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* NiceJobFixingItVillain: By going after the Black Family, Warwick ensures the failure of his [[MinorCrimeRevealsMajorPlot master plan]] and his own death.

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* NiceJobFixingItVillain: By going after the Black Family, Family (whose ancestors ''did'' took down the Circle), Warwick ensures the failure of his [[MinorCrimeRevealsMajorPlot master plan]] plan and his own death.death. In the long run, not only Warwick's actions hurt the circle to such an extent that it took generations for them to recover, but also made the entire world aware of the Circle's existence, making their downfall at the end of ''Steel'' a ForegoneConclusion.


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* ResourceGatheringMission: "Respect" requires John and Kanyenke/Ká:nien to gather 10000 XP before all 5 Lakotan leaders are taken down.
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* HeadsIWinTailsYouLose: Regardless of John's efforts at defending Brunswick, the ending cutscene shows that the colony and its recent expansions are completely wrecked by the Cherokee, forcing him to bring the attack back to their camps.

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!! Recap pages are Administrivia/SpoilersOff by default, so in all these pages all spoilers are unmarked. Proceed with caution. Administrivia/YouHaveBeenWarned



** The campaign disregards all plausibility by having [[WritersCannotDoMath Morgan's fourth son Stuart and grandson John]] living in North America during the Seven Years War (1756-1763). They don't even look old. [[spoiler:The only possible explanation is that Morgan drank from the FountainOfYouth, but then, why would its effects be a mystery to his great-great-granddaughter, Amelia?]]

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** The campaign disregards all plausibility by having [[WritersCannotDoMath Morgan's fourth son Stuart and grandson John]] living in North America during the Seven Years War (1756-1763). They don't even look old. [[spoiler:The The only possible explanation is that Morgan drank from the FountainOfYouth, but then, why would its effects be a mystery to his great-great-granddaughter, Amelia?]]Amelia?



* AnyoneCanDie: [[spoiler:Stuart Black, John Black, and Warwick]] eat the dust [[spoiler:halfway for the former and at the very end for the latter two]] of the campaign.

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* AnyoneCanDie: [[spoiler:Stuart Stuart Black, John Black, and Warwick]] Warwick eat the dust [[spoiler:halfway halfway for the former and at the very end for the latter two]] two of the campaign.



** "Strange Alliances" begins with John, Kanyenke/Ká:nien and a small contingent counterattacking the invading Cherokee, only to find out that [[spoiler:the Cherokee are in league with the British]]. Then a Town Center wagon escapes from the invaded settlement, and it's used to start a new town.

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** "Strange Alliances" begins with John, Kanyenke/Ká:nien and a small contingent counterattacking the invading Cherokee, only to find out that [[spoiler:the the Cherokee are in league with the British]].British. Then a Town Center wagon escapes from the invaded settlement, and it's used to start a new town.



* BeethovenWasAnAlienSpy: The UsefulNotes/SevenYearsWar was [[spoiler:an attempt by the Circle of Ossus to obtain the Fountain of Youth by using the Russian Czar to conquer the Americas for them while the Western colonial powers were distracted and weakened from killing each other]].

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* BeethovenWasAnAlienSpy: The UsefulNotes/SevenYearsWar was [[spoiler:an an attempt by the Circle of Ossus to obtain the Fountain of Youth by using the Russian Czar to conquer the Americas for them while the Western colonial powers were distracted and weakened from killing each other]].other.



* FadeToWhite: In the final cutscene, [[spoiler:after the explosives are detonated and the avalanche buries the Russians]], there's a brief moment of the trope symbolizing [[spoiler:death in snow]].

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* FadeToWhite: In the final cutscene, [[spoiler:after after the explosives are detonated and the avalanche buries the Russians]], Russians, there's a brief moment of the trope symbolizing [[spoiler:death death in snow]].snow.



