpha 3''.
* SpellMyNameWithAnS: His Bushin Musou Renge. Whereas ''Alpha 3'' and ''SSFIV'' spell it as the above, he and Sho/Ginzu [[CallingYourAttacks yell the words]] "BUSHIN MUSOU RENKA!" in ''Namco X Capcom''.
* SpinningPiledriver: His Bushin Goraisenpuujin Ultra Combo ends with a rather impressive one. In that same game, he also gains the Kaiten Izuna Otoshi, an aerial command throw.
* TheStoic: He carries out his duties as a ninja/protector of the world's balance with a professional air of detachment. His grim face rarely shows any emotions, with the only truly noticeable cracks in his composed facade being driven by an occasional shock, such as when he found out what happened to Cody in ''[=SFA3=]'', or when Ibuki pulls a ninja SmokeOut on him in the ''Super IV'' trailer.
* TallDarkAndHandsome: Standing at 5'10", with chiseled facial features.
-->'''Ibuki:''' Quite a hunk, but the outfit needs to go. You don't look like a ninja at all!
* VerbalTic: In certain games, he ends his sentences with "-de gozaru" — an archaic form of “desu” and used when referring to oneself — like a stereotypical ninja.
* {{Wall Jump}}er: Along with Chun-Li, he's one of the few characters in the series to be able to bounce off any point of the arena wall.
* WarriorPoet: Guy is quite insightful when he needs to be.
* WarriorTherapist: In the ''Alpha'' manga, moments before Guy defeats Satsui no Hadou Ryu, he gives him a speech urging him to control his killing intent — while blocking and countering every punch from his deadly Shun Goku Satsu super.
[[/folder]]

[[folder:Sodom]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sodom_alt_pic.png]]
[[caption-width-right:350:[[OccidentalOtaku The Otaku Fighter]]]]
[[quoteright:350:[[labelnote:''Capcom Fighters Network'']]https://static.tvtropes.org/pmwiki/pub/images/sfa_sodom.png]][[/labelnote]]
->''[[{{Gratuitous Japanese}} Die job death car]]? (Daijobu desu ka? - Are you ok?)''

->'''Origin:''' [[UsefulNotes/{{UnitedStates}} USA]]
->'''Fighting style:''' [[TaughtByExperience Self-taught martial arts]]\\
'''Appears in:''' ''SFA''
->'''Voiced by:''' [[note]]Creator/WataruTakagi (''Street Fighter Alpha'' series), Sadao Nunome (''Street Fighter Alpha: The Animation'', Japanese), Robert O. Smith (''Street Fighter'' animated series), Bill Corkery (''Final Fight Revenge'')[[/note]]

