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* The entire world up from Jak 2, is pretty much a [[CrapsackWorld Crapsack World]] entirely. A world-wide war between Humanity and the Metal Heads has mostly rendered the planet inhabitable, with mankind living within despotic nation-states or crime-ridden cities run by vicious gangs. Cities like Spargus, entirely populated by Haven Dissidents, are filled with war-weary survivors who will shoot on sight if you show the slightest resistance to them. In Haven, slavery is well legal, and anyone who isn't human (the lurkers) are used for menial labor.

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* The entire world up from Jak 2, is pretty much a [[CrapsackWorld Crapsack World]] entirely. A world-wide war between Humanity and the Metal Heads has mostly rendered the planet inhabitable, uninhabitable, with mankind living within despotic nation-states or crime-ridden cities run by vicious gangs. Cities like Spargus, entirely populated by Haven Dissidents, are filled with war-weary survivors who will shoot on sight if you show the slightest resistance to them. In Haven, slavery is well legal, and anyone who isn't human (the lurkers) are used for menial labor.


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* We finally meet some of the dreaded "Wasteland Metal Heads" and [[AnimalisticAbomination they do not disappoint]]. First of all, all of them are ''huge'' and since they're uninhibited by Haven City's walls or small areas, they can take whatever bizarre fits them. The nest the player is tasked to clear out in the Wasteland is full of all kinds of horrible things that you wouldn't want to be within 100 miles of. The gameplay of these sections changes radically to illustrate this as you're immediately given the biggest vehicle Spargus has and go in guns blazing on a heavy turret.


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* It's implied that Errol's communing with the Dark Makers wasn't entirely consensual. Once his conversion to cyborg was complete, he was pretty much bombarded with cryptic messages from omnicidal alien invaders.
* In Spargus "everything is either useful or dead weight" meaning that the milisecond the wastelanders decide you aren't worth keeping around, they'll cast you back into the desert.
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Wastelander is a Fan Nickname and should not be used when officially referring to the third game


[[folder: Jak 3: Wastelander]]

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[[folder: Jak 3: Wastelander]]3]]
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[[folder: Jak II: Renegade]]
* During the assault on the Metal Head Nest, it becomes clear just how dire the situation has become and will only get worse if Jak and Daxter don't succeed. We hear about the horrible nature of the Metal Heads throughout the game, but listening to Ashelin sounding almost resigned to their fate is what seals how harrowing it all really is.
--> '''Ashelin:''' ''There isn't much hope now. With the Shield Wall destroyed, it's just a matter of time before the Metal Heads overwhelm us. You should just go through the rift back to your own time Jak, and get away from this horrible place. We'll hold out as long as we can. Fare well!''
[[/folder]]

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to:

[[folder: Jak II: Renegade]]
* During the assault on the Metal Head Nest, it becomes clear just how dire the situation has become and will only get worse if Jak and Daxter don't succeed. We hear about the horrible nature of the Metal Heads throughout the game, but listening to Ashelin sounding almost resigned to their fate is what seals how harrowing it all really is.
--> '''Ashelin:''' ''There isn't much hope now. With the Shield Wall destroyed, it's just a matter of time before the Metal Heads overwhelm us. You should just go through the rift back to your own time Jak, and get away from this horrible place. We'll hold out as long as we can. Fare well!''
[[/folder]]

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Has its own page now.



