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* The rooms inside the maze are often named after parts of the human anatomy, such as the Throat and the Chest. Combined with huge bellows that seem to expand and contract like ''lungs'', you get the fussing feeling that you're inside not so much as an underground complex as a ''massive living creature''!

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* The rooms inside the maze are often named after parts of the human anatomy, such as the Throat and the Chest. Combined with huge bellows that seem to expand and contract like ''lungs'', you get the fussing distinct feeling that you're inside not so much as an underground complex as a ''massive living creature''!
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Adding more nightmare fuel


--> '''The Hunter''': Monsters, [[TakeThat battling to determine whose rubber suit looks the least ridiculous.]] Please. I'm the thing that '''[[TheFourthWallWillNotProtectYou creeps up behind you while you piss away your life in front of that screen.]]''' I sniff you, and... then just walk away. [[NotWorthKilling Because you, my friend, smell like weakness and cheap body spray.]]

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--> '''The Hunter''': Monsters, [[TakeThat battling to determine whose rubber suit looks the least ridiculous.]] Please. I'm the thing that '''[[TheFourthWallWillNotProtectYou creeps up behind you while you piss away your life in front of that screen.]]''' I sniff you, and... then just walk away. [[NotWorthKilling Because you, my friend, smell like weakness and cheap body spray.]]]]
* The rooms inside the maze are often named after parts of the human anatomy, such as the Throat and the Chest. Combined with huge bellows that seem to expand and contract like ''lungs'', you get the fussing feeling that you're inside not so much as an underground complex as a ''massive living creature''!
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Dewicked trope


* There's something [[AdultFear extremely terrifying about a kid being in The Blackout Club]]. Trapped in a town with little to no escape and the adults you've grown to depend on while you grow up have all suddenly turned on you. Anything you say to them is discarded and there seems to be mysterious voices both in dream and in the waking, calling out to you. The best option as a kid in Red Acre is to run away from home and join The Blackout Club in best hopes of survival and a way to combat the evil that threatens this town. To top it all off there's a horrifying invisible monsters that appears to stalk the streets through the Red Doors. Is there even a true escape?

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* There's something [[AdultFear extremely terrifying about a kid being in The Blackout Club]].Club. Trapped in a town with little to no escape and the adults you've grown to depend on while you grow up have all suddenly turned on you. Anything you say to them is discarded and there seems to be mysterious voices both in dream and in the waking, calling out to you. The best option as a kid in Red Acre is to run away from home and join The Blackout Club in best hopes of survival and a way to combat the evil that threatens this town. To top it all off there's a horrifying invisible monsters that appears to stalk the streets through the Red Doors. Is there even a true escape?



* The Old Growth Daycare is pretty mundane all things considering. They look like just a regular day care, with cute wallpaper, toys, and children books speckled around the place, even a fun playground. That's ''before'' you find out there's ''both'' a creepy attic ''and'' a creepy basement. The attic area has a security camera, likely watching the young children play. A daycare is one of the most innocent places ever, and there's some level of AdultFear when you think about that there are likely full grown adults watching infants and children. The basement looks normal until you open a secret door, which leads into the Maze.

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* The Old Growth Daycare is pretty mundane all things considering. They look like just a regular day care, with cute wallpaper, toys, and children books speckled around the place, even a fun playground. That's ''before'' you find out there's ''both'' a creepy attic ''and'' a creepy basement. The attic area has a security camera, likely watching the young children play. A daycare is one of the most innocent places ever, and there's some level of AdultFear fear when you think about that there are likely full grown adults watching infants and children. The basement looks normal until you open a secret door, which leads into the Maze.
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--> '''Dreaming Player''': I don't think you're gods at all, I think you're [[Film/Alien aliens]]. And the Shape is...[[{{Film/Predator}} predator.]]

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--> '''Dreaming Player''': I don't think you're gods at all, I think you're [[Film/Alien [[Film/{{Alien}} aliens]]. And the Shape is...[[{{Film/Predator}} predator.]]
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--> '''Dreaming Player''': I don't think you're gods at all, I think you're [[{{Alien}} aliens]]. And the Shape is...[[{{Film/Predator}} predator.]]

