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* ''Series/MidsomerMurders'': In "[[ecap/MidsomerMurdersS19E3 Last Man Out]]", a match-fixing ring is influencing the outcome of games in a semi-professional cricket tournament. The match fixers are initially suspected when two cricket captains are murdered, but the match fixing is a RedHerring and has nothing to do with the killings.

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* ''Series/MidsomerMurders'': In "[[ecap/MidsomerMurdersS19E3 "[[Recap/MidsomerMurdersS19E3 Last Man Out]]", a match-fixing ring is influencing the outcome of games in a semi-professional cricket tournament. The match fixers are initially suspected when two cricket captains are murdered, but the match fixing is a RedHerring and has nothing to do with the killings.
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* ''Series/MidsomerMurders'': In "Last Man Out", a match-fixing ring is influencing the outcome of games in a semi-professional cricket tournament. The match fixers are initially suspected when two cricket captains are murdered, but the match fixing is a RedHerring and has nothing to do with the killings.

to:

* ''Series/MidsomerMurders'': In "Last "[[ecap/MidsomerMurdersS19E3 Last Man Out", Out]]", a match-fixing ring is influencing the outcome of games in a semi-professional cricket tournament. The match fixers are initially suspected when two cricket captains are murdered, but the match fixing is a RedHerring and has nothing to do with the killings.
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* ''VideoGame/CoolCoolToon'': In Spica's chapter 6, [[spoiler:after beating King in [[DanceOff a flitz match]], Iyamy tries to force Spica to have a rematch and lose, since if King loses even a single flitz, it will free [[SealedEvilInACan the Flitz Ghost]].]]
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%%* The UsefulNotes/FightingGameCommunity strongly discourages this in tournaments.

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%%* The UsefulNotes/FightingGameCommunity MediaNotes/FightingGameCommunity strongly discourages this in tournaments.
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* In ''VideoGame/SonicHeroes'', Team Rose's story implies (much more strongly in the Japanese script) that Team Sonic threw the fight against them so he could get away from [[StalkerWithACrush her.]] This makes sense, as otherwise they'd have willingly tried to throw Cream, a 6-year-old child, off a skyscraper, which would be very OutOfCharacter. (Of course, it's [[GameplayAndStorySegregation it's not reflected in gameplay]], where Team Sonic won't hold back in their boss fight)
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** At least one season of ''Series/TheChallenge'' had examples of this. The challenge gameplay at the time consisted of a "Winning Team gets a prize, Losing Team has to eliminate someone" rule format. One team absolutely dominated the earliest challenges, sending multiple members of the other team home. Toward the end, the winning team realized it had been something of a PlagueOfGoodFortune: going into the grand prize Final Challenge (easily worth significantly more than any of the mini-challenges they had been winning,) they had a big, bloated, unweidly team in contrast to the smaller, sleeker and more streamlined "losing" team. Toward the end, they actually began to throw a few competitions to deliberately eliminate some of their weaker teammates.
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* In the Wii version of ''VideoGame/PunchOut'', one of the exhibition challenges requires you to lose a fight to ''[[WarmUpBoss Glass Joe]]''. The catch is, Joe's win has to be by decision, not KO or TKO, and you have to have knocked him down at least three times before the end of the match to make it look like you are actually ''trying'' to beat him for the crowd. That means you have to let Joe send ''you'' to the mat at least three times as well, and he has to have either one more KD or slightly more health than you do by the final bell.

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* In the Wii version of ''VideoGame/PunchOut'', one One of the exhibition challenges in the Wii version of ''VideoGame/PunchOut'' requires you to lose losing a fight to ''[[WarmUpBoss Glass Joe]]''. The catch is, Joe's win it has to be a loss by decision, not KO or TKO, and you have to have knocked him make it look "convincing" for the crowd by knocking Joe down at least three times before the end of the match to make it look like you are actually ''trying'' to beat him for the crowd.match. That means you have to let Joe send ''you'' to the mat at least three times as well, and he has to have either one more KD or slightly more health than you do by the final bell.

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