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** Some of the splicers in Persephone are so broken that you will find them curled up into a ball and they won't react even if you start killing them.

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* Characters forced to battle Mister X during the events of ''VideoGame/AceCombat7SkiesUnknown'' will note how he won't actually fire upon anyone he's chasing, even if he's lined up for a perfect shot. Well, up until the points where he actually does, and is lethally effective. When you realize [[spoiler:he's a test pilot, testing both friendly drones and both sides' human pilots, it makes sense.]]

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* And again in ''VideoGame/BioShockInfinite'': Booker is fighting through hordes of Columbia soldiers until suddenly, they all stop attacking and fall to their knees, seemingly in prayer. Cue the entrance of their fanatical religious leader, Comstock.


* The page quote comes from ''VideoGame/FireEmblemGaiden'''s remake, ''Echoes of Valentia''. If attacked by Alm, Rudolf will not counter or attack. This prompts Alm to ask just ''what'' Rudolf is planning. [[spoiler: Rudolf is committing SuicideByCop - he ''wants'' his son, Alm to kill him, and he cannot bring himself to even so much as defend himself against his own son.]]
* During ''VideoGame/FireEmblemRadiantDawn'', a cheeky player might notice that on a few maps, it's possible for some characters to actually confront their former allies or even family members. (Notably Brom and Meg, who are father and daughter.) Sure enough, [[DevelopersForesight they won't attack each other]].

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* In the ''Franchise/FireEmblem'' series:
** During ''VideoGame/FireEmblemRadiantDawn'', a cheeky player might notice that on a few maps, it's possible for some characters to actually confront their former allies or even family members. (Notably Brom and Meg, who are father and daughter.) Sure enough, [[DevelopersForesight they won't attack each other]].
**
The page quote comes from ''VideoGame/FireEmblemGaiden'''s remake, ''Echoes ''Echoes: Shadows of Valentia''. If attacked by Alm, Rudolf will not counter or attack. This prompts Alm to ask just ''what'' Rudolf is planning. [[spoiler: Rudolf is committing SuicideByCop - he ''wants'' his son, Alm to kill him, and he cannot bring himself to even so much as defend himself against his own son.]]
* During ''VideoGame/FireEmblemRadiantDawn'', a cheeky player might notice that on a few maps, it's possible for some characters to actually confront their former allies or even family members. (Notably Brom and Meg, who are father and daughter.) Sure enough, [[DevelopersForesight they won't attack each other]].
]]


* The page quote comes from ''VideoGame/FireEmblemGaiden'''s remake, ''Echoes of Valentia''. If attacked by Alm, Rudolf will not counter or attack. This prompts Alm to ask just ''what'' Rudolf is planning. [[spoiler: Rudolf is committing SuicideByCop - he ''wants'' his son, Alm to kill him, and he cannot bring himself to even so much as defend himself against his own son.]]
** During ''VideoGame/FireEmblemRadiantDawn'', a cheeky player might notice that on a few maps, it's possible for some characters to actually confront their former allies or even family members. (Notably Brom and Meg, who are father and daughter.) Sure enough, [[DevelopersForesight they won't attack each other]].
* Zombie pigmen in ''VideoGame/{{Minecraft}}''. Normal zombies, skeletons, spiders, creepers, just about anything else will attack you for no reason at all, but for some reason zombie pigmen are passive unless provoked. They [[ZergRush fight in droves]] and have [[DemonicSpiders powerful attacks]], so it's likely [[AntiFrustrationFeatures done to prevent]] [[RageQuit rage quits]].
* Shining Blade in ''VideoGame/GuildWars''.
* Done by the ''player'' in ''VideoGame/BioShock2'' if you choose to spare a certain character (who up until that point considered you a mindless monster) she'll undergo a HeelFaceTurn of sorts (she won't outright betray the BigBad, because she still believes in her and thinks she was just wrong about you, but she'll send you supplies every so often).
** Some Splicers do the same to you. A few scripted sections have Splicers pop up right behind you and pointedly ''not'' attack. Depending on your paranoia, [[spoiler:Sander Cohen]] might count, since after you [[spoiler:kill his enemies, photograph their corpses, add them to Cohen's disturbing quadtych, and fight off his army of Splicers that he sends in a moment of paranoia]], he gives you another present and just stands there, true to his word about letting you leave. [[spoiler:Unless you attack him or his quadtych]].



