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** Secondly, once you return, Filbo leaves to use the restroom, and screams a minute later. When you investigate, a creepy deep voice growls comes from inside. Filbo then reveals he didn't go in at all, and when you turn around, the porta-potty is wide open and empty. It's never properly explained what happened there, and whatever it was had a voice too low to have been Chandlo.

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** Secondly, once you return, Filbo leaves to use the restroom, and screams a minute later. When you investigate, a creepy deep voice growls deep-voiced growl comes from inside. Filbo then reveals he didn't go in at all, and when you turn around, the porta-potty is wide open and empty. It's never properly explained what happened there, and whatever it was had a voice too low to have been Chandlo.
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* The very beginning of the game is quite unsettling. You start during a literal dark and stormy night with fairly [[https://www.youtube.com/watch?v=udQNTTWzS-o ominous music]] playing as you look at a map to Snaxburg. And the next thing you know a giant pizza-moth attacks your ship, knocking you off and separating you from it as it drifts off! You land right outside a small mine with a ''grumpus skeleton'' inside it as well as some Fryder's scurrying around, which can be quite startling, especially for those who have arachnophobia. And to make matters even creepier, there are two signs in the small cave, one that says "DANGER" on it and the other with a skull and crossbones. And if you take out your Snaxscope and scan them, the Journalist will point out how odd it is that those two signs are there and that they doubt Lizbert set them up. After you leave, a small tremor shakes the area, knocking a Strabby statue off the cliff. You then walk across a bridge that begins to ''collapse'' from underneath your feet! You narrowly avoid that and come across some rustling bushes before standing at the top of a cliff with a ladder when the pizza-moth appears over your head again. And then ''another'' tremor shakes the area, causing you to fall off the cliff and smack your head on a rock! So yeah, all in all, not a very warm welcome.

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* The very beginning of the game is quite unsettling. You start during a literal dark and stormy night with fairly [[https://www.youtube.com/watch?v=udQNTTWzS-o ominous music]] playing as you look at a map to Snaxburg. And the next thing you know a giant pizza-moth attacks your ship, knocking you off and separating you from it as it drifts off! You land right outside a small mine with a ''grumpus skeleton'' inside it as well as some Fryder's Fryders scurrying around, which can be quite startling, especially for those who have arachnophobia. And to make matters even creepier, there are two signs in the small cave, one that says "DANGER" on it and the other with a skull and crossbones. And if you take out your Snaxscope and scan them, the Journalist will point out how odd it is that those two signs are there and that they doubt Lizbert set them up. After you leave, a small tremor shakes the area, knocking a Strabby statue off the cliff. You then walk across a bridge that begins to ''collapse'' from underneath your feet! You narrowly avoid that and come across some rustling bushes before standing at the top of a cliff with a ladder when the pizza-moth appears over your head again. And then ''another'' tremor shakes the area, causing you to fall off the cliff and smack your head on a rock! So yeah, all in all, not a very warm welcome.
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*** As you talk to Lizbert and she tells you what Bugnax are and how she became this...thing, her snakified body parts will change spontaneously, and the Bugsnax she's attached to rises her up nearly to the roof of the cave, emphasizing just how thoroughly merged she's become to the Bugsnax.
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* The very beginning of the game is quite unsettling. You start during a literal dark and stormy night with fairly [[https://www.youtube.com/watch?v=udQNTTWzS-o ominous music]] playing as you look at a map to Snaxburg. And the next thing you know a giant pizza-moth attacks your ship, knocking you off and separating you from it as it drifts off! You land right outside a small mine with a ''grumpus skeleton'' inside it as well as some Fryder's scurrying around, which can be quite startling, especially for those who have arachnophobia. And to make matters even creepier, there are two signs in the small cave, one that says "DANGER" on it and the other with a skull and crossbones. And if you take out your Snaxscope and scan them, the Journalist will point out how odd it is that those two signs are there and that they doubt Lizbert set them up. After you leave, a small tremor shakes the area, knocking a Strabby statue off the cliff. You then walk across the bridge that begins to ''collapse'' from underneath your feet! You narrowly avoid that and come across some rustling bushes before standing at the top of a cliff with a ladder when the pizza-moth appears over your head again. And then ''another'' tremor shakes the area, causing you to fall off the cliff and smack your head on a rock! So yeah, all in all, not a very warm welcome.

