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* The newest patch adds a new cryptid called the Sheepsquatch, a Krampus like monster evolved from the common sheep.

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* The newest patch adds a new cryptid called the Sheepsquatch, a Krampus like monster evolved from the common sheep.sheep.
* Unlike the cheesy Halloween masks you equip the Fasnacht masks have a creepy UncannyValley look to them.
* One of the new drinks you can craft is a radiation immunity granting GargleBlaster brewed from Nuclear Material and Lead.
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*** Oh and lest we forget poor Garrahan, who worked day night to keep the jobs of her employees secure in the face of rising automation, only for the rioters to turn against her when her big plan failed (Thanks to industrial sabotage by rival and automation advocate Hornwright.) resulting in death threats and groups throwing bricks at her home.

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*** Oh and lest we forget poor Garrahan, who worked day night to keep the jobs of her employees secure in the face of rising automation, only for the rioters to turn against her when her big plan failed (Thanks to industrial sabotage by rival and automation advocate Hornwright.) resulting in death threats and groups throwing bricks at her home.home.
* The newest patch adds a new cryptid called the Sheepsquatch, a Krampus like monster evolved from the common sheep.

Added: 1976

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Tried to clarify and add details now that the game is out. This could stand to be further fixed.


** Radwasps: Enormous, bear-sized wasp queens whose abdomens have been bloated and distorted into tumorous-looking organic hives for their larvae. They're so disfigured their wings are useless, forcing them to scuttle after you, but they are ''fast'', and their smaller, winged progeny pours out of the holes in their abdomen to swarm anything that gets close. Not that the queen herself is helpless, as she has an enormous set of mandibles ready to rip you apart.
** Snallygasters: Man-sized, elongated reptilian abominations that scuttle after you, baring a mouth full of distorted fangs and lashing out with a barbed cudgel-like tongue. Also, they have multiple limbs which help them move surprisingly fast. They also drop Asbestos, which has its own weird implications.
** Molemen: Disfigured, insane, humans wearing ominous robes and creepy gasmasks.
** The popular West Virginian myth, Mothman appears in the trailers in darkness, with the only visible aspects being an enormous pair of glowing orange compound eyes and long antennae, resembling some kind of giant, humanoid roach. Bethesda later confirmed that players would encounter the monster stalking them in various stages throughout the game building up to an actual confrontation. Now consider the fact that Vault 76 is right next to the town where the myth states that Mothman frequently hunts its victims.

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** Radwasps: Honey Beasts: Enormous, bear-sized wasp honeybee queens whose abdomens have been bloated and distorted into tumorous-looking organic hives for their larvae. They're so disfigured their wings are useless, forcing them to scuttle after you, but they are ''fast'', and their smaller, winged progeny pours out of the holes in their abdomen to swarm anything that gets close. Not that the queen herself is helpless, as she has an enormous set of mandibles ready to rip you apart.
** Snallygasters: Man-sized, elongated reptilian abominations that scuttle after you, baring a mouth full of distorted fangs and lashing out with a barbed cudgel-like tongue. Also, they They combine EyelessFace with EyesDoNotBelongThere, have multiple limbs which help them move surprisingly fast. They also drop Asbestos, which has its own weird implications.
no eyes on their head but over ''two dozen'' eyes scattered around their backs. Worse still? A Snallygaster WasOnceAMan: you can find a terminal in the Advanced Mutations Lab of West-Tek that reveals Snallygasters are the result of human test subjects being exposed to a particular strain of the [[SyntheticPlague Forced Evolutionary Virus]].
** Molemen: Mole Miners: Disfigured, insane, MoleMen-like humans wearing ominous robes and creepy gasmasks.
gasmasks. They seem to have been people who sought refuge from the bombs in the mines, only to somehow be genetically spliced with that most ubiquitous of Fallout enemies, the Mole Rat, by either of the two .
** The popular most famous West Virginian myth, Mothman appears in cryptid, the trailers in darkness, with the only visible aspects being an enormous pair of glowing orange compound eyes and long antennae, resembling some kind of giant, humanoid roach. Bethesda later confirmed that players would encounter the monster stalking them in various stages Mothman, makes appearances throughout the game building up to an actual confrontation. Now consider game, silently stalking the fact players, resembling an enormous, hooded, insectoid creature wreathed in shadows and with two huge glowing eyes. Sometimes they'll attack the player, making [[MakeMeWannaShout skull-popping screams]] that Vault 76 is right next to sound eerily like the town where the myth states that Mothman frequently hunts its victims.cry of a death's head moth. Other times... they'll just sit there. Watching you.



** [=Mk2=] Liberators: Imagine the turrets from ''VideoGame/{{Portal}}'', only without the childish voices and with the ability of mechanical spider legs to let them crawl after you. Give them a central energy blaster instead of machine guns, and a head-mounted propeller for hovering or jumping attacks, and you got the Liberators.
** Man-sized, multi-eyed, fang-mouthed frogs.
** The Grafton Monster: A creature that looks more like something out of a ''Franchise/SilentHill'' game, a twisted mass of flesh in the rough shape of a biped that walks around on its knuckles, with its right arm comparatively slender and its left massively overdeveloped, and no visible head.
** Wendigos: Mutant humanoids that look like an irradiated version of [[Franchise/TheLordOfTheRings Gollum]]. They move like greased lightning and attack with long, jagged claws.
** Scorchbeasts: The Fallout equivalent to a ''dragon'', being essentially a bat version of the Deathclaw, complete with flight and [[MakeMeWannaShout a sonic blast scream]].
** Honey beasts: Mutated bees that crawl along on the ground with hives attached to their backs that shoot out bees at you.

