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** The Japan-exclusive mobile phone games Rockman.EXE Legend of Network and Rockman.EXE Phantom of Network have Trans Arm, which is the same as Double Soul except it only affects your buster as the name implies and the rest of your body is simply recolored.

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** The Japan-exclusive mobile phone games game Rockman.EXE Legend of Network and Rockman.EXE Phantom of Network have has Trans Arm, which is the same as Double Soul except it only affects your buster as the name implies and the rest of your body is simply recolored.

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** [=BN4=] and [=BN5=] also have Dark Soul, activated by using Dark Chips constantly. There are a few minor differences such as [=MegaMan=] becoming darker in appearance and his emotion window gaining a SlasherSmile, and a few major ones such as not being able to go into Full Synchro, the inability to use certain chips, and being able to use Evil Chips and DS Navi Chips.

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** [=BN4=] and [=BN5=] also have Dark Soul, activated by using Dark Chips constantly. There are a few minor differences such as [=MegaMan=] becoming darker in appearance and his emotion window gaining a SlasherSmile, malicious expression, and a few major ones such as not being able to go into Full Synchro, the inability to use certain chips, and being able to use Evil Chips and DS Navi Chips.

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** [=BN4=] and [=BN5=] have Double Soul, which is toggled in-battle instead of on the overworld by discarding a chip corresponding to that soul (i.e., a Wood chip in [=BN5=] Team Colonel turns you into Tomahawk Soul), but they each have certain cons (Knight Soul's charge shot is only melee range, Magnet Soul is weak to Wood attacks, etc.) and last for 3 turns, which can be increased using Navi Customizer programs. [=BN5=] also has Chaos Unisons, activated by discarding a Dark Chip, where it's the same form with a different color scheme and your charge shot turns into the Dark Chip you discarded, without the bugs or HP penalty you'd get using it by itself. If you fire at the wrong time, however, you'll turn back to [=MegaMan=] DS will attack you for 13 seconds, and he's invincible during that time. They also only lasted for 1 turn, period.

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** [=BN4=] and [=BN5=] have Double Soul, which is toggled in-battle instead of on the overworld by discarding a chip corresponding to that soul (i.e., a Wood chip in [=BN5=] Team Colonel turns you into Tomahawk Soul), but they each have certain cons (Knight Soul's charge shot is only melee range, Magnet Soul is weak to Wood attacks, etc.) and last for 3 turns, which can be increased using Navi Customizer programs. [=BN5=] also has Chaos Unisons, activated by discarding a Dark Chip, where it's the same form with a different color scheme and your charge shot turns into the Dark Chip you discarded, without the bugs or HP penalty you'd get using it by itself. If you fire at the wrong time, however, you'll turn back to normal and [=MegaMan=] DS will attack you for 13 seconds, and he's invincible during that time. They also only lasted for 1 turn, period.

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** [=BN4=] and [=BN5=] have Double Soul, which is toggled in-battle instead of on the overworld by discarding a chip corresponding to that soul (i.e., a Wood chip in [=BN5=] Team Colonel turns you into Tomahawk Soul), but they each have certain cons (Knight Soul's charge shot is only melee range, Magnet Soul is weak to Wood attacks, etc.) and last for 3 turns, which can be increased using Navi Customizer programs. [=BN5=] also has Chaos Unisons, activated by discarding a Dark Chip, where it's the same form with a different color scheme and your charge shot turns into the Dark Chip you discarded, without the bugs or HP penalty you'd get using it by itself. If you fire at the wrong time, however, [=MegaMan=] DS will attack you for 13 seconds, and he's invincible during that time.

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** [=BN4=] and [=BN5=] have Double Soul, which is toggled in-battle instead of on the overworld by discarding a chip corresponding to that soul (i.e., a Wood chip in [=BN5=] Team Colonel turns you into Tomahawk Soul), but they each have certain cons (Knight Soul's charge shot is only melee range, Magnet Soul is weak to Wood attacks, etc.) and last for 3 turns, which can be increased using Navi Customizer programs. [=BN5=] also has Chaos Unisons, activated by discarding a Dark Chip, where it's the same form with a different color scheme and your charge shot turns into the Dark Chip you discarded, without the bugs or HP penalty you'd get using it by itself. If you fire at the wrong time, however, you'll turn back to [=MegaMan=] DS will attack you for 13 seconds, and he's invincible during that time.time. They also only lasted for 1 turn, period.

