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[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/gg_no_re.png]]
[[caption-width-right:256: [[NonStandardGameOver THOU ART A SCHMUCK.]]]]
[[caption-width-right:256: [[NonStandardGameOver THOU ART A SCHMUCK.]]]]
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Bad indentation too.
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%%Image removed via crowner in the Moments Images Cleanup Thread: https://tvtropes.org/pmwiki/crowner.php?crowner_id=ebixeukz
%%https://tvtropes.org/pmwiki/posts.php?discussion=1642193091068711500
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%%Image removed via crowner in the Moments Images Cleanup Thread: https://tvtropes.org/pmwiki/crowner.php?crowner_id=ebixeukz
%%https://tvtropes.org/pmwiki/posts.php?discussion=1642193091068711500
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* The town of Damdara/Hauksness has been ''completely wrecked'' by the Dragonlord's forces. It uses the eerie dungeon theme, and it's filled with wrecked shops, grown-over pavement, and poisonous marshes. Unfortunately, the town isn't actually deserted: it's loaded with the strongest enemies in the overworld.
to:
* The town of Damdara/Hauksness Damdara/Hauksness.
** It has been ''completely wrecked'' by the Dragonlord's forces. It uses the eerie dungeon theme, and it's filled with wrecked shops, grown-over pavement, and poisonous marshes. Unfortunately, the town isn't actually deserted: it's loaded with the strongest enemies in the overworld.
** It has been ''completely wrecked'' by the Dragonlord's forces. It uses the eerie dungeon theme, and it's filled with wrecked shops, grown-over pavement, and poisonous marshes. Unfortunately, the town isn't actually deserted: it's loaded with the strongest enemies in the overworld.
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* On the original version, [[SchmuckBait if you accept the Dragonlord's offer]] [[WeCanRuleTogether to rule at his side]], he will tell you that your quest is over, and invite you to [[DeadlyEuphemism take a long rest]] with an EvilLaugh. The whole scenery then cuts to black, the text turns blood-red... and [[NonStandardGameOver the game freezes]], like something out of a {{creepypasta}}. This was removed in the SFC remake onward, as it turns out accepting his offer was AllJustADream and you wake up in nearby Rimuldar, where you can continue the game from there.
** ''VideoGame/DragonQuestBuilders''[='=]s plot is spun out of this ending, and from the looks of that, [[TheEndOfTheWorldAsWeKnowIt it was an even worse ending for everyone else.]]
** ''VideoGame/DragonQuestBuilders''[='=]s plot is spun out of this ending, and from the looks of that, [[TheEndOfTheWorldAsWeKnowIt it was an even worse ending for everyone else.]]
to:
* On the original version, [[SchmuckBait if you accept the Dragonlord's offer]] [[WeCanRuleTogether to rule at his side]], he will tell you that your quest is over, and invite you to [[DeadlyEuphemism take a long rest]] with an EvilLaugh. The whole scenery then cuts to black, the text turns blood-red... and [[NonStandardGameOver the game freezes]], like something out of a {{creepypasta}}. This was removed in the SFC remake onward, as it turns out accepting his offer was AllJustADream and you wake up in nearby Rimuldar, where you can continue the game from there.
**there. ''VideoGame/DragonQuestBuilders''[='=]s plot is spun out of this ending, and from the looks of that, [[TheEndOfTheWorldAsWeKnowIt it was an even worse ending for everyone else.]]
**
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Wrong trope name
Changed line(s) 5 (click to see context) from:
* On the original version, [[SchmuckBait if you accept the Dragonlord's offer]] [[WeCanRuleTogether to rule at his side]], he will tell you that your quest is over, and invite you to [[DeadlyEuphemism take a long rest]] with an EvilLaugh. The whole scenery then cuts to black, the text turns blood-red... and [[NonStandardGameOver the game freezes]], like something out of a {{creepypasta}}. This was removed in the SFC remake onward, as it turns out accepting his offer was AllButADream and you wake up in nearby Rimuldar, where you can continue the game from there.
to:
* On the original version, [[SchmuckBait if you accept the Dragonlord's offer]] [[WeCanRuleTogether to rule at his side]], he will tell you that your quest is over, and invite you to [[DeadlyEuphemism take a long rest]] with an EvilLaugh. The whole scenery then cuts to black, the text turns blood-red... and [[NonStandardGameOver the game freezes]], like something out of a {{creepypasta}}. This was removed in the SFC remake onward, as it turns out accepting his offer was AllButADream AllJustADream and you wake up in nearby Rimuldar, where you can continue the game from there.