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** [=Mk2=] Liberators: Imagine the turrets from ''VideoGame/{{Portal}}'', only without the childish voices and with the ability of mechanical spider legs to let them crawl after you. Give them a central energy blaster instead of machine guns, and a head-mounted propeller for hovering or jumping attacks, and you got the Liberators.
Liberators. Worse, they're a ''Chinese'' warbot, and it turns out that the Mama Dolces food factory is a cover for a factory to produce these things as part of a Chinese invasion.
** Radtoads: Man-sized, multi-eyed, fang-mouthed frogs.
frogs, whose backs are covered in tumor-like eggs which they can kick at you as a biological weapon.
** The Grafton Monster: A creature that looks more like something out of a ''Franchise/SilentHill'' game, a twisted mass of flesh in the rough shape of a biped that walks around on its knuckles, with its right arm comparatively slender and its left massively overdeveloped, and no visible head.
head. Oh, but it gets worse: like the Snallygaster, the Grafton Monster is another human test subject from West-Tek. So every Grafton Monster you meet? WasOnceAMan.
** Wendigos: {{Wendigo}}s: Mutant humanoids that look like an irradiated version of [[Franchise/TheLordOfTheRings Gollum]]. They move like greased lightning and attack with long, jagged claws.
claws. Worse, like their mythological inspiration, they seem to have mutated from people who committed cannibalism... and it's not clear if the cause was radiation, [=FEV=], or something altogether more supernatural...
** Scorchbeasts: The Fallout equivalent to a ''dragon'', being essentially a bat version of the Deathclaw, complete with flight and [[MakeMeWannaShout a sonic blast scream]].
** Honey beasts: Mutated bees that crawl along on
scream]]. This would be terrifying enough, but they're also the ground with hives attached to their backs that shoot out bees at you.source of the Scorched Plague, and directly responsible for depopulating Appalachia.



* The holotapes you can find include some genuinely unsettling stories from ''Tales from the West Virginia Hills''. "Who Goes There?" tells the story of a young camper named Fred who's abducted by aliens and meets [[VideoGame/Fallout3 a little girl named Sally]]... who's got some kind of mind-control device ''bolted to her head''. Then the Zetans turn the device on, and we hear Fred struggling against Sally as she ominously mutters [[MadnessMantra "Time... to... play..."]] over and over. The narrator describes how Fred lived through [[NothingIsScarier whatever the Zetans did to him]] (which involved putting ''puncture wounds in his temples''), which softens the blow somewhat.

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* The holotapes you can find include some genuinely unsettling stories from stories, revealing all manner of horrific or tragic events that took place after the bombs dropped... or before.
* The holotape series
''Tales from the West Virginia Hills''. Hills'' is going for this, as it's a series of radio dramas based around stories of West Virginian cryptids, and it more than succeeds.
**
"Who Goes There?" tells the story of a young camper named Fred who's abducted by aliens and meets [[VideoGame/Fallout3 a little girl named Sally]]... who's got some kind of mind-control device ''bolted to her head''. Then the Zetans turn the device on, and we hear Fred struggling against Sally as she ominously mutters [[MadnessMantra "Time... to... play..."]] over and over. The narrator describes how Fred lived through [[NothingIsScarier whatever the Zetans did to him]] (which involved putting ''puncture wounds in his temples''), which softens the blow somewhat.somewhat.
** "The Beast of Grafton" tells about a couple who hit the Grafton Monster in the road, and try to flee for shelter... only the home they wind up at turns out to be the lair of a MadScientist who is ''making'' Grafton Monsters by experimenting on human test subjects, who proceeds to capture the teens and turn them into more Grafton Monsters. This may be even worse because it's unwitting TruthInTelevision in-universe; the Grafton Monster ''is'' real, and there ''are'' {{Mad Scientist}}s turning humans into them: they work for West-Tek.
** "The Mothman Cometh" is about a trio of little kids who climb up to a dangerous railroad bridge, and spot the Mothman -- just as the train comes running up the track. The little girl who is telling the story says that the Mothman saved them... and then, after going downstairs, the adults grimly reveal that the Mothman saved ''her'' -- but dismembered the boys and left their corpses dangling from trees. And then the Mothman ''breaks into the little girl's room'', screaming horribly; by the time the adults get there, the girl and the Mothman are gone, leaving behind only a broken window and the girl's Miss Nanny, with the Mothman having dismembered the servitor robot.
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** Honey beasts: Mutated bees that crawl along on the ground with hives attached to their backs that shout out bees at you.

