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History Recap / StargateAtlantisS04E05Travelers

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Sheppard is captured by a fleet of SpacePeople while returning from a supply run to a tropical beach planet. His captors call themselves the Travelers and they are more technologically advanced than any other human civilization yet encountered in the Pegasus Galaxy. Their leader, a woman named Larrin, beats Sheppard up at length to establish dominance, then explains that they have salvaged an Ancient Aurora-class Battle Cruiser, but lack the ATA gene necessary to operate the thing. They need Sheppard to initialize the systems so they can perfect their interface device to get around the problem.

to:

Sheppard is captured by a fleet of SpacePeople while returning from a supply run to a tropical beach planet. His captors call themselves the Travelers and they are more technologically advanced than any other human civilization yet encountered in the Pegasus Galaxy. Their leader, a woman named Larrin, beats Sheppard up at length to establish dominance, then explains that they have salvaged an Ancient Aurora-class ''Aurora''-class Battle Cruiser, but lack the ATA gene necessary to operate the thing. They need Sheppard to initialize the systems so they can perfect their interface device to get around the problem.



%% * BelligerentSexualTension: Sheppard and Larrin.

to:

%% * BeingGoodSucks: Sheppard has multiple opportunities to take the ''Aurora''-class for himself, but his own moral code and Larrin's ruthlessness by comparison end up sabotaging all his efforts.
* BelligerentSexualTension: Sheppard and Larrin.Larrin. Though Sheppard plays up the violence after he is rescued, Rodney is able to deduce from his evasiveness that Sheppard certainly thought she was hot, and complains that he never gets kidnapped by "the sexy alien".



* GenerationShips: Aside from resupply and trading, the Travelers live their whole lives on their ships. This is problematic because their ships are degrading and they don't have the resources or facilities to construct new ones, while their population continues to grow even woth strict controls on reproduction.

to:

* GenerationShips: Aside from resupply and trading, the Travelers live their whole lives on their ships. This is problematic because their ships are degrading and they don't have the resources or facilities to construct new ones, while their population continues to grow even woth with strict controls on reproduction.



* RewatchBonus: [=McKay=] finds Sheppard's SOS with a program that the Ancients used to find artificial patterns in subspace, the first hint of [[Series/StargateUniverse the cosmic microwave background signal]] thwt ''Destiny'' was sent to investigate.

to:

* RemovingTheHeadOrDestroyingTheBrain: Threatened when Sheppard notes that, having just fed on Larrin, the Wraith's HealingFactor is at its peak, but he very much doubts the Wraith can grow a new head.
* RewatchBonus: [=McKay=] finds Sheppard's SOS with a program that the Ancients used to find artificial patterns in subspace, the first hint of [[Series/StargateUniverse the cosmic microwave background signal]] thwt that ''Destiny'' was sent to investigate.



* SpottingTheThread: Larrin accurately deduces that Sheppard did more than just take the ship into hyperspace when he is seemingly unconcerned by being recaptured. From that, she realizes thet he's probably found a way to contact his people, despite the damaged subspace comm array.

to:

* SpottingTheThread: Larrin accurately deduces that Sheppard did more than just take the ship into hyperspace when he is seemingly unconcerned by being recaptured. From that, she realizes thet that he's probably found a way to contact his people, despite the damaged subspace comm array.
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Sheppard is captured by a fleet of SpacePeople when returning from a supply run to tropical beach planet. His captors call themselves the Travelers and they are more technologically advanced than any other human civilization yet encountered in the Pegasus Galaxy. Their leader, a woman named Larrin, beats Sheppard up at length to establish dominance, then explains that they have salvaged an Ancient Aurora-class Battle Cruiser, but lack the ATA gene necessary to operate the thing. They need Sheppard to initialize the systems so they can perfect their interface device to get around the problem.

Sheppard agrees - since the alternative is vacuum - but uses the earliest opportunity to steal the ship and drop them out of hyperspace. Larrin responds by flooding the control room with deadly radiation. Sheppard surrenders - but not before sending out an SOS via subspace static. Larrin in turn locks him up again and proceeds to brow beat him - literally and figuratively. His distress signal has attracted the Wraith, and the hyperdrive is down. Their only hope is to let Sheppard operate the drone chair to take out the Wraith ship - which means letting him out again, while Larrin shuts down the SOS and tries to repair the hyperdrive. They succeed in destroying the Wraith, but Sheppard escapes to the Auxilliary Control room before Larrin can retrieve him, and locks her in the chair room. Which she promptly blasts her way out of.

