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** From "Written in Rock" scenario:
*** Underground Beast has decent, but not outstanding stats on its own, but the main danger comes from its ability to shift the rails, meaning that unless you act immediately, the minecart would go off the rails and crush, instantly ending the scenario in your failure.
*** Frenzied Miner has high health by default, and has his Fight and Evade ratings scale with current column, potentially making him extremely hard to either attack ''or'' escape from. But the nastiest part is that he attacks not just attacked investigator, but everyone else in the mine cart, including the residents you're here to rescue.

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* BossAlteringConsequence: During "Where the Dom Waits", before you can finish your mission, you have to deal with Seth Bishop, the leader of cult that is performing the summoning. If Seth Bishop never obtained Necronomicon, he would try to perform the ritual without it; if the book was destroyed, he would be wounded (making the fight easier), but if it was taken by investigators (and preserved all the way until now), Seth would be sucked into portal, skipping the fight entirely.



[[folder:Pt C]]

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[[folder:Pt C]][[folder:[=PtC=]]]


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* BossAlteringConsequence: If you don't see the flashback about defeating the sea monster during first scenario, said sea monster would be unkillable when you'd later encounter it during one of flashback scenarios.


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* BossAlteringConsequence: Defeating a bear in "The Twisted Hollow" scenario wouldn't kill it yet, but would ensure that it would show up during "The Longest Night" scenario already wounded, making it easier to kill for good.
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*** "Incursion" forces you to pass an Agility test, with difficulty equal to half the Doom currently in play (so it can scale up ''a lot''), and for ''each'' point you fail by, it [[ExtraTurn readies one enemy and lets it act immediately]], letting them to hit you or, worse, [[ProtectionMission the Captives]]. It has the potential to completely ruin your defence and possibly outright kill you.

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*** "Incursion" forces you to pass an Agility test, with difficulty equal to half the Doom currently in play (so it can scale up ''a lot''), and for ''each'' point you fail by, it [[ExtraTurn readies one enemy and lets it act immediately]], letting them to hit attack you or, worse, [[ProtectionMission the Captives]]. It has the potential to completely ruin your defence and possibly outright kill you.

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