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History Recap / QuakeIIGroundZeroMinesUnit

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* AbilityRequiredToProceed: "Thaelite Mines" requires you to get a Security Pass (located in a room with a Tank Commander and many other Strogg types) in order to unlock the entrance to "Tectonic Stabilizer".
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[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/q2gz_unit1_mines.jpg]]
%% [[caption-width-right:1000:some caption text]]
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** "Thaelite Mines": At one point in the cave road to the room with the Commander's Head there will be a bunch of Thaelite crystals blocking a passage that can safely be broken.

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** "Thaelite Mines": At one point in the cave road to the room with the Commander's Head Tank Commander there will be a bunch of Thaelite crystals blocking a passage that can safely be broken.
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** Two secrets in "Lower Mines" require you to be careful with both your fire and the enemy's: the secret IR Goggles in the ore mover room require you to hold your fire until the steedium ore is placed near the crack. The other is a room that requires a specific exploding box operated with a mechanism to be put in a specific location; this secret chamber holds a Bandolier and some health and ammo items. Failure to protect the unstable elements until they reach their intended destination will make you permanently lose access to these two secrets.
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After [[Recap/QuakeIIBossLevels the destruction of]] [[Recap/QuakeIITheReckoningMoonUnit both Makrons]] and most of the Strogg equipment (including [[Recap/QuakeIIBigGunUnit the Interplanetary Defense Systems]] and [[Recap/QuakeIITheReckoningRefineryUnit the Strogg Counterfleet]]), the TCM operations send another attack wave to Stroggos... of which, of course, there's only one survivor: a marine named Stepchild. His objective? The destruction of the Gravity Well, the Strogg's newest mechanism against their adversaries.

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After [[Recap/QuakeIIBossLevels the destruction of]] [[Recap/QuakeIITheReckoningMoonUnit both Makrons]] and most of the Strogg equipment (including [[Recap/QuakeIIBigGunUnit the Interplanetary Defense Systems]] and [[Recap/QuakeIITheReckoningRefineryUnit the Strogg Counterfleet]]), the TCM operations send another attack wave to Stroggos... naturally, a single marine, callsign "Stepchild", is the sole survivor of which, of course, there's only one survivor: a marine named Stepchild.the attack force. His objective? The destruction of the Gravity Well, the Strogg's newest mechanism against their adversaries.
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The levels of the unit are "Lower Mines", "Thaelite Mines", "Tectonic Stabilizer" and "Mine Engineering", and the overall objective is the destruction of the Strogg Tectonic Stabilizer in order to de-stabilize the foundations of Stroggos.

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The levels of the unit are "Lower Mines", "Thaelite Mines", "Tectonic Stabilizer" and "Mine Engineering", and the overall objective is the destruction of the Strogg Tectonic Stabilizer in order to de-stabilize the foundations of Stroggos.



* BookEnds: The Unit starts and ends in the level "Lower Mines".

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* BookEnds: The Unit starts and ends in the level "Lower Mines".Mines", with the exit being right next to the lava cave the player starts in.



** Right after crossing the first locked door in "Lower Mines", a Gunner will begin shooting a rock above a platform on the water, the intent being letting it crash into the player.
** The entrance to the Commander's Head room in "Thaelite Mines" has two big rocks that are shot by enemies once they spot the player in an attempt to make them fall on the player.

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** Right after crossing the first locked door in "Lower Mines", a Gunner will begin shooting a rock above a platform on the water, the intent being letting it intends to let it crash into the player.
** The entrance to the room with the Commander's Head room in "Thaelite Mines" has two big rocks that are shot by enemies once they spot the player in an attempt to make them fall on the player.



*** The player finds a new device, the Tesla mine, before taking the first elevator. The area also contains low-level mooks that go down instantly once in the range of said mines.

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*** The player finds a new device, the Tesla mine, Mine, before taking the first elevator. The area also contains low-level mooks that go down instantly once in the range of said mines.



** "Mine Engineering": The Chainfist is located in a small room with a Light Guard. Said room has its entrance blocked once the weapon is picked up. Afterwards only weapon guards (with the occasional Technician) will be found on your way to the exit.

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** "Mine Engineering": The Chainfist is located in a small room with a Light Guard. Said room has its entrance blocked once the weapon is picked up. Afterwards Afterwards, only weapon guards (with the occasional Technician) will be found on your way to the exit.