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* The very beginning of the game is quite unsettling. You start during a literal dark and stormy night with fairly [[https://www.youtube.com/watch?v=udQNTTWzS-o ominous music]] playing as you look at a map to Snaxburg. And the next thing you know a giant pizza-moth attacks your ship, knocking you off and separating you from it as it drifts off! You land right outside a small mine with a ''grumpus skeleton'' inside it as well as some Fryder's scurrying around, which can be quite startling, especially for those who have arachnophobia. And to make matters even creepier, there are two signs in the small cave, one that says "DANGER" on it and the other with a skull and crossbones. And if you take out your Snaxscope and scan them, the Journalist will point out how odd it is that those two signs are there and that they doubt Lizbert set them up. After you leave, a small tremor shakes the area, knocking a Strabby statue off the cliff. You then walk across the a bridge that begins to ''collapse'' from underneath your feet! You narrowly avoid that and come across some rustling bushes before standing at the top of a cliff with a ladder when the pizza-moth appears over your head again. And then ''another'' tremor shakes the area, causing you to fall off the cliff and smack your head on a rock! So yeah, all in all, not a very warm welcome.
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* The very beginning of the game is quite unsettling. You start during a literal dark and stormy night with fairly [[https://www.youtube.com/watch?v=udQNTTWzS-o ominous music]] playing as you look at a map to Snaxburg. And the next thing you know a giant pizza-moth attacks your ship, knocking you off and separating you from it as it drifts off! You land right outside a small mine with a ''grumpus skeleton'' inside it as well as some Fryder's scurrying around, which can be quite startling, especially for those who have arachnophobia. And to make matters even creepier, there are two signs in the small cave, one that says "DANGER" on it and the other with a skull and crossbones. And if you take out your Snaxscope and scan them, the Journalist will point out how odd it is that those two signs are there and that they doubt Lizbert set them up. After you leave, a small tremor shakes the area, knocking a Strabby statue off the cliff. You then walk across the bridge that begins to ''collapse'' from underneath your feet! You narrowly avoid that and come across some rustling bushes before standing at the top of a cliff with a ladder when the pizza-moth appears over your head again. And then ''another'' tremor shakes the area, causing you to fall off the cliff and smack your head on a rock! So yeah, all in all, not a very warm welcome.
** Even Clumby's interview of sorts after you watch the first tape has some creepy elements to it, such as her telling you that Snaktooth Island is dangerous because "ships go missing around there all the time" and that the place is "deadly". Makes you wonder just ''how many'' ships have gone missing and ''how many'' grumps are dead as a result!
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** Lizbert's description of her own transformation is pretty horrific in itself. Imagine having large parasites crawling all over your body, forcing themselves down your throat and warping your body into various mutations as they attempt to take over your body unwillingly.

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** Lizbert's description of her own transformation is pretty horrific in itself. Imagine having you've just been out hunting with your girlfriend who you've reconciled with after a nasty argument, only to have an avalanche start due to an earthquake and nearly sweep her away! And after you manage to save her, you're suddenly swallowed up by the island itself and fall down into the aforementioned Undersnax. You're dazed, confused and more than likely in pain, and ''then,'' before you can have ''any'' sort of chance of regaining your bearings and attempting to figure out what's going on, a swarm of large parasites crawling began to ''crawl all over your body, forcing body'' and '''force themselves down your throat and warping in order to warp your body into various mutations as they attempt to take over your body unwillingly.unwillingly!''' That thought ''alone'' is enough to make you want to lose sleep!
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* As described [[{{WhatCouldHaveBeen/Bugsnax}} here]] and [[https://www.ign.com/articles/bugsnaxs-ending-was-originally-much-darker here,]] the original ending was '''much''' darker then what we got and what we got is scary enough! To go into detail, Elizabert's original reason for disappearing was unintentionally causing ''Eggabell's death!'' The original story would've had the grumpuses turn into something similar to ''zombies'' instead of just turning into bugsnax upon consuming too many of them! Eggabell ended up undergoing this transformation and attacked Lizbert only to be pushed off the cliff at Frosted Peak! And then her corpse disintegrating into various Bugsnax upon her death! This caused a distraught Lizbert to simply hide in a cave in shame. The various video diaries of Lizbert and Eggabell were meant to help the player get to know Eggabell before her untimely death. To add insult to injury, in the second video diary, Eggabell tells Liz that "she'd fall to pieces without (her)", foreshadowing her eventual ''death!'' Of course, all of this is also a massive TearJerker and they thankfully changed this, to prevent themselves from invoking the BuryYourGays trope and also to still keep this game relatively kid-friendly.

