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History Recap / BigFinishDoctorWho268TheFlyingDutchman

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The TARDIS lands aboard the eighteenth century goods ship the ''Isabella''. Captain Alexander Marfleet, and many of his crew, having recently encountered a glowing ship crewed with a glowing crew, suspect the Doctor, Ace and Hex to be agents of some insidious ethereal trickery, and lock them up. When the alleged Flying Dutchman returns, the Doctor’s assistive steering skills persuade the Captain to reconsider their testimony. Meanwhile, Ace and Hex differ over explanation of extraterrestrial intervention, or of actual, undeniable ghosts…

to:

The TARDIS lands aboard the eighteenth century goods ship the ''Isabella''. Captain Alexander Marfleet, and many of his crew, having recently encountered a glowing ship crewed with a glowing crew, suspect the Doctor, Ace and Hex to be agents of some insidious ethereal trickery, and lock them up.

When the alleged Flying Dutchman returns, the Doctor’s assistive steering skills persuade the Captain to reconsider their testimony. Meanwhile, Ace and Hex differ over explanation of extraterrestrial intervention, or of actual, undeniable ghosts…



The TARDIS lands in the living room of a house which the Doctor deduces to stand in the Fens, north-west Norfolk. While the house looks to be occupied, no one appears to be home, and everything, including a partially dunk cup of tea, is frozen in place. While the Doctor, Ace and Hex try to find out what’s going on, the doors, and the voice-controlled device Harry, seem to have a mind of their own...

to:

The TARDIS lands in the living room of a house which the Doctor deduces to stand in the Fens, north-west Norfolk. While the house looks to be occupied, no one appears to be home, and everything, including a partially dunk cup of tea, is frozen in place.

While the Doctor, Ace and Hex try to find out what’s going on, the doors, and the voice-controlled device Harry, seem to have a mind of their own...
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!! Tropes for The Flying Dutchman:

to:

!! Tropes for The ''The Flying Dutchman:
Dutchman'':



!!Tropes for displaced:

to:

!!Tropes for displaced:''Displaced'':
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The TARDIS lands aboard the eighteenth century goods ship the ''Isabella''. Captain Alexander Marfleet, and many of his crew, having recently encountered a glowing ship crewed with a glowing crew, suspect the Doctor, Ace and Hex to be agents of some insidious ethereal trickery, and lock them up. When the alleged Flying Dutchman returns, the Doctor’s assistive steering skills persuade the Captain to reconsider their testimony. Meanwhile, Ace and Hex differ over the explanation of extraterrestrial intervention, or actual, undeniable ghosts…

to:

The TARDIS lands aboard the eighteenth century goods ship the ''Isabella''. Captain Alexander Marfleet, and many of his crew, having recently encountered a glowing ship crewed with a glowing crew, suspect the Doctor, Ace and Hex to be agents of some insidious ethereal trickery, and lock them up. When the alleged Flying Dutchman returns, the Doctor’s assistive steering skills persuade the Captain to reconsider their testimony. Meanwhile, Ace and Hex differ over the explanation of extraterrestrial intervention, or of actual, undeniable ghosts…



* ContinuityNod: The apparently deserted ‘’Isabella’’ is compared to the ''Marie Celeste''.

to:

* ContinuityNod: The apparently deserted ‘’Isabella’’ ''Isabella'' is compared to the ''Marie Celeste''.
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-->'''Hex:''' Me eyebrows’ve only just grown back!\

to:

-->'''Hex:''' Me eyebrows’ve only just grown back!\back!
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2020_12_21_at_223232.png]]

Two serials, each staged in two episodes.

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The TARDIS lands aboard the eighteenth century goods ship the ''Isabella''. Captain Alexander Marfleet, and many of his crew, having recently encountered a glowing ship crewed with a glowing crew, suspect the Doctor, Ace and Hex to be agents of some insidious ethereal trickery, and lock them up. When the alleged Flying Dutchman returns, the Doctor’s assistive steering skills persuade the Captain to reconsider their testimony. Meanwhile, Ace and Hex differ over the explanation of extraterrestrial intervention, or actual, undeniable ghosts…

!! Tropes for The Flying Dutchman:

*BizarreAlienSenses: The Doctor recognises Earth by the distinctive gravity.
*ContinuityNod: The apparently deserted ‘’Isabella’’ is compared to the ''Marie Celeste''.
-->'''The Doctor:''' Don’t [[Recap/DoctorWhoS2E8TheChase remind me]].
*FlyingDutchman: The crew of the ''Isabella'' encounter a glowing ship, whose glowing crew call to them menacingly. Ace thinks it’s aliens. As it turns out, [[spoiler: the ship and its very much alive, earthly crew are painted with phosphorus]].
*TheMutiny: Orchestrated by [[spoiler: Chief Mate Unsworth]] to overthrow Captain Alexander Marfleet, in resentment of his paternal inheritance of command.
*OceanMadness: The Doctor ventures the ''Isabella'' ‘s crew to have succumbed to a touch of this.
*PulledFromYourDayOff: [[InvertedTrope Inverted]]; the Doctor recalls having taken an afternoon off, and not to have enjoyed it very much.
*SamusIsAGirl: Archie the cabin boy is really a girl called Anna.
*ScoobyDooHoax: [[spoiler: The Flying Dutchman is the ''Henrietta'', arranged by Chief Mate Unsworth to be painted with phosphorus, in order to scare the crew of the ''Isabella'' into mutiny]].
*SeenItAll: [[DiscussedTrope Discussed]] and [[DownPlayedTrope Downplayed]]. Hex ventures that to the Doctor, humans must seem predictable. The Doctor notes that he still has much of the universe to see. He then seems to quickly anticipate the secret of the alleged Flying Dutchman, but takes satisfaction in encouraging Ace and Hex to deduce it unaided.
*TricksterMentor: Ace is convinced the spookily glowing crew are aliens. Hex is open to the possibility of ghosts. The Doctor wants the two to figure it out for themselves.

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The TARDIS lands in the living room of a house which the Doctor deduces to stand in the Fens, north-west Norfolk. While the house looks to be occupied, no one appears to be home, and everything, including a partially dunk cup of tea, is frozen in place. While the Doctor, Ace and Hex try to find out what’s going on, the doors, and the voice-controlled device Harry, seem to have a mind of their own...

!!Tropes for displaced:
*BlandNameProduct: In 2020, the year before [[Recap/BigFinishDoctorWho058TheHarvest Hex joined the TARDIS team]], a house is equipped with “Harry”, a talking, voice-activated digital interface.
*ChildrenAreInnocent: Hex laments the poignancy of the recently vacated children’s bedroom.
*EmpathyDollShot: A stuffed rhino, whose owner [[spoiler: has been murdered for the family land]].
*GeniusLoci: The House is able to arrange itself in response to emotion: the front door is made of Pathis Wood, [[spoiler: biomechanical component of a crashed Craw ship, which, from organisms in and around the house, cultivated a sentience]]. It subtly augmented the land so as to make the resident Tungates infertile, and to imbue their adopted heirs with ties to the land.
*EnergyBeings: The Craw, inter-dimensional, partially insubstantial beings who feed on the residual emotion of recent death.
*HauntedHouse: The recently vacant house is occupied by an incorporeal sentience: [[spoiler: a biomechanical alien compound, of which the front door is built]].
*HumansAreTheRealMonsters: George Colbert [[spoiler: gassed to death a whole family]] [[EvilIsPetty for money]].
*InnocentAliens:
** The Craw survive by feeding on the psychic aftermath of death, but never cause it.
** The sentience grown from a family home by biomechanical Pathis Wood.
*KillTheHostBody: On [[spoiler: gassing to death the ]], George Colbert set in motion the expiration of the sentience cultivated by the biomechanical Pathis Wood ingrained in the house’s front door.
*LethalChef: To celebrate solving the mystery, Ace decides to make pancakes… again.
-->'''Hex:''' Me eyebrows’ve only just grown back!\
*NotMeThisTime: Hex suspects the bewildering situation to be part of one of the Doctor’s secret tests. He pleads innocent, and is telling the truth.
*OrganicTechnology: Pathis Wood, a kind of wood filled with a silver approximation of a nerve system.
*ThePowerOfLove: One of Ace’s badges, charged with residual emotion from Ace and Hex in regard to each other, conveys to the house a message to reverse its sudden reinstation of the house’s poisoned air.
*SceneryPorn: The Doctor fondly ponders the tranquil contest of land and water.
*StarfishAliens: Pathis Wood, a sentient component of a crashed Craw ship, was used by the Tungates to build a front door. From organisms within and around the house, the Pathis Wood grew a sentience manifest in the building.

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