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** The "Minneapolis Miracle" occurred in 2018 when the Minnesota Vikings, down 24-23, scored a touchdown against the New Orleans Saints on the final play of the game to go ahead 29-24. It took ten minutes for the game to actually end after the touchdown was scored, as the rules stated that an extra-point attempt had to be made, even though it wouldn't have affected the outcome. A few Saints players wandered back onto the field, and the Vikings has to clear the field of debris and fans, after which the quarterback just immediately took a knee anyways. The rule was changed the following season so that, if a team scores a go-ahead touchdown on the last play of regulation, the game immediately ends.

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** The "Minneapolis Miracle" occurred in NFC Divisional Round in 2018 when the Minnesota Vikings, down 24-23, scored a touchdown against the New Orleans Saints on the final play of the game to go ahead 29-24. It took ten minutes for the game to actually end after the touchdown was scored, as the rules stated that an extra-point attempt had to be made, even though it wouldn't have affected the outcome. A few Saints players wandered back onto the field, and the Vikings has had to clear the field of debris and fans, after which the quarterback just immediately took a knee anyways. The rule was changed the following season so that, if a team scores a go-ahead touchdown on the last play of regulation, the game immediately ends.
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** The "Minneapolis Miracle" occurred in 2018 when the Minnesota Vikings, down 24-23, scored a touchdown against the New Orleans Saints on the final play of the game to go ahead 29-24. It took ten minutes for the game to actually end after the touchdown was scored, as the rules stated that an extra-point attempt had to be made, even though it wouldn't have affected the outcome. A few Saints players wandered back onto the field, and the Vikings has to clear the field of debris and fans. The rule was changed the following season so that, if a team scores a go-ahead touchdown on the last play of regulation, the game immediately ends.

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** The "Minneapolis Miracle" occurred in 2018 when the Minnesota Vikings, down 24-23, scored a touchdown against the New Orleans Saints on the final play of the game to go ahead 29-24. It took ten minutes for the game to actually end after the touchdown was scored, as the rules stated that an extra-point attempt had to be made, even though it wouldn't have affected the outcome. A few Saints players wandered back onto the field, and the Vikings has to clear the field of debris and fans.fans, after which the quarterback just immediately took a knee anyways. The rule was changed the following season so that, if a team scores a go-ahead touchdown on the last play of regulation, the game immediately ends.
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** The "Minneapolis Miracle" occurred in 2018 when the Minnesota Vikings, down 24-23, scored a touchdown against the New Orleans Saints on the final play of the game to go ahead 29-24. It took ten minutes for the game to actually end after the touchdown was scored, as the rules stated that an extra-point attempt had to be made, even though it wouldn't have affected the outcome. A few Saints players wandered back onto the field, and the Vikings has to clear the field of debris and fans. The rule was changed the following season so that, if a team scores a go-ahead touchdown on the last play of regulation, the game immediately ends.
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** In the 2011-12 season, the Los Angeles Kings, an eight seed, won the Stanley Cup. Two seasons later, the season after another lockout, the NHL redid the playoff format to prevent this from happening again. Ironically, the Kings won the Stanley Cup again the same season the new playoff format was implemented.
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*** The "Jean Béliveau rule" states that if a team scores on a two-minute power play, the penalized player is allowed to leave and the power play ends. It's named after Jean Béliveau, Montreal Canadiens superstar who (along with his teammates) would routinely victimize opponents who took penalties by scoring two or three goals in the same power play. The five-minute major penalty (for only the most {{egregious}} of fouls) still allows teams to score at will while the full five minutes are served.

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*** The "Jean Béliveau rule" states that if a team scores on a two-minute power play, the penalized player is allowed to leave and the power play ends. It's named after Jean Béliveau, Montreal Canadiens superstar who (along with his teammates) would routinely victimize opponents who took penalties by scoring two or three goals in the same power play. The five-minute major penalty (for only the most {{egregious}} JustForFun/{{egregious}} of fouls) still allows teams to score at will while the full five minutes are served.
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** Similarly, if the catcher drops a third strike, the batter is automatically out if there is a runner on first base with less than two outs. This prevents the catcher from intentionally dropping a third strike to provide for a double play.


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** In baseball, once the batting order is determined at the start of the game, it is fixed by defensive position and can only be changed by substitution. However, defensive players can swap positions at will. As a result, a common later-inning tactic is the "double switch," in which the pitcher is replaced by a pinch hitter immediately before his turn in the batting order, and a new pitcher replaces another position player later in the lineup. Then, when the team takes the field, the pitcher and pinch hitter (or another substitution) swap positions. However, in leagues with a designated hitter, this would allow the team's strongest hitter to bat more than once every nine plate appearances. As such, if a team swaps the designated hitter with another fielding position, the team forfeits the designated hitter and the pitcher must bat.
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** In 1977, the NFL implemented the '''Tom Dempsey Rule''', requiring that players with artificial legs must wear shoes that conform to the shape of a natural foot. This was because Tom Dempsey had no toes on his right foot and wore a custom shoe that essentially turned his kicking leg into a hammer, giving him the ability kick with distance and accuracy that no other kicker in the league to replicate. Dempsey retired soon after the rule's implementation.

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** In 1977, the NFL implemented the '''Tom Dempsey Rule''', requiring that players with artificial legs who are missing limbs must wear shoes prosthetics that conform to replicate the natural shape of a natural foot. the missing body part. This was because Tom Dempsey had no toes on his right foot and [[http://media.gettyimages.com/photos/kicker-tom-dempsey-of-the-los-angeles-rams-kicks-a-field-goal-against-picture-id107912652 wore a custom shoe that essentially turned his kicking leg into a hammer, hammer]], giving him the ability kick with distance and accuracy that no other kicker in the league to replicate. Dempsey retired soon after the rule's implementation.
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** In 1977, the NFL implemented the '''Tom Dempsey Rule''', requiring that players with artificial legs must wear shoes that conform to the shape of a natural foot. This was because Tom Dempsey had no toes on his right foot and wore a custom shoe that essentially turned his kicking leg into a hammer, giving him the ability kick with distance and accuracy that no other kicker in the league to replicate. Dempsey retired soon after the rule's implementation.
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** During the 2012 Thanksgiving game between the Houston Texans and Detroit Lions, Texans running back Justin Forsett got up after being tackled and continued to run for a touchdown. Lions head coach Jim Schwartz threw a challenge flag during the play, as replays showed that Forsett's knee had touched the ground. Unfortunately for the Lions, it is a penalty (delay of game) to challenge on plays that are automatically reviewed, including all scoring plays. Throwing the flag resulted in a penalty that cancelled the review and gifted the Texans a touchdown. The Lions, who were leading 24-14 before the play, ended up losing the game in overtime. After the season the rules committee changed the rule (the "Jim Schwartz rule") so that the penalty would no longer cancel the automatic review.
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** Dennis Lillee's [[SarcasmMode heroics]] with an ''[[LoopholeAbuse aluminium]]'' bat led to the rule: "The bat shall be made of wood".

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** Dennis Lillee's [[SarcasmMode heroics]] [[https://en.wikipedia.org/wiki/Dennis_Lillee#Aluminium_bat_incident business]] with an ''[[LoopholeAbuse aluminium]]'' bat led to the rule: "The bat shall be made of wood".
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* In RugbyUnion, the rule that a temporary substitute cannot kick for goal was added after [[http://en.wikipedia.org/wiki/Bloodgate the Bloodgate scandal]], in which a fake injury was used to get a kicker on the field.

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* In RugbyUnion, UsefulNotes/RugbyUnion, the rule that a temporary substitute cannot kick for goal was added after [[http://en.wikipedia.org/wiki/Bloodgate the Bloodgate scandal]], in which a fake injury was used to get a kicker on the field.

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*** '''Hines Ward Rule''': Blocking rules were implemented to keep players from murdering people with blindside blocks to the upper chest/head area after Hines Ward racked up an impressive body count doing this, including knocking Ravens safety Ed Reed out cold and breaking the jaw of Bengals linebacker Keith Rivers in the seventh game of the season.

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*** '''Hines Ward Rule''': Blocking rules were implemented to keep players from murdering people with blindside blocks to the upper chest/head area after Steelers wide receiver Hines Ward racked up an impressive body count doing this, including knocking Ravens safety Ed Reed out cold and breaking the jaw of Bengals linebacker Keith Rivers in the seventh game of the season.


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** For the 2017 season, the NFL passed a rule which prohibits defenders from leaping or hurdling over offensive linemen during a field goal or extra point (PAT) attempt, in response to several teams (notably the Seahawks, Patriots, and Broncos) successfully using this tactic during regular season games. NCAA Football also adopted this rule as well.
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** It should be noted that a lot of obvious rules patches are put in simply to increase driver safety in a sport where it once held very true that AnyoneCanDie.

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** It should be noted that a lot of obvious rules patches are put in simply to increase driver safety in a sport where it once held very ''very'' true that AnyoneCanDie.



* Game Show Network's ''Extreme Dodgeball'' had a rule amendment only minutes after the exploit occurred. A rule to prevent delay of game would cause a team to automatically lose a player if they had both balls on their side of the court for a given (brief) length of time. David Benedetto placed both balls on edge of the opposing team's side. Thus, the players had to move forward to retrieve the balls, at which point Benedetto could easily pick up a ball without crossing the line and nail them. An all-purpose patch named the "Benedetto Amendment" was placed to prevent any players abusing delay-of-game rules to their own benefit.

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* [[Creator/{{GSN}} Game Show Network's Network]]'s ''Extreme Dodgeball'' had a rule amendment only minutes after the exploit occurred. A rule to prevent delay of game would cause a team to automatically lose a player if they had both balls on their side of the court for a given (brief) length of time. David Benedetto placed both balls on edge of the opposing team's side. Thus, the players had to move forward to retrieve the balls, at which point Benedetto could easily pick up a ball without crossing the line and nail them. An all-purpose patch named the "Benedetto Amendment" was placed to prevent any players abusing delay-of-game rules to their own benefit.

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Sending this example to the basketball group. Improved indentation.


** Beginning in the 2016-17 season; [[UsefulNotes/NationalBasketballAssociation the NBA]] introduced new rules stating that any "away from the ball" foul committed in the last two minutes of a period or overtime would not only result in the fouled team not only having a free-throw opportunity but would allow them to retain possession; an attempt to curtail intentional fouls committed against a team's worst free-throw shooter (most famously being known as the [[https://en.wikipedia.org/wiki/Hack-a-Shaq Hack-a-Shaq]] strategy in which opposing teams targeted Hall-of-Fame center Shaquille O'Neal, knowing that Shaq was a poor free-throw shooter[[note]]with a career average of around 52.7% from the charity stripe[[/note]]).