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** [=BN2=] and [=BN3=] have Styles, which have one particular attribute (an improved buster, greater defense, more chips per turn, being able to carry more Navi chips and being able to get V4 Navi chips, turning invisible with each charge shot, being able to change the field, or receiving random good or bag bugs at the start of the battle) combined with one of the four base elements (Heat, Aqua, Elec, or Wood). You could switch between 2 in BN2 but could only carry 1 in BN3.

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** [=BN2=] and [=BN3=] have Styles, which have one particular attribute (an improved buster, greater defense, more chips per turn, being able to carry more Navi chips and being able to get V4 Navi chips, turning invisible with each charge shot, being able to change the field, or receiving random good or bag bugs at the start of the battle) combined with one of the four base elements (Heat, Aqua, Elec, or Wood). You could switch between 2 in BN2 [=BN2=] but could only carry 1 in BN3.[=BN3=], a change that was most likely frowned upon.

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* Most of the MegaManBattleNetwork games starting with BN2 allow [=MegaMan=] to change into different variants.
** BN2 and BN3 have Styles, which have one particular attribute (an improved buster, greater defense, more chips per turn, being able to carry more Navi chips and being able to get V4 Navi chips, turning invisible with each charge shot, being able to change the field, or receiving random good or bag bugs at the start of the battle) combined with one of the four base elements (Heat, Aqua, Elec, or Wood). You could switch between 2 in BN2 but could only carry 1 in BN3.
** BN4 and BN5 have Double Soul, which is toggled in-battle instead of on the overworld by discarding a chip corresponding to that soul (i.e., a Wood chip in BN5 Team Colonel turns you into Tomahawk Soul), but they each have certain cons (Knight Soul's charge shot is only melee range, Magnet Soul is weak to Wood attacks, etc.) and last for 3 turns, which can be increased using Navi Customizer programs. BN5 also has Chaos Unisons, activated by discarding a Dark Chip, where it's the same form with a different color scheme and your charge shot turns into the Dark Chip you discarded, without the bugs or HP penalty you'd get using it by itself. If you fire at the wrong time, however, [=MegaMan=] DS will attack you for 13 seconds, and he's invincible during that time.

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* Most of the MegaManBattleNetwork games starting with BN2 [=BN2=] allow [=MegaMan=] to change into different variants.
** BN2 [=BN2=] and BN3 [=BN3=] have Styles, which have one particular attribute (an improved buster, greater defense, more chips per turn, being able to carry more Navi chips and being able to get V4 Navi chips, turning invisible with each charge shot, being able to change the field, or receiving random good or bag bugs at the start of the battle) combined with one of the four base elements (Heat, Aqua, Elec, or Wood). You could switch between 2 in BN2 but could only carry 1 in BN3.
** BN4 [=BN4=] and BN5 [=BN5=] have Double Soul, which is toggled in-battle instead of on the overworld by discarding a chip corresponding to that soul (i.e., a Wood chip in BN5 [=BN5=] Team Colonel turns you into Tomahawk Soul), but they each have certain cons (Knight Soul's charge shot is only melee range, Magnet Soul is weak to Wood attacks, etc.) and last for 3 turns, which can be increased using Navi Customizer programs. BN5 [=BN5=] also has Chaos Unisons, activated by discarding a Dark Chip, where it's the same form with a different color scheme and your charge shot turns into the Dark Chip you discarded, without the bugs or HP penalty you'd get using it by itself. If you fire at the wrong time, however, [=MegaMan=] DS will attack you for 13 seconds, and he's invincible during that time.

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* Deoxys from the ''{{Pokemon}}'' games has 4 different forms that can be changed depending on the game in the Advance generation, or using some meteorites in the DS games. The forms are a normal one that acts as TheMario, a GlassCannon attack form, a StoneWall Defense form and a FragileSpeedster form. Another Pokemon that can change forms is Rotom, each of these forms gives him increased stats compared to his base form (the five forms have the same stats), a different Elemental power, and as of Gen V, its Ghost typing is swapped out for one matching that of the appliance it's possessed..

