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* ProfessionalKiller: 'Professional' may be the wrong word, but the [=OIAR=] keeps him around as an attack dog to kill people they want dead for... some reason.

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* ProfessionalKiller: 'Professional' may be the wrong word, but the [=OIAR=] keeps him seems to keep Mr Bonzo around as an attack dog to kill people they want dead for... some reason.
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* CreepyChildrenSinging: The bits of "Mr. Bonzo's On His Way" we hear is mostly very young children singing, but it becomes disturbing when it turns out that this is how Nigel summons Mr. Bonzo from basement of his mansion when the [=OIAR=] needs him to murder someone else.
* CreepyMascotSuit: The original Mr. Bonzo was creepy even before it became supernatural (that is, assuming it wasn't to begin with), with its first victim being so terrified he attacked it with a frying pan. Now, however, no one is wearing the Bonzo suit, but he's still walking and talking and killing...
* FloorboardFailure: The rotten floor giving way beneath Sam's feet in the Magnus Institute archives causes him to drop the key he found, which inadvertently freed... something.
* FreudianSlip: In his interview Nigel lets slip several times that he's a prisoner Mr. Bonzo, but as it turns out he means it far more literally than the interview probably took his statements for.


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* PokemonSpeak: Mr. Bonzo is only able to say his own name.
* ProfessionalKiller: 'Professional' may be the wrong word, but the [=OIAR=] keeps him around as an attack dog to kill people they want dead for... some reason.
* SerialKiller: The Bonzo Butcher, a man who murdered people while wearing homemade mascot suits. He had numerous others and oresumably wore them all, but he was caught while wearing his Bonzo suit, so that was what stuck in the public's imagination.
* SpringtimeForHitler: Mr. Bonzo was supposed to be a nigtmarish parody of a kid's show mascot, but bafflingly, he became genuinely popular. At least, until the Bonzo Butcher.
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* CorruptedCharacterCopy: Mr Bonzo is this to Series/MrBlobby, with many of the details of their story being directly lifted. Being originally intended as minor intentionally disturbing parody character, claimed to be a beloved children’s entertainer to prank celebrities, that exploded in popularity (despite also terrifying large portions of the audience) and [[BreakOutCharacter thus gained a much-increased role]], to the point of even releasing a hit single and nearly having an amusement park created. Of course (as far as we know) Mr Blobby wasn’t actually a murderous eldritch horror, with even the show version taking an actively antagonistic role towards the guests and the host (eventually replacing the original comedy antagonist [[MeanBoss Mr Six]]), rather than just being an annoying pest.

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* CorruptedCharacterCopy: Mr Bonzo is this to Series/MrBlobby, with many of the details of their his story being directly lifted. Being originally Both were intended as minor a minor, intentionally disturbing parody character, who they claimed to be a beloved children’s entertainer to prank for a segment where they pranked unknowing celebrities, that unexpectedly exploded in popularity (despite also terrifying large portions of the audience) and [[BreakOutCharacter thus gained a much-increased role]], to the point of even releasing a hit single and nearly having an amusement park created. Of course (as far as we know) Mr Blobby wasn’t actually didn’t become a murderous eldritch horror, with even horror that imprisoned its creator. Even the show version taking an of Mr Benzo seems to have taken a more actively antagonistic role towards the guests and the host (eventually (with it eventually replacing the original comedy antagonist [[MeanBoss Mr Six]]), Six]], who was supposed to be trapping Nigel in the dungeon), rather than just being an annoying pest.pest like Mr Blobby.
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* CorruptedCharacterCopy: Mr Bonzo is this to Series/MrBlobby, with many of the details of their story being directly lifted. Being originally intended as minor intentionally disturbing parody character, claimed to be a beloved children’s entertainer to prank celebrities, that exploded in popularity (despite also terrifying large portions of the audience) and [[BreakOutChaacter thus gained a much-increased role]], to the point of even releasing a hit single and nearly having an amusement park created. Of course (as far as we know) Mr Blobby wasn’t actually a murderous eldritch horror, with even the show version taking an actively antagonistic role towards the guests and the host (eventually replacing the original comedy antagonist [[MeanBoss Mr Six]]), rather than just being an annoying pest.

to:

* CorruptedCharacterCopy: Mr Bonzo is this to Series/MrBlobby, with many of the details of their story being directly lifted. Being originally intended as minor intentionally disturbing parody character, claimed to be a beloved children’s entertainer to prank celebrities, that exploded in popularity (despite also terrifying large portions of the audience) and [[BreakOutChaacter [[BreakOutCharacter thus gained a much-increased role]], to the point of even releasing a hit single and nearly having an amusement park created. Of course (as far as we know) Mr Blobby wasn’t actually a murderous eldritch horror, with even the show version taking an actively antagonistic role towards the guests and the host (eventually replacing the original comedy antagonist [[MeanBoss Mr Six]]), rather than just being an annoying pest.
Is there an issue? Send a MessageReason:
None


* CorruptedCharacterCopy: As well as being an Expy, Mr Bonzo is this to Series/MrBlobby. With many of the details of their story being directly lifted, being originally intended as minor intentionally disturbing parody character, claimed to be a beloved children’s entertainer to prank celebrities, that exploded in popularity (despite also terrifying large portions of the audience) and gained a much-increased role, to the point of even releasing a hit single and nearly having an amusement park created. Of course (as far as we know) Mr Blobby wasn’t actually a murderous eldritch horror, with even the show version taking an actively antagonistic role towards the guests and the host (eventually replacing the original comedy antagonist [[MeanBoss Mr Six]]), rather than just being an annoying pest.

to:

* CorruptedCharacterCopy: As well as being an Expy, Mr Bonzo is this to Series/MrBlobby. With Series/MrBlobby, with many of the details of their story being directly lifted, being lifted. Being originally intended as minor intentionally disturbing parody character, claimed to be a beloved children’s entertainer to prank celebrities, that exploded in popularity (despite also terrifying large portions of the audience) and [[BreakOutChaacter thus gained a much-increased role, role]], to the point of even releasing a hit single and nearly having an amusement park created. Of course (as far as we know) Mr Blobby wasn’t actually a murderous eldritch horror, with even the show version taking an actively antagonistic role towards the guests and the host (eventually replacing the original comedy antagonist [[MeanBoss Mr Six]]), rather than just being an annoying pest.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CorruptedCharacterCopy: As well as being an Expy, Mr Bonzo is this to Series/MrBlobby. With many of the details of their story being directly lifted, being originally intended as minor intentionally disturbing parody character, claimed to be a beloved children’s entertainer to prank celebrities, that exploded in popularity (despite also terrifying large portions of the audience) and gained a much-increased role, to the point of even releasing a hit single and nearly having an amusement park created. Of course (as far as we know) Mr Blobby wasn’t actually a murderous eldritch horror, with even the show version taking an actively antagonistic role towards the guests and the host (eventually replacing the original comedy antagonist [[MeanBoss Mr Six]]), rather than just being an annoying pest.
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!!Act I
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* MonsterClown: Mr. Bonzo is designed to be a clown-like creature and he tends to frighten a good number of the people who see him, including some kids.