** The "Tectonic Stabilizer" level can be revisited until all of its objectives are completed; afterwards, not only you're given a 30-seconds timer in order to escape the level; and after escaping, the player can't go back.

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** The "Tectonic Stabilizer" level can be revisited until all of its objectives are completed; afterwards, not only you're given a 30-seconds 30-second timer in order to escape the level; and after escaping, the player can't go back.



** "Lower Mines": Destroying a Steedium crystal near the starting point reveals a hidden chamber with a Double Damage. The fact that you have access to a PowerUp too early is an indication of [[HarderThanHard the overall difficulty]] of ''Ground Zero''.
** "Thaelite Mines": At one point in the cave road to the Commander's Head room there will be a bunch of Thaelite crystals blocking a passage which can safely be broken.

to:

** "Lower Mines": Destroying a Steedium crystal near the starting point reveals a hidden chamber with a Double Damage.Damage power-up. The fact that you have access to a PowerUp too early is an indication of [[HarderThanHard the overall difficulty]] of ''Ground Zero''.
** "Thaelite Mines": At one point in the cave road to the room with the Commander's Head room there will be a bunch of Thaelite crystals blocking a passage which that can safely be broken.



*** Right after entering the main building, turning to the right and taking the elevator, the player will spot two things: an ore platform in the lower level and a cracked wall in the upper level. Unlike previous examples, this wall can only be destroyed with an ore explosion.

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*** Right after entering the main building, turning to the right and taking the elevator, the player will spot two things: an ore platform in on the lower level and a cracked wall in on the upper level. Unlike previous examples, this wall can only be destroyed with an ore explosion.



*** The Commander's Head room has a broken gate in its top level which cannot be crossed, however, there's a crack at the left which can be shot and reveals an exit from the area.
*** The button-triggered elevator in the third room after the starting point eventually reaches a point from where two {{Monster Closet}}s reveal four Flyers. Behind one of these pairs is a broken wall that can be shoot in order to obtain a secret Megahealth.

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*** The room with the Commander's Head room has a broken gate in its top level which cannot be crossed, however, there's a crack at the left which can be shot and reveals an exit from the area.
*** The button-triggered elevator in the third room after the starting point eventually reaches a point from where two {{Monster Closet}}s reveal four Flyers. Behind one of these pairs is a broken wall that can be shoot in order shot to obtain a secret Megahealth.



*** After returning from "Thaelite Mines" after completing the unit's main objectives, several Berserkers, Weapon Guards and Flyers spawn all the way to the exit to the Eastern Warehouse.

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*** After returning from "Thaelite Mines" after completing the unit's main objectives, several Berserkers, Weapon Guards and Flyers spawn all along the way to the exit whole passage to the Eastern Warehouse.Warehouse exit.

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!! Recap pages are Administrivia/SpoilersOff by default, so in all these pages all spoilers are unmarked. Proceed with caution. Administrivia/YouHaveBeenWarned



* TimedMission: The "Tectonic Stabilizer", after shutting down the coolants. Keep your eyes open and you'll see an entrance to the secret level "Mine Engineering", another timer-based mission but without any timer outside of [[spoiler:the raising lava]].

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* TimedMission: The "Tectonic Stabilizer", after shutting down the coolants. Keep your eyes open and you'll see an entrance to the secret level "Mine Engineering", another timer-based mission but without any timer outside of [[spoiler:the the raising lava]].lava.

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*** After crossing the first locked door, the player obtains the Prox Launcher in an area swarming with air and ground enemies that can still become easy prey for the mines.

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*** After crossing the first locked door, the player obtains the Prox Launcher in an enclosed area swarming with air and ground enemies that can still become easy prey for the mines.



*** The ETF Rifle is located in a room with Gladiators, Gunners and Berserkers.

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*** The ETF Rifle is located in a room with Gladiators, Gunners and Berserkers.Berserkers, units with quite the armor.



** "Mine Engineering": The Chainfist is located in a small room with a Light Guard. Said room has its entrance blocked once the weapon is picked up. Afterwsrds only weapon guards (with the occasional Technician) will be found on your way to the exit.

to:

** "Mine Engineering": The Chainfist is located in a small room with a Light Guard. Said room has its entrance blocked once the weapon is picked up. Afterwsrds Afterwards only weapon guards (with the occasional Technician) will be found on your way to the exit.



