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** Bizarre rock/bone formations, looking similar to ribcages of massive creatures.

to:

** Bizarre rock/bone formations, looking similar to [[RibcageRidge ribcages of massive creatures.creatures]].
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* After an extended period of constant dread and tension, not to mention structural damage, you finally make it to the last required coordinates... and as you move towards the console to take a picture [[HopeSpot while your hope soars, thinking that you'll be able to make it out alive]], the giant angler fish that's been hinted at in your photos bursts through the wall of the submarine with an earsplitting roar, paying off the tension with a JumpScare guaranteed to make any player scream their lungs out.

to:

* After an extended period of constant dread and tension, not to mention structural damage, you finally make it to the last required coordinates... and as you move towards the console to take a picture [[HopeSpot while your hope soars, thinking that you'll be able to make it out alive]], the giant angler fish that's been hinted at in your photos bursts through the wall of the submarine with an earsplitting roar, paying off the tension with a JumpScare guaranteed to make any player scream their lungs [[StealthPun lungs]] out.
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* Remember Aubrey Hodges' score of [=PlayStation=]/Sega Saturn ports of ''DOOM'' and ''DOOM 64''? Here, the music consist in distorted samples, DroneOfDread and occasional metal creaking sounds that will keep you awake at night. ''[[SarcasmMode Sweet dreams]].'' Oh and the name of the track as the angler fish attacks you in the end? "[[MeaningfulName Through the Veil]]".

to:

* Remember Aubrey Hodges' score of [=PlayStation=]/Sega Saturn ports of ''DOOM'' and ''DOOM 64''? Here, the music consist in distorted samples, DroneOfDread and occasional metal creaking sounds that will keep you awake at night. ''[[SarcasmMode Sweet dreams]].'' Oh Oh, and the name of the track as the angler fish attacks you in the end? "[[MeaningfulName Through the Veil]]".
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* The mere fact that there's [[NothingIsScarier ABSOLUTELY NOTHING]] explained about the setting, such as why the "[[NamesToRunAwayFromReallyFast Quiet Rapture]]" happened in the first place, why it only caused stars and all the habitable planets to disappear while simultaneously leaving ghostlight from the former stars, and where they went, and why it excluded the inhabitable planets and space stations, along with the people on them despite taking the people on the habitable planets away, and why there are oceans filled with blood, of all things, on the many moons left.

to:

* The mere fact that there's [[NothingIsScarier ABSOLUTELY NOTHING]] explained about the setting, such as why the "[[NamesToRunAwayFromReallyFast Quiet Rapture]]" happened in the first place, why it only caused stars and all the habitable planets to disappear while simultaneously leaving ghostlight from the former stars, and where they went, and why it excluded the inhabitable uninhabitable planets and space stations, along with the people on them despite taking the people on the habitable planets away, and why there are oceans filled with blood, of all things, on the many moons left.
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little typos


* After an extended period of constant dread and tension, not to mention structural damage, you finally make it to the last required coordinates... and as you move towards the console to take a picture [[HopeSpot while your hope soar, thinking that you'll be able to make it out alive]], the giant angler fish that's been hinted at in your photos bursts through the wall of the submarine with an earsplitting roar, paying off the tension with a JumpScare guaranteed to make any player scream their lungs out.
** On your way to your final coordinates, the proximity sensors will detect a "wall" that instantly shows up as they beep rapidly. If you take a picture to know what's going on, you'll be greeted by an eye of a scaly, whale-like SeaMonster before the creature itself moan as it smacks the Iron Lung. Though there's an assumption that the camera's flash have agitated the creature as result. The good news is that the creature leaves you alone. The bad news? '''[[OhCrap The submarine starts creaking by the intense pressure due to the sustained damage as the blood flows in]].'''

to:

