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* Ever since the rise of of three-dimensional games with narrative production values rivaling that of films and TV shows, the ShootEmUp genre has gotten written off by fans of mainstream, larger-scale video games, due to what is perceived to be a lack of content since many shmups are "only" around 20-60 minutes per run. Usually the justification for these games being as short as they are is because they typically call for a higher density of player activity, as opposed to long-form games where the player may spend long periods of time performing few meaningful decisions (which in turn means developers put considerably more effort into designing each second of each stage), and their collective NintendoHard difficulty means the amount of time to master each game can rival the amount of time to beat a more modern video game, but it hasn't stopped AAA-game fans from saying ItsShortSoItSucks. The proliferation of BulletHell shooters like ''Franchise/TouhouProject'' and games by Creator/{{CAVE}} doesn't help much, since in the eyes of non-players, these are less "game" and more "exercise in absolute insanity".

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* Ever since the rise of of three-dimensional games with narrative production values rivaling that of films and TV shows, the ShootEmUp genre has gotten written off by fans of mainstream, larger-scale video games, due to what is perceived to be a lack of content since many shmups are "only" around 20-60 minutes per run. Usually the justification for these games being as short as they are is because they typically call for a higher density of player activity, as opposed to long-form games where the player may spend long periods of time performing few meaningful decisions (which in turn means developers put considerably more effort into designing each second of each stage), and their collective NintendoHard difficulty means the amount of time to master each game can rival the amount of time to beat a more modern video game, but it hasn't stopped AAA-game fans from saying ItsShortSoItSucks. The proliferation of BulletHell shooters like ''Franchise/TouhouProject'' and games by Creator/{{CAVE}} doesn't help much, since in the eyes of non-players, these are less "game" and more "exercise in absolute insanity".
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* Ever since the rise of of three-dimensional games with narrative production values rivaling that of films and TV shows, the ShootEmUp genre has gotten written off by fans of mainstream, larger-scale video games, due to what is perceived to be a lack of content since many shmups are "only" around 20-60 minutes per run. Usually the justification for these games being as short as they are is because they typically call for a higher density of player activity, as opposed to long-form games where the player may spend long periods of time performing few meaningful decisions (which in turn means developers put considerably more effort into designing each second of each stage), and their collective NintendoHard difficulty means the amount of time to master each game can rival the amount of time to beat a more modern video game, but it hasn't stopped AAA-game fans from saying ItsShortSoItSucks. The proliferation of BulletHell shooters like ''VideoGame/TouhouProject'' and games by Creator/{{CAVE}} doesn't help much, since in the eyes of non-players, only one with superhuman thinking abilities could ever hope to last even ten seconds in such a game.

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* Ever since the rise of of three-dimensional games with narrative production values rivaling that of films and TV shows, the ShootEmUp genre has gotten written off by fans of mainstream, larger-scale video games, due to what is perceived to be a lack of content since many shmups are "only" around 20-60 minutes per run. Usually the justification for these games being as short as they are is because they typically call for a higher density of player activity, as opposed to long-form games where the player may spend long periods of time performing few meaningful decisions (which in turn means developers put considerably more effort into designing each second of each stage), and their collective NintendoHard difficulty means the amount of time to master each game can rival the amount of time to beat a more modern video game, but it hasn't stopped AAA-game fans from saying ItsShortSoItSucks. The proliferation of BulletHell shooters like ''VideoGame/TouhouProject'' ''Franchise/TouhouProject'' and games by Creator/{{CAVE}} doesn't help much, since in the eyes of non-players, only one with superhuman thinking abilities could ever hope to last even ten seconds these are less "game" and more "exercise in such a game.
absolute insanity".
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* The ShootEmUp genre tends to get written off by fans of mainstream, larger-scale video games, due to what is perceived to be a lack of content since many shmups are "only" around 30-60 minutes per run. Usually the justification for these games being as short as they are is because they typically call for a higher density of player activity, as opposed to long-form games where the player may spend long periods of time performing few meaningful decisions (which in turn means developers put considerably more effort into designing each second of each stage), and their collective NintendoHard difficulty means the amount of time to master each game can rival the amount of time to beat a more modern video game, but it hasn't stopped AAA-game fans from saying ItsShortSoItSucks.

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* The Ever since the rise of of three-dimensional games with narrative production values rivaling that of films and TV shows, the ShootEmUp genre tends to get has gotten written off by fans of mainstream, larger-scale video games, due to what is perceived to be a lack of content since many shmups are "only" around 30-60 20-60 minutes per run. Usually the justification for these games being as short as they are is because they typically call for a higher density of player activity, as opposed to long-form games where the player may spend long periods of time performing few meaningful decisions (which in turn means developers put considerably more effort into designing each second of each stage), and their collective NintendoHard difficulty means the amount of time to master each game can rival the amount of time to beat a more modern video game, but it hasn't stopped AAA-game fans from saying ItsShortSoItSucks.
ItsShortSoItSucks. The proliferation of BulletHell shooters like ''VideoGame/TouhouProject'' and games by Creator/{{CAVE}} doesn't help much, since in the eyes of non-players, only one with superhuman thinking abilities could ever hope to last even ten seconds in such a game.
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None


* The ShootEmUp genre tends to get written off by fans of mainstream, larger-scale video games, due to what is perceived to be a lack of content since many shmups are "only" around 30-60 minutes per run. Usually the justification for these games being as long as they are is because they typically call for a higher density of player activity, as opposed to long-form games where the player may spend long periods of time performing few meaningful decisions, and their collective NintendoHard difficulty means the amount of time to master each game can rival the amount of time to beat a more modern video game, but it hasn't stopped AAA-game fans from saying ItsShortSoItSucks.

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* The ShootEmUp genre tends to get written off by fans of mainstream, larger-scale video games, due to what is perceived to be a lack of content since many shmups are "only" around 30-60 minutes per run. Usually the justification for these games being as long short as they are is because they typically call for a higher density of player activity, as opposed to long-form games where the player may spend long periods of time performing few meaningful decisions, decisions (which in turn means developers put considerably more effort into designing each second of each stage), and their collective NintendoHard difficulty means the amount of time to master each game can rival the amount of time to beat a more modern video game, but it hasn't stopped AAA-game fans from saying ItsShortSoItSucks.
Is there an issue? Send a MessageReason:
None


* The ShootEmUp genre tends to get written off by fans of mainstream, larger-scale video games, due to what is perceived to be a lack of content since many shmups are "only" around 30-60 minutes per run. Usually the justification for these games being as long as they are is because they typically call for a higher density of player activity, as opposed to long-form games where the player may spend minutes performing few meaningful decisions, and their collective NintendoHard difficulty means the amount of time to master each game can rival the amount of time to beat a more modern video game, but it hasn't stopped AAA-game fans from saying ItsShortSoItSucks.

to:

* The ShootEmUp genre tends to get written off by fans of mainstream, larger-scale video games, due to what is perceived to be a lack of content since many shmups are "only" around 30-60 minutes per run. Usually the justification for these games being as long as they are is because they typically call for a higher density of player activity, as opposed to long-form games where the player may spend minutes long periods of time performing few meaningful decisions, and their collective NintendoHard difficulty means the amount of time to master each game can rival the amount of time to beat a more modern video game, but it hasn't stopped AAA-game fans from saying ItsShortSoItSucks.
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* {{Fighting Game}}s get this from some gamers, espeically at arcades and events with gaming setups, due to the tendency of [[UsefulNotes/FightingGameCommunity fighting game players]] to be particularly raucious, especially when gathered all at once.

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* {{Fighting Game}}s get this from some gamers, a number non-players, espeically at arcades and events with gaming setups, due to the tendency of [[UsefulNotes/FightingGameCommunity [[MediaNotes/FightingGameCommunity fighting game players]] to be particularly raucious, especially when gathered all at once.

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* {{Fighting Game}}s get this from some gamers, espeically at arcades and events with gaming setups, due to the tendency of [[UsefulNotes/FightingGameCommunity fighting game players]] to be particularly raucious, especially when gathered all at once.
* The ShootEmUp genre tends to get written off by fans of mainstream, larger-scale video games, due to what is perceived to be a lack of content since many shmups are "only" around 30-60 minutes per run. Usually the justification for these games being as long as they are is because they typically call for a higher density of player activity, as opposed to long-form games where the player may spend minutes performing few meaningful decisions, and their collective NintendoHard difficulty means the amount of time to master each game can rival the amount of time to beat a more modern video game, but it hasn't stopped AAA-game fans from saying ItsShortSoItSucks.
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There isn't really any confirmation that this version was aimed at Western/"I don't play mobile" crowd


* When ''VideoGame/{{Arcaea}}'' was announced to be ported to Platform/NintendoSwitch, much of the original mobile edition's playerbase, mainly gamers in developing Asian countries without the household income to afford video game consoles, reacted with scorn due to having no interest in buying a $300 console just for another version of the game and its exclusives and then another $40 on the base game, ignoring the fact that this version was meant to cater to potential players who passed over the "main" version of the game simply for being a MobilePhoneGame with {{Microtransactions}} (whereas the Switch version has the mobile version's non-collaboration DLC included with the base package; only collaboration content needs to be purchased as DLC), many of which are Western gamers who prefer console gaming over mobile and don't want to buy a tablet to get the most out of a particular game. Much of the hate has died down, although the mobile version is still preferred by most fans due to having more up-to-date content.
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** This is in play for basically every game in ''Roblox'' among the community. Town Roleplays (and to a lesser extent, Roleplays in general) are frequently stereotyped as being "[=ODer=]" hubs [[note]] [=ODer=]] means "online dater" and refers to people who play specifically to get a date, though they are functionally a non-issue due to romance rpers being misidentified for online daters, which is part of why the stereotype exists[[/note]], fighting games are decried as being full of edgy 12 year old boys, god forbid you make a game for [[FurryFandom furries]] due to the site's general vitriol for them. This is