* Happens with [[spoiler:a geth]] in VideoGame/MassEffect2, who [[StabTheScorpion takes out some enemies for you]], and can later potentially join your party.
** In ''VideoGame/MassEffect3'', if the Geth and the Rachni are recruited for [[spoiler: the Crucible]], an email from some of the personnel mention their initial freakout when they showed up, asking for Shepard to maybe give a little warning the next time [[DidWeJustHaveTeaWithCthulhu they recruit Cthulhu]]?! In the former case, it lead to one of the soldiers having to awkwardly go and apologise to the Geth Prime whose headlights they shot out.
* In the comic book interquel for VideoGame/Left4Dead, ''The Sacrifice'', a military doctor asks why the zombie horde isn't following them, but decides that it's a good thing. Louis responds that the zombies aren't attacking because [[SuspiciousVideoGameGenerosity a Tank is approaching]], which is definitely not a good thing. [[GameplayAndStoryIntegration Similar scenarios]] also [[MediumAwareness happen frequently]] in [[LeaningOnTheFourthWall the game itself.]]
* In ''VideoGame/StarWarsTheOldRepublic'', light-sided Sith Warriors and Inquisitors tend to receive this reaction from various Republic troops, civilians and Jedi they encounter, especially if they'd just provided them with a VillainousRescue.
* The player can [[InvokedTrope invoke]] this in ''VideoGame/TheElderScrollsIVOblivion'', during the Shivering Isles ExpansionPack, by taking a tame Gnarl and quintupling its size in front of a party of adventurers attempting to force their way into the Isles. This ends up driving the rogue insane.
* A hint that all is not what it seems during [[spoiler:Oersted's story]] while fighting a demonic boss in ''VideoGame/{{Live A Live}}'', unfortunately winning is a ButThouMust situation.
* In ''VideoGame/DarkSoulsII'', Manscorpion Tark is one, despite having a threatening appearance, he is actually friendly. [[spoiler: Should you wear the Ring of Whisper, you can talk to him and hear his story, and in return he becomes your ChekhovsGunman]].

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* Happens with [[spoiler:a geth]] in VideoGame/MassEffect2, who [[StabTheScorpion takes out In ''VideoGame/{{BioShock|1}}'', some enemies for you]], Splicers do this to you. A few scripted sections have Splicers pop up right behind you and can later pointedly ''not'' attack. Depending on your paranoia, [[spoiler:Sander Cohen]] might count, since after you [[spoiler:kill his enemies, photograph their corpses, add them to Cohen's disturbing quadtych, and fight off his army of Splicers that he sends in a moment of paranoia]], he gives you another present and just stands there, true to his word about letting you leave. [[spoiler:Unless you attack him or his quadtych]].
* Can
potentially join your party.
** In ''VideoGame/MassEffect3'', if
be done by the Geth and the Rachni are recruited for [[spoiler: the Crucible]], an email from some ''player'' in ''VideoGame/BioShock2''. Grace Holloway is in command of the personnel mention their initial freakout when they showed up, asking Splicers at Pauper's Drop, and mistakenly blames [[PlayerCharacter Subject Delta]] for Shepard to maybe give a little warning the next time [[DidWeJustHaveTeaWithCthulhu they recruit Cthulhu]]?! In the abduction of her former case, it lead to one ward, Eleanor. When you finally break into Grace's quarters near the end of the soldiers having level, she stands before you, prepared to awkwardly go and apologise to the Geth Prime whose headlights they shot out.
* In the comic book interquel for VideoGame/Left4Dead, ''The Sacrifice'', a military doctor asks why the zombie horde isn't following them,
FaceDeathWithDignity... but decides that it's a good thing. Louis responds that the zombies aren't attacking because [[SuspiciousVideoGameGenerosity a Tank is approaching]], which is definitely you're not a good thing. [[GameplayAndStoryIntegration Similar scenarios]] also [[MediumAwareness happen frequently]] in [[LeaningOnTheFourthWall the game itself.]]
* In ''VideoGame/StarWarsTheOldRepublic'', light-sided Sith Warriors and Inquisitors tend to receive this reaction from various Republic troops, civilians and Jedi they encounter, especially if they'd just provided them with a VillainousRescue.
* The player can [[InvokedTrope invoke]] this in ''VideoGame/TheElderScrollsIVOblivion'', during the Shivering Isles ExpansionPack, by taking a tame Gnarl and quintupling its size in front of a party of adventurers attempting to force their way into the Isles. This ends up driving the rogue insane.
* A hint that all is not what it seems during [[spoiler:Oersted's story]] while fighting a demonic boss in ''VideoGame/{{Live A Live}}'', unfortunately winning is a ButThouMust situation.
* In ''VideoGame/DarkSoulsII'', Manscorpion Tark is one, despite having a threatening appearance, he is
actually friendly. [[spoiler: Should required to kill her. If you wear get what you need and leave her alive, she has a HeelFaceTurn of sorts (she won't outright betray the Ring of Whisper, BigBad, because she still believes in her and thinks she was just wrong about you, but she'll send you can talk to him supplies every so often).
-->'''Grace:''' You had me under a gun...
and hear his story, and in return he becomes your ChekhovsGunman]].you just ''walk away?'' No monster alive turns the other cheek. No monster does that... a ''thinking man'' does that...



