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ZCE, Example Indentation
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* AntagonistTitle
* AppealToNovelty
* CoolGate[=/=]PortalDoor: Varkon is seen through a stone circle leading... ''somewhere.''
* AppealToNovelty
* CoolGate[=/=]PortalDoor: Varkon is seen through a stone circle leading... ''somewhere.''
to:
*
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* HeroicFantasy
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* SpellingBonus: V-A-R increases the bumper values, while K-O-N raises the bonus multiplier.
to:
* SpellingBonus: V-A-R increases the bumper values, while K-O-N raises the bonus multiplier.multiplier.
----
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Correcting a misspelling
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* FeaturelessProtagonist: The hero's only known features are that he's male, Caucasian, and has blone/white hair. Even his face is never seen.
to:
* FeaturelessProtagonist: The hero's only known features are that he's male, Caucasian, and has blone/white blonde/white hair. Even his face is never seen.
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Responding to the rising popularity of arcade video games at the time, in 1982 Creator/WilliamsElectronics released ''Varkon'', a PhysicalPinballTable designed by Tony Kraemer with art by Seamus [=McLaughlin=].
to:
Responding to the rising popularity of arcade video games at the time, in 1982 Creator/WilliamsElectronics released ''Varkon'', a PhysicalPinballTable designed by Tony Kraemer Kraemer, programmed by Bill Pfutzenreuter, and with art by Seamus [=McLaughlin=].
[=McLaughlin=] and Constantino Mitchell.
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Changed line(s) 7,8 (click to see context) from:
While games like ''Pinball/{{Caveman}}'' and ''Pinball/BabyPacMan'' attempted to combine pinballs with video games, ''Varkon'' took the simpler approach of disguising a pinball table as an arcade game. The game featured two playfields: the upper one shows a warrior confronting a magic portal, through which the lower playfield -- with the demonic face of Varkon -- showing through. Both playfields are tilted away from the player and viewed through a mirror, which the player sees vertically, while lightning bolts and scores are projected over the action. Players control the flippers with two joysticks, while buttons controlled the rollover lights. Hitting targets on the upper playfield enables the lower playfield, so the player can attack Varkon directly.
to:
While games like ''Pinball/{{Caveman}}'' and ''Pinball/BabyPacMan'' attempted to combine pinballs with video games, ''Varkon'' took the simpler approach of disguising a pinball table as an arcade game. The game featured two playfields: the upper one shows a warrior confronting a magic portal, through which the lower playfield -- with the demonic face of Varkon -- showing through.can be seen. Both playfields are tilted away from the player and viewed through a mirror, which the player sees vertically, while lightning bolts and scores are projected over the action. Players control the flippers with two joysticks, while buttons controlled the rollover lights. Hitting targets on the upper playfield enables the lower playfield, so the player can attack Varkon directly.
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None
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As a pinball, ''Varkon'' plays reasonably well, given the limitations of the design -- the small playfield results in a fast and simple game that still manages to have a fair amount of challenge. The plexiglass upper playfield and the inverted display throw new players for a loop, at least until they've had a few games to become accustomed to the ball's behavior. Unfortunately, arcade operators were uninterested in ''Varkon'', and only 90 machines were made; the few that survive today tend to be hoarded by pinball collectors looking for a truly novel game in their collection.
to:
As a pinball, ''Varkon'' plays fares reasonably well, given the limitations of the design -- the small playfield results in a fast and simple game that still manages to have a fair amount of challenge. The plexiglass upper playfield and the inverted display throw new players for a loop, at least until they've had a few games to become accustomed to the ball's behavior. behavior, but in the end the game lacks the depth for long-term playability. Unfortunately, arcade operators were uninterested there was very little operator interest in ''Varkon'', and only 90 machines were made; the few that survive today tend to be hoarded by pinball collectors looking for a truly novel game in their collection.
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'''Bottom:''' The ''Varkon'' playfield]]
to:
'''Bottom:''' The ''Varkon'' playfield]]
playfields]]
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* SpellingBonus: V-A-R increases the bumper values, while K-O-N raises the bonus multiplier.
to:
* RedEyesTakeWarning: Varkon has round red eyes.
* SpellingBonus: V-A-R increases the bumper values, while K-O-N raises the bonus multiplier.
* SpellingBonus: V-A-R increases the bumper values, while K-O-N raises the bonus multiplier.
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None
Changed line(s) 7,8 (click to see context) from:
While games like ''Pinball/{{Caveman}}'' and ''Pinball/BabyPacMan'' attempted to combine pinballs with video games, ''Varkon'' took the simpler approach of disguising a pinball table as an arcade game. The game featured two playfields: the upper one shows a warrior confronting a magic portal, through which the lower portal -- with the demonic face of Varkon -- showing through. Both playfields are tilted away from the player and viewed through a mirror, which the player sees vertically, while lightning bolts and scores are projected over the action. Players control the flippers with two joysticks, while buttons controlled the rollover lights. Hitting targets on the upper playfield enables the lower playfield, so the player can attack Varkon directly.
to:
While games like ''Pinball/{{Caveman}}'' and ''Pinball/BabyPacMan'' attempted to combine pinballs with video games, ''Varkon'' took the simpler approach of disguising a pinball table as an arcade game. The game featured two playfields: the upper one shows a warrior confronting a magic portal, through which the lower portal playfield -- with the demonic face of Varkon -- showing through. Both playfields are tilted away from the player and viewed through a mirror, which the player sees vertically, while lightning bolts and scores are projected over the action. Players control the flippers with two joysticks, while buttons controlled the rollover lights. Hitting targets on the upper playfield enables the lower playfield, so the player can attack Varkon directly.