* In [[UsefulNotes/CollegiateAmericanFootball American college football]], the NCAA added a rule for the 2011 season dictating that if a penalty occurs during the final minute of the half, the clock is run down for 10 seconds if the affected team doesn't take a time out. This came in response to an incident at the 2010 Music City Bowl between North Carolina and Tennessee, where in an act of desperation to get a game-tying field goal, North Carolina sloppily brought six extra players onto the field and "spiked" the ball, causing the clock to stop at one second on the ensuing penalty (they would get the field goal and win in double overtime). Fittingly, the first team to have this new rule used against them in the 2011 season was North Carolina.
** There are also obvious rule patch that are not so much about preventing game-breakers as about preventing injuries or deaths that resulted when they were used. For example, American Football banning the use of the ''flying wedge'' formation in 1894.

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* In [[UsefulNotes/CollegiateAmericanFootball American college football]], the football]]:
** The
NCAA added a rule for the 2011 season dictating that if a penalty occurs during the final minute of the half, the clock is run down for 10 seconds if the affected team doesn't take a time out. This came in response to an incident at the 2010 Music City Bowl between North Carolina and Tennessee, where in an act of desperation to get a game-tying field goal, North Carolina sloppily brought six extra players onto the field and "spiked" the ball, causing the clock to stop at one second on the ensuing penalty (they would get the field goal and win in double overtime). Fittingly, the first team to have this new rule used against them in the 2011 season was North Carolina.
** There are also obvious rule patch patches that are not so much about preventing game-breakers as about preventing injuries or deaths that resulted when they were used. For example, American Football banning the use of the ''flying wedge'' formation in 1894.



* Beginning in the 2016-17 season; [[UsefulNotes/NationalBasketballAssociation the NBA]] introduced new rules stating that any "away from the ball" foul committed in the last two minutes of a period or overtime would not only result in the fouled team not only having a free-throw opportunity but would allow them to retain possession; an attempt to curtail intentional fouls committed against a team's worst free-throw shooter (most famously being known as the [[https://en.wikipedia.org/wiki/Hack-a-Shaq Hack-a-Shaq]] strategy in which opposing teams targeted Hall-of-Fame center Shaquille O'Neal, knowing that Shaq was a poor free-throw shooter[[note]]with a career average of around 52.7% from the charity stripe[[/note]]).
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** As a batter, you can't strike out by hitting foul balls ''except'' if that foul ball results from a bunt. Bunts are considered strike three solely to prevent batters from wearing down the opposing pitchers (a tactic that has actually been used in the past), as bunting the ball is easier than swinging and hitting it foul.
** If a batted ball gets caught in the air, all baserunners must return to their time-of-pitch bases before the ball gets there or else they're declared out. This rule exists to prevent batters from intentionally popping the ball up way high in the air while his teammates round the bases, which would break the game.

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** How ties and overtime have been handled in the NHL has become a series of increasingly patchwork rules. Traditionally, if the game was tied at the end of regulation, it either ended in a draw or went to sudden death, where the next goal wins. The NHL followed the former format until 1983, when it instituted a 5-minute sudden death overtime period; if the game was still tied afterwards, it was recorded as a tie and each team got a point in the standings (whereas a win was worth two points and a loss was worth none). However, in the late 90s teams began to play very defensively in overtime, reasoning that it was better to play it safe and walk away with one point than gamble and risk going home with none. This led to an increase in the number of ties and, concordantly, in fan dissatisfaction. The NHL attempted a rules patch by making overtime 4-on-4 and guaranteeing the extra point to both teams that made overtime (effectively meaning that a team that won in overtime would get an extra point). The intended patch was only marginally successful; while overtime scoring increased, teams now just played defensively in the minutes leading up to overtime instead, so that they'd guarantee themselves at least one point. The NHL changed the rules again in 2004, eliminating ties and introducing a shootout at the end of overtime; bizarrely, the rule that gives teams an automatic point for reaching overtime remains, even though its justification has now been nixed from the game. Beginning in the 2015-16 season, overtime is now 3-on-3.
** Hockey fans began taking an increasingly dim view of dangerous hits to the head in the mid-to-late-2000s after several prominent players had their careers derailed or ended by concussions and prominent research began to highlight the long-term dangers of repeated blows to the head. The NHL seemed content to wait for things to blow over... until the league's marquee player, Sidney Crosby, was hit with a devastating - but, at the time, completely legal - hit to the head that knocked him out of the game for almost a year and a half. Unsurprisingly, the following season saw the rules around hits to the head and concussions tightened considerably.



*** The "Matt Cooke rule" (also referred to as "Rule 48" for lack of a snappier term) prevents players from throwing checks that targeted the head. While many players had reputations for delivering punishing blows of this type, they were mostly celebrated; when fans started to realize how dangerous concussions and head injuries could be, they became the hallmark of a cheap-shot artist. Matt Cooke had the misfortune of throwing such hits during this time, one of which ended Marc Savard's career.
*** The "Rob Ray rule" requires players' jerseys to be tied to a player's pants to prevent them from coming off easily during a fight. In the 80s and 90s, pugilists frequently wore baggy jerseys that would come off easily and in a fight and give their opponents nothing to grab on to; Rob Ray is considered to have pioneered the technique.

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*** The "Matt Cooke rule" (also referred to as "Rule 48" for lack of a snappier term) prevents players from throwing checks that targeted the head. While many players had reputations for delivering punishing blows of this type, they were mostly celebrated; when fans started to realize how dangerous concussions and head injuries could be, they became the hallmark of a cheap-shot artist. Matt Cooke had the misfortune of throwing such hits during this time, one of which ended Marc Savard's career.
*** The "Rob Ray rule" requires players' jerseys to be tied to a player's pants to prevent them from coming off easily during a fight. In the 80s and 90s, pugilists frequently wore baggy jerseys that would come off easily and in a fight and give their opponents nothing to grab on to; Sabres-enforcer Rob Ray is considered to have pioneered Ray, while not the technique.first to (ab)use the technique, is probably its most famous adherent simply because of the fact he turned it UpToEleven.
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* Cricket:

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* Cricket:UsefulNotes/{{Cricket}}:



* Basketball:

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* Basketball:UsefulNotes/{{Basketball}}:

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Commented out a Zero Context Example. Improved indentation. Removed Word Cruft.


** The IOC's ''[[http://en.wikipedia.org/wiki/Eddie_the_eagle#The_Eddie_.22The_Eagle.22_Rule Eddie "The Eagle" rule]]''.



** In the 70s, the NFL had to make new pass interference rules, dubbed the Mel Blount Rule, to stop defensive backs, most notably Pittsburgh Steelers cornerback Mel Blount, from mugging opposing receivers five yards past the line of scrimmage.



*** Before that, in the 70s, the NFL had to make new pass interference rules, dubbed the Mel Blount Rule, to stop defensive backs, most notably Pittsburgh Steelers cornerback Mel Blount, from mugging opposing receivers five yards past the line of scrimmage.
*** Likewise, blocking rules were implemented to keep players (read: Steelers WR Hines Ward) from murdering people with blindside blocks to the upper chest/head area after Hines Ward racked up an impressive body count doing this, including knocking Ravens safety Ed Reed out cold and breaking the jaw of Bengals linebacker Keith Rivers in the seventh game of the season.
** Besides the Hines Ward Rule listed above, the NFL would ban certain types of hits to reduce the amount of injuries to players:

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*** Before that, in the 70s, the ** The NFL had to make new pass interference rules, dubbed the Mel Blount Rule, to stop defensive backs, most notably Pittsburgh Steelers cornerback Mel Blount, from mugging opposing receivers five yards past the line of scrimmage.
*** Likewise, blocking rules were implemented to keep players (read: Steelers WR Hines Ward) from murdering people with blindside blocks to the upper chest/head area after Hines Ward racked up an impressive body count doing this, including knocking Ravens safety Ed Reed out cold and breaking the jaw of Bengals linebacker Keith Rivers in the seventh game of the season.
** Besides the Hines Ward Rule listed above, the NFL would ban
banned certain types of hits to reduce the amount of injuries to players:



*** '''Hines Ward Rule''': Blocking rules were implemented to keep players from murdering people with blindside blocks to the upper chest/head area after Hines Ward racked up an impressive body count doing this, including knocking Ravens safety Ed Reed out cold and breaking the jaw of Bengals linebacker Keith Rivers in the seventh game of the season.



%% ** The IOC's ''[[http://en.wikipedia.org/wiki/Eddie_the_eagle#The_Eddie_.22The_Eagle.22_Rule Eddie "The Eagle" rule]]''.



* Olympic Fencing descends from duels fought with [[UsefulNotes/{{Swords}} smallswords, rapiers, and sabers]]. While sabers have a cutting edge (they were used from horseback as late as the UsefulNotes/AmericanCivilWar), smallswords and rapiers are both pure thrusting weapons which are almost never used to slash and only really have sharpened edges to make BarehandedBladeBlock attempts impractical. Traditionally, touches are delivered by a clean thrust which depresses a button on the weapon's tip, causing a circuit to complete and a scoring light to flare. Due to the exceptional flexibility of fencing swords, sportsmen learned to "flick," or snap the weapon in a manner which caused the blade to bend around an opponent's guard and touch with the tip. The flick looks nothing like a traditional sword technique. Flicks became so dominant, especially in foil, that many fencers started calling it a "flick-fest." The sport's governing body, the FIE, patched timing rules on how long the button has to be depressed before it counts to make flicks much less viable. ''Most'' fencers consider this a good thing. Saber fencers still have a whip-over, where an electrified saber's long blade can bend and touch an opponent. Since sabers are electrified over the whole length, this means an attack which would not cut with an actual saber can still establish contact with the opponent and score a point in competition. Sabreurs are divided over whether whip-overs improve the game or not and referees have a hard time making calls on them. Was it a whip-over, an unsuccessful parry, or a remise? Good luck calling that action when it takes place in a fraction of a second. In 2000, new regulations made sabre blades much stiffer to reduce this, but it can still happen. Nowadays the FIE seems to be moving towards "if the circuit was completed, it counts."

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* Olympic Fencing descends from duels fought with [[UsefulNotes/{{Swords}} smallswords, rapiers, and sabers]]. While sabers have a cutting edge (they were used from horseback as late as the UsefulNotes/AmericanCivilWar), smallswords and rapiers are both pure thrusting weapons which are almost never used to slash and only really have sharpened edges to make BarehandedBladeBlock attempts impractical. Traditionally, touches are delivered by a clean thrust which depresses a button on the weapon's tip, causing a circuit to complete and a scoring light to flare. Due to the exceptional flexibility of fencing swords, sportsmen learned to "flick," or snap the weapon in a manner which caused the blade to bend around an opponent's guard and touch with the tip. The flick looks nothing like a traditional sword technique. Flicks became so dominant, especially in foil, that many fencers started calling it a "flick-fest." The sport's governing body, the FIE, patched timing rules on how long the button has to be depressed before it counts to make flicks much less viable. ''Most'' fencers consider this a good thing. Saber fencers still have a whip-over, where an electrified saber's long blade can bend and touch an opponent. Since sabers are electrified over the whole length, this means an attack which would not cut with an actual saber can still establish contact with the opponent and score a point in competition. Sabreurs are divided over whether whip-overs improve the game or not and referees have a hard time making calls on them. Was it a whip-over, an unsuccessful parry, or a remise? Good luck calling that action when it takes place in a fraction of a second. In 2000, new regulations made sabre blades much stiffer to reduce this, but it can still happen. Nowadays the FIE seems to be moving towards "if the circuit was completed, it counts."counts".