NightmareFuel/JakAndDaxterThePrecursorLegacy

[[NightmareFuel/JakIIRenegade Jak 2: Renegade]]



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\nNightmareFuel/JakAndDaxterThePrecursorLegacy\n\n[[index]]
* NightmareFuel/JakAndDaxterThePrecursorLegacy
*
[[NightmareFuel/JakIIRenegade Jak 2: Renegade]]


Renegade]]
[[/index]]



[[folder:Jak and Daxter: The Precursor Legacy]]
* The [[BorderPatrol Lurker Shark]] found on the edges of certain levels.
* The Spider Caves, for one they're filled with [[BottomlessPit bottomless pits]] and spiders. Good luck getting through it as the game takes a increase in difficulty up to this point...
[[/folder]]

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[[folder:Jak and Daxter: The Precursor Legacy]]
* The [[BorderPatrol Lurker Shark]] found on the edges of certain levels.
* The Spider Caves, for one they're filled with [[BottomlessPit bottomless pits]] and spiders. Good luck getting through it as the game takes a increase in difficulty up to this point...
[[/folder]]

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* The Kraken tentacle seen swimming among the oceans.
* The Dark Makers, a [[UnseenEvil mostly unseen]] [[AliensAreBastards spacefaring race of destroyers]] form the bulk of the creepy content in the game. They are thoroughly unlike any other organism ever seen in the games, even managing to out-weird the ''Metal Heads''. Our first interactions with their kind is through some ominous early-game foreshadowing, which includes a freaky, bio-mechanical satellite that seems to be oozing Dark Eco. Even Count Veger, who in the first act is still considered the BigBad of the game seems to be [[TheDreaded afraid of them]] and what they will do. Once they enter the plot proper and become a regular enemy, it's become very clear that [[TheEndOfTheWorldAsWeKnowIt the situation]] is '''bad''' even by Jak's standards.

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* The [[BorderPatrol Kraken tentacle tentacle]] seen swimming among the oceans.
* Erol becoming a cyborg after the final race in the second game clearly took a toll on his sanity as he now sides with the Dark Makers to destroy the world.
* The Dark Makers, a [[UnseenEvil mostly unseen]] [[AliensAreBastards spacefaring race of destroyers]] form the bulk of the creepy content in the game. They were once Precursors themselves, but exposure to Dark Eco turned them into monsters. They are thoroughly unlike any other organism ever seen in the games, even managing to out-weird the ''Metal Heads''. Our first interactions with their kind is through some ominous early-game foreshadowing, which includes a freaky, bio-mechanical satellite that seems to be oozing Dark Eco. Even Count Veger, who in the first act is still considered the BigBad of the game seems to be [[TheDreaded afraid of them]] and what they will do. Once they enter the plot proper and become a regular enemy, it's become very clear that [[TheEndOfTheWorldAsWeKnowIt the situation]] is '''bad''' even by Jak's standards.
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None

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[[NightmareFuel/JakAndDaxterThePrecursorLegacy]]

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[[NightmareFuel/JakAndDaxterThePrecursorLegacy]]NightmareFuel/JakAndDaxterThePrecursorLegacy
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The Precursor Legacy has it's own nightmare page.

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[[NightmareFuel/JakAndDaxterThePrecursorLegacy]]
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* The Dark Makers, a [[UnseenEvil mostly unseen]] [[AliensAreBastards spacefaring race of destroyers]] form the bulk of the creepy content in the game. They are thoroughly unlike any other organism ever seen in the games, even managing to out-weird the ''Metal Heads''. Our first interactions with their kind is through some ominous early-game foreshadowing, which includes a freaky, bio-mechanical satellite that seems to be oozing Dark Eco. Even Count Veger, who in the first act is still considered the BigBad of the game seems to be [[TheDreaded afraid of them]] and what they will do. Once they enter the plot proper and become a regular enemy, it's become very clear that [[TheEndOfTheWorldAsWeKnowIt the situation is '''bad''' even by Jak's standards]].

to:

* The Dark Makers, a [[UnseenEvil mostly unseen]] [[AliensAreBastards spacefaring race of destroyers]] form the bulk of the creepy content in the game. They are thoroughly unlike any other organism ever seen in the games, even managing to out-weird the ''Metal Heads''. Our first interactions with their kind is through some ominous early-game foreshadowing, which includes a freaky, bio-mechanical satellite that seems to be oozing Dark Eco. Even Count Veger, who in the first act is still considered the BigBad of the game seems to be [[TheDreaded afraid of them]] and what they will do. Once they enter the plot proper and become a regular enemy, it's become very clear that [[TheEndOfTheWorldAsWeKnowIt the situation situation]] is '''bad''' even by Jak's standards]].standards.
Is there an issue? Send a MessageReason:
None


