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* IoGame: An online PlayerVersusPlayer game that is quick and easy to pick up and play. Mostly consists of WebGames with many also having a [[MobilePhoneGame mobile app version]] as well.

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* IoGame: An online PlayerVersusPlayer game that is quick and easy to pick up and play. Mostly consists of WebGames with many also having a [[MobilePhoneGame mobile app version]] as well.


** VehicularCombat: A game that has the player control a normally armed motor vehicle and must destroy all enemies.

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** VehicularCombat: A game that has where the player control controls a normally armed motor vehicle and must destroy all enemies.


** SurvivalSandbox: A game where the primary objective is to survive for as long as possible in a hostile open environment.

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** SurvivalSandbox: A game where the primary objective is to survive for as long as possible in a hostile open environment.


** SurvivalSandbox: A game where the primary objective is to survive for as long as possible in a hostile environment.

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** SurvivalSandbox: A game where the primary objective is to survive for as long as possible in a hostile open environment.


*** SurvivalHorror: A game that features overwhelmed protagonist(s), oppressive atmosphere based on {{Horror}} conventions and a need for careful management of resources (ammo, health, etc.).

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*** ** SurvivalHorror: A game that features overwhelmed protagonist(s), oppressive atmosphere based on {{Horror}} conventions and a need for careful management of resources (ammo, health, etc.).


** SurvivalHorror: A game that features overwhelmed protagonist(s), oppressive atmosphere based on {{Horror}} conventions and a need for careful management of resources (ammo, health, etc.).

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** StealthBasedGame: A game in which the player character must hide and sneak through the level while avoiding notice from much more powerful enemies that the player character cannot take head-on.
** SurvivalSandbox: A game where the primary objective is to survive for as long as possible in a hostile environment.
***
SurvivalHorror: A game that features overwhelmed protagonist(s), oppressive atmosphere based on {{Horror}} conventions and a need for careful management of resources (ammo, health, etc.).



** StealthBasedGame: A game in which the player character must hide and sneak through the level while avoiding notice from much more powerful enemies that the player character cannot take head-on.
** SurvivalSandbox: A game where the primary objective is to survive for as long as possible in a hostile environment.


** StealthBasedGame: A game in which the player character must hide and sneak through the level while avoiding notice from much more powerful enemies that the player character cannot take head-on.
** SurvivalSandbox: A game where the primary objective is to survive for as long as possible in a hostile environment.
*** SurvivalHorror: A game that features overwhelmed protagonist(s), oppressive atmosphere based on {{Horror}} conventions and a need for careful management of resources (ammo, health, etc.).

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** StealthBasedGame: A game in which the player character must hide and sneak through the level while avoiding notice from much more powerful enemies that the player character cannot take head-on.
** SurvivalSandbox: A game where the primary objective is to survive for as long as possible in a hostile environment.
***
SurvivalHorror: A game that features overwhelmed protagonist(s), oppressive atmosphere based on {{Horror}} conventions and a need for careful management of resources (ammo, health, etc.).


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** StealthBasedGame: A game in which the player character must hide and sneak through the level while avoiding notice from much more powerful enemies that the player character cannot take head-on.
** SurvivalSandbox: A game where the primary objective is to survive for as long as possible in a hostile environment.


* GameMaker: Software focused on creating whole games from the ground up. Sometimes, the software itself is a game.

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* GameMaker: Software focused on creating whole games from the ground up.up with preexisting assets. Sometimes, the software itself is a game.


It is also possible to move from one gameplay style to another within the same game, e.g. MiniGame[=s=], vehicle sequences within action games, etc. These gameplay changes can sometimes be [[UnexpectedGameplayChange unnecessary or unwanted]], especially if the game transitions between them jarringly with poor integration between them.

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It is also possible to move from one gameplay style to another within the same game, e.g. MiniGame[=s=], {{Mini Game}}s, vehicle sequences within action games, etc. These gameplay changes can sometimes be [[UnexpectedGameplayChange unnecessary or unwanted]], especially if the game transitions between them jarringly with poor integration between them.


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* GameMaker: Software focused on creating whole games from the ground up. Sometimes, the software itself is a game.