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Improved indentation and removed Word Cruft.


* The UsefulNotes/{{Baseball}} rules committee instituted the [[http://en.wikipedia.org/wiki/Infield_Fly_Rule Infield Fly Rule]] in 1895 to block a specific GameBreaker in which an infielder would let a fly ball drop and go for the easy double play (or, should the runner choose to run, catch the fly ball and throw the runner out before he could tag up for an equally easy double play) instead of just getting the one out that would normally result.

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* UsefulNotes/{{Baseball}}:
**
The UsefulNotes/{{Baseball}} rules committee instituted the [[http://en.wikipedia.org/wiki/Infield_Fly_Rule Infield Fly Rule]] in 1895 to block a specific GameBreaker in which an infielder would let a fly ball drop and go for the easy double play (or, should the runner choose to run, catch the fly ball and throw the runner out before he could tag up for an equally easy double play) instead of just getting the one out that would normally result.



* The England cricket team of the 1930s discovered "Bodyline"—a tactic where instead of aiming for the stumps, the bowler just pitched lots of very fast, painful balls at the batter's body, forcing him to move out of the way or deflect the ball towards nearby fielders. As a result several new rules were brought in, restricting the number of aggressive balls allowed per over and the positioning of fielders.

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* Cricket:
**
The England cricket team of the 1930s discovered "Bodyline"—a tactic where instead of aiming for the stumps, the bowler just pitched lots of very fast, painful balls at the batter's body, forcing him to move out of the way or deflect the ball towards nearby fielders. As a result several new rules were brought in, restricting the number of aggressive balls allowed per over and the positioning of fielders.



** Common patch rules have been to force both teams to attempt to score rather than just stall. Football's downs system dates from the 1880s or so (look up the "block game"), pro basketball got the shot clock in 1954 after an infamously stalled game (when the Fort Wayne Pistons outlasted the Minneapolis Lakers 19-18 in a 1950 NBA game; the teams scored just four points ''total'' in the final quarter). Few such measures have been really successful in association football. In league play, making a win worth 3 points rather than 2 (a draw being worth 1), the change being made in 1981 in the (English) Football League. In knock-out tournaments, using the "Golden Goal" in extra time, where the first goal scored ends the match, had the opposite effect; it ended up encouraging defensive play to avoid conceding a match-losing goal.
* UsefulNotes/AssociationFootball has the back-pass rule. FIFA introduced it in 1992 to keep players from passing the ball back to their goalkeeper and grabbing the ball to waste time. It was supposedly put in place because the 1990 World Cup was full of boring time-wasting.

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** * Common patch rules have been to force both teams to attempt to score rather than just stall. Football's downs system dates from the 1880s or so (look up the "block game"), pro basketball got the shot clock in 1954 after an infamously stalled game (when the Fort Wayne Pistons outlasted the Minneapolis Lakers 19-18 in a 1950 NBA game; the teams scored just four points ''total'' in the final quarter). Few such measures have been really successful in association football. In league play, making a win worth 3 points rather than 2 (a draw being worth 1), the change being made in 1981 in the (English) Football League. In knock-out tournaments, using the "Golden Goal" in extra time, where the first goal scored ends the match, had the opposite effect; it ended up encouraging defensive play to avoid conceding a match-losing goal.
* UsefulNotes/AssociationFootball has the UsefulNotes/AssociationFootball:
** The
back-pass rule. FIFA introduced it in 1992 to keep players from passing the ball back to their goalkeeper and grabbing the ball to waste time. It was supposedly put in place because the 1990 World Cup was full of boring time-wasting.



** Similarly, the IOC's ''[[http://en.wikipedia.org/wiki/Eddie_the_eagle#The_Eddie_.22The_Eagle.22_Rule Eddie "The Eagle" rule]]''.

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** Similarly, the The IOC's ''[[http://en.wikipedia.org/wiki/Eddie_the_eagle#The_Eddie_.22The_Eagle.22_Rule Eddie "The Eagle" rule]]''.



* Basketball is an egregious example.
** For one, early hoops lacked backboards. Backboards were created to not only make the shots a little easier, but to prevent fans on the balcony where the hoop was attached from interfering with the game by deflecting or guiding shots into the hoop. Plus, the boards were initially made from chicken wire, which caused the ball to stop dead in its tracks and [[GameBreaker fall into the hoop]].

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* Basketball is an egregious example.
Basketball:
** For one, early Early hoops lacked backboards. Backboards were created to not only make the shots a little easier, but to prevent fans on the balcony where the hoop was attached from interfering with the game by deflecting or guiding shots into the hoop. Plus, the boards were initially made from chicken wire, which caused the ball to stop dead in its tracks and [[GameBreaker fall into the hoop]].



** Also, in saber, the cross-forward move (in which the back foot crosses in front of the front one) is banned; it is permissible in both the other weapons, and was banned in saber to prevent the fencers always fleching at each other.

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** Also, in In saber, the cross-forward move (in which the back foot crosses in front of the front one) is banned; it is permissible in both the other weapons, and was banned in saber to prevent the fencers always fleching at each other.
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* Beginning in the 2016-17 season; [[UsefulNotes/NationalBasketballAssociation the NBA]] introduced new rules stating that any "away from the ball" foul committed in the last two minutes of a period or overtime would not only result in the fouled team not only having a free-throw opportunity but would allow them to retain possession; an attempt to curtail intentional fouls committed against a team's worst free-throw shooter (most famously being known as the [[https://en.wikipedia.org/wiki/Hack-a-Shaq Hack-a-Shaq]] strategy in which opposing teams targeted Hall-of-Fame center Shaquille O'Neal, knowing that Shaq was a poor free-throw shooter[[note]]with a career average of around 52.7% from the charity stripe[[/note]]).
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The NFL's "Holy Roller" patch also applies on fourth down at any time in the game.


* ''Website/{{Cracked}}'''s [[http://www.cracked.com/article_20717_5-dumb-ways-people-have-won-at-sports.html 5 Dumb Ways People Have Won at Sports]] mentions a 1978 game where the Oakland Raiders abused the fumble rule to bounce-pass the football over and over all the way to the end zone, in an infamous play later called the "Holy Roller". Because the play took advantage of the fact that the officials couldn't determine whether the fumble was intentional or not[[note]]had it been considered an intentional fumble, it would have been called a forward pass because the ball initially travelled forward, and the play would have been dead[[/note]], the NFL added restrictions to advancing fumbles in the last two minutes of a half.

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* ''Website/{{Cracked}}'''s [[http://www.cracked.com/article_20717_5-dumb-ways-people-have-won-at-sports.html 5 Dumb Ways People Have Won at Sports]] mentions a 1978 game where the Oakland Raiders abused the fumble rule to bounce-pass the football over and over all the way to the end zone, in an infamous play later called the "Holy Roller". Because the play took advantage of the fact that the officials couldn't determine whether the fumble was intentional or not[[note]]had it been considered an intentional fumble, it would have been called a forward pass because the ball initially travelled forward, and the play would have been dead[[/note]], the NFL added restrictions to advancing fumbles in the last two minutes of a half.half, or on fourth down at any time in the game.
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None


** The "two-line pass" rule was a previous pass that prevented teams from throwing long passes across the center red line and one of the blue lines. That rule was removed after the lockout to discourage the "neutral zone trap", which made use of trapping a player where he couldn't receive a pass.

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** The "two-line pass" rule was a previous pass that prevented teams from throwing long passes across the center red line and one of the blue lines. That rule was removed changed after the lockout to discourage the "neutral zone trap", which made use of trapping a player where he couldn't receive a pass.pass. The two-line pass rule still exists, but refers to both ''blue'' lines instead.
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* ''Website/{{Cracked}}'''s [[http://www.cracked.com/article_20717_5-dumb-ways-people-have-won-at-sports.html 5 Dumb Ways People Have Won at Sports]] mentions a 1978 game where the Oakland Raiders abused the fumble rule to bounce-pass the football over and over all the way to the end zone. The NFL quickly outlawed this "Holy Roller" tactic.

to:

* ''Website/{{Cracked}}'''s [[http://www.cracked.com/article_20717_5-dumb-ways-people-have-won-at-sports.html 5 Dumb Ways People Have Won at Sports]] mentions a 1978 game where the Oakland Raiders abused the fumble rule to bounce-pass the football over and over all the way to the end zone. The NFL quickly outlawed this zone, in an infamous play later called the "Holy Roller" tactic.Roller". Because the play took advantage of the fact that the officials couldn't determine whether the fumble was intentional or not[[note]]had it been considered an intentional fumble, it would have been called a forward pass because the ball initially travelled forward, and the play would have been dead[[/note]], the NFL added restrictions to advancing fumbles in the last two minutes of a half.
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None


** In some situations, it reached absurd levels where you knew who would probably win before the match even started. In curling, if no points were scored in an end, the team that shot last shoots last again. A team that had a good peeling game, if they won the coin toss to shoot last in the first end, would simply blank end after end until the last one where they'd simply have to get the last rock of the game somewhere in the rings to win. For non-curling American football fans, imagine if the coin flip at the beginning of the Super Bowl basically decided who was going to win and the rest of the game was pointless.

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** In some situations, it reached absurd levels where you knew who would probably win before the match even started. In curling, if no points were scored in an end, the team that shot last shoots last again. A team that had a good peeling game, if they won the coin toss to shoot last in the first end, would simply blank end after end until the last one where they'd simply have to get the last rock of the game somewhere in the rings to win. For non-curling American football fans, imagine if the coin flip at the beginning of the Super Bowl basically decided who was going to win and maintain possession of the rest ball for the entire game as long as they didn't score, so all they had to do was keep the ball until the final play of the game was pointless.to kick a field goal. And if they didn't kick the field goal, they got the ball back in overtime until they could score.
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** This was one case where technology forced the rule change: in the 1980s, ice-makers (generally Canadian) became very, very good at making ice surfaces that behaved in a much more predictable manner than before, allowing greater consistency in shooting and not needing as much force to throw the rock, thus allowing greater accuracy. The "peel game" developed almost immediately.