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--> '''Dreaming Player''': I don't think you're gods at all, I think you're [[{{Alien}} [[Film/Alien aliens]]. And the Shape is...[[{{Film/Predator}} predator.]]
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[[SarcasmMode Whaaaaat? A game where the devs will purposely mess with you during your game being]] [[NightmareFuel scary?]]
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Added an example of how horrifying the Unknown hunger can be.


-->[[spoiler: '''Dance-For-Us''': [[OhCrap No!]] [[BigNo NO!]]]]

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-->[[spoiler: '''Dance-For-Us''': [[OhCrap No!]] [[BigNo NO!]]]]NO!]]]]
*Speaking of The Unknown Hunter, they manage to turn what should be a [[Sugarwiki/FunnyMoments Funny Moment]] into a ''pants shitting'' Reality check.
--> '''Dreaming Player''': I don't think you're gods at all, I think you're [[{{Alien}} aliens]]. And the Shape is...[[{{Film/Predator}} predator.]]
--> '''The Hunter''': Monsters, [[TakeThat battling to determine whose rubber suit looks the least ridiculous.]] Please. I'm the thing that '''[[TheFourthWallWillNotProtectYou creeps up behind you while you piss away your life in front of that screen.]]''' I sniff you, and... then just walk away. [[NotWorthKilling Because you, my friend, smell like weakness and cheap body spray.]]
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* '''''The Shape''''' in it's entirety. This dark being is an unknown entity that ''only'' can be seen when you close your eyes. It only appears once a player committed enough 'sins'. Once they tag a player, it will do everything in it's power to try catch them, no matter where they are on the map. The terrified little quip by the player's kid shows all the fear that needs to be said.

to:

* '''''The Shape''''' in it's its entirety. This dark being is an unknown entity that ''only'' can be seen when you close your eyes. It only appears once a player committed enough 'sins'. Once they tag a player, it will do everything in it's power to try catch them, no matter where they are on the map. The terrified little quip by the player's kid shows all the fear that needs to be said.



** Certain Sleepers' lines imply they have been hearing the Voice since they were ''infants''. Combined with the sheer size of the Maze... just how long has this conspirancy been going on?

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** Certain Sleepers' lines imply they have been hearing the Voice since they were ''infants''. Combined with the sheer size of the Maze... just how long has this conspirancy conspiracy been going on?

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A bit of info regarding the Hunter and prologue


* The Hunter. Almost nothing is really known about him, but what little is known suggests that he does not have good intentions for the Club, the other Voices, and Redacre itself. [[spoiler: This was only proven by him KILLING Dance-For-Us in this [[https://www.twitch.tv/videos/506341975 Stream]], and the information that he's killed a Voice before. It's made worse by what he says before doing it.]]

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* During the prologue, Isabela Madi-Shaw receives a cryptic message from a Voice, saying that 'they tore out so much' of her memories... and later she sees a photo of herself next to someone else, and wonders who could that person be.
* The Eighth / The Unknown Hunter. Almost nothing What is really known about him, but what little is known suggests him indicates that he does not have good intentions for the Club, the other Voices, and Redacre itself. He seems to embody lust for power at any price, and it both manipulative, cunning and highly dangerous. [[spoiler: This was only proven by him KILLING [[YourSoulIsMine devouring]] Dance-For-Us in this [[https://www.twitch.tv/videos/506341975 Stream]], and the information that he's killed a Voice before.Stream]]. It's made worse by what he says before doing it.]]
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Adding more.


* The Hunter. Almost nothing is really known about him, but what little is known suggests that he does not have good intentions for the Club, the other Voices, and Redacre itself. [[spoiler: This was only proven by him KILLING Dance-For-Us, and the information that he's killed a Voice before. It's made worse by what he says before doing it.]]

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* The Hunter. Almost nothing is really known about him, but what little is known suggests that he does not have good intentions for the Club, the other Voices, and Redacre itself. [[spoiler: This was only proven by him KILLING Dance-For-Us, Dance-For-Us in this [[https://www.twitch.tv/videos/506341975 Stream]], and the information that he's killed a Voice before. It's made worse by what he says before doing it.]]
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Adding.


