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** In Chapter 6, it is revealed that they were actually in Cryosleep for 1,125 years.
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* DisabilityAlibi: In Chapter 5, only Ella and Rain have alibis due to the injuries they sustained during the ''Executioner Parasite'' motive. Ella's fractured knee and Rain's broken limbs made it impossible for either of them to have killed Muschel in the presumed time frame.
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** During Chapter 5, the remaining players disabled the training program that was in place. This revealed that the space setting was fake and that they were actually 800 feet deep in the Pacific Ocean.

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** During Chapter 5, 6, the remaining players disabled the training program that was in place. This revealed that the space setting was fake and that they were actually 800 feet deep in the Pacific Ocean.
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** During Chapter 5, the remaining players disabled the training program that was in place. This revealed that the space setting was fake and that they were actually 800 feet deep in the Pacific Ocean.

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* AirVentPassageway: The vents connecting the upper and lower engine is able to be opened and crawled through.



* BloodyHorror: Coella is found beheaded in Chapter 3.



* GildedCage: Without the motives forcing them against each other, living out life on the Aurora wouldn’t be half bad. The common room is well-stocked with television, movies, and games, and the hydroponics area opens up access to a large supply of fresh food. The Aurora was tailored specifically for the Voyagers as a whole.

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* GildedCage: Without the motives forcing them against each other, living out life on the Aurora ''The Aurora'' wouldn’t be half bad. The common room is well-stocked with television, movies, and games, and the hydroponics area opens up access to a large supply of fresh food. The Aurora ''The Aurora'' was tailored specifically for the Voyagers as a whole.



* HumanPopsicle: The Voyagers were put into Cryosleep, which preserved them as their 2032 selves for over 50 years.



** ''Subverted'' again when they find out they were not even on this trip in the first place, instead stuck in the training phase for it.



* OntologicalMystery: Though they are aware they are on the Aurora, the Voyagers have little idea of how they got there due to memory loss, and who is sending orders to Minerva and Plum.

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* NotWhereTheyThought: While originally told they were in space, the Voyagers were actually underwater. They were underwater because they were stowed there in cryosleep as a part of their training for actually going into space, though were never woken up.
* OntologicalMystery: Though they are aware they are on the Aurora, ''The Aurora'', the Voyagers have little idea of how they got there due to memory loss, and who is sending orders to Minerva and Plum.



* PublicExecution: The fate of murderers aboard the Aurora.

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* PublicExecution: The fate of murderers aboard the Aurora.''The Aurora''.



* PyrrhicVictory: ''Subverted''. Kohaku attempts to get revenge for his loneliness and no one mourning Milli, though ends up being caught and executed for his murder.

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* PyrrhicVictory: *PyrrhicVictory: ''Subverted''. Kohaku attempts to get revenge for his loneliness and no one mourning Milli, though ends up being caught and executed for his murder.


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** Though, the Voyagers eventually find out they were not in space this entire time and were actually underwater training to be in space.
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* BigBrotherIsWatching: There are cameras in almost every room, implying that Minerva and Plum are able to see everything the Voyagers are doing.

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* BigBrotherIsWatching: There are cameras in almost every room, implying that Minerva and Plum are able to can see everything the Voyagers are doing.



* GildedCage: Without the motives forcing them against each other, living out life on the Aurora wouldn’t be half bad. The common room is well-stocked with television, movies, and games, and the hydroponics area opens up access to a large supply of fresh food. In fact, the Aurora was tailored specifically for the Voyagers as a whole.

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* GildedCage: Without the motives forcing them against each other, living out life on the Aurora wouldn’t be half bad. The common room is well-stocked with television, movies, and games, and the hydroponics area opens up access to a large supply of fresh food. In fact, the The Aurora was tailored specifically for the Voyagers as a whole.



* OntologicalMystery: Though they are aware they are on the Aurora, the Voyagers have little idea of how they actually got there due to memory loss, and who is sending orders to Minerva and Plum.

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* OntologicalMystery: Though they are aware they are on the Aurora, the Voyagers have little idea of how they actually got there due to memory loss, and who is sending orders to Minerva and Plum.



** Also, in Chapter 4, everyone assumed someone was with and helping Kohaku, and no one actually ended up lending a hand until it was too late.

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** Also, in Chapter 4, everyone assumed someone was with and helping Kohaku, and no one actually ended up lending a hand until it was too late.