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** This was one case where technology forced the rule change: in the 1980s, ice-makers (generally Canadian) became very, very good at making ice surfaces that behaved in a much more predictable manner than before, allowing greater consistency in shooting and not needing as much force to throw the rock, thus allowing greater accuracy. At the same time, curlers were switching from old fashioned corn brooms which littered the ice with small pieces that broke off while sweeping and broke down the pebble on the ice to brushes that both kept the ice cleaner and caused a slight melting effect that reduced friction, both changes also increasing shot accuracy due to less power needed to overcome debris that would normally be on the ice and reducing the risk some debris would get trapped under the rock and cause it to suddenly change direction. The "peel game" developed almost immediately.
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** Another rule change that came about because of Wilt Chamberlain: He originally countered his abysmal free-throw shooting by taking advantage of the fact that at the time, players were allowed a running start so long as they didn't step across the free throw line. Wilt would therefore jump right before reaching the line and ''dunk his free throws''. The rule was quickly changed so that players aren't allowed to cross the free throw line ''at all'' before the ball hits the rim, instead of only being barred from touching the floor in front of the line.

Changed: 12222

Removed: 2012

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* Ice hockey has an example of a rule change that corrected a problem resulting from a previous rule change. The two line-pass rule (a pass couldn't cross a team's blue line and the center line) was instituted to prevent quick passes to players hovering behind the other team's players for a clear breakaway. Teams eventually developed the "neutral zone trap" where defending players would check any player in position to receive a legal pass, forcing a player with the puck to either make an illegal pass (which would be whistled down and brought back) or carry it out himself. This slowed the game so much that in some leagues the rule was eliminated.
** Similarly, the "Icing" rule (teams cannot shoot the puck from their side of the ice to the other end, unless it's on goal) was added after teams would just get a lead and then keep slapping the puck down the ice to make the other team fetch. It remains valid, though, when your team is shorthanded from a penalty.
*** The icing rule was again modified in the NHL in 2005. Prior to that, teams who needed to change players but couldn't (usually because they were being pressured in their own end) would intentionally ice the puck to stop play and switch lines. The new rule prevents the offending team from making any changes until after the faceoff.
*** However, there still AintNoRule that says a team can't call timeout after an icing violation (though each team is only allowed one charged timeout per game). There is, however, a rule that states that no official (TV) timeouts shall be called after an icing violation.
** More obviously, the NHL has the Martin Brodeur and Sean Avery rules. When goalkeeper Martin Brodeur got so good at playing the puck from behind the net, trapezoids were created behind both nets; playing the puck behind the net outside these trapezoids was made arbitrarily illegal (a delay-of-game penalty) for goalies. When Sean Avery, a professional pest, spent one powerplay parked in front of none other than Brodeur waving his hands and stick in his face to block his vision, ''mere hours after the game'' it was illegal to face a goaltender you were screening.
*** Brodeur's constant clearing of the puck was made worse by his team's use of the Neutral Zone Trap, mentioned above. About the only way to reliable get through the trap was to skate the puck across the center line, immediately dump it into the corner of the offensive zone, and chase after it. Brodeur was fairly fleet footed for a goalie, and had a much shorter distance to go to get the puck, so he'd rush into the corner, get the puck, and flip it out of the zone before the other team could get there. This turned games into slow paced neutral zone slogs with very few shots on goal. The Two Line Pass rule was eliminated to nerf the trap, and those "no play" areas in the corners were to prevent the goalie from slowing the game down. Hence illegally touching the puck in those areas being called Delay of Game.
** There was a similar rule patch allowing the butterfly goalie style, as a goalie by the name of Clint Benedict would drop to his knees and assume a praying position (earning himself the nickname "Praying Benny"), as there was a rule stating that goalies were not allowed to drop to their knees to block shots. However, for some unknown reason, the referees didn't penalize him simply because he claimed he was praying (religious freedom, perhaps?) and his style became so widely successful, it is now the dominant goaltending stance in professional and collegiate hockey today.
*** Typically Benedict would skirt the rules by claiming that he fell to the ice unintentionally, either by flopping down whenever someone so much as lightly brushed by him or pretending his skates slipped on the ice.
** Go back to 1956, when a two-minute minor penalty meant two minutes of game time in the penalty box. When the Boston Bruins took two such penalties in a game against the Montreal Canadiens and Jean Béliveau scored three times during the advantage, it was a GameBreaker and the league changed the rule so that after one goal was scored, a minor penalty ends.
*** Major penalties, however, are five minutes of game time in the penalty box, regardless of the number of goals scored. This was kept knowing that it was a GameBreaker in order to both punish major penalties more harshly, and to discourage players from doing anything that might earn one. It's common for teams on a five-minute power play to score two or three goals, whereas it is very difficult to score while shorthanded, so a team that commits a major penalty (except for fighting, which is generally a major penalty to the same number of players on both teams, so no power play results) usually loses the game because of it.
** There's also the offsetting penalties rules change, which has gone back and forth. It used to be that two players sent off simultaneously for the same offense (usually fighting) resulted in four-on-four play for the time of the penalties. This was abused by the Edmonton Oilers, who used famed instigator Marty [=McSorley=] to lure other players into fights, get matching penalties, and the resulting four-on-four would give plenty of room for Wayne "The Great One" Gretzky to score. To prevent this level of abuse, offsetting penalties would not result in a four-on-four situation (until years later, when the NHL wanted to boost scoring). They also added an instigator penalty, so rather than an even-numbered situation, the instigating team would be on the penalty kill instead.
** Goalies are no longer allowed to be captains or alternate captains in most leagues (or, if they are, it is an unofficial or ceremonial title with the actual on-ice duties of a captain being filled by another player). This is because the captains and alternate captains are the only players allowed to discuss penalties/rules interpretations with the referees and Montreal Canadiens goalie Bill Durnan (the last NHL goalie to ever be named captain) would take his time skating to and from the goal crease to confer with the referees, granting his team de-facto extra timeouts.
** An odd example of an off-ice rules patch: the 2004/2005 NHL lockout eventually saw the introduction of a salary cap, where each team could only spend a certain amount of money on their players' salaries (implemented to make sure small-market teams, like many of the Southern US teams, remained competitive with financial heavyweights like the Canadian teams). Good in theory, except that while a player could be paid any amount in a given year, their salary cap hit was always the average value of their contract price (so a player paid 10 million one year and 2 million the next would have a cap hit of 6 million for both years). Unfortunately, the NHL didn't spot a rather obvious loophole, as there were no stipulations on contract length. As such, teams almost immediately began signing players to "front-loaded" contracts that saw them paid huge amounts of money in the first few years, followed by a drop off to almost no money in the last few years of the deal. The final years of the deal would lower the average value of the contract and, thus, the cap hit and the player would usually retire before those years ever kicked in. As such, the players still got huge salaries while the teams got to keep their cap hits low and everyone was happy... except the NHL, who not only set a maximum contract length following the 2012 lockout, they also introduced a new "Cap Recapture" rule that retroactively punishes teams who signed front-loaded contracts if the players retire early.
*** There were plenty of blatant cap-circumvention deals signed while this sort of thing was legal, but special mention goes to Ilya Kovalchuk (signed to a 15 year deal that lasted until he was 42, in a league where it's rare to see players play past their mid-30s, with the salary sharply dropping in the last 6 years of the deal) and Roberto Luongo (signed until he's 43, with salary dropping to almost nothing for the last 4 years of the deal).
** Hockey fans began taking an increasingly dim view of dangerous hits to the head in the mid-to-late-2000s after several prominent players had their careers derailed or ended by concussions and prominent research began to highlight the long-term dangers of repeated blows to the head. The NHL seemed content to wait for things to blow over... until the league's marquee player, Sidney Crosby, was hit with a devastating - but, at the time, completely legal - hit to the head that knocked him out of the game for almost a year and a half. Unsurprisingly, the following season saw the rules around hits to the head and concussions tightened considerably.
** How ties and overtime have been handled in the NHL has become a series of increasingly patchwork rules. Traditionally, if the game was tied at the end of regulation, it either ended in a draw or went to sudden death, where the next goal wins. The NHL followed the former format until 1983, when it instituted a 5-minute sudden death overtime period; if the game was still tied afterwards, it was recorded as a tie and each team got a point in the standings (whereas a win was worth two points and a loss was worth none). However, in the late 90s teams began to play very defensively in overtime, reasoning that it was better to play it safe and walk away with one point than gamble and risk going home with none. This led to an increase in the number of ties and, concordantly, in fan dissatisfaction. The NHL attempted a rules patch by making overtime 4-on-4 and guaranteeing the extra point to both teams that made overtime (effectively meaning that a team that won in overtime would get an extra point). The intended patch was only marginally successful; while overtime scoring increased, teams now just played defensively in the minutes leading up to overtime instead, so that they'd guarantee themselves at least one point. The NHL changed the rules again in 2004, eliminating ties and introducing a shootout at the end of overtime; bizarrely, the rule that gives teams an automatic point for reaching overtime remains, even though its justification has now been nixed from the game. Beginning in the 2015-16 season, overtime is now 3-on-3.
** Enforcers in the 80s and 90s frequently wore loose-fitting jerseys so that they could shed them in a fight (thus leaving their opponents with nothing to grab onto and giving them a significant advantage). Sabres enforcer Rob Ray is generally considered the worst offender for this concept. The NHL eventually mandated that jerseys had to be tied down to a player's pants and any player found without a properly tied jersey now gets an automatic game misconduct.