* After an extended period of constant dread and tension, not to mention structural damage, you finally make it to the last required coordinates... and as you move towards the console to take a picture [[HopeSpot while your hope soar, soars, thinking that you'll be able to make it out alive]], the giant angler fish that's been hinted at in your photos bursts through the wall of the submarine with an earsplitting roar, paying off the tension with a JumpScare guaranteed to make any player scream their lungs out.
** On your way to your final coordinates, the proximity sensors will detect a "wall" that instantly shows up as they beep rapidly. If you take a picture to know what's going on, you'll be greeted by an eye of a scaly, whale-like SeaMonster before the creature itself moan moans as it smacks the Iron Lung. Though there's an assumption that the camera's flash have has agitated the creature as result. The good news is that the creature leaves you alone. The bad news? '''[[OhCrap The submarine starts creaking by leaking from the intense pressure due to the sustained damage as damage, and the blood flows in]].slowly fills the cabin]].'''
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** There's also the fact that, as mentioned above, the "Quiet Rapture" left ghostlight behind, indicating that it SOMEHOW follows the laws of physics and the universe as a whole, which makes it arguably even more horrifying if it's actually a natural phenomenon that happened on it's own instead of something that has unnatural causes behind it due to it going from CosmicHorror to straight up ExistentialHorror.

to:

** There's also the fact that, as mentioned above, the "Quiet Rapture" left ghostlight behind, indicating that it SOMEHOW follows the laws of physics and the universe as a whole, which makes it arguably even more horrifying if it's actually a natural phenomenon that happened on it's its own instead of something that has unnatural causes behind it due to it going from CosmicHorror to straight up ExistentialHorror.



** On your way to your final coordinates, the proximity sensors will detect a "wall" that instantly shows up as they beep rapidly. If you take a picture to know what's going on, you'll be greeted by an eye of a scaly, whale-like SeaMonster (pictured above) before the creature itself moan as it smacks the Iron Lung. Though there's an assumption that the camera's flash have agitated the creature as result. The good news is that the creature leaves you alone. The bad news? '''[[OhCrap The submarine starts creaking by the intense pressure due to the sustained damage as the blood flows in]].'''

to:

** On your way to your final coordinates, the proximity sensors will detect a "wall" that instantly shows up as they beep rapidly. If you take a picture to know what's going on, you'll be greeted by an eye of a scaly, whale-like SeaMonster (pictured above) before the creature itself moan as it smacks the Iron Lung. Though there's an assumption that the camera's flash have agitated the creature as result. The good news is that the creature leaves you alone. The bad news? '''[[OhCrap The submarine starts creaking by the intense pressure due to the sustained damage as the blood flows in]].'''
Is there an issue? Send a MessageReason:
None


** Strange curved coils with lined patterns jettisoning into random directions
** In a secluded grotto, there is a strange... thing?- that looks like a shard of vibrating light. When the sub gets close to it, the camera begins to vibrate and a loud droning sound becomes more and more clear. Should the sub get too close, the sub is randomly teleported to another place [[OutsideContextProblem Absolutely nothing else is known about it]].

to:

** Strange curved coils with lined patterns jettisoning into random directions
directions.
** In a secluded grotto, there is a strange... thing?- strange object that looks like a mix between a starfish and a shard of vibrating light. When the sub gets close to it, the camera begins to vibrate and a loud droning sound becomes more and more clear. Should the sub get too ''too'' close, the sub is you'll be randomly teleported to another place on the map. [[OutsideContextProblem Absolutely nothing else is known about it]].
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** Version 2 only made things worse. It doesn't really clarify anything, aside from the fact that ''the blood oceans are made from human blood''.

to:

** Version 2 only made things worse. It doesn't really clarify anything, aside from the fact that ''the blood oceans are made from human blood''.blood'', and the fact that it's never revealed if that's what happened to the people who disappeared alongside the habitable planets during the "quiet rapture" or if it's "just" human blood with no actual owner makes it even scarier due to the ambiguity of it.
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** At the farthest upper-right area of the map, there is [[spoiler: the wreckage of the SM-8, a science submarine that sunk here before you came. Typing SM8 in the info kiosk on the sub reveals its story: Unlike the Iron Lung, which is disposable and crudely made, the SM8 was an actual submarine expected to return safe and sound. But as you can clearly see, it didn't... and now it's your turn]].

to:

** At the farthest upper-right area of the map, there is [[spoiler: the wreckage of the SM-8, [=SM-8=], a science submarine that sunk here before you came. Typing SM8 [=SM8=] in the info kiosk on the sub reveals its story: Unlike the Iron Lung, which is disposable and crudely made, the SM8 [=SM8=] was an actual submarine expected to return safe and sound. But as you can clearly see, it didn't... and now it's your turn]].turn.

Added: 398

Changed: 14

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** In a secluded grotto, there is a strange... thing?- that looks like a shard of vibrating light. When the sub gets close to it, the camera begins to vibrate and a loud droning sound becomes more and more clear. SHould the sub get too close, the sub is randomly teleported to another place [[OutsideContextProblem Absolutely nothing else is known about it]].
** Multiple places in the map show what appear to be unnatural formations, as in they look like manmade buildings. The problem is these moons are supposed to be uninhabited. How the hell did these structures form, and who made them?

to:

** In a secluded grotto, there is a strange... thing?- that looks like a shard of vibrating light. When the sub gets close to it, the camera begins to vibrate and a loud droning sound becomes more and more clear. SHould Should the sub get too close, the sub is randomly teleported to another place [[OutsideContextProblem Absolutely nothing else is known about it]].
** Multiple places in the map show what appear to be unnatural formations, as in they look like manmade buildings.buildings and objects. The problem is these moons are supposed to be uninhabited. How the hell did these structures form, and who made them?


Added DiffLines:

** At the farthest upper-right area of the map, there is [[spoiler: the wreckage of the SM-8, a science submarine that sunk here before you came. Typing SM8 in the info kiosk on the sub reveals its story: Unlike the Iron Lung, which is disposable and crudely made, the SM8 was an actual submarine expected to return safe and sound. But as you can clearly see, it didn't... and now it's your turn]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Many of the things you take photos of in the blood oceans are very disturbing, and the more you look at them the more creepy they become.
** Bizarre rock/bone formations, looking similar to ribcages of massive creatures.
** The fourth point on the map gives a seemingly harmless rock formation, but in the right background there is a clear sighting of [[{{Foreshadowing}} an angler-fish head looking into the camera]]. Should the player take another picture, the fish will disappear.
** A massive, whale-like skeleton with its mouth gaping.
** Strange curved coils with lined patterns jettisoning into random directions
** In a secluded grotto, there is a strange... thing?- that looks like a shard of vibrating light. When the sub gets close to it, the camera begins to vibrate and a loud droning sound becomes more and more clear. SHould the sub get too close, the sub is randomly teleported to another place [[OutsideContextProblem Absolutely nothing else is known about it]].
** Multiple places in the map show what appear to be unnatural formations, as in they look like manmade buildings. The problem is these moons are supposed to be uninhabited. How the hell did these structures form, and who made them?
** Should the player decide to reach the final point beforehand, they will hear a different set of strange droning noises. Following the noise leads to a secluded trench with a strange obelisk inside, giving away a metallic ringing.

Added: 179

Changed: 22

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** The "lore update" only made things worse. It doesn't really clarify anything, aside from the fact that ''the blood oceans are made from human blood''.

to:

** The "lore update" Version 2 only made things worse. It doesn't really clarify anything, aside from the fact that ''the blood oceans are made from human blood''.


Added DiffLines:

** Also, in Version 2, the whole reason you're down here is that ''your sub isn't the first to be torn apart by a sea monster''. You can even find the remains of the previous sub.
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None

Added DiffLines:

** The "lore update" only made things worse. It doesn't really clarify anything, aside from the fact that ''the blood oceans are made from human blood''.
Is there an issue? Send a MessageReason:
None


Developed by David Szymanski (of ''DUSK'' fame), ''Iron Lung'' is no slouch with a plethora of creepy elements that will send chills down your spine (and pray for the almighty god that you're not Thalassophobic).

to:

Developed by David Szymanski (of ''DUSK'' ''VideoGame/{{DUSK}}'' fame), ''Iron Lung'' is no slouch with a plethora of creepy elements that will send chills down your spine (and pray for the almighty god that you're not Thalassophobic).
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


** There's also the fact that, as mentioned above, the "Quiet Rapture" left ghostlight behind, indicating that it SOMEHOW follows the laws of physics and the universe as a whole, which makes it arguably even more horrifying if it's actually a natural phenomenon that happened on it's own instead of something that has unnatural causes behind it.

to:

** There's also the fact that, as mentioned above, the "Quiet Rapture" left ghostlight behind, indicating that it SOMEHOW follows the laws of physics and the universe as a whole, which makes it arguably even more horrifying if it's actually a natural phenomenon that happened on it's own instead of something that has unnatural causes behind it.it due to it going from CosmicHorror to straight up ExistentialHorror.
Is there an issue? Send a MessageReason:
None


* After an extended period of constant dread and tension, not to mention structural damage, you finally make it to the last required coordinates... and as you move towards the console to take a picture [[HopeSpot while your hope soar while thinking that you'll be able to make it out alive]], the giant angler fish that's been hinted at in your photos bursts through the wall of the submarine with an earsplitting roar, paying off the tension with a JumpScare guaranteed to make any player scream their lungs out.

to:

* After an extended period of constant dread and tension, not to mention structural damage, you finally make it to the last required coordinates... and as you move towards the console to take a picture [[HopeSpot while your hope soar while soar, thinking that you'll be able to make it out alive]], the giant angler fish that's been hinted at in your photos bursts through the wall of the submarine with an earsplitting roar, paying off the tension with a JumpScare guaranteed to make any player scream their lungs out.
Is there an issue? Send a MessageReason:
None


** There's also the fact that, as mentioned above, the "Quiet Rapture" left ghostlight behind, indicating that it SOMEHOW follows the laws of physics and the universe as a whole, which makes it arguably even more horrifying if it's actually a natural phenomenon that happened on it's own.

to:

** There's also the fact that, as mentioned above, the "Quiet Rapture" left ghostlight behind, indicating that it SOMEHOW follows the laws of physics and the universe as a whole, which makes it arguably even more horrifying if it's actually a natural phenomenon that happened on it's own.own instead of something that has unnatural causes behind it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** There's also the fact that, as mentioned above, the "Quiet Rapture" left ghostlight behind, indicating that it SOMEHOW follows the laws of physics and the universe as a whole, which makes it arguably even more horrifying if it's actually a natural phenomenon that happened on it's own.

Changed: 268

Removed: 376

Is there an issue? Send a MessageReason:
None


Developed by David Szymanski (of ''DUSK'' fame), ''Iron Lung'' is no slouch with a plethora of
creepy elements that will send chills down your spine (and pray for the almighty god that you're not Thalassophobic).

to:

Developed by David Szymanski (of ''DUSK'' fame), ''Iron Lung'' is no slouch with a plethora of
of creepy elements that will send chills down your spine (and pray for the almighty god that you're not Thalassophobic).



* The mere fact that there's [[NothingIsScarier ABSOLUTELY NOTHING]] explained about the setting, such as why the "Quiet Rapture" happened in the first place, why it only caused stars and all the habitable planets to disappear while simultaneously leaving ghostlight from the former stars, and where they went, and why it excluded the inhabitable planets and space stations, along with the people on them despite taking the people on the habitable planets away, and why there are oceans filled with blood, of all things, on the many moons left.
* The premise itself mentions "[[NamesToRunAwayFromReallyFast the Quiet Rapture]]", a mysterious event where ''every single habitable planet and stars have vanished (along with its inhabitants including the fanua and flora)''. And to rub more salt to the wound, the survivors within the space stations are running out of resources while the infrastructure started to collapse.

to:

* The mere fact that there's [[NothingIsScarier ABSOLUTELY NOTHING]] explained about the setting, such as why the "Quiet Rapture" "[[NamesToRunAwayFromReallyFast Quiet Rapture]]" happened in the first place, why it only caused stars and all the habitable planets to disappear while simultaneously leaving ghostlight from the former stars, and where they went, and why it excluded the inhabitable planets and space stations, along with the people on them despite taking the people on the habitable planets away, and why there are oceans filled with blood, of all things, on the many moons left.
* The premise itself mentions "[[NamesToRunAwayFromReallyFast the Quiet Rapture]]", a mysterious event where ''every single habitable planet and stars have vanished (along with its inhabitants including the fanua and flora)''. And to rub more salt to the wound, the survivors within the space stations are running out of resources while the infrastructure started to collapse.
left.
Is there an issue? Send a MessageReason:
None


* The mere fact that there's [[NothingIsScarier ABSOLUTELY NOTHING]] explained about the setting, such as why the "Quiet Rapture" happened in the first place, why it only caused stars and all the habitable planets to disappear while simultaneously living ghostlight from the former stars, and where they went, and why it excluded the inhabitable planets and space stations, along with the people on them despite taking the people on the habitable planets away, and why there are oceans filled with blood, of all things, on the many moons left.