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** This is in play for basically every game in ''Roblox'' among the community. Town Roleplays (and to a lesser extent, Roleplays in general) are frequently stereotyped as being "[=ODer=]" hubs [[note]] [=ODer=]] means "online dater" and refers to people who play specifically to get a date, though they are functionally a non-issue due to romance rpers being misidentified for online daters, which is part of why the stereotype exists[[/note]], fighting games are decried as being full of edgy 12 year old boys, god forbid you make a game for [[FurryFandom [[UsefulNotes/FurryFandom furries]] due to the site's general vitriol for them. This isthem.
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** This is in play for basically every game in ''Roblox'' among the community. Town Roleplays (and to a lesser extent, Roleplays in general) are frequently stereotyped as being "[=ODer=]" hubs [[note]] [=ODer=]] means "online dater" and refers to people who play specifically to get a date, though they are functionally a non-issue due to romance rpers being misidentified for online daters, which is part of why the stereotype exists[[/note]], fighting games are decried as being full of edgy 12 year old boys, god forbid you make a game for [[FurryFandom furries]] due to the site's general vitriol for them. This is
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* Due to the longtime perception of video games as a "men's" hobby as a result of many games being [[RatedMForManly designed to look and feel hyper-masculine]], many women resented video games and saw them as distracting men from romantic commitments. This is largely going away as the number of women who play video games rival the number of men and more and more games put female characters in the spotlight and present them as deeply-written characters who aren't just [[MsFanservice sex symbols]], allowing for protagonist characters that female players can actually relate to.

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* Due to the longtime perception of video games as a "men's" hobby as a result of many games being [[RatedMForManly designed to look and feel hyper-masculine]], many women resented video games and saw them as distracting men from romantic commitments.commitments to go on virtual toxic-masculinity power fantasies. This is largely going away as the number of women who play video games rival the number of men and more and more games put female characters in the spotlight and present them as deeply-written characters who aren't just [[MsFanservice sex symbols]], allowing for protagonist characters that female players can actually relate to.
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** The 2018 remake, ''VideoGame/SpyroReignitedTrilogy'', gets some hate from fans of the original who object to some aesthetic changes and character redesigns.

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* {{Mobile Phone Game}}s are disliked by traditionalist console and PC gamers due to not being as preservable as games on other platforms, as a mobile game that isn't routinely updated to meet the standards of mobile OS updates is [[KeepCirculatingTheTapes doomed to become unplayable on a modern device]], plus they do not have physical releases which are championed amongst retro gamers. Beyond that, the same gamers often generalize them as shallow games with sloppy controls and predatory business models (such as {{gacha|Games}}), blame these games for what they perceive to be a corrupt modern video game industry due to [[CashCowFranchise how lucrative they are]], and as such swear never to install games on their phones ever. This is [[AmericansHateTingle generally a view held in the West]], as gamers in developing countries (most notably Southeast Asian countries) tend to be more receptive to mobile games due to their lower costs to start the game or being outright free to start, and being on devices they probably already have. Mobile-based gamers generally don't reciprocate the feeling; while they don't have a hatred of console and PC games, they just find them too expensive of a hobby (on top of possible [[NoExportForYou import]] price hikes).

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* {{Mobile Phone Game}}s are disliked by traditionalist console and PC gamers due to not being as preservable as games on other platforms, as a mobile game that isn't routinely updated to meet the standards of mobile OS updates is [[KeepCirculatingTheTapes doomed to become unplayable on a modern device]], plus they do not have physical releases which are championed amongst retro gamers. Beyond that, the same gamers often generalize them as shallow games with sloppy controls and predatory business models (such as {{gacha|Games}}), models, blame these games for what they perceive to be a corrupt modern video game industry due to [[CashCowFranchise how lucrative they are]], and as such swear never to install games on their phones ever. This is [[AmericansHateTingle generally a view held in the West]], as gamers in developing countries (most notably Southeast Asian countries) tend to be more receptive to mobile games due to their lower costs to start the game or being outright free to start, and being on devices they probably already have. Mobile-based gamers generally don't reciprocate the feeling; while they don't have a hatred of console and PC games, they just find them too expensive of a hobby (on top of possible [[NoExportForYou import]] price hikes).hikes).
* GachaGames are reviled by traditionalist gamers for what they view to be an exploitative business model that preys on players' desires for particular characters or benefits, and they are frequently mobile games with all the disdain from console and PC gamers that entail. A common mockery of gacha games is "they make you spend hundreds of dollars for a 0.001% chance to get a jpg file of your waifu."
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* Due to the longtime perception of video games as a "men's" hobby as a result of many games being [[RatedMForManly designed to look and feel hyper-masculine]], many women resented video games and saw them as distracting men from romantic commitments. This is largely going away as the number of women who play video games rival the number of men and more and more games put female characters in the spotlight and present them as deeply-written characters who aren't just [[MsFanservice sex symbols]].

to:

* Due to the longtime perception of video games as a "men's" hobby as a result of many games being [[RatedMForManly designed to look and feel hyper-masculine]], many women resented video games and saw them as distracting men from romantic commitments. This is largely going away as the number of women who play video games rival the number of men and more and more games put female characters in the spotlight and present them as deeply-written characters who aren't just [[MsFanservice sex symbols]].symbols]], allowing for protagonist characters that female players can actually relate to.
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* The MediaNotes/ConsoleWars are a recurring example: Those who pick one side have no desire to try anything from the other sides. It's an enforced mindset, as a console is an expensive investment and most can't afford to buy multiple systems.

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* The MediaNotes/ConsoleWars are a recurring example: Those who pick one side have no desire to try anything from the other sides. It's an enforced mindset, as a console is an expensive investment and most can't afford to buy multiple systems. Then there's PC gamers, who see consoles as all overpriced and lacking the flexibility of [=PCs=], and at best will emulate console games on their [=PCs=].
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* Due to the longtime perception of video games as a "men's" hobby as a result of many games being [[RatedMForManly designed to look and feel hyper-masculine]], many women resented video games and saw them as distracting men from romantic commitments. This is largely going away as the number of women who play video games rival the number of men and more and more games put female characters in the spotlight and present them as deeply-written characters who aren't just [[MsFanservice sex symbols]].

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Misuse, Trope was cut/disambiguated due to cleanup


* ''VideoGame/GoodbyeVolcanoHigh'' is a 2D cinematic narrative game made in large part for a queer audience. Unfortunately, it was revealed during Sony's 2020 "Future of Gaming" event where it was sandwiched between major Platform/PlayStation5 titles that were made to demonstrate the hardware's capabilities, making it [[TheLastOfTheseIsNotLikeTheOthers stand out like a sore thumb]]. The "hardcore gamer" crowd -- which primarily consists of straight men -- scorned the game. Even three years later, after suffering DevelopmentHell and finally releasing in August 2023, trailers and preview videos are ''still'' mass downvoted by an audience the game was never targeted towards.

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* ''VideoGame/GoodbyeVolcanoHigh'' is a 2D cinematic narrative game made in large part for a queer audience. Unfortunately, it was revealed during Sony's 2020 "Future of Gaming" event where it was sandwiched between major Platform/PlayStation5 titles that were made to demonstrate the hardware's capabilities, making it [[TheLastOfTheseIsNotLikeTheOthers stand out like a sore thumb]].thumb. The "hardcore gamer" crowd -- which primarily consists of straight men -- scorned the game. Even three years later, after suffering DevelopmentHell and finally releasing in August 2023, trailers and preview videos are ''still'' mass downvoted by an audience the game was never targeted towards.
Is there an issue? Send a MessageReason:
None


* The UsefulNotes/ConsoleWars are a recurring example: Those who pick one side have no desire to try anything from the other sides. It's an enforced mindset, as a console is an expensive investment and most can't afford to buy multiple systems.

to:

* The UsefulNotes/ConsoleWars MediaNotes/ConsoleWars are a recurring example: Those who pick one side have no desire to try anything from the other sides. It's an enforced mindset, as a console is an expensive investment and most can't afford to buy multiple systems.



* The UsefulNotes/Atari2600 is disliked by many retro gamers who prefer to ignore consoles before the UsefulNotes/{{N|intendoEntertainmentSystem}}ES. People often complain about the graphics and quality of the games (especially arcade ports).

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* The UsefulNotes/Atari2600 Platform/Atari2600 is disliked by many retro gamers who prefer to ignore consoles before the UsefulNotes/{{N|intendoEntertainmentSystem}}ES.Platform/{{N|intendoEntertainmentSystem}}ES. People often complain about the graphics and quality of the games (especially arcade ports).



* ''VideoGame/FinalFantasyMysticQuest'' tends to attract hatred from people who believe the urban legend that it was why the USA didn't get ''VideoGame/FinalFantasyV'' (or why Europe didn't get ''any'' ''VideoGame/FinalFantasy'' game) until the UsefulNotes/PlayStation years, as well as the fact that it was actually made specifically to [[GatewaySeries introduce people to]] {{RPG}}s. However, being a UsefulNotes/SuperNintendoEntertainmentSystem game, it ''does'' have a fanbase thanks to the NostalgiaFilter, as well as how some people actually ''did'' play that game as an introduction to the RPG-genre.

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* ''VideoGame/FinalFantasyMysticQuest'' tends to attract hatred from people who believe the urban legend that it was why the USA didn't get ''VideoGame/FinalFantasyV'' (or why Europe didn't get ''any'' ''VideoGame/FinalFantasy'' game) until the UsefulNotes/PlayStation Platform/PlayStation years, as well as the fact that it was actually made specifically to [[GatewaySeries introduce people to]] {{RPG}}s. However, being a UsefulNotes/SuperNintendoEntertainmentSystem Platform/SuperNintendoEntertainmentSystem game, it ''does'' have a fanbase thanks to the NostalgiaFilter, as well as how some people actually ''did'' play that game as an introduction to the RPG-genre.