* PyrrhicVictory: ''Subverted''. Kohaku attempts to get revenge for his loneliness and no one mourning Milli, though ends up being caught and executed for his murder.

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* PyrrhicVictory: *PyrrhicVictory: ''Subverted''. Kohaku attempts to get revenge for his loneliness and no one mourning Milli, though ends up being caught and executed for his murder.

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* YourPrincessIsInAnotherCastle: Nathaniel is figured out to be the killer of Milli and Muschel, though Coella’s killer, the one being punished, had yet to be found.

Ella Tropes:

* AffectionateNickname: “Little Miss” to Rain.
* BreakTheCutie: Throughout the killing game, Ella has tried to keep up a positive demeanor and make friends in the dread that would ensue. It worked for a long while, though once she found her friends dead or the killer in question, she had begun to break. After Nathaniel’s reveal, Ella learns to BewareTheNiceOnes and keeps her distance from the rest of the cast, afraid he might hurt people on her behalf again. She spends the majority of her time in Chapter 4 crying.
* CuteMachines: Has a little robot friend named Robeep on her head. Isn’t he precious?
* MyGodWhatHaveIDone: ''Subverted''. Ella feels guilt for things she is not the cause of, such as Nathaniel’s murder and subsequent death.
* ThinkHappyThoughts: Ella focuses on only making good memories to have something to look back on and smile at. It… kinda helps with the killing game, right? Right?

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* YourPrincessIsInAnotherCastle: Nathaniel is figured out to be the killer of Milli and Muschel, though Coella’s killer, the one being punished, had yet to be found.

Ella Tropes:

* AffectionateNickname: “Little Miss” to Rain.
* BreakTheCutie: Throughout the killing game, Ella has tried to keep up a positive demeanor and make friends in the dread that would ensue. It worked for a long while, though once she found her friends dead or the killer in question, she had begun to break. After Nathaniel’s reveal, Ella learns to BewareTheNiceOnes and keeps her distance from the rest of the cast, afraid he might hurt people on her behalf again. She spends the majority of her time in Chapter 4 crying.
* CuteMachines: Has a little robot friend named Robeep on her head. Isn’t he precious?
* MyGodWhatHaveIDone: ''Subverted''. Ella feels guilt for things she is not the cause of, such as Nathaniel’s murder and subsequent death.
* ThinkHappyThoughts: Ella focuses on only making good memories to have something to look back on and smile at. It… kinda helps with the killing game, right? Right?
found.
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** BenevolentAI: Minerva is the sweet to Plum’s sour. She tries to give the Voyagers a happy life before she is inevitably forced to follow her code and force motives and executions upon them. She holds Nathaniel and Kohaku’s hands to their death.

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** * BenevolentAI: Minerva is the sweet to Plum’s sour. She tries to give the Voyagers a happy life before she is inevitably forced to follow her code and force motives and executions upon them. She holds Nathaniel and Kohaku’s hands to their death.

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* PuppeteerParasite: The ''Executioner Parasite'' introduced in Chapter Five as a motivation to kill. It takes over the body and mind of the person infected by it and forces them to be an unstoppable killing machine beyond their usual capabilities.


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* PuppeteerParasite: The ''Executioner Parasite'' introduced in Chapter Five as a motivation to kill. It takes over the body and mind of the person infected by it and forces them to be an unstoppable killing machine beyond their usual capabilities.

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* BaitAndSwitch: The entire first day baits the cast into thinking they are en route to going through with their mission from ATLAS. It isn’t until the second day does the plan then switch to the killing game.

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* BaitAndSwitch: The entire first day baits the cast into thinking they are en route to going through with their mission from ATLAS. It isn’t until the second day does that the plan then switch switches to the killing game.



* BenevolentAI: Minerva is the sweet to Plum’s sour. She tries to give the Voyagers a happy life before she is inevitably forced to follow her code and force motives and executions upon them. She holds Nathaniel and Kohaku’s hands to their death.

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* ** BenevolentAI: Minerva is the sweet to Plum’s sour. She tries to give the Voyagers a happy life before she is inevitably forced to follow her code and force motives and executions upon them. She holds Nathaniel and Kohaku’s hands to their death.



* PuppeteerParasite: The ''Executioner Parasite'' introduced in Chapter Five as a motivation to kill. It takes over the body and mind of the person infected by it and forces them to be an unstoppable killing machine beyond their usual capabilities.



