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* MagicSquarePuzzle

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* MagicSquarePuzzleMagicSquarePuzzle: First version, the eight pieces of movable numbers are arranged in a grid square over a wide area of land. In the final puzzle, nine pieces with the numbers 1-9 were placed. One piece fits into a certain slot in the middle of the grid, and the eight others were placed around it. After witnessing one Mook get killed by an incorrect arrangement, Sheppard solves the puzzle by realizing that the numbers 1-9 can be placed in a grid to add up to 15 in all directions. Of course, there's a certain element of FridgeLogic to the fact that quite a few different such arrangements are possible, but one can HandWave this by claiming that any of them would have worked.
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* MeaningfulName: The two brothers from the prologue. Their names are Star (Astrum) and Gate (Porta) in Latin.
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* HonorBeforeReason: The Brotherhood refuses to allow the Atlantis Team to have the [=ZPM=] because they're not the Ancients...despite the Ancients being ''extinct'' and the Experdition are in more dire need of it against the Wraith.

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Pursuing one of the [=ZPMs=] hinted at in the last episode, the team is on a Renaissance-era planet, working with a local scholar named Allina to locate it. The monks who concealed the [=ZPM=] hid it behind a fairly obtuse chain of hints and clues, which [=McKay=] and Allina are working to untangle. They're making good progress, much to [=McKay=]'s excitement, while Allina seems to be developing an interest in him that's quite obvious to everyone ''except'' him. She's also interested in the team's experiences growing up on Atlantis, which [=McKay=] corrects her on.

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Pursuing one of the [=ZPMs=] hinted at in [[Recap/StargateAtlantisS01E15BeforeISleep the last episode, episode]], the team is on a Renaissance-era planet, working with a local scholar named Allina to locate it. The monks who concealed the [=ZPM=] hid it behind a fairly obtuse chain of hints and clues, which [=McKay=] and Allina are working to untangle. They're making good progress, much to [=McKay=]'s excitement, while Allina seems to be developing an interest in him that's quite obvious to everyone ''except'' him. She's also interested in the team's experiences growing up on Atlantis, which [=McKay=] corrects her on.



-->'''Zelenka:''' Jesus, I can´t do anything with those actors, dude!'

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-->'''Zelenka:''' Jesus, I can´t do anything with those actors, dude!'dude!'//
* ContinuityNod: The planet the team is searching on is one of the ones listed in [[Recap/StargateAtlantisS01E15BeforeISleep Old!Weir's note]].
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* ShaggyDogStory: The entire quest for the [=ZPM=], as neither Atlantis nor the Genii get it. Instead, it just winds up moved to another hiding spot.

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Pursuing one of the ZPMs hinted at in the last episode, the team is on a Renaissance-era planet, working with a local scholar named Allina to locate it. They're making good progress, much to [=McKay=]'s excitement, and Allina seems to be developing an interest in [=McKay=] that's quite obvious to everyone ''except'' him.

Nothing ever goes smoothly for long, though: Kolya and the Genii have learned of the team's presence, and decide to take the ZPM for themselves. Kolya catches Sheppard and the team while they investigate an underground chamber; he takes [=McKay=] and Allina with him to find the last part of the chain of clues set up to hide the ZPM, and leaves the others trapped. [=McKay=] and Allina find the piece they need, and Kolya takes them back to the chamber to put all the pieces together. His impatience gets one of his team killed though, as it turns ou


to:

Pursuing one of the ZPMs [=ZPMs=] hinted at in the last episode, the team is on a Renaissance-era planet, working with a local scholar named Allina to locate it. The monks who concealed the [=ZPM=] hid it behind a fairly obtuse chain of hints and clues, which [=McKay=] and Allina are working to untangle. They're making good progress, much to [=McKay=]'s excitement, and while Allina seems to be developing an interest in [=McKay=] him that's quite obvious to everyone ''except'' him.

him. She's also interested in the team's experiences growing up on Atlantis, which [=McKay=] corrects her on.

Nothing ever goes smoothly for long, though: Kolya and the Genii have learned of the team's presence, and decide to take the ZPM for themselves. Kolya catches Sheppard and the team while they investigate an underground chamber; he takes [=McKay=] and Allina with him to find the last part of the chain of clues set up to hide the ZPM, and leaves the others trapped. trapped.

Meanwhile, there's trouble on Atlantis as well: a new system has just gone active, and it's a deep space sensor suite. Which would be fine, if it weren't picking up a Wraith dart only a half hour out from the city and closing quickly. Weir orders Puddle Jumpers to intercept it, but it self-destructs after scanning the city.

Back offworld,
[=McKay=] and Allina find the piece they need, and Kolya takes them back to the chamber to put all the pieces together. His impatience gets one of his team killed though, as it turns ou

out the mechanism that reveals the [=ZPM=] is a lethal booby trap. Not to be deterred, Kolya informs him that Sheppard will be the next one to attempt to unlock the mechanism.