* ''VideoGame/GoodbyeVolcanoHigh'' is a 2D cinematic narrative game made in large part for a queer audience. Unfortunately, it was revealed during Sony's 2020 "Future of Gaming" event where it was sandwiched between major UsefulNotes/PlayStation5 titles that were made to demonstrate the hardware's capabilities, making it [[TheLastOfTheseIsNotLikeTheOthers stand out like a sore thumb]]. The "hardcore gamer" crowd -- which primarily consists of straight men -- scorned the game. Even three years later, after suffering DevelopmentHell and finally releasing in August 2023, trailers and preview videos are ''still'' mass downvoted by an audience the game was never targeted towards.

to:

* ''VideoGame/GoodbyeVolcanoHigh'' is a 2D cinematic narrative game made in large part for a queer audience. Unfortunately, it was revealed during Sony's 2020 "Future of Gaming" event where it was sandwiched between major UsefulNotes/PlayStation5 Platform/PlayStation5 titles that were made to demonstrate the hardware's capabilities, making it [[TheLastOfTheseIsNotLikeTheOthers stand out like a sore thumb]]. The "hardcore gamer" crowd -- which primarily consists of straight men -- scorned the game. Even three years later, after suffering DevelopmentHell and finally releasing in August 2023, trailers and preview videos are ''still'' mass downvoted by an audience the game was never targeted towards.



** The [[UsefulNotes/Nintendo3DS Nintendo 2DS]], which removes the clamshell and 3D features and sells at a lower price than the original 3DS, has received a fair number of complaints from adult and teenage gamers, despite being designed as an 'entry-level' system for children.[[note]]The 3D feature is not recommended for young children, due to lack of safety testing. The clamshell is the weakest part of the physical design and, therefore, most likely to be broken by small children who haven't yet grasped the concept of "excessive force results in broken toys". The lower price isn't specifically a child-friendly feature, but savvy gamers have noticed that the difference is exactly the cost of ''VideoGame/PokemonXAndY'', a franchise well known for its younger-demographic appeal and with which the 2DS shares its release date.[[/note]]
** The [[UsefulNotes/NintendoSwitch Switch Lite]], a handheld version of the Switch, went through a similar cycle, gathering a lot of flak from fans for ditching the primary feature of original console (being able to use it both as a home and portable device) despite being primarily made as a budget console and an option for people who prefer their games on the go.
** Nintendo franchises are often geared towards younger players or an all-ages audience and likewise Nintendo platforms in general tend to have games with the same target demographic, which results in mockery from those who prefer more adult-oriented games. One notable effect of this is the backlash to ''VideoGame/Bayonetta2'' being revealed as a Nintendo-platform exclusive (first on UsefulNotes/WiiU then later on Nintendo Switch), part of which could be summed up as "Why is ''Bayonetta'' on a kiddy platform?"[[note]]Although there is also the complaint that since the original ''Bayonetta'' was released on UsefulNotes/Xbox360 and UsefulNotes/PlayStation3, those who played that game when it first came out on those platforms would have to buy a new system just to play the sequel.[[/note]]
** Since the UsefulNotes/{{Wii}}, Nintendo consoles have been focused more on unique controllers and play styles than on raw power, unlike their Microsoft and Sony contemporaries, in an effor to reach out to demographics that tend to not play video games that much as well as those who simply don't care for cutting-edge visuals and want a system that's affordable and sufficient for playing lower-budget games, especially indie games. As a result, they're derided by Xbox and [=PlayStation=] loyalists for not being able to handle big-name games or carrying lower-quality ports with reduced framerate and/or resolution and what they consider [[{{Waggle}} unusable gimmick controls]].

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** The [[UsefulNotes/Nintendo3DS [[Platform/Nintendo3DS Nintendo 2DS]], which removes the clamshell and 3D features and sells at a lower price than the original 3DS, has received a fair number of complaints from adult and teenage gamers, despite being designed as an 'entry-level' system for children.[[note]]The 3D feature is not recommended for young children, due to lack of safety testing. The clamshell is the weakest part of the physical design and, therefore, most likely to be broken by small children who haven't yet grasped the concept of "excessive force results in broken toys". The lower price isn't specifically a child-friendly feature, but savvy gamers have noticed that the difference is exactly the cost of ''VideoGame/PokemonXAndY'', a franchise well known for its younger-demographic appeal and with which the 2DS shares its release date.[[/note]]
** The [[UsefulNotes/NintendoSwitch [[Platform/NintendoSwitch Switch Lite]], a handheld version of the Switch, went through a similar cycle, gathering a lot of flak from fans for ditching the primary feature of original console (being able to use it both as a home and portable device) despite being primarily made as a budget console and an option for people who prefer their games on the go.
** Nintendo franchises are often geared towards younger players or an all-ages audience and likewise Nintendo platforms in general tend to have games with the same target demographic, which results in mockery from those who prefer more adult-oriented games. One notable effect of this is the backlash to ''VideoGame/Bayonetta2'' being revealed as a Nintendo-platform exclusive (first on UsefulNotes/WiiU Platform/WiiU then later on Nintendo Switch), part of which could be summed up as "Why is ''Bayonetta'' on a kiddy platform?"[[note]]Although there is also the complaint that since the original ''Bayonetta'' was released on UsefulNotes/Xbox360 Platform/Xbox360 and UsefulNotes/PlayStation3, Platform/PlayStation3, those who played that game when it first came out on those platforms would have to buy a new system just to play the sequel.[[/note]]
** Since the UsefulNotes/{{Wii}}, Platform/{{Wii}}, Nintendo consoles have been focused more on unique controllers and play styles than on raw power, unlike their Microsoft and Sony contemporaries, in an effor to reach out to demographics that tend to not play video games that much as well as those who simply don't care for cutting-edge visuals and want a system that's affordable and sufficient for playing lower-budget games, especially indie games. As a result, they're derided by Xbox and [=PlayStation=] loyalists for not being able to handle big-name games or carrying lower-quality ports with reduced framerate and/or resolution and what they consider [[{{Waggle}} unusable gimmick controls]].



* In TheNineties, there was a lot of scorn from "hardcore" UsefulNotes/PlayStation gamers for ''Franchise/SpyroTheDragon'', which was made to draw young children to the console. The games were mocked as cash-grabs that shouldn't be popular on a "big kid" console like the [=PS1=]. The hatedom has since become non-existent as many current hardcore gamers were fans of the series growing up.

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* In TheNineties, there was a lot of scorn from "hardcore" UsefulNotes/PlayStation Platform/PlayStation gamers for ''Franchise/SpyroTheDragon'', which was made to draw young children to the console. The games were mocked as cash-grabs that shouldn't be popular on a "big kid" console like the [=PS1=]. The hatedom has since become non-existent as many current hardcore gamers were fans of the series growing up.



** The ''Mario'' franchise, normally one of Nintendo's biggest {{Sacred Cow}}s for being its "mascot" franchise, can experience some hatred from older fans. A strong example was the UsefulNotes/Nintendo3DS / UsefulNotes/WiiU era from 2012 to 2016, where the games showed stereotypical signs of pandering to children and casual players,[[note]]the games becoming shallower, [[StrictlyFormula more repetitive]] and less innovative, the franchise's typical {{Excuse Plot}}s becoming even stronger than before, a general cutesy and nonthreatening vibe[[/note]]; some games, such as ''VideoGame/PaperMarioStickerStar'', have a very pronounced hatebase of older gamers. Such deviations can also make ''Mario''[='s=] typical WolverinePublicity more embarrassing for Nintendo fans, especially fans of other franchises. However, this is technically a [[SubvertedTrope subversion]]; the ''Mario'' games are targeted towards all ages (moreso than ''Franchise/{{Pokemon}}''), placing the hatedom in the ''Mario''[='s=] '''intended''' demographic of "[[MultipleDemographicAppeal everyone]]".[[note]]Its placement on this page is a very contentious manner in itself, as it's debated on if it fits under an AudienceAlienatingEra or a Periphery Hatedom.[[/note]]

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** The ''Mario'' franchise, normally one of Nintendo's biggest {{Sacred Cow}}s for being its "mascot" franchise, can experience some hatred from older fans. A strong example was the UsefulNotes/Nintendo3DS Platform/Nintendo3DS / UsefulNotes/WiiU Platform/WiiU era from 2012 to 2016, where the games showed stereotypical signs of pandering to children and casual players,[[note]]the games becoming shallower, [[StrictlyFormula more repetitive]] and less innovative, the franchise's typical {{Excuse Plot}}s becoming even stronger than before, a general cutesy and nonthreatening vibe[[/note]]; some games, such as ''VideoGame/PaperMarioStickerStar'', have a very pronounced hatebase of older gamers. Such deviations can also make ''Mario''[='s=] typical WolverinePublicity more embarrassing for Nintendo fans, especially fans of other franchises. However, this is technically a [[SubvertedTrope subversion]]; the ''Mario'' games are targeted towards all ages (moreso than ''Franchise/{{Pokemon}}''), placing the hatedom in the ''Mario''[='s=] '''intended''' demographic of "[[MultipleDemographicAppeal everyone]]".[[note]]Its placement on this page is a very contentious manner in itself, as it's debated on if it fits under an AudienceAlienatingEra or a Periphery Hatedom.[[/note]]