* The Old Growth Daycare is pretty mundane all things considering. They look like just a regular day care, with cute wallpaper, toys, and children books speckled around the place, even a fun playground. That's ''before'' you find out there's ''both'' a creepy attic ''and'' a creepy basement. The attic area has a security camera, likely watching the young children play. A daycare is one of the most innocent places ever, and there's some level of AdultFear when you think about that there are likely full grown adults watching infants and children. The basement looks normal until you open a secret door, which leads into the Maze.

to:

* The Old Growth Daycare is pretty mundane all things considering. They look like just a regular day care, with cute wallpaper, toys, and children books speckled around the place, even a fun playground. That's ''before'' you find out there's ''both'' a creepy attic ''and'' a creepy basement. The attic area has a security camera, likely watching the young children play. A daycare is one of the most innocent places ever, and there's some level of AdultFear when you think about that there are likely full grown adults watching infants and children. The basement looks normal until you open a secret door, which leads into the Maze.Maze.
* The Hunter. Almost nothing is really known about him, but what little is known suggests that he does not have good intentions for the Club, the other Voices, and Redacre itself. [[spoiler: This was only proven by him KILLING Dance-For-Us, and the information that he's killed a Voice before. It's made worse by what he says before doing it.]]
--> '''The Hunter''': [[EvilLaugh Oh, hohohoho…]] You're fun. It's cute, really. '''You think Redacre will exist that long.''' [[spoiler: Now... come here... [[LaughingMad Heh...hahahah..HAHAHAH! ]]'''[[HellIsThatNoise HAHAHAHAHAHAH!]]''']]
-->[[spoiler: '''Dance-For-Us''': [[OhCrap No!]] [[BigNo NO!]]]]
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a tidbit about sleepers...

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** Certain Sleepers' lines imply they have been hearing the Voice since they were ''infants''. Combined with the sheer size of the Maze... just how long has this conspirancy been going on?
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* Sleepers are innocent adults who have been brainwashed presumably by the Shape and SPEAK-AS-ONE. The wander around blindly like mindless zombies, mumbling and whispering incoherently, which can prove terrifying if you've managed to smoosh yourself in a corner to hide from them, praying quietly that they won't come your way.

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* Sleepers are innocent adults who have been brainwashed presumably by the Shape and SPEAK-AS-ONE. The They wander around blindly like mindless zombies, mumbling and whispering incoherently, which can prove terrifying if you've managed to smoosh yourself in a corner to hide from them, praying quietly that they won't come your way.
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** Even more frightening, in order to find their missing friends, kids have to trek into the maze, following a blood trail presumably left by a someone getting dragged while bleeding profusely, all the while wondering what exactly happened and whether or not someone would actually be alive at the end. Unfortunately, the kids can find their dead friend, laying with grievous wounds on their body. In the best cases, their missing friend can be found alive, but is too wounded to try escape, telling their rescuers that they will 'catch up'. Though with those kind of wounds, it's hard to imagine that they will.

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** Even more frightening, in order to find their missing friends, kids have to trek into the maze, following a blood trail presumably left by a someone getting dragged while bleeding profusely, all the while wondering what exactly happened and whether or not someone would actually be alive at the end. Unfortunately, the kids can find their dead friend, laying with grievous wounds on their body. In the best cases, their missing friend can be found alive, but is too wounded to try escape, telling their rescuers that they will 'catch up'. Though with those kind of wounds, it's hard to imagine that they will.will.
* The Old Growth Daycare is pretty mundane all things considering. They look like just a regular day care, with cute wallpaper, toys, and children books speckled around the place, even a fun playground. That's ''before'' you find out there's ''both'' a creepy attic ''and'' a creepy basement. The attic area has a security camera, likely watching the young children play. A daycare is one of the most innocent places ever, and there's some level of AdultFear when you think about that there are likely full grown adults watching infants and children. The basement looks normal until you open a secret door, which leads into the Maze.
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None

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** Sometimes, where you are in a place the Shape cannot reach or simply have a line of sight of the Shape, the incorporeal being will start to ''beckon you''. As soon as the Shape starts beckoning you, the edges of the screen will grow dark and a horrifying wave of darkness starts to overtake the vision, accompanied by strange eerie whispering that sound something like 'LEAVE THIS PLACE'. You have to break line of sight of the Shape in order to break out of the beckon, but fat chance escaping when you're trying to escape the Shape by climbing a ladder without stamina. You're lucky if you make it to the top before you get suppressed.

