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''Rush'' is a {{Physical Pinball Table|s}} designed by Creator/JohnBorg and released by Creator/{{Stern}} Pinball. After being [[https://www.youtube.com/watch?v=HO8HePnDqZc teased]] at the end of 2021, the machine was revealed in full during the Consumer Electronics Show in early January 2022 and began shipping later that month.

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''Rush'' is a {{Physical Pinball Table|s}} TaMble|s}} designed by Creator/JohnBorg and released by Creator/{{Stern}} Pinball. After being [[https://www.youtube.com/watch?v=HO8HePnDqZc teased]] at the end of 2021, the machine was revealed in full during the Consumer Electronics Show in early January 2022 and began shipping later that month.



* ExcusePlot: Promotional material summarizes the game's plot as simply "travel back in time alongside Rush," a thin premise largely used to justify the use of concert footage and [[MythologyGag umpteen references to the band's back catalog]].

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* ExcusePlot: Promotional material summarizes the game's plot as simply "travel back in time alongside Rush," a thin premise largely used to justify the use of concert footage and [[MythologyGag [[MythologyGag/Rush2022 umpteen references to the band's back catalog]].
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* SpellingBonus: Hitting all of the R-U-S-H targets twice and shooting the right ramp starts Bastille Day.

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* SpellingBonus: Hitting all of the R-U-S-H targets twice and shooting the right ramp starts lights Bastille Day.
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* InterfaceScrew: ''Five'' different forms of this exist in the Cygnus X-1 Book II: Hemispheres WizardMode:

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* InterfaceScrew: ''Five'' different forms of this exist in the [[WizardMode Cygnus X-1 Book II: Hemispheres WizardMode:Hemispheres]] has a different form of this for each phase:
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* WhenTheClockStrikesMidnight: Getting the Drum Clock to midnight lights Headlong Flight Multiball.

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* WhenTheClockStrikesMidnight: WhenTheClockStrikesTwelve: Getting the Drum Clock to midnight lights Headlong Flight Multiball.
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* WhenTheClockStrikesMidnight: Getting the Drum Clock to midnight lights Headlong Flight Multiball.
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* SpellingBonus: Hitting all of the R-U-S-H targets twice and shooting the right ramp starts a hurry-up mode.

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* SpellingBonus: Hitting all of the R-U-S-H targets twice and shooting the right ramp starts a hurry-up mode.Bastille Day.
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* "Tom Sawyer" (''Music/MovingPictures'')

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* "Tom Sawyer" (''Music/MovingPictures'')(''Music/{{Moving Pictures|Album}}'')
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The premise of the game ([[ExcusePlot such as it is]]) revolves around both time traveling and (unsurprisingly) the decades-spanning oeuvre of Music/{{Rush}}. A TimeMachine prominently sits on the playfield, allowing players who shoot it repeatedly with the ball to access one of three different time periods, each associated with a specific song by the band and a multiball themed around it. These aren't the only modes associated with Rush's back catalog, however - there are also six "planet" modes and three unrelated multiball modes that use one of 17[[note]]16 if the two parts of "Cygnus X-1" are counted as a single song, which official publicity materials do[[/note]] different songs from their past. (Each of these is accompanied by live concert footage correlating to the era in which they were released.) Exceptionally persistent players will be able to access three wizard modes themed around Rush's [[EpicRocking longest tunes]]: "Cygnus X-1" (in two parts) and "Music/TwentyOneTwelve." All of this is accompanied by dozens of voice clips provided by the surviving band members (Geddy Lee and Alex Lifeson) and the Music/BarenakedLadies' Ed Robertson.

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The premise of the game ([[ExcusePlot such as it is]]) revolves around both time traveling and (unsurprisingly) the decades-spanning oeuvre of Music/{{Rush}}.Music/{{Rush|Band}}. A TimeMachine prominently sits on the playfield, allowing players who shoot it repeatedly with the ball to access one of three different time periods, each associated with a specific song by the band and a multiball themed around it. These aren't the only modes associated with Rush's back catalog, however - there are also six "planet" modes and three unrelated multiball modes that use one of 17[[note]]16 if the two parts of "Cygnus X-1" are counted as a single song, which official publicity materials do[[/note]] different songs from their past. (Each of these is accompanied by live concert footage correlating to the era in which they were released.) Exceptionally persistent players will be able to access three wizard modes themed around Rush's [[EpicRocking longest tunes]]: "Cygnus X-1" (in two parts) and "Music/TwentyOneTwelve." All of this is accompanied by dozens of voice clips provided by the surviving band members (Geddy Lee and Alex Lifeson) and the Music/BarenakedLadies' Ed Robertson.
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** Ironically, the main goal in the game is to travel ''forward'' in time - starting at the year 2012, the main goal is to advance years in the time machine to reach 2112.
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More specific instructions to start Bastille Day


* SpellingBonus: Hitting all of the R-U-S-H targets starts a hurry-up mode.