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* Ice hockey has an example UsefulNotes/IceHockey is simple at its core; you skate around and use a stick to whack the puck into the opponent's net. Then it picked up a few more rules to keep the game flowing and interesting:
** "Icing" refers to the practice
of a rule change that corrected a problem resulting from a previous rule change. The two line-pass rule (a pass couldn't cross a defending team flinging the puck all the way down the ice and forcing the opponent to go fetch it. They patched this by blowing the whistle immediately after the opponent touches it after it crosses the far goal line, bringing the face off back to the defending team's blue line zone. This slowed the game down a lot when a team was killing a penalty, so they re-patched it to allow shorthanded teams to ice the puck. More recent rule changes tweak it to prevent players from crashing into the boards chasing after the puck, so now you don't have to physically collect the puck for icing to be called (resulting in a rule that fans, players, and even officials aren't entirely sure of). And another recent change prevents teams from substituting players after they ice the puck -- and they had to patch ''that'' immediately to delay television timeouts from occurring and giving the tired players a reprieve. (You can call a timeout, but you only have one for the whole game.)
** The "two-line pass" rule was a previous pass that prevented teams from throwing long passes across
the center line) red line and one of the blue lines. That rule was instituted to prevent quick passes to players hovering behind removed after the other team's players for a clear breakaway. Teams eventually developed lockout to discourage the "neutral zone trap" where defending players would check any player in position to receive a legal pass, forcing trap", which made use of trapping a player with the puck to either make an illegal pass (which would be whistled down and brought back) or carry it out himself. This slowed the game so much that in some leagues the rule was eliminated.
** Similarly, the "Icing" rule (teams cannot shoot the puck from their side of the ice to the other end, unless it's on goal) was added after teams would just get a lead and then keep slapping the puck down the ice to make the other team fetch. It remains valid, though, when your team is shorthanded from a penalty.
*** The icing rule was again modified in the NHL in 2005. Prior to that, teams who needed to change players but
where he couldn't (usually because they were being pressured in their own end) would intentionally ice the puck to stop play and switch lines. The new receive a pass.
** Ice hockey has a number of
rule prevents the offending team from making any changes until after the faceoff.
*** However, there still AintNoRule
patches that says a team can't call timeout after an icing violation (though each team is only allowed one charged timeout per game). There is, however, a rule that states that no official (TV) timeouts shall can be called after an icing violation.
** More obviously, the NHL has the Martin
traced to a specific instance or player:
*** The "Martin
Brodeur and Sean Avery rules. When goalkeeper Martin Brodeur got so good at playing the puck from behind the net, trapezoids were created behind both nets; playing the puck rule" draws a trapezoid behind the net and prevents goaltenders from handling the puck outside these trapezoids it in the corners. It's named for goaltender Martin Brodeur, who was made arbitrarily illegal (a delay-of-game penalty) a very good puckhandler and used that skill to perpetuate the New Jersey Devils' effective but boring "neutral zone trap".
*** The "Sean Avery rule" prevents a player from turning and facing the goalie and deliberately obscuring his vision. It's named
for goalies. When Sean Avery, a professional pest, spent one powerplay parked in front of none other than who did this to the above-mentioned Brodeur for an entire power play, just waving his hands and stick in his face to block his vision, ''mere hours face; observers were so outraged that the rule was implemented mere ''hours'' after the game'' it was illegal to face a goaltender you were screening.
*** Brodeur's constant clearing of the puck was made worse by his team's use of the Neutral Zone Trap, mentioned above. About the only way to reliable get through the trap was to skate the puck across the center line, immediately dump it into the corner of the offensive zone, and chase after it. Brodeur was fairly fleet footed for a goalie, and had a much shorter distance to go to get the puck, so he'd rush into the corner, get the puck, and flip it out of the zone before the other team could get there. This turned games into slow paced neutral zone slogs with very few shots on goal. The Two Line Pass rule was eliminated to nerf the trap, and those "no play" areas in the corners were to prevent the goalie from slowing the
game down. Hence illegally touching the puck in those areas being called Delay of Game.
** There was a similar rule patch allowing the butterfly goalie style, as a goalie by the name of Clint
ended.
*** The "Clint
Benedict would drop to his knees rule" is very old and assume a praying position (earning himself rarely referred to as such anymore; way back in the nickname "Praying Benny"), as there was a rule stating that 1920s, goalies were not allowed to couldn't drop to their knees to block shots. However, for some unknown reason, make a save. Goaltender Clint Benedict just ignored it, either driving the referees didn't penalize him simply because officials nuts with the whistles, or claiming he claimed slipped or was knocked down, or pretending he was praying (religious freedom, perhaps?) just praying; the league eventually gave up and his style became so widely successful, it let goalies drop to their knees. This is now the dominant "butterfly" style, the predominant goaltending stance technique in professional and collegiate hockey today.
*** Typically Benedict would skirt the rules by claiming The "Jean Béliveau rule" states that he fell to the ice unintentionally, either by flopping down whenever someone so much as lightly brushed by him or pretending his skates slipped if a team scores on the ice.
** Go back to 1956, when
a two-minute minor penalty meant two minutes of game time in power play, the penalty box. When penalized player is allowed to leave and the Boston Bruins took two such penalties in a game against the power play ends. It's named after Jean Béliveau, Montreal Canadiens and Jean Béliveau scored three times during the advantage, it was a GameBreaker and the league changed the rule so that after one goal was scored, a minor penalty ends.
*** Major penalties, however, are five minutes of game time in the penalty box, regardless of the number of goals scored. This was kept knowing that it was a GameBreaker in order to both punish major
superstar who (along with his teammates) would routinely victimize opponents who took penalties more harshly, and to discourage players from doing anything that might earn one. It's common for teams on a five-minute power play to score by scoring two or three goals, whereas it is very difficult to score while shorthanded, so a team that commits a goals in the same power play. The five-minute major penalty (except for fighting, which is generally a major penalty to (for only the same number most {{egregious}} of players on both teams, so no power play results) usually loses fouls) still allows teams to score at will while the game because of it.
** There's also the offsetting
full five minutes are served.
*** The "Marty [=McSorley=] rule" states that if two teams take simultaneous
penalties rules change, which has gone back and forth. It used to be that two players sent off simultaneously for the same offense (usually fighting) resulted in four-on-four fighting), they must play for with the time full complement of five skaters aside. It's named after Marty [=McSorley=], the penalties. This was abused by the enforcer of Wayne Gretzky's Edmonton Oilers, who used famed instigator Marty [=McSorley=] would start fights to lure other protect star players into fights, get matching penalties, and the resulting (or, depending on whom you ask, just because); this led to five minutes of four-on-four would give plenty of room for Wayne "The Great One" Gretzky to score. To prevent this level of abuse, offsetting penalties would not result in hockey, and a four-on-four situation (until years later, when talented team like the NHL wanted to boost scoring). They Oilers was very dangerous with the open ice. (They also added an instigator penalty, so rather than an even-numbered situation, the instigating team would be "instigator" rule to prevent teams from starting fights on the penalty kill instead.
** Goalies are no longer allowed to be
purpose, although it's inconsistently enforced).
*** The "Bill Durnan rule" prevents goaltenders from being
captains or alternate captains in most leagues (or, if they are, it is an unofficial captains, or ceremonial title with the actual on-ice duties of a captain at least from being filled by another player). This is because the captains and alternate captains are the only players allowed to discuss penalties/rules interpretations with argue calls like captains are. For a skater, this just means wandering out to center ice; for a goalie, this means wandering out to center ice and forcing everybody to wait until you got back to the referees and Montreal Canadiens goalie Bill Durnan (the last NHL goalie net for play to ever be named captain) would take his time skating to and from the goal crease to confer with the referees, granting his team de-facto re-start. This was essentially an extra timeouts.
** An odd example of an off-ice rules patch:
timeout.
*** The "Ilya Kovalchuk rule" refers to
the 2004/2005 NHL lockout eventually saw the introduction of NHL's byzantine salary structure (that occasionally leads to lockouts and cancelled seasons or portions thereof). The league had instated a salary cap, where each team a hard upper limit on what teams could only spend a certain amount of money on their players' salaries (implemented players (necessary to make sure small-market teams, like many of prevent very rich teams in the Southern US teams, remained competitive with financial heavyweights like Northeast from outspending everyone else). To prevent teams from changing the Canadian teams). Good in theory, except that while a player could be paid any amount in a given year, exact salary every year to fit their salary cap hit was always needs, the spending limit is determined based on the average value of their contract price (so a player paid 10 million one year and 2 million the next would have a cap hit of 6 million for both years). Unfortunately, the NHL didn't spot a rather obvious loophole, as there were no stipulations on contract length. As such, teams almost immediately began signing players to "front-loaded" contracts that saw them paid huge amounts of money in the first few years, followed by a drop off to almost no money in the last few years of the deal. The final years of the deal would lower the average annual value of the contract. Teams found a loophole and started paying players obscene amounts early in the contract, and pittances late in the contract and, thus, the cap hit and (when the player would usually retire before those years ever kicked in. As such, the players still got huge salaries while the teams got to keep their cap hits low is in his forties and everyone was happy... except the NHL, who not only set a maximum contract length following the 2012 lockout, they also introduced a new "Cap Recapture" rule that retroactively punishes teams who signed front-loaded contracts if the players retire early.
*** There were plenty of blatant cap-circumvention deals signed while this sort of thing was legal, but special mention goes to
likely retired). Ilya Kovalchuk (signed got such a deal; he "retired" and then immediately signed a contract to a 15 year deal that lasted until play in his native Russia, getting his NHL team out of its salary cap hell (although he was 42, in by no means the only player with such a deal). The league where it's rare to see players play past their mid-30s, with patched that at the next lockout by limiting the length of contract terms and the variations in salary sharply dropping in the last 6 different years of the deal) and Roberto deal.
*** The "Robert
Luongo (signed until he's 43, rule" also has to do with salary dropping bad contracts; Luongo's deal was such a burden that his team tried to almost nothing trade him (only for most teams to balk at what they had to pay him). The rule anticipated his retirement midway through the deal and states that in that scenario, the team who signed the player -- and not the team he was traded to -- is responsible for the last 4 years rest of his deal.
*** The "Wade Redden rule" refers to a player who so underperformed on his obscene deal that his team tried to reassign him to a minor league and bury his contract there. The rule prevents teams from doing this with certain players.
*** The "Matt Cooke rule" (also referred to as "Rule 48" for lack of a snappier term) prevents players from throwing checks that targeted
the deal).
** Hockey fans began taking an increasingly dim view of dangerous hits to the head in the mid-to-late-2000s after several prominent
head. While many players had their careers derailed or ended by reputations for delivering punishing blows of this type, they were mostly celebrated; when fans started to realize how dangerous concussions and prominent research began to highlight head injuries could be, they became the long-term dangers hallmark of repeated blows to a cheap-shot artist. Matt Cooke had the head. The NHL seemed content to wait for things to blow over... until the league's marquee player, Sidney Crosby, was hit with a devastating - but, at the misfortune of throwing such hits during this time, completely legal - hit to the head that knocked him out one of the game for almost a year and a half. Unsurprisingly, the following season saw the rules around hits to the head and concussions tightened considerably.
** How ties and overtime have been handled in the NHL has become a series of increasingly patchwork rules. Traditionally, if the game was tied at the end of regulation, it either
which ended in a draw or went to sudden death, where the next goal wins. Marc Savard's career.
***
The NHL followed the former format until 1983, when it instituted a 5-minute sudden death overtime period; if the game was still tied afterwards, it was recorded as a tie and each team got a point in the standings (whereas a win was worth two points and a loss was worth none). However, in the late 90s teams began to play very defensively in overtime, reasoning that it was better to play it safe and walk away with one point than gamble and risk going home with none. This led to an increase in the number of ties and, concordantly, in fan dissatisfaction. The NHL attempted a rules patch by making overtime 4-on-4 and guaranteeing the extra point to both teams that made overtime (effectively meaning that a team that won in overtime would get an extra point). The intended patch was only marginally successful; while overtime scoring increased, teams now just played defensively in the minutes leading up to overtime instead, so that they'd guarantee themselves at least one point. The NHL changed the rules again in 2004, eliminating ties and introducing a shootout at the end of overtime; bizarrely, the rule that gives teams an automatic point for reaching overtime remains, even though its justification has now been nixed from the game. Beginning in the 2015-16 season, overtime is now 3-on-3.
** Enforcers in the 80s and 90s frequently wore loose-fitting
"Rob Ray rule" requires players' jerseys so that they could shed them in a fight (thus leaving their opponents with nothing to grab onto and giving them a significant advantage). Sabres enforcer Rob Ray is generally considered the worst offender for this concept. The NHL eventually mandated that jerseys had to be tied down to a player's pants to prevent them from coming off easily during a fight. In the 80s and any player found without 90s, pugilists frequently wore baggy jerseys that would come off easily and in a properly tied jersey now gets an automatic game misconduct.fight and give their opponents nothing to grab on to; Rob Ray is considered to have pioneered the technique.
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Added DiffLines:

* The UsefulNotes/{{Baseball}} rules committee instituted the [[http://en.wikipedia.org/wiki/Infield_Fly_Rule Infield Fly Rule]] in 1895 to block a specific GameBreaker in which an infielder would let a fly ball drop and go for the easy double play (or, should the runner choose to run, catch the fly ball and throw the runner out before he could tag up for an equally easy double play) instead of just getting the one out that would normally result.
** In 1908, players for the Detroit Tigers confused the opposing catcher by running backwards from second base to first, creating an opening to steal home plate. Major League Baseball banned backwards running [[http://books.google.com/books?id=mBRdDyCKxvcC&pg=PA12&dq=Germany+Schaefer+stealing+base+in+reverse&hl=en&sa=X&ei=K-XxUdOLHomMqwGWpIB4&ved=0CDAQuwUwAA#v=onepage&q=Germany%20Schaefer%20stealing%20base%20in%20reverse&f=false the next day.]] (Also reported in ''Website/{{Cracked}}'''s [[http://www.cracked.com/article_20717_5-dumb-ways-people-have-won-at-sports.html 5 Dumb Ways People Have Won at Sports]].)
** In 1957, Don Hoak of the Pittsburgh Pirates fielded a ground ball and threw it away...while running from first to second base. He did this, knowing that by rule any baserunner struck by the ball is out for interference, in order to prevent a double play (two outs in one play). The interference rule was quickly amended to state that deliberate interference to break up a double play will result in both the runner and batter being called out.
** Currently there's a pitcher, Pat Venditte, who can pitch with both arms. Which causes problems when he's facing a switch hitter, because switch hitters hit from different sides of the plate depending on which arm the pitcher throws with and this pitcher pitches based upon which side of the plate the hitter hits from. The rules committee was forced to create a brand new rule forcing the pitcher to declare which hand he was pitching with ''before'' the batter declares which way he is hitting.. An interesting case, since rather than this patch being the result of one game breaker, it's the combination of two slight advantage-gaining tactics that independently would work just fine, combining to break the game.[[note]]This rule came about after a minor league game in which Venditte faced switch hitter Ralph Henriquez, and the game was delayed for several minutes as Venditte kept switching hands and Henriquez kept switching sides of the plate to counter him. While Venditte was far from the first switch pitcher (there are examples dating back to the 19th century), this was apparently the first time that a switch hitter vs. switch pitcher matchup actually delayed a game and forced a rule change.[[/note]]
* The England cricket team of the 1930s discovered "Bodyline"—a tactic where instead of aiming for the stumps, the bowler just pitched lots of very fast, painful balls at the batter's body, forcing him to move out of the way or deflect the ball towards nearby fielders. As a result several new rules were brought in, restricting the number of aggressive balls allowed per over and the positioning of fielders.
** Dennis Lillee's [[SarcasmMode heroics]] with an ''[[LoopholeAbuse aluminium]]'' bat led to the rule: "The bat shall be made of wood".
** The [[http://www.youtube.com/watch?v=QFToAdeS93Q "underarm incident" in a 1981 one-day international]] -- on captain's orders, Australia's bowler bowled the final ball underarm instead of overarm, to deny New Zealand even the remotest chance of hitting a six to draw the match. The International Cricket Council [[http://www.espncricinfo.com/magazine/content/story/498574.html quickly introduced a rule outlawing underarm bowling]] following this. This is a particularly obvious patch, since originally, it was called "bowling" precisely ''because'' it was sent to the batsman underarm; no other form of bowling was even allowed or even considered bowling at the time.
*** It has been shown that this did not technically make victory impossible. One Australian cricket commentator proved this by having a ball rolled underarm down the cricket pitch to him. He simply placed his foot in front of the ball which made it bounce up into the air then hit it for 6.
** Any rule introduced by the [[ButtMonkey International Cricket Council]] invariably ends up requiring a patch. The most hilarious example is the so-called "Powerplays". Since the games were becoming boring during the early years of the 1990's, ICC introduced a rule restricting the number of fielders in the outfield in the 1st 15 overs ("powerplay"), encouraging more attacking batting. That eventually led to the game becoming monotonous in terms of strategy, not to mention making it boring during the rest of the innings. This was patched to allow 20 overs of powerplay, but the timing of the last 10 of those could be chosen by the fielding side, which led to nearly everyone invariably getting them done with at the earliest. This was patched ''again'' and now, the batting side was allowed to choose 5 of those overs. This was abused ''again'', and led to another rule patch, which now restricts when these powerplays could be taken. Don't expect that you have heard the last on it.
** A very early rule patch was introduced after an event in 1771, when one "Shock" White of Rygate went out to bat against Hambledon with a bat that was as wide as the wicket. Hambledon for some reason objected to this brilliant idea, and a four-and-a-half inch limit was promptly imposed on bat width.
** The ICC introduced the system of bonus points in multi-nation tournaments, which offered 1 bonus point to a team [[CurbStompBattle winning by a great margin]]. Curiously enough, they also offered the bonus point to the ''losing'' side if they lost by a smaller margin. This was abused by some teams in EnemyMine situations. When a team realized they were far ahead and [[WhatCouldPossiblyGoWrong couldn't lose]], they would deliberately play poorly to reduce their winning margin and give away the bonus point to the losing side. This would let the losing side get ahead of a third team in the points table, making conditions more favourable to the winning side later on in the tournament. The ICC eventually patched this abuse by doing away with giving the bonus point to the losing side.
* Numerous sports - among them football, ice hockey, American football and rugby - have hastily added and often infamously complex offside rules, to prevent the various GameBreaker tactics employed that allowed the ball to be passed straight to the goal, circumventing the defence.
** Common patch rules have been to force both teams to attempt to score rather than just stall. Football's downs system dates from the 1880s or so (look up the "block game"), pro basketball got the shot clock in 1954 after an infamously stalled game (when the Fort Wayne Pistons outlasted the Minneapolis Lakers 19-18 in a 1950 NBA game; the teams scored just four points ''total'' in the final quarter). Few such measures have been really successful in association football. In league play, making a win worth 3 points rather than 2 (a draw being worth 1), the change being made in 1981 in the (English) Football League. In knock-out tournaments, using the "Golden Goal" in extra time, where the first goal scored ends the match, had the opposite effect; it ended up encouraging defensive play to avoid conceding a match-losing goal.
* UsefulNotes/AssociationFootball has the back-pass rule. FIFA introduced it in 1992 to keep players from passing the ball back to their goalkeeper and grabbing the ball to waste time. It was supposedly put in place because the 1990 World Cup was full of boring time-wasting.
** In the 1982 World Cup West Germany and Austria went into their last match of the first round [[ForegoneConclusion knowing a win to West Germany by one or two goals would put both teams into the next round]], the other two teams in the pool having played their last match the previous day. West Germany scored after ten minutes, and the teams kicked the ball around aimlessly for the rest of the match. FIFA changed the rules so that in future, the last matches in pool play would be played simultaneously.
* Ice hockey has an example of a rule change that corrected a problem resulting from a previous rule change. The two line-pass rule (a pass couldn't cross a team's blue line and the center line) was instituted to prevent quick passes to players hovering behind the other team's players for a clear breakaway. Teams eventually developed the "neutral zone trap" where defending players would check any player in position to receive a legal pass, forcing a player with the puck to either make an illegal pass (which would be whistled down and brought back) or carry it out himself. This slowed the game so much that in some leagues the rule was eliminated.
** Similarly, the "Icing" rule (teams cannot shoot the puck from their side of the ice to the other end, unless it's on goal) was added after teams would just get a lead and then keep slapping the puck down the ice to make the other team fetch. It remains valid, though, when your team is shorthanded from a penalty.
*** The icing rule was again modified in the NHL in 2005. Prior to that, teams who needed to change players but couldn't (usually because they were being pressured in their own end) would intentionally ice the puck to stop play and switch lines. The new rule prevents the offending team from making any changes until after the faceoff.
*** However, there still AintNoRule that says a team can't call timeout after an icing violation (though each team is only allowed one charged timeout per game). There is, however, a rule that states that no official (TV) timeouts shall be called after an icing violation.
** More obviously, the NHL has the Martin Brodeur and Sean Avery rules. When goalkeeper Martin Brodeur got so good at playing the puck from behind the net, trapezoids were created behind both nets; playing the puck behind the net outside these trapezoids was made arbitrarily illegal (a delay-of-game penalty) for goalies. When Sean Avery, a professional pest, spent one powerplay parked in front of none other than Brodeur waving his hands and stick in his face to block his vision, ''mere hours after the game'' it was illegal to face a goaltender you were screening.
*** Brodeur's constant clearing of the puck was made worse by his team's use of the Neutral Zone Trap, mentioned above. About the only way to reliable get through the trap was to skate the puck across the center line, immediately dump it into the corner of the offensive zone, and chase after it. Brodeur was fairly fleet footed for a goalie, and had a much shorter distance to go to get the puck, so he'd rush into the corner, get the puck, and flip it out of the zone before the other team could get there. This turned games into slow paced neutral zone slogs with very few shots on goal. The Two Line Pass rule was eliminated to nerf the trap, and those "no play" areas in the corners were to prevent the goalie from slowing the game down. Hence illegally touching the puck in those areas being called Delay of Game.
** There was a similar rule patch allowing the butterfly goalie style, as a goalie by the name of Clint Benedict would drop to his knees and assume a praying position (earning himself the nickname "Praying Benny"), as there was a rule stating that goalies were not allowed to drop to their knees to block shots. However, for some unknown reason, the referees didn't penalize him simply because he claimed he was praying (religious freedom, perhaps?) and his style became so widely successful, it is now the dominant goaltending stance in professional and collegiate hockey today.
*** Typically Benedict would skirt the rules by claiming that he fell to the ice unintentionally, either by flopping down whenever someone so much as lightly brushed by him or pretending his skates slipped on the ice.
** Go back to 1956, when a two-minute minor penalty meant two minutes of game time in the penalty box. When the Boston Bruins took two such penalties in a game against the Montreal Canadiens and Jean Béliveau scored three times during the advantage, it was a GameBreaker and the league changed the rule so that after one goal was scored, a minor penalty ends.
*** Major penalties, however, are five minutes of game time in the penalty box, regardless of the number of goals scored. This was kept knowing that it was a GameBreaker in order to both punish major penalties more harshly, and to discourage players from doing anything that might earn one. It's common for teams on a five-minute power play to score two or three goals, whereas it is very difficult to score while shorthanded, so a team that commits a major penalty (except for fighting, which is generally a major penalty to the same number of players on both teams, so no power play results) usually loses the game because of it.