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* MonsterClown: Mr. Bonzo is designed to be a clown-like creature and he tends to frighten a good number of the people who see him, including some kids. And that's to say nothing of the ''real'' Mr. Bonzo.
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'''Nigel:''' About what? The fact that a few sales ''might'' be from people trying to be edgy? A man's gotta make a living, Geraldine, and it's not like I can tell is someone's buying a t-shirt ironically. Besides, people think of Nigel Dickerson and Mr. Bonzo is never far behind, so it's not like its changing my reputation. In a lot of ways I'm more his prisoner now that I ever was on my show.\\

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'''Nigel:''' About what? The fact that a few sales ''might'' be from people trying to be edgy? A man's gotta make a living, Geraldine, and it's not like I can tell is if someone's buying a t-shirt ironically. Besides, people think of Nigel Dickerson and Mr. Bonzo is never far behind, so it's not like its it's changing my reputation. In a lot of ways I'm more his prisoner now that I ever was on my show.\\
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* AffectionateParody: Gotard Rimbeau may be one of Creator/GordonRamsay.
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[[/folder]]

[[folder:10: Saturday Night]]
[-[=CAT1RB2275=]-06082021-09032024-]

[-Mascot (kids) -/- murder [TV interview]-]
!!Case
!!!Format: Morning TV interview
Nigel Dickerson, host of the '90s TV show ''Saturdays on Six'' and creator of kids' mascot character Mr. Bonzo is on live TV once again for an interview, and is asked questions about how his career started and how he came to use the character of Mr. Bonzo.
\\\
In 1994, Nigel is brought on to be the host of Channel Six's new variety show, ''Saturdays on Six'' or ''SOS''. On the show, Nigel appears as a prisoner in "an enormous comedy dungeon" who has to run the show well if he wants to be released by Mr. Six, the fictional head of Channel Six who would always give Nigel a challenge to do the episode with, such as not using certain words or doing a certain action during the show. One segment of the show, "You Got Berried!", is a prank segment where "some serious public figure" is invited on as an unsuspecting guest only to fall victim to a mildly humiliating prank and receive a golden raspberry trophy. While brainstorming for ideas, the show's producer gets the idea to pick a guest who is out-of-touch with current kids' trends and trick them into doing a bit with "a popular children's entertainer" who would actually be "the most horrendous thing" of the show's own creation. For this bit, Nigel invents a clown-like character with spotted skin "running around, screaming his own name and generally being a nightmare". This character is named Mr. Bonzo, though Nigel cannot remember who came up with the name. They invite a chef, Gotard Rimbeau, onto the show for the bit. When Mr. Bonzo comes onto the stage, Rimbeau is intimidated by him, as is Nigel who has never seen the Mr. Bonzo costume in action. Eventually, Mr. Bonzo "went in for a cuddle", causing Rimbeau to defend himself with a frying pan, breaking the arm of the actor inside the costume. Despite how poorly Nigel thought the bit went, it ends up being a smash hit and Mr. Bonzo becomes a regular character on ''SOS''. The actor wearing the Mr. Bonzo suit is regularly changed out due to various injuries and other physical reasons, and "it actually became a sort of ritual. The newest member of the production crew wore Mr. Bonzo until someone else joined." Due to Mr. Bonzo's rising popularity, the show's guests start to expect his presence which causes him to be changed from a part of "You Got Berried!" to a mascot of ''SOS'' as a whole, "one of my many tormentors in the dungeon", and he even replaces the character of Mr. Six. Eventually, Mr. Bonzo becomes so popular that work begins on building a theme park called Bonzoland. It all comes crashing down when a serial killer named Terrance Menki is caught using a homemade Mr. Bonzo costume for his latest murder, and even though he had a number of other costumes he used, he is remembered as "the Bonzo Butcher" and Mr. Bonzo's image is forever tainted. Work on Bonzoland is suspended and ''SOS'' is taken off air. In later years, Mr. Bonzo is primarily enjoyed as a meme by "edgier parts of the internet".
->'''Geraldine:''' Yes, I was going to ask. Mr. Bonzo merchandise is still on sale via your own website. Do you feel at all uneasy about that?\\
'''Nigel:''' About what? The fact that a few sales ''might'' be from people trying to be edgy? A man's gotta make a living, Geraldine, and it's not like I can tell is someone's buying a t-shirt ironically. Besides, people think of Nigel Dickerson and Mr. Bonzo is never far behind, so it's not like its changing my reputation. In a lot of ways I'm more his prisoner now that I ever was on my show.\\
'''Geraldine:''' And how do you respond to the more recent rumors?\\
'''Nigel:''' Excuse me?\\
'''Geraldine:''' The witness statements from three murders over the last five years-\\
'''Nigel:''' I told your producer this wasn't going to be discussed.\\
'''Geraldine:''' -that claim a person in a Mr. Bonzo costume was at the scene? Do you think there could be a copycat?\\
'''Nigel:''' This interview is over! Don't contact us again!\\
'''Geraldine:''' "Us"?\\
'''Nigel:''' It was a joke, alright?! Mr. Bonzo was meant to be funny, make people laugh! Is that so wrong?! Why am I still trapped dealing with all this- this- Why won't he let me go?! Why-\\
''<cut>''

!!Post-Case
Celia categorizes the case before heading to the breakroom, when suddenly Colin enters the office. Upon his asking, Celia explains that Gwen is on an assignment and Alice and Sam are following up on a case, so it's just her in the office. Celia asks about his leave, and Colin explains that none of the therapists he saw were satisfactory to him, and he thinks it would be better to figure things out at the office. As he starts to use one of the computers, Colin asks Celia not to tell anyone he was there.
\\\
Alice and Sam search through the ruins of the Magnus Institute, Alice making jabs that Sam clearly doesn't know what he's looking for. As Sam loses conviction, Alice starts to comfort him until he finds a key in a filing cabinet.
\\\
Nigel Dickerson answers his front door in the dead of night to find Gwen, and his irritation disappears when she explains that she's from the O.I.A.R. Nigel refuses to take the envelope as "it's not for me", but invites Gwen inside. Closing the door, Nigel begins to play Mr. Bonzo's old theme song and something is heard slowly coming down the stairs. Nigel warns Gwen not to stare before a horrific, monstrous Mr. Bonzo comes into view, screaming his name over and over. This is not at all what Gwen expected, even less so when Nigel tells her to give Mr. Bonzo the envelope. Mr. Bonzo eats the envelope before running out into the night.
->'''Nigel:''' Oh, thank god. That nearly went ''very'' badly.\\
'''Gwen:''' I- I don't-\\
'''Nigel:''' Tell the people who sent you "You're welcome. Again."\\
'''Gwen:''' Uh, okay?\\
'''Nigel:''' Now get out of his house.