* PyrrhicVictory: ''Subverted''. Kohaku attempts to get revenge for his loneliness and no one mourning Milli, though ends up being caught and executed for his murder.

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* PyrrhicVictory: *PyrrhicVictory: ''Subverted''. Kohaku attempts to get revenge for his loneliness and no one mourning Milli, though ends up being caught and executed for his murder.



* YourPrincessIsInAnotherCastle: Nathaniel is figured out to be the killer of Milli and Muschel, though Coella’s killer, the one being punished, had yet to be found.

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* YourPrincessIsInAnotherCastle: Nathaniel is figured out to be the killer of Milli and Muschel, though Coella’s killer, the one being punished, had yet to be found.found.

Ella Tropes:

* AffectionateNickname: “Little Miss” to Rain.
* BreakTheCutie: Throughout the killing game, Ella has tried to keep up a positive demeanor and make friends in the dread that would ensue. It worked for a long while, though once she found her friends dead or the killer in question, she had begun to break. After Nathaniel’s reveal, Ella learns to BewareTheNiceOnes and keeps her distance from the rest of the cast, afraid he might hurt people on her behalf again. She spends the majority of her time in Chapter 4 crying.
* CuteMachines: Has a little robot friend named Robeep on her head. Isn’t he precious?
* MyGodWhatHaveIDone: ''Subverted''. Ella feels guilt for things she is not the cause of, such as Nathaniel’s murder and subsequent death.
* ThinkHappyThoughts: Ella focuses on only making good memories to have something to look back on and smile at. It… kinda helps with the killing game, right? Right?
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** BenevolentAI: Minerva is the sweet to Plum’s sour. She tries to give the Voyagers a happy life before she is inevitably forced to follow her code and force motives and executions upon them. She holds Nathaniel and Kohaku’s hands to their death.

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** * BenevolentAI: Minerva is the sweet to Plum’s sour. She tries to give the Voyagers a happy life before she is inevitably forced to follow her code and force motives and executions upon them. She holds Nathaniel and Kohaku’s hands to their death.

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Terror Across The Stars is a mutual killing game following eighteen Ultimates who wake from cryosleep aboard the Aurora, a spaceship controlled by two enigmatic robots, MINERVA and CPLUM#001. While their original purpose was to seek out a planet worthy of human colonization and build a home out of it, things quickly shift gears once the two robots received an update to their mission: kill to escape or die trying.

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Terror ''Terror Across The Stars Stars'' is a mutual killing game ''Franchise/{{Danganronpa}}'' roleplay following eighteen Ultimates who wake from cryosleep aboard the Aurora, a spaceship controlled by two enigmatic robots, MINERVA and CPLUM#001. While their original purpose was to seek out a planet worthy of human colonization and build a home out of it, things quickly shift gears once the two robots received an update to their mission: kill to escape or die trying.



----



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* BaitAndSwitch: The entire first day baits the cast into thinking they are en route to going through with their mission from ATLAS. It isn’t until the second day does the plan then switches to the killing game.
* BenevolentAI: Minerva is the sweet to Plum’s sour. She tries to give the Voyagers a happy life before she is inevitably forced to follow her code and force motives and executions upon them. She holds Nathaniel and Kohaku’s hands to their death.

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* BaitAndSwitch: The entire first day baits the cast into thinking they are en route to going through with their mission from ATLAS. It isn’t until the second day does the plan then switches switch to the killing game.
* ** During Chapter 3, Plum and Minerva made the reactor unstable and then stabilized it at the last second to shake the Voyagers up.
**
BenevolentAI: Minerva is the sweet to Plum’s sour. She tries to give the Voyagers a happy life before she is inevitably forced to follow her code and force motives and executions upon them. She holds Nathaniel and Kohaku’s hands to their death.



* CastOfSnowflakes: Everyone in the cast has a very distinct design from one another.
* CatharticChores: Even in space, you have to do your chores... And sometimes you like it.



* CruelAndUnusualDeath: All executions prove this.



* FTLTravelSickness: The Voyagers wake up sick with ''cryosickness'', a side effect from traveling in cryosleep.



* HurlItIntoTheSun: Kohaku’s execution ended with the sun exploding.



* InterplanetaryVoyage: ''Subverted''. The Voyagers first thought they would be working together on a space journey to find a suitable planet for colonization, though were given the killing game instead.



* PyrrhicVictory: ''Subverted''. Kohaku attempts to get revenge for his loneliness and no one mourning Milli, though ends up being caught and executed for his murder.

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* PyrrhicVictory: *PyrrhicVictory: ''Subverted''. Kohaku attempts to get revenge for his loneliness and no one mourning Milli, though ends up being caught and executed for his murder.



* WinYourFreedom: The goal of the killing game.

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* SpaceIsolationHorror: Isolation plays a theme in Terror Across the Stars, shown primarily in the third motive where Voyagers are separated from one another due to “malfunctioning” doors.
* ThrownOutTheAirlock: Luna and Nathaniel are killed in ''Sacrificial Lamb'' by being guided out of the airlock.
* WinYourFreedom: The goal of the killing game.game.
* YourPrincessIsInAnotherCastle: Nathaniel is figured out to be the killer of Milli and Muschel, though Coella’s killer, the one being punished, had yet to be found.
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** BenevolentAI: Minerva is the sweet to Plum’s sour. She tries to give the Voyagers a happy life before she is inevitably forced to follow her code and force motives and executions upon them. She holds Nathaniel and Kohaku’s hands to their death.

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** * BenevolentAI: Minerva is the sweet to Plum’s sour. She tries to give the Voyagers a happy life before she is inevitably forced to follow her code and force motives and executions upon them. She holds Nathaniel and Kohaku’s hands to their death.
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** ``Sacrificial Lamb`` in Chapter 4 doubles down on this, as after Nathaniel is sacrificed, Akari uses a lottery system to select the next sacrifice.

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** ``Sacrificial Lamb`` ''Sacrificial Lamb'' in Chapter 4 doubles down on this, as after Nathaniel is sacrificed, Akari uses a lottery system to select the next sacrifice.



* DeathByIrony: Most executions Minerva and Plum use to kill the killers often are tailored around killing them through things or people they love (or, ``hate``, like Kohaku’s reflection of Adrian).

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* DeathByIrony: Most executions Minerva and Plum use to kill the killers often are tailored around killing them through things or people they love (or, ``hate``, ''hate'', like Kohaku’s reflection of Adrian).



* LoopholeAbuse: ``Subverted.`` Akari plans to lock up all the weapons in either the nursery or the pool storage room, to which Plum confiscates and destroys both keys.

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* LoopholeAbuse: ``Subverted.`` ''Subverted.'' Akari plans to lock up all the weapons in either the nursery or the pool storage room, to which Plum confiscates and destroys both keys.



* PyrrhicVictory: ``Subverted``. Kohaku attempts to get revenge for his loneliness and no one mourning Milli, though ends up being caught and executed for his murder.

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* PyrrhicVictory: ``Subverted``.*PyrrhicVictory: ''Subverted''. Kohaku attempts to get revenge for his loneliness and no one mourning Milli, though ends up being caught and executed for his murder.
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** `Sacrificial Lamb` in Chapter 4 doubles down on this, as after Nathaniel is sacrificed, Akari uses a lottery system to select the next sacrifice.

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** `Sacrificial Lamb` ``Sacrificial Lamb`` in Chapter 4 doubles down on this, as after Nathaniel is sacrificed, Akari uses a lottery system to select the next sacrifice.



* DeathByIrony: Most executions Minerva and Plum use to kill the killers often are tailored around killing them through things or people they love (or, `hate`, like Kohaku’s reflection of Adrian).

to:

* DeathByIrony: Most executions Minerva and Plum use to kill the killers often are tailored around killing them through things or people they love (or, `hate`, ``hate``, like Kohaku’s reflection of Adrian).



* LoopholeAbuse: `Subverted.` Akari plans to lock up all the weapons in either the nursery or the pool storage room, to which Plum confiscates and destroys both keys.

to:

* LoopholeAbuse: `Subverted.` ``Subverted.`` Akari plans to lock up all the weapons in either the nursery or the pool storage room, to which Plum confiscates and destroys both keys.



* PyrrhicVictory: `Subverted`. Kohaku attempts to get revenge for his loneliness and no one mourning Milli, though ends up being caught and executed for his murder.

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* PyrrhicVictory: `Subverted`.*PyrrhicVictory: ``Subverted``. Kohaku attempts to get revenge for his loneliness and no one mourning Milli, though ends up being caught and executed for his murder.
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!! In space, no one can hear you scream.

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!! In space, no one can hear you scream.scream.

* AlasPoorVillain: At the end of Chapters 1, 2, and 3’s trials, Danica, Fisnik, and Momo explain their reasons for killing as in line with the motives given. While other reasons came into play, they ultimately chose to kill as a result of the given motives and their levels of fatality.
* AnyoneCanDie: Due to the nature of the killing game, characters are threatened with death in every and any direction. In Chapter 1, the neurotoxins put into the vents by Minerva and Plum threaten to kill everyone at the end of 4 days (and, without Danica killing Blythe, they would have).
** `Sacrificial Lamb` in Chapter 4 doubles down on this, as after Nathaniel is sacrificed, Akari uses a lottery system to select the next sacrifice.
* BaitAndSwitch: The entire first day baits the cast into thinking they are en route to going through with their mission from ATLAS. It isn’t until the second day does the plan then switches to the killing game.
** BenevolentAI: Minerva is the sweet to Plum’s sour. She tries to give the Voyagers a happy life before she is inevitably forced to follow her code and force motives and executions upon them. She holds Nathaniel and Kohaku’s hands to their death.
* BigBrotherIsWatching: There are cameras in almost every room, implying that Minerva and Plum are able to see everything the Voyagers are doing.
* BreakingTheFourthWall: Whenever Farore is pushing the characters in a certain direction, the characters sometimes exclaim that “the moderator says…” or refer to her as “God”. It’s funny.
* CharactersDroppingLikeFlies: Per the game rules, 2-3 characters die in every chapter. In Chapter 3, Muschel comes back to life and Nathaniel evades execution, leaving the count at 3. Though, Chapter 4 takes 4 total.
* ConvictionByContradiction: In Chapter 4, Kohaku is put in the hot seat because he could not have entered the elevator at the time he did, as Ella would have seen him. This causes them to finally PullTheThread, making Kohaku explain his plot to kill everyone.
* TheCorpseStopsHere: In Chapter 1, Hughie is at the top of the suspects list partially because Blythe’s body was found right outside of his room.
* DeadlyGame: The killing game formula.
* DeathByIrony: Most executions Minerva and Plum use to kill the killers often are tailored around killing them through things or people they love (or, `hate`, like Kohaku’s reflection of Adrian).
* DetectivesFollowFootprints: Blood on Fisnik’s shoes caused footprints in Wing B’s boulevard, and he was ultimately called out due to his shoe being just around the size they could discern. Though it was only half a print, Milli’s shoes were too small while Muschel and Varun’s shoes were too large.
* DwindlingParty: The starting number of 18 voyagers quickly decreases as time goes on.
* EmptyChairMemorial: Chairs in the meeting room that once belonged to those who died are still at the table.
* GildedCage: Without the motives forcing them against each other, living out life on the Aurora wouldn’t be half bad. The common room is well-stocked with television, movies, and games, and the hydroponics area opens up access to a large supply of fresh food. In fact, the Aurora was tailored specifically for the Voyagers as a whole.
* GoOutWithASmile: In Chapter 4, when chosen to be sacrificed, Nathaniel and Luna both eventually take Minerva/Plum’s hands willingly.
* IdiotHair: Ezekiel, Fisnik, Hughie, Kohaku, Nathaniel, and Rain all have distinct cowlicks/ahoges.
* IllKillYou: Often thrown at Minerva and, more commonly, Plum. Both have stated that if either were injured, the perpetrator would be killed by their bare hands.
* ILetGwenStacyDie: Ella feels responsible for Milli’s death and laments that it is her fault Nathaniel got jealous.
* JustOneLittleMistake: Occurs in each case:
** In Chapter 1, Danica states in her alibi she went to take a shower after the time of death.
** In Chapter 2, Fisnik accidentally tracks Hughie’s blood, leading to his shoe size being identified.
** In Chapter 3, Momo left a spot of blood outside of the theater when stealing Akari’s glasses.
*** Also in Chapter 3, Nathaniel takes the knife out of Muschel’s back to frame him, when the opposite would be more effective.
** In Chapter 4, Kohaku slips up his alibi by saying he was at the elevator at the same time as Ella.
* KickTheSonOfABitch: Kohaku slaps Nathaniel in the elevator after the third meeting in response to his taunting.
* LightsOffSomebodyDies: Milli is murdered by Nathaniel as soon as the lights come back on.
* LoopholeAbuse: `Subverted.` Akari plans to lock up all the weapons in either the nursery or the pool storage room, to which Plum confiscates and destroys both keys.
* MistakenForEvidence: Either due to being planted or being misinterpreted as a whole, evidence in meetings often goes a mile longer than it’s meant to.
** Glass in Hughie’s pocket, the hammer in Kelly’s locker, and the Lily of the Valley in the morgue are examples of this.
* MotiveRant: Momo goes on a long explanation of her ideal life after being outed as a killer.
* OntologicalMystery: Though they are aware they are on the Aurora, the Voyagers have little idea of how they actually got there due to memory loss, and who is sending orders to Minerva and Plum.
* PoorCommunicationKills: The Voyagers agreed with one another to hold a meeting every night to report findings and have a headcount. Though, when motives get hectic, meetings tend to get out of hand, if they even happen at all.
** Also, in Chapter 4, everyone assumed someone was with and helping Kohaku, and no one actually ended up lending a hand until it was too late.
* PublicExecution: The fate of murderers aboard the Aurora.
*PyrrhicVictory: `Subverted`. Kohaku attempts to get revenge for his loneliness and no one mourning Milli, though ends up being caught and executed for his murder.
* RobotBuddy: Minerva is created to be a virtual assistant able to cater to all needs. Plum is assumed to be made for similar reasons, though holds clear power as she is known as the Overseer.
* SadisticChoice: Voyagers are forced to kill to return to Earth. Though, as the motives roll in, this choice spreads out to an equally as tortured “kill or be killed”.
* WinYourFreedom: The goal of the killing game.
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This roleplay takes place on Discord and is moderated by Farore[[https://toyhou.se/farores] and Parker[[https://toyhou.se/parky]]

