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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dungeons_and_dragons_pinball_135.jpg]]
[[caption-width-right:350:A pinball with a built-in saving throw!]]
->"Mystical Million!"
''Dungeons & Dragons'' is an [[PhysicalPinballTables arcade pinball game]] designed by Ward Pemberton with art by Larry Elmore, released in 1987 by Creator/{{Bally}}.
As one would expect, this game is [[LicensedPinballTables based on]] [[TabletopGame/DungeonsAndDragons the world-famous role-playing game]] from Creator/{{TSR}}. The player must lead a party of four adventurers -- a Warrior, a Valkyrie, a Wizard, and a Dwarf -- up a castle, where a fire-breathing red dragon awaits. Use the shield, sword, and magic dust to douse the flame, then enter the Dragon's Lair to claim the treasure. Ascend the dungeon's levels for more rewards, but beware of the Teleporters, which will magically move your pinballs across the table. Use the Magic Save to avert a draining ball, then use magic to summon backup for three-ball multiball.
''Dungeons & Dragons'' was released during shaky times for Bally; this was an attempt to revitalize the company with a game that was both visually attractive and challenging to play. Unfortunately, while it is a challenging game that requires expert skills to master, some of the shots are too dependent on lucky random bounces, which detract somewhat from its appeal. It's rather popular among some collectors, but only 2,000 tables were manufactured, and the money-saving wood fiberboard cabinets made them more susceptible to aging.
----
!!The ''Dungeons & Dragons'' pinball game demonstrates the following tropes:
%%* ActionGirl: The Valkyrie.
* BarbarianHero: Loin cloth? Check. Taut, rippling muscles? Check. Oiled back? Check. Impressive weapons? Check.
* BreathWeapon: Of ''course'' the dragon breathes fire.
* ChainmailBikini: Played with; the Valkyrie's chainmail armor actually covers her well -- except for her arms and upper chest area.
%%* DamselInDistress: On the playfield, the dragon has captured one member of the party already; no points for guessing who it is.
* DragonHoard: Apparently the adventurers are after the dragon's hoard of gold coins.
* EpilepticFlashingLights: The game included a "Dragon Box" topper with two strobe lights. Operators could put it on top of the backbox to raise the game's profile and attract bystanders.
%%* HeroicFantasy
* JustInTime: The "Magic Save", which (if the player presses a button fast enough) raises a block to deflect a draining ball back to the flippers.
%%* KillItWithFire: This is the dragon's main defense against the heroes; dousing the fire is a key part of the game.
%%* LicensedPinballTable
%%* {{Loincloth}}: That's all the Warrior is wearing.
* LuckilyMyShieldWillProtectMe: Invoked with the Warrior, whose only defense against the dragon's flame is a circular shield one meter in diameter.
%%* MamaBear: The dragon is implied to be one, as several smaller red dragons can be seen among the treasure hoard.
%%* OurDragonsAreDifferent: Not ''that'' different, actually...
%%* OurDwarvesAreAllTheSame: Complete with Viking helm and long hair.
* PartyOfRepresentatives: A Warrior, a Valkyrie, a Wizard, and a Dwarf walk into a castle...
%%* PowerGlows: Used by both the Wizard and the party's weapons.
* TheSmurfettePrinciple: The Valkyrie is the only female adventurer.
* TeleportersAndTransporters: The game has a "Teleport" mechanism that instantly whisks balls from one side of the table to the other.[[labelnote:spoiler]]It's actually a second ball[[/labelnote]]
* WizardClassic: Played straight by the Wizard, complete with pointy hat and long beard.
----
[[caption-width-right:350:A pinball with a built-in saving throw!]]
->"Mystical Million!"
''Dungeons & Dragons'' is an [[PhysicalPinballTables arcade pinball game]] designed by Ward Pemberton with art by Larry Elmore, released in 1987 by Creator/{{Bally}}.
As one would expect, this game is [[LicensedPinballTables based on]] [[TabletopGame/DungeonsAndDragons the world-famous role-playing game]] from Creator/{{TSR}}. The player must lead a party of four adventurers -- a Warrior, a Valkyrie, a Wizard, and a Dwarf -- up a castle, where a fire-breathing red dragon awaits. Use the shield, sword, and magic dust to douse the flame, then enter the Dragon's Lair to claim the treasure. Ascend the dungeon's levels for more rewards, but beware of the Teleporters, which will magically move your pinballs across the table. Use the Magic Save to avert a draining ball, then use magic to summon backup for three-ball multiball.