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* Deoxys from the ''{{Pokemon}}'' games has 4 different forms that can be changed depending on the game in the Advance generation, or using some meteorites in the DS games. The forms are a normal one that acts as TheMario, a GlassCannon attack form, a StoneWall Defense form and a FragileSpeedster form. Another Pokemon that can change forms is Rotom, each of these forms gives him increased stats compared to his base form (the five forms have the same stats), a different Elemental power, and as of Gen V, its Ghost typing is swapped out for one matching that of the appliance it's possessed..possessed.




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* Most of the MegaManBattleNetwork games starting with BN2 allow [=MegaMan=] to change into different variants.
** BN2 and BN3 have Styles, which have one particular attribute (an improved buster, greater defense, more chips per turn, being able to carry more Navi chips and being able to get V4 Navi chips, turning invisible with each charge shot, being able to change the field, or receiving random good or bag bugs at the start of the battle) combined with one of the four base elements (Heat, Aqua, Elec, or Wood). You could switch between 2 in BN2 but could only carry 1 in BN3.
** BN4 and BN5 have Double Soul, which is toggled in-battle instead of on the overworld by discarding a chip corresponding to that soul (i.e., a Wood chip in BN5 Team Colonel turns you into Tomahawk Soul), but they each have certain cons (Knight Soul's charge shot is only melee range, Magnet Soul is weak to Wood attacks, etc.) and last for 3 turns, which can be increased using Navi Customizer programs. BN5 also has Chaos Unisons, activated by discarding a Dark Chip, where it's the same form with a different color scheme and your charge shot turns into the Dark Chip you discarded, without the bugs or HP penalty you'd get using it by itself. If you fire at the wrong time, however, [=MegaMan=] DS will attack you for 13 seconds, and he's invincible during that time.
** [=BN4=] and [=BN5=] also have Dark Soul, activated by using Dark Chips constantly. There are a few minor differences such as [=MegaMan=] becoming darker in appearance and his emotion window gaining a SlasherSmile, and a few major ones such as not being able to go into Full Synchro, the inability to use certain chips, and being able to use Evil Chips and DS Navi Chips.
** [=BN6=] has Crosses, which are like Souls but with the turn limit being replaced by going back to normal if hit by a element countering yours. There is also Beast Out, the ability to tap into Gregar or Falzar's power, gaining a rapid-fire buster, instantly locking on to the closest enemy, the ability to charge non-dimming elementless chips to perform powerful slash attacks, and they can be combined with Crosses to become even stronger. Because of the massive power exhibited, using this ability leaves [=MegaMan=] exhausted and he has to go battles without using it for it to recharge, as it lasts for a maximum 3 turns.
** The Japan-exclusive mobile phone games Rockman.EXE Legend of Network and Rockman.EXE Phantom of Network have Trans Arm, which is the same as Double Soul except it only affects your buster as the name implies and the rest of your body is simply recolored.
* Similarly, the MegaManStarForce games all have different transformations per each game.
** The original has Star Force, activated in battle using a special card. Depending on what version you're playing, you'll turn into Ice Pegasus, Fire Leo, or Green Dragon, each of which have a different charge shot and special attack activated by countering an enemy's attack.
** [=SF2=] has Zerker, Saurian, and Ninja transformations which are similar to Star Force except they can be combined.
** [=SF3=] has Noise Change, which is pretty much the Cross System from [=BN6=] with the one-at-a-time limitation of [=BN3=]'s Styles. There are 6 per version, though there's also [[IneffectualLoner Rogue]] Noise, obtained by having no real-world BrotherBands.
*** Also the immensely powerful titular Black Ace and Red Joker forms.
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* This is the main gimmick of {{Trine}}. You play as a fighter, an archer, and a mage, all sharing the same body.
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* From the same company is Rex of GeneratorRex, who can change parts of his body into various weapons and tools as needed, [[spoiler: and was even born in Switzerland]].
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* One episode of MenInBlack TheAnimatedSeries involves Agent J being given superpowers. It was supposed to make him a FlyingBrick but the source of the powers was replaced with a Swiss Army Knife. So Agent J turned into a literal Swiss Army Hero, his arms turning into the various tools on one of those knives.

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Related to StanceSystem. See also MultiformBalance, PersonalityPowers and ElementalPowers.

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Related to StanceSystem.StanceSystem and TagTeam. See also MultiformBalance, PