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* In ''VideoGame/{{Messiah}}'', whenever Bob possesses someone, that person's physical health is drained to replenish Bob's own health.

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* In ''VideoGame/{{Messiah}}'', whenever Bob possession is a major game mechanic. Whenever the player character, Bob, possesses someone, that person's physical health is drained to replenish Bob's own health.
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* In ''VideoGame/JediKnightJediAcademy'', the Light Side ending has the ancient spirit of Marka Ragnos possessing the BigBad, Tavion, with the help of an ancient artifact that Tavion had used to resurrect him in the first place. Once the artifact is destroyed and Ragnos' spirit leaves Tavion, there's nothing left but her body.

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* In ''VideoGame/JediKnightJediAcademy'', the Light Side ending has the ancient spirit of Marka Ragnos possessing the BigBad, Tavion, with the help of an ancient artifact AncientArtifact that Tavion had used to resurrect him in the first place. Once the artifact is destroyed and Ragnos' spirit leaves Tavion, there's nothing left but her body.
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PossessionBurnout in VideoGames.
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* Vincent Olmstead from ''VideoGame/Borderlands3'' "Guns, Love and Tentacles DLC" is a Lovecraft-style cultist trapped inside the heart of an EldritchAbomination that can turn anyone who puts a [[ArtifactOfDoom ring made from a piece of the heart]] [[CloneByConversion into a copy of himself that he can control]]. The twist is that Vincent got put in the heart in the first place because he was terminally ill and that was the only thing that could stop the disease from killing him and since the ring can only recreate his body exactly as it was all the clones are terminally ill too but don't have the heart to keep them alive.
* In ''VideoGame/CastlevaniaLordsOfShadow2'', Dracula can possess people by sneaking up behind them and turning into blood that enters his victims' orifices. His hosts can barely do anything but move slowly as their health slowly deteriorates.
* In ''VideoGame/{{Dishonored}}'', Corvo has the ability "Possession" which can be used on either animals or humans, neither of which respond kindly to the process. Animals die once the possession ends (with some, like rats, winding up as LudicrousGibs), while humans puke their guts out.
* ''VideoGame/FinalFantasyXIV'' has the Ascians, a race of beings that can possess bodies. It takes quite a bit of energy to possess a living host and doing it too much can put a strain on the Asican doing the possessing. [[spoiler: Lahabrea was severely weakened due to him hopping from one body to another constantly, which made him weak enough for the primal Thordan to absorb his soul. Emet-Selch had many clones of his host body made so he can retain his full strength due to him possessing the "same" body every time.]]
* In ''[[VideoGame/FirstEncounterAssaultRecon FEAR 3]]'', when you're playing as Paxton Fettel, you can only possess a body for a while before it explodes and you're expelled. You also destroy the body if you willingly leave it.
* Zato-1 from ''VideoGame/GuiltyGear'' is an assassin who relies on a [[CastingAShadow shadowy]] [[LivingShadow beast]] named Eddie to help him fight ([[PowerAtAPrice as Zato sacrificed his eyesight to gain control of Eddie]]), which includes Eddie possessing his body at times. Until he died at the end of ''GGX'', that is. In the ''XX'' installments, Eddie has to deal with controlling Zato's decaying corpse in combat until he can find a new host (or, in one ''Accent Core Plus'' ending, realizes he's capable of surviving on his own just fine). This is also a case of RealLifeWritesThePlot, as it was the way the creative team found to write around Creator/KanetoShiozawa's death, as he voiced Zato-1. [[note]]This idea was ultimately sidestepped come ''Xrd'', where it turns out Eddie eventually died because he was unable to find a new vessel but Zato-1 is brought BackFromTheDead ([[CameBackWrong albeit with a more muted personality and range of emotional expression]], with Zato referring to himself as an EmptyShell) via the secret art of resurrection as part of the BigBad's plans. Zato was recast to Creator/TakehitoKoyasu, who voiced Eddie in ''XX'' and ''Accent Core''.[[/note]]
** [[UnluckyEverydude Zappa]] from the same series wakes up with more and more damage to his body every time he is (very frequently) possessed by [[StringyHairedGhostGirl S-Ko,]] although in this case it's less that the possession is inherently harmful and more that S-Ko's HairTriggerTemper causes her to get Zappa in fights with just about everybody they come across.
* In ''VideoGame/JediKnightJediAcademy'', the Light Side ending has the ancient spirit of Marka Ragnos possessing the BigBad, Tavion, with the help of an ancient artifact that Tavion had used to resurrect him in the first place. Once the artifact is destroyed and Ragnos' spirit leaves Tavion, there's nothing left but her body.
* ''Franchise/MassEffect'':
** In the first game, [[spoiler:Saren's corpse]] is possessed by [[spoiler:Sovereign]], burning away all tissue until only the cybernetic components remained.
** ''VideoGame/MassEffect2''; while there's no gameplay consequences, the fact that [[VillainOverride Harbinger-possessed]] Collectors crumble into ash on their defeat while regular ones leave corpses suggests that there's something like this going on. Also notable is that their health bar is replaced with an armor bar, indicating they're no longer really alive. [[AllThereInTheManual Collectors are implanted with Reaper tech]], that allows [[spoiler:Harbinger]] to override their nervous systems, effectively driving the implants into overdrive. As Shepard wears them down, the implants work harder to keep the Collector alive, until they burn out, taking the corpse with them.
** Extended Leviathan channelling in the DLC of the same name can be seriously bad for your health. Passive control seems to be sustainable indefinitely, with one area being under Leviathan control for ten years, but when they actually speak through you it can cause serious damage quickly, as [[spoiler:Ann Bryson]] will demonstrate if you take the Renegade interrupt. Even if you don't, and she's saved, it's pretty much explicit in her War Asset writeup that she sustained a bit of damage, although most of her faculties are intact.
* In ''VideoGame/{{Messiah}}'', whenever Bob possesses someone, that person's physical health is drained to replenish Bob's own health.
* The BodySnatcher race known as the Ing in ''VideoGame/MetroidPrime2Echoes'' usually possess hosts with little trouble, though it is apparently a power that requires a little practice [[AllThereInTheManual according to Samus's scan notes]]. Younger Ing sometimes form imperfect possessions that cause permanent damage to the host form. Ing can also possess fresh corpses, but the bodies are still dead so they are slow and zombie-like. If inexperienced Ing bite off more than they can chew and try to possess powerful creatures, the creature can reject them or even kill them from within. The SpacePirates figured this out and began to look into how to prevent possession, though it mainly devolved into UnfriendlyFire or [[BetterToDieThanBeKilled suicide]].
* In ''Franchise/StreetFighter'' this is M.Bison’s main problem. The strength of his Psycho Power is so great that his own body can barely handle a portion of his full power without starting to rapidly breakdown, which has caused his power to fluctuate between games. One of his main goals is to find or create a body capable of handling the full might of his Psycho Power.
* ''VideoGame/SuperMarioOdyssey'' features a "capture" mechanic that lets Mario possess enemies by flinging his partner Cappy onto their heads. In an inversion to this trope, he can't possess a T-Rex for too long as it's too strong for Cappy to fully control.

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