** After being attacked by Warwick, Nonahkee's Iroquois/Haudenosaunee allies with the French, who are fighting the British in the UsefulNotes/SevenYearsWar. John tells her that she "should not trust the French". The French aren't a problem in "Ice"... however one of the cutscenes in ''Steel'' is named "Never trust a French prospector", [[spoiler:and the BigBad of the campaign is of French extraction]].
** The campaign ends with [[spoiler:the birth of John's son and Amelia's father, Nathaniel Black, a PosthumousCharacter who was "a patriot, not a businessman", and who wasted the fortune given to the Blacks by the British government for John's actions]]. In the expansion's campaign ''Fire'', you discover that [[spoiler:Nathaniel wasted that family fortune helping build the Continental Army and fighting against the British in the UsefulNotes/AmericanRevolution]].
* HeterosexualLifePartners: John and Kanyenke/Ká:nien. [[spoiler:It continues long after [[TragicBromance John's death]] with Kanyenke/Ká:nien helping raise his son and granddaughter, although in fairness, those are also his nephew and grandniece.]]

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** After being attacked by Warwick, Nonahkee's Iroquois/Haudenosaunee allies with the French, who are fighting the British in the UsefulNotes/SevenYearsWar. John tells her that she "should not trust the French". The French aren't a problem in "Ice"... however one of the cutscenes in ''Steel'' is named "Never trust a French prospector", [[spoiler:and and the BigBad of the campaign is of French extraction]].
extraction.
** The campaign ends with [[spoiler:the the birth of John's son and Amelia's father, Nathaniel Black, a PosthumousCharacter who was "a patriot, not a businessman", and who wasted the fortune given to the Blacks by the British government for John's actions]]. actions. In the expansion's campaign ''Fire'', you discover that [[spoiler:Nathaniel Nathaniel wasted that family fortune helping build the Continental Army and fighting against the British in the UsefulNotes/AmericanRevolution]].
UsefulNotes/AmericanRevolution.
* HeterosexualLifePartners: John and Kanyenke/Ká:nien. [[spoiler:It It continues long after [[TragicBromance John's death]] with Kanyenke/Ká:nien helping raise his son and granddaughter, although in fairness, those are also his nephew and grandniece.]]



* KarmaHoudiniWarranty: [[spoiler:Warwick bites the dust in the final cutscene after escaping punishment and defeat for the duration of the campaign]].
* MinorCrimeRevealsMajorPlot: Warwick [[spoiler:defects from the British army]], attacks a colony guarded by the Black family company and kidnaps Stuart Black. When John investigates, he finds that [[spoiler: the Circle has enlisted the help of the Russian Empire to conquer North America for them]].

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* KarmaHoudiniWarranty: [[spoiler:Warwick Warwick bites the dust in the final cutscene after escaping punishment and defeat for the duration of the campaign]].
campaign.
* MinorCrimeRevealsMajorPlot: Warwick [[spoiler:defects defects from the British army]], army, attacks a colony guarded by the Black family company and kidnaps Stuart Black. When John investigates, he finds that [[spoiler: the Circle has enlisted the help of the Russian Empire to conquer North America for them]].them.



* NiceJobFixingItVillain: By going after the Black Family, Warwick ensures the failure of his [[MinorCrimeRevealsMajorPlot master plan]] [[spoiler:and his own death.]]

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* NiceJobFixingItVillain: By going after the Black Family, Warwick ensures the failure of his [[MinorCrimeRevealsMajorPlot master plan]] [[spoiler:and and his own death.]]
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* BaselessMission:
** "Strange Alliances" begins with John, Kanyenke/Ká:nien and a small contingent counterattacking the invading Cherokee, only to find out that [[spoiler:the Cherokee are in league with the British]]. Then a Town Center wagon escapes from the invaded settlement, and it's used to start a new town.
** "Warwick's Stronghold" forces you to capture resource wagons and send units from your Home City, as you can't train nor send [[WorkerUnit Settlers]] from your Home City nor create Town Centers.
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* EscortMission: In "Respect", one of the sub-missions is to escort a lost Indian girl to safety on her village. Another sub-mission requires you to escort a [[MightyGlacier beefy and slow-as-a-snail]] Buffalo to a tribe.