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-->'''''Kid (Male voice):''''' Please no! Not the Angel!

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-->'''''Kid (Male voice):''''' -->'''''Kid:''''' Please no! Not the Angel!


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* Once you are too wounded to escape, players are then forced to the ground by a Sleeper or Lucid and then dragged by their ankles to the closest Red Door to be turned. Being dragged is absolutely ''terrifying''. The screen turns black and white, loud threatening music plays, the wild perspective of being dragged on the floor, all the while the player character begs for help to anyone nearby. If you're alone well...better hope there's a trash bag in your way.
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** Since then, the kids have started sleeping with buddies in shifts, to make sure none of the kids do anything crazy during the night. A note says that these incidents are getting ''worse''. Who knows what could happen next?

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** Since then, the kids have started sleeping with buddies in shifts, to make sure none of the kids do anything crazy during the night. A note says that these incidents are getting ''worse''. Who knows what could happen next?next?
* During one of the missions, the kids have to find their missing TBC member. When entering the house where there were last at, the scene is absolutely ''horrific''. Not only is there just blood just ''everywhere'', on the walls and sometimes on the ceiling, but looking closely at the evidence left behind, it can show that the missing member was absolutely ''battered''. Tables overturned and broken, sofas overturn, broken mirrors, and more, all painting a harrowing scene. The most frightening finds is the toilet evidence, where the porcelain lip of the bowl is partially smashed, covered in blood. It's easy to think that ''someone's'' head got smashed in there.
** Even more frightening, in order to find their missing friends, kids have to trek into the maze, following a blood trail presumably left by a someone getting dragged while bleeding profusely, all the while wondering what exactly happened and whether or not someone would actually be alive at the end. Unfortunately, the kids can find their dead friend, laying with grievous wounds on their body. In the best cases, their missing friend can be found alive, but is too wounded to try escape, telling their rescuers that they will 'catch up'. Though with those kind of wounds, it's hard to imagine that they will.
Is there an issue? Send a MessageReason:
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** Finding the bloody mess on missions is absolutely disturbing, with blood spatters dotting here and there, a bloody cutting board and knife, and of course, the mangled carcass of a dove with a missing head.

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** Finding the bloody mess on missions is absolutely disturbing, with blood spatters dotting here and there, a bloody cutting board and knife, and of course, the mangled carcass of a dove with a missing head. And where exactly is the head? [[PrefersRawMeat There's probably a reason why the kid woke up with bloody feathers in their mouth...]]

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'''WARNING: Per wiki policy, Administrivia/SpoilersOff applies to Moments pages. All spoilers will be unmarked!'''
----



* '''''The Shape''''' in it's entirety. This dark being is an unknown entity that ''only'' can be seen when you close your eyes. It only appears once a player committed enough 'sins'. Once they tag a player, it will do everything in it's power to try catch the said player. The terrified little quip by the player's kid shows all the fear that needs to be said.

to:

* '''''The Shape''''' in it's entirety. This dark being is an unknown entity that ''only'' can be seen when you close your eyes. It only appears once a player committed enough 'sins'. Once they tag a player, it will do everything in it's power to try catch them, no matter where they are on the said player.map. The terrified little quip by the player's kid shows all the fear that needs to be said.



* Sleepers are innocent adults who have been brainwashed presumably by the Shape. The wander around blindly like mindless zombies, mumbling and whispering incoherently, which can prove terrifying if you've managed to smoosh yourself in a corner to hide from them.
** Try imagine sleepers in ''real life''. They're blind monsters with the face of your parents or someone you know, threatening to capture and take you to a dark monster wandering about in the streets.