A tape recorder turns on in one of the Magnus Institute offices. When Sam can't get the key to work, he kicks in the rotting door and he and Alice begin to investigate the room. Alice finds a piece of a nameplate reading "Archi-", and speculates that they could be in the Institute archives. Sam points out what appear to be woodworm tracks in the floor, shortly before it gives way. Alice catches Sam before he falls into the pit below, but Sam loses the key. Alice tells Sam that all they're going to find here is decay and danger.
->'''Alice:''' I ''am'' sorry. I know you got your hopes up.\\
'''Sam:''' No, you're right. I don't know what I'm looking for. I have… I have memories of weird stuff I saw here, but no context. I want to know what was happening, why they chose us. Why they didn't choose me. Maybe find the bit where everything started to go wrong. But… it's too late. And now, I'm the only one left who cares.\\
'''Alice:''' I care. ''<beat>'' Not a lot, mind, don't flatter yourself. But the truth is, closure's for movies, mate. All we get is manky holes.\\
'''Sam:''' You know there's a cream for that.\\
'''Alice:''' There's my baby shrimp.\\
'''Sam:''' Come on, let's get out of here before we fall into what I'm starting to think might be a cesspit.\\
'''Alice:''' Oh, I thought that was you! I figured you'd messed yourself when you fell.\\
'''Sam:''' Charming.
After Sam and Alice leave, the key is moved into a lock at the bottom of the pit, and as the lock falls away a trapdoor opens and something climbs out.
----
* MonsterClown: Mr. Bonzo is designed to be a clown-like creature and he tends to frighten a good number of the people who see him, including some kids.
* UnwittingInstigatorOfDoom: Sam drops a key down a pit in the ruins of the Magnus Institute, allowing… ''something''… to free itself.
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'''Sam:'''I mean, I do like Celia -- \\

to:

'''Sam:'''I mean, I do like Celia Celia -- \\



'''Sam:''' But… I’m not sure we’re quite at the "going-to-Manchester-to-dig-through-a-burned-down-building" stage.\\

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'''Sam:''' But… I’m not sure we’re quite at the "going-to-Manchester-to-dig-through-a-burned-down-building" "going-to-Manchester-to-dig-through-a-burned-down-building" stage.\\
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Another operator answers when the jovial man calls back, and redirects him to the police at his request. The police operator asks some questions, and through his answers it is revealed that the injured man tried to attack the jovial man, though it turned into "an act of affection" as the jovial man, who is either encrusted with or made of needles, embraced him. "Needles" refuses to disclose his location, but explains that he grew up there and it used to be a good place, but "now it's a dreadful place. Not safe to walk at night. I take some pride in that, actually." Needles says that he and the place are marked in a way that "fills that hollow, lonely hole inside quite nicely" and he believes that it's a result of his victims' fear as they realize what's about to happen to them. When the operator asks if Needles was the one to stab the injured man, Needles isn't sure, since the man chose to get very close before he saw Needles' needles, at which point "we embraced". When the operator tells Needles that he's transfering the call to his supervisor, Needles suddenly becomes deadly serious and orders the operator to stay on the line, or "I shall embrace him again and I sincerely doubt he would survive." Needles admits that he deliberately got some of his needles into the man's face and eyes. As the man slowly bleeds to death, Needles revels in his fear, both of dying and of how his life would change if he survived. The operator demands Needles' location again, and Needles asks if he's scared.

to:

Another operator answers when the jovial man calls back, and redirects him to the police at his request. The police operator asks some questions, and through his answers it is revealed that the injured man tried to attack the jovial man, though it turned into "an act of affection" as the jovial man, who is either encrusted with or made of needles, embraced him. "Needles" refuses to disclose his location, but explains that he grew up there and it used to be a good place, but "now it's a dreadful place. Not safe to walk at night. I take some pride in that, actually." Needles says that he and the place are marked in a way that "fills that hollow, lonely hole inside quite nicely" and he believes that it's a result of his victims' fear as they realize what's about to happen to them. When the operator asks if Needles was the one to stab the injured man, Needles isn't sure, since the man chose to get very close before he saw Needles' needles, at which point "we embraced". When the operator tells Needles that he's transfering transferring the call to his supervisor, Needles suddenly becomes deadly serious and orders the operator to stay on the line, or "I shall embrace him again and I sincerely doubt he would survive." Needles admits that he deliberately got some of his needles into the man's face and eyes. As the man slowly bleeds to death, Needles revels in his fear, both of dying and of how his life would change if he survived. The operator demands Needles' location again, and Needles asks if he's scared.



* AdaptationalAngstDowngrade: While Gerry and Gertrude had their lives defined by a constant, bloody, futile and ultimately fatal war against the Entites in ''Podcast/TheMagnusArchives'', here they're happily living in a flat together. Gertrude even openly considers Gerry her grandson, in stark contrast to her rather cold treatment of him in the original podcast.

to:

* AdaptationalAngstDowngrade: While Gerry and Gertrude had their lives defined by a constant, bloody, futile and ultimately fatal war against the Entites Entities in ''Podcast/TheMagnusArchives'', here they're happily living in a flat together. Gertrude even openly considers Gerry her grandson, in stark contrast to her rather cold treatment of him in the original podcast.



