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* Subject Delta of ''VideoGame/{{BioShock|2}}'' already qualifies as a SuperPrototype, but the name "Delta" implies that there were three before him. Knowing what the people of Rapture were screwing around with, it couldn't have been pretty.

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* Subject Delta of ''VideoGame/{{BioShock|2}}'' ''VideoGame/BioShock2'' already qualifies as a SuperPrototype, but the name "Delta" implies that there were three before him. Knowing what the people of Rapture were screwing around with, it couldn't have been pretty.


* The first time one of [[MadScientist Dr. Gero's]] creations appears in ''Manga/{{Dragonball}}'', it's Number 8. The next time one shows up, he's gone all the way up to 17. (An {{Omake}} illustration shows the fate of the numbers in between--most of them were failures or considered too uncontrollable.)

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* The first time one of [[MadScientist Dr. Gero's]] creations appears in ''Manga/{{Dragonball}}'', it's Number 8. The next time one shows up, he's gone all the way up to 17.16. (An {{Omake}} illustration shows the fate of the numbers in between--most of them were failures or considered too uncontrollable.)


* [[HyperspaceIsAScaryPlace Hyperspace travel]] in ''{{TabletopGame/Warhammer 40000}}'' basically consists of tearing a hole in a reality, and sending a ship barreling through a Hell in space, where nightmares, Daemons, or any number of horrific things can end you. [[AndIMustScream Or not end you.]] And according to a bit of fluff, out of all the Hyperspace methods, ''it's the best option''. One must wonder what the early versions were like...

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* [[HyperspaceIsAScaryPlace Hyperspace travel]] in ''{{TabletopGame/Warhammer 40000}}'' basically consists of tearing a hole in a reality, and sending a ship barreling through a Hell in space, where nightmares, Daemons, or any number of horrific things can end you. [[AndIMustScream [[FateWorseThanDeath Or not end you.]] And according to a bit of fluff, out of all the Hyperspace methods, ''it's the best option''. One must wonder what the early versions were like...


* In ''Disney/LiloAndStitch'', Stitch is Experiment 626. Most of the previous 625 [[Characters/LiloAndStitchExperiments experiments]] are never seen, although some of them do make an appearance in ''[[WesternAnimation/LiloAndStitchTheSeries The Series]]'', its films ''WesternAnimation/StitchTheMovie'' and ''WesternAnimation/LeroyAndStitch'', and the anime ''Anime/{{Stitch}}''. (''Animation/StitchAndAi'', however, decided to introduce completely new experiments, all of which are made within the events of that show and are thus made after Stitch.)
* The Time Machine in ''Disney/MeetTheRobinsons'', which has had several failed prototypes, one of which looks like a Dali painting, and the Mark I which has only a single screw left.

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* In ''Disney/LiloAndStitch'', ''WesternAnimation/LiloAndStitch'', Stitch is Experiment 626. Most of the previous 625 [[Characters/LiloAndStitchExperiments experiments]] are never seen, although some of them do make an appearance in ''[[WesternAnimation/LiloAndStitchTheSeries The Series]]'', its films ''WesternAnimation/StitchTheMovie'' and ''WesternAnimation/LeroyAndStitch'', and the anime ''Anime/{{Stitch}}''. (''Animation/StitchAndAi'', however, decided to introduce completely new experiments, all of which are made within the events of that show and are thus made after Stitch.)
* The Time Machine in ''Disney/MeetTheRobinsons'', ''WesternAnimation/MeetTheRobinsons'', which has had several failed prototypes, one of which looks like a Dali painting, and the Mark I which has only a single screw left.



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* ''Franchise/{{Gundam}}'':
** ''Anime/MobileSuitGundam'': The titular Gundam is the RX-78-'''2''' Gundam, the RX-78-1 is only seem in later [[AllThereIntheManual supplemental material]].
** Similarly, Zeon's line of mobile suits seems to begin with the MS-04 Prototype Zaku (depending on the continuity). The MS-01-03 are never seen, though the alternate continuity ''Manga/MobileSuitGundamTheOrigin'' has the MS-03 Waff and the MS-04 is the Bugu, not the Prototype Zaku.
** ''Anime/MobileSuitGundamWing'': The OZ-00MS Tallgeese is the very first mobile suit built, but deemed far too powerful for regular pilots. It was eventually scaled down and mass-produced as the OZ-06MS Leo. OZ-01MS-05MS are never alluded to, though presumably they're somewhere between the Tallgeese and the Leo.
** ''Anime/MobileSuitGundamSEED'': The Alliance's G Project seems to start with GAT-X102 Duel Gundam, there's no indication what the GAT-X101 would have been even in supplemental materials.



Many videogames and other software projects are examples of this from the perspective of the userbase. The convention for version numbers in software (which admittedly isn't always adhered to even by seasoned professionals) is to use a decimal system that corresponds roughly to a percentage of how complete the game is, with 0.1 usually being the first version compiled for testing and 1.00 being fully ready for sale with only minor bugfixes left to do before release day. Most developers wait until somewhere between 0.3 and 0.7 before they let the gaming press get hold of them.