to:

* The mere fact that there's [[NothingIsScarier ABSOLUTELY NOTHING]] explained about the setting, such as why the "Quiet Rapture" happened in the first place, why it only caused stars and all the habitable planets to disappear while simultaneously living leaving ghostlight from the former stars, and where they went, and why it excluded the inhabitable planets and space stations, along with the people on them despite taking the people on the habitable planets away, and why there are oceans filled with blood, of all things, on the many moons left.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The mere fact that there's [[NothingIsScarier ABSOLUTELY NOTHING]] explained about the setting, such as why the "Quiet Rapture" happened in the first place, why it only caused stars and all the habitable planets to disappear while simultaneously living ghostlight from the former stars, and where they went, and why it excluded the inhabitable planets and space stations, along with the people on them despite taking the people on the habitable planets away, and why there are oceans filled with blood, of all things, on the many moons left.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

'''''Per site policy, Administrivia/SpoilersOff applies to all NightmareFuel pages, so all spoilers here are unmarked. Administrivia/YouHaveBeenWarned!'''''
----
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ironlungreptileeye.png]]
[[caption-width-right:350: "[[Creator/FriedrichNietzsche And when you gaze long into an abyss, the abyss also gazes into you]]."]]

Developed by David Szymanski (of ''DUSK'' fame), ''Iron Lung'' is no slouch with a plethora of
creepy elements that will send chills down your spine (and pray for the almighty god that you're not Thalassophobic).

----

* The premise itself mentions "[[NamesToRunAwayFromReallyFast the Quiet Rapture]]", a mysterious event where ''every single habitable planet and stars have vanished (along with its inhabitants including the fanua and flora)''. And to rub more salt to the wound, the survivors within the space stations are running out of resources while the infrastructure started to collapse.
* Every moment since the beginning of your journey. You're trapped on a submarine in an ocean made of blood, and [[NothingIsScarier there's no way to know anything about your surroundings]] except by using a low-quality camera that takes a moment to process images, leaving you in an unbearably tense couple of seconds waiting to see what you're looking at - and what might be looking back.
* After an extended period of constant dread and tension, not to mention structural damage, you finally make it to the last required coordinates... and as you move towards the console to take a picture [[HopeSpot while your hope soar while thinking that you'll be able to make it out alive]], the giant angler fish that's been hinted at in your photos bursts through the wall of the submarine with an earsplitting roar, paying off the tension with a JumpScare guaranteed to make any player scream their lungs out.
** On your way to your final coordinates, the proximity sensors will detect a "wall" that instantly shows up as they beep rapidly. If you take a picture to know what's going on, you'll be greeted by an eye of a scaly, whale-like SeaMonster (pictured above) before the creature itself moan as it smacks the Iron Lung. Though there's an assumption that the camera's flash have agitated the creature as result. The good news is that the creature leaves you alone. The bad news? '''[[OhCrap The submarine starts creaking by the intense pressure due to the sustained damage as the blood flows in]].'''
* Remember Aubrey Hodges' score of [=PlayStation=]/Sega Saturn ports of ''DOOM'' and ''DOOM 64''? Here, the music consist in distorted samples, DroneOfDread and occasional metal creaking sounds that will keep you awake at night. ''[[SarcasmMode Sweet dreams]].'' Oh and the name of the track as the angler fish attacks you in the end? "[[MeaningfulName Through the Veil]]".
** A lot of commentators claimed that the track heard in the ending is the sonic embodiment of ''someone drowning in blood'' until one of them did an excellent job with the implication of the protagonist getting crushed by the intense pressure of the blood ocean if the giant angler fish attack wasn't bad enough.
-->The iron hull implodes from the pressure, a monstrous hulk of teeth and scales snaps you between its jaws...
-->And all is silent, lost to the darkness as the rusty sub tears itself to pieces.
-->The bloody depths swallow your remains in a cold, inky blackness as your consciousness quickly fades, your heart beating its very last.
-->No one will come and find you, or whatever may be left of you.
-->You are forgotten. You are without form.
-->'''You... are... nothing.'''

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