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** Honey beasts: Mutated bees that crawl along on the ground with hives attached to their backs that shout shoot out bees at you.
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** The Scorched: semi-feral ghoul-like victims of a dangerous plague that has driven them to insanity. They combine the zombie-like horror of feral ghouls with enough intelligence and presence of mind to use weapons.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fallout_76_mothman_1145507_1280x0.jpeg]]
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** As part of the Main Quest, the player is told to join the Fire Breathers division of the Responders. The final test involves going into the Belching Betty mine and hitting the emergency switch at the end. Immediately upon entering its apparent something is just wrong with the place. The door is gaping open with several petrified people, a thick flame like cloud hangs in the air, and the terminal next to the door flat out states not to enter because the Scorched were such a problem that the Fire Breathers gave up using this spot, and thus the area is abandoned. After going ahead a bit and fighting some Scorched, you find the bodies of some Fire Breathers, and a holotape. Turns out they were all recruits who were trying to join, but the group slowly begins to fall apart. They lose a person quickly, and this causes the group to argue about what they should do, complete with one member just jumping ship, and the others continuing. By the time you reach the end point, you have gathered two more holotapes, and its apparent the group reached the alarm button the player is needing to reach, and they were overwhelmed by the sheer number of Sorchched in the mines. Combined with the atmosphere, and you have a hellish location and series of events.
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** Project Angry Beaver (Quartz): to simulate the Quartz effects without causing intense cavities in their customers, they added non-soluble sugar to simulate the beverage's resemblance to quartz. [[note]]A form from a participant in a consumer trial notes that their "teeth hurt" after consuming a sample of what was presumably an earlier form of Quartz, before the sugar flakes were added.[[/note]]

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** Project Angry Beaver (Quartz): to simulate the Quartz effects without causing intense cavities in their customers, they added non-soluble sugar to simulate the beverage's resemblance to quartz. [[note]]A form from a participant in a consumer trial notes that their "teeth hurt" after consuming a sample of what was presumably an earlier form of Quartz, before the sugar flakes were added.[[/note]][[/note]]
*The Ash Heap in general is a vision of hell on earth. Smoke pours from numerous abandoned automatic industrial and mining installations that have been left running for years, polluting the surrounding area and blotting out the sky to the point where players are highly recommended to wear gas-masks to avoid lung disease. Add to that the dozen-or-so underground coal mines that have been burning away for god knows how long, creating huge glowing fissures and constant fires and you have a downright frightening area to explore.
** The town of Welch in particular is covered in signs of a riot gone horribly out of hand. Dozens of robots are strung up from huge improvised barricades and covered in slogans calling for the blood of mining giants Hornwright and Garrahan. And wandering the town are military-grade robots including Mr. Gutsys and Assaultrons that will open fire on sight.
*** Oh and lest we forget poor Garrahan, who worked day night to keep the jobs of her employees secure in the face of rising automation, only for the rioters to turn against her when her big plan failed (Thanks to industrial sabotage by rival and automation advocate Hornwright.) resulting in death threats and groups throwing bricks at her home.

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** Project Sea Lion (Quantum): project notes comment on replacing Strontium-90 with Strontium-85 as it is cheaper to synthesize Sr-85

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** Project Sea Lion (Quantum): project notes comment on replacing Strontium-90 with Strontium-85 as it is cheaper to synthesize Sr-85Sr-85.
***Some quick reading shows that Strontium-90 is a major product of nuclear weapons fallout and industrial waste, where Strontium-85 is perfectly harmless and often used in medical tracer fluid. Nuka weren't concerned that it was less harmful, only that it was cheaper to make.
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* Nuka!Cola continues to show their true colors in this game, one-upping the utter amorality seen in Nuka!World with the notes regarding the product testing in the bottling for four different variants (though, in typical Fallout fashion, it softens the blow by hiding each one behind an adorable animal code-name):

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* Nuka!Cola Nuka Cola continues to show their true colors in this game, one-upping the utter amorality seen in Nuka!World Nuka World with the notes regarding the product testing in the bottling for four different variants (though, in typical Fallout fashion, it softens the blow by hiding each one behind an adorable animal code-name):
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* The holotapes you can find include some genuinely unsettling stories from ''Tales from the West Virginia Hills''. "Who Goes There?" tells the story of a young camper named Fred who's abducted by aliens and meets [[VideoGame/Fallout3 a little girl named Sally]]... who's got some kind of mind-control device ''bolted to her head''. Then the Zetans turn the device on, and we hear Fred struggling against Sally as she ominously mutters [[MadnessMantra "Time... to... play..."]] over and over. The narrator describes how Fred lived through [[NothingIsScarier whatever the Zetans did to him]] (which involved putting ''puncture wounds in his temples''), which softens the blow somewhat.
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** Project Walrus (Black): a previous unseen coffee-based variant; the project state they are replacing the coffee base with Dextromethamphetamine.

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** Project Walrus (Black): a previous previously unseen coffee-based variant; the project notes state they are replacing the coffee base with Dextromethamphetamine.
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* Vault-Tec University is exactly as bad as you expect, with tips for overseers regarding cannibalism, MedicalHorror, and child labor in the Vaults and a simulated test Vault in the basement where the simulation led to a total loss of life. You know, typical Vault-Tec. What stands out however is the headmaster's terminal which reveals that the failure of the Vault simulation was actually the headmaster's fault, not the overseer's. The overseer only wanted to test his awful tasting but apparently harmless gruel as a substitute for normal Vault food, the headmaster decided to see what would happen if he poisoned the gruel and left the simulation Vault with insufficient normal food ForScience leading to the students either dying from the poison or starving and the overseer committing suicide. Even by Vault-Tec standards, that's messed up.