* The Dark Makers, a [[UnseenEvil mostly unseen]] [[AliensAreBastards spacefaring race of destroyers]] form the bulk of the creepy content in the game. They are thoroughly unlike any other organism ever seen in the games, even managing to out-weird the ''Metal Heads''. Our first interactions with their kind is through some ominous early-game foreshadowing, which includes a freaky, bio-mechanical satellite that seems to be oozing Dark Eco. Even Count Veger, who in the first act is still considered the BigBad of the game seems to be afraid of them and what they will do. [[KnightOfCerberus Once they enter the plot proper and become a regular enemy]], it's become very clear that the situation is '''bad''' even by Jak's standards.

to:

* The Dark Makers, a [[UnseenEvil mostly unseen]] [[AliensAreBastards spacefaring race of destroyers]] form the bulk of the creepy content in the game. They are thoroughly unlike any other organism ever seen in the games, even managing to out-weird the ''Metal Heads''. Our first interactions with their kind is through some ominous early-game foreshadowing, which includes a freaky, bio-mechanical satellite that seems to be oozing Dark Eco. Even Count Veger, who in the first act is still considered the BigBad of the game seems to be [[TheDreaded afraid of them them]] and what they will do. [[KnightOfCerberus Once they enter the plot proper and become a regular enemy]], enemy, it's become very clear that [[TheEndOfTheWorldAsWeKnowIt the situation is '''bad''' even by Jak's standards.standards]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The Dark Makers, a [[UnseenEvil mostly unseen]] [[AliensAreBastards spacefaring race of destroyers]] form the bulk of the creepy content in the game. They are thoroughly unlike any other organism ever seen in the games, even managing to out-weird the ''Metal Heads''. Our first interactions with their kind is through some ominous early-game foreshadowing, which includes a freaky, bio-mechanical satellite that seems to be oozing Dark Eco. Even Count Veger, who in the first act is still considered the BigBad of the game seems to be afraid of them and what they will do. [[KnightOfCerberus Once they enter the plot proper and become a regular enemy]], it's become very clear that the situation is '''bad''' even by Jak's standards.
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None

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*** Which makes the fate of the Aeropans all the more worse; their program succeeded, but due to this they were heavily corrupted and turned into a genocidal super-state. How long was it until there was nobody sane within that city?
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** Daxter, on the other hand, only got turned into an Ottsel after falling together a tub of that stuff. ''Daxter'' '''''was the lucky one.'''''

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** Daxter, on the other hand, fell into a tub of that stuff...and only got turned into an Ottsel after falling together a tub of that stuff.Ottsel. ''Daxter'' '''''was the lucky one.'''''
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None

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** Daxter, on the other hand, only got turned into an Ottsel after falling together a tub of that stuff. ''Daxter'' '''''was the lucky one.'''''
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** Not to mention, they vary in size and shape - from tinier bugs which infiltrate and sap electrical systems as a form of sabotage to massive, hunkering creatures which can turn a city to dust. The Metal Heads Jak encounters in the third game are nothing compared to the types seen in the first game, giving the notion that

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** Not to mention, they vary in size and shape - from tinier bugs which infiltrate and sap electrical systems as a form of sabotage to massive, hunkering creatures which can turn a city to dust. The Metal Heads Jak encounters in the third game are nothing compared to the types seen in the first game, giving the notion that there ''could be bigger ones out there...''