** The entrance to the SecretLevel "Mine Engineering" (where the player can first find the [[ChainsawGood Chainfist]]) is only enabled after completing all of the objectives in "Tectonic Stabilizer" and going through for a certain broken pipe; which can be easily missable. It's a "race against the rising lava" level, and players can't go back to it once they exit to the "Thaelite Mines" level.

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** The entrance to the SecretLevel "Mine Engineering" (where the player can first find the [[ChainsawGood Chainfist]]) is only enabled after completing all of the objectives in "Tectonic Stabilizer" and going through for a certain broken pipe; which can be easily missable. missable considering [[TimedMission you're escaping from an area about to implode]]. It's a "race against the rising lava" level, and [[OneTimeDungeon players can't go back to it it]] once they exit to the "Thaelite Mines" level.



** "Lower Mines": Destroying a Steedium crystal near the starting point reveals a hidden chamber with a Double Damage. The fact that you have access to a PowerUp too early is an indication of [[HarderThanHard the overall difficulty]] of ''Ground Zero''.
** "Thaelite Mines": At one point in the cave road to the Commander's Head room there will be a bunch of Thaelite crystals blocking a passage which can safely be broken.
* SuspiciouslyCrackedWall:



*** Destroying a Steedium crystal near the starting point reveals a hidden chamber with a Double Damage. The fact that you have access to a PowerUp too early is an indication of [[HarderThanHard the overall difficulty]] of ''Ground Zero''.

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*** Destroying a Steedium crystal near Right after entering the starting point reveals main building, turning to the right and taking the elevator, the player will spot two things: an ore platform in the lower level and a hidden cracked wall in the upper level. Unlike previous examples, this wall can only be destroyed with an ore explosion.
*** Near the exit of the level there's a
chamber with a Double Damage. The fact that you have access to a PowerUp too early is an indication two rotating gears. One of [[HarderThanHard the overall difficulty]] of ''Ground Zero''.gears has a broken section hiding a secret Adrenaline.



*** At one point in the cave road to the Commander's Head room there will be a bunch of Thaelite crystals blocking a passage which can safely be broken.
* SuspiciouslyCrackedWall:
** "Lower Mines":
*** Right after entering the main building, turning to the right and taking the elevator, the player will spot two things: an ore platform in the lower level and a cracked wall in the upper level. Unlike previous examples, this wall can only be destroyed with an ore explosion.
*** Near the exit of the level there's a chamber with two rotating gears. One of the gears has a broken section hiding a secret Adrenaline.
** "Thaelite Mines":
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* GuideDangIt: Two secrets in "Lower Mines" require the player to hold their fire and NOT damage a specific item: the secret IR Goggles require the player to NOT damage the ore in the moving platform, and the secret Bandolier/Health Pack in the cargo room require NOT to damage a specific black box.

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* GuideDangIt: Two secrets in "Lower Mines" require the player to hold their fire and NOT damage a specific item: item until the platform that moves it reaches its destination: the secret IR Goggles require the player to NOT damage the ore in the moving platform, and the secret Bandolier/Health Pack in the cargo room require NOT to damage a specific black box.box that's transported by a crane between levels.

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** There will be ''tons'' of falling debris in "Mine Engineering".

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** There will be ''tons'' of falling debris in addition to the rising lava and random earthquakes in "Mine Engineering".Engineering".
* DeathTrap: "Thaelite Mines" has a drilling machine akin to the one found in [[Recap/QuakeIIMineUnit the base game's "Lower Mines"]] that activates as soon as you approach it, and will crush you between it and a wall, provided you aren't quick enough.
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*** After returning from "Thaelite Mines" after completing the unit's main objectives, several Berserkers, Weapon Guards and Flyers spawn all the way to the exit to the Eastern Warehouse.
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** "Thaelite Mines" has enemies which cover the two possible returns from the player:
*** From "Tectonic Stabilizer", there's a Gunner at the entrance.
*** From "Mine Engineering", there's an Enforcer in the cave with the Thaelite Crystals, a Light Guard on the way to the machine, and two Flyers in the lava cave.
*** At the intersection, there's a Light Guard, and in the two rooms returning to the Lower Mines, a Gunner and a Berserker.
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** "Tectonic Stabilizer":
*** The ETF Rifle is located in a room with Gladiators, Gunners and Berserkers.
*** The Defender Sphere is located in a secret chamber with several weapon guards, Berserkers and Gunners in the area said chamber is located.
** "Mine Engineering": The Chainfist is located in a small room with a Light Guard. Said room has its entrance blocked once the weapon is picked up. Afterwsrds only weapon guards (with the occasional Technician) will be found on your way to the exit.
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** There will be ''tons'' of falling debris in "Mine Engineering".
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** "Tectonic Stabilizer": After disabling the wall node forcefields, a Berserker spawns in the upper bridge.
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*** Entering the Tank Commander area will open a hidden room, adding two Berserkers to the many enemies you already have to face.
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* MonsterCloset:
** "Thaelite Mines":
*** Two located on the descending platform in the three-levelled room, revealing two pairs of Flyers.