On Atlantis, Zelenka informs Weir that the Wraith dart accomplished its mission: it broadcast the data from its scan into deep space. He tasks the city's sensors to scan along the direction the data was broadcast in.

In the underground chamber, Sheppard and [=McKay=] manage to figure out the correct combination, saving Sheppard's life and revealing the [=ZPM=]. With Kolya's men distracted by the [=ZPM=], Sheppard and the team spring the trap they'd prepared: a hidden flash-bang that catches the Genii off guard long enough for Teyla to stab two of them with a hidden knife and Sheppard to overpower Kolya. Taking the [=ZPM=], the team rides off into the sunset...

...for a few dozen steps, before a large crowd of armed locals ambushes them and takes the [=ZPM=]. It was hidden for the Ancients, and the Atlantis expedition isn't them, so the locals take the power device and hide it somewhere else.

A shame, because the crew needed it more than ever: as they return, Zelenka informs them that the city's sensors have picked up three Wraith hive ships en route to Atlantis. They'll arrive within a couple of weeks.

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to:

Pursuing one of the ZPMs hinted at in the last episode, the team is on a Renaissance-era planet, working with a local scholar named Allina to locate it. They're making good progress, much to [=McKay=]'s excitement, and Allina seems to be developing an interest in [=McKay=] that's quite obvious to everyone ''except'' him.

Nothing ever goes smoothly for long, though: Kolya and the Genii have learned of the team's presence, and decide to take the ZPM for themselves. Kolya catches Sheppard and the team while they investigate an underground chamber; he takes [=McKay=] and Allina with him to find the last part of the chain of clues set up to hide the ZPM, and leaves the others trapped. [=McKay=] and Allina find the piece they need, and Kolya takes them back to the chamber to put all the pieces together. His impatience gets one of his team killed though, as it turns ou

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* NiceJobBreakingItHero: [=McKay=] innocently mentions early on that the team did not grow up in Atlantis, but only moved there a few months ago. This costs the team the ZPM, since the locals are only willing to give it to the original Ancients.

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* AncientTradition: the titular Brotherhood, set up to guard the ZPM until the return of the Ancients.

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* AncientTradition: the The titular Brotherhood, set up to guard the ZPM until the return of the Ancients.



* DistantPrologue

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* DistantPrologueDistantPrologue: The opening scene depicts Porta and Astrum, the last surviving members of the Quindosim, being culled by the Wraith ten generations earlier.



* TemporaryBlindness: the effect of Ford's flash-bangs.

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* TemporaryBlindness: the The effect of Ford's flash-bangs.

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Moving to Trivia.


* TheDanza: This episode introduces Technician Chuck, played by Chuck Campbell.



--> '''Dr. Beckett:''' For the last time - I'm a doctor not a bloody fighter pilot!

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--> '''Dr. Beckett:''' For the last time - I'm a doctor doctor, not a bloody fighter pilot!



* OnlySmartPeopleMayPass: although the specific intent is "only members of the Brotherhood may pass."

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* OnlySmartPeopleMayPass: although However, the specific intent is "only members of the Brotherhood may pass."
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* IWarnedYou: This was [=McKay=]'s basic reply after the Genii soldier is killed after trying to operate the final puzzle. [=McKay=] had warned them not to do anything as he wasn't sure they got it right. After the soldier dies, Koyla blamed [=McKay=] for knowing something like that could happen and [=McKay=] agreed, which is why he wanted to wait.
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* HiddenDepths: It turns out Sheppard passed a Mensa IQ test.
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* NoMacGuffinNoWinner: Alina and the Brotherhood decide to keep the ZPM hidden, refusing to hand it over to either Sheppard's team or the Genii.

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* NoMacGuffinNoWinner: Alina Allina and the Brotherhood decide to keep the ZPM hidden, refusing to hand it over to either Sheppard's team or the Genii.
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* ArcheologicalArmsRace: Both the Atlantis team and Kolya's Genii are racing to track down the ZPM.

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* ArcheologicalArmsRace: ArchaeologicalArmsRace: Both the Atlantis team and Kolya's Genii are racing to track down the ZPM.
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* ArcheologicalArmsRace: Both the Atlantis team and Kolya's Genii are racing to track down the ZPM.



* NoMacGuffinNoWinner: Alina and the Brotherhood decide to keep the ZPM hidden, refusing to hand it over to either Sheppard's team or the Genii.



-->'''[=McKay=]:''' My eyes! I need my eyes for seeing!

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-->'''[=McKay=]:''' My eyes! I need my eyes for seeing!
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* EveryoneCanSeeIt: Teyla points out to [=McKay=] that Allina's feelings for him are obvious to everyone else in the group.

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---> -- '''[=McKay=]''' fails to take a hint.


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---> -- '''[=McKay=]''' [[ObliviousToLove fails to take a hint.

hint]].



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* ObliviousToLove: [=McKay=] - see page quote.

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