* The Nintendo UsefulNotes/{{Wii}} is an interesting case. Once Nintendo finally did what they had promised to do and expanded console video games outside the 18-24 Affluent Male market, said market declared them the anti-Christ. Even Nintendo's continued development of "traditional" games[[note]] which continue to far outnumber their "expanded market" titles[[/note]] hasn't silenced the hatedom one bit. The rest of the market didn't notice (much to the chagrin of the 18-24 Affluent one). Among the platform's games, the worst sufferers of this were of course the "expanded market" games themselves: Nintendo's "Wii Series" games directed towards non-gamers such as ''VideoGame/WiiSports'', ''VideoGame/WiiFit'', and others. During the late 2000s, they were a gigantic fad that outsold and were played more than most other games by a huge margin, causing the 18-24 Affluent Male market to declare gaming ruined and fear for its senior-citizen-and-soccer-mom-ruled future. However, as the fad has died, so has the hate.
** The market, however, did eventually notice when Nintendo attempted a successor, the UsefulNotes/WiiU. Despite on paper being a logical successor to the Wii, having the same drawbacks in its own generation that the Wii did (minimal online support, reduced third party support, weak graphics in comparison to the competition, difficulty to port games to the console due to its drawbacks), it crashed and burned so hard that Nintendo was forced to create a new console for the same console generation, the UsefulNotes/NintendoSwitch. As Nintendo had lost the hardcore gaming market with the Wii, they were reliant on their new primary market to purchase the Wii U in order for it to succeed. Not being traditional gamers, they didn't follow the behavior patters of traditional gamers and buy out of brand loyalty or seeking to be able to play sequels to their favorite exclusive franchises, as gaming culture promotes buying the "new hot thing". Ironically, Nintendo should have known about this problem, as back in the 90s they had to take steps both to prevent people from calling other consoles "nintendos" and to make sure people understood what the SNES was due to parents (the primary purchasers of video game consoles at the time) not immediately understanding the idea of a new console from the same developer. One of the immediate problems the Wii U faced upon debut? People not understanding it was a new system and not just some sort of updated Wii.

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* The Nintendo UsefulNotes/{{Wii}} Platform/{{Wii}} is an interesting case. Once Nintendo finally did what they had promised to do and expanded console video games outside the 18-24 Affluent Male market, said market declared them the anti-Christ. Even Nintendo's continued development of "traditional" games[[note]] which continue to far outnumber their "expanded market" titles[[/note]] hasn't silenced the hatedom one bit. The rest of the market didn't notice (much to the chagrin of the 18-24 Affluent one). Among the platform's games, the worst sufferers of this were of course the "expanded market" games themselves: Nintendo's "Wii Series" games directed towards non-gamers such as ''VideoGame/WiiSports'', ''VideoGame/WiiFit'', and others. During the late 2000s, they were a gigantic fad that outsold and were played more than most other games by a huge margin, causing the 18-24 Affluent Male market to declare gaming ruined and fear for its senior-citizen-and-soccer-mom-ruled future. However, as the fad has died, so has the hate.
** The market, however, did eventually notice when Nintendo attempted a successor, the UsefulNotes/WiiU. Platform/WiiU. Despite on paper being a logical successor to the Wii, having the same drawbacks in its own generation that the Wii did (minimal online support, reduced third party support, weak graphics in comparison to the competition, difficulty to port games to the console due to its drawbacks), it crashed and burned so hard that Nintendo was forced to create a new console for the same console generation, the UsefulNotes/NintendoSwitch.Platform/NintendoSwitch. As Nintendo had lost the hardcore gaming market with the Wii, they were reliant on their new primary market to purchase the Wii U in order for it to succeed. Not being traditional gamers, they didn't follow the behavior patters of traditional gamers and buy out of brand loyalty or seeking to be able to play sequels to their favorite exclusive franchises, as gaming culture promotes buying the "new hot thing". Ironically, Nintendo should have known about this problem, as back in the 90s they had to take steps both to prevent people from calling other consoles "nintendos" and to make sure people understood what the SNES was due to parents (the primary purchasers of video game consoles at the time) not immediately understanding the idea of a new console from the same developer. One of the immediate problems the Wii U faced upon debut? People not understanding it was a new system and not just some sort of updated Wii.
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* When ''VideoGame/{{Arcaea}}'' was announced to be ported to Platform/NintendoSwitch, much of the original mobile edition's playerbase reacted with scorn due to having no interest in buying a $300 console just for another version of the game and its exclusives and then another $40 on the base game, ignoring the fact that this version was meant to cater to potential players who passed over the "main" version of the game simply for being a MobilePhoneGame with {{Microtransactions}} (whereas the Switch version has the mobile version's non-collaboration DLC included with the base package; only collaboration content needs to be purchased as DLC), many of which are Western gamers who prefer console gaming over mobile and don't want to buy a tablet to get the most out of a particular game. Much of the hate has died down, although the mobile version is still preferred by most fans due to having more up-to-date content.

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* When ''VideoGame/{{Arcaea}}'' was announced to be ported to Platform/NintendoSwitch, much of the original mobile edition's playerbase playerbase, mainly gamers in developing Asian countries without the household income to afford video game consoles, reacted with scorn due to having no interest in buying a $300 console just for another version of the game and its exclusives and then another $40 on the base game, ignoring the fact that this version was meant to cater to potential players who passed over the "main" version of the game simply for being a MobilePhoneGame with {{Microtransactions}} (whereas the Switch version has the mobile version's non-collaboration DLC included with the base package; only collaboration content needs to be purchased as DLC), many of which are Western gamers who prefer console gaming over mobile and don't want to buy a tablet to get the most out of a particular game. Much of the hate has died down, although the mobile version is still preferred by most fans due to having more up-to-date content.
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* When ''VideoGame/{{Arcaea}}'' was announced to be ported to Platform/NintendoSwitch, much of the original mobile edition's playerbase reacted with scorn due to having no interest in buying a $300 console just for another version of the game and its exclusives and then another $40 on the base game, ignoring the fact that this version was meant to cater to potential players who passed over the "main" version of the game simply for being a MobilePhoneGame, many of which are Western gamers who prefer console gaming over mobile and don't want to buy a tablet to get the most out of a particular game. Much of the hate has died down, although the mobile version is still preferred by most fans due to having more up-to-date content.

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* When ''VideoGame/{{Arcaea}}'' was announced to be ported to Platform/NintendoSwitch, much of the original mobile edition's playerbase reacted with scorn due to having no interest in buying a $300 console just for another version of the game and its exclusives and then another $40 on the base game, ignoring the fact that this version was meant to cater to potential players who passed over the "main" version of the game simply for being a MobilePhoneGame, MobilePhoneGame with {{Microtransactions}} (whereas the Switch version has the mobile version's non-collaboration DLC included with the base package; only collaboration content needs to be purchased as DLC), many of which are Western gamers who prefer console gaming over mobile and don't want to buy a tablet to get the most out of a particular game. Much of the hate has died down, although the mobile version is still preferred by most fans due to having more up-to-date content.
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* When ''VideoGame/{{Arcaea}}'' was announced to be ported to Platform/NintendoSwitch, much of the original mobile edition's playerbase reacted with scorn due to having no interest in buying a $300 console just for another version of the game and its exclusives and then another $40 on the base game, ignoring the fact that this version was meant to cater to potential players who passed over the "main" version of the game simply for being a MobilePhoneGame. Much of the hate has died down, although the mobile version is still preferred by most fans due to having more up-to-date content.

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* When ''VideoGame/{{Arcaea}}'' was announced to be ported to Platform/NintendoSwitch, much of the original mobile edition's playerbase reacted with scorn due to having no interest in buying a $300 console just for another version of the game and its exclusives and then another $40 on the base game, ignoring the fact that this version was meant to cater to potential players who passed over the "main" version of the game simply for being a MobilePhoneGame.MobilePhoneGame, many of which are Western gamers who prefer console gaming over mobile and don't want to buy a tablet to get the most out of a particular game. Much of the hate has died down, although the mobile version is still preferred by most fans due to having more up-to-date content.
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* When ''VideoGame/{{Arcaea}}'' was announced to be ported to Platform/NintendoSwitch, much of the original mobile edition's playerbase reacted with scorn due to having no interest in buying a $300 console just for another version of the game and its exclusives and then another $40 on the base game, ignoring the fact that this version was meant to cater to potential players who passed over the "main" version of the game simply for being a MobilePhoneGame. Much of the hate has died down, although the mobile version is still preferred by most fans due to having more up-to-date content.
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** ''VideoGame/PokemonGo'' isn't well-liked amongst workers and owners of publicly-accessible properties (most notably churches, cemetaries, and museums), due to its gameplay encouraging players to go out and explore landmarks, and ''Pokémon'' fans aren't exactly known for behaving their best in public, with some either being rowdy, committing acts of trespassing, or endangering themselves while playing the game. As a result, those owners have complained to Niantic to have Poké Stops (the main interaction points for the game) removed from their properties' in-game locations. Note that ''Pokémon Go'' isn't Creator/{{Niantic}}'s first GPS-based game, as they previously developed ''VideoGame/{{Ingress}}''. While there are certainly cases of ''Ingress''-related hooliganism, it's not to the same degree or quantity as ''Pokémon Go'' since it doesn't have the brand name power of ''Pokémon'' (instead being an original work), it's aimed at an older demographic, and the game's lore and premise of the player being a covert agent for one of two conspiracy factions encourages them to be on their best behavior in public.

