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* The final area, the Chaotic Realm, feels like ''Aria[='=]s'' answer to Nowhere from VideoGame/SilentHill1. No map to check where you are, balconies that lead to some [[BuffySpeak floaty-void-space-thingy]], the entire area itself being composed of [[ChaosArchitecture glitchy, monochrome versions of absolutely random parts of the castle]] (even if it means you're in a dry room, and the next one is submerged). And [[https://www.youtube.com/watch?v=5ZZpsNpisyA the music]] just seems to make it worse. And then there's the TrueFinalBoss, Chaos, a being of almost Giger-esque incomprehensibility.

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* The final area, the Chaotic Realm, feels like ''Aria[='=]s'' answer to Nowhere from VideoGame/SilentHill1.''VideoGame/SilentHill1''. No map to check where you are, balconies that lead to some [[BuffySpeak floaty-void-space-thingy]], the entire area itself being composed of [[ChaosArchitecture glitchy, monochrome versions of absolutely random parts of the castle]] (even if it means you're in a dry room, and the next one is submerged). And [[https://www.youtube.com/watch?v=5ZZpsNpisyA the music]] just seems to make it worse. And then there's the TrueFinalBoss, Chaos, a being of almost Giger-esque incomprehensibility.

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* Take a good look at Graham's second form (the page image). He is resting comfortably within the shared heart of two giant pale severed female torsos with completely exposed ribs and guts, conjoined by their intestines... oh, not to mention the large ring that's holding them together piercing through their ''eyes''. And just to literally crown it off, there's a circlet made of human skulls that rotates above him, unleashing attacks on you.

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* Take a good look at Graham's second form (the page image). image).
**
He is resting comfortably within the shared heart of two giant pale severed female torsos with completely exposed ribs and guts, conjoined by their intestines... oh, not to mention the large ring that's holding them together piercing through their ''eyes''. And just to literally crown it off, there's a circlet made of human skulls that rotates above him, unleashing attacks on you.



* Of the many versions of ''Symphony'''s Legion that appear in later games, this game's version stands out thanks to its presentation. Several rooms before the boss, you find yourself in an area full of strange humanoids who come out of doors in the background and walk mindlessly forward. They don't damage you; they don't notice you at all. They just keep making a low groaning noise (unsettlingly reminiscent of ''Zelda''[='=]s [=ReDeads=]). Only when you reach the boss room do you see what's going on: these are corpses being ''summoned from their graves'' by Legion to create its shell. At least the original Legion didn't make you think about where the bodies came from...
** Even worse, the Legion in this version has a fetus inside a cage as a core. This is pretty morbid and unusual for you to find in ''Castlevania'', much more morbid than its previous incarnations and Beelzebub himself. And the Legion here, with all parts of shell still intact, resembles a baby that is being viewed through a sonogram. Makes you wonder what happened to the fetus. This is ''Franchise/SilentHill'' grade horror.
* The final area, the Chaotic Realm, feels like ''Aria'''s answer to Nowhere from VideoGame/SilentHill1. No map to check where you are, balconies that lead to some [[BuffySpeak floaty-void-space-thingy]], the entire area itself being composed of [[ChaosArchitecture glitchy, monochrome versions of absolutely random parts of the castle]] (even if it means you're in a dry room, and the next one is submerged). And [[https://www.youtube.com/watch?v=5ZZpsNpisyA the music]] just seems to make it worse.
** And then there's the TrueFinalBoss, Chaos, a being of almost Giger-esque incomprehensibility.

to:

* Of the many versions of ''Symphony'''s Legion that appear in later games, this game's version stands out thanks to its presentation. presentation.
**
Several rooms before the boss, you find yourself in an area full of strange humanoids who come out of doors in the background and walk mindlessly forward. They don't damage you; they don't notice you at all. They just keep making a low groaning noise (unsettlingly reminiscent of ''Zelda''[='=]s [=ReDeads=]). Only when you reach the boss room do you see what's going on: these are corpses being ''summoned from their graves'' by Legion to create its shell. At least the original Legion didn't make you think about where the bodies came from...
** Even worse, the Legion in this version has a fetus inside a cage as a core. This is pretty morbid and unusual for you to find in ''Castlevania'', unusual, even by ''Castlevania'' standards (bordering on ''Franchise/SilentHill'' grade horror), and much more morbid moreso than its previous incarnations and ''even'' the ''SOTN'' version, which includes Beelzebub (a giant, rotting zombie) himself. And the Legion here, with all parts of shell still intact, resembles a baby that is being viewed through a sonogram. Makes This makes you wonder what happened to the fetus. This is ''Franchise/SilentHill'' grade horror.
fetus.
* The final area, the Chaotic Realm, feels like ''Aria'''s ''Aria[='=]s'' answer to Nowhere from VideoGame/SilentHill1. No map to check where you are, balconies that lead to some [[BuffySpeak floaty-void-space-thingy]], the entire area itself being composed of [[ChaosArchitecture glitchy, monochrome versions of absolutely random parts of the castle]] (even if it means you're in a dry room, and the next one is submerged). And [[https://www.youtube.com/watch?v=5ZZpsNpisyA the music]] just seems to make it worse.
**
worse. And then there's the TrueFinalBoss, Chaos, a being of almost Giger-esque incomprehensibility.
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!Per wiki policy, Administrivia/SpoilersOff applies here and all spoilers are unmarked. Administrivia/YouHaveBeenWarned.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/graham_5.jpg]]
[[caption-width-right:350:[[BigBad Graham]] [[OneWingedAngel does not intend to go down without a fight...]]]]
* Take a good look at Graham's second form (the page image). He is resting comfortably within the shared heart of two giant pale severed female torsos with completely exposed ribs and guts, conjoined by their intestines... oh, not to mention the large ring that's holding them together piercing through their ''eyes''. And just to literally crown it off, there's a circlet made of human skulls that rotates above him, unleashing attacks on you.
** After you damage him enough, he rises into the air and screams as his body ''explodes'' into a shower of blood that reforms as that giant monster thing. It is ''disgusting.''
** The last time you see him before the final confrontation is in the Underground Reservoir. Soma reaches the end of the area just in time to watch Graham stab Yoko in the gut; if Genya hadn't shown up afterward, Yoko could've died.
* Of the many versions of ''Symphony'''s Legion that appear in later games, this game's version stands out thanks to its presentation. Several rooms before the boss, you find yourself in an area full of strange humanoids who come out of doors in the background and walk mindlessly forward. They don't damage you; they don't notice you at all. They just keep making a low groaning noise (unsettlingly reminiscent of ''Zelda''[='=]s [=ReDeads=]). Only when you reach the boss room do you see what's going on: these are corpses being ''summoned from their graves'' by Legion to create its shell. At least the original Legion didn't make you think about where the bodies came from...
** Even worse, the Legion in this version has a fetus inside a cage as a core. This is pretty morbid and unusual for you to find in ''Castlevania'', much more morbid than its previous incarnations and Beelzebub himself. And the Legion here, with all parts of shell still intact, resembles a baby that is being viewed through a sonogram. Makes you wonder what happened to the fetus. This is ''Franchise/SilentHill'' grade horror.
* The final area, the Chaotic Realm, feels like ''Aria'''s answer to Nowhere from VideoGame/SilentHill1. No map to check where you are, balconies that lead to some [[BuffySpeak floaty-void-space-thingy]], the entire area itself being composed of [[ChaosArchitecture glitchy, monochrome versions of absolutely random parts of the castle]] (even if it means you're in a dry room, and the next one is submerged). And [[https://www.youtube.com/watch?v=5ZZpsNpisyA the music]] just seems to make it worse.
** And then there's the TrueFinalBoss, Chaos, a being of almost Giger-esque incomprehensibility.
* The Man-Eater, a monster that looks like a giant skull with 3 eyeballs which spurts blood when they appear.

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