After a breakup, the statement giver is contacted by Gary, an old friend from school who had previously tried to get the statement giver to join his Dungeons and Dragons games, though the he never saw the appeal. Since he feels so low, the statement giver decides to go to Gary's game night and finds that "Gary has been doing seriously well since school" as he has a very nice apartment and expensive clothes. Despite this, Gary himself doesn't look good and is even limping. The statement giver notices blown-out light bulbs, "a huge leak over his massive sound system", and a stain on a wall that may be blood. No other guests have arrived, and as Gary mumbles about the game they're going to play they get to the topic of dice. The statement giver tells Gary that he doesn't have any dice of his own and will have to borrow some. Gary smiles at this and takes a pair of normal-looking six-sided dice out of his pocket, surprising the statement giver since he assumed that they would be using standard D&D dice. Taking the dice, the statement giver finds them to be heavier than they look, and in hindsight he knows that this is the moment he began to own the dice. As soon as this transaction has taken place, Gary hurries the statement giver out, claiming that the game night needs to be cancelled since another guest couldn't make it. The statement giver starts rolling the dice and discovers that "they make stuff happen". Higher rolls bring good luck, lower rolls bring bad luck. The statement giver doesn't think he was ever compelled to roll the dice, as "it always felt like my choice". After many rolls, the statement giver learns that there is a pattern to the dice and the luck that comes with them. "You get a few high rolls, your next one's probably going to be low. And if you've gotten all the bad luck out, you've got good things coming." The statement giver decides to see if he can pawn off the bad luck by asking random people in public to roll the dice, and despite their varied responses they never actually refuse to roll. As the statement giver continues to do this, he finds that he experiences "a dark joy" when he sees people roll low and becomes angry when they roll high and "robbed me of ''my'' good luck". Over time, however, the statement giver notices that his luck is changing in terms of what actually happens, going from mostly tangible results to just an improved mood to just a feeling that something good had happened, even if nothing had visibly changed. The statement giver starts to feel "less connected to the world, like I was a lucky ghost or something, walking with normal but not really one of them anymore". He begins to enjoy his identity as a stranger that bestows luck on others more than he enjoys his own luck. One day, the statement giver finds Gary in a coffee shop, looking much better than he did before. The statement giver approaches Gary who becomes frightened when he sees what his old friend has become. As Gary starts to apologize, the statement giver thanks him instead and expresses a desire to repay him, placing the dice on the table. The statement giver sees that Gary really doesn't to roll the dice but he does anyway, and for the first time ever the statement giver sees the dice come up with snake eyes. "Maybe they'd been saving themselves for a special occasion. An honor for an unworthy keeper. Or maybe Gary was just really, really unlucky." Without warning, a truck crashes through the cafe wall, and Gary's face and head are smashed in by rubble before the truck rolls over him. No one else is hurt in the accident, and the horrified statement giver runs from the place, now knowing that he has to get rid of these dice.

to:

After a breakup, the statement giver is contacted by Gary, an old friend from school who had previously tried to get the statement giver to join his Dungeons and Dragons games, though the he never saw the appeal. Since he feels so low, the statement giver decides to go to Gary's game night and finds that "Gary has been doing seriously well since school" as he has a very nice apartment and expensive clothes. Despite this, Gary himself doesn't look good and is even limping. The statement giver notices blown-out light bulbs, "a huge leak over his massive sound system", and a stain on a wall that may be blood. No other guests have arrived, and as Gary mumbles about the game they're going to play they get to the topic of dice. The statement giver tells Gary that he doesn't have any dice of his own and will have to borrow some. Gary smiles at this and takes a pair of normal-looking six-sided dice out of his pocket, surprising the statement giver since he assumed that they would be using standard D&D dice. Taking the dice, the statement giver finds them to be heavier than they look, and in hindsight he knows that this is the moment he began to own the dice. As soon as this transaction has taken place, Gary hurries the statement giver out, claiming that the game night needs to be cancelled since another guest couldn't make it. The statement giver starts rolling the dice and discovers that "they make stuff happen". Higher rolls bring good luck, lower rolls bring bad luck. The statement giver doesn't think he was ever compelled to roll the dice, as "it always felt like my choice". After many rolls, the statement giver learns that there is a pattern to the dice and the luck that comes with them. "You get a few high rolls, your next one's probably going to be low. And if you've gotten all the bad luck out, you've got good things coming." The statement giver decides to see if he can pawn off the bad luck by asking random people in public to roll the dice, and despite their varied responses they never actually refuse to roll. As the statement giver continues to do this, he finds that he experiences "a dark joy" when he sees people roll low and becomes angry when they roll high and "robbed me of ''my'' good luck". Over time, however, the statement giver notices that his luck is changing in terms of what actually happens, going from mostly tangible results to just an improved mood to just a feeling that something good had happened, even if nothing had visibly changed. The statement giver starts to feel "less connected to the world, like I was a lucky ghost or something, walking with normal but not really one of them anymore". He begins to enjoy his identity as a stranger that bestows luck on others more than he enjoys his own luck. One day, the statement giver finds Gary in a coffee shop, looking much better than he did before. The statement giver approaches Gary who becomes frightened when he sees what his old friend has become. As Gary starts to apologize, the statement giver thanks him instead and expresses a desire to repay him, placing the dice on the table. The statement giver sees that Gary really doesn't want to roll the dice but he does anyway, and for the first time ever the statement giver sees the dice come up with snake eyes. "Maybe they'd been saving themselves for a special occasion. An honor for an unworthy keeper. Or maybe Gary was just really, really unlucky." Without warning, a truck crashes through the cafe wall, and Gary's face and head are smashed in by rubble before the truck rolls over him. No one else is hurt in the accident, and the horrified statement giver runs from the place, now knowing that he has to get rid of these dice.



->'''Alice:''' Hang on, hang on, you already managed to talk Celia into all this guff. Why not take her on your little Scooby Doo adventure?\\

to:

->'''Alice:''' Hang on, hang on, you already managed to talk Celia into all this guff. Why not take her on your little Scooby Doo Scooby-Doo adventure?\\
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* TemptingFate: Celia explains that after doing a search of the {{OIAR's}} records, she hasn't found any cases relating to the Magnus Institute, and Sam accepts that it may all be a dead end. As Celia leaves the room, we hear Chester's voice chime in...

to:

* TemptingFate: Celia explains that after doing a search of the {{OIAR's}} OIAR's records, she hasn't found any cases relating to the Magnus Institute, and Sam accepts that it may all be a dead end. As Celia leaves the room, we hear Chester's voice chime in...
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* TemptingFate: Celia explains that after doing a fairly thorough search of Fr3-D1's records, she hasn't found any cases relating to the Magnus Institute, and Sam accepts that it may all be a dead end. As Celia leaves the room, we hear Chester's voice chime in...

to:

* TemptingFate: Celia explains that after doing a fairly thorough search of Fr3-D1's the {{OIAR's}} records, she hasn't found any cases relating to the Magnus Institute, and Sam accepts that it may all be a dead end. As Celia leaves the room, we hear Chester's voice chime in...
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None