''Dungeons & Dragons'' was released during shaky times for Bally; this was an attempt to revitalize the company with a game that was both visually attractive and challenging to play. Unfortunately, while it is a challenging game that requires expert skills to master, some of the shots are too dependent on lucky random bounces, which detract somewhat from its appeal. It's rather popular among some collectors, but only 2,000 tables were manufactured, and the money-saving wood fiberboard cabinets made them more susceptible to aging.
----
!!The ''Dungeons & Dragons'' pinball game demonstrates the following tropes:
%%* ActionGirl: The Valkyrie.
* BarbarianHero: Loin cloth? Check. Taut, rippling muscles? Check. Oiled back? Check. Impressive weapons? Check.
* BreathWeapon: Of ''course'' the dragon breathes fire.
* ChainmailBikini: Played with; the Valkyrie's chainmail armor actually covers her well -- except for her arms and upper chest area.
%%* DamselInDistress: On the playfield, the dragon has captured one member of the party already; no points for guessing who it is.
* DragonHoard: Apparently the adventurers are after the dragon's hoard of gold coins.
* EpilepticFlashingLights: The game included a "Dragon Box" topper with two strobe lights. Operators could put it on top of the backbox to raise the game's profile and attract bystanders.
%%* HeroicFantasy
* JustInTime: The "Magic Save", which (if the player presses a button fast enough) raises a block to deflect a draining ball back to the flippers.
%%* KillItWithFire: This is the dragon's main defense against the heroes; dousing the fire is a key part of the game.
%%* LicensedPinballTable
%%* {{Loincloth}}: That's all the Warrior is wearing.
* LuckilyMyShieldWillProtectMe: Invoked with the Warrior, whose only defense against the dragon's flame is a circular shield one meter in diameter.
%%* MamaBear: The dragon is implied to be one, as several smaller red dragons can be seen among the treasure hoard.
%%* OurDragonsAreDifferent: Not ''that'' different, actually...
%%* OurDwarvesAreAllTheSame: Complete with Viking helm and long hair.
* PartyOfRepresentatives: A Warrior, a Valkyrie, a Wizard, and a Dwarf walk into a castle...
%%* PowerGlows: Used by both the Wizard and the party's weapons.
* TheSmurfettePrinciple: The Valkyrie is the only female adventurer.
* TeleportersAndTransporters: The game has a "Teleport" mechanism that instantly whisks balls from one side of the table to the other.[[labelnote:spoiler]]It's actually a second ball[[/labelnote]]
* WizardClassic: Played straight by the Wizard, complete with pointy hat and long beard.
----
to:
[[caption-width-right:350:A pinball with a built-in saving throw!]]
->"Mystical Million!"
''Dungeons & Dragons'' is an [[PhysicalPinballTables arcade pinball game]] designed by Ward Pemberton with art by Larry Elmore, released in 1987 by Creator/{{Bally}}.
As one would expect, this game is [[LicensedPinballTables based on]] [[TabletopGame/DungeonsAndDragons the world-famous role-playing game]] from Creator/{{TSR}}. The player must lead a party of four adventurers -- a Warrior, a Valkyrie, a Wizard, and a Dwarf -- up a castle, where a fire-breathing red dragon awaits. Use the shield, sword, and magic dust to douse the flame, then enter the Dragon's Lair to claim the treasure. Ascend the dungeon's levels for more rewards, but beware of the Teleporters, which will magically move your pinballs across the table. Use the Magic Save to avert a draining ball, then use magic to summon backup for three-ball multiball.
''Dungeons & Dragons'' was released during shaky times for Bally; this was an attempt to revitalize the company with a game that was both visually attractive and challenging to play. Unfortunately, while it is a challenging game that requires expert skills to master, some of the shots are too dependent on lucky random bounces, which detract somewhat from its appeal. It's rather popular among some collectors, but only 2,000 tables were manufactured, and the money-saving wood fiberboard cabinets made them more susceptible to aging.