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* The Metal Heads. Imagine an army with thousands, possibly even millions of bloodthirsty warlike creatures completely unhinged from any possible means of containment, ready to genocide humanity. They've already wiped out the Precursors eons earlier, and nothing's stopping them from doing the same with Haven and it's allies.
* Dark Eco (and most forms of Eco in general) acts more like toxic sludge than any of the other types of Eco found, and is considered to be extremely volatile and cancerous in terms of what it has done to the planet. Almost all games have creatures which have been exposed - and it's not pretty. Imagine nuclear waste taken up to eleven, where humans can go completely insane, creatures turning into feral monsters which kill on sight.

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* The Metal Heads. Imagine an army with thousands, possibly even millions of bloodthirsty warlike creatures completely unhinged from any possible means of containment, ready to genocide humanity. They've already wiped out the Precursors eons earlier, and nothing's stopping them from doing the same with Haven and it's allies.
the rest of humanity.
** Not to mention, they vary in size and shape - from tinier bugs which infiltrate and sap electrical systems as a form of sabotage to massive, hunkering creatures which can turn a city to dust. The Metal Heads Jak encounters in the third game are nothing compared to the types seen in the first game, giving the notion that
* Dark Eco (and most forms of Eco in general) acts more like toxic radioactive sludge than any of the other types of Eco found, and is considered to be extremely volatile and cancerous in terms of what it has done to the planet. Almost all games have creatures which have been exposed - and it's not pretty. Imagine nuclear waste taken up to eleven, where humans can go completely insane, creatures turning into feral monsters which kill on sight.



* The entire world up from Jak 2, is pretty much a [[CrapsackWorld Crapsack World]] entirely. A world-wide war between Humanity and the Metal Heads has mostly rendered the planet inhabitable, with mankind living within despotic nation-states or crime-ridden cities run by vicious gangs. Cities like Spargus, entirely populated by Haven Dissidents, are filled with war-weary survivors who will shoot on sight.

to:

* The entire world up from Jak 2, is pretty much a [[CrapsackWorld Crapsack World]] entirely. A world-wide war between Humanity and the Metal Heads has mostly rendered the planet inhabitable, with mankind living within despotic nation-states or crime-ridden cities run by vicious gangs. Cities like Spargus, entirely populated by Haven Dissidents, are filled with war-weary survivors who will shoot on sight.sight if you show the slightest resistance to them. In Haven, slavery is well legal, and anyone who isn't human (the lurkers) are used for menial labor.

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Games with their own pages:

[[NightmareFuel/JakIIRenegade Jak 2: Renegade]]





[[folder: In general]]
* The Metal Heads. Imagine an army with thousands, possibly even millions of bloodthirsty warlike creatures completely unhinged from any possible means of containment, ready to genocide humanity. They've already wiped out the Precursors eons earlier, and nothing's stopping them from doing the same with Haven and it's allies.
* Dark Eco (and most forms of Eco in general) acts more like toxic sludge than any of the other types of Eco found, and is considered to be extremely volatile and cancerous in terms of what it has done to the planet. Almost all games have creatures which have been exposed - and it's not pretty. Imagine nuclear waste taken up to eleven, where humans can go completely insane, creatures turning into feral monsters which kill on sight.
** Worse, the experiments conducted by the Praxis Regime pretty much signify that the survival rate for using the stuff on Humans is pretty-much non-existent, with Jak surviving the process only through his already inherent Eco-channeling skills. Anyone else would most likely be dead, or insane.
* The entire world up from Jak 2, is pretty much a [[CrapsackWorld Crapsack World]] entirely. A world-wide war between Humanity and the Metal Heads has mostly rendered the planet inhabitable, with mankind living within despotic nation-states or crime-ridden cities run by vicious gangs. Cities like Spargus, entirely populated by Haven Dissidents, are filled with war-weary survivors who will shoot on sight.
[[/folder]]