** There's also the offsetting penalties rules change, which has gone back and forth. It used to be that two players sent off simultaneously for the same offense (usually fighting) resulted in four-on-four play for the time of the penalties. This was abused by the Edmonton Oilers, who used famed instigator Marty [=McSorley=] to lure other players into fights, get matching penalties, and the resulting four-on-four would give plenty of room for Wayne "The Great One" Gretzky to score. To prevent this level of abuse, offsetting penalties would not result in a four-on-four situation (until years later, when the NHL wanted to boost scoring). They also added an instigator penalty, so rather than an even-numbered situation, the instigating team would be on the penalty kill instead.
** Goalies are no longer allowed to be captains or alternate captains in most leagues (or, if they are, it is an unofficial or ceremonial title with the actual on-ice duties of a captain being filled by another player). This is because the captains and alternate captains are the only players allowed to discuss penalties/rules interpretations with the referees and Montreal Canadiens goalie Bill Durnan (the last NHL goalie to ever be named captain) would take his time skating to and from the goal crease to confer with the referees, granting his team de-facto extra timeouts.
** An odd example of an off-ice rules patch: the 2004/2005 NHL lockout eventually saw the introduction of a salary cap, where each team could only spend a certain amount of money on their players' salaries (implemented to make sure small-market teams, like many of the Southern US teams, remained competitive with financial heavyweights like the Canadian teams). Good in theory, except that while a player could be paid any amount in a given year, their salary cap hit was always the average value of their contract price (so a player paid 10 million one year and 2 million the next would have a cap hit of 6 million for both years). Unfortunately, the NHL didn't spot a rather obvious loophole, as there were no stipulations on contract length. As such, teams almost immediately began signing players to "front-loaded" contracts that saw them paid huge amounts of money in the first few years, followed by a drop off to almost no money in the last few years of the deal. The final years of the deal would lower the average value of the contract and, thus, the cap hit and the player would usually retire before those years ever kicked in. As such, the players still got huge salaries while the teams got to keep their cap hits low and everyone was happy... except the NHL, who not only set a maximum contract length following the 2012 lockout, they also introduced a new "Cap Recapture" rule that retroactively punishes teams who signed front-loaded contracts if the players retire early.
*** There were plenty of blatant cap-circumvention deals signed while this sort of thing was legal, but special mention goes to Ilya Kovalchuk (signed to a 15 year deal that lasted until he was 42, in a league where it's rare to see players play past their mid-30s, with the salary sharply dropping in the last 6 years of the deal) and Roberto Luongo (signed until he's 43, with salary dropping to almost nothing for the last 4 years of the deal).
** Hockey fans began taking an increasingly dim view of dangerous hits to the head in the mid-to-late-2000s after several prominent players had their careers derailed or ended by concussions and prominent research began to highlight the long-term dangers of repeated blows to the head. The NHL seemed content to wait for things to blow over... until the league's marquee player, Sidney Crosby, was hit with a devastating - but, at the time, completely legal - hit to the head that knocked him out of the game for almost a year and a half. Unsurprisingly, the following season saw the rules around hits to the head and concussions tightened considerably.
** How ties and overtime have been handled in the NHL has become a series of increasingly patchwork rules. Traditionally, if the game was tied at the end of regulation, it either ended in a draw or went to sudden death, where the next goal wins. The NHL followed the former format until 1983, when it instituted a 5-minute sudden death overtime period; if the game was still tied afterwards, it was recorded as a tie and each team got a point in the standings (whereas a win was worth two points and a loss was worth none). However, in the late 90s teams began to play very defensively in overtime, reasoning that it was better to play it safe and walk away with one point than gamble and risk going home with none. This led to an increase in the number of ties and, concordantly, in fan dissatisfaction. The NHL attempted a rules patch by making overtime 4-on-4 and guaranteeing the extra point to both teams that made overtime (effectively meaning that a team that won in overtime would get an extra point). The intended patch was only marginally successful; while overtime scoring increased, teams now just played defensively in the minutes leading up to overtime instead, so that they'd guarantee themselves at least one point. The NHL changed the rules again in 2004, eliminating ties and introducing a shootout at the end of overtime; bizarrely, the rule that gives teams an automatic point for reaching overtime remains, even though its justification has now been nixed from the game. Beginning in the 2015-16 season, overtime is now 3-on-3.
** Enforcers in the 80s and 90s frequently wore loose-fitting jerseys so that they could shed them in a fight (thus leaving their opponents with nothing to grab onto and giving them a significant advantage). Sabres enforcer Rob Ray is generally considered the worst offender for this concept. The NHL eventually mandated that jerseys had to be tied down to a player's pants and any player found without a properly tied jersey now gets an automatic game misconduct.
* Auto racing has a long history of these, [[OlderThanRadio almost from since the car was invented]]:
** The UsefulNotes/FormulaOne rulebook includes a few basics like the driver must be in the car and driving it, the car can't be the same width of the track, and then procedes to specify almost every parameter of dimensions and engine specs to the nearest millimetre.
*** Moreover, whenever a team makes a technological discovery which gives their cars even the slightest advantage over the other teams (and which has not been yet forbidden by the rules), a patch is rushed into the rulebook to forbid it, usually enacted by the next race.
*** See the [[https://en.wikipedia.org/wiki/Brabham_BT46 Brabham BT46B]] 'fan car', or the 6-wheeled [[https://en.wikipedia.org/wiki/Tyrrell_P34 Tyrrell P34]].
** During the 1960s when turbine-powered cars came onto the field and handed everyone else their asses on a silver platter. Needless to say, spurious safety complaints and absurd intake valve regulations forced them off the streets and away from the tracks.
** Many of NASCAR's rule patches are used for safety purposes. Their two biggest examples are restrictor plates to slow the cars down at Daytona and Talladega, and mandated head and neck restraints for all drivers after the lack of such a device was a contributing factor to the death of Creator/DaleEarnhardt. It should be noted that Earnhardt refused to wear the HANS device.
** The Chaparral 2J forced the legendarily-free Can-Am racing series to implement a rule explicitly stating that every car can have only one engine aboard.
** In 2012, the rules were changed to lower the height of the nose of the cars, to prevent it from striking a driver in the result of a t-bone collision. They didn't change any of the rules about the bodywork in that area apart from the nose height though, which resulted in most teams simply adding an obvious and inelegant step down to nose.
** A notable aversion with the 2009 double diffuser incident. A few teams found a loophole which helped them to massively increase the efficiency of their diffuser, greatly increasing their down-force and gaining them as much as half a second a lap in a sport where a tenth of a second is considered a massive chasm. Other teams objected but the FIA ruled the double diffuser legal (though they did end up banning it in 2012 to reduce speed and increase safety).
** The 24 Hours of Le Mans has several of these, most notably the banning of the Le Mans start, where everyone runs to their cars and starts them instead of starting in their cars, because drivers would simply set off without putting on their safety harnesses, with inevitable results. Others include a ban on single piece bodies (after a driver was killed when his came apart) and the addition of two chicanes to the Mulsenne straight to try to bring speeds down.
** UsefulNotes/IndyCar got an obvious Rule Patch saying that anyone who placed pit equipment or personnel in such a way as to impede other racers entering or exiting the pits would be punished after the 2013 race at Sonoma Raceway. What happened was Scott Dixon hit the tire that Will Power's right rear tier changer, sending him flying into the left rear tire changer and Dixon's team accused the crewmember of purposefully walking into Dixon's car, and he (Dixon) was the only one punished, with a drive through penalty that may have cost him the race.
** It should be noted that a lot of obvious rules patches are put in simply to increase driver safety in a sport where it once held very true that AnyoneCanDie.
* In the NFL a committee meets every year to implement new Obvious Rule Patches to react to the previous year. Over the years, the game has accreted a whole section [[http://en.wikipedia.org/wiki/List_of_NFL_nicknames#Rules_named_after_NFL_figures to patch specific actions of individual players]].
** Similarly, the IOC's ''[[http://en.wikipedia.org/wiki/Eddie_the_eagle#The_Eddie_.22The_Eagle.22_Rule Eddie "The Eagle" rule]]''.
** The infamous "Snowplow Game", a scoreless defensive battle between the Miami Dolphins and the New England Patriots on a frozen field in 1982. A few minutes before the end of the game, Patriots coach Ron Meyer called a timeout so that a snowplow could clear a patch on the field for the field goal kicker, resulting in a 3-0 victory. Dolphins coach Don Shula was a longtime member of the NFL Rules Committee, and there was a new rule in place for the next season banning the use of snowplows during games.
** As a result of the 2003 AFC Championship Game, in which the Patriots shut down the Indianapolis Colts' offense, then-Colts general manager and Competition Committee member Bill Polian lobbied the NFL to strictly enforce the various holding, illegal contact, and pass interference rules the following season. As a result, the NFL became the passing league that it is currently.
*** Before that, in the 70s, the NFL had to make new pass interference rules, dubbed the Mel Blount Rule, to stop defensive backs, most notably Pittsburgh Steelers cornerback Mel Blount, from mugging opposing receivers five yards past the line of scrimmage.
*** Likewise, blocking rules were implemented to keep players (read: Steelers WR Hines Ward) from murdering people with blindside blocks to the upper chest/head area after Hines Ward racked up an impressive body count doing this, including knocking Ravens safety Ed Reed out cold and breaking the jaw of Bengals linebacker Keith Rivers in the seventh game of the season.
** Besides the Hines Ward Rule listed above, the NFL would ban certain types of hits to reduce the amount of injuries to players:
*** '''Deacon Jones Rule''': The head slap (former Rams defensive lineman Deacon Jones's favorite maneuver) was made illegal.
*** '''Roy Williams Rule''': The horse-collar tackle was banned.
*** '''Carson Palmer Rule''': Defenders can't hit the passer's knees or lower legs unless if it's coming off a block. The Palmer Rule was later revised in 2009, which stated that defenders on the ground can't lunge or dive at the passer's knees/lower legs (The Tom Brady Rule).
** After Steelers running back Jerome Bettis botched a coin toss in the 1998 Thanksgiving game against the Lions (which resulted in the Steelers losing that game in overtime), the NFL passed the Jerome Bettis Rule the following week, in which the visiting team has to make the call before the coin is flipped.
** The NFL modified the overtime rules, starting in the 2010 postseason, and expanded into the regular season since the 2012 season, after Creator/PeytonManning's Colts and Brett Favre's Vikings lost key playoff games in their respective seasons in overtime without touching the ball (the Chargers in the 2008 Wild Card, the Saints in the 2009 NFC Championship). The new rule states that during overtime, if the first team kicks a field goal at the end of their initial drive, the other team gets the ball, and from then on, sudden death starts (of course barring a field goal from the team, in which the game would keep going). The only exception is if the first team scores a touchdown or gives up a safety, then the game instantly ends. Ironically, the Vikings, who had lost said game to the Saints, were one of the four teams that voted against the rule change.