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* TemptingFate: Celia explains that after doing a fairly thorough search of Fr3-D1's records, she hasn't found any cases relating to the Magnus Institute, and Sam accepts that it may all be a dead end. As Celia leaves the room, we hear Chester's voice chime in...
-->''Chester'': "Statement to the Magnus Institute."
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-->'''Alice:''' What is ''with'' everybody today?\\

to:

-->'''Alice:''' ->'''Alice:''' What is ''with'' everybody today?\\



-->'''Alice:''' Hang on, hang on, you already managed to talk Celia into all this guff. Why not take her on your little Scooby Doo adventure?\\

to:

-->'''Alice:''' ->'''Alice:''' Hang on, hang on, you already managed to talk Celia into all this guff. Why not take her on your little Scooby Doo adventure?\\

Changed: 215

Removed: 210

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-->'''Alice:''' Hang on, hang on, you already
managed to talk Celia into all this
guff. Why not take her on your little
Scooby Doo adventure?\\

to:

-->'''Alice:''' Hang on, hang on, you already
already managed to talk Celia into all this
this guff. Why not take her on your little
little Scooby Doo adventure?\\




'''Sam:''' But… I’m not sure we’re quite at the
"going-to-Manchester-to-dig-through-a-burned-down-building"
stage.\\

to:

\n'''Sam:''' But… I’m not sure we’re quite at the
"going-to-Manchester-to-dig-through-a-burned-down-building"
the "going-to-Manchester-to-dig-through-a-burned-down-building" stage.\\



''[[{{Beat}} (Momentary silence before Alice takes a drink and sighs in resignation.)]]''\

to:

''[[{{Beat}} (Momentary silence before Alice takes a drink and sighs in resignation.)]]''\)]]''\\
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Added DiffLines:

-->'''Alice:''' Hang on, hang on, you already
managed to talk Celia into all this
guff. Why not take her on your little
Scooby Doo adventure?\\
'''Sam:'''I mean, I do like Celia -- \\
'''Alice:''' But?\\

'''Sam:''' But… I’m not sure we’re quite at the
"going-to-Manchester-to-dig-through-a-burned-down-building"
stage.\\
'''Alice:''' Right. And we are?\\
'''Sam:''' Well... we used to be.\\
''[[{{Beat}} (Momentary silence before Alice takes a drink and sighs in resignation.)]]''\
'''Alice:''' When do we leave?


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* ArtifactCollectionAgency: The Magnus Institute in this universe seems to collect supernatural items much the Archives-verse one did, but instead of cursory testing and locking them away, here they seemed to have more active plans for their collection.
* ArtifactOfDoom: The dice spread fortune and calamity both, but reserves especially horrible fates for people who take them and then give them away.


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* GreenEyedMonster: Teddy suggests that Alice isn't as over Sam as she claims. Alice is less than pleased at his intimations.
* ItWontTurnOff: All of Sam's leads on the Magnus Institute have hit dead ends and he seems ready to give up on his search... and then, without any prompting on Sam's part, Chester starts reading another case about the Institute...


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* MoreThanMindControl: The statement giver is adamant that they were not compelled to roll the dice, and yet no one is able to ''not'' roll them when prompted to. Even after seeing what the dice did to Gary on his last roll, the statement giver throws them one last time before handing them over to the Magnus Institute... emphasis on [[GoryDiscretionShot "last."]]
* MysteriousStranger: When the statement giver starts to roll the dice themselves less and spends more time finding other people to roll them instead, they decide to lean into the uncanny stranger role, to they point that they get a long coat, wide-brimmed hat, grow a goatee, and put on a special voice for their encounters.

Added: 612

Changed: 8

Removed: 188

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Sam is filling out a mountain of paperwirk from the Response Department when Celia arrives. As he explains it to her, Sam concedes that it's likely pointless but "I refuse to give it the satisfaction of giving up", especially since it's become compelling in how weird and specific the questions are, including asking him to rate his earliest four school-related negative memories, asking how many blood transfusions he's had in the last ten years, and one just asking "Why?". Sam seems to be having fun with it, even though Celia admits that she couldn't find anything about the Magnus Institute. After Celia leaves to get coffee from the breakroom, a case is suddenly read aloud by Chester.

to:

Sam is filling out a mountain of paperwirk paperwork from the Response Department when Celia arrives. As he explains it to her, Sam concedes that it's likely pointless but "I refuse to give it the satisfaction of giving up", especially since it's become compelling in how weird and specific the questions are, including asking him to rate his earliest four school-related negative memories, asking how many blood transfusions he's had in the last ten years, and one just asking "Why?". Sam seems to be having fun with it, even though Celia admits that she couldn't find anything about the Magnus Institute. After Celia leaves to get coffee from the breakroom, a case is suddenly read aloud by Chester.



->Statement and Research assessment for artefact CD137. Magnus Institute, Manchester. Private and confidential. Viability as subject: none. Viability as agent: low. Viability as catalyst: medium. Recommend referral to Catalytics for Enrichment applicability assessment. Statement follows.

to:

->Statement and Research assessment for artefact CD137.[=CD137=]. Magnus Institute, Manchester. Private and confidential. Viability as subject: none. Viability as agent: low. Viability as catalyst: medium. Recommend referral to Catalytics for Enrichment applicability assessment. Statement follows.follows.
Along with his statement, the statement giver has brought a pair of dice to give, admitting that he needed to get rid of them and warning them to not roll the dice, even by accident.



Along with his statement, the statement giver has brought a pair of dice to give, admitting that he needed to get rid of them and warning them to not roll the dice, even by accident.
\\\



Lena assigns Gwen to hand-deliver an envelope to one Nigel Dickerson and "take note of anything he says or does in response, especially his stress level and emotion state, as well of those of any companions."

to:

Lena assigns Gwen to hand-deliver an envelope to one Nigel Dickerson and "take note of anything he says or does in response, especially his stress level and emotion emotional state, as well of those of any companions."



\\\


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* CallBack: According to the case categorization, the dice are made of bone. In ''The Magnus Archives'', [[TheGrimReaper Death]] could be bargained with to play a game for one's soul, and Death always supplied game pieces made of bone, including dice.
* EvenEvilHasStandards: The statement giver doesn't give a damn how much misfortune he sows among the people, but once the dice bring about death he decides that enough is enough.
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[[/folder]]

[[folder:9: Rolling With It]]
[-[=CAT3RB3354=]-14101998-08032024-]

[-Dice (bone) -/- fate [Magnus Statement]-]
!!Pre-Case
Sam is filling out a mountain of paperwirk from the Response Department when Celia arrives. As he explains it to her, Sam concedes that it's likely pointless but "I refuse to give it the satisfaction of giving up", especially since it's become compelling in how weird and specific the questions are, including asking him to rate his earliest four school-related negative memories, asking how many blood transfusions he's had in the last ten years, and one just asking "Why?". Sam seems to be having fun with it, even though Celia admits that she couldn't find anything about the Magnus Institute. After Celia leaves to get coffee from the breakroom, a case is suddenly read aloud by Chester.