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Changed line(s) 5 (click to see context) from:
* [[SchmuckBait If you accept the Dragonlord's offer]] [[WeCanRuleTogether to rule at his side]], he will tell you that your quest is over, and invite you to [[DeadlyEuphemism take a long rest]] with an EvilLaugh. The whole scenery then cuts to black, the text turns blood-red... and [[NonStandardGameOver the game freezes]], like something out of a {{creepypasta}}.
to:
* On the original version, [[SchmuckBait If if you accept the Dragonlord's offer]] [[WeCanRuleTogether to rule at his side]], he will tell you that your quest is over, and invite you to [[DeadlyEuphemism take a long rest]] with an EvilLaugh. The whole scenery then cuts to black, the text turns blood-red... and [[NonStandardGameOver the game freezes]], like something out of a {{creepypasta}}. This was removed in the SFC remake onward, as it turns out accepting his offer was AllButADream and you wake up in nearby Rimuldar, where you can continue the game from there.
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** The nightmare factor is lessened in the Super Famicom and Game Boy Color remakes: the dungeon theme is replaced with "Requiem" from ''VideoGame/DragonQuestII'', turning the town into a TearJerker of sorts.
to:
** The nightmare factor is lessened in the Super Famicom and Game Boy Color remakes: the dungeon theme is replaced with "Requiem" from ''VideoGame/DragonQuestII'', turning the town into a TearJerker of sorts.
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Changed line(s) 3 (click to see context) from:
* The town of Domdora/Hauksness has been ''completely wrecked'' by the Dragonlord's forces. It uses the eerie dungeon theme, and it's filled with wrecked shops, grown-over pavement, and poisonous marshes. Unfortunately, the town isn't actually deserted: it's loaded with the strongest enemies in the overworld.
to:
* The town of Domdora/Hauksness Damdara/Hauksness has been ''completely wrecked'' by the Dragonlord's forces. It uses the eerie dungeon theme, and it's filled with wrecked shops, grown-over pavement, and poisonous marshes. Unfortunately, the town isn't actually deserted: it's loaded with the strongest enemies in the overworld.
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[[caption-width-right:256: [[NonStandardGameOver THOU ART A SCHMUCK]].]]
* The town of Damdara has been ''completely wrecked'' by the Dragonlord's forces. It uses the eerie dungeon theme, and it's filled with wrecked shops, grown-over pavement, and poisonous marshes. Unfortunately, the town isn't actually deserted: it's loaded with the strongest enemies in the overworld.
* The town of Damdara has been ''completely wrecked'' by the Dragonlord's forces. It uses the eerie dungeon theme, and it's filled with wrecked shops, grown-over pavement, and poisonous marshes. Unfortunately, the town isn't actually deserted: it's loaded with the strongest enemies in the overworld.
to:
[[caption-width-right:256: [[NonStandardGameOver THOU ART A SCHMUCK]].]]
SCHMUCK.]]]]
* The town ofDamdara Domdora/Hauksness has been ''completely wrecked'' by the Dragonlord's forces. It uses the eerie dungeon theme, and it's filled with wrecked shops, grown-over pavement, and poisonous marshes. Unfortunately, the town isn't actually deserted: it's loaded with the strongest enemies in the overworld.
* The town of
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Changed line(s) 3,4 (click to see context) from:
* The deserted town of Hauksness uses the eerie dungeon theme and is filled with wrecked shops, grown-over pavement, and poisonous marshes. The really bad news is that "deserted" doesn't mean the town is empty, no; it's filled with the strongest enemies in the overworld. It's partially adverted in the [=SNES=] and [=GBC=] remakes though (where it's called Domdora) and turned into a TearJerker of sorts instead, as the music playing in that version is actually the Requiem from ''Dragon Quest II''.
* [[SchmuckBait Accepting the Dragonlord's offer to rule at his side]], pictured to the right. He tells you that your quest is over and then, with an EvilLaugh, invites you to take a long rest. Your surroundings then cut to black, the text turns blood-red and... [[NonStandardGameOver the game freezes]]. ''VideoGame/DragonQuestBuilders'' is actually based on this ending. If the plot of that game is anything to go by, [[TheEndOfTheWorldAsWeKnowIt this ending didn't end very happily for anyone else either.]]
