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History Recap / QuakeIIGroundZeroBaseUnit

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* DataDriveMacGuffin: A CD is found in the level "Tactical Command", and contains information that must be uploaded to a communications network in the level "Logistics Complex". The item is then used in the communications computer of the former level again.

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* BrokenBridge: Access to "Waterfront Storage" in "Eastern Warehouse" is locked behind a Red Key door. You can see the exit in a nearby window.

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* BrokenBridge: BrokenBridge:
**
Access to "Waterfront Storage" in "Eastern Warehouse" is locked behind a Red Key door. You can see the exit in a nearby window.window.
** Access to the next unit is located in "Tactical Command" in a water lock that opens once the information has been uploaded.
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* AbilityRequiredToProceed:
** "Eastern Warehouse":
*** The Power Cube used to power up the train tracks (whose disabling also allows you to uncover a secret area) is later used to power up a platform that takes you between areas.
*** The Red Key in the scrum area unlocks the door to the outdoors area that leads to the Waterfront Storage.
** The Blue Key in the Waterfront Storage unlocks the access to the Logistics Complex.
** The Commander's Head retrieved by killing the eponymous Tank Commander in "Logistics Complex" is used to pass through a scanner in Waterfront Storage.
** The Data CD obtained near the door that returns you to "Logistics Complex" in "Tactical Command" is later used in said level to upload information to your superiors. Then you pick it up again and return to "Tactical Command" in order to use it in a communications computer.
* BrokenBridge: Access to "Waterfront Storage" in "Eastern Warehouse" is locked behind a Red Key door. You can see the exit in a nearby window.
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[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/q2gz_unit2_base.jpg]]
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After [[Recap/QuakeIIGroundZeroMinesUnit the destruction of the lower mines]], Stepchild enters into a warehouse, split into many areas, with enemies lurking around nearly every corner.

The levels of the area are "Easten Warehouse", "Waterfront Storage", "Logistics Complex" and "Tactical Command", and the overall objective of the unit is to infiltrate the Strogg communications network and end their ground-to-air transmissions.

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After [[Recap/QuakeIIGroundZeroMinesUnit the destruction of the lower mines]], Stepchild enters into a warehouse, split into many areas, with enemies lurking around nearly every corner.

The levels of the area are "Easten "Eastern Warehouse", "Waterfront Storage", "Logistics Complex" and "Tactical Command", and the overall objective of the unit is to infiltrate the Strogg communications network and end their ground-to-air transmissions.



* GrimyWater: There's a section in the "Eastern Warehouse" level which has electrified water as a result of decay in an area producing short circuits and blowing up the area's Power Cube. Stops being a hazard after re-routing the power.

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* GrimyWater: There's a section in the "Eastern Warehouse" level which has electrified water as a result of decay in an area producing short circuits and blowing up the area's Power Cube. Stops It stops being a hazard after re-routing the power.power is re-routed.



*** In the Warehouse area, four big boxes explode in order to reveal hidden Stalkers.

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*** In the Warehouse area, four big boxes explode in order to reveal hidden Stalkers.



*** Killing the Gunner in the chamber thst controls the lasers that kill the Tank Commander and the remaining personnel as well as the yellow forcefields trigger a wall explosion nearby that reveals a Medic.

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*** Killing the Gunner in the chamber thst that controls the lasers that kill the Tank Commander and the remaining personnel as well as the yellow forcefields trigger triggers a wall explosion nearby that reveals a Medic.



* PermanentlyMissableContent: A minor example in the "Waterfront Storage" level, in the warehouse area there's a tram with a box on it which you need to ride in order to obtain a secret Megahealth which you may miss otherwise.
* SomeDexterityRequired: The upper level Double Damage in "Eastern Warehouse" can be accessed in two ways: jumping from the top extreme of the elevator, or doing a Crate Jump from the walkway onto the small box.
* SuspiciouslyCrackedWall: At the end of "Tactical Command" there's a water pool with a patterned platform on top of it. Inside of this pool there's a cracked section that reveals an Adrenaline upon destruction.
* TeleportingKeycardSquad: Returning from "Logistics Complex" to "Tactical Command" in the climax of the unit has a Daedalus and an Icarus awaiting for you on the way to the Strogg Fighter controls.

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* PermanentlyMissableContent: A minor example in the "Waterfront Storage" level, in the warehouse area there's a tram with a box on it which you need to ride in order to obtain a secret Megahealth which you may miss otherwise.
* SomeDexterityRequired: The upper level upper-level Double Damage in "Eastern Warehouse" can be accessed in two ways: jumping from the top extreme of the elevator, or doing a Crate Jump from the walkway onto the small box.
* SuspiciouslyCrackedWall: At the end of "Tactical Command" there's a water pool with a patterned platform on top of it. Inside of this pool pool, there's a cracked section that reveals an Adrenaline power-up upon destruction.
* TeleportingKeycardSquad: Returning from "Logistics Complex" to "Tactical Command" in the climax of the unit has a Daedalus and an Icarus awaiting waiting for you on the way to the Strogg Fighter controls.
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!! Recap pages are Administrivia/SpoilersOff by default, so in all these pages all spoilers are unmarked. Proceed with caution. Administrivia/YouHaveBeenWarned
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* SuspiciouslyCrackedWall: At the end of "Tactical Command" there's a water pool with a patterned platform on top of it. Inside of this pool there's a cracked section that reveals an Adrenaline upon destruction.
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* TeleportingKeycardSquad: Returning from "Logistics Complex" to "Tactical Command" in the climax of the unit has a Daedalus and an Icarus awaiting for you on the way to the Strogg Fighter controls.