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* EscortMission: In "Respect", one of the sub-missions is to escort a lost Indian girl to safety on her village. Another sub-mission requires you to escort a [[MightyGlacier beefy and slow-as-a-snail]] Buffalo to a tribe. Both of them [[PermaDeath lack the]] GameplayAllyImmortality that affects the main characters.
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* {{Foreshadowing}}:
** After being attacked by Warwick, Nonahkee's Iroquois/Haudenosaunee allies with the French, who are fighting the British in the UsefulNotes/SevenYearsWar. John tells her that she "should not trust the French". The French aren't a problem in "Ice"... however one of the cutscenes in ''Steel'' is named "Never trust a French prospector", [[spoiler:and the BigBad of the campaign is of French extraction]].
** The campaign ends with [[spoiler:the birth of John's son and Amelia's father, Nathaniel Black, a PosthumousCharacter who was "a patriot, not a businessman", and who wasted the fortune given to the Blacks by the British government for John's actions]]. In the expansion's campaign ''Fire'', you discover that [[spoiler:Nathaniel wasted that family fortune helping build the Continental Army and fighting against the British in the UsefulNotes/AmericanRevolution]].
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** It's possible to hire Hessian Jaegers upon reaching the Industrial Age. Hessian Jaegers are one of the main antagonists of ''The [=WarChiefs=]'' [[Recap/AgeOfEmpiresIIITheWarChiefsActIFire Act I: Fire]].

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** It's possible to hire Hessian Jaegers upon reaching the Industrial Age. Hessian Jaegers Mercenaries are one of the main antagonists of ''The [=WarChiefs=]'' [[Recap/AgeOfEmpiresIIITheWarChiefsActIFire Act I: Fire]].
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The second act of the base game, ''Ice'' takes place after [[Recap/AgeOfEmpiresIIIActIBlood Morgen Black and the Knights of St. John's defeat of the Circle of Ossus]]. It follows Morgan's grandson, John Black, a mercenary who's being paid by the British colonies in order to protect them. Accompanying him is Kanyenke (Ká:nien in ''Definitive Edition''), an Iroquois/Haudenosaunee tracker who's also part of John's mercenaries and is John's best friend. They answer a call from John's uncle, Stuart Black, about the colony being under attack from Cherokee invaders. It's later revealed that these invaders are in league with forces commanded by Warwick, a renegade British general.

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The second act of the base game, ''Ice'' takes place after [[Recap/AgeOfEmpiresIIIActIBlood Morgen Morgan Black and the Knights of St. John's defeat of the Circle of Ossus]]. It follows Morgan's grandson, John Black, a mercenary who's being paid by the British colonies in order to protect them. Accompanying him is Kanyenke (Ká:nien in ''Definitive Edition''), an Iroquois/Haudenosaunee tracker who's also part of John's mercenaries and is John's best friend. They answer a call from John's uncle, Stuart Black, about the colony being under attack from Cherokee invaders. It's later revealed that these invaders are in league with forces commanded by Warwick, a renegade British general.

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* EarlyBirdCameo:
** It's possible to hire Hessian Jaegers upon reaching the Industrial Age. Hessian Jaegers are one of the main antagonists of ''The [=WarChiefs=]'' [[Recap/AgeOfEmpiresIIITheWarChiefsActIFire Act I: Fire]].
** It's also possible to hire German Black Riders before these chase Amelia and Kanyenke/Kánien through the Andes in [[Recap/AgeOfEmpiresIIIActIIISteel Act III: Steel]].
** The "Hire Mediterranean Mercenary Army" ships a Li'l Bombard and a bunch of Elmeti and Zouaves, all units the Italian civilization introduced in the ''Knights of the Mediterranean'' DLC for the ''Definitive Edition'' of the game can train normally.



* PrivateMilitaryContractors: John Black leads a company of them.

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* PrivateMilitaryContractors: PrivateMilitaryContractors:
**
John Black leads a company of them.them.
** Several Home City cards ship different mercenary unit compositions:
*** "Band of Landsknecht Mercenaries" ships 4 Landsknecht at the cost of 400 coin from Fortress Age onwards.
*** "Hire Hessian Jaegers" ships 10 Jaeger at the cost of 1000 coin from Industrial Age onwards.
*** "Hire German Black Riders" ships 7 Black Riders at the cost of 1000 coin from Industrial Age onwards.
*** "Hire Holy Roman Army" ships 7 Jaeger, 5 Black Rider and 4 Landsknecht at the cost of 2000 coin from Fortress Age onwards (requires Home City level 10).
*** "Hire Landsknecht Mercenaries" ships 8 Landsknecht at the cost of 1000 coin from Fortress Age onwards (requires Home City level 10).
*** "Hire Highland Mercenary Army" ships 6 Highlanders, 8 Swiss Pikemen and 4 Hackapelit at the cost of 2000 coin from Fortress Age onwards (requires Home City level 10).
*** "Hire Mediterranean Mercenary Army" ships 1 Li'l Bombard, 3 Elmeti and 4 Zouaves at the cost of 2000 coin from Fortress Age onwards (requires Home City level 10).
*** "Hire Asian Mercenary Army" ships 7 Manchu and 5 Ronin at the cost of 2000 coin from Fortress Age onwards (requires Home City level 10).