* [[SchmuckBait Accepting the Dragonlord's offer to rule at his side]], pictured to the right. He tells you that your quest is over and then, with an EvilLaugh, invites you to take a long rest. Your surroundings then cut to black, the text turns blood-red and... [[NonStandardGameOver the game freezes]]. ''VideoGame/DragonQuestBuilders'' is actually based on this ending. If the plot of that game is anything to go by, [[TheEndOfTheWorldAsWeKnowIt this ending didn't end very happily for anyone else either.]]
to:
* The deserted town of Hauksness Damdara has been ''completely wrecked'' by the Dragonlord's forces. It uses the eerie dungeon theme theme, and is it's filled with wrecked shops, grown-over pavement, and poisonous marshes. The really bad news is that "deserted" doesn't mean Unfortunately, the town is empty, no; isn't actually deserted: it's filled loaded with the strongest enemies in the overworld. It's partially adverted overworld.
** The nightmare factor is lessened in the[=SNES=] Super Famicom and [=GBC=] remakes though (where it's called Domdora) and turned Game Boy Color remakes: the dungeon theme is replaced with "Requiem" from ''VideoGame/DragonQuestII'', turning the town into a TearJerker of sorts instead, as the music playing in that version is actually the Requiem from ''Dragon Quest II''.
sorts.
* [[SchmuckBaitAccepting If you accept the Dragonlord's offer offer]] [[WeCanRuleTogether to rule at his side]], pictured to the right. He tells he will tell you that your quest is over over, and then, with an EvilLaugh, invites invite you to [[DeadlyEuphemism take a long rest. Your surroundings rest]] with an EvilLaugh. The whole scenery then cut cuts to black, the text turns blood-red and... blood-red... and [[NonStandardGameOver the game freezes]]. ''VideoGame/DragonQuestBuilders'' freezes]], like something out of a {{creepypasta}}.
** ''VideoGame/DragonQuestBuilders''[='=]s plot isactually based on spun out of this ending. If ending, and from the plot looks of that game is anything to go by, that, [[TheEndOfTheWorldAsWeKnowIt this it was an even worse ending didn't end very happily for anyone else either.everyone else.]]
** The nightmare factor is lessened in the
* [[SchmuckBait
** ''VideoGame/DragonQuestBuilders''[='=]s plot is
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* The deserted town of Hauksness uses the eerie dungeon theme and is filled with wrecked shops, grown-over pavement and poisonous marshes. The really bad news is that "deserted" doesn't mean the town is empty, no; it's filled the strongest enemies in the overworld. It's partially adverted in the [=SNES=] and [=GBC=] remakes though (where it's called Domdora) and turned into a TearJerker of sorts instead, as the music playing in that version is actually the Requiem from ''Dragon Quest II''.
to:
* The deserted town of Hauksness uses the eerie dungeon theme and is filled with wrecked shops, grown-over pavement pavement, and poisonous marshes. The really bad news is that "deserted" doesn't mean the town is empty, no; it's filled with the strongest enemies in the overworld. It's partially adverted in the [=SNES=] and [=GBC=] remakes though (where it's called Domdora) and turned into a TearJerker of sorts instead, as the music playing in that version is actually the Requiem from ''Dragon Quest II''.
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Changed line(s) 4 (click to see context) from:
* [[SchmuckBait Accepting the Dragonlord's offer to rule at his side]], pictured to the right. He tells you that your quest is over and then, with an EvilLaugh, invites you to take a long rest. Your surroundings then cut to black, the text turns blood-red and... [[GameOver that's it]]. ''VideoGame/DragonQuestBuilders'' is actually based on this ending. If the plot of that game is anything to go by, [[TheEndOfTheWorldAsWeKnowIt this ending didn't end very happily for anyone else either.]]
to:
* [[SchmuckBait Accepting the Dragonlord's offer to rule at his side]], pictured to the right. He tells you that your quest is over and then, with an EvilLaugh, invites you to take a long rest. Your surroundings then cut to black, the text turns blood-red and... [[GameOver that's it]].[[NonStandardGameOver the game freezes]]. ''VideoGame/DragonQuestBuilders'' is actually based on this ending. If the plot of that game is anything to go by, [[TheEndOfTheWorldAsWeKnowIt this ending didn't end very happily for anyone else either.]]