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* As described [[{{WhatCouldHaveBeen/Bugsnax}} here]] and [[https://www.ign.com/articles/bugsnaxs-ending-was-originally-much-darker here,]] the original ending was '''much''' darker then what we got and what we got is scary enough! To go into detail, Elizabert's original reason for disappearing was unintentionally causing ''Eggabell's death!'' The original story would've had the grumpuses turn into something similar to ''zombies'' instead of just turning into bugsnax upon consuming too many of them! Eggabell ended up undergoing this transformation and attacked Lizbert only to be pushed off the cliff at Frosted Peak! And then her corpse disintegrating into various Bugsnax upon her death! This caused a distraught Lizbert to simply hide in a cave in shame. The various video diaries of Lizbert and Eggabell were meant to help the player get to know Eggabell before her untimely death. To add insult to injury, in the second video diary, Eggabell tells Liz that "she'd fall to pieces without (her)", foreshadowing her eventual ''death!'' Of course, all of this is also a massive TearJerker and they thankfully changed this, to prevent themselves from invoking avoid the BuryYourGays trope and also to still keep this game relatively kid-friendly.
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* As described [[{{WhatCouldHaveBeen/Bugsnax}} here]] and [[https://www.ign.com/articles/bugsnaxs-ending-was-originally-much-darker here,]] the original ending was '''much''' darker then what we got and what we got is scary enough! To go into detail, Elizabert's original reason for disappearing was unintentionally causing ''Eggabell's death!'' The original story would've had the grumpuses turn into something similar to ''zombies'' instead of just turning into bugsnax upon consuming too many of them! Eggabell ended up undergoing this transformation and attacked Lizbert only to be pushed off the cliff at Frosted Peak! And then her corpse disintegrating into various Bugsnax upon her death! This caused a distraught Lizbert to simply hide in a cave in shame. The various video diaries of Lizbert and Eggabell were meant to help the player get to know Eggabell before her untimely death. To add insult to injury, in the second video diary, Eggabell tells Liz that "she'd fall to pieces without (her)", foreshadowing her eventual ''death!'' Of course, all of this is also a massive TearJerker and they thankfully changed this, to prevent themselves from invoking the BuryYourGays trope and also by still keeping this game relatively kid-friendly.

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* As described [[{{WhatCouldHaveBeen/Bugsnax}} here]] and [[https://www.ign.com/articles/bugsnaxs-ending-was-originally-much-darker here,]] the original ending was '''much''' darker then what we got and what we got is scary enough! To go into detail, Elizabert's original reason for disappearing was unintentionally causing ''Eggabell's death!'' The original story would've had the grumpuses turn into something similar to ''zombies'' instead of just turning into bugsnax upon consuming too many of them! Eggabell ended up undergoing this transformation and attacked Lizbert only to be pushed off the cliff at Frosted Peak! And then her corpse disintegrating into various Bugsnax upon her death! This caused a distraught Lizbert to simply hide in a cave in shame. The various video diaries of Lizbert and Eggabell were meant to help the player get to know Eggabell before her untimely death. To add insult to injury, in the second video diary, Eggabell tells Liz that "she'd fall to pieces without (her)", foreshadowing her eventual ''death!'' Of course, all of this is also a massive TearJerker and they thankfully changed this, to prevent themselves from invoking the BuryYourGays trope and also by to still keeping keep this game relatively kid-friendly.
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* As described [[WhatCouldHaveBeen/Bugsnax here]] and [[https://www.ign.com/articles/bugsnaxs-ending-was-originally-much-darker here,]] the original ending was '''much''' darker then what we got and what we got is scary enough! To go into detail, Elizabert's original reason for disappearing was unintentionally causing ''Eggabell's death!'' The original story would've had the grumpuses turn into something similar to ''zombies'' instead of just turning into bugsnax upon consuming too many of them! Eggabell ended up undergoing this transformation and attacked Lizbert only to be pushed off the cliff at Frosted Peak! And then her corpse disintegrating into various Bugsnax upon her death! This caused a distraught Lizbert to simply hide in a cave in shame. The various video diaries of Lizbert and Eggabell were meant to help the player get to know Eggabell before her untimely death. To add insult to injury, in the second video diary, Eggabell tells Liz that "she'd fall to pieces without (her)", foreshadowing her eventual ''death!'' Of course, all of this is also a massive TearJerker and they thankfully changed this, to prevent themselves from invoking the BuryYourGays trope and also by still keeping this game relatively kid-friendly.