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** ''VideoGame/PokemonGo'' isn't well-liked amongst workers and owners of publicly-accessible properties (most notably churches, cemetaries, cemeteries, and museums), due to its gameplay encouraging players to go out and explore landmarks, and ''Pokémon'' fans aren't exactly known for behaving their best in public, with some either being rowdy, committing acts of trespassing, or endangering themselves while playing the game. As a result, those owners have complained to Niantic to have Poké Stops (the main interaction points for the game) removed from their properties' in-game locations. Note that ''Pokémon Go'' isn't Creator/{{Niantic}}'s first GPS-based game, as they previously developed ''VideoGame/{{Ingress}}''. While there are certainly cases of ''Ingress''-related hooliganism, it's not to the same degree or quantity as ''Pokémon Go'' since it doesn't have the brand name power of ''Pokémon'' (instead being an original work), it's aimed at an older demographic, and the game's lore and premise of the player being a covert agent for one of two conspiracy factions encourages them to be on their best behavior in public.
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* [[UsefulNotes/{{Bitcoin}} NFT Games]] will cause one of two strong, but opposite reactions, depending on if you're part of the target audience or not. Cryptocurrency fans will [[WingdingEyes gain Ethereum signs in their eyes]] as they see an opportunity to earn some money by playing video games. Everyone else will reel back in revulsion and horror, due to the amount of these games that turned out to be scams, as well as the environmental impact of Blockchain technology.
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* MMO games are disliked by many parents, spouses, and teachers of their players due to how frightfully addicting they can be, causing players to lose track of real-world commitments like school and household chores, in an example of toxic escapism. If not for the addiction factor, it's because these games by their nature can't be paused, leading to parent-child disputes about getting household tasks (taking out trash, watering the backyard plants, etc.) done but the child can't just pause the game and have to put the chores on hold for a bit because they're in the middle of a raid at the moment and it would be abusive to teammates to just abandon their in-game duties.

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* MMO games are disliked by many parents, spouses, and teachers of their players due to how frightfully addicting they can be, causing players to lose track of real-world commitments like school and household chores, in an example of toxic escapism. If not for the addiction factor, it's because these games by their nature can't be paused, leading to parent-child disputes about getting household tasks (taking out trash, watering the backyard plants, etc.) done but the child can't just pause the game and have to put the chores on hold for a bit because they're in the middle of a raid at the moment and it would be abusive disrespectful to teammates guild/party-mates to just abandon their in-game duties.
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* MMO games are disliked by many parents, spouses, and teachers of their players due to how frightfully addicting they can be, causing players to lose track of real-world commitments like school and household chores, in an example of toxic escapism.

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* MMO games are disliked by many parents, spouses, and teachers of their players due to how frightfully addicting they can be, causing players to lose track of real-world commitments like school and household chores, in an example of toxic escapism.
escapism. If not for the addiction factor, it's because these games by their nature can't be paused, leading to parent-child disputes about getting household tasks (taking out trash, watering the backyard plants, etc.) done but the child can't just pause the game and have to put the chores on hold for a bit because they're in the middle of a raid at the moment and it would be abusive to teammates to just abandon their in-game duties.
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!! General Examples:
* Video games in general fell into this category when they became popular during the '80s and '90s. In many cases, there was a notable divide between the children who enjoyed playing them and parents who felt they distracted them from doing more constructive things. Since many of today's parents grew up with them, however, [[ForgottenTrope this is a dying trope]].
* The UsefulNotes/ConsoleWars are a recurring example: Those who pick one side have no desire to try anything from the other sides. It's an enforced mindset, as a console is an expensive investment and most can't afford to buy multiple systems.
* Any of the big console shooter franchises draw plenty of flak from players who dislike [[FirstPersonShooter FPSes]], PC gamers, and fans of older styles of shooters. The ''VideoGame/CallOfDuty'' and ''Franchise/{{Halo}}'' series may be the most common victims, but they are not alone. First-person shooters are also frequent scapegoats of people who hold the assumption that their fandom of "cerebral" games such as ''Franchise/SilentHill'' somehow makes them more intelligent than the primates who play ''Call of Duty'', et. al.
** This makes for a ''very'' strange inverted hatedom in retrospect, as until the 2010s or so you ''had'' to have a PC (and a reasonably powerfully one) if you wanted to play an FPS due to the limitations of the consoles of the day. Still, even modern consoles' limitations — such as the ever-present gamepad vs. mouse — are picked apart by PC gamers, sometimes deemed as reasons why FPS game design has been dumbed down since the mid-'00s.
** The major pet peeve was that on the side of the FPS crowd, they hated it for how it monopolized shooters into a single uniform genre with very little deviation (Iron Sights/Regenerating Health and CutsceneIncompetence). For the others, they see the shooters as completely strangulating what creativity is left in the industry as game developers are crushed by publishers for not living up to their CashCowFranchise standards.
** In the late 2000s, it was common for non-gaming women to complain about ''Call of Duty'' or ''Halo'', in particular boyfriends who would invite them to their houses but then only play the game by themselves or online with others all day instead of bonding as couples.
* Overly popular and mainstream adult-oriented games -- most notably ''VideoGame/CallOfDuty'', but also annualized sports games such as ''VideoGame/MaddenNFL'' and to a lesser extent ''VideoGame/GrandTheftAuto'' -- get this reaction from "geekier" and more dedicated gamers, who collectively label them as "[[http://www.urbandictionary.com/define.php?term=Dudebro+Gamer dudebro games]]", criticize them for being RealIsBrown, [[ItsTheSameSoItSucks the same thing each year]], and (for the action games) RatedMForMoney, claim that they cater to the LowestCommonDenominator[[note]]which is one reason ''GTA'' gets a bit more slack in this respect, as its games are considered to be very high-quality and unique. Probably helping in this regard is that there's not a new ''GTA'' game every year[[/note]], and resent the fact that [[HypeBacklash their popularity and playerbase overshadows their preferred "nerdy" games many times over]]. However, many of these haters technically fall within the 18-35 affluent demographic that the "dudebro" games are targeting, although this doesn't stop (exaggerated) accusations that the "dudebro" games are typically played by [[PeripheryDemographic pottymouthed 10-year-olds]].
** ''Call of Duty'' also has a significant amount of haters who see it as overly jingoistic pro-American propaganda, similar to the ''Film/TransformersFilmSeries''. ''VideoGame/CallOfDutyBlackOpsColdWar'' in particular got a lot of this for its poor timing, being announced and releasing during 2020 UsefulNotes/BlackLivesMatterMovement while prominently featuring Creator/RonaldReagan as the BigGood--a particularly ironic move given Reagan's legacy.
* MascotHorror, a subgenre of SurvivalHorror games that was popularized by ''VideoGame/FiveNightsAtFreddys'' and also includes titles such as ''VideoGame/BaldisBasics'', ''VideoGame/PoppyPlaytime'', ''VideoGame/GartenOfBanban'', and ''VideoGame/ChooChooCharles'', which focus on "marketable" monsters, use StoryBreadcrumbs and {{Jigsaw Puzzle Plot}}s to encourage theorizing, and are meant to appeal to younger audiences and streamers. Most of these tend to be at least flash-in-the-pan hits that dominate gaming [=YouTube=] for a couple of months, while others have had longer-term success, but some people ''hate'' these games because they're meant to appeal to younger people than more traditional horror games and have been accused of dumbing down the genre. ''Garten of Banban'' and ''Poppy Playtime'' in particular are infamous for attracting this type of hate due to being seen as MerchandiseDriven cash-grabs.
* {{Mobile Phone Game}}s are disliked by traditionalist console and PC gamers due to not being as preservable as games on other platforms, as a mobile game that isn't routinely updated to meet the standards of mobile OS updates is [[KeepCirculatingTheTapes doomed to become unplayable on a modern device]], plus they do not have physical releases which are championed amongst retro gamers. Beyond that, the same gamers often generalize them as shallow games with sloppy controls and predatory business models (such as {{gacha|Games}}), blame these games for what they perceive to be a corrupt modern video game industry due to [[CashCowFranchise how lucrative they are]], and as such swear never to install games on their phones ever. This is [[AmericansHateTingle generally a view held in the West]], as gamers in developing countries (most notably Southeast Asian countries) tend to be more receptive to mobile games due to their lower costs to start the game or being outright free to start, and being on devices they probably already have. Mobile-based gamers generally don't reciprocate the feeling; while they don't have a hatred of console and PC games, they just find them too expensive of a hobby (on top of possible [[NoExportForYou import]] price hikes).
* Arcade ticket-redemption games are met with scorn by people who prefer "hardcore" genres of arcade games like {{Fighting Game}}s and {{Rhythm Game}}s for being novelty cash-grabs that they feel take space away from their preferred games.
* Pachinko and pachislot machines are largely hated by [[AmericansHateTingle Western]] gamers, believing them to be a threat to the video game industry ever since the infamous Konami scandals of 2015-2016 that caused them to come under fire for supposedly cancelling long-running video game franchises in favor of producing pachinko adaptations of video games (while a lot of the grievances are legitimate and concern the treatment of Konami employees, the pachinko bit [[CommonKnowledge ignores that Konami's pachinko branch has been active since 1994]]). Konami pachinko wasn't the only victim, as when similar adaptations were made of ''[[VideoGame/SoulSeries Soulcalibur]]'' and ''VideoGame/DevilMayCry'', gamers immediately screamed "dead franchise!" again (And ended up being proven wrong thanks to the releases of ''VideoGame/SoulcaliburVI'' and ''VideoGame/DevilMayCry5''). To this day, a common meme regarding dead video game franchises is that they are being used as fodder for these gambling machines. Note that what especially makes pachi- machines an example is that [[NoExportForYou they aren't even produced for or advertised to Western markets anyway]] -- it's largely a case of people believing that they are taking away resources (e.g. budget and developers) from the production of video games.
* MMO games are disliked by many parents, spouses, and teachers of their players due to how frightfully addicting they can be, causing players to lose track of real-world commitments like school and household chores, in an example of toxic escapism.