!!Case
!!!Format: Statement to the Magnus Institute
->Statement and Research assessment for artefact CD137. Magnus Institute, Manchester. Private and confidential. Viability as subject: none. Viability as agent: low. Viability as catalyst: medium. Recommend referral to Catalytics for Enrichment applicability assessment. Statement follows.
\\\
Along with his statement, the statement giver has brought a pair of dice to give, admitting that he needed to get rid of them and warning them to not roll the dice, even by accident.
\\\
After a breakup, the statement giver is contacted by Gary, an old friend from school who had previously tried to get the statement giver to join his Dungeons and Dragons games, though the he never saw the appeal. Since he feels so low, the statement giver decides to go to Gary's game night and finds that "Gary has been doing seriously well since school" as he has a very nice apartment and expensive clothes. Despite this, Gary himself doesn't look good and is even limping. The statement giver notices blown-out light bulbs, "a huge leak over his massive sound system", and a stain on a wall that may be blood. No other guests have arrived, and as Gary mumbles about the game they're going to play they get to the topic of dice. The statement giver tells Gary that he doesn't have any dice of his own and will have to borrow some. Gary smiles at this and takes a pair of normal-looking six-sided dice out of his pocket, surprising the statement giver since he assumed that they would be using standard D&D dice. Taking the dice, the statement giver finds them to be heavier than they look, and in hindsight he knows that this is the moment he began to own the dice. As soon as this transaction has taken place, Gary hurries the statement giver out, claiming that the game night needs to be cancelled since another guest couldn't make it. The statement giver starts rolling the dice and discovers that "they make stuff happen". Higher rolls bring good luck, lower rolls bring bad luck. The statement giver doesn't think he was ever compelled to roll the dice, as "it always felt like my choice". After many rolls, the statement giver learns that there is a pattern to the dice and the luck that comes with them. "You get a few high rolls, your next one's probably going to be low. And if you've gotten all the bad luck out, you've got good things coming." The statement giver decides to see if he can pawn off the bad luck by asking random people in public to roll the dice, and despite their varied responses they never actually refuse to roll. As the statement giver continues to do this, he finds that he experiences "a dark joy" when he sees people roll low and becomes angry when they roll high and "robbed me of ''my'' good luck". Over time, however, the statement giver notices that his luck is changing in terms of what actually happens, going from mostly tangible results to just an improved mood to just a feeling that something good had happened, even if nothing had visibly changed. The statement giver starts to feel "less connected to the world, like I was a lucky ghost or something, walking with normal but not really one of them anymore". He begins to enjoy his identity as a stranger that bestows luck on others more than he enjoys his own luck. One day, the statement giver finds Gary in a coffee shop, looking much better than he did before. The statement giver approaches Gary who becomes frightened when he sees what his old friend has become. As Gary starts to apologize, the statement giver thanks him instead and expresses a desire to repay him, placing the dice on the table. The statement giver sees that Gary really doesn't to roll the dice but he does anyway, and for the first time ever the statement giver sees the dice come up with snake eyes. "Maybe they'd been saving themselves for a special occasion. An honor for an unworthy keeper. Or maybe Gary was just really, really unlucky." Without warning, a truck crashes through the cafe wall, and Gary's face and head are smashed in by rubble before the truck rolls over him. No one else is hurt in the accident, and the horrified statement giver runs from the place, now knowing that he has to get rid of these dice.
->'''Statement giver:''' And that brings us about up to date. They're yours now, and I never want to see them again. Don't get me wrong, it's a blow, but I'm just not the right guy to carry them. Besides, I've seen how they treat people who give them away. It's a damn shame though. Well, maybe just once more. For old time's sake.\\
''Transcription ends due to interruption. Statement giver declared dead by paramedics at scene.''

!!Post-Case
Lena assigns Gwen to hand-deliver an envelope to one Nigel Dickerson and "take note of anything he says or does in response, especially his stress level and emotion state, as well of those of any companions."
->'''Gwen:''' Nigel Dickerson? As in ''the'' Nigel Dickerson? From TV?\\
'''Lena:''' Possibly. I don't watch television.\\
'''Gwen:''' You must know him. He was huge in the '90s. ''Saturdays on Six''? ''Mr. Bonzo''? ''The Prank Tank''?\\
'''Lena:''' That seems feasible, given what I know of the man.\\
'''Gwen:''' And why not just email him?\\
'''Lena:''' Because I have found over the years that anything less than the personal touch in these situations often leads to… misunderstandings. Besides, I thought it might be informative for our new Externals Liason.\\
'''Gwen:''' Is all this theatricality really necessary?\\
'''Lena:''' I can assure you it is. Consider it an audition if you like. And try to keep calm while you're there.\\
'''Gwen:''' ''<not taking this seriously>'' I'll try not to get too starstruck.\\
'''Lena:''' Very good.
\\\
Alice meets Teddy at the pub, who was apparently let go from his job almost immediately due to downsizing. Alice tells him about the recent goings-on at the O.I.A.R., and Teddy playfully accuses her of becoming jealous of Celia, which she denies. Sam arrives as Teddy leaves for an interview, and asks Alice if she'd join him in exploring the ruins of the Magnus Institute.
----
* FacialHorror: The statement giver spares no detail when Gary rolls too low.
* TheGambler: The statement giver used to be a big one, and it's what allows him to be a much better master of the dice than their previous owner.
* LadyLuck: The statement giver starts to feel like this as he uses the dice on other people more and more.
* WindsOfDestinyChange: The power of the dice.
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Added DiffLines:

* {{Homage}}: According to the launch celebration for ''The Magnus Protocol'', this episode is inspired by ''Literature/ThePictureOfDorianGray''.
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Oops


* AdaptationalAngstDowngrade: While Gerry and Gertrude had their lives defined by a constant, bloody, futile and ultimately fatal war against the Entites in ''[[Podcast/TheMagnusArchives]]'', here they're happily living in a flat together. Gertrude even openly considers Gerry her grandson, in stark contrast to her rather cold treatment of him in the original podcast.

to:

* AdaptationalAngstDowngrade: While Gerry and Gertrude had their lives defined by a constant, bloody, futile and ultimately fatal war against the Entites in ''[[Podcast/TheMagnusArchives]]'', ''Podcast/TheMagnusArchives'', here they're happily living in a flat together. Gertrude even openly considers Gerry her grandson, in stark contrast to her rather cold treatment of him in the original podcast.
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Added DiffLines:

* AdaptationalAngstDowngrade: While Gerry and Gertrude had their lives defined by a constant, bloody, futile and ultimately fatal war against the Entites in ''[[Podcast/TheMagnusArchives]]'', here they're happily living in a flat together. Gertrude even openly considers Gerry her grandson, in stark contrast to her rather cold treatment of him in the original podcast.
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* BetterToDieThanBeKilled: Terrance decides to throw himself out a window into what he thought was empty void rather than be eaten alive; all things considered, his merely falling several stories onto a parking lot's tarmac was rather lucky for him.