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The missions that compose this campaign are "Defend the Colony", "Strange Alliances", "The Rescue", "The Seven Years' War", "The Great Lakes", "Respect", "Warwick's Stronghold" and "Bring Down the Mountain".

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The missions that compose this campaign are "Defend the Colony", "Strange Alliances", "The Rescue", "The Seven Years' War", "The Great Lakes", "Respect", "Warwick's Stronghold" and "Bring Down the Mountain".
Mountain". Your Home City is called "John Black's Mercenaries", and becomes available at the beginning, being customizable prior to "Strange Alliances".


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* TooAwesomeToUse: The high-end cards "Cavalry Combat"[[note]]Ships 3 Uhlans, Uhlans +10% attack +10% HP, War Wagons +10% attack +10% HP[[/note]], "2 Heavy Cannon"[[note]]Ships 2 Heavy Cannons[[/note]], "Advanced Trading Posts"[[note]]Trading Posts +50% HP, -40% cheaper, and get a ranged attack[[/note]], "Heavy Fortifications"[[note]]Grants all defensive building upgrades (if not already obtained)[[/note]], "Advanced Estate/Plantation"[[note]]Estates/Plantations +100% HP, -31% cost, and can be built in the Discovery/Exploration Age[[/note]], "Exotic Hardwoods"[[note]]Settlers wood gathering speed +15%[[/note]], "Royal Mint"[[note]]Settlers coin gathering speed +15%[[/note]], "Medicine"[[note]]Villager training time -10%[[/note]] and "Mercenary Loyalty"[[note]]Ships 3 Uhlans, Mercenary Shipments -10% to -25% cheaper[[/note]] are locked for players under Level 25, requiring you to grind EVEN MORE than for Level 10 cards in ''Blood''. For perspective, by the time you reach "Warwick's Fortress", you may possibly be at Level 21.

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** "Respect", the mission where Kanyenke and John try to gain the favor of the Lakota Tribe Chiefs, has a cap of 10000 XP. The moment said XP is reached, the mission ends.

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** "Respect", the mission where Kanyenke Kanyenke/Ká:nien and John try to gain the favor of the Lakota Tribe Chiefs, has a cap of 10000 XP. The moment said XP is reached, the mission ends.



* DefeatMeansFriendship: The British army John and Kanyenke defeat in "The Seven Years' War" joins them in their pursuit of Warwick's army.

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* DefeatMeansFriendship: The British army John and Kanyenke Kanyenke/Ká:nien defeat in "The Seven Years' War" joins them in their pursuit of Warwick's army.



* HeterosexualLifePartners: John and Kanyenke. [[spoiler:It continues long after [[TragicBromance John's death]] with Kanyenke helping raise his son and granddaughter, although in fairness, those are also his nephew and grandniece.]]

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* HeterosexualLifePartners: John and Kanyenke. Kanyenke/Ká:nien. [[spoiler:It continues long after [[TragicBromance John's death]] with Kanyenke Kanyenke/Ká:nien helping raise his son and granddaughter, although in fairness, those are also his nephew and grandniece.]]


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* RightHandAttackDog: The Home City card "Mercenary Drills" allows Kanyenke/Ká:nien to create pet wolves.
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Followed by [[Recap/AgeOfEmpiresIIIActIIISteel Act III: Steel]] and chronologically by [[Recap/AgeOfEmpiresIIITheWarChiefsActIFire Act I: Fire]] of ''[=The WarChiefs=]''.
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The second act of the base game, ''Ice'' takes place after [[Recap/AgeOfEmpiresIIIActIBlood Morgen Black and the Knights of St. John's defeat of the Circle of Ossus]]. It follows Morgan's grandson, John Black, a mercenary who's being paid by the British colonies in order to protect them. Accompanying him is Kanyenke (Ká:nien in ''Definitive Edition''), an Iroquois/Haudenosaunee tracker who's also part of John's mercenaries and is John's best friend. They answer a call from John's uncle, Stuart Black, about the colony being under attack from Cherokee invaders. It's later revealed that these invaders are in league with forces commanded by Warwick, a renegade British general.

The missions that compose this campaign are "Defend the Colony", "Strange Alliances", "The Rescue", "The Seven Years' War", "The Great Lakes", "Respect", "Warwick's Stronghold" and "Bring Down the Mountain".
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!! This campaign shows examples of:
* AnachronismStew:
** The campaign disregards all plausibility by having [[WritersCannotDoMath Morgan's fourth son Stuart and grandson John]] living in North America during the Seven Years War (1756-1763). They don't even look old. [[spoiler:The only possible explanation is that Morgan drank from the FountainOfYouth, but then, why would its effects be a mystery to his great-great-granddaughter, Amelia?]]
** While still in the Seven Years War, John enlists the help of miners handling dynamite sticks (patented 1867), and uses barrels very clearly labeled "TNT" (1863) and a PlungerDetonator (1878) to cause an avalanche.
* AntiGrinding:
** "Respect", the mission where Kanyenke and John try to gain the favor of the Lakota Tribe Chiefs, has a cap of 10000 XP. The moment said XP is reached, the mission ends.
** "Defend the Colony" and "Warwick's Stronghold", the first and seventh mission, are 15-minute {{Timed Mission}}s, severely limiting the amount of XP the player can grind.
* AnyoneCanDie: [[spoiler:Stuart Black, John Black, and Warwick]] eat the dust [[spoiler:halfway for the former and at the very end for the latter two]] of the campaign.
* BeethovenWasAnAlienSpy: The UsefulNotes/SevenYearsWar was [[spoiler:an attempt by the Circle of Ossus to obtain the Fountain of Youth by using the Russian Czar to conquer the Americas for them while the Western colonial powers were distracted and weakened from killing each other]].
* BigDamnHeroes: In "Defend the Colony", John's Mercenaries come to defend the colony after the time is out.
* DefeatMeansFriendship: The British army John and Kanyenke defeat in "The Seven Years' War" joins them in their pursuit of Warwick's army.
* EdutainmentGame: "The Seven Years' War" has the player fighting in the UsefulNotes/SevenYearsWar for the French.
* EscortMission: In "Respect", one of the sub-missions is to escort a lost Indian girl to safety on her village. Another sub-mission requires you to escort a [[MightyGlacier beefy and slow-as-a-snail]] Buffalo to a tribe.
* FadeToWhite: In the final cutscene, [[spoiler:after the explosives are detonated and the avalanche buries the Russians]], there's a brief moment of the trope symbolizing [[spoiler:death in snow]].
* HeterosexualLifePartners: John and Kanyenke. [[spoiler:It continues long after [[TragicBromance John's death]] with Kanyenke helping raise his son and granddaughter, although in fairness, those are also his nephew and grandniece.]]
* HoldTheLine: "Defend The Colony" in ''Ice'' requires you to hold the Cherokee incursion for 15 minutes.
* KarmaHoudiniWarranty: [[spoiler:Warwick bites the dust in the final cutscene after escaping punishment and defeat for the duration of the campaign]].
* MinorCrimeRevealsMajorPlot: Warwick [[spoiler:defects from the British army]], attacks a colony guarded by the Black family company and kidnaps Stuart Black. When John investigates, he finds that [[spoiler: the Circle has enlisted the help of the Russian Empire to conquer North America for them]].
* MythologyGag: The lost daughter of the Sioux/Lakota chief in "Respect" is named Greta, like [[VideoGame/AgeOfMythology the lost daughter of the Norse chief, Greta Forkbeard]]. She has the same icon except with brown hair instead of blonde.
* NiceJobFixingItVillain: By going after the Black Family, Warwick ensures the failure of his [[MinorCrimeRevealsMajorPlot master plan]] [[spoiler:and his own death.]]
* PrivateMilitaryContractors: John Black leads a company of them.
* ProtectionMission:
** In "The Rescue", the player must not let the enemy destroy the outpost and trade post in the Iroquois village.
** In "Respect", the player must win the scenario before the Lakota chiefs are killed.
* TimedMission: "Warwick's Fortress" requires you to destroy Warwick's Town Center in 15 minutes while stealing resource carts and having some settlers to collect these resources.
* YoungFutureFamousPeople: George Washington appears briefly as a British colonel in the closing cutscene of "The Seven Years' War", and appears briefly in "The Great Lakes".
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