The two of them cat and mouse their way around the ship, each hoping on their own people turning up first. The fun is cut short when they discover that four Wraith are also running around the ship. Once more, Sheppard and Larrin have to team up, and they manage to take out all the Wraith pretty handily. Sheppard even bluffs the last one with an empty gun. Having triumphed over adversity, the hero and heroine kiss - aaand Larrin zaps Sheppard with his own stun gun and locks him up once again.

The rest of the Travelers arrive, beating out Lorne and [=McKay=] by a matter of minutes. While the cloaked jumpers are still deciding whether to shoot, all of the ships, including Sheppard's, jump into hyperspace. Fortunately, though, Sheppard has since managed to talk Larrin into letting him go, and possibly forming an alliance later. After the ships jump away, Sheppard's jumper decloaks and Lorne and the others take him home.

to:

Sheppard is captured by a fleet of SpacePeople when while returning from a supply run to a tropical beach planet. His captors call themselves the Travelers and they are more technologically advanced than any other human civilization yet encountered in the Pegasus Galaxy. Their leader, a woman named Larrin, beats Sheppard up at length to establish dominance, then explains that they have salvaged an Ancient Aurora-class Battle Cruiser, but lack the ATA gene necessary to operate the thing. They need Sheppard to initialize the systems so they can perfect their interface device to get around the problem.

Sheppard agrees - since the alternative is vacuum - but uses the earliest opportunity to steal the ship and drop them out of hyperspace. Larrin responds by flooding the control room with deadly radiation. Sheppard surrenders - surrenders, but not before sending out an SOS via subspace static. Larrin in turn locks him up again and proceeds to brow beat him - browbeat him, literally and figuratively. His distress signal has attracted the Wraith, and the hyperdrive is down. Their only hope is to let Sheppard operate the drone chair to take out the Wraith ship - ship, which means letting him out again, while Larrin shuts down the SOS and tries to repair the hyperdrive. They succeed in destroying the Wraith, but Sheppard escapes to the Auxilliary Auxiliary Control room before Larrin can retrieve him, and locks her in the chair room. Which she promptly blasts her way out of.

The two of them cat and mouse their way around the ship, each hoping on that their own people turning will turn up first. The fun is cut short when they discover that four Wraith are also running around the ship. Once more, Sheppard and Larrin have to team up, and they manage to take out all the Wraith pretty handily. Sheppard even bluffs the last one with an empty gun. Having triumphed over adversity, the hero and heroine kiss - kiss... aaand Larrin zaps Sheppard with his own stun gun and locks him up once again.

The rest of the Travelers arrive, beating out Lorne and [=McKay=] by a matter of minutes. While the cloaked jumpers are still deciding whether to shoot, all of the ships, including Sheppard's, jump into hyperspace. Fortunately, though, Sheppard has since managed to talk Larrin into letting him go, and possibly forming an alliance later. After the ships jump away, Sheppard's jumper decloaks decloaks, and Lorne and the others take him home.



* RewatchBonus: [=McKay=] find Sheppard's SOS with a program the Ancients used to find artificial patterns in subspace, the first hint of [[Series/StargateUniverse the cosmic microwave background signal]] ''Destiny'' was sent to investigate.

to:

* RewatchBonus: [=McKay=] find finds Sheppard's SOS with a program that the Ancients used to find artificial patterns in subspace, the first hint of [[Series/StargateUniverse the cosmic microwave background signal]] thwt ''Destiny'' was sent to investigate.



* SpottingTheThread: Larrin accurately deduces that Sheppard did more than just take the ship into hyperspace when he is seemingly unconcerned by being recaptured. From that, she realizes he's probably found a way to contact his people, despite the damaged subspace comm array.

to:

* SpottingTheThread: Larrin accurately deduces that Sheppard did more than just take the ship into hyperspace when he is seemingly unconcerned by being recaptured. From that, she realizes thet he's probably found a way to contact his people, despite the damaged subspace comm array.