->An American [[ForeignCultureFetish Japanophile]] decked in a Samurai-like armor and helmet, Sodom was a member of the Mad Gear gang, working as an underground wrestling promoter in a secret ring within Metro City's subway system. After the downfall of the gang in ''Final Fight'', he attempts to revive the Mad Gear gang under his leadership, attempting to recruit his former allies, as well as Japanese sumo wrestlers like E. Honda.
----
* AmbidextrousSprite: His failed attempt to write "死" (a kanji that means "death") on his chest plate is mirrored when he swaps sides in the Alpha games, though it makes little difference as it’s wrongly written and meaningless in the first place.
* AntiVillain: Despite trying to rebuild a gang that terrorized Metro City for years, he isn't precisely evil, especially when compared to the other bad guys of the series. He saves Rolento in the latter's ''Alpha 3'' ending, and seems to have befriended E. Honda after the events of ''Alpha 2''. See MolotovTruck below for more.
* {{Bowdlerise}}: Renamed "Katana" in the SNES ports of ''Final Fight'' and ''Alpha 2'' due to his name bearing religious references. Not to mention ''other things''...
* CoolMask[=/=]CoolHelmet: Sports a traditional samurai ''kabuto''.
* DualWielding: Armed to the teeth with either dual sai, or even ''katanas''.
* DumbMuscle: Although he doesn't tend to show any truly JustForFun/{{egregious}} stupidity, his bungled attempt at Japanese evokes this.
* EvilCounterpart: He may not be explicitly evil, but he's certainly the flipside to Guy's coin.
* ForeignCultureFetish: Sodom is a major Japanophile, as evidenced by his clumsy attempts at the language in many of his win-quotes, and his stages in ''Alpha 2 & 3'', which are basically shrines to Japanese iconography.
* FunnyBackgroundEvent: In ''USFIV'', the Mad Gear Hideout becomes one of the fighting stages... which includes Sodom and Co. throwing ''an epically-rocking kabuki festival'', of all things. [[VideoGame/FinalFight Mike Haggar]] appears at the end of round 2 and crashes the party; [[Funny/StreetFighterIV Sodom then runs away in fear as Haggar chases him.]]
* {{Flanderization}}: Sodom's misguided fascination with Japanese culture in ''Final Fight'' became more of an obsession in the ''Alpha'' series, to the point that the Japanese versions of the games has all of his dialogue in broken Japanese.
* GratuitousJapanese: Being an [[McNinja American samurai]], he [[RuleOfFunny gets his Japanese pronunciations]] ''[[RuleOfFunny completely]]'' [[RuleOfFunny wrong]], which is done on purpose, as Sodom is the equivalent of a guy who just really, really likes Kurosawa or anime, and took a class or two before bailing out.
** The character on his shirt is a mangled rendering of the kanji that means "death".
** Most of his victory quotes are written as phonetic English renderings of Japanese, with the quote below being a classic example.
--->''DIE JOB DEATH CAR!'' (''Daijoubu desu ka?'', meaning “are you ok?”)
** His victory quote, ''"Isa jinjouni shogi! Ok?"'', is a ShoutOut to {{VideoGame/Samurai Shodown}}'s battle start announcement... Said at the ''end'' of the match.
** In his ending in ''Alpha'', he decides to rebuild Mad Gear under a different name... which is just the kana equivalent to Mad Gear written in kanji. The others promptly call him out on it.
** As of ''6'' he apparently owns a ''very'' Japanese-themed clothing store called "KISS ACHE AWAY", a mangled pronunciation of ''kisekae'', the Japanese word for "dress-up".
* HiddenInPlainSight: In the World Tour Mode of ''6'', the player can find his giant truck within Metro City, while Sodom himself is seemingly nowhere to be seen. Asking certain people around the area however slowly leads the player to discover that the apparel shop owner, [[MeaningfulRename Gomorrah]], is actually a fully-reformed Sodom who had given up his life of crime in the Mad Gear gang and turned his love of Japanese aesthetics into a clothing line.
* KatanasAreJustBetter: In ''Final Fight'' and his X-ISM mode in ''Alpha 3'' he wields a ''pair'' of katanas.
* {{Leitmotif}}:
** His ''Alpha''/''Alpha 2'' theme is a combination of the [=BGM=]s from both the Warehouse and Metro City Subway Areas, with a hint of the iconic ''Series/PeterGunn'' theme thrown in.
** His boss theme from ''Final Fight'' is referenced in his X-Ism theme from ''Alpha 3''.
* McNinja: He ''tries'' to be a Mc{{Samurai}}. Whether he means to be a ninja or is actually trying to look like a [[NinjaPirateZombieRobot football samurai]] is unknown, but whatever it is, he's doing a terrible job at it.
* MolotovTruck: In his ''Alpha 3'' ending, he sacrifices himself to stop Bison once and for all. By driving his [[https://en.wikipedia.org/wiki/Dekotora decorated truck]] into the Psycho Drive in a kamikaze attack, no less.
* MusicalThemeNaming: Named after [[{{Music/Sodom}} the metal band.]]
* NormalFishInATinyPond: He was undefeated in the underground wrestling circuit, but when it comes to his fellow world warriors, he just can't seem to win a fight.
* OutOfFocus: He’s only ever appeared in the ''Alpha'' series, and is the only character from the mainline ''Alpha'' games to have never made the transition to either the ''IV'' or ''V'' series.
* PutOnABus: If Poison's opening in ''USFIV'' is anything to go by, by the time ''IV'' takes place, Sodom has gone off to open up a Yakitori (Japanese fried chicken) restaurant.
* WorthyOpponent: Despite his enmity towards Guy for besting him back during the time of ''Final Fight'', he still holds the Bushin ninja in high regard as a fighter.
[[/folder]]

Top