[[folder: Jak 2: Renegade]]
* The entirety of the franchise by this point takes a turn from a lighthearted platformer to a [[DarkerAndEdgier more darker story-driven game]], where we see Jak turn from an innocent teenager to a damaged hero who sees the worst by the end of the second game, implying he went through horrific changes to get where he was as a person.
* [[spoiler:Metal Kor]]'s first appearance. First, this unseen, [[EvilSoundsDeep deep]] voice says, "Finally! The last Rift Gate has been opened!" and several freaky creatures that look like giant insects come through the portal, followed by some HUGE beast that roars loudly and says, "You cannot hide from me, boy!" I'm pretty sure anyone would shit themselves if something like that happened to them.
* The scene at the very beginning of the game where we see Jak tortured by Baron Praxis and Errol.
* Pretty much every time we see anything corrupted by dark eco qualifies in some way as well, up to and including Jak.
* The boulder chase in the Tomb of Mar that at first seems to be a ShoutOut to ''VideoGame/CrashBandicoot''. What really takes the scare factor UpToEleven is when [[spoiler:a giant spider comes out of the bolder.]]
[[/folder]]



* Dark Daxter, contrary to earlier reports, doesn't [[HulkSpeak talk like the Hulk]] and seems to be of his usual intelligence. What makes this fit the trope is that Daxter is [[OmnicidalManiac genocidal]] and [[AxCrazy bloodthirsty]] while dark, but everything he says sounds frighteningly ''in character''.

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* Dark Daxter, contrary to earlier reports, impressions, doesn't [[HulkSpeak talk like the Hulk]] and seems to be of his usual intelligence. What makes this fit the trope is that Daxter is [[OmnicidalManiac genocidal]] and [[AxCrazy bloodthirsty]] while dark, but everything he says sounds frighteningly ''in character''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

Just like [[Videogame/RatchetAndClank Ratchet and Clank]], Jak and Daxter has moments which can be disturbing for many avid fans of the series - new and old.

[[foldercontrol]]
[[folder:Jak and Daxter: The Precursor Legacy]]
* The [[BorderPatrol Lurker Shark]] found on the edges of certain levels.
* The Spider Caves, for one they're filled with [[BottomlessPit bottomless pits]] and spiders. Good luck getting through it as the game takes a increase in difficulty up to this point...
[[/folder]]

[[folder: Jak 2: Renegade]]
* The entirety of the franchise by this point takes a turn from a lighthearted platformer to a [[DarkerAndEdgier more darker story-driven game]], where we see Jak turn from an innocent teenager to a damaged hero who sees the worst by the end of the second game, implying he went through horrific changes to get where he was as a person.
* [[spoiler:Metal Kor]]'s first appearance. First, this unseen, [[EvilSoundsDeep deep]] voice says, "Finally! The last Rift Gate has been opened!" and several freaky creatures that look like giant insects come through the portal, followed by some HUGE beast that roars loudly and says, "You cannot hide from me, boy!" I'm pretty sure anyone would shit themselves if something like that happened to them.
* The scene at the very beginning of the game where we see Jak tortured by Baron Praxis and Errol.
* Pretty much every time we see anything corrupted by dark eco qualifies in some way as well, up to and including Jak.
* The boulder chase in the Tomb of Mar that at first seems to be a ShoutOut to ''VideoGame/CrashBandicoot''. What really takes the scare factor UpToEleven is when [[spoiler:a giant spider comes out of the bolder.]]
[[/folder]]

[[folder: Jak 3: Wastelander]]
* The Kraken tentacle seen swimming among the oceans.
[[/folder]]

[[folder: Jak and Daxter: The Lost Frontier]]
* Dark Daxter, contrary to earlier reports, doesn't [[HulkSpeak talk like the Hulk]] and seems to be of his usual intelligence. What makes this fit the trope is that Daxter is [[OmnicidalManiac genocidal]] and [[AxCrazy bloodthirsty]] while dark, but everything he says sounds frighteningly ''in character''.
--> Aww, I broke this one. Still hungry--time for more meat-snacks!
* The abandoned research rig from TLF with it's very unsettling soundtrack and rather disturbing atmosphere.
** There's also signs of an apparent struggle between now dead mutants and staff - what really happened there?
[[/folder]]

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