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* Many videogames and other software projects are examples of this from the perspective of the userbase. The convention for version numbers in software (which admittedly isn't always adhered to even by seasoned professionals) is to use a decimal system that corresponds roughly to a percentage of how complete the game is, with 0.1 usually being the first version compiled for testing and 1.00 being fully ready for sale with only minor bugfixes left to do before release day. Most developers wait until somewhere between 0.3 and 0.7 before they let the gaming press get hold of them.

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Related to CrypticBackgroundReference.

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* The ''Videogame/{{Elite}}'' series and its iconic [[StarterEquipment starting spacecraft]], the Cobra Mk. III. The Mk I eventually appeared in the sequel, but the Mk II is this trope. Eventually explained by [[AllThereInTheManual some supplemental material]]: The Cobra MK II only ever existed as a FlawedPrototype, and by the time the manufacturer had fixed all its issues the result was basically a third design iteration anyway, so it was marketed and sold as a Mk. III.






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Many videogames and other software projects are examples of this from the perspective of the userbase. The convention for version numbers in software (which admittedly isn't always adhered to even by seasoned professionals) is to use a decimal system that corresponds roughly to a percentage of how complete the game is, with 0.1 usually being the first version compiled for testing and 1.00 being fully ready for sale with only minor bugfixes left to do before release day. Most developers wait until somewhere between 0.3 and 0.7 before they let the gaming press get hold of them.


* Proto Man is the prototype (hence the name) for VideoGame/MegaMan, who remained unknown until VideoGame/MegaMan3. He apparently ran away for no particular reason, to which Dr. Light made Mega a "sister," Roll to keep him from running away. Proto Man needed a friend, apparently. Proto Man is also described as the prototype for an annoying enemy which is in nearly every game in the classic Mega Man series, the Sniper Joe. Proto hates 'em.

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* Proto Man is the prototype (hence the name) for VideoGame/MegaMan, VideoGame/{{Mega Man|Classic}}, who remained unknown until VideoGame/MegaMan3.''VideoGame/MegaMan3''. He apparently ran away for no particular reason, to which Dr. Light made Mega a "sister," Roll to keep him from running away. Proto Man needed a friend, apparently. Proto Man is also described as the prototype for an annoying enemy which is in nearly every game in the classic Mega Man series, the Sniper Joe. Proto hates 'em.

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* In ''Series/DarkAngel'', Max is stated to be an X-5 and at the end of the first series, she is shot by an X-7 clone of herself. While none of the previous X-series {{Super Soldier}}s are unseen, the X-2 iteration is stated to have been a FlawedPrototype.


* Whisper 115 of ''TowerPrep'' seems to have a lot of these-such as the psychotic Whisper 023. What happened between 23 and 115? What happened ''before 23?!''

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* Whisper 115 of ''TowerPrep'' ''Series/TowerPrep'' seems to have a lot of these-such as the psychotic Whisper 023. What happened between 23 and 115? What happened ''before 23?!''





* ''PerdidoStreetStation'': In his research on flight, Isaac comes across mention of Calligine, a [[BodyHorror Remaker]] who managed to graft functional bird wings onto his back. He notes that there had to be a lot of tests on criminals to get all the nerve endings and such right.

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* ''PerdidoStreetStation'': ''Literature/PerdidoStreetStation'': In his research on flight, Isaac comes across mention of Calligine, a [[BodyHorror Remaker]] who managed to graft functional bird wings onto his back. He notes that there had to be a lot of tests on criminals to get all the nerve endings and such right.


* The previous tests of the teleporter in ''VideoGame/{{Half-Life 2}}''. "What cat?!" Though, things don't go quite as planned with it even when it is seen.

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* The previous tests of the teleporter in ''VideoGame/{{Half-Life 2}}''.''VideoGame/HalfLife2''. "What cat?!" Though, things don't go quite as planned with it even when it is seen.


* In ''Disney/LiloAndStitch'', Stitch is Experiment 626. Most of the previous 625 experiments are never seen, although some of them do make an appearance in [[WesternAnimation/LiloAndStitchTheSeries The Series]].

to:

* In ''Disney/LiloAndStitch'', Stitch is Experiment 626. Most of the previous 625 experiments [[Characters/LiloAndStitchExperiments experiments]] are never seen, although some of them do make an appearance in [[WesternAnimation/LiloAndStitchTheSeries ''[[WesternAnimation/LiloAndStitchTheSeries The Series]].Series]]'', its films ''WesternAnimation/StitchTheMovie'' and ''WesternAnimation/LeroyAndStitch'', and the anime ''Anime/{{Stitch}}''. (''Animation/StitchAndAi'', however, decided to introduce completely new experiments, all of which are made within the events of that show and are thus made after Stitch.)

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