* May happen between players in nearly any [[PlayerVersusPlayer PVP]] multiplayer game. Spotting an opponent who is clearly aware of you, but is deliberately choosing not to attack you or return fire can be pretty jarring, usually leading the player to pause and ask "Why isn't he attacking?"

to:

* May happen between players In ''VideoGame/DarkSoulsII'', Manscorpion Tark is one, despite having a threatening appearance, he is actually friendly. [[spoiler: Should you wear the Ring of Whisper, you can talk to him and hear his story, and in nearly any [[PlayerVersusPlayer PVP]] multiplayer game. Spotting an opponent return he becomes your ChekhovsGunman]].
* The player can [[InvokedTrope invoke]] this in ''VideoGame/TheElderScrollsIVOblivion'', during the ''Shivering Isles'' ExpansionPack, by taking a tame Gnarl and quintupling its size in front of a party of adventurers attempting to force their way into the Isles. This ends up driving the rogue insane.
* The page quote comes from ''VideoGame/FireEmblemGaiden'''s remake, ''Echoes of Valentia''. If attacked by Alm, Rudolf will not counter or attack. This prompts Alm to ask just ''what'' Rudolf is planning. [[spoiler: Rudolf is committing SuicideByCop - he ''wants'' his son, Alm to kill him, and he cannot bring himself to even so much as defend himself against his own son.]]
* During ''VideoGame/FireEmblemRadiantDawn'', a cheeky player might notice that on a few maps, it's possible for some characters to actually confront their former allies or even family members. (Notably Brom and Meg,
who is clearly aware of you, but is deliberately choosing not to are father and daughter.) Sure enough, [[DevelopersForesight they won't attack you or return fire can be pretty jarring, usually leading the player to pause and ask "Why isn't he attacking?"each other]].


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* Shining Blade in ''VideoGame/GuildWars''.
* In the comic book interquel for ''VideoGame/Left4Dead'', ''The Sacrifice'', a military doctor asks why the zombie horde isn't following them, but decides that it's a good thing. Louis responds that the zombies aren't attacking because [[SuspiciousVideoGameGenerosity a Tank is approaching]], which is definitely not a good thing. [[GameplayAndStoryIntegration Similar scenarios]] also [[MediumAwareness happen frequently]] in [[LeaningOnTheFourthWall the game itself.]]
* A hint that all is not what it seems during [[spoiler:Oersted's story]] while fighting a demonic boss in ''VideoGame/{{Live A Live}}'', unfortunately winning is a ButThouMust situation.
* Happens with [[spoiler:a geth]] in ''VideoGame/MassEffect2'', who [[StabTheScorpion takes out some enemies for you]], and can later potentially join your party.
* In ''VideoGame/MassEffect3'', if the Geth and the Rachni are recruited for [[spoiler: the Crucible]], an email from some of the personnel mention their initial freakout when they showed up, asking for Shepard to maybe give a little warning the next time [[DidWeJustHaveTeaWithCthulhu they recruit Cthulhu]]?! In the former case, it lead to one of the soldiers having to awkwardly go and apologise to the Geth Prime whose headlights they shot out.
* Zombie pigmen in ''VideoGame/{{Minecraft}}''. Normal zombies, skeletons, spiders, creepers, just about anything else will attack you for no reason at all, but for some reason zombie pigmen are passive unless provoked. They [[ZergRush fight in droves]] and have [[DemonicSpiders powerful attacks]], so it's likely [[AntiFrustrationFeatures done to prevent]] [[RageQuit rage quits]].
* In ''VideoGame/{{NieR}}'', a few sidequests send you to clear out some Shades that are lingering in a library or outside the town walls, only for you to find that your "enemies" are running and avoiding you instead of attacking. And that Shade in the library had a book on its corpse, almost as if it could read. And where's that little girl who liked to hang out where that little Shade was loitering?
* In ''VideoGame/StarWarsTheOldRepublic'', light-sided Sith Warriors and Inquisitors tend to receive this reaction from various Republic troops, civilians and Jedi they encounter, especially if they'd just provided them with a VillainousRescue.
* May happen between players in nearly any [[PlayerVersusPlayer PVP]] multiplayer game. Spotting an opponent who is clearly aware of you, but is deliberately choosing not to attack you or return fire can be pretty jarring, usually leading the player to pause and ask "Why isn't he attacking?"

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* In ''VideoGame/GloryOfHeraclesIII'', [[spoiler:you have to provoke this after the Protagonist is turned into a monster and sent back in time to face his past self's party. By [[SheatheYourSword refusing to attack]], the party will become confused and eventually stop fighting.]]

