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* The phenomenon that Artyom encounters right near the beginning, just after leaving VDNKh. He hears a strange noise coming from a crack in a pipe, then his companions all start breaking down. One starts inconsolably crying, another tries to wander off... He encounters it a second time with Bourbon, who starts speaking (apparent) nonsense before keeling over dead for no reason. Khan suspects that what's happened is the dead, with no heaven or hell to go to, have wound up residing in the pipes and drag people who pass by into their old lives.


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* The phenomenon that Artyom encounters right near the beginning, just after leaving VDNKh.[=VDNKh=]. He hears a strange noise coming from a crack in a pipe, then his companions all start breaking down. One starts inconsolably crying, another tries to wander off... He encounters it a second time with Bourbon, who starts speaking (apparent) nonsense before keeling over dead for no reason. Khan suspects that what's happened is the dead, with no heaven or hell to go to, have wound up residing in the pipes and drag people who pass by into their old lives.

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* The final level, set in the Ostankino tower (or what's left of it), is ''terrifying'' if you have Acrophobia (fear of heights). Hell, it's terrifying even if you don't. The ruins of the tower look like they're holding by miracles alone and several time ladders or platforms just collapse under Artyom's weight, rushing down hundreds of meters below while Artyom hangs for dear life, with the camera giving you a view of the plummeting death that awaits you if you're not careful.

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* The final level, set in the Ostankino tower (or what's left of it), is ''terrifying'' if you have Acrophobia (fear of heights). Hell, it's terrifying even if you don't. The ruins of the tower look like they're holding by miracles alone and several time ladders or and platforms just collapse under Artyom's weight, rushing weight multiple times. The camera gives you a deliberate view of the broken pieces of the structure dropping down hundreds of meters below while Artyom hangs for dear life, with the camera giving you a view of and the plummeting death that awaits you if you're not careful.
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** The final level, set in the Ostankino tower (or what's left of it), is ''terrifying'' if you have Acrophobia (fear of heights). Hell, it's terrifying even if you don't. The ruins of the tower look like they're holding by miracles alone and several time ladders or platforms just collapse under Artyom's weight, rushing down hundreds of meters below while Artyom hangs for dear life, with the camera giving you a view of the plummeting death that awaits you if you're not careful.

to:

** * The final level, set in the Ostankino tower (or what's left of it), is ''terrifying'' if you have Acrophobia (fear of heights). Hell, it's terrifying even if you don't. The ruins of the tower look like they're holding by miracles alone and several time ladders or platforms just collapse under Artyom's weight, rushing down hundreds of meters below while Artyom hangs for dear life, with the camera giving you a view of the plummeting death that awaits you if you're not careful.
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* In the ''Lost Catacombs'' level, Artyom and Bourbon run into a large room while escaping some mutants. You should have known something was wrong when the nosalises refused to enter the room. Or when you noticed the room was littered with dead bodies who have not been [[ScavengerWorld looted]].

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* In the ''Lost Catacombs'' level, Artyom and Bourbon run into a large room while escaping some mutants. You should have known something was wrong when the nosalises refused to enter the room. Or when you noticed the room was littered with dead bodies who have not been [[ScavengerWorld looted]]. Then you start having hallucinations of a bleak, stone corridor swept by wind, with an ominous gate at the end that glows red, and every time it opens, the wind pushes you towards it. Bourbon starts raving about how the "Great Door" sings and how beautiful it is. When you and him finally snap out of it, he shudders at what just happened and says he wouldn't wish it on his worst enemy. You don't hear what he heard, but it's probably for the best.



*** And still more troubling, the area where you find them is full of poisonous gas. The skeletons have no gas masks on, but they are all calmly seated, and behind them is a box full of fresh, unused masks.

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*** [[NothingIsScarier And still more troubling, troubling]], the area where you find them is full of poisonous gas. The skeletons have no gas masks on, but they are all calmly seated, and behind them is a box full of fresh, unused masks.





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\n** The final level, set in the Ostankino tower (or what's left of it), is ''terrifying'' if you have Acrophobia (fear of heights). Hell, it's terrifying even if you don't. The ruins of the tower look like they're holding by miracles alone and several time ladders or platforms just collapse under Artyom's weight, rushing down hundreds of meters below while Artyom hangs for dear life, with the camera giving you a view of the plummeting death that awaits you if you're not careful.
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\n* The phenomenon that Artyom encounters right near the beginning, just after leaving VDNKh. He hears a strange noise coming from a crack in a pipe, then his companions all start breaking down. One starts inconsolably crying, another tries to wander off... He encounters it a second time with Bourbon, who starts speaking (apparent) nonsense before keeling over dead for no reason. Khan suspects that what's happened is the dead, with no heaven or hell to go to, have wound up residing in the pipes and drag people who pass by into their old lives.

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[[caption-width-right:348: One of the many abominations that threaten Artyom and mankind as the Metro inhabitants know it...]]

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[[caption-width-right:348: One of ''"Quiet in the many abominations that threaten Artyom and mankind as library," says the Metro inhabitants know it...]]
Librarian.'']]
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* Nosalises are generally not very frightening in most encounters, as they attack in large, unstealthy, groups and are so noisy that they can be heard coming. However, some variants are pretty nasty - the plated variants found in [=D6=], which just. Won't. Fucking. DIE! [[spoiler: Fortunately, they're absent in ''Redux''.]]

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* Nosalises are generally not very frightening in most encounters, as they attack in large, unstealthy, groups and are so noisy that they can be heard coming. However, some variants are pretty nasty - the plated variants found in [=D6=], which just. Won't. Fucking. DIE! [[spoiler: Fortunately, they're absent in ''Redux''.''Redux''...[[FromBadToWorse and replaced by spiderbugs]].]]
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** Dead City has a hidden apartment complex where you encounter the ghostly shadow of a hanged man, as well as a broken-down TV that glows ''{{Film/Poltergeist}}''-style.

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** Dead City has a hidden apartment complex where you encounter the ghostly shadow of a hanged man, as well as a broken-down TV that glows ''{{Film/Poltergeist}}''-style.''Film/{{Poltergeist|1982}}''-style.

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