** MatchThreeGame: A game in which the player must match three objects of similar color/shape/species to eliminate said objects from the playing field.


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** MatchThreeGame: A game in which the player must match three objects of similar color/shape/species to eliminate said objects from the playing field.


** BossGame: A game composed entirely of {{Boss Battle}}s.



** EnvironmentalNarrativeGame: A story-driven adventure game which emphasizes narrative and exploring a physical location, with very little in the way of interactivity or gameplay challenge. Also known by other labels including "walking simulator", "story exploration game", "first-person adventure" and "interactive stories".

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** EnvironmentalNarrativeGame: A story-driven adventure game which emphasizes narrative and exploring a physical location, with very little in the way of interactivity or gameplay game play challenge. Also known by other labels including "walking simulator", "story exploration game", "first-person adventure" and "interactive stories".



** HiddenObjectGame: A game in which there is a photorealistic cluttered scene and the player must find and click on a series of objects in it.
** IdleGame: A genre of game defined by its gameplay, the primary feature of which is that the easiest way to win is to leave the game running by itself for long periods of time.

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** HiddenObjectGame: A game in which there is a photorealistic photo realistic cluttered scene and the player must find and click on a series of objects in it.
** IdleGame: A genre of game defined by its gameplay, game play, the primary feature of which is that the easiest way to win is to leave the game running by itself for long periods of time.



** PartyGame: A Minigame Game in which two to four players compete against each other in a boardgame-like environment.

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** PartyGame: A Minigame Game in which two to four players compete against each other in a boardgame-like board game-like environment.



** EasternRPG: A usually Japanese game that tends to have a linear plot and a party of pre-defined characters written into said plot.

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** EasternRPG: A usually Japanese game that tends to have a linear plot and a party of pre-defined predefined characters written into said plot.



*** {{MUCK}}: A Multi-User Text-Oriented Game that emphasizes roleplaying and player intervention.
*** {{MUSH}} (MultiUserSharedHallucination): A MUD that is just a series of rooms, with players given the bare minimum of interaction systems and let loose to create and manage their own roleplaying.

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*** {{MUCK}}: A Multi-User Text-Oriented Game that emphasizes roleplaying role playing and player intervention.
*** {{MUSH}} (MultiUserSharedHallucination): A MUD that is just a series of rooms, with players given the bare minimum of interaction systems and let loose to create and manage their own roleplaying.role playing.



* DeconstructionGame: A game that {{deconstruct|ion}}s a common gameplay element or plot device.

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* DeconstructionGame: A game that {{deconstruct|ion}}s a common gameplay game play element or plot device.



* MusicPlayerGame: A game in which the levels are generated procedurally from the music you feed it, typically the more intensive and loud the music, the more action you are going to see.

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* MusicPlayerGame: A game in which the levels are generated procedurally generated from the music you feed it, typically the more intensive and loud the music, the more action you are going to see.



* RealTime: When one minute of gameplay equals one minute in game time.

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* RealTime: When one minute of gameplay game play equals one minute in game time.



* WideOpenSandbox: When the massive open world and optional material outweigh the actual, goal-oriented gameplay.

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* WideOpenSandbox: When the massive open world and optional material outweigh the actual, goal-oriented gameplay.game play.



* UsefulNotes/BetaTest: A development version of the game, built to test how the various components of the program interact with one another and the computer. Some developers have an "Open Beta" process, giving access to a pre-release version of the game to the general public (or playtesters selected from a public pool) for more extensive testing.

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* UsefulNotes/BetaTest: A development version of the game, built to test how the various components of the program interact with one another and the computer. Some developers have an "Open Beta" process, giving access to a pre-release version of the game to the general public (or playtesters play testers selected from a public pool) for more extensive testing.



* HGame: A game that features sex or heavy fanservice.

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* HGame: A game that features sex or heavy fanservice.fan service.



* PerpetualBeta: A game which undergoes a long process of bugfixes, tweaks, and rebalancing even after its official release. So named because the developers seem to be "outsourcing" their beta testing to the player base without telling them the game's not really finished.

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* PerpetualBeta: A game which undergoes a long process of bugfixes, bug fixes, tweaks, and rebalancing re-balancing even after its official release. So named because the developers seem to be "outsourcing" their beta testing to the player base without telling them the game's not really finished.