!! Individual Examples:
* ''Microsoft VideoGame/ThreeDMovieMaker'' has [=McZee=], a weird purple guy who really wants to be Barney-but-wackier. He's pretty horrible, and the exclusion of him as a posable character is about the only reason the first four thousand fan-made movies weren't all "[=McZee=] dies in horrible ways".
* If the marketing is anything to go by, Toys/{{amiibo}} are intended for kids that want toys of Nintendo characters. However there is a hatedom for amiibo by two groups: Those who think that they are overly-expensive dolled-up physical [[DownloadableContent DLC]], most notably with ''Franchise/{{Splatoon}}'' and ''VideoGame/AnimalCrossing'' amiibo, and those who think that amiibo has way too much focus on stocking the kid-friendly characters, especially from ''Franchise/{{Pokemon}}'', and forgetting the franchises that skew more towards Nintendo's PeripheryDemographic or are outright intended for mature audiences (such as ''Franchise/FireEmblem'').
* Although the main ''VideoGame/AnimalCrossing'' series (surprisingly) never got this treatment, the spinoff game ''VideoGame/AnimalCrossingHappyHomeDesigner'' does. It removes the life sim aspect of the game and focuses on [[AnInteriorDesignerIsYou interior design]]. Many fans were stumped on why anyone would want to play an ''Animal Crossing'' game without the main aspects; however, there is a market out there for designer games. Despite the heavy criticism, it sold quite well in Japan.
** Though ''Happy Home Designer'' has its fans, the same cannot be said for ''Amiibo Festival'', which suffers from irritating gameplay and making amiibos necessary (to wit, in order to play as specific characters, you had to scan their Amiibo during each of your turns), and simply not being a new mainline ''Animal Crossing'' game. This resulted in a commercial failure that was torn apart by critics and fans alike.
* The UsefulNotes/Atari2600 is disliked by many retro gamers who prefer to ignore consoles before the UsefulNotes/{{N|intendoEntertainmentSystem}}ES. People often complain about the graphics and quality of the games (especially arcade ports).
* EA tried to exploit this with their "Your Mom hates ''VideoGame/DeadSpace2''" marketing campaign. It didn't exactly work; the ''intended'' market responded with "Thanks a lot for casting us all as immature jerks. It's not like games don't have trouble with that perception already." It seemed to completely miss gaming's shift in demographics from ''just'' kids and teens to people of all ages.
* ''VideoGame/{{Doom}}'', like most countercultural works at the time, received utterly insane amounts of backlash from MoralGuardians, who felt the game's bloody violence and Satanic imagery (even though the demons are the ''bad guys'') [[MurderSimulators encouraged real-life acts of violence]] in younger and more impressionable players. Not helping matters is that, just as the initial controversy was winding down, it was discovered that the Columbine shooters were fans of the game and had made some custom levels of their own. While custom ''Doom'' stages were, and still are, a dime a dozen due to how easily you can make them, this immediately led to a since-discredited urban legend that they had used the game to make virtual recreations of their high school as a "practice run" for the massacre, causing the hysteria to flare right back up.
* ''VideoGame/DynastyWarriors'' has fans who take every opportunity to bash the Shu Kingdom for not really being as heroic as the early games made them out to be. This hate comes from people who read the actual history surrounding the Three Kingdoms Era and realized that Shu and their officers were bloody, violent, less than scrupulous people who got their fame boosted by the novel. Unfortunately, those same people miss the point that both Romance of the Three Kingdoms and, subsequently, Dynasty Warriors are NOT based off of the actual Chinese history, but rather the books themselves. It's not going to feature Sun Jian historically slay Hua Xiong, because in the NOVEL, it was Guan Yu.
* People who play EA sports games get a lot of hatred of gamers who do not play them. The main reason behind it seems to be [[ItsTheSameNowItSucks that they are the same game in a brand new package]] and the fact that it is blamed for making games more unoriginal. Then there's the fact that the [=FIFA=] games introduced and normalized the much disliked lootboxes in full-priced AAA games, which many have compared to gambling.
* ''VideoGame/FinalFantasyMysticQuest'' tends to attract hatred from people who believe the urban legend that it was why the USA didn't get ''VideoGame/FinalFantasyV'' (or why Europe didn't get ''any'' ''VideoGame/FinalFantasy'' game) until the UsefulNotes/PlayStation years, as well as the fact that it was actually made specifically to [[GatewaySeries introduce people to]] {{RPG}}s. However, being a UsefulNotes/SuperNintendoEntertainmentSystem game, it ''does'' have a fanbase thanks to the NostalgiaFilter, as well as how some people actually ''did'' play that game as an introduction to the RPG-genre.
* ''Franchise/FireEmblem'' has been getting this from some more jaded gamers, especially via its newer games.
** ''VideoGame/FireEmblemAwakening'', ''[[VideoGame/FireEmblemFates Fates]]'', and ''[[VideoGame/FireEmblemThreeHouses Three Houses]]'' are a reversal of how this trope usually works for Nintendo games. The games are very anime-styled and seem to be targeted towards the older {{Otaku}} demographic, but get some hate from fans outside said demographic (including fans of Nintendo's more family-friendly series such as ''Mario'', ''Franchise/DonkeyKong'', and ''Franchise/{{Splatoon}}'') for their anime cliches, controversial subjects and features (including the ability to marry characters in-game), and ''Fire Emblem''[='s=] allegedly [[CreatorsPet disproportionate amount of representation]] in ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'' and ''VideoGame/SuperSmashBrosUltimate'' despite being a lesser-known series.
** ''Awakening'' and ''Fates'' also invert this in another way: they are generally beloved by mainstream gamers and critics and often considered some of the best 3DS games of all time. Their reception among the core ''Fire Emblem'' fanbase, however, is much more contentious.
* ''VideoGame/GoodbyeVolcanoHigh'' is a 2D cinematic narrative game made in large part for a queer audience. Unfortunately, it was revealed during Sony's 2020 "Future of Gaming" event where it was sandwiched between major UsefulNotes/PlayStation5 titles that were made to demonstrate the hardware's capabilities, making it [[TheLastOfTheseIsNotLikeTheOthers stand out like a sore thumb]]. The "hardcore gamer" crowd -- which primarily consists of straight men -- scorned the game. Even three years later, after suffering DevelopmentHell and finally releasing in August 2023, trailers and preview videos are ''still'' mass downvoted by an audience the game was never targeted towards.
* ''Franchise/{{Kirby}}'' gets this reaction from a small number of game reviewers and fans of other Nintendo series, due to the series' cutesy aesthetic (the frequent NightmareFuel notwithstanding) and [[ItsEasySoItSucks the easiness of most of the games]] (except when it comes to HundredPercentCompletion) in order to make them accessible to small children.
* Creator/{{Konami}}:
** Their pachinko and slot machines, especially their newer ones, are hated by ''millions'' of [[AmericansHateTingle Western]] gamers who are sore about most of Konami's consumer [=IPs=] getting the short end of the stick, even though most of these people will probably never touch one of these machines in their entire lives due to pachislots being largely [[NoExportForYou Japan-exclusive]]. Konami has had an active pachislot division since [[OlderThanTheyThink 1994]], and they made dozens of pachinko machines based on Konami properties without incurring the wrath of gamers (including the aforementioned Westerners) until Konami Digital Entertainment's controversial actions of 2015 and 2016, at which point people looked at what Konami still had to offer, noticed KPE's then-upcoming {{Fanservice}}-laden ''Castlevania: Erotic Violence'' slot machine, and then came down '''hard''' on that and every subsequent KPE-produced slot machine.
** For similar reasons, ''VideoGame/{{Bombergirl}}'' is hated even by those who have no interest in ''VideoGame/{{Bomberman}}'' (which was a Creator/HudsonSoft series until Hudson's acquisition by Konami), for not only twisting a beloved franchise but also being a blatant example of SexSells and more "proof" that Konami only cares about money and not producing quality content. Similar to Konami pachinko, ''Bombergirl'' is [[NoExportForYou sold only in Asian countries]] and therefore it is unlikely that non-travelling Westerners will get to see and play it and therefore give any criticism based on the game's own demerits.
** There aren't many non-RhythmGame-playing Westerners who are even aware that that the ''VideoGame/{{BEMANI}}'' franchise still exists and is still being produced by Konami, but if they do, they generally feel that Konami's talents should be better spent on console and PC games that can reach a wider audience rather than games that are part of a dwindling industry and are restricted to a scant few parts of the world, i.e. "instead of continuing to make ''VideoGame/DanceDanceRevolution'' give us a new ''Franchise/SilentHill'' or something."
* ''VideoGame/LeagueOfLegends'' as a game gets a lot of hate from non-MOBA fans, though largely because of its community's reputation for being extremely toxic.
* Axl from the ''VideoGame/MegaManX'' series is a bit of an odd case. While he's a BaseBreakingCharacter who was outright considered TheScrappy in [[VideoGame/MegaManX7 his first appearance]] by the series' main fanbase, the small but dedicated PeripheryDemographic of young women just can't seem to resist his boyish charm.
* ''Franchise/MortalKombat''. Most of the vitriol directed at the series when [[VideoGame/MortalKombat1992 the first game]] debuted in late 1992 came from panicky MoralGuardians and people who would have never played the game in a million years.
* Creator/{{Nintendo}}:
** The [[UsefulNotes/Nintendo3DS Nintendo 2DS]], which removes the clamshell and 3D features and sells at a lower price than the original 3DS, has received a fair number of complaints from adult and teenage gamers, despite being designed as an 'entry-level' system for children.[[note]]The 3D feature is not recommended for young children, due to lack of safety testing. The clamshell is the weakest part of the physical design and, therefore, most likely to be broken by small children who haven't yet grasped the concept of "excessive force results in broken toys". The lower price isn't specifically a child-friendly feature, but savvy gamers have noticed that the difference is exactly the cost of ''VideoGame/PokemonXAndY'', a franchise well known for its younger-demographic appeal and with which the 2DS shares its release date.[[/note]]
** The [[UsefulNotes/NintendoSwitch Switch Lite]], a handheld version of the Switch, went through a similar cycle, gathering a lot of flak from fans for ditching the primary feature of original console (being able to use it both as a home and portable device) despite being primarily made as a budget console and an option for people who prefer their games on the go.
** Nintendo franchises are often geared towards younger players or an all-ages audience and likewise Nintendo platforms in general tend to have games with the same target demographic, which results in mockery from those who prefer more adult-oriented games. One notable effect of this is the backlash to ''VideoGame/Bayonetta2'' being revealed as a Nintendo-platform exclusive (first on UsefulNotes/WiiU then later on Nintendo Switch), part of which could be summed up as "Why is ''Bayonetta'' on a kiddy platform?"[[note]]Although there is also the complaint that since the original ''Bayonetta'' was released on UsefulNotes/Xbox360 and UsefulNotes/PlayStation3, those who played that game when it first came out on those platforms would have to buy a new system just to play the sequel.[[/note]]
** Since the UsefulNotes/{{Wii}}, Nintendo consoles have been focused more on unique controllers and play styles than on raw power, unlike their Microsoft and Sony contemporaries, in an effor to reach out to demographics that tend to not play video games that much as well as those who simply don't care for cutting-edge visuals and want a system that's affordable and sufficient for playing lower-budget games, especially indie games. As a result, they're derided by Xbox and [=PlayStation=] loyalists for not being able to handle big-name games or carrying lower-quality ports with reduced framerate and/or resolution and what they consider [[{{Waggle}} unusable gimmick controls]].
* ''Franchise/{{Pokemon}}'':
** The franchise as a whole got plenty of this during the initial craze's heyday, and you'd still be hard-pressed to find an enthusiastic fan who wasn't a preteen or younger when it first came out. While the games have more universal appeal than, say, [[FleetingDemographic the anime]], they're still made primarily with kids in mind, although from 2013 onwards the franchise has been reinventing itself as an "all-ages" franchise similar to ''Franchise/SuperMarioBros'' itself rather than a franchise mostly for young children. Even so, the franchise still gets this from time to time, to the point that [[FanHater adult fans are mocked for enjoying the franchise]] (even if it's through ''VideoGame/PokemonGo'', which is well-known for being a mainstream success and more directly tailored to adult smartphone users).
** Some fans of the [[VideoGame/PokemonRedAndBlue earliest]] [[VideoGame/PokemonGoldAndSilver games]], known as GENWUNNERS[[note]]after the GEEWUNNERS in the ''Franchise/{{Transformers}}'' fandom[[/note]], can have this towards some incarnations of the game. Chalk it up to a combination of TheyChangedItNowItSucks, NostalgiaFilter[[note]]considering how glitch-ridden the original games were -- the GoodBadBugs had the side effect of making an easy game mind-numbingly easier for adult players[[/note]] and this trope, from aging out of the intended demographic.
** ''VideoGame/PokemonBlackAndWhite'' are frequently accused of having spawned the "genwunner" phenomenon, a strong example of a Periphery Hatedom for the newer games. While the games were highly praised by fans and critics, they also completely displaced older Pokémon by introducing a self-contained ecosystem of 156 brand-new species. Many adults who grew up with the older games took issue and [[NostalgiaFilter compared them negatively to Gen I and II Pokémon]] to [[MemeticMutation memetic]] levels. Seeing this reaction, Game Freak deliberately [[AuthorsSavingThrow catered to fans]] [[PanderingToTheBase of the classic 'mons]] in subsequent games, and saw an excuse to print even more money. However, this in turn later caused the cycle to begin anew (albeit on a smaller scale), with fans of ''BW'' (now adults in their own right) venting their spite towards later games for abandoning the new direction that was promised in ''BW'' and essentially becoming just like the "genwunners" of old.
** Within the franchise, SeriesMascot Pikachu is probably the most infamous example, due to its SpotlightStealingSquad tendencies, the number of Electric-type rodents that try to emulate Pikachu's popularity (known as "Pika-clones" by the fandom), and its strong association with the anime (which has its own entry on this page); in fact, it was one of the most frequent targets of mockery in early ''Pokémon'' parodies.
** As with the anime, ''Pokémon'' is an enormously famous and popular SacredCow among millennials, Gen Z, and their children, who collectively make up the series' target demographic. However, since its inception, it has been hated, mocked and/or dismissed by baby boomers and older Gen X'ers, who continue to see it as a childish, shallow MerchandiseDriven franchise with no broader appeal.
** ''VideoGame/PokemonGo'' isn't well-liked amongst workers and owners of publicly-accessible properties (most notably churches, cemetaries, and museums), due to its gameplay encouraging players to go out and explore landmarks, and ''Pokémon'' fans aren't exactly known for behaving their best in public, with some either being rowdy, committing acts of trespassing, or endangering themselves while playing the game. As a result, those owners have complained to Niantic to have Poké Stops (the main interaction points for the game) removed from their properties' in-game locations. Note that ''Pokémon Go'' isn't Creator/{{Niantic}}'s first GPS-based game, as they previously developed ''VideoGame/{{Ingress}}''. While there are certainly cases of ''Ingress''-related hooliganism, it's not to the same degree or quantity as ''Pokémon Go'' since it doesn't have the brand name power of ''Pokémon'' (instead being an original work), it's aimed at an older demographic, and the game's lore and premise of the player being a covert agent for one of two conspiracy factions encourages them to be on their best behavior in public.
* ''VideoGame/{{Roblox}}'' as a whole gets a lot of flack from older gamers (particularly those who didn't play it as kids) due to its community being perceived as immature, which matters because ''Roblox'' is a multiplayer game that relies largely on user-generated content (which naturally also leads to [[SturgeonsLaw a number of low-quality games]]). Even older gamers who ''did'' grow up with it are known to [[TheyChangedItNowItSucks complain about how much it's changed since they joined]]. It has also attracted controversy from parents due to concerns/news stories regarding predators targeting children on the platform.
** The most popular ''Roblox'' game, ''Adopt Me!'', receives significant hate outside its targeted audience of young children and casual players. Haters regard it as an overrated boring game, only serving as a CashCowFranchise for the developers with its numerous LootBoxes and {{Microtransactions}} and overrun with children very desperately begging for valuable pets, rich players flexing their valuable pets to others, and scammers targeting and tricking gullible children. They also accuse the game of being botted and constantly breaking ''Roblox'' servers because of how many players there are on it.
* ''VideoGame/{{Skylanders}}'' was a very notorious case. The games got a ''lot'' of hate, mainly because of the franchise's alleged lack of originality, emphasis on [[MerchandiseDriven figures to expand the gameplay]], and the fact that Spyro and Cynder are [[GuestFighter playable characters]] despite Spyro himself not getting a new game for years. This has [[VindicatedByHistory died down in more recent years]] due to a lack of new games since 2016 and the original demographic (now adults in their own right) remembering the games fondly.
* ''Franchise/SonicTheHedgehog'':
** Sonic's Werehog form from ''VideoGame/SonicUnleashed''. Kids love him, most fans who left ''Sonic'''s intended demographic hate him.
** Cream the Rabbit. Beloved by {{moe}} fans for her deliberate cuteness, despised by the older ''Sonic'' fans for having a submissive attitude contrary to the defiant one around which the series was built. This is a case of AmericansHateTingle, however -- Cream was designed around Japanese fans, who enjoy her YamatoNadeshiko traits, and was never meant to be embraced in the west, whereas characters like Blaze the Cat fall more in line of likable female characters outside of Asia. This has more or less faded as of the mid-2010s: the younger generation of fans who grew up with the early Modern-era games where Cream was prominent (and are now adults) tend to think much more fondly of her than the old guard, who have either grown out of the series, have found other ''Sonic'' characters they dislike more, or just aren't as vocal about their dislike for the character. Saying that Cream has been VindicatedByHistory may be a bit much, but these days, it isn't at all hard to find at least a few people who will name her as a favorite.
** The entire ''Franchise/SonicTheHedgehog'' franchise got a Periphery Hatedom, including from some of its older fans, though it has less to do with them growing out of it and more with it deviating from what they knew. Those who were ''never'' fans tend to regard it as the realm of unnecessary characters that inspire lame fancharacters and Rule 34 artists.
** The ''Sonic'' franchise has also gathered some hatred from fans of other Creator/{{Sega}} franchises because it is AdoredByTheNetwork. Especially because unlike Creator/{{Nintendo}}'s [[Franchise/SuperMarioBros main]] [[Franchise/TheLegendOfZelda three]] [[Franchise/{{Pokemon}} franchises]], ''Sonic'' is the only franchise Sega has with the CashCowFranchise treatment, and as a result, sales for games from other Sega franchises have suffered due to [[ScrewedByTheNetwork the lack of the same marketing and exposure for them]] that was instead put into the latest ''Sonic'' games. This is a bigger point of contention with Western fans than Japanese fans since the franchise [[GermansLoveDavidHasselhoff has more popularity outside its native Japan than within it]], while this isn't the case back in Japan where some of Sega's other current Japanese franchises overtake ''Sonic'''s in popularity and may even be Cash Cow Franchises in their own right there and there, only. The NoExportForYou situations these same games may suffer only adds more fuel to the fire some Western Sega fans will have against ''Sonic''.
** A significant chunk of the ''[[VideoGame/SonicAdventure Adventure]]'' [[VideoGame/SonicAdventure2 series]] fanbase hate ''VideoGame/SonicColors'' and its sequels for being [[LighterAndSofter less]] [[DenserAndWackier mature]] and mostly 2.5D as opposed to fully 3D.
* ''Franchise/{{Splatoon}}'' is the polar opposite of what is expected from shooters: It's very brightly colored, the protagonists are [[KidHero teenagers]], it's full of comedy and slapstick, the violence is (mostly) non-lethal, there is no native voice chat, and there is no (traditional) war or sci-fi elements to it. This has caused many fans of series like ''VideoGame/CallOfDuty'' to mock the series for being "kiddy" and "not a real shooter". Inversely, many fans of ''Splatoon'' dislike the [[RealIsBrown boring colors]] and [[StopHavingFunGuys overly serious]] nature of ''COD'' and lobby insults right back.
