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* ShoutOut:
** In the back (underneath the ramp) is a freeway sign reading "Kansas - Feel the Power." This is both a reference to ''Pinball/{{Whirlwind}}'' and one of Creator/PatLawlor's {{Creator Thumbprint}}s.
** The Superdog mode is most likely named after famous Chicago Dog restaurant [[http://www.superdawg.com/ Superdawg]], particularly considering ''[=FunHouse=]'' was designed and manufactured in Chicago.



* ShoutOut:
** In the back (underneath the ramp) is a freeway sign reading "Kansas - Feel the Power." This is both a reference to ''Pinball/{{Whirlwind}}'' and one of Creator/PatLawlor's {{Creator Thumbprint}}s.
** The Superdog mode is most likely named after famous Chicago Dog restaurant [[http://www.superdawg.com/ Superdawg]], particularly considering ''[=FunHouse=]'' was designed and manufactured in Chicago.

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* LivingToy

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* LivingToyLivingToy: Rudy, both in the more traditional sense and in terms of being a "living" playfield toy.


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** An alternate, more frenetic version of the multiball theme plays during the restart countdown.
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Pinball connoisseurs regard ''[=FunHouse=]'' as an undisputed classic. Rudy offers a level of immersion rarely matched even by modern-day tables, with its main character actually being part of the game itself (instead of just being a voice in the background). Meanwhile, the game proper is simple enough to attract casual players while remaining challenging enough to keep even the best players on their toes. It would be this core design that would form the basis of Pat Lawlor's two biggest hits, ''Pinball/TheAddamsFamily'' and ''Pinball/TheTwilightZone''.

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Pinball connoisseurs regard ''[=FunHouse=]'' as an undisputed classic. Rudy offers a level of immersion rarely matched even by modern-day tables, with its main character actually being part of the game itself (instead of just being a voice in the background). Meanwhile, the game proper is simple enough to attract casual players while remaining challenging enough to keep even the best players on their toes. It would be was this core design that Pat Lawlor would form the basis of Pat Lawlor's later build his two biggest hits, ''Pinball/TheAddamsFamily'' and ''Pinball/TheTwilightZone''.
''Pinball/TheTwilightZone'', from.
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Pinball connoisseurs regard ''[=FunHouse=]'' as an undisputed classic. Rudy offers a level of immersion rarely matched even by modern-day tables, with its main character actually being part of the game itself (instead of just being a voice in the background). Meanwhile, the game proper is simple enough to attract casual players while remaining challenging enough to keep even the best players on their toes. It would be this core design that would form the basis of Pat Lawlor's two biggest hits, ''Pinball/TheAddamsFamily'' and ''Pinball/TheTwilightZone''.


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* MickeyMousing: After scoring a Million Plus shot, a series of explosions will punctuate the beginning of the music that follows.
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* WestminsterChimes: Occurs when the clock hits 11:30.
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** The Trap Door Bonus requires the Trap Door Loop to be shot 2-4 times consecutively, with the penultimate shot opening up the Trap Door. Shooting it in will award the bonus.
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trope names should not be changed with potholes


* [[TheComputerShallTauntYou The Dummy Shall Taunt You]]

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* [[TheComputerShallTauntYou The Dummy Shall Taunt You]]%%* TheComputerShallTauntYou



* [[TalkToTheFist Talk to the Ball]]: One way to interrupt Rudy's heckling is to shoot the ball into his mouth. This will either hit his jaw or cause him to swallow the ball; both actions award points.

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* [[TalkToTheFist Talk to the Ball]]: TalkToTheFist: One way to interrupt Rudy's heckling is to shoot the ball into his mouth. This will either hit his jaw or cause him to swallow the ball; both actions award points.
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* AntiFrustrationFeatures: If the ball is plunged and it immediately falls into the right outlane, it is returned to the player.

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* AntiFrustrationFeatures: If the ball is plunged short-plunged and it immediately falls into the right outlane, it is returned to the player.
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* TheDevTeamThinksOfEverything: The only way to normally shoot a ball into Rudy's mouth is while he's asleep, but it's possible to get one into his mouth while he's talking. Called a "Rudy Gulp", doing this will award you an extra 250,000 points and cause him to spit it out. This is one of this table's Standard Goals in ''The Pinball Arcade''.

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* TheDevTeamThinksOfEverything: DevelopersForesight: The only way to normally shoot a ball into Rudy's mouth is while he's asleep, but it's possible to get one into his mouth while he's talking. Called a "Rudy Gulp", doing this will award you an extra 250,000 points and cause him to spit it out. This is one of this table's Standard Goals in ''The Pinball Arcade''.

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* ShoutOut: In the back (underneath the ramp) is a freeway sign reading "Kansas - Feel the Power." This is both a reference to ''Pinball/{{Whirlwind}}'' and one of Creator/PatLawlor's {{Creator Thumbprint}}s.

to:

* ShoutOut: ShoutOut:
**
In the back (underneath the ramp) is a freeway sign reading "Kansas - Feel the Power." This is both a reference to ''Pinball/{{Whirlwind}}'' and one of Creator/PatLawlor's {{Creator Thumbprint}}s.Thumbprint}}s.
** The Superdog mode is most likely named after famous Chicago Dog restaurant [[http://www.superdawg.com/ Superdawg]], particularly considering ''[=FunHouse=]'' was designed and manufactured in Chicago.
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* SongsInTheKeyOfPanic: The 11:45 theme is a faster and more frenetic version of the 11:30 theme. Inverted once the clock reaches midnight, as the music becomes very slow and quiet.
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* MarilynManeuver: A woman is shown doing this (unintentionally) on the slingshot bumpers.