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* Vault-Tec University is exactly as bad as you expect, with tips for overseers regarding cannibalism, MedicalHorror, and child labor in the Vaults and a simulated test Vault in the basement where the simulation led to a total loss of life. You know, typical Vault-Tec. What stands out however is the headmaster's terminal which reveals that the failure of the Vault simulation was actually the headmaster's fault, not the overseer's. The overseer only wanted to test his awful tasting but apparently harmless gruel as a substitute for normal Vault food, the headmaster decided to see what would happen if he poisoned the gruel and left the simulation Vault with insufficient normal food ForScience leading to the students either dying from the poison or starving and the overseer committing suicide. Even by Vault-Tec standards, that's messed up.up.
* Nuka!Cola continues to show their true colors in this game, one-upping the utter amorality seen in Nuka!World with the notes regarding the product testing in the bottling for four different variants (though, in typical Fallout fashion, it softens the blow by hiding each one behind an adorable animal code-name):
** Project Sea Lion (Quantum): project notes comment on replacing Strontium-90 with Strontium-85 as it is cheaper to synthesize Sr-85
** Project Walrus (Black): a previous unseen coffee-based variant; the project state they are replacing the coffee base with Dextromethamphetamine.
** Project Fur Seal (Orange): uses pear brandy as flavor base...while cutting the intense aftertaste with arsenic
** Project Angry Beaver (Quartz): to simulate the Quartz effects without causing intense cavities in their customers, they added non-soluble sugar to simulate the beverage's resemblance to quartz. [[note]]A form from a participant in a consumer trial notes that their "teeth hurt" after consuming a sample of what was presumably an earlier form of Quartz, before the sugar flakes were added.[[/note]]
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* It hasn't even been released yet, and already, ''VideoGame/Fallout76'' has displayed some terrifying new monsters to haunt your dreams:

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* It hasn't even been released yet, and already, ''VideoGame/Fallout76'' has displayed some a whole army of terrifying new monsters to haunt your dreams:
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* In the Enclave bunker you meet [[https://www.youtube.com/watch?v=UuTfd7z6yiY MODUS]] the super computer, who combines the worst parts of President Eden, Mr House and possibly The Calculator. You activate a console and MODUS's avatar, a guy who could be best described as [[VideoGame/BatmanArkhamCity a younger Hugo Strange]] starts talking about how he and the human resident of the bunker had "Conflicts of Vision" about how to run things which apparently led to Modus killing them all and how you could help him set things right, all the while the lights in the big room behind the console start to turn on revealing the MODUS mainframe itself. Then there's the part where MODUS mentions that he suffered damage to his systems that "disfigured his shining personality" which causes the avatar to briefly give you TheUnSmile before changing back. So basically the Enclave Questline has you rebuilding the Enclave for [[https://vignette.wikia.nocookie.net/fallout/images/0/07/MODUS_faces.png/revision/latest?cb=20181107204429 THAT]] guy... [[NiceJobBreakingItHero Wonder how that will turn out.]]

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* In the Enclave bunker you meet [[https://www.youtube.com/watch?v=UuTfd7z6yiY MODUS]] the super computer, who combines the worst parts of President Eden, Mr House and possibly The Calculator. You activate a console and MODUS's avatar, a guy who could be best described as [[VideoGame/BatmanArkhamCity a younger Hugo Strange]] starts talking about how he and the human resident of the bunker had "Conflicts "conflicts of Vision" vision" about how to run things which apparently led to Modus killing them all and how you could help him set things right, all the while the lights in the big room behind the console start to turn on revealing the MODUS mainframe itself. Then there's the part where MODUS mentions that he suffered damage to his systems that "disfigured his shining personality" which causes the avatar to briefly give you TheUnSmile before changing back. So basically the Enclave Questline has you rebuilding the Enclave for [[https://vignette.wikia.nocookie.net/fallout/images/0/07/MODUS_faces.png/revision/latest?cb=20181107204429 THAT]] guy... [[NiceJobBreakingItHero Wonder how that will turn out.]]
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* Vault Tech University is exactly as bad as you expect, with tips for overseers regarding caniballism, MedicalHorror, and child labor in the Vaults and a simulated test Vault in the basement where the simulation led to a total loss of life. You know, typical Vault Tech. What stands out however is the headmasters terminal which reveals that the failure of the Vault simulation was actually the headmasters fault not the overseers. The overseer only wanted to test his awful tasting but apparently harmless gruel as a substitute for normal Vault food, the headmaster decided to see what would happen if he poisoned the gruel and left the simulation Vault with insufficient normal food ForScience leading to the students either dieing from the poison or starving and the overseer commiting suicide, even by Vault Tech standards that's messed up.

to:

* Vault Tech Vault-Tec University is exactly as bad as you expect, with tips for overseers regarding caniballism, cannibalism, MedicalHorror, and child labor in the Vaults and a simulated test Vault in the basement where the simulation led to a total loss of life. You know, typical Vault Tech. Vault-Tec. What stands out however is the headmasters headmaster's terminal which reveals that the failure of the Vault simulation was actually the headmasters fault headmaster's fault, not the overseers. overseer's. The overseer only wanted to test his awful tasting but apparently harmless gruel as a substitute for normal Vault food, the headmaster decided to see what would happen if he poisoned the gruel and left the simulation Vault with insufficient normal food ForScience leading to the students either dieing dying from the poison or starving and the overseer commiting suicide, even committing suicide. Even by Vault Tech standards Vault-Tec standards, that's messed up.
Is there an issue? Send a MessageReason:
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* In the Enclave bunker you meet [[https://www.youtube.com/watch?v=UuTfd7z6yiY MODUS]] the super computer, who combines the worst parts of President Eden, Mr House and possibly The Calculator. You activate a console and MODUS's avatar, a guy who could be best described as [[VideoGame/BatmanArkhamCity a younger Hugo Strange]] starts talking about how he and the human resident of the bunker had "Conflicts of Vision" about how to run things which apparently led to Modus killing them all and how you could help him set things right, all the while the lights in the big room behind the console start to turn on revealing the MODUS mainframe itself. Then there's the part where MODUS mentions that he suffered damage to his systems that "disfigured his shining personality" which causes the avatar to briefly give you TheUnSmile before changing back. So basically the Enclave Questline has you rebuilding the Enclave for [[https://vignette.wikia.nocookie.net/fallout/images/0/07/MODUS_faces.png/revision/latest?cb=20181107204429 THAT]] guy... [[NiceJobBreakingItHero i wonder how that will turn out.]]

to:

* In the Enclave bunker you meet [[https://www.youtube.com/watch?v=UuTfd7z6yiY MODUS]] the super computer, who combines the worst parts of President Eden, Mr House and possibly The Calculator. You activate a console and MODUS's avatar, a guy who could be best described as [[VideoGame/BatmanArkhamCity a younger Hugo Strange]] starts talking about how he and the human resident of the bunker had "Conflicts of Vision" about how to run things which apparently led to Modus killing them all and how you could help him set things right, all the while the lights in the big room behind the console start to turn on revealing the MODUS mainframe itself. Then there's the part where MODUS mentions that he suffered damage to his systems that "disfigured his shining personality" which causes the avatar to briefly give you TheUnSmile before changing back. So basically the Enclave Questline has you rebuilding the Enclave for [[https://vignette.wikia.nocookie.net/fallout/images/0/07/MODUS_faces.png/revision/latest?cb=20181107204429 THAT]] guy... [[NiceJobBreakingItHero i wonder Wonder how that will turn out.]]
Is there an issue? Send a MessageReason:
None


** Snallygasters: Man-sized, elongated reptilian abominations that scuttle after you, baring a mouth full of distorted fangs and lashing out with a barbed cudgel-like tongue. Also, they have multiple limbs which help them move surprisingly fast.

to:

** Snallygasters: Man-sized, elongated reptilian abominations that scuttle after you, baring a mouth full of distorted fangs and lashing out with a barbed cudgel-like tongue. Also, they have multiple limbs which help them move surprisingly fast. They also drop Asbestos, which has its own weird implications.
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** Theres also the fact that wherever there are statues, there are scorched, and theres a good chance the player character might end up overlooking them thinking they are statues only to get attacked.
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* In the Enclave bunker you meet [[https://www.youtube.com/watch?v=UuTfd7z6yiY MODUS]] the super computer, who combines the worst parts of President Eden, Mr House and possibly The Calculator. You activate a console and MODUS's avatar, a guy who could be best described as [[VideoGame/BatmanArkhamCity a younger Hugo Strange]] starts talking about how he and the human resident of the bunker had "Conflicts of Vision" about how to run things which apparently led to Modus killing them all and how you could help him set things right, all the while the lights in the big room behind the console start to turn on revealing the MODUS mainframe itself. Then there's the part where MODUS mentions that he suffered damage to his systems that "disfigured his shining personality" which causes the avatar to briefly give you TheUnSmile before changing back. So basically the Enclave Questline has you rebuilding the Enclave for [[https://vignette.wikia.nocookie.net/fallout/images/0/07/MODUS_faces.png/revision/latest?cb=20181107204429 THAT]] guy... [[NiceJobBreakingItHero i wonder how that will turn out.]]

to:

* In the Enclave bunker you meet [[https://www.youtube.com/watch?v=UuTfd7z6yiY MODUS]] the super computer, who combines the worst parts of President Eden, Mr House and possibly The Calculator. You activate a console and MODUS's avatar, a guy who could be best described as [[VideoGame/BatmanArkhamCity a younger Hugo Strange]] starts talking about how he and the human resident of the bunker had "Conflicts of Vision" about how to run things which apparently led to Modus killing them all and how you could help him set things right, all the while the lights in the big room behind the console start to turn on revealing the MODUS mainframe itself. Then there's the part where MODUS mentions that he suffered damage to his systems that "disfigured his shining personality" which causes the avatar to briefly give you TheUnSmile before changing back. So basically the Enclave Questline has you rebuilding the Enclave for [[https://vignette.wikia.nocookie.net/fallout/images/0/07/MODUS_faces.png/revision/latest?cb=20181107204429 THAT]] guy... [[NiceJobBreakingItHero i wonder how that will turn out.]]]]
* Vault Tech University is exactly as bad as you expect, with tips for overseers regarding caniballism, MedicalHorror, and child labor in the Vaults and a simulated test Vault in the basement where the simulation led to a total loss of life. You know, typical Vault Tech. What stands out however is the headmasters terminal which reveals that the failure of the Vault simulation was actually the headmasters fault not the overseers. The overseer only wanted to test his awful tasting but apparently harmless gruel as a substitute for normal Vault food, the headmaster decided to see what would happen if he poisoned the gruel and left the simulation Vault with insufficient normal food ForScience leading to the students either dieing from the poison or starving and the overseer commiting suicide, even by Vault Tech standards that's messed up.
Is there an issue? Send a MessageReason:
None