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* SpellingBonus: Hitting all of the R-U-S-H targets twice and shooting the right ramp starts a hurry-up mode.
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* OneWordTitle: Just like the band itself, the game's name is just ''Rush''.
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* InterfaceScrew: ''Five'' different forms of this exist in the Cygnus X-1 Book II: Hemispheres WizardMode:
** Apollo: Left flipper flips *all* flippers, right flipper cycles lit shots.
** Dionysus: Right flipper flips *all* flippers, left flipper cycles lit shots.
** Armageddon: Left and right flippers flip the opposite flippers.
** Cygnus: Pressing the flipper buttons lowers them, releasing them raises them.
** The Sphere: Both the swapped flippers of Armageddon and the "inverted" flippers of Cygnus at once.
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* MatchSequence: The two-digit number cycles between different numbers before a snowy owl flies into it, knocking it into place to reveal the final result.

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* MatchSequence: The two-digit number cycles between different numbers multiples of 10 before a snowy owl owl[[note]]based on the cover art of the album ''Music/FlyByNight''[[/note]] flies into it, knocking it into place to reveal the final result.
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Having played the game myself, the Match Sequence appears to have been changed after the initial reveal stream.


* MatchSequence: In a recreation of ''Music/PowerWindows''' cover art, the match number is displayed on a television monitor.

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* MatchSequence: In a recreation of ''Music/PowerWindows''' cover art, the match The two-digit number is displayed on cycles between different numbers before a television monitor.snowy owl flies into it, knocking it into place to reveal the final result.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rush_pinball_pro.png]]
[[caption-width-right:350:''"Keep your hands on the flippers at all times!"''[[note]]Pro model pictured[[/note]]]]
->''"I'll handle the keyboard and bass. You handle the pinball."''
-->-- '''Geddy Lee'''

''Rush'' is a {{Physical Pinball Table|s}} designed by Creator/JohnBorg and released by Creator/{{Stern}} Pinball. After being [[https://www.youtube.com/watch?v=HO8HePnDqZc teased]] at the end of 2021, the machine was revealed in full during the Consumer Electronics Show in early January 2022 and began shipping later that month.

The premise of the game ([[ExcusePlot such as it is]]) revolves around both time traveling and (unsurprisingly) the decades-spanning oeuvre of Music/{{Rush}}. A TimeMachine prominently sits on the playfield, allowing players who shoot it repeatedly with the ball to access one of three different time periods, each associated with a specific song by the band and a multiball themed around it. These aren't the only modes associated with Rush's back catalog, however - there are also six "planet" modes and three unrelated multiball modes that use one of 17[[note]]16 if the two parts of "Cygnus X-1" are counted as a single song, which official publicity materials do[[/note]] different songs from their past. (Each of these is accompanied by live concert footage correlating to the era in which they were released.) Exceptionally persistent players will be able to access three wizard modes themed around Rush's [[EpicRocking longest tunes]]: "Cygnus X-1" (in two parts) and "Music/TwentyOneTwelve." All of this is accompanied by dozens of voice clips provided by the surviving band members (Geddy Lee and Alex Lifeson) and the Music/BarenakedLadies' Ed Robertson.

The game comes in three different editions: "Pro" (the most basic iteration), "Premium" (which adds and upgrades a couple physical mechanics), and "Limited" (a run of 1,000 units which adds yet more bells and whistles). All three versions have a diverter mechanism on one of the game's ramps and two scoops connected to a subway system for holding balls underneath the playfield. The latter two add a moving ramp in front of the time machine and a miniature drum that doubles as a clock (with a motorized minute hand that factors into gameplay during certain modes). Meanwhile, the former two can also be outfitted with Stern's "Expression Lighting System," an official GameMod[[note]]first used in ''Pinball/LedZeppelin'' the previous year[[/note]] that adds [=LEDs=] to the side of the cabinet that change in time with the music and react to gameplay. (The Limited edition has it installed by default.) Finally, every version has different cabinet artwork, all done by Michael Barnard (and [[MythologyGag packed with references to Rush's cover artwork]]).