to:

This roleplay takes place on Discord and is moderated by Farore[[https://toyhou.se/farores] se/farores]] and Parker[[https://toyhou.se/parky]]
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Isolated from contact with Earth and burdened with life-threatening incentives, the Voyagers must learn how to keep their heads before they tear one another apart more than they already have.

to:

Isolated from contact with Earth and burdened with life-threatening incentives, the Voyagers must learn how to keep their heads before they tear one another apart more than they already have.have.

This roleplay takes place on Discord and is moderated by Farore[[https://toyhou.se/farores] and Parker[[https://toyhou.se/parky]]

!! In space, no one can hear you scream.
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[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/tatslogo_9.png]] [[caption-width-right:200:The logo for Terror Across the Stars.]]

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[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/tatslogo_9.png]] [[caption-width-right:200:The logo for Terror Across the Stars.[[caption-width-right:200:Desolation tries to colonize you.]]
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[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/tatslogo_9.png]] [[caption-width-right:200:The logo for <i>Terror Across the Stars</i>.]]

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[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/tatslogo_9.png]] [[caption-width-right:200:The logo for <i>Terror Terror Across the Stars</i>.Stars.]]
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[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/tatslogo_9.png]] [[caption-width-right:200:Terror Across the Stars' logo.]]

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[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/tatslogo_9.png]] [[caption-width-right:200:Terror [[caption-width-right:200:The logo for <i>Terror Across the Stars' logo.Stars</i>.]]
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[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/tatslogo_9.png]] [[caption-width-right:200:Terror Across the Stars' logo.]]



[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/tatslogo_9.png]] [[caption-width-right:200:Terror Across the Stars' logo.]]
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Isolated from contact with Earth and burdened with life-threatening incentives, the Voyagers must learn how to keep their heads before they tear one another apart more than they already have.

[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/tatslogo_9.png]] [[caption-width-right:200:Terror Across the Stars' logo.]]

to:

Isolated from contact with Earth and burdened with life-threatening incentives, the Voyagers must learn how to keep their heads before they tear one another apart more than they already have.

[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/tatslogo_9.png]] [[caption-width-right:200:Terror Across the Stars' logo.]]]]

Isolated from contact with Earth and burdened with life-threatening incentives, the Voyagers must learn how to keep their heads before they tear one another apart more than they already have.
Is there an issue? Send a MessageReason:
None


Isolated from contact with Earth and burdened with life-threatening incentives, the Voyagers must learn how to keep their heads before they tear one another apart more than they already have.

to:

Isolated from contact with Earth and burdened with life-threatening incentives, the Voyagers must learn how to keep their heads before they tear one another apart more than they already have.have.

[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/tatslogo_9.png]] [[caption-width-right:200:Terror Across the Stars' logo.]]
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Terror Across The Stars is a mutual killing game following eighteen Ultimates who wake from cryosleep aboard the Aurora, a spaceship controlled by two enigmatic robots, MINERVA and CPLUM001. While their original purpose was to seek out a planet worthy of human colonization and build a home out of it, things quickly shift gears once the two robots received an update to their mission: kill to escape or die trying.

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Terror Across The Stars is a mutual killing game following eighteen Ultimates who wake from cryosleep aboard the Aurora, a spaceship controlled by two enigmatic robots, MINERVA and CPLUM001.CPLUM#001. While their original purpose was to seek out a planet worthy of human colonization and build a home out of it, things quickly shift gears once the two robots received an update to their mission: kill to escape or die trying.

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Ultimates all across the world have been approached to be sent to space in the world's first-ever long-term space colony. They will be expected to use their unique and special talents in order to live peacefully in the vast vacuum of the stars, working together in order to live in peace and harmony away from Earth's daily strife. Of course, not everything is always as it seems, and it appears that maybe not everyone aboard this spaceship to the cosmos is ready to live a peaceful life...

The year is 2032. Since the year 2001, a program called the Ultimate Executive has been active all throughout the world. Funded by several national governments, the Executive seeks out those with extreme talent and rewards them for it through fame, fortune, and cultivating this talent. These talented individuals are called Ultimates. You are an Ultimate.

It's worth noting that those with Ultimate titles are not the exclusive holders of their titles. There can be many people who share an Ultimate talent, so long as they show extraordinary talent in their field. Ultimates can also be of any age, race, gender, etc.

Essentially, all Ultimates are like celebrities! Some Ultimates are only micro-celebrities, only well-known throughout their small communities, while others are dazzling names that anyone and everyone knows. The just of it is, to be an Ultimate is a highly coveted affair.

Aside from this, the world of Terror Across The Stars largely mirrors our own. While great technology leaps have been made throughout the years, there isn't, say, an overwhelming artificial intelligence uprising or anything. In fact, AI is still pretty rare in this world. Most technology leaps have been geared towards comfort or simplicity.

Still, even the future can't shake that civil unrest. Capitalism is in its late stages, a cancer on the Earth. Inflation is at an all-time high, and global warming is threatening to drown a quarter of the population in melted ice caps. Maybe it's not the end of the world... But if nothing happens, it might be.

But that doesn't matter to you. Because you, dear Ultimate, have gotten an invitation to travel to Dallas, Texas from global megacorporation, ATLAS. You have been invited to go to space.

What this trip entails or why exactly its happening is a little fuzzy to you, and the invitation is vague at best. But the just of it is that it's time for humanity to make the next great step. A celestial colony is being started somewhere in the cosmos, and they want you to join the mission, deeming your talents as an Ultimate perfect for the cause. There is no guarantee when or even if you'll be back... But any loved ones you leave behind will be compensated.

Your reasonings are entirely up to you, but for one reason or another, you decide to accept.

You're meant to arrive at Headquarters for the first time on September 25th, having arrived in Dallas in the days beforehand. It's the first time you'll be meeting all of your crewmates. Unfortunately, you'll find you won't remember doing so when you load into the game. This is the last date you remember.

to:

Ultimates all across the world have been approached to be sent to space in the world's first-ever long-term space colony. They will be expected to use their unique and special talents in order to live peacefully in the vast vacuum of the stars, working together in order to live in peace and harmony away from Earth's daily strife. Of course, not everything is always as it seems, and it appears that maybe not everyone aboard this spaceship to the cosmos is ready to live a peaceful life...

The year is 2032. Since the year 2001, a program called the Ultimate Executive has been active all throughout the world. Funded by several national governments, the Executive seeks out those with extreme talent and rewards them for it through fame, fortune, and cultivating this talent. These talented individuals are called Ultimates. You are an Ultimate.

It's worth noting that those with Ultimate titles are not the exclusive holders of their titles. There can be many people who share an Ultimate talent, so long as they show extraordinary talent in their field. Ultimates can also be of any age, race, gender, etc.

Essentially, all Ultimates are like celebrities! Some Ultimates are only micro-celebrities, only well-known throughout their small communities, while others are dazzling names that anyone and everyone knows. The just of it is, to be an Ultimate is a highly coveted affair.