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* As described [[WhatCouldHaveBeen/Bugsnax [[{{WhatCouldHaveBeen/Bugsnax}} here]] and [[https://www.ign.com/articles/bugsnaxs-ending-was-originally-much-darker here,]] the original ending was '''much''' darker then what we got and what we got is scary enough! To go into detail, Elizabert's original reason for disappearing was unintentionally causing ''Eggabell's death!'' The original story would've had the grumpuses turn into something similar to ''zombies'' instead of just turning into bugsnax upon consuming too many of them! Eggabell ended up undergoing this transformation and attacked Lizbert only to be pushed off the cliff at Frosted Peak! And then her corpse disintegrating into various Bugsnax upon her death! This caused a distraught Lizbert to simply hide in a cave in shame. The various video diaries of Lizbert and Eggabell were meant to help the player get to know Eggabell before her untimely death. To add insult to injury, in the second video diary, Eggabell tells Liz that "she'd fall to pieces without (her)", foreshadowing her eventual ''death!'' Of course, all of this is also a massive TearJerker and they thankfully changed this, to prevent themselves from invoking the BuryYourGays trope and also by still keeping this game relatively kid-friendly.
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[[folder: Unused content]]

* As described [[WhatCouldHaveBeen/Bugsnax here]] and [[https://www.ign.com/articles/bugsnaxs-ending-was-originally-much-darker here,]] the original ending was '''much''' darker then what we got and what we got is scary enough! To go into detail, Elizabert's original reason for disappearing was unintentionally causing ''Eggabell's death!'' The original story would've had the grumpuses turn into something similar to ''zombies'' instead of just turning into bugsnax upon consuming too many of them! Eggabell ended up undergoing this transformation and attacked Lizbert only to be pushed off the cliff at Frosted Peak! And then her corpse disintegrating into various Bugsnax upon her death! This caused a distraught Lizbert to simply hide in a cave in shame. The various video diaries of Lizbert and Eggabell were meant to help the player get to know Eggabell before her untimely death. To add insult to injury, in the second video diary, Eggabell tells Liz that "she'd fall to pieces without (her)", foreshadowing her eventual ''death!'' Of course, all of this is also a massive TearJerker and they thankfully changed this, to prevent themselves from invoking the BuryYourGays trope and also by still keeping this game relatively kid-friendly.
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** And then there's the fact that Jamfoot was more than likely completely ''on his own'' during the time he spent on Snaktooth! And how long was it? Well, judging from the fact that he has thirteen "Employee of the Month" pictures of himself on the wall in his office, he was there for at ''least'' an '''entire year!''' Makes you wonder just how he didn't go insane until Clumby showed up![[note]]Of course, the Cappuceetle, who he named Joey Quickbeans, might've helped him with that.[[/note]]

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* The Triplicate Space. Aside from the mournful music that plays as you explore it, there are several unsettling implications as to what the place is and what it's doing there.
** For starters, there are various tape recorders scattered all throughout the area, with a mysterious voice basically mocking whoever's interviewing him. As we later discover, the voice's name is Alegander Jamfoot and the journalist interviewing him? It's ''Clumby,'' your cranky boss from the beginning of the game!
** The voice reveals what he's learned about this area and the discovery o