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** It appears this universe's Gerard Kaey also paints, though this one's subject matter is much less disturbing than the Archives-verse one.
* EatenAlive: The false people move to devour Terrance when he resists their offer to [[MadnessMantra stay awhile]].


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* {{Fingore}}: Terrance loses one of his fingers to the jaws of the chef working the strange restaurant, though the paramedics dismiss it as an injury sustained in the fall.
* SesquipedalianLoquaciousness: The opening of the paper has all the hallmarks of a student trying to pad out their word count; of course, given what happened to Terrance, it's possible he was trying to cope by writing his account as an essay.


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* ToServeMan: The occupants of [[EldritchLocation You Are Here]] ''look'' human, but given this series, they probably aren't, and they were quite eager to dig in when their new meal walked into the restaurant.
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Terrance takes a janitorial job with Forton Services in order to de-stress following his divorce. One landmark of Forton Services' site is the Pennine Tower, which once hosted a restaurant at the top with an amazing view. However, government regulations caused the restaurant to close down in 1989, and it became fully inaccessible in 2017 when the elevators were replaced. Even though Terrance is unable to ascend the tower, its Brutal Liminalism still to have an effect on his mental state, something he notices when there seems to be fewer people every night until one night there are finally no people at all. Unsettled, Terrance searches for people but finds no one. When he reaches the parking lot, he finds it to be just as empty but starts to see "streaks of light lingering in the air" over the asphalt.

to:

Terrance takes a janitorial job with Forton Services in order to de-stress following his divorce. One landmark of Forton Services' site is the Pennine Tower, which once hosted a restaurant at the top with an amazing view. However, government regulations caused the restaurant to close down in 1989, and it became fully inaccessible in 2017 when the elevators were replaced. Even though Terrance is unable to ascend the tower, its Brutal Liminalism still to have has an effect on his mental state, something he notices when there seems to be fewer people every night until one night there are finally no people at all. Unsettled, Terrance searches for people but finds no one. When he reaches the parking lot, he finds it to be just as empty but starts to see "streaks of light lingering in the air" over the asphalt.

Added: 178

Changed: 3

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\\\

to:

\\\


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* SparedByTheAdaptation: Gerry and Gertrude are both alive and well in 2024, whereas their ''[[Podcast/TheMagnusArchives Archives]]'' variants died in 2014 and 2015 respectively.
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[[/folder]]

[[folder:8: Running on Empty]]
[-[=CAT2RBC3366=]-12072023-28022024-]

[-Architecture (liminal) -/- hunger [coursework]-]
!!Case
!!!Format: Essay
Terrance's paper is given a failing grade for its content and lateness, though it has extenuating circumstances which he writes about therein.
\\\
Terrance explains that the purpose of his paper is to explain the commonality between Brutalist architecture and liminal spaces, and the effects it can have on one's psyche, using his employment at Forton Services as a case study.
\\\
He first gives the definitions and origins of Brutalism and liminal spaces: Brutalist architecture is often undecorated with the raw materials exposed which often gives an oppressive feeling, while liminal spaces are "transitional spaces normally inhabited for short periods" which are known to cause anxiety through long-term exposure. Terrance describes Forton Services as a place where these two elements coincide to form "Brutal Liminalism" which is capable of creating "an effect of absence despite presence, an 'architectural hunger' of a sort". This is amplified by service stations like Forton Services being "devoid of persistent humanity" outside of the few staff, resulting in "unique health risks" to those who stay too long. Terrance begins to recount the experience he had with this "architectural hunger".
\\\
Terrance takes a janitorial job with Forton Services in order to de-stress following his divorce. One landmark of Forton Services' site is the Pennine Tower, which once hosted a restaurant at the top with an amazing view. However, government regulations caused the restaurant to close down in 1989, and it became fully inaccessible in 2017 when the elevators were replaced. Even though Terrance is unable to ascend the tower, its Brutal Liminalism still to have an effect on his mental state, something he notices when there seems to be fewer people every night until one night there are finally no people at all. Unsettled, Terrance searches for people but finds no one. When he reaches the parking lot, he finds it to be just as empty but starts to see "streaks of light lingering in the air" over the asphalt.
->'''Terrance:''' The effect was curiously familiar but I couldn't quite place it. I have since been unable to determine if this effect was psychological, physiological, or atmospheric in nature, but I maintain that the phenomena was accompanied by a disquieting sense of absence. Of hunger.

He realizes that the streaks of light look like a timelapse of moving cars, and that they are starting to come into the building. Not wanting this ethereal effect to reach him, Terrance looks for a place to hide and sees a woman, "tall, young and thin, almost to the point of malnourishment" smiling at him as she holds open the elevator door. Her name tag only reads "You Are Here". The streaks of light appear, coming toward Terrance, and in a panic he runs into the elevator. The woman presses the button to go to the restaurant at the top of the tower and as the elevator begins to rise, she says "Good evening! It's my pleasure to welcome you! You are here! Stay awhile!" The elevator reaches its destination and Terrance steps out into the restaurant. Rather than the derelict and rotting chamber he had been shown on his first day, the restaurant is clean and running with all but one of the tables filled with guests, though the windows are blacked out. Initially relieved to have escaped the streaks of light, Terrance becomes unsettled again when he realizes that the chattering people aren't speaking words, just making speech-like sounds. As he looks closer at them, he sees that many of them have "repeating elements": some have identical clothing, others have identical features. Terrance comes to the conclusion that these aren't people, and realizes that "they were all so horribly thin". Terrance meets a chef whose name tag also reads "You Are Here" and he greets Terrance with the same generic speech the woman in the elevator gave and gestures to the one vacant table. Terrance starts to move towards it but stops when he sees the false people "lean ever so slightly forward in anticipation. Terrance feels a breeze despite the blacked out windows, and he realizes that the windows are open, showing absolutely nothing outside. Terrified, Terrance runs to the elevator as the false people fall silent and stare at him. The chef commands Terrance to "Stay awhile.", which the false people repeat. The words pull Terrance back to the table and the creatures descend upon him and begin to bite, with the chef biting off a finger. Terrance is able to fight them off but sees that the elevator has disappeared. In despair, Terrance decides to throw himself out the window into the void rather than allow himself to be eaten alive. Terrance is later found at the base of the tower, and his injuries are attributed to the fall. He accepts the paramedics' diagnosis of "a stress-induced psychotic episode." Terrance puts his experience towards his thesis regarding Brutal Liminalism and "hungry architecture".
->'''Terrance:''' I can only apologize for my unintentional extended absence. I hope this may provide some context, though I am painfully aware that no missing person report was filed with the police since apparently none of my colleagues, tutors or fellow students noticed by absence. Nonetheless, I hope that this can still be considered an extenuating circumstance and that my findings do merit further study. Though I would request that any further work be passed to another student.