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[[caption-width-right:300:'''Top':'' The ''Varkon'' cabinet\\
to:
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Responding to the rising popularity of arcade video games at the time, in 1982 Creator/WilliamsElectronics released ''Varkon'', a PhysicalPinballTable designed by Tony Kraemer with art by Seamus McLaughlin.
to:
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/varkon_3633.jpg]]
[[caption-width-right:300:'''Top':'' The ''Varkon'' cabinet\\
'''Bottom:''' The ''Varkon'' playfield]]
Responding to the rising popularity of arcade video games at the time, in 1982 Creator/WilliamsElectronics released ''Varkon'', a PhysicalPinballTable designed by Tony Kraemer with art by SeamusMcLaughlin.
[=McLaughlin=].
[[caption-width-right:300:'''Top':'' The ''Varkon'' cabinet\\
'''Bottom:''' The ''Varkon'' playfield]]
Responding to the rising popularity of arcade video games at the time, in 1982 Creator/WilliamsElectronics released ''Varkon'', a PhysicalPinballTable designed by Tony Kraemer with art by Seamus
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Added DiffLines:
Responding to the rising popularity of arcade video games at the time, in 1982 Creator/WilliamsElectronics released ''Varkon'', a PhysicalPinballTable designed by Tony Kraemer with art by Seamus McLaughlin.
While games like ''Pinball/{{Caveman}}'' and ''Pinball/BabyPacMan'' attempted to combine pinballs with video games, ''Varkon'' took the simpler approach of disguising a pinball table as an arcade game. The game featured two playfields: the upper one shows a warrior confronting a magic portal, through which the lower portal -- with the demonic face of Varkon -- showing through. Both playfields are tilted away from the player and viewed through a mirror, which the player sees vertically, while lightning bolts and scores are projected over the action. Players control the flippers with two joysticks, while buttons controlled the rollover lights. Hitting targets on the upper playfield enables the lower playfield, so the player can attack Varkon directly.
As a pinball, ''Varkon'' plays reasonably well, given the limitations of the design -- the small playfield results in a fast and simple game that still manages to have a fair amount of challenge. The plexiglass upper playfield and the inverted display throw new players for a loop, at least until they've had a few games to become accustomed to the ball's behavior. Unfortunately, arcade operators were uninterested in ''Varkon'', and only 90 machines were made; the few that survive today tend to be hoarded by pinball collectors looking for a truly novel game in their collection.
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!!The ''Varkon'' pinball demonstrates the following tropes:
* AntagonistTitle
* AppealToNovelty
* CoolGate[=/=]PortalDoor: Varkon is seen through a stone circle leading... ''somewhere.''
* FeaturelessProtagonist: The hero's only known features are that he's male, Caucasian, and has blone/white hair. Even his face is never seen.
* HeroicFantasy
* HornedHumanoid: Played with; the two arrow lights on the lower playfield make Varkon appear to have small orange horns.
* MonstrousHumanoid: Varkon, who has small fangs and a rounded, brutish face filled with wrinkles.
* SpellingBonus: V-A-R increases the bumper values, while K-O-N raises the bonus multiplier.
While games like ''Pinball/{{Caveman}}'' and ''Pinball/BabyPacMan'' attempted to combine pinballs with video games, ''Varkon'' took the simpler approach of disguising a pinball table as an arcade game. The game featured two playfields: the upper one shows a warrior confronting a magic portal, through which the lower portal -- with the demonic face of Varkon -- showing through. Both playfields are tilted away from the player and viewed through a mirror, which the player sees vertically, while lightning bolts and scores are projected over the action. Players control the flippers with two joysticks, while buttons controlled the rollover lights. Hitting targets on the upper playfield enables the lower playfield, so the player can attack Varkon directly.
As a pinball, ''Varkon'' plays reasonably well, given the limitations of the design -- the small playfield results in a fast and simple game that still manages to have a fair amount of challenge. The plexiglass upper playfield and the inverted display throw new players for a loop, at least until they've had a few games to become accustomed to the ball's behavior. Unfortunately, arcade operators were uninterested in ''Varkon'', and only 90 machines were made; the few that survive today tend to be hoarded by pinball collectors looking for a truly novel game in their collection.
----
!!The ''Varkon'' pinball demonstrates the following tropes:
* AntagonistTitle
* AppealToNovelty
* CoolGate[=/=]PortalDoor: Varkon is seen through a stone circle leading... ''somewhere.''
* FeaturelessProtagonist: The hero's only known features are that he's male, Caucasian, and has blone/white hair. Even his face is never seen.
* HeroicFantasy
* HornedHumanoid: Played with; the two arrow lights on the lower playfield make Varkon appear to have small orange horns.
* MonstrousHumanoid: Varkon, who has small fangs and a rounded, brutish face filled with wrinkles.
* SpellingBonus: V-A-R increases the bumper values, while K-O-N raises the bonus multiplier.