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Changed line(s) 3 (click to see context) from:
* The deserted town of Hauksness uses the eerie dungeon theme and is filled with wrecked shops, grown-over pavement and poisonous marshes. The really bad news is that "deserted" doesn't mean the town is empty, no; it's filled the strongest enemies in the overworld. It's partially adverted in the [=GBC=] remake though (where it's called Domdora) and turned into a TearJerker of sorts instead, as the music playing in that version is actually the Requiem from ''Dragon Quest II''.
to:
* The deserted town of Hauksness uses the eerie dungeon theme and is filled with wrecked shops, grown-over pavement and poisonous marshes. The really bad news is that "deserted" doesn't mean the town is empty, no; it's filled the strongest enemies in the overworld. It's partially adverted in the [=SNES=] and [=GBC=] remake remakes though (where it's called Domdora) and turned into a TearJerker of sorts instead, as the music playing in that version is actually the Requiem from ''Dragon Quest II''.
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[[caption-width-right:256: [[NonStandardGameOver Thou art a schmuck]].]]
to:
[[caption-width-right:256: [[NonStandardGameOver Thou art a schmuck]].THOU ART A SCHMUCK]].]]
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Changed line(s) 4 (click to see context) from:
* [[SchmuckBait Accepting the Dragonlord's offer to rule at his side]]. He tells you that your quest is over and then, with an EvilLaugh, invites you to take a long rest. Your surroundings then cut to black, the text turns blood-red and... [[GameOver that's it]]. ''VideoGame/DragonQuestBuilders'' is actually based on this ending. If the plot of that game is anything to go by, [[TheEndOfTheWorldAsWeKnowIt this ending didn't end very happily for anyone else either.]]
to:
* [[SchmuckBait Accepting the Dragonlord's offer to rule at his side]].side]], pictured to the right. He tells you that your quest is over and then, with an EvilLaugh, invites you to take a long rest. Your surroundings then cut to black, the text turns blood-red and... [[GameOver that's it]]. ''VideoGame/DragonQuestBuilders'' is actually based on this ending. If the plot of that game is anything to go by, [[TheEndOfTheWorldAsWeKnowIt this ending didn't end very happily for anyone else either.]]
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[[caption-width-right:256: [[NonStandardGameOver Thou art a schmuck]].]]
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Game titles go in italics; also zapping redundant pothole.
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* The deserted town of Hauksness uses the eerie dungeon theme and is filled with wrecked shops, grown-over pavement and poisonous marshes. The really bad news is that "deserted" doesn't mean the town is empty, no; it's filled the strongest enemies in the overworld. It's partially adverted in the [=GBC=] remake though (where it's called Domdora) and turned into a TearJerker of sorts instead, as the music playing in that version is actually the Requiem from Dragon Quest II.
* [[SchmuckBait Accepting the Dragonlord's offer to rule at his side]]. He tells you that your quest is over and then, with an EvilLaugh, invites you to take a long rest. Your surroundings then cut to black, the text turns blood-red and... [[GameOver that's it]].
** [[VideoGame/DragonQuestBuilders Dragon Quest Builders]] is actually based on this ending. If the plot of that game is anything to go by, [[TheEndOfTheWorldAsWeKnowIt this ending didn't end very happily for anyone else either.]]
* [[SchmuckBait Accepting the Dragonlord's offer to rule at his side]]. He tells you that your quest is over and then, with an EvilLaugh, invites you to take a long rest. Your surroundings then cut to black, the text turns blood-red and... [[GameOver that's it]].
** [[VideoGame/DragonQuestBuilders Dragon Quest Builders]] is actually based on this ending. If the plot of that game is anything to go by, [[TheEndOfTheWorldAsWeKnowIt this ending didn't end very happily for anyone else either.]]
to:
* The deserted town of Hauksness uses the eerie dungeon theme and is filled with wrecked shops, grown-over pavement and poisonous marshes. The really bad news is that "deserted" doesn't mean the town is empty, no; it's filled the strongest enemies in the overworld. It's partially adverted in the [=GBC=] remake though (where it's called Domdora) and turned into a TearJerker of sorts instead, as the music playing in that version is actually the Requiem from Dragon ''Dragon Quest II.
II''.
* [[SchmuckBait Accepting the Dragonlord's offer to rule at his side]]. He tells you that your quest is over and then, with an EvilLaugh, invites you to take a long rest. Your surroundings then cut to black, the text turns blood-red and... [[GameOver that'sit]].
** [[VideoGame/DragonQuestBuilders Dragon Quest Builders]]it]]. ''VideoGame/DragonQuestBuilders'' is actually based on this ending. If the plot of that game is anything to go by, [[TheEndOfTheWorldAsWeKnowIt this ending didn't end very happily for anyone else either.]]
