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* "Yeah, obviously! I want to see you naked!"
-->-- Ayako Katagiri

to:

* "Yeah,
->"Yeah,
obviously! I want to see you naked!"
-->-- Ayako Katagiri'''Ayako Katagiri'''
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* "Yeah, obviously! I want to see you naked!"
-->-- Ayako Katagiri
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-->-- '''Tim Rogers''', ''WebVideo/ActionButton'' review of the game

to:

-->-- '''Tim Rogers''', '''Creator/TimRogers''', ''WebVideo/ActionButton'' review of the game
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->''"''Tokimeki Memorial'' broke more ground in 1994, than game designers even today, in 2020, know what to build on top of. On the surface, ''Tokimeki Memorial'' is a game about taking cute anime high-school girls on G-rated dates to the zoo, aquarium, amusement park, movie theatre, mall, stadium, concert hall, local park, temple, or library. From a historian's perspective, ''Tokimeki Memorial'' is an exploratory inversion of [[Creator/StudioGainax Gainax]]'s 1991 Childrearing Simulation, ''VideoGame/PrincessMaker''. From a game designer's point of view, ''Tokimeki Memorial''[='s=] multiple-choice dialogues represent a sublime kindergartenification of the sprawling brain-spiderwebs of interesting decision-diplomacy abound in Creator/SidMeier's ''VideoGame/{{Civilization}}''. For fans in its day, ''Tokimeki Memorial'' provided a benevolent, non-violent, shockingly more open-ended riff on popular graphical adventure games, such as Creator/HideoKojima's VisualNovel/{{Snatcher}}. However; taken afresh as all of a piece of itself, today, in 2020, ''Tokimeki Memorial'' towers as a perfectly narratively-cohesive graphical adventure game of masterful audio-visual presentation, expressing complete ownership of the capabilities and limitations of its hardware platforms. A deep look at ''Tokimeki Memorial'' reveals to us the absolute best example of a video game with multiple endings. The absolute game-design apex of dialogue choices mattering in a video game. ''Tokimeki Memorial'' is bountifully big, deep, dense, luxurious, mysterious, hilarious, serious, weird, and relatable. ''Tokimeki Memorial'' contain enough characters, plots, side-plots, hidden side-plots, minigames, references, meta-references, cutscenes, secret cutscenes, and secret secret cutscenes to kill Hideo Kojima!"''
-->-- '''Tim Rogers''', ''WebVideo/ActionButton'' review of the game
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