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[[folder:Toys]]
* ''Toys/{{BIONICLE}}'': In ''Empire of the Skrall'', Tuma drops his weapon after being ambushed by a couple of baterra robots, which cause them to immediately stop attacking him. The baterra are programmed to only attack beings they perceive as threats, and since Tuma was now unarmed, [[LiteralMinded they no longer considered him a threat]]. They still just stood there though, until someone made them leave.
[[/folder]]


** During ''VideoGame/FireEmblemRadiantDawn'', a cheeky player might notice that on a few maps, it's possible for some characters to actually confront their former allies or even family members. (Notably Brom and Meg, who are father and daughter) Sure enough, [[DevelopersForesight they won't attack each other]].

to:

** During ''VideoGame/FireEmblemRadiantDawn'', a cheeky player might notice that on a few maps, it's possible for some characters to actually confront their former allies or even family members. (Notably Brom and Meg, who are father and daughter) daughter.) Sure enough, [[DevelopersForesight they won't attack each other]].


** During ''VideoGame/FireEmblemRadiantDawn'', a cheeky player might notice that on a few maps, it's possible for some characters to actually confront their former allies or even family members. (Notably Brom and Meg, who are father and daughter) Sure enough, [[DevleopersForesight they won't attack each other]].

to:

** During ''VideoGame/FireEmblemRadiantDawn'', a cheeky player might notice that on a few maps, it's possible for some characters to actually confront their former allies or even family members. (Notably Brom and Meg, who are father and daughter) Sure enough, [[DevleopersForesight [[DevelopersForesight they won't attack each other]].

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* The page quote comes from ''VideoGame/FireEmblemGaiden'''s remake, ''Echoes of Valentia''. If attacked by Alm, Rudolf will not counter or attack. This prompts Alm to ask just ''what'' Rudolf is planning. [[spoiler: Rudolf is committing SuicideByCop - he ''wants'' his son, Alm to kill him, and he cannot bring himself to even so much as defend himself against his own son.]]
** During ''VideoGame/FireEmblemRadiantDawn'', a cheeky player might notice that on a few maps, it's possible for some characters to actually confront their former allies or even family members. (Notably Brom and Meg, who are father and daughter) Sure enough, [[DevleopersForesight they won't attack each other]].


** In "Victory of the Daleks," the Daleks seem to be working for none other than Winston Churchill and are just WWII robots, completely uninterested in exterminating the Doctor.

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** In "Victory of the Daleks," the Daleks seem to be working for none other than play nice under Winston Churchill and are just as his personal WWII robots, completely uninterested in exterminating lap-robots so they can deceive London into giving them a very important voice print they need to activate their inert war machines: [[spoiler:The Doctor's testimony that they ARE Daleks, because they've been slightly mutated and the Doctor.war machines refuse to acknowledge their existence]].
** And taking the cake is "Asylum of the Daleks", where the Daleks outright ''spare'' the Doctor because they need him to do something first before they can exterminate him: disarm or destroy the giant asylum planet filled with "raving mad"-insane Daleks who make Caan look like a funny clown.


* In ''LifeOfPi'', the title character ends up on a lifeboat with a hyena, an orangutan, and an injured zebra. He wonders why the hyena hasn't attacked him or either of the other animals yet. When the hyena makes its move, Pi learns that [[spoiler: the hyena didn't attack because a ''tiger'' was hiding under the tarp]].

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* In ''LifeOfPi'', ''Literature/LifeOfPi'', the title character ends up on a lifeboat with a hyena, an orangutan, and an injured zebra. He wonders why the hyena hasn't attacked him or either of the other animals yet. When the hyena makes its move, Pi learns that [[spoiler: the [[spoiler:the hyena didn't attack because a ''tiger'' was hiding under the tarp]].

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->''Rudolf isn't attacking for some reason.''\\
'''Alm:''' What's going on? Why won't you attack? What are you planning, Rudolf?!\\
'''Rudolf:''' ......
-->-- ''[[VideoGame/FireEmblemGaiden Fire Emblem Echoes: Shadows of Valentia]]''


[[folder:Joke]]

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[[folder:Joke]][[folder:Jokes]]

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[[folder:Joke]]
* One classic {{Feghoot}} takes place on an island inhabited by creatures called Trids. A hostile giant lives on a mountain in the middle of the island and has a habit of punting Trids to their doom when they try to climb the mountain. Thus, the Trids decide to send a visiting rabbi to negotiate with the giant. Upon reaching the mountaintop, the rabbi encounters the giant and asks why it isn't attacking, and the giant responds: [[spoiler:"Silly rabbi, kicks are for Trids!"]]
[[/folder]]

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