* In TheNineties, there was a lot of scorn from "hardcore" UsefulNotes/PlayStation gamers for ''Franchise/SpyroTheDragon'', which was made to draw young children to the console. The games were mocked as cash-grabs that shouldn't be popular on a "big kid" console like the [=PS1=]. The hatedom has since become non-existent as many current hardcore gamers were fans of the series growing up.
* ''Franchise/StreetFighter'':
** Some fans of ''VideoGame/StreetFighterII'' will complain about every other fighting game that exists. If it is a 2D one, they'll blame it for being a clone. If it is a 3D one, they will blame it for being a 'button masher'. It's gotten to the point where games that are much more complex than ''Franchise/StreetFighter'' are looked down on by fans. The truth is that the NostalgiaFilter comes into play. In later years, ''VideoGame/StreetFighterIV'' has become this, with every new incarnation of Tekken or ''VideoGame/SoulCalibur'' being compared unfavorably to it despite being largely different in gameplay.
** A local example (in Brazil) happened when Laura was announced for ''VideoGame/StreetFighterV'', mainly due to her [[{{Stripperiffic}} revealing clothes]]. Some people complained about Capcom over [[EthnicScrappy exaggerating Brazilian stereotypes again]] (it can't be helped by the fact Laura is from Rio de Janeiro, a well known city for illegal sex tourism). This only worsened when Laura got more revealing clothes which made some people accusing Capcom of damaging the image of Brazilian woman. The hatedom towards Laura dissolved some time after.
* Examples related to ''[[Franchise/SuperMarioBros Super Mario]]'':
** The ''Mario'' franchise, normally one of Nintendo's biggest {{Sacred Cow}}s for being its "mascot" franchise, can experience some hatred from older fans. A strong example was the UsefulNotes/Nintendo3DS / UsefulNotes/WiiU era from 2012 to 2016, where the games showed stereotypical signs of pandering to children and casual players,[[note]]the games becoming shallower, [[StrictlyFormula more repetitive]] and less innovative, the franchise's typical {{Excuse Plot}}s becoming even stronger than before, a general cutesy and nonthreatening vibe[[/note]]; some games, such as ''VideoGame/PaperMarioStickerStar'', have a very pronounced hatebase of older gamers. Such deviations can also make ''Mario''[='s=] typical WolverinePublicity more embarrassing for Nintendo fans, especially fans of other franchises. However, this is technically a [[SubvertedTrope subversion]]; the ''Mario'' games are targeted towards all ages (moreso than ''Franchise/{{Pokemon}}''), placing the hatedom in the ''Mario''[='s=] '''intended''' demographic of "[[MultipleDemographicAppeal everyone]]".[[note]]Its placement on this page is a very contentious manner in itself, as it's debated on if it fits under an AudienceAlienatingEra or a Periphery Hatedom.[[/note]]
** ''[[Franchise/SuperMarioBros Super Mario]]'' as a whole, as well as ''Pokémon'', ''Kirby'', and other similar series, get this treatment from fans of "dark and edgy" series such as ''VideoGame/CallOfDuty'', who dismiss Nintendo's series as being too silly and optimistic. [[SubvertedTrope But these fans are often kids themselves]], in the mature series' own PeripheryDemographic, who complain about things that they perceive as "babyish" because they think it's cool.
** Creator/{{Nintendo}}'s "Play Nintendo" marketing branch, aimed at children, is disliked by some older fans for being overly quirky and kid-focused (even coming across as ''condescending'' in some cases) and for taking the WolverinePublicity of the ''Franchise/SuperMarioBros'' franchise [[ExaggeratedTrope Up to Eleven]]. However, this does not affect the content of the games themselves.
* ''VideoGame/{{osu}}'' is disliked by a fair number of musicians due to the game's nature of allowing players to create charts/beatmaps for songs they don't have the rights to, and then upload both the beatmaps ''and'' their respective songs to the game servers for others to play. As a result, [[ScrewedByTheLawyers some of those musicians and/or their lawyers have issued DMCA claims]] to [[FanworkBan take down those songs and their charts]]. This is a big part of why ''osu!'' adapted the Featured Artists program, to showcase musicians who ''have'' given users their blessings to create and upload beatmaps for their songs.
* The FandomRivalry between the various ''VideoGame/SuperSmashBros'' entries qualifies for this trope. While the games are primarily for casual, friendly play, they also have a sizable fanbase of competitive players, especially for ''[[VideoGame/SuperSmashBrosMelee Melee]]''. A sector of the ''Melee'' fanbase vocally derides other ''Smash'' entries for being too casual-friendly and not as exciting to watch competitively as their favored game.
* ''VideoGame/TokyoMirageSessionsFE'' is on the receiving end of this trope from the ''Franchise/ShinMegamiTensei'' fandom for being too "anime". To them, ''VideoGame/{{Persona 4}}'' was pushing it but this one crossed the line. The fact that the game's plot revolves around the IdolSinger business is an aggravating factor, as the business is widely despised by people in the West, even anime fans. This also heavily contrasts ''VideoGame/Persona4DancingAllNight'''s deconstruction of the idol business by showing just how horrible and unfair it is to the idols, which didn't help with the ''Persona 4'' fans who weren't alienated.
* ''VideoGame/VampireSurvivors'' catches some heat from ShootEmUp (a.k.a. "shmup") fans not because of the game's merits, but because its categorization as a BulletHell game in addition to its categorization as a {{Roguelike}} (as opposed to a traditional arcade-style scrolling shooter) has shifted the popular definition of what a "shmup" is, due to the shmup genre's longstanding association with the Bullet Hell trope. This came to a head in summer 2023 when the Steam community held a "Steam Shmup Fest" event that infamously [[NonIndicativeName included a lot of non-shmup games]]; the event featured roguelikes like ''Vampire Survivors'' which itself was one of the most prominently-featured games and platformers like ''VideoGame/RabiRibi'', among other non-shmup genres, with their common element being curtains of enemy bullets. Conversely some games that are bonafide shmups got rejected for supposedly not meeting the definition, with one of the most infamous examples being the rejection of ''VideoGame/TerraFlame'', a GenreThrowback to {{Horizontal Scrolling Shooter}}s of The90s like ''VideoGame/ThunderForce'' that is decidedly not a bullet hell game. As a result, ''Vampire Survivors'' has become a sore point amongst the shmup community for what they see as distorting a term that's been well-defined for decades.
* The Nintendo UsefulNotes/{{Wii}} is an interesting case. Once Nintendo finally did what they had promised to do and expanded console video games outside the 18-24 Affluent Male market, said market declared them the anti-Christ. Even Nintendo's continued development of "traditional" games[[note]] which continue to far outnumber their "expanded market" titles[[/note]] hasn't silenced the hatedom one bit. The rest of the market didn't notice (much to the chagrin of the 18-24 Affluent one). Among the platform's games, the worst sufferers of this were of course the "expanded market" games themselves: Nintendo's "Wii Series" games directed towards non-gamers such as ''VideoGame/WiiSports'', ''VideoGame/WiiFit'', and others. During the late 2000s, they were a gigantic fad that outsold and were played more than most other games by a huge margin, causing the 18-24 Affluent Male market to declare gaming ruined and fear for its senior-citizen-and-soccer-mom-ruled future. However, as the fad has died, so has the hate.
** The market, however, did eventually notice when Nintendo attempted a successor, the UsefulNotes/WiiU. Despite on paper being a logical successor to the Wii, having the same drawbacks in its own generation that the Wii did (minimal online support, reduced third party support, weak graphics in comparison to the competition, difficulty to port games to the console due to its drawbacks), it crashed and burned so hard that Nintendo was forced to create a new console for the same console generation, the UsefulNotes/NintendoSwitch. As Nintendo had lost the hardcore gaming market with the Wii, they were reliant on their new primary market to purchase the Wii U in order for it to succeed. Not being traditional gamers, they didn't follow the behavior patters of traditional gamers and buy out of brand loyalty or seeking to be able to play sequels to their favorite exclusive franchises, as gaming culture promotes buying the "new hot thing". Ironically, Nintendo should have known about this problem, as back in the 90s they had to take steps both to prevent people from calling other consoles "nintendos" and to make sure people understood what the SNES was due to parents (the primary purchasers of video game consoles at the time) not immediately understanding the idea of a new console from the same developer. One of the immediate problems the Wii U faced upon debut? People not understanding it was a new system and not just some sort of updated Wii.
* ''VideoGame/WorldOfWarcraft'', during its peak in the 2000s, was hated by many parents and spouses of people who played the game but did not play the game themselves, due to what they considered to be a collective addiction to the game that came at the expense of one's relationships with others and other external commitments. One particular episode of ''The Creator/TyraBanks Show'' details a couple in which the wife's marrage with her husband was strained by him playing ''World of Warcraft'', which resulted in a "solution" where the husband shredded the install CD as part of an announcement of him quitting the game.[[note]][[PacManFever Not that that act alone would've helped]], as the CD is only used to install the game, it's not needed to be in the CD tray to play it. The game can also be officially downloaded as well, which is the ''only'' method of distributing the game today. And finally, the game runs on a paid subscription model, so to prevent himself from playing altogether he would also have to cancel his subscription. That said it's possible he already uninstalled the game properly and unsubscribed or did both afterwards while off-camera, and that the CD shredding was just symbolism; unless his computer was a laptop instead of a non-portable desktop, [[AcceptableBreaksFromReality bringing the PC to the studio to demonstrably uninstall and unsubscribe would be a tall order]].[[/note]]
* ''VideoGame/YokaiWatch'' received this from [[AmericansHateTingle a chunk of older US gamers]] in general, and especially {{Mon}} fans, simply because it was the [[CashCowFranchise current big thing]] in Japan amongst elementary school children. It received a huge FandomRivalry with ''Franchise/{{Pokemon}}'' due to them being perceived as similar. Many gamers, even major Nintendo reviewers, ignored the series because it was too similar to ''Pokémon'' for their liking.
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