* WeAreStrugglingTogether: Larrin insists on kidnapping Sheppard so her people can use him to engineer a bypass for the ATA gene lock on their ''Aurora''-class ship, when she could have just asked nicely and maybe made herself some allies. This, naturally, doesn't make Sheppard very willing to help her. Their competing agendas ultimately end up summoning the Wraith and it's only the fact that Sheppard is too decent a person to just let her die that Larrin comes out on top.

to:

* WeAreStrugglingTogether: Larrin insists on kidnapping Sheppard so her people can use him to engineer a bypass for the ATA gene lock on their ''Aurora''-class ship, when she could have just asked nicely and maybe made herself some allies. This, naturally, This naturally doesn't make Sheppard very willing to help her. Their competing agendas ultimately end up summoning the Wraith Wraith, and it's only the fact that because Sheppard is too decent a person to just let her die that Larrin comes out on top.
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Added DiffLines:

* RewatchBonus: [=McKay=] find Sheppard's SOS with a program the Ancients used to find artificial patterns in subspace, the first hint of [[Series/StargateUniverse the cosmic microwave background signal]] ''Destiny'' was sent to investigate.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SpottingTheThread: Larrin accurately deduces that Sheppard did more than just take the ship into hyperspace when he is seemingly unconcerned by being recaptured. From that, she realizes he's probably found a way to contact his people, despite the damaged subspace comm array.


Added DiffLines:

* WeaponForIntimidation: The Wraith commander has nearly drained Larrin dry and Sheppard only has a Traveler gun with a depleted power cell. The Wraith doesn't know that, however, so Sheppard is able to bluff him into restoring Larrin and retreating in a Dart lest Sheppard shoot his head off.

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%% * ChronicBackstabbingDisorder: Larrin.

to:

%% * ChronicBackstabbingDisorder: Larrin.Larrin is saved by Sheppard multiple times and still insists on betraying him at the first opportunity. She's only barely convinced not to permanently kidnap him because it wouldn't be very smart to make even more enemies than she already has.



* EveryoneKnowsMorse: Justified. Sheppard's SOS immediately identifies the sender as someone from Earth. It still attracts the Wraith, though, because even though they ''don't'' know Morse, they can still recognize a repeating radio signal.
* GenerationShips: Aside from resupply and trading, the Travelers live their whole lives on their ships.
* InertiaIsACruelMistress: When the Travelers order Sheppard to start moving the ship, he points out they really ''should'' [[YouDidntAsk have ordered him]] to engage the [[InertialDampening inertial dampeners]] ''first''.

to:

* ExploitedImmunity: Sheppard, being a former mundane fighter pilot, has trained to withstand g-forces that a more advanced civilization like the Travelers never have to deal with thanks to inertial dampening, so he's fairly confident that he can tolerate a short burst from the engines without the dampeners as long as he's seated while Larrin and her crew get thrown into the walls because they're not ready.
* EveryoneKnowsMorse: Justified. Sheppard's SOS immediately identifies the sender as someone from Earth. Earth, and he knows his team will recognize it if they detect it. It still attracts the Wraith, though, because even though they ''don't'' know Morse, they can still recognize a repeating radio signal.
pattern.
* GenerationShips: Aside from resupply and trading, the Travelers live their whole lives on their ships.
ships. This is problematic because their ships are degrading and they don't have the resources or facilities to construct new ones, while their population continues to grow even woth strict controls on reproduction.
* InertiaIsACruelMistress: When the Travelers order Sheppard to start moving the ship, he points out they really ''should'' [[YouDidntAsk have ordered him]] to engage the [[InertialDampening inertial dampeners]] ''first''. Larrin considers it borderline psychotic that Sheppard would willingly accelerate a ship that, at full thrust, would render them stains on the rear wall.



* WeAreStrugglingTogether: Larrin insists on kidnapping Sheppard so her people can use him to engineer a bypass for the ATA gene lock on their ''Aurora''-class ship, when she could have just asked nicely and maybe made herself some allies. This, naturally, doesn't make Sheppard very willing to help her.

to:

* WeAreStrugglingTogether: Larrin insists on kidnapping Sheppard so her people can use him to engineer a bypass for the ATA gene lock on their ''Aurora''-class ship, when she could have just asked nicely and maybe made herself some allies. This, naturally, doesn't make Sheppard very willing to help her. Their competing agendas ultimately end up summoning the Wraith and it's only the fact that Sheppard is too decent a person to just let her die that Larrin comes out on top.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* WeAreStrugglingTogether: Larrin insists on kidnapping Sheppard so her people can use him to engineer a bypass for the ATA gene lock on their ''Aurora''-class ship, when she could have just asked nicely and maybe made herself some allies. This, naturally, doesn't make Sheppard very willing to help her.

Changed: 19

Removed: 134

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Removing misuse and commenting out ZCE.


-->''All that I know is that every time I get taken captive, it's the Wraith. Just once, I would like to be taken prisoner by [[GreenSkinnedSpaceBabe the sexy alien.]]''
---> -- '''[=McKay=]''' is a little bit jealous.

to:

-->''All ->''All that I know is that every time I get taken captive, it's the Wraith. Just once, I would like to be taken prisoner by [[GreenSkinnedSpaceBabe the sexy alien.]]''
--->
alien]].''
-->
-- '''[=McKay=]''' is a little bit jealous.



* ActionGirl: Larrin.
* BelligerentSexualTension: Sheppard and Larrin.
* ChronicBackstabbingDisorder: Larrin.
* DieHardOnAnX: Die Hard on an Ancient warship.

to:

%% * ActionGirl: Larrin.
%% * BelligerentSexualTension: Sheppard and Larrin.
%% * ChronicBackstabbingDisorder: Larrin.
%% * DieHardOnAnX: Die Hard on an Ancient warship.



* NotSoDifferent: Larrin has allot more in common with Sheppard than he'd like to admit, though she has less moral fibre than he does.



* XanatosSpeedChess: Sheppard plays a nice game of it in this episode.

to:

%% * XanatosSpeedChess: Sheppard plays a nice game of it in this episode.
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* BelligerentSexualTension: Sheppard and Larrin
* ChronicBackstabbingDisorder: Larrin

to:

* BelligerentSexualTension: Sheppard and Larrin
Larrin.
* ChronicBackstabbingDisorder: LarrinLarrin.



* GenerationShips
* InertiaIsACruelMistress: Sheppard points out they really ''should'' has said to engage the Inertial dampeners ''first''.

to:

* GenerationShips
GenerationShips: Aside from resupply and trading, the Travelers live their whole lives on their ships.
* InertiaIsACruelMistress: When the Travelers order Sheppard to start moving the ship, he points out they really ''should'' has said [[YouDidntAsk have ordered him]] to engage the Inertial dampeners [[InertialDampening inertial dampeners]] ''first''.



* SpacePeople
* ThrownOutTheAirlock: Larrin threatens to drop Sheppard out of Hangar Bay, going as far as opening the doors, leaving him standing on a force shield. Though she doesn't actually voice the threat beyond saying "Don't worry. You're safe as long as the force shield doesn't malfunction, and that almost never happens." Her crew previously state they assume she blew the last man who disappointed her out into space, though this could simply be posturing.

to:

* SpacePeople
SpacePeople: Larrin admits that their ancestors may have originally taken to living in space to avoid the Wraith, but after so many generations it's simply become part of their culture.
* ThrownOutTheAirlock: Larrin threatens to drop Sheppard out of Hangar Bay, her ship's hangar, going as far as opening the bay doors, leaving him standing on a force shield. Though she doesn't actually voice the threat beyond saying "Don't ''"Don't worry. You're safe as long as the force shield doesn't malfunction, and that almost never happens." "'' Her crew previously state they assume she blew the last man who disappointed her out into space, though this could simply be posturing.

Added: 374

Changed: 245

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* EveryoneKnowsMorse: Justified. Sheppard's SOS immediately identifies the sender as someone from Earth. It still attracts the Wraith, though, because even though they ''don't'' know Morse, they can still recognize a repeating signal.

to:

* DieHardOnAnX: Die Hard on an Ancient warship.
* EveryoneKnowsMorse: Justified. Sheppard's SOS immediately identifies the sender as someone from Earth. It still attracts the Wraith, though, because even though they ''don't'' know Morse, they can still recognize a repeating radio signal.


Added DiffLines:

* NotSoDifferent: Larrin has allot more in common with Sheppard than he'd like to admit, though she has less moral fibre than he does.
Is there an issue? Send a MessageReason:
None


* InertiaIsACruelMistress

to:

* InertiaIsACruelMistressInertiaIsACruelMistress: Sheppard points out they really ''should'' has said to engage the Inertial dampeners ''first''.

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