----
!!The ''Dungeons & Dragons'' pinball game demonstrates the following tropes:
%%* ActionGirl: The Valkyrie.
* BarbarianHero: Loin cloth? Check. Taut, rippling muscles? Check. Oiled back? Check. Impressive weapons? Check.
* BreathWeapon: Of ''course'' the dragon breathes fire.
* ChainmailBikini: Played with; the Valkyrie's chainmail armor actually covers her well -- except for her arms and upper chest area.
%%* DamselInDistress: On the playfield, the dragon has captured one member of the party already; no points for guessing who it is.
* DragonHoard: Apparently the adventurers are after the dragon's hoard of gold coins.
* EpilepticFlashingLights: The game included a "Dragon Box" topper with two strobe lights. Operators could put it on top of the backbox to raise the game's profile and attract bystanders.
%%* HeroicFantasy
* JustInTime: The "Magic Save", which (if the player presses a button fast enough) raises a block to deflect a draining ball back to the flippers.
%%* KillItWithFire: This is the dragon's main defense against the heroes; dousing the fire is a key part of the game.
%%* LicensedPinballTable
%%* {{Loincloth}}: That's all the Warrior is wearing.
* LuckilyMyShieldWillProtectMe: Invoked with the Warrior, whose only defense against the dragon's flame is a circular shield one meter in diameter.
%%* MamaBear: The dragon is implied to be one, as several smaller red dragons can be seen among the treasure hoard.
%%* OurDragonsAreDifferent: Not ''that'' different, actually...
%%* OurDwarvesAreAllTheSame: Complete with Viking helm and long hair.
* PartyOfRepresentatives: A Warrior, a Valkyrie, a Wizard, and a Dwarf walk into a castle...
%%* PowerGlows: Used by both the Wizard and the party's weapons.
* TheSmurfettePrinciple: The Valkyrie is the only female adventurer.
* TeleportersAndTransporters: The game has a "Teleport" mechanism that instantly whisks balls from one side of the table to the other.[[labelnote:spoiler]]It's actually a second ball[[/labelnote]]
* WizardClassic: Played straight by the Wizard, complete with pointy hat and long beard.
----
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* ActionGirl: The Valkyrie.
to:
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* DamselInDistress: On the playfield, the dragon has captured one member of the party already; no points for guessing who it is.
** BadassInDistress: On the other hand, she's also about to cut her way out of its claws.
** BadassInDistress: On the other hand, she's also about to cut her way out of its claws.
to:
** BadassInDistress: On the other hand, she's also about to cut her way out of its claws.
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* HeroicFantasy
to:
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* KillItWithFire: This is the dragon's main defense against the heroes; dousing the fire is a key part of the game.
* LicensedPinballTable
* {{Loincloth}}: That's all the Warrior is wearing.
* LicensedPinballTable
* {{Loincloth}}: That's all the Warrior is wearing.
to:
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* MamaBear: The dragon is implied to be one, as several smaller red dragons can be seen among the treasure hoard.
* OurDragonsAreDifferent: Not ''that'' different, actually...
* OurDwarvesAreAllTheSame: Complete with Viking helm and long hair.
* OurDragonsAreDifferent: Not ''that'' different, actually...
* OurDwarvesAreAllTheSame: Complete with Viking helm and long hair.
to:
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* PowerGlows: Used by both the Wizard and the party's weapons.
to:
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** BadassInDistress: On the other hand, at least she's not going down without a fight.
to:
** BadassInDistress: On the other hand, at least she's not going down without a fight.also about to cut her way out of its claws.
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As one would expect, this game is [[LicensedPinballTables based on]] [[TabletopGame/DungeonsAndDragons the world-famous role-playing game]] from TSR. The player must lead a party of four adventurers -- a Warrior, a Valkyrie, a Wizard, and a Dwarf -- up a castle, where a fire-breathing red dragon awaits. Use the shield, sword, and magic dust to douse the flame, then enter the Dragon's Lair to claim the treasure. Ascend the dungeon's levels for more rewards, but beware of the Teleporters, which will magically move your pinballs across the table. Use the Magic Save to avert a draining ball, then use magic to summon backup for three-ball multiball.
to:
As one would expect, this game is [[LicensedPinballTables based on]] [[TabletopGame/DungeonsAndDragons the world-famous role-playing game]] from TSR.Creator/{{TSR}}. The player must lead a party of four adventurers -- a Warrior, a Valkyrie, a Wizard, and a Dwarf -- up a castle, where a fire-breathing red dragon awaits. Use the shield, sword, and magic dust to douse the flame, then enter the Dragon's Lair to claim the treasure. Ascend the dungeon's levels for more rewards, but beware of the Teleporters, which will magically move your pinballs across the table. Use the Magic Save to avert a draining ball, then use magic to summon backup for three-ball multiball.