* In the Enclave bunker you meet MODUS the super computer, who combines the worst parts of President Eden, Mr House and possibly The Calculator. You activate a console and MODUS's avatar, a guy who could be best described as [[VideoGame/BatmanArkhamCity a younger Hugo Strange]] starts talking about how he and the human resident of the bunker had "Conflicts of Vision" about how to run things which apparently led to Modus killing them all and how you could help him set things right, all the while the lights in the big room behind the console start to turn on revealing the MODUS mainframe itself. Then there's the part where MODUS mentions that he suffered damage to his systems that "disfigured his shining personality" which causes the avatar to briefly give you TheUnSmile before changing back. So basically the Enclave Questline has you rebuilding the Enclave for [[https://vignette.wikia.nocookie.net/fallout/images/0/07/MODUS_faces.png/revision/latest?cb=20181107204429 THAT]] guy... [[NiceJobBreakingItHero i wonder how that will turn out.]]

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* In the Enclave bunker you meet MODUS [[https://www.youtube.com/watch?v=UuTfd7z6yiY MODUS]] the super computer, who combines the worst parts of President Eden, Mr House and possibly The Calculator. You activate a console and MODUS's avatar, a guy who could be best described as [[VideoGame/BatmanArkhamCity a younger Hugo Strange]] starts talking about how he and the human resident of the bunker had "Conflicts of Vision" about how to run things which apparently led to Modus killing them all and how you could help him set things right, all the while the lights in the big room behind the console start to turn on revealing the MODUS mainframe itself. Then there's the part where MODUS mentions that he suffered damage to his systems that "disfigured his shining personality" which causes the avatar to briefly give you TheUnSmile before changing back. So basically the Enclave Questline has you rebuilding the Enclave for [[https://vignette.wikia.nocookie.net/fallout/images/0/07/MODUS_faces.png/revision/latest?cb=20181107204429 THAT]] guy... [[NiceJobBreakingItHero i wonder how that will turn out.]]
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* In the Enclave bunker you meet MODUS the super computer, who combines the worst parts of President Eden, Mr House and possibly The Calculator. You activate a console and MODUS's avatar, a guy who could be best described as [[VideoGame/BatmanArkhamCity a younger Hugo Strange]] starts talking about how he and the human resident of the bunker had "Conflicts of Vision" about how to run things which apparently led to Modus killing them all and how you could help him set things right, all the while the lights in the big room behind the console start to turn on revealing the MODUS supercomputer itsel. Then there's the part where MODUS mentions that he suffered damage to his systems that "disfigured his shining personality" which causes the avatar to briefly give you TheUnSmile before changing back. So basically the Enclave Questline has you rebuilding the Enclave for [[https://vignette.wikia.nocookie.net/fallout/images/0/07/MODUS_faces.png/revision/latest?cb=20181107204429 THAT]] guy... [[NiceJobBreakingItHero i wonder how that will turn out.]]

to:

* In the Enclave bunker you meet MODUS the super computer, who combines the worst parts of President Eden, Mr House and possibly The Calculator. You activate a console and MODUS's avatar, a guy who could be best described as [[VideoGame/BatmanArkhamCity a younger Hugo Strange]] starts talking about how he and the human resident of the bunker had "Conflicts of Vision" about how to run things which apparently led to Modus killing them all and how you could help him set things right, all the while the lights in the big room behind the console start to turn on revealing the MODUS supercomputer itsel.mainframe itself. Then there's the part where MODUS mentions that he suffered damage to his systems that "disfigured his shining personality" which causes the avatar to briefly give you TheUnSmile before changing back. So basically the Enclave Questline has you rebuilding the Enclave for [[https://vignette.wikia.nocookie.net/fallout/images/0/07/MODUS_faces.png/revision/latest?cb=20181107204429 THAT]] guy... [[NiceJobBreakingItHero i wonder how that will turn out.]]
Is there an issue? Send a MessageReason:
None


* In the Enclave bunker you meet MODUS the super computer, who combines the worst parts of President Eden, Mr House and possibly The Calculator. You activate a console and MODUS's avatar, a guy who could be best described as [[VideoGame/BatmanArkhamCity a younger Hugo Strange]] starts talking about how he and the human resident of the bunker had "Conflicts of Vision" about how to run things which apparently led to Modus killing them all and how you could help him set things right, all the while the lights in the big room behind the console start to turn on revealing the MODUS supercomputer itsel. Then there's the part where MODUS mentions that he suffered damage to his systems that "disfigured his shining personality" which causes the avatar to briefly give you TheUnSmile before changing back. So basically the Enclave Questline has you rebuilding the Enclave for THAT guy... [[NiceJobBreakingItHero i wonder how that will turn out.]]