[[folder:List of songs used in the game]]
* "Working Man" (''Music/RushAlbum'')
* "Fly By Night" (''Music/FlyByNight'')
* "Bastille Day" (''Music/CaressOfSteel'')
* "2112" (''Music/TwentyOneTwelve'')
* "Cygnus X-1":
** "Book I: The Voyage" (''Music/AFarewellToKings'')
** "Book II: Hemispheres" (''Music/{{Hemispheres}}'')
* "La Villa Strangiato" (''Hemispheres'')
* "The Spirit of Radio" (''Music/PermanentWaves'')
* "Freewill" (''Permanent Waves'')
* "Tom Sawyer" (''Music/MovingPictures'')
* "Red Barchetta" (''Moving Pictures'')
* "Limelight" (''Moving Pictures'')
* "Subdivisions" (''Music/{{Signals}}'')
* "The Big Money" (''Music/PowerWindows'')
* "One Little Victory" (''Music/VaporTrails'')
* "Far Cry" (''Music/SnakesAndArrows'')
* "Headlong Flight" (''Music/ClockworkAngels'')
[[/folder]]
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!!''Rush'' contains examples of:
* CelebrityIsOverrated: [[ZigZaggedTrope Zig-zagged]] during "Limelight." While successfully making relevant shots adds to the player's fame (implicitly a good thing, since it awards points), the ultimate goal of the mode is to ''escape'' the limelight.
* ColourCodedForYourConvenience: All six of the planet modes highlight relevant shots with a specific color - "Working Man" is orange, "La Villa Strangiato" is purple, "The Spirit of Radio" is blue, "Tom Sawyer" is cyan, "Limelight" is (fittingly) lime, and "The Big Money" is pink. This also impacts another game mechanic: getting records of the same color before starting the mode will [[ScoreMultiplier double or triple]] the relevant shot's scoring while it's running.
* ExcusePlot: Promotional material summarizes the game's plot as simply "travel back in time alongside Rush," a thin premise largely used to justify the use of concert footage and [[MythologyGag umpteen references to the band's back catalog]].
* ImprobableInfantSurvival: Far Cry Multiball [[MythologyGag recreates the original liner artwork for the song it's named after]], which depicts a baby in a carriage being struck by lightning. The game's animation for getting a Super Jackpot goes a bit further: after the bolt hits their outstretched hand, the baby gives a thumbs up, clearly unharmed.
* MatchSequence: In a recreation of ''Music/PowerWindows''' cover art, the match number is displayed on a television monitor.
* MythologyGag: The game has so many references to Rush's back catalog of music and artwork that it has [[MythologyGag/Rush2022 its own page]].
* PunctuatedForEmphasis: One of the voice clips that plays upon tilting the game ends with Ed Robertson angrily telling the player "Don't... shake... the... machine!"
* ScoreMultiplier:
** Planet modes can have certain shots' point values temporarily doubled if the player acquires the appropriate color record beforehand by shooting those shots. Color-coordinating all six of them instead ''triples'' their scoring for the mode's duration.
** Parodied in one of the fake mystery award options, which claims to offer "100x Scoring" (but, like the other joke awards, will never be chosen).
* SelfDeprecation: One of Alex Lifeson's lines ribs his own band's tendency towards EpicRocking and UncommonTime.
-->"Welcome back to 21.12 FM, your home for odd time signatures and unreasonably long instrumental tracks!"
* ShoutOut: [[https://www.thisweekinpinball.com/wp-content/uploads/2022/01/Screen-Shot-2022-01-04-at-8.51.58-AM.png The "Time Machine" insert text on the playfield]] is written in a font mimicking the ''Franchise/BackToTheFuture'' logo.
* SkillShot:
** At the start of a ball, making one of the three shots available with the upper flipper awards points and some extra ball save time.
** A more valuable variant of the regular skill shot requires shooting the inner loop, immediately followed by the scoop (both of which require using the uppermost flipper).
* SpellingBonus: Hitting all of the R-U-S-H targets starts a hurry-up mode.
* TakeThatAudience: [[https://youtu.be/Au-QC5QFTkQ?t=129 A behind the scenes video]] shows Ed Robertson mentioning that he (and many other top pinball players) enjoy tables that taunt them. To that end, several voiceover lines in this game throw shade at the player's performance.
-->'''Geddy Lee:''' I can play three keyboards and a bass, and you can't even hit the ball?
* TimeMachine: The central toy on the playfield is a time machine that's tied to various multiball modes. When one is activated, the display animation shows the machine being set to the year the mode's namesake song came out and summoning something relevant to it out of a portal, presumably taking it from earlier in time. (For instance, "Red Barchetta" has the titular car drive out.)
* WaxingLyrical: Some of the game's voice lines directly quote lyrics from relevant Rush songs during regular speech.
** Getting a tilt sometimes prompts Alex Lifeson to say "Driven to the edge of a deep... dark... ''hole''," a phrase taken straight from the band's song "Driven." (The animation accompanying it is based on the cover artwork for [[Music/TestForEcho the album it came from]], to boot.)
** Successfully making a shot during Subdivisions Multiball occasionally results in Geddy Lee saying a line from the titular song's chorus: "Conform or be cast out!"
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