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How To Create A Works Page explicitly says "No bolding is used for work titles."
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'''''Dungeons & Dragons''''' is an [[PhysicalPinballTables arcade pinball game]] designed by Ward Pemberton with art by Larry Elmore, released in 1987 by Creator/{{Bally}}.
to:
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* TheSmurfettePrinciple: The Valkyrie is the only female adventurer.
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* DamselInDistress: On the playfield, the dragon has captured one character already; no points for guessing who it is.
to:
* DamselInDistress: On the playfield, the dragon has captured one character member of the party already; no points for guessing who it is.is.
** BadassInDistress: On the other hand, at least she's not going down without a fight.
** BadassInDistress: On the other hand, at least she's not going down without a fight.
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Crosswicking.
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* DragonHoard
to:
* DragonHoardDragonHoard: Apparently the adventurers are after the dragon's hoard of gold coins.
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* MamaBear: The dragon is implied to be one, as several smaller red dragons can be seen among the treasure hoard.
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* ChainmailBikini: Played with; the Valkyrie's chainmail armor actually covers her well -- except for her arms and upper chest area.
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* WizardClassic: Played straight by the Wizard, complete with pointy hat.
to:
* WizardClassic: Played straight by the Wizard, complete with pointy hat.hat and long beard.
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* PlaceOfPower: The dragon's castle, visible on the side of the backbox.
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* PartyOfRepresentatives: A Warrior, a Valkyrie, a Wizard, and a Dwarf walk into a castle...
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None
Changed line(s) 7,8 (click to see context) from:
As one would expect, this game is [[LicensedPinballTables based on]] [[TabletopGame/DungeonsAndDragons the world-famous role-playing game]] from TSR. The player must lead a party of three adventurers -- a Warrior, a Valkyrie, and a Wizard -- up a castle, where a fire-breathing red dragon awaits. Use the shield, sword, and magic dust to douse the flame, then enter the Dragon's Lair to claim the treasure. Ascend the dungeon's levels for more rewards, but beware of the Teleporters, which will magically move your pinballs across the table. Use the Magic Save to avert a draining ball, then use magic to summon backup for three-ball multiball.
to:
As one would expect, this game is [[LicensedPinballTables based on]] [[TabletopGame/DungeonsAndDragons the world-famous role-playing game]] from TSR. The player must lead a party of three four adventurers -- a Warrior, a Valkyrie, a Wizard, and a Wizard Dwarf -- up a castle, where a fire-breathing red dragon awaits. Use the shield, sword, and magic dust to douse the flame, then enter the Dragon's Lair to claim the treasure. Ascend the dungeon's levels for more rewards, but beware of the Teleporters, which will magically move your pinballs across the table. Use the Magic Save to avert a draining ball, then use magic to summon backup for three-ball multiball.
Changed line(s) 13,14 (click to see context) from:
* ActionGirl[=/=]{{Valkyries}}
* BarbarianHero
* BarbarianHero
to:
* ActionGirl[=/=]{{Valkyries}}
ActionGirl: The Valkyrie.
*BarbarianHeroBarbarianHero: Loin cloth? Check. Taut, rippling muscles? Check. Oiled back? Check. Impressive weapons? Check.
* BreathWeapon: Of ''course'' the dragon breathes fire.
* DamselInDistress: On the playfield, the dragon has captured one character already; no points for guessing who it is.
* DragonHoard
* EpilepticFlashingLights: The game included a "Dragon Box" topper with two strobe lights. Operators could put it on top of the backbox to raise the game's profile and attract bystanders.
*
* BreathWeapon: Of ''course'' the dragon breathes fire.