* [[SchmuckBait Accepting the Dragonlord's offer to rule at his side]]. He tells you that your quest is over and then, with an EvilLaugh, invites you to take a long rest. Your surroundings then cut to black, the text turns blood-red and... [[GameOver that's
** [[VideoGame/DragonQuestBuilders Dragon Quest Builders]]
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Pointing red links to the intended articles
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** {{DragonQuestBuilders}} is actually based on this ending. If the plot of that game is anything to go by, [[EndOfTheWorldAsWeKnowIt this ending didn't end very happily for anyone else either.]]
to:
** {{DragonQuestBuilders}} [[VideoGame/DragonQuestBuilders Dragon Quest Builders]] is actually based on this ending. If the plot of that game is anything to go by, [[EndOfTheWorldAsWeKnowIt [[TheEndOfTheWorldAsWeKnowIt this ending didn't end very happily for anyone else either.]]
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* [[SchmuckBait Accepting the Dragonlord's offer to rule at his side]]. He tells you that your quest is over and then, with an EvilLaugh, invites you to take a long rest. Your surroundings then cut to black, the text turns blood-red and... [[GameOver that's it]].
to:
* [[SchmuckBait Accepting the Dragonlord's offer to rule at his side]]. He tells you that your quest is over and then, with an EvilLaugh, invites you to take a long rest. Your surroundings then cut to black, the text turns blood-red and... [[GameOver that's it]].it]].
** {{DragonQuestBuilders}} is actually based on this ending. If the plot of that game is anything to go by, [[EndOfTheWorldAsWeKnowIt this ending didn't end very happily for anyone else either.]]
** {{DragonQuestBuilders}} is actually based on this ending. If the plot of that game is anything to go by, [[EndOfTheWorldAsWeKnowIt this ending didn't end very happily for anyone else either.]]
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[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/gg_no_re.png]]
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* The deserted town of Hauksness uses the eerie dungeon theme and is filled with wrecked shops, grown-over pavement and poisonous marshes. The really bad news is that "deserted" doesn't mean the town is empty, no; it's filled the strongest enemies in the overworld.
to:
* The deserted town of Hauksness uses the eerie dungeon theme and is filled with wrecked shops, grown-over pavement and poisonous marshes. The really bad news is that "deserted" doesn't mean the town is empty, no; it's filled the strongest enemies in the overworld. It's partially adverted in the [=GBC=] remake though (where it's called Domdora) and turned into a TearJerker of sorts instead, as the music playing in that version is actually the Requiem from Dragon Quest II.
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Changed line(s) 2 (click to see context) from:
* [[SchmuckBait Accepting the Dragonlord's offer to rule at his side]]. He tells you that your quest is over and then, with an EvilLaugh, invites you to take a long rest. With that, your surroundings cut to black, the text turns blood-red and... that's it. GameOver.
to:
* [[SchmuckBait Accepting the Dragonlord's offer to rule at his side]]. He tells you that your quest is over and then, with an EvilLaugh, invites you to take a long rest. With that, your Your surroundings then cut to black, the text turns blood-red and... [[GameOver that's it. GameOver.it]].
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* The deserted town of Hauksness uses the eerie dungeon theme and is filled with wrecked shops, grown-over pavement and poisonous marshes. The really bad news it that "deserted" doesn't mean the town is empty; it's filled the strongest enemies in the overworld.
to:
* The deserted town of Hauksness uses the eerie dungeon theme and is filled with wrecked shops, grown-over pavement and poisonous marshes. The really bad news it is that "deserted" doesn't mean the town is empty; empty, no; it's filled the strongest enemies in the overworld.
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Added DiffLines:
* The deserted town of Hauksness uses the eerie dungeon theme and is filled with wrecked shops, grown-over pavement and poisonous marshes. The really bad news it that "deserted" doesn't mean the town is empty; it's filled the strongest enemies in the overworld.
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None
Changed line(s) 1 (click to see context) from:
* [[SchmuckBait Accepting the Dragonlord's offer to rule at his side]]. He tells you that your quest is over and then, with an EvilLaugh, invites you to take a long rest. With that, the text goes red and... that's it. GameOver.
to:
* [[SchmuckBait Accepting the Dragonlord's offer to rule at his side]]. He tells you that your quest is over and then, with an EvilLaugh, invites you to take a long rest. With that, your surroundings cut to black, the text goes red turns blood-red and... that's it. GameOver.
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None
Added DiffLines:
* [[SchmuckBait Accepting the Dragonlord's offer to rule at his side]]. He tells you that your quest is over and then, with an EvilLaugh, invites you to take a long rest. With that, the text goes red and... that's it. GameOver.