to:

* In the Enclave bunker you meet MODUS the super computer, who combines the worst parts of President Eden, Mr House and possibly The Calculator. You activate a console and MODUS's avatar, a guy who could be best described as [[VideoGame/BatmanArkhamCity a younger Hugo Strange]] starts talking about how he and the human resident of the bunker had "Conflicts of Vision" about how to run things which apparently led to Modus killing them all and how you could help him set things right, all the while the lights in the big room behind the console start to turn on revealing the MODUS supercomputer itsel. Then there's the part where MODUS mentions that he suffered damage to his systems that "disfigured his shining personality" which causes the avatar to briefly give you TheUnSmile before changing back. So basically the Enclave Questline has you rebuilding the Enclave for THAT [[https://vignette.wikia.nocookie.net/fallout/images/0/07/MODUS_faces.png/revision/latest?cb=20181107204429 THAT]] guy... [[NiceJobBreakingItHero i wonder how that will turn out.]]
Is there an issue? Send a MessageReason:
None


* In the Enclave bunker you meet MODUS the super computer, who combines the worst parts of President Eden, Mr House and possibly The Calculator. You activate a console and MODUSes avatar, a guy who could be best described as [[VideoGame/BatmanArkhamCity a younger Hugo Strange]] starts talking about how he and the human resident of the bunker had "Conflicts of Vision" about how to run things which apparently led to Modus killing them all and how you could help him set things right, all the while the lights in the big room behind the console start to turn on revealing MODUSes physical form. Then theres the part where MODUS mentions that he suffered damage to his systems that "disfigured his shining personality" which causes the avatar to briefly give an UnSmile before changing back. So basically the Enclave Questline has you rebuilding the Enclave for That guy... [[NiceJobBreakingItHero i wonder how that will turn out.]]

to:

* In the Enclave bunker you meet MODUS the super computer, who combines the worst parts of President Eden, Mr House and possibly The Calculator. You activate a console and MODUSes MODUS's avatar, a guy who could be best described as [[VideoGame/BatmanArkhamCity a younger Hugo Strange]] starts talking about how he and the human resident of the bunker had "Conflicts of Vision" about how to run things which apparently led to Modus killing them all and how you could help him set things right, all the while the lights in the big room behind the console start to turn on revealing MODUSes physical form. the MODUS supercomputer itsel. Then theres there's the part where MODUS mentions that he suffered damage to his systems that "disfigured his shining personality" which causes the avatar to briefly give an UnSmile you TheUnSmile before changing back. So basically the Enclave Questline has you rebuilding the Enclave for That THAT guy... [[NiceJobBreakingItHero i wonder how that will turn out.]]
Is there an issue? Send a MessageReason:
None


* Whilst the "A Personal Moment" quest is mostly a TearJerker, there's one horrible thing you find in the second last tape: the Vault 76 Overseer ''knew'' about Vault-Tec's plans for experimenting in many of the Vaults, she had the chance to reveal it to the news media... and she covered it up, because she genuinely believed that it was legitimately [[TheNeedsOfTheMany for the greater good]].

to:

* Whilst the "A Personal Moment" quest is mostly a TearJerker, there's one horrible thing you find in the second last tape: the Vault 76 Overseer ''knew'' about Vault-Tec's plans for experimenting in many of the Vaults, she had the chance to reveal it to the news media... and she covered it up, because she genuinely believed that it was legitimately [[TheNeedsOfTheMany for the greater good]].good]].
* In the Enclave bunker you meet MODUS the super computer, who combines the worst parts of President Eden, Mr House and possibly The Calculator. You activate a console and MODUSes avatar, a guy who could be best described as [[VideoGame/BatmanArkhamCity a younger Hugo Strange]] starts talking about how he and the human resident of the bunker had "Conflicts of Vision" about how to run things which apparently led to Modus killing them all and how you could help him set things right, all the while the lights in the big room behind the console start to turn on revealing MODUSes physical form. Then theres the part where MODUS mentions that he suffered damage to his systems that "disfigured his shining personality" which causes the avatar to briefly give an UnSmile before changing back. So basically the Enclave Questline has you rebuilding the Enclave for That guy... [[NiceJobBreakingItHero i wonder how that will turn out.]]

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%% * Throughout the first part of the game, your likely to come across petrified corpses: people caught mid-action as charred radioactive statues like the people of Pompeii. When you first see them, you might not think too much of it, maybe assuming they're people who got caught in a bomb during the Great War. Then you start finding more of them ... and find them in or on structures that were built after the bombs dropped ... and some that are clearly fairly recent ... and that's when you [[OhCrap realize]]: these petrified people ''aren't'' the result of a nuclear bomb, but something much worse...

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\n%% * Throughout the first part of the game, your you're likely to come across petrified corpses: people caught mid-action as charred radioactive statues like the people of Pompeii. When you first see them, you might not think too much of it, maybe assuming they're people who got caught in a bomb during the Great War. Then you start finding more of them ... and find them in or on structures that were built after the bombs dropped ... and some that are clearly fairly recent ... and that's when you [[OhCrap realize]]: these petrified people ''aren't'' the result of a nuclear bomb, but something much worse...worse...
** And what's worse? Why, it's actually an infectious ''disease'' -- or, rather, a fungus that slowly invades a victim's body, transforming them into ghoul-like monsters, and ultimately consumes them, leaving behind the petrified-looking, radioactive statue of fungus. Ready to start the cycle over. This "Scorched Plague" is so horrible that you find a tape from the Vault 76 Overseer instructing you to [[ItsTheOnlyWayToBeSure find a nuclear missile silo and burn the central site of the Scorched to the ground to contain the disease]].
* Whilst the "A Personal Moment" quest is mostly a TearJerker, there's one horrible thing you find in the second last tape: the Vault 76 Overseer ''knew'' about Vault-Tec's plans for experimenting in many of the Vaults, she had the chance to reveal it to the news media... and she covered it up, because she genuinely believed that it was legitimately [[TheNeedsOfTheMany for the greater good]].
Is there an issue? Send a MessageReason:
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** Honey beasts: Mutated bees that crawl along on the ground with hives attached to their backs that shout out bees at you.

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** Honey beasts: Mutated bees that crawl along on the ground with hives attached to their backs that shout out bees at you.you.

%% * Throughout the first part of the game, your likely to come across petrified corpses: people caught mid-action as charred radioactive statues like the people of Pompeii. When you first see them, you might not think too much of it, maybe assuming they're people who got caught in a bomb during the Great War. Then you start finding more of them ... and find them in or on structures that were built after the bombs dropped ... and some that are clearly fairly recent ... and that's when you [[OhCrap realize]]: these petrified people ''aren't'' the result of a nuclear bomb, but something much worse...

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%%Moments pages are Administrivia/SpoilersOff.



** Mk2 Liberators: Imagine the turrets from ''VideoGame/{{Portal}}'', only without the childish voices and with the ability of mechanical spider legs to let them crawl after you. Give them a central energy blaster instead of machine guns, and a head-mounted propeller for hovering or jumping attacks, and you got the Liberators.

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** Mk2 [=Mk2=] Liberators: Imagine the turrets from ''VideoGame/{{Portal}}'', only without the childish voices and with the ability of mechanical spider legs to let them crawl after you. Give them a central energy blaster instead of machine guns, and a head-mounted propeller for hovering or jumping attacks, and you got the Liberators.
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** Scorchbeasts: The Fallout equivalent to a ''dragon'', being essentially a bat version of the Deathclaw, complete with flight and [[MakeMeWannaShout a sonic blast scream]].

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** Scorchbeasts: The Fallout equivalent to a ''dragon'', being essentially a bat version of the Deathclaw, complete with flight and [[MakeMeWannaShout a sonic blast scream]].scream]].
** Honey beasts: Mutated bees that crawl along on the ground with hives attached to their backs that shout out bees at you.
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* It hasn't even been released yet, and already, ''VideoGame/Fallout76'' has displayed some terrifying new monsters to haunt your dreams:
** Radwasps: Enormous, bear-sized wasp queens whose abdomens have been bloated and distorted into tumorous-looking organic hives for their larvae. They're so disfigured their wings are useless, forcing them to scuttle after you, but they are ''fast'', and their smaller, winged progeny pours out of the holes in their abdomen to swarm anything that gets close. Not that the queen herself is helpless, as she has an enormous set of mandibles ready to rip you apart.
** Snallygasters: Man-sized, elongated reptilian abominations that scuttle after you, baring a mouth full of distorted fangs and lashing out with a barbed cudgel-like tongue. Also, they have multiple limbs which help them move surprisingly fast.
** Molemen: Disfigured, insane, humans wearing ominous robes and creepy gasmasks.
** The popular West Virginian myth, Mothman appears in the trailers in darkness, with the only visible aspects being an enormous pair of glowing orange compound eyes and long antennae, resembling some kind of giant, humanoid roach. Bethesda later confirmed that players would encounter the monster stalking them in various stages throughout the game building up to an actual confrontation. Now consider the fact that Vault 76 is right next to the town where the myth states that Mothman frequently hunts its victims.
** Mega Sloths: Former tree sloths that have been mutated into the semblance of their prehistoric ground sloth ancestor; towering ground-prowling beasts with enormous claws. This sloth is also surprisingly quick, and seems to actively enjoy eating meat, given the trailer displayed it attacking humans.
** Mk2 Liberators: Imagine the turrets from ''VideoGame/{{Portal}}'', only without the childish voices and with the ability of mechanical spider legs to let them crawl after you. Give them a central energy blaster instead of machine guns, and a head-mounted propeller for hovering or jumping attacks, and you got the Liberators.
** Man-sized, multi-eyed, fang-mouthed frogs.
** The Grafton Monster: A creature that looks more like something out of a ''Franchise/SilentHill'' game, a twisted mass of flesh in the rough shape of a biped that walks around on its knuckles, with its right arm comparatively slender and its left massively overdeveloped, and no visible head.
** Wendigos: Mutant humanoids that look like an irradiated version of [[Franchise/TheLordOfTheRings Gollum]]. They move like greased lightning and attack with long, jagged claws.
** Scorchbeasts: The Fallout equivalent to a ''dragon'', being essentially a bat version of the Deathclaw, complete with flight and [[MakeMeWannaShout a sonic blast scream]].

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