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** The situational jumpscare that may sprout from the Shape emerging near a Red Door that was in your direction is absolutely terrifying, especially since it may just teleport at just a moments notice and there are Red Doors, ''everywhere''.
* Sleepers are innocent adults who have been brainwashed presumably by the Shape. Shape and SPEAK-AS-ONE. The wander around blindly like mindless zombies, mumbling and whispering incoherently, which can prove terrifying if you've managed to smoosh yourself in a corner to hide from them.
them, praying quietly that they won't come your way.
** Try imagine sleepers in ''real life''. They're blind monsters with the face of your parents or someone you know, threatening to capture and take you to a dark monster wandering about in the streets. When you get caught, they will unsympathetically drag you by your ankles towards this invisible nightmare fuel unless you can make a frantic grab for one of the trash bags.



* There's something extremely terrifying about being in The Blackout Club. Trapped in a town with little to no escape and the adults you've grown to depend on while you grow up have all suddenly turned on you. Anything you say to them is discarded and there seems to be mysterious voices calling out to you. The best option as a kid in Red Acre is to run away from home and join The Blackout Club in best hopes of survival and a way to combat the evil that threatens this town.

to:

** Sometimes they even cry for help, which might cause sympathetic kids to pause and maybe even attempt to help. Considering the Lucid's situation, it's hard to tell if they are [[AmbiguousSituation truly calling for help or just lying]] to get the kids to let their guard down.
* There's something [[AdultFear extremely terrifying about a kid being in The Blackout Club.Club]]. Trapped in a town with little to no escape and the adults you've grown to depend on while you grow up have all suddenly turned on you. Anything you say to them is discarded and there seems to be mysterious voices both in dream and in the waking, calling out to you. The best option as a kid in Red Acre is to run away from home and join The Blackout Club in best hopes of survival and a way to combat the evil that threatens this town. To top it all off there's a horrifying invisible monsters that appears to stalk the streets through the Red Doors. Is there even a true escape?



** As if the whole scenario isn't terrifying enough, the kids of the Blackout Club don't have the a [[ImprobableInfantSurvival safe blanket of protection]] that keeps them from dying in the media. Being caught too many times by the shape will result in the said kid actually ''dying''. Kids who are kidnapped by the enemies can sometimes be found dead. The club members roughly age from 14 to 16 years old and have to be subjected with the idea of death so early on in their life.
* There's one incident tied to one of the possible missions that players can complete involving hiding evidence. It turns out one of the kids in the club members had been taken over by one of the voices who did not like them and went on a sleepwalking spree during the night and appeared to have'' eaten a live white bird''. They woke up, [[MyGodWhatHaveIDone surprised and horrified to find bloody feathers in their mouth]] and bloody crime scene up on the surface where it may be found by the enemies. To top the cherry on the cake, the victim of these happenings is an ''animal lover'' and wouldn't hurt a thing. It's made clear that the Daimons are not messing around.

to:

** As if the whole scenario isn't terrifying enough, the kids of the Blackout Club don't have the a [[ImprobableInfantSurvival safe blanket of protection]] that keeps them from dying in the media. Being caught too many times by the shape will result in the said kid actually ''dying''. ''dying'' upon the third gab. Kids who are kidnapped by the enemies can sometimes be found dead.dead, supposedly having been [[ColdBloodedTorture tortured to death]]. The club members roughly age from 14 to 16 years old and have to be subjected with the idea of death so early on in their life.
* The concept of the Stalker. Despite just being just a kid like the other club members, there's a creepy aspect to the Stalker that makes the whole concept of the enemies just more ''alive''. Stalkers are other players that creep into the game to stalk the you and your team. The game won't tell you that they've entered the game. There's always that cold dread when you realize the Stalker had been [[BeingWatched keeping an eye]] on you the whole time and you had ''no idea''. It's made even worse that the game automatically enables one stalker to come into the host's match randomly at levels 5-7 just to the give you the experience; without telling you of course.
--->'''Your Stalker:''' I'M WATCHING YOU.
* Just like the stalker, the voices/gods of the game can do something similar, but ''much, much scarier''. These higher beings can drop it at ''any moment'' (as long as you have the Enhanced Horror feature on) and they listen to you and your party speak. While some gods like THEE-I-DARE are relatively benevolent with their visits to players, be absolutely terrified if it's SPEAK-AS-ONE who visits you. He's been known to mess with the game settings as well as send creepy cryptic messages to players. Not to mention DIE-FOR-YOU's apparent penchant for taking players randomly to the moon to question them on their beliefs.
* There's one incident tied to one of the possible missions that players can complete involving hiding evidence. It turns out one of the kids in the club members had been taken over by one of the voices who did not like them or the up and went on a sleepwalking spree rampage during the night and appeared night, appearing later to have'' eaten a live white bird''. They woke up, [[MyGodWhatHaveIDone surprised and horrified to find bloody feathers in their mouth]] and bloody crime scene up on the surface where it may be found by the enemies. To top the cherry on the cake, the victim of these happenings is an ''animal lover'' and wouldn't hurt a thing. It's made clear that the Daimons are not messing around.