*** StylishAction: A BeatEmUp or HackAndSlash where the player's performance in fighting enemies gets graded under certain criteria and then rewarded accordingly.

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*** StylishAction: A BeatEmUp or HackAndSlash that allows the player to improvise and create spectacle through its mechanics, where the player's performance in fighting enemies gets graded under certain criteria and then rewarded accordingly.


**Shooter: A game in which the gameplay revolves around shooting.
*** FirstPersonShooter (FPS): A game in which the perspective is through the eyes of the player character, and the action revolves around shooting.
**** HeroShooter: A Sub-genre of FPS in which each character has different abilities and weapons.
*** LightGunGame: A game in which the player has a pointing device that resembles a gun and points it at the screen to shoot on-screen enemies.
*** RailShooter: A game in which the computer controls most of your movement and you control the shots.
*** TacticalShooter: A First/Third-person shooter that simulates realistic combat, encouraging use of real-life combat tactics. Key gameplay mechanics include realistically damaging bullets, Squad Controls, Subsystem Damage, cover mechanics, situational awareness aids, mission planning, et cetera.
*** ThirdPersonShooter (3PS/TPS): A 3D game that has the camera looking behind the player character or over their shoulder, and involves the use guns and similar weapons.



** FirstPersonShooter (FPS): A game in which the perspective is through the eyes of the player character, and the action revolves around shooting.
*** HeroShooter: A Sub-genre of FPS in which each character has different abilities and weapons.
** LightGunGame: A game in which the player has a pointing device that resembles a gun and points it at the screen to shoot on-screen enemies.
** RailShooter: A game in which the computer controls most of your movement and you control the shots.



** TacticalShooter: A First/Third-person shooter that simulates realistic combat, encouraging use of real-life combat tactics. Key gameplay mechanics include realistically damaging bullets, Squad Controls, Subsystem Damage, cover mechanics, situational awareness aids, mission planning, et cetera.
** ThirdPersonShooter (3PS/TPS): A 3D game that has the camera looking behind the player character or over their shoulder, and involves the use guns and similar weapons.



** IdleGame: A genre of game defined by its gameplay, the primary feature of which is that the easiest way to win is to leave the game running by itself for long periods of time.



* IdleGame: A genre of game defined by its gameplay, the primary feature of which is that the easiest way to win is to leave the game running by itself for long periods of time.



* MadMarbleMaze: A game in which the player rolls a round object of some kind from the beginning to the end of a level.



** MadMarbleMaze: A game in which the player rolls a round object of some kind from the beginning to the end of a level.



* MultiplayerOnlineBattleArena (MOBA): A game that has teams of players competing with each other, typically using the point-and-click interface of a Real Time Strategy; but, unlike RTS games, players control only one Hero Unit instead of a military-industrial complex.
* PopUpVideoGames: A game in which clicking on background items results in cute animations.
* ProgrammingGame: A game in which the player has little to no direct control over the game's events, and must set up the solution, then hit a "go" switch to activate the solution and see if it accomplishes the task correctly.


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** ProgrammingGame: A game in which the player has little to no direct control over the game's events, and must set up the solution, then hit a "go" switch to activate the solution and see if it accomplishes the task correctly.


Added DiffLines:

*** MultiplayerOnlineBattleArena (MOBA): A game that has teams of players competing with each other, typically using the point-and-click interface of a Real Time Strategy; but, unlike RTS games, players control only one Hero Unit instead of a military-industrial complex.


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* PopUpVideoGames: A game in which clicking on background items results in cute animations.


*** StylishAction: A BeatEmUp or HackAndSlash where the player's performance in fighting enemies gets graded and then rewarded accordingly.

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*** StylishAction: A BeatEmUp or HackAndSlash where the player's performance in fighting enemies gets graded under certain criteria and then rewarded accordingly.


** SurvivalSandbox: A game where the primary objective is to survive for as long as possible in a hostile environment. Also known as "Survival Game", especially when there's no OpenWideSandbox.

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** SurvivalSandbox: A game where the primary objective is to survive for as long as possible in a hostile environment. Also known as "Survival Game", especially when there's no OpenWideSandbox.

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