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** "Eastern Warehouse":
*** The active tracks after the second platform.
*** The Power Cube is protected by two deadly lasers.

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** In all the levels, the active tram tracks.
** "Eastern Warehouse":
*** The active tracks after the second platform.
***
Warehouse": The Power Cube is protected by two deadly lasers.


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** "Tactical Command":
*** Picking up the Plasma Beam will trigger a wall explosion behind said area, revealing a Medic Commander.
* NewWeaponTargetRange: "Tactical Command" introduces the Plasma Beam. Just after picking it up, a Medic Commander (an EliteMook of the EnemySummoner kind) will appear and fill the area with Weapon Guards, Gunners and Enforcers.
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* TimedMission: Destroying the security cables in the Conduit will trigger a countdown, after which the Conduit will close, and anything inside of it is left to die a painful death by radiation.
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* DevelopersForesight: Returning to "Waterfront Storage" without the Commander's Head triggers several {{Monster Closet}}s nearby the scanning area.
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** "Logistics Complex": The Green Lasers that destroy the Tank Commander will remain active unless they're disabled in a room nearby. This is the only way to obtain the Commander's Head.
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** "Logistics Complex":
*** Killing the Gunner in the chamber thst controls the lasers that kill the Tank Commander and the remaining personnel as well as the yellow forcefields trigger a wall explosion nearby that reveals a Medic.

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*** Disabling the security lasers will trigger a wall explosion near the computer that triggers the disabling, revealing. Gunner inside of it.

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*** Disabling the security lasers will trigger a wall explosion near the computer that triggers the disabling, revealing. revealing a Gunner inside of it.it.
** "Waterfront Storage":
*** In the Warehouse area, four big boxes explode in order to reveal hidden Stalkers.
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*** Disabling the security lasers will trigger a wall explosion near the computer that triggers the disabling, revealing. Gunner inside of it.
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*** Obtaining the Red Key triggers a wall explosion from where a Stalker comes from. It also unlocks a door from where a Gladiator comes from. And using the nearby platform to return to a previous cargo area will trigger a wall revealing a small chamber with a Daedalus on it.

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* PermanentlyMissableContent: A minor example in the "Waterfront Storage" level, in the warehouse area there's a tram with a box on it which you need to ride in order to obtain a secret Megahealth which you may miss otherwise.

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* PermanentlyMissableContent: A minor example GrimyWater: There's a section in the "Waterfront Storage" level, in the warehouse area there's a tram with a box on it "Eastern Warehouse" level which you need to ride has electrified water as a result of decay in order to obtain an area producing short circuits and blowing up the area's Power Cube. Stops being a secret Megahealth which you may miss otherwise.hazard after re-routing the power.


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* PermanentlyMissableContent: A minor example in the "Waterfront Storage" level, in the warehouse area there's a tram with a box on it which you need to ride in order to obtain a secret Megahealth which you may miss otherwise.
* SomeDexterityRequired: The upper level Double Damage in "Eastern Warehouse" can be accessed in two ways: jumping from the top extreme of the elevator, or doing a Crate Jump from the walkway onto the small box.
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* MonsterCloset:
** "Eastern Warehouse":
*** Travelling in the conveyor belt and passing the Warehouse leads to a two-levelled area. Falling into the lower area triggers a wall explosion revealing a small chamber from where a Machinegun Guard and a Gunner come from.
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* DeathTrap:
** "Eastern Warehouse":
*** The active tracks after the second platform.
*** The Power Cube is protected by two deadly lasers.
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The levels of the area are "Easten Warehouse", "Waterfront Storage", "Logistics Complex" and "Tactical Command", and the overall objective of the unit is to obtain information on the Strogg Gravity Well.

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The levels of the area are "Easten Warehouse", "Waterfront Storage", "Logistics Complex" and "Tactical Command", and the overall objective of the unit is to obtain information on infiltrate the Strogg Gravity Well.
communications network and end their ground-to-air transmissions.
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After [[Recap/QuakeIIGroundZeroMinesUnit the destruction of the lower mines]], Stepchild enters into a warehouse, split into many areas, with enemies lurking around nearly every corner.

The levels of the area are "Easten Warehouse", "Waterfront Storage", "Logistics Complex" and "Tactical Command", and the overall objective of the unit is to obtain information on the Strogg Gravity Well.

Followed by [[Recap/QuakeIIGroundZeroHangarsUnit the Hangars Unit]].
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!! These levels show examples of:
* PermanentlyMissableContent: A minor example in the "Waterfront Storage" level, in the warehouse area there's a tram with a box on it which you need to ride in order to obtain a secret Megahealth which you may miss otherwise.
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