to:

* MarilynManeuver: A woman is shown doing this (unintentionally) on the backglass and the slingshot bumpers.
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* TheDevTeamThinksOfEverything: The only way to normally shoot a ball into Rudy's mouth is while he's asleep, but it's possible to get one into his mouth while he's talking. Called a "Rudy Gulp", doing this will award you an extra 25,000 points and cause him to spit it out. This is one of this table's Standard Goals in ''The Pinball Arcade''.

to:

* TheDevTeamThinksOfEverything: The only way to normally shoot a ball into Rudy's mouth is while he's asleep, but it's possible to get one into his mouth while he's talking. Called a "Rudy Gulp", doing this will award you an extra 25,000 250,000 points and cause him to spit it out. This is one of this table's Standard Goals in ''The Pinball Arcade''.
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* EvilLaugh: "''Fun''House?! '''AAA-HAHAHAHAHA!'''" He repeats this when a Super Frenzy is started.
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* TheDevTeamThinksOfEverything: The only way to normally shoot a ball into Rudy's mouth is while he's asleep, but it's possible to get one into his mouth while he's talking. Doing so causes him to spit it out.

to:

* TheDevTeamThinksOfEverything: The only way to normally shoot a ball into Rudy's mouth is while he's asleep, but it's possible to get one into his mouth while he's talking. Doing so causes Called a "Rudy Gulp", doing this will award you an extra 25,000 points and cause him to spit it out.out. This is one of this table's Standard Goals in ''The Pinball Arcade''.
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--> ''FunHouse''? [laughs]

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--> ''FunHouse''? ''[=FunHouse=]''? [laughs]
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* {{Combos}}: A three-way combo bonus of 500,000 points will be awarded for shooting the Steps Ramp, the counterclockwise Gangway shot through the bumpers, and a Trap Door Loop in that exact sequence. Hitting Rudy in the mouth immediately afterward awards a four-way combo worth an extra million.


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* TitleDrop: Rudy does this at the start of the game
--> ''FunHouse''? [laughs]

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---> '''Rudy:''' "What was THAT?!"



---> '''Rudy:''' "What was THAT?!"
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** If a Frenzy is started and then a Super Frenzy is started, the Frenzy will become a Super Frenzy and 20 seconds will be added onto whatever time was remaining in the Frenzy. Collecting a normal Frenzy while in a Super Frenzy will just add 20 seconds onto the Super Frenzy and it will remain a Super Frenzy.
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* UnusualEuphemism: If Rudy is hit enough times.
-->'''Rudy:''' "You... big... sausage!"
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* TimedMission: (Super) Frenzy and Superdog.
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** '''Rudy:''' "You can have it back!"

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** '''Rudy:''' -->'''Rudy:''' "You can have it back!"
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* AntiFrustrationFeatures: If the ball is plunged and it immediately falls into the right outlane, it is returned to the player.
** '''Rudy:''' "You can have it back!"
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* LettingTheAirOutOfTheBand: The music slows to a crawl when you advance the clock to midnight and Rudy falls asleep. It also affects the Frenzy theme.
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* ShoutOut: In the back (underneath the ramp) is a freeway sign reading "Kansas - Feel the Power." This is both a reference to ''Pinball/{{Whirlwind}}'' and one of Creator/PatLawlor's {{Creator Thumbprint}}s.

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* AmusementPark

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* AmusementParkAmusementPark: Well, part of one, anyway.


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-->'''Rudy:''' "I'm watchin' ya!"
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Rudy the Dummy is a [[LivingToy living ventriloquist dummy]] and chief proprietor of the titular [=FunHouse=]; the player must advance the park's clock to midnight, which will cause the park to close and make Rudy fall asleep. When this happens, the player can shoot a ball into Rudy's mouth to start multiball, panicking Rudy and wreaking havoc all over the board.

A digital versions of the game is available as part of [=FarSight=] Studios' ''Pinball Hall of Fame: The Williams Collection'' and ''VideoGame/ThePinballArcade'' compilations.

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Rudy the Dummy is a [[LivingToy living ventriloquist dummy]] and chief proprietor of the titular [=FunHouse=]; the player must advance the park's clock to midnight, which will cause the park [=FunHouse=] to close and make Rudy fall asleep. When this happens, the player can shoot a ball into Rudy's mouth to start multiball, panicking Rudy and wreaking havoc all over the board.

A digital versions version of the game is available as part of [=FarSight=] Studios' ''Pinball Hall of Fame: The Williams Collection'' and ''VideoGame/ThePinballArcade'' compilations.
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Rudy the Dummy is a [[LivingToy living ventriloquist dummy]] and chief proprietor of the [=FunHouse=] amusement park; the player must advance the park's clock to midnight, which will cause the park to close and make Rudy fall asleep. When this happens, the player can shoot a ball into Rudy's mouth to start multiball, panicking Rudy and wreaking havoc all over the board.

to:

Rudy the Dummy is a [[LivingToy living ventriloquist dummy]] and chief proprietor of the [=FunHouse=] amusement park; titular [=FunHouse=]; the player must advance the park's clock to midnight, which will cause the park to close and make Rudy fall asleep. When this happens, the player can shoot a ball into Rudy's mouth to start multiball, panicking Rudy and wreaking havoc all over the board.
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* MarilynManeuver: A woman is shown doing this (unintentionally) on the slingshot bumpers.

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* [[TheComputerShallTauntYou The Dummy Shall Taunt You]]


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* [[TheComputerShallTauntYou The Dummy Shall Taunt You]]

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