** Since then, the kids have started sleeping with buddies in shifts, to make sure none of the kids do anything crazy during the night. Gwen's note says that these incidents are getting ''worse''. Who knows what could happen next?

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** Since then, the kids have started sleeping with buddies in shifts, to make sure none of the kids do anything crazy during the night. Gwen's A note says that these incidents are getting ''worse''. Who knows what could happen next?

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* There's one incident tied to one of the possible missions that players can complete involving hiding evidence. It turns out one of the kids in the club members had been taken over by one of the voices who did not like them and went on a sleepwalking spree during the night and appeared to have'' eaten a live white bird''. They woke up, [[MyGodWhatHaveIDone surprised and horrified to find bloody feathers in their mouth]] and bloody crime scene up on the surface where it may be found by the enemies. Finding the bloody mess on missions is absolutely disturbing, with blood spatters dotting here and there, a bloody cutting board and knife, and of course, the mangled carcass of a dove with a missing head.

to:

* There's one incident tied to one of the possible missions that players can complete involving hiding evidence. It turns out one of the kids in the club members had been taken over by one of the voices who did not like them and went on a sleepwalking spree during the night and appeared to have'' eaten a live white bird''. They woke up, [[MyGodWhatHaveIDone surprised and horrified to find bloody feathers in their mouth]] and bloody crime scene up on the surface where it may be found by the enemies. To top the cherry on the cake, the victim of these happenings is an ''animal lover'' and wouldn't hurt a thing. It's made clear that the Daimons are not messing around.
**
Finding the bloody mess on missions is absolutely disturbing, with blood spatters dotting here and there, a bloody cutting board and knife, and of course, the mangled carcass of a dove with a missing head.
Is there an issue? Send a MessageReason:
None


* There's one incident tied to one of the possible missions that players can complete involving hiding evidence. It turns out one of the kids in the club members had been taken over by one of the voices who did not like them and went on a sleepwalking spree during the night and appeared to have'' eaten a live white bird''. They woke up, [[MyGodWhatHaveIDone surprised and horrified to find bloody feathers in their mouth]] and bloody crime scene up on the surface where it may be found by the enemies.
** Since then, the kids have started sleeping with buddies in shifts, to make sure none of the kids do anything crazy during the night.

to:

* There's one incident tied to one of the possible missions that players can complete involving hiding evidence. It turns out one of the kids in the club members had been taken over by one of the voices who did not like them and went on a sleepwalking spree during the night and appeared to have'' eaten a live white bird''. They woke up, [[MyGodWhatHaveIDone surprised and horrified to find bloody feathers in their mouth]] and bloody crime scene up on the surface where it may be found by the enemies. \n Finding the bloody mess on missions is absolutely disturbing, with blood spatters dotting here and there, a bloody cutting board and knife, and of course, the mangled carcass of a dove with a missing head.
** Since then, the kids have started sleeping with buddies in shifts, to make sure none of the kids do anything crazy during the night. Gwen's note says that these incidents are getting ''worse''. Who knows what could happen next?
Is there an issue? Send a MessageReason:
None


* There's one incident tied to one of the possible missions that players can complete involving hiding evidence. It turns out one of the kids in the club members had been taken over by one of the voices who did not like them and went on a sleepwalking spree during the night and appeared to have'' eaten a live white bird''. They woke up, [[surprised and horrified to find bloody feathers in their mouth]] and bloody crime scene up on the surface where it may be found by the enemies.

to:

* There's one incident tied to one of the possible missions that players can complete involving hiding evidence. It turns out one of the kids in the club members had been taken over by one of the voices who did not like them and went on a sleepwalking spree during the night and appeared to have'' eaten a live white bird''. They woke up, [[surprised [[MyGodWhatHaveIDone surprised and horrified to find bloody feathers in their mouth]] and bloody crime scene up on the surface where it may be found by the enemies.
Is there an issue? Send a MessageReason:
None


** As if the whole scenario isn't terrifying enough, the kids of the Blackout Club don't have the a [[ImprobableInfantSurvival safe blanket of protection]] that keeps them from dying in the media. Being caught too many times by the shape will result in the said kid actually ''dying''. Kids who are kidnapped by the enemies can sometimes be found dead. The club members roughly age from 14 to 16 years old and have to be subjected with the idea of death so early on in their life.

to:

** As if the whole scenario isn't terrifying enough, the kids of the Blackout Club don't have the a [[ImprobableInfantSurvival safe blanket of protection]] that keeps them from dying in the media. Being caught too many times by the shape will result in the said kid actually ''dying''. Kids who are kidnapped by the enemies can sometimes be found dead. The club members roughly age from 14 to 16 years old and have to be subjected with the idea of death so early on in their life.life.
* There's one incident tied to one of the possible missions that players can complete involving hiding evidence. It turns out one of the kids in the club members had been taken over by one of the voices who did not like them and went on a sleepwalking spree during the night and appeared to have'' eaten a live white bird''. They woke up, [[surprised and horrified to find bloody feathers in their mouth]] and bloody crime scene up on the surface where it may be found by the enemies.
** Since then, the kids have started sleeping with buddies in shifts, to make sure none of the kids do anything crazy during the night.

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* '''''The Shape''''' in it's entirity. This dark being is an unknown entity that ''only'' can be seen when you close your eyes. It only appears once a player committed enough 'sins'. Once they tag a player, it will do everything in it's power to try catch the said player.

to:

* '''''The Shape''''' in it's entirity.entirety. This dark being is an unknown entity that ''only'' can be seen when you close your eyes. It only appears once a player committed enough 'sins'. Once they tag a player, it will do everything in it's power to try catch the said player. The terrified little quip by the player's kid shows all the fear that needs to be said.
** On special occasions, the Shape may undergo a change and sprout strange red wings and move much more vigorously towards it's target.
-->'''''Kid (Male voice):''''' Please no! Not the Angel!
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tbc_nightmarefuel.jpg]]
[[caption-width-right:350:When you sleep, I awaken. And I come out to play.]]

* '''''The Shape''''' in it's entirity. This dark being is an unknown entity that ''only'' can be seen when you close your eyes. It only appears once a player committed enough 'sins'. Once they tag a player, it will do everything in it's power to try catch the said player.
* Sleepers are innocent adults who have been brainwashed presumably by the Shape. The wander around blindly like mindless zombies, mumbling and whispering incoherently, which can prove terrifying if you've managed to smoosh yourself in a corner to hide from them.
** Try imagine sleepers in ''real life''. They're blind monsters with the face of your parents or someone you know, threatening to capture and take you to a dark monster wandering about in the streets.
* Unlike sleepers, Lucids are able to see and are ''also'' able to talk like regular humans. When they spot a kid, they try to play the nice and responsible adult and attempt to coax the kid into giving themselves up. They act suspiciously kind and understanding, but they're simply trying to trap the said kids into their grasps.
* There's something extremely terrifying about being in The Blackout Club. Trapped in a town with little to no escape and the adults you've grown to depend on while you grow up have all suddenly turned on you. Anything you say to them is discarded and there seems to be mysterious voices calling out to you. The best option as a kid in Red Acre is to run away from home and join The Blackout Club in best hopes of survival and a way to combat the evil that threatens this town.
** Being scolded by an adult is already scary enough to some kids, but club kids are regularly grabbed and dragged by adults. Sometimes they even have to wound themselves for a chance to escape.
** As if the whole scenario isn't terrifying enough, the kids of the Blackout Club don't have the a [[ImprobableInfantSurvival safe blanket of protection]] that keeps them from dying in the media. Being caught too many times by the shape will result in the said kid actually ''dying''. Kids who are kidnapped by the enemies can sometimes be found dead. The club members roughly age from 14 to 16 years old and have to be subjected with the idea of death so early on in their life.

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