** During the Patriots' 2015 divisional round game against the Baltimore Ravens, New England ran three plays where an offensive player would declare as ineligible (which the referees would then announce) and another eligible receiver would line up in the left tackle's position. At the snap, the Ravens covered the ineligible player, thinking him eligible, while the "left tackle" was wide open for a completion. Ravens coach John Harbaugh was furious with the refs during the game, and for several days afterwards. The NFL found that the plays were legal, but changed the rule in the following offseason: An offensive player with an eligible receiver's jersey number (1-49 or 80-89) who reports as ineligible can no longer line up outside of the tackle box.
** The downs system was one of these. In the original football rules, the ball only changed teams when someone scored, on interceptions, or at the end of a half. This discouraged attempting to score (since a fumble meant the other team could theoretically have the ball for the rest of the game), and finally lead to a game where one team simply ran around their side of the field for the entire half, followed by the other team doing the same in the next half. Amidst the public outcry, a fan identified simply as "an Englishman" wrote to the commissioner, suggesting that teams only possess the ball for four scrimmages. The commissioner, not wanting a situation where a team had the ball yanked away right at the opposing goal line, adjusted it to give a team three "downs" and reset a team's downs if they could get at least five yards before they ran out (later adjusted to four downs and ten yards).
* ''Website/{{Cracked}}'''s [[http://www.cracked.com/article_20717_5-dumb-ways-people-have-won-at-sports.html 5 Dumb Ways People Have Won at Sports]] mentions a 1978 game where the Oakland Raiders abused the fumble rule to bounce-pass the football over and over all the way to the end zone. The NFL quickly outlawed this "Holy Roller" tactic.
* Roller derby's WFTDA rules, being less than ten years old, are constantly coming out with new rule sets featuring these. One example: roller derby is played in a racing-style ring, and it's a penalty to cut the track then re-enter play in front of other players. A common strategy used to be hitting opponents at the curve, forcing them to cut the corner before they could stop. A patched rule made it so you could avoid the penalty by simply falling over before skidding back into the track.
* Basketball is an egregious example.
** For one, early hoops lacked backboards. Backboards were created to not only make the shots a little easier, but to prevent fans on the balcony where the hoop was attached from interfering with the game by deflecting or guiding shots into the hoop. Plus, the boards were initially made from chicken wire, which caused the ball to stop dead in its tracks and [[GameBreaker fall into the hoop]].
** A jump ball was once called after every shot as opposed to the beginning of each quarter, which killed the pacing considerably and bored the fans.
** Whenever the ball went out of bounds, it was thrown into field and the first to gain possession got a free throw. This led to both teams madly rushing after the ball -- even into the crowd.
** The shot clock was introduced to counter the four-corners offense, where the team with the lead would position four players at the corners of the offensive half-court and one at the center, then just pass the ball around ad infinitum to maintain possession and eat up the game clock. This made for a slow, low-scoring game that bored the spectators.
** Whenever an offensive player was surrounded by defensive players and couldn't pass, he would simply toss the ball higher than his head, thus "passing it to himself" and avoiding getting fouled for traveling. (Basketball creator James Naismith stated that passing was the only legal way of advancing the ball, and the original design of the ball was hard to bounce.) This was seen as ridiculous-looking, however, and would soon pave the way for dribbling that would serve the same purpose.
** One particular player, Rasheed Wallace, had two rules made in his "honor": one which stated that any player who got 16 technical fouls in a single season would be fined and suspended for one game, and another which prohibited "demonstrative displays" in response to referee calls.
** The off-the-ball-foul rule, which was created to prevent the opposing team from chasing around the worst free throw shooter on the team with possession of the ball. One such poor shooter happened to be Wilt Chamberlain.
** Another rule change that came about because of Wilt Chamberlain: He originally countered his abysmal free-throw shooting by taking advantage of the fact that at the time, players were allowed a running start so long as they didn't step across the free throw line. Wilt would therefore jump right before reaching the line and ''dunk his free throws''. The rule was quickly changed so that players aren't allowed to cross the free throw line ''at all'' before the ball hits the rim, instead of only being barred from touching the floor in front of the line.
* Game Show Network's ''Extreme Dodgeball'' had a rule amendment only minutes after the exploit occurred. A rule to prevent delay of game would cause a team to automatically lose a player if they had both balls on their side of the court for a given (brief) length of time. David Benedetto placed both balls on edge of the opposing team's side. Thus, the players had to move forward to retrieve the balls, at which point Benedetto could easily pick up a ball without crossing the line and nail them. An all-purpose patch named the "Benedetto Amendment" was placed to prevent any players abusing delay-of-game rules to their own benefit.
* Olympic Fencing descends from duels fought with [[UsefulNotes/{{Swords}} smallswords, rapiers, and sabers]]. While sabers have a cutting edge (they were used from horseback as late as the UsefulNotes/AmericanCivilWar), smallswords and rapiers are both pure thrusting weapons which are almost never used to slash and only really have sharpened edges to make BarehandedBladeBlock attempts impractical. Traditionally, touches are delivered by a clean thrust which depresses a button on the weapon's tip, causing a circuit to complete and a scoring light to flare. Due to the exceptional flexibility of fencing swords, sportsmen learned to "flick," or snap the weapon in a manner which caused the blade to bend around an opponent's guard and touch with the tip. The flick looks nothing like a traditional sword technique. Flicks became so dominant, especially in foil, that many fencers started calling it a "flick-fest." The sport's governing body, the FIE, patched timing rules on how long the button has to be depressed before it counts to make flicks much less viable. ''Most'' fencers consider this a good thing. Saber fencers still have a whip-over, where an electrified saber's long blade can bend and touch an opponent. Since sabers are electrified over the whole length, this means an attack which would not cut with an actual saber can still establish contact with the opponent and score a point in competition. Sabreurs are divided over whether whip-overs improve the game or not and referees have a hard time making calls on them. Was it a whip-over, an unsuccessful parry, or a remise? Good luck calling that action when it takes place in a fraction of a second. In 2000, new regulations made sabre blades much stiffer to reduce this, but it can still happen. Nowadays the FIE seems to be moving towards "if the circuit was completed, it counts."
** Also, in saber, the cross-forward move (in which the back foot crosses in front of the front one) is banned; it is permissible in both the other weapons, and was banned in saber to prevent the fencers always fleching at each other.
** The ban on exposing the back of the head is due to a cheat two epeeists came up with, in which they turned their back and turned their opponent, grazing their own leg on the way (which registers as a touch scored.) Nobody is quite sure why the rule patch also applies to foil and sabre, since the legs are only valid target areas in epee.
** Then there are things like this, which read like obvious rule patches -- and are rife for speculation about what the hell must have happened to get the rule put in place:
*** t.21.5: "If during a bout a fencer who has made a flèche attack [[note]]running attack[[/note]] has a touch registered against him and he continues to run beyond the extreme limit of the strip sufficiently far to cause his reel or the connecting line to his reel to be torn out, the touch which he has received will not be annulled."
* The two-rock, three-rock, and Moncton guard rules in curling, which state that a rock in play but not in scoring position cannot be taken out by the opposing team before a number of rocks have been thrown in that end. The issue was that one team would get a couple points ahead and then simply take out every other rock the other team threw, leaving them no opportunity to score and making for a very boring game. As the accuracy of takeout shots and the skill of the players has improved, the number of rocks that must be thrown before the guards can be eliminated grows.
** This was one case where technology forced the rule change: in the 1980s, ice-makers (generally Canadian) became very, very good at making ice surfaces that behaved in a much more predictable manner than before, allowing greater consistency in shooting and not needing as much force to throw the rock, thus allowing greater accuracy. The "peel game" developed almost immediately.
** In some situations, it reached absurd levels where you knew who would probably win before the match even started. In curling, if no points were scored in an end, the team that shot last shoots last again. A team that had a good peeling game, if they won the coin toss to shoot last in the first end, would simply blank end after end until the last one where they'd simply have to get the last rock of the game somewhere in the rings to win. For non-curling American football fans, imagine if the coin flip at the beginning of the Super Bowl basically decided who was going to win and the rest of the game was pointless.
* In RugbyUnion, the rule that a temporary substitute cannot kick for goal was added after [[http://en.wikipedia.org/wiki/Bloodgate the Bloodgate scandal]], in which a fake injury was used to get a kicker on the field.
* In [[UsefulNotes/CollegiateAmericanFootball American college football]], the NCAA added a rule for the 2011 season dictating that if a penalty occurs during the final minute of the half, the clock is run down for 10 seconds if the affected team doesn't take a time out. This came in response to an incident at the 2010 Music City Bowl between North Carolina and Tennessee, where in an act of desperation to get a game-tying field goal, North Carolina sloppily brought six extra players onto the field and "spiked" the ball, causing the clock to stop at one second on the ensuing penalty (they would get the field goal and win in double overtime). Fittingly, the first team to have this new rule used against them in the 2011 season was North Carolina.
** There are also obvious rule patch that are not so much about preventing game-breakers as about preventing injuries or deaths that resulted when they were used. For example, American Football banning the use of the ''flying wedge'' formation in 1894.
* Within international gymnastics there are a number of moves which are banned such as the Korbut Flip[[note]]Standing on the top bar of the Uneven Bars, backflipping then grabbing the bar to carry the momentum[[/note]], the Layout Backwards[[note]]Jumping into a dismount after swinging on the top bar with both your hands and feet connected and throwing yourself over the lower bar[[/note]] and the Mukhina Salto[[note]]Doing a flip after standing on the top bar with a spin, then grabbing the top bar and carrying the momentum to the lower bar, connecting to the waist then using the momentum to spin on the lower bar before bouncing off and grabbing the top bar[[/note]]. Not necessarily because they give an unfair advantage (they look ''amazing'' when pulled off successfully) but because [[DangerousForbiddenTechnique the moves are very hard to pull off and could cause serious injury if the gymnast messes them up]].
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