* DamselInDistress: On the playfield, the dragon has captured one character already; no points for guessing who it is.
* DragonHoard
* EpilepticFlashingLights: The game included a "Dragon Box" topper with two strobe lights. Operators could put it on top of the backbox to raise the game's profile and attract bystanders.
* JustInTime: The "Magic Save", which (if the player presses a button fast enough) raises a block to deflect a draining ball back to the flippers.
* KillItWithFire: This is the dragon's main defense against the heroes; dousing the fire is a key part of the game.
* KillItWithFire: This is the dragon's main defense against the heroes; dousing the fire is a key part of the game.
Changed line(s) 17,20 (click to see context) from:
* {{Loincloth}}
* OurDragonsAreDifferent
* PlaceOfPower
* TeleportersAndTransporters
* OurDragonsAreDifferent
* PlaceOfPower
* TeleportersAndTransporters
to:
* {{Loincloth}}
{{Loincloth}}: That's all the Warrior is wearing.
*OurDragonsAreDifferent
LuckilyMyShieldWillProtectMe: Invoked with the Warrior, whose only defense against the dragon's flame is a circular shield one meter in diameter.
*PlaceOfPower
OurDragonsAreDifferent: Not ''that'' different, actually...
*TeleportersAndTransportersOurDwarvesAreAllTheSame: Complete with Viking helm and long hair.
* PlaceOfPower: The dragon's castle, visible on the side of the backbox.
* PowerGlows: Used by both the Wizard and the party's weapons.
* TeleportersAndTransporters: The game has a "Teleport" mechanism that instantly whisks balls from one side of the table to the other.[[labelnote:spoiler]]It's actually a second ball[[/labelnote]]
* WizardClassic: Played straight by the Wizard, complete with pointy hat.
*
*
*
* PlaceOfPower: The dragon's castle, visible on the side of the backbox.
* PowerGlows: Used by both the Wizard and the party's weapons.
* TeleportersAndTransporters: The game has a "Teleport" mechanism that instantly whisks balls from one side of the table to the other.[[labelnote:spoiler]]It's actually a second ball[[/labelnote]]
* WizardClassic: Played straight by the Wizard, complete with pointy hat.
Is there an issue? Send a MessageReason:
None
Deleted line(s) 3 (click to see context) :
Changed line(s) 6,9 (click to see context) from:
'''Dungeons & Dragons''' is an [[PhysicalPinballTables arcade pinball game]] designed by Ward Pemberton with art by Larry Elmore, released in 1987 by Creator/{{Bally}}.
As one would expect, this game is [[LicensedPinballTables based on]] [[TabletopGame/DungeonsAndDragons the world-famous role-playing game]] from TSR. The player must lead a party of three adventurers -- a Warrior, a Valkyrie, and a Wizard -- up a castle, where a fire-breathing red dragon awaits. Use the shield, sword, and magic dust to dose the flame, then enter the Dragon's Lair to claim the treasure. Ascend the dungeon's levels for more rewards, but beware of the Teleporters, which will magically move your pinballs across the table. Use the Magic Save to avert a draining ball, then use magic to summon backup for three-ball multiball.
As one would expect, this game is [[LicensedPinballTables based on]] [[TabletopGame/DungeonsAndDragons the world-famous role-playing game]] from TSR. The player must lead a party of three adventurers -- a Warrior, a Valkyrie, and a Wizard -- up a castle, where a fire-breathing red dragon awaits. Use the shield, sword, and magic dust to dose the flame, then enter the Dragon's Lair to claim the treasure. Ascend the dungeon's levels for more rewards, but beware of the Teleporters, which will magically move your pinballs across the table. Use the Magic Save to avert a draining ball, then use magic to summon backup for three-ball multiball.
to:
As one would expect, this game is [[LicensedPinballTables based on]] [[TabletopGame/DungeonsAndDragons the world-famous role-playing game]] from TSR. The player must lead a party of three adventurers -- a Warrior, a Valkyrie, and a Wizard -- up a castle, where a fire-breathing red dragon awaits. Use the shield, sword, and magic dust to
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* Loincloth
to:
* Loincloth{{Loincloth}}
Added DiffLines:
----
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Changed line(s) 10,11 (click to see context) from:
''Dungeons & Dragons'' was released during shaky times for Bally; this was an attempt to revitalize the company with a game that was both visually attractive and challenging to play. Like its namesake, this is not a game for the timid, and expert skills are needed to make the key shots and discover all of its secrets. Unfortunately, only 2,000 tables were manufactured, and the money-saving wood fiberboard cabinets made them more susceptible to aging.