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** "Thaelite Mines":
*** At one point in the cave road to the Commander's Head room there will be a bunch of Thaelite crystals blocking a passage which can safely be broken.


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*** The button-triggered elevator in the third room after the starting point eventually reaches a point from where two {{Monster Closet}}s reveal four Flyers. Behind one of these pairs is a broken wall that can be shoot in order to obtain a secret Megahealth.

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** The player finds a new device, the Tesla mine, before taking the first elevator. The area also contains low-level mooks that go down instantly once in the range of said mines.
** After crossing the first locked door, the player obtains the Prox Launcher in an area swarming with air and ground enemies that can still become easy prey for the mines.

to:

** "Lower Mines":
***
The player finds a new device, the Tesla mine, before taking the first elevator. The area also contains low-level mooks that go down instantly once in the range of said mines.
** *** After crossing the first locked door, the player obtains the Prox Launcher in an area swarming with air and ground enemies that can still become easy prey for the mines.
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* NewWeaponTargetRange:
** The player finds a new device, the Tesla mine, before taking the first elevator. The area also contains low-level mooks that go down instantly once in the range of said mines.
** After crossing the first locked door, the player obtains the Prox Launcher in an area swarming with air and ground enemies that can still become easy prey for the mines.

Added: 560

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* DeathFromAbove: Right after crossing the first locked door in "Lower Mines", a Gunner will begin shooting a rock above a platform on the water, the intent being letting it crash into the player.

to:

* DeathFromAbove: DeathFromAbove:
**
Right after crossing the first locked door in "Lower Mines", a Gunner will begin shooting a rock above a platform on the water, the intent being letting it crash into the player.
** The entrance to the Commander's Head room in "Thaelite Mines" has two big rocks that are shot by enemies once they spot the player in an attempt to make them fall on the
player.


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** "Thaelite Mines":
*** The Commander's Head room has a broken gate in its top level which cannot be crossed, however, there's a crack at the left which can be shot and reveals an exit from the area.
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Added DiffLines:

* GuideDangIt: Two secrets in "Lower Mines" require the player to hold their fire and NOT damage a specific item: the secret IR Goggles require the player to NOT damage the ore in the moving platform, and the secret Bandolier/Health Pack in the cargo room require NOT to damage a specific black box.
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*** Near the exit of the level there's a chamber with two rotating gears. One of the gears has a broken section hiding a secret Adrenaline.
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* BrokenBridge: Access to the Base Unit/Eastern Warehouse is locked by an elevator which is activated once the Tectonic Stabilizer has exploded.

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* BrokenBridge: Access to the Base Unit/Eastern Warehouse is locked by an elevator near the starting point which is activated once the Tectonic Stabilizer has exploded.
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* BrokenBridge: Access to the Base Unit/Eastern Warehouse is locked by an elevator which is activated once the Tectonic Stabilizer has exploded.
* DeathFromAbove: Right after crossing the first locked door in "Lower Mines", a Gunner will begin shooting a rock above a platform on the water, the intent being letting it crash into the player.


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* TeleportingKeycardSquad:
** "Lower Mines":
*** After establishing the communication uplink, a Flyer will spawn right above the computer and attack the player.
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* RewardingVandalism:
** "Lower Mines":
*** Destroying a Steedium crystal near the starting point reveals a hidden chamber with a Double Damage. The fact that you have access to a PowerUp too early is an indication of [[HarderThanHard the overall difficulty]] of ''Ground Zero''.
* SuspiciouslyCrackedWall:
** "Lower Mines":
*** Right after entering the main building, turning to the right and taking the elevator, the player will spot two things: an ore platform in the lower level and a cracked wall in the upper level. Unlike previous examples, this wall can only be destroyed with an ore explosion.
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* TideLevel: "Mine Engineering", the SecretLevel, has rising lava as a hazard.