Aside from this, the world of
Terror Across The Stars largely mirrors our own. is a mutual killing game following eighteen Ultimates who wake from cryosleep aboard the Aurora, a spaceship controlled by two enigmatic robots, MINERVA and CPLUM001. While great technology leaps have been made throughout their original purpose was to seek out a planet worthy of human colonization and build a home out of it, things quickly shift gears once the years, there isn't, say, two robots received an overwhelming artificial intelligence uprising update to their mission: kill to escape or anything. In fact, AI is still pretty rare in this world. Most technology leaps have been geared towards comfort or simplicity.

Still, even the future can't shake that civil unrest. Capitalism is in its late stages, a cancer on the Earth. Inflation is at an all-time high, and global warming is threatening to drown a quarter of the population in melted ice caps. Maybe it's not the end of the world... But if nothing happens, it might be.

But that doesn't matter to you. Because you, dear Ultimate, have gotten an invitation to travel to Dallas, Texas
die trying.

Isolated
from global megacorporation, ATLAS. You have been invited to go to space.

What this trip entails or why exactly its happening is a little fuzzy to you,
contact with Earth and burdened with life-threatening incentives, the invitation is vague at best. But the just of it is that it's time for humanity Voyagers must learn how to make the next great step. A celestial colony is being started somewhere in the cosmos, and keep their heads before they want you to join the mission, deeming your talents as an Ultimate perfect for the cause. There is no guarantee when or even if you'll be back... But any loved ones you leave behind will be compensated.

Your reasonings are entirely up to you, but for
tear one reason or another, you decide to accept.

You're meant to arrive at Headquarters for the first time on September 25th, having arrived in Dallas in the days beforehand. It's the first time you'll be meeting all of your crewmates. Unfortunately, you'll find you won't remember doing so when you load into the game. This is the last date you remember.
another apart more than they already have.
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Added DiffLines:

Ultimates all across the world have been approached to be sent to space in the world's first-ever long-term space colony. They will be expected to use their unique and special talents in order to live peacefully in the vast vacuum of the stars, working together in order to live in peace and harmony away from Earth's daily strife. Of course, not everything is always as it seems, and it appears that maybe not everyone aboard this spaceship to the cosmos is ready to live a peaceful life...

The year is 2032. Since the year 2001, a program called the Ultimate Executive has been active all throughout the world. Funded by several national governments, the Executive seeks out those with extreme talent and rewards them for it through fame, fortune, and cultivating this talent. These talented individuals are called Ultimates. You are an Ultimate.

It's worth noting that those with Ultimate titles are not the exclusive holders of their titles. There can be many people who share an Ultimate talent, so long as they show extraordinary talent in their field. Ultimates can also be of any age, race, gender, etc.

Essentially, all Ultimates are like celebrities! Some Ultimates are only micro-celebrities, only well-known throughout their small communities, while others are dazzling names that anyone and everyone knows. The just of it is, to be an Ultimate is a highly coveted affair.

Aside from this, the world of Terror Across The Stars largely mirrors our own. While great technology leaps have been made throughout the years, there isn't, say, an overwhelming artificial intelligence uprising or anything. In fact, AI is still pretty rare in this world. Most technology leaps have been geared towards comfort or simplicity.

Still, even the future can't shake that civil unrest. Capitalism is in its late stages, a cancer on the Earth. Inflation is at an all-time high, and global warming is threatening to drown a quarter of the population in melted ice caps. Maybe it's not the end of the world... But if nothing happens, it might be.

But that doesn't matter to you. Because you, dear Ultimate, have gotten an invitation to travel to Dallas, Texas from global megacorporation, ATLAS. You have been invited to go to space.

What this trip entails or why exactly its happening is a little fuzzy to you, and the invitation is vague at best. But the just of it is that it's time for humanity to make the next great step. A celestial colony is being started somewhere in the cosmos, and they want you to join the mission, deeming your talents as an Ultimate perfect for the cause. There is no guarantee when or even if you'll be back... But any loved ones you leave behind will be compensated.

Your reasonings are entirely up to you, but for one reason or another, you decide to accept.

You're meant to arrive at Headquarters for the first time on September 25th, having arrived in Dallas in the days beforehand. It's the first time you'll be meeting all of your crewmates. Unfortunately, you'll find you won't remember doing so when you load into the game. This is the last date you remember.

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