to:
''Dungeons & Dragons'' was released during shaky times for Bally; this was an attempt to revitalize the company with a game that was both visually attractive and challenging to play. Like its namesake, this is not a game for the timid, and expert skills are needed to make the key shots and discover all of its secrets. Unfortunately, while it is a challenging game that requires expert skills to master, some of the shots are too dependent on lucky random bounces, which detract somewhat from its appeal. It's rather popular among some collectors, but only 2,000 tables were manufactured, and the money-saving wood fiberboard cabinets made them more susceptible to aging.
* ActionGirl[=/=]{{Valkyries}}
Changed line(s) 21 (click to see context) from:
* {{Valkyries}}
to:
* {{Valkyries}}TeleportersAndTransporters
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None
Added DiffLines:
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/dungeons_and_dragons_pinball_135.jpg]]
[[caption-width-right:350:A pinball with a built-in saving throw!]]
->"Mystical Million!"
'''Dungeons & Dragons''' is an [[PhysicalPinballTables arcade pinball game]] designed by Ward Pemberton with art by Larry Elmore, released in 1987 by Creator/{{Bally}}.
As one would expect, this game is [[LicensedPinballTables based on]] [[TabletopGame/DungeonsAndDragons the world-famous role-playing game]] from TSR. The player must lead a party of three adventurers -- a Warrior, a Valkyrie, and a Wizard -- up a castle, where a fire-breathing red dragon awaits. Use the shield, sword, and magic dust to dose the flame, then enter the Dragon's Lair to claim the treasure. Ascend the dungeon's levels for more rewards, but beware of the Teleporters, which will magically move your pinballs across the table. Use the Magic Save to avert a draining ball, then use magic to summon backup for three-ball multiball.
''Dungeons & Dragons'' was released during shaky times for Bally; this was an attempt to revitalize the company with a game that was both visually attractive and challenging to play. Like its namesake, this is not a game for the timid, and expert skills are needed to make the key shots and discover all of its secrets. Unfortunately, only 2,000 tables were manufactured, and the money-saving wood fiberboard cabinets made them more susceptible to aging.
----
!!The ''Dungeons & Dragons'' pinball game demonstrates the following tropes:
* BarbarianHero
* HeroicFantasy
* LicensedPinballTable
* Loincloth
* OurDragonsAreDifferent
* PlaceOfPower
* {{Valkyries}}
[[caption-width-right:350:A pinball with a built-in saving throw!]]
->"Mystical Million!"
'''Dungeons & Dragons''' is an [[PhysicalPinballTables arcade pinball game]] designed by Ward Pemberton with art by Larry Elmore, released in 1987 by Creator/{{Bally}}.
As one would expect, this game is [[LicensedPinballTables based on]] [[TabletopGame/DungeonsAndDragons the world-famous role-playing game]] from TSR. The player must lead a party of three adventurers -- a Warrior, a Valkyrie, and a Wizard -- up a castle, where a fire-breathing red dragon awaits. Use the shield, sword, and magic dust to dose the flame, then enter the Dragon's Lair to claim the treasure. Ascend the dungeon's levels for more rewards, but beware of the Teleporters, which will magically move your pinballs across the table. Use the Magic Save to avert a draining ball, then use magic to summon backup for three-ball multiball.
''Dungeons & Dragons'' was released during shaky times for Bally; this was an attempt to revitalize the company with a game that was both visually attractive and challenging to play. Like its namesake, this is not a game for the timid, and expert skills are needed to make the key shots and discover all of its secrets. Unfortunately, only 2,000 tables were manufactured, and the money-saving wood fiberboard cabinets made them more susceptible to aging.
----
!!The ''Dungeons & Dragons'' pinball game demonstrates the following tropes:
* BarbarianHero
* HeroicFantasy
* LicensedPinballTable
* Loincloth
* OurDragonsAreDifferent
* PlaceOfPower
* {{Valkyries}}