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* The Triplicate Space. Aside from the [[https://www.youtube.com/watch?v=_k3RBvycHMw mournful music music]] that plays as you explore it, there are several unsettling implications as to what the place is and what it's doing there.
on Snaktooth.
** For starters, there are various tape recorders scattered all throughout the area, with a mysterious voice - the same one from the original post-credits scene - basically mocking whoever's interviewing him. As we later discover, the voice's name is Alegander Jamfoot and the journalist interviewing him? It's ''Clumby,'' your cranky boss from the beginning of the game!
game! We know this because if you find and listen to all ten of the tape recorders, she sends you a letter, asking you what you plan on doing with the truth now that you know. She then tells you to not make the same mistakes she did and to not let Jamfoot push you around. Makes you think of just how he treats her...
** The voice reveals Jamfoot then begins to gradually reveal what he's learned about this area and area, such as the fact that it's more than likely a temple of sorts as well as the discovery o
of the three queens. And he also describes how the first Queen was wrathful and when awakened, she wrecked a "terrible vengeance" on those who had sacrificed her to the Bugsnax. There's even a mural depicting someone being sacrificed and either turning into a queen... or outright '''dying!'''
** He then tells Clumby that Bronica Lottablog has gone someplace that Clumby "should not follow". And what exactly this means is [[NothingIsScarier never explained...]]
** And then, to top it all off, he forcefully inducts Clumby into the organization of the Snakolytes to keep it's secrets from being revealed! And it's clear from the aforementioned letter that Clumby is ''not'' happy with this, with the implied way Jamfoot treats her...

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* Then there's the post-credits scene if you get the GoldenEnding. You hear your old boss, Clumby, speaking to a mysterious voice and as they talk about what to do with the survivors of Snaktooth, the voice she's talking to says that they need to "keep an eye" on the group. Then, they end with these relatively shocking lines:
-->'''Mysterious voice:''' Tu Quid Edas.[[labelnote:translation]]You are what you eat[[/labelnote]]
-->'''Clumby:''' Omne Vivum Ex Bugsnax.[[labelnote:translation]]All life is from Bugsnax[[/labelnote]]
** That's right. Clumby knows ''damn well'' that bugsnax exist and her giving you crap about believing in them was just a cover to hide her true intentions! Now, we don't know just what her and the voice are planning but whether it's good or bad, it still might prove troublesome for the survivors...
** And to top it all off, it turns out that a ''Strabby'' managed to sneak onto the boat and is now more than likely '''on the mainland!'''



* The Triplicate Space.

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* The Triplicate Space. Aside from the mournful music that plays as you explore it, there are several unsettling implications as to what the place is and what it's doing there.
** For starters, there are various tape recorders scattered all throughout the area, with a mysterious voice basically mocking whoever's interviewing him. As we later discover, the voice's name is Alegander Jamfoot and the journalist interviewing him? It's ''Clumby,'' your cranky boss from the beginning of the game!
** The voice reveals what he's learned about this area and the discovery o

[[/folder]]
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[[folder:General]]




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[[folder:Main story]]



* If one of your characters dies during the town defense, their [[BodyHorror snakified body parts start to fall off]] as they succumb to their desire for the Bugsnax before disappearing completely, leaving only the parts behind. To put the cherry on top, they'll delve into corrupted ramblings of despair.

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* If one of your characters dies during the town defense, their [[BodyHorror snakified body parts start to fall off]] as they succumb to their desire for the Bugsnax before disappearing completely, leaving only the parts behind. To put the cherry on top, they'll delve into corrupted ramblings of despair.despair.

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[[folder:DLC content]]

* According to Triffany, there was a chance that the old grumpus civilization that used to reside on Broken Tooth Island was destroyed by something "very big" and "very nasty". Shelda even theorizes that it was either the wrath of her god, Mother Naturae... or the wrath of the lost and vengeful grumps that were sacrificed and may still lay dormant beneath their feet... Even Triffany, the NightmareFetishist and slightly nihilistic archealogist that isn't usually bothered by things like her inevitable death and old grumpus skeletons, seems almost disturbed by that thought!
* The Triplicate Space.
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* While not elaborated on much outside of Liz' reveal earlier, the implications of the Bugsnax turning on their "predators" and ''forcing themselves'' down their throats to force snakification is extremely disturbing in itself. This ends up playing out in front of you as you work with the town defenders, as if you don't do a good job of keeping the Bugsnax at bay, they will do ''exactly'' this to them, forcing them to change and become Bugsnax even faster. It's even more horrifying given how much the locals have come to see the Bugsnax as harmless, only for them to turn out to be anything but.

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* While not elaborated on much outside of Liz' Liz's reveal earlier, the implications of the Bugsnax turning on their "predators" and ''forcing themselves'' down their throats to force snakification is extremely disturbing in itself. This ends up playing out in front of you as you work with the town defenders, as if you don't do a good job of keeping the Bugsnax at bay, they will do ''exactly'' this to them, forcing them to change and become Bugsnax even faster. It's even more horrifying given how much the locals have come to see the Bugsnax as harmless, only for them to turn out to be anything but.

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