Follow TV Tropes

Following

History MediaNotes / TheModdingTree

Go To

OR

Is there an issue? Send a MessageReason:
None


The Modding Tree is a UsefulNotes/JavaScript-based MediaNotes/GameEngine intended for {{Idle Game}}s by Acamaeda. It is based on ''VideoGame/PrestigeTree'' by Creator/Jacorb90, and has since been used for an official remake of that game.

to:

The Modding Tree is a UsefulNotes/JavaScript-based MediaNotes/JavaScript-based MediaNotes/GameEngine intended for {{Idle Game}}s by Acamaeda. It is based on ''VideoGame/PrestigeTree'' by Creator/Jacorb90, and has since been used for an official remake of that game.
Is there an issue? Send a MessageReason:
None


Another potential issue with the engine is its capability to lag. While it's nowhere near as bad as something like UsefulNotes/AdobeFlash, playing a game with a lot of processes running on at the same time (often due to many currencies produced and autobuyers) while having many other windows open and lacking a decent CPU/RAM can lengthen the rate at which the game performs them (referred to as ticks per second). Since it's an idle-game based engine and many things run on a "per second" basis, it may not affect the game in the grand scheme of things, but it can result in the UI and player actions feeling unresponsive, especially if they need to click or hold a button to buy something a lot. Some developers disable certain upgrades, autobuyers, and even layers if they become practically useless to improve performance.

to:

Another potential issue with the engine is its capability to lag. While it's nowhere near as bad as something like UsefulNotes/AdobeFlash, MediaNotes/AdobeFlash, playing a game with a lot of processes running on at the same time (often due to many currencies produced and autobuyers) while having many other windows open and lacking a decent CPU/RAM can lengthen the rate at which the game performs them (referred to as ticks per second). Since it's an idle-game based engine and many things run on a "per second" basis, it may not affect the game in the grand scheme of things, but it can result in the UI and player actions feeling unresponsive, especially if they need to click or hold a button to buy something a lot. Some developers disable certain upgrades, autobuyers, and even layers if they become practically useless to improve performance.



It has been confirmed that the engine is going to receive a major restructuring and rebranding. One of its lead developers, Creator/ThePaperPilot, has released an open-source prototype called ''VideoGame/TheSideProject'' to showcase an engine tentatively called The Modding Tree X, with a final name having already been determined that will be given upon the next substantial update. Its features include dynamic layer generation, [=NaN=][[note]]Not a Number[[/note]] detection, a saves manager, Vue 3-based components, and many other changes. On March 6th, 2022, the engine's name has been revealed to be UsefulNotes/{{Profectus}}, with the idea of it being an easy-to-use engine that grows with its creator. The latest version of Profectus is 0.6.1, released on May 17th, 2023. That said, it is not meant to be a successor or replacement for TMT, which is still probably the better option for those who want to create more simplistic games in plain [=JavaScript=], due to its reliance on tools like typescript and JSX that may be too complex for newcomers.

to:

It has been confirmed that the engine is going to receive a major restructuring and rebranding. One of its lead developers, Creator/ThePaperPilot, has released an open-source prototype called ''VideoGame/TheSideProject'' to showcase an engine tentatively called The Modding Tree X, with a final name having already been determined that will be given upon the next substantial update. Its features include dynamic layer generation, [=NaN=][[note]]Not a Number[[/note]] detection, a saves manager, Vue 3-based components, and many other changes. On March 6th, 2022, the engine's name has been revealed to be UsefulNotes/{{Profectus}}, MediaNotes/{{Profectus}}, with the idea of it being an easy-to-use engine that grows with its creator. The latest version of Profectus is 0.6.1, released on May 17th, 2023. That said, it is not meant to be a successor or replacement for TMT, which is still probably the better option for those who want to create more simplistic games in plain [=JavaScript=], due to its reliance on tools like typescript and JSX that may be too complex for newcomers.
Is there an issue? Send a MessageReason:
None


The Modding Tree is a UsefulNotes/JavaScript-based UsefulNotes/GameEngine intended for {{Idle Game}}s by Acamaeda. It is based on ''VideoGame/PrestigeTree'' by Creator/Jacorb90, and has since been used for an official remake of that game.

to:

The Modding Tree is a UsefulNotes/JavaScript-based UsefulNotes/GameEngine MediaNotes/GameEngine intended for {{Idle Game}}s by Acamaeda. It is based on ''VideoGame/PrestigeTree'' by Creator/Jacorb90, and has since been used for an official remake of that game.

Top