!!Post-Case
As Norris finishes reading the case, Gwen enters the break room and is irritated to find a tiny amount of coffee left in the kettle. When confronted, Alice cheekily cites that their agreement was to refill the kettle when it was empty and it technically wasn't empty. Angered, Gwen accuses Alice of deliberately trying to screw with her, including seeking out talking cases to leave playing in the background. Alice pokes fun at the apparent stress Gwen's promotion is causing her, especially since neither of them know what it's supposed to be, and voices concern about all the recent changes, including Colin being put on mental health leave for his recent freakout and destruction of Sam's phone.
->'''Alice:''' Feels like something's going on here.
\\\
Sam and Celia pay a visit to Gerry Kaey, a chipper young man who Sam found on a list of participants in an old gifted kids program run by the Magnus Institute, which Sam was also a part of. As they visit, Gerry's grandmother, Gee Gee, comes out and is suspicious of them. Gee Gee tries to end their discussion, but Gerry tells Sam that all he remembers from the program is filling out forms, answering questions, and being with the other kids "in a room that smelled like old books". After leaving, Sam thanks Celia for joining him, even though it ended up being a dead end. Celia asks if he can help with her research, which she explains is about "weird physics stuff. Time travel, other dimensions, teleportation", telling him to let her know if he finds any relevant cases. He asks if it's for a podcast she was recently on, and she confirms it, saying she's "doing a favor for Georgie."
----
* CallBack: This case bears a lot of similarity to [[Recap/TheMagnusArchivesSeasonTwo MAG 48: Lost in the Crowd]] and [[Recap/TheMagnusArchivesSeasonFour MAG 156: Reflection]].
* ExactWords: Alice takes advantage of these to screw with Gwen by not making more coffee when there was less than a third cup left in the pot, since it's "not empty".
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Going by Celia's reaction in episode seven, sharing their voices is not a coincidence.


Later on, Alice is helping Sam get ready for his first overnight shift. She introduces him to [=FR3=]-d1, nicknamed "Freddy", a program that searches databases all over the internet for "incidents" which it passes on to them to read and assess. As Sam reads his first one, an email, he is quickly shocked by the contents but Alice assures him that it's just a bog-standard incident. She walks him through the assessment process, which consists of determining the incident's category based on what's mentioned most and then using a chart to translate that to a serial number which is assigned to the case before it's submitted. When Sam asks where they're sending their assessments, Alice assumes they go to "some long-dead database that no one will ever look at or care about." Now even more confused as to the actual purpose of this job, Sam starts on the next case and is surprised when a text-to-speech voice starts to read it aloud. Alice explains that about a year ago, three different text-to-speech voices started reading random incident cases aloud and Colin has never been able to figure out the cause. Alice has nicknamed the voices "Norris", "Chester" and "Augustus", though Augustus doesn't seem to pop up as much as the other two. Standard procedure is to just take a coffee break while they read, but Sam decides to stay and finish his onboarding paperwork while Norris reads the case.

to:

Later on, Alice is helping Sam get ready for his first overnight shift. She introduces him to [=FR3=]-d1, nicknamed "Freddy", a program that searches databases all over the internet for "incidents" which it passes on to them to read and assess. As Sam reads his first one, an email, he is quickly shocked by the contents but Alice assures him that it's just a bog-standard incident. She walks him through the assessment process, which consists of determining the incident's category based on what's mentioned most and then using a chart to translate that to a serial number which is assigned to the case before it's submitted. When Sam asks where they're sending their assessments, Alice assumes they go to "some long-dead database that no one will ever look at or care about." Now even more confused as to the actual purpose of this job, Sam starts on the next case and is surprised when a text-to-speech voice starts to read it aloud. Alice explains that about a year ago, three different text-to-speech voices started reading random incident cases aloud and Colin has never been able to figure out the cause. Alice has nicknamed the voices "Norris", "Chester" and "Augustus", though Augustus doesn't seem to pop up as much as the other two. Standard procedure is to just take a coffee break while they read, but Sam decides to stay and finish his onboarding paperwork while Norris (who sounds suspiciously like Martin Blackwood) reads the case.



After returning to the office, Gwen asks Sam what "awful, terrible thing" he experienced to get a job at the OIAR, but he doesn't say. Their conversation is interrupted by another text-to-speech voice, Chester, reading Sam's next case.

to:

After returning to the office, Gwen asks Sam what "awful, terrible thing" he experienced to get a job at the OIAR, but he doesn't say. Their conversation is interrupted by another text-to-speech voice, Chester, Chester (who sounds an awful lot like Jonathan Sims), reading Sam's next case.
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episode 2 is very obviously Flesh if you want to compare entities and episodes.


* CallBack: Celia seems to know a lot about what happened in ''Podcast/TheMagnusArchives'' as she directly alludes to the Buried and the Flesh, neither of which have really seemed to manifest in any episodes of ''Protocol'' as of yet, she jokes that at least they don't have to use cassette tapes at the O.I.A.R., and she seems to recognize Chester's voice from somewhere…

to:

* CallBack: Celia seems to know a lot about what happened in ''Podcast/TheMagnusArchives'' as she directly alludes to the Buried and the Flesh, neither of which have really seemed to manifest in any episodes of ''Protocol'' as of yet, she jokes that at least they don't have to use cassette tapes at the O.I.A.R., and she seems to recognize Chester's voice from somewhere…

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