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* NoFairCheating: The "God" ClassicCheatCode won't save you from the overall level explosion in "Tectonic Stabilizer".



** The "Tectonic Stabilizer" level can be revisited until all of its objectives are completed; afterwards, not only you're given a 30-seconds timer in order to escape the level; and after escaping [[NoFairCheating (staying and using the God cheat code is NOT an option)]] the player can't go back.

to:

** The "Tectonic Stabilizer" level can be revisited until all of its objectives are completed; afterwards, not only you're given a 30-seconds timer in order to escape the level; and after escaping [[NoFairCheating (staying and using the God cheat code is NOT an option)]] escaping, the player can't go back.

Added: 62

Changed: 4

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After [[Recap/QuakeIIBossLevels the destruction of]] [[Recap/QuakeIITheReckoningMoonUnit both Makrons]] and most of the Strogg equipment (including [[Recap/QuakeIIBigGun the Interplanetary Defense Systems]] and [[Recap/QuakeIITheReckoningRefineryUnit the Strogg Counterfleet]]), the TCM operations send another attack wave to Stroggos... of which, of course, there's only one survivor: a marine named Stepchild. His objective? The destruction of the Gravity Well, the Strogg's newest mechanism against their adversaries.

to:

After [[Recap/QuakeIIBossLevels the destruction of]] [[Recap/QuakeIITheReckoningMoonUnit both Makrons]] and most of the Strogg equipment (including [[Recap/QuakeIIBigGun [[Recap/QuakeIIBigGunUnit the Interplanetary Defense Systems]] and [[Recap/QuakeIITheReckoningRefineryUnit the Strogg Counterfleet]]), the TCM operations send another attack wave to Stroggos... of which, of course, there's only one survivor: a marine named Stepchild. His objective? The destruction of the Gravity Well, the Strogg's newest mechanism against their adversaries.


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Followed by [[Recap/QuakeIIGroundZeroBaseUnit the Base Unit]].
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Added DiffLines:

After [[Recap/QuakeIIBossLevels the destruction of]] [[Recap/QuakeIITheReckoningMoonUnit both Makrons]] and most of the Strogg equipment (including [[Recap/QuakeIIBigGun the Interplanetary Defense Systems]] and [[Recap/QuakeIITheReckoningRefineryUnit the Strogg Counterfleet]]), the TCM operations send another attack wave to Stroggos... of which, of course, there's only one survivor: a marine named Stepchild. His objective? The destruction of the Gravity Well, the Strogg's newest mechanism against their adversaries.

The levels of the unit are "Lower Mines", "Thaelite Mines", "Tectonic Stabilizer" and "Mine Engineering", and the overall objective is the destruction of the Strogg Tectonic Stabilizer in order to de-stabilize the foundations of Stroggos.
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!! These levels show examples of:
* BookEnds: The Unit starts and ends in the level "Lower Mines".
* OneTimeDungeon: You can only go through the secret level "Mine Engineering" once. After escaping, the level becomes inaccessible.
* PermanentlyMissableContent:
** The "Tectonic Stabilizer" level can be revisited until all of its objectives are completed; afterwards, not only you're given a 30-seconds timer in order to escape the level; and after escaping [[NoFairCheating (staying and using the God cheat code is NOT an option)]] the player can't go back.
** The entrance to the SecretLevel "Mine Engineering" (where the player can first find the [[ChainsawGood Chainfist]]) is only enabled after completing all of the objectives in "Tectonic Stabilizer" and going through for a certain broken pipe; which can be easily missable. It's a "race against the rising lava" level, and players can't go back to it once they exit to the "Thaelite Mines" level.
* SecretLevel: "Mine Engineering", a "race against the rising lava" where you'll be able to find an early Chainfist.
* TimedMission: The "Tectonic Stabilizer", after shutting down the coolants. Keep your eyes open and you'll see an entrance to the secret level "Mine Engineering", another timer-based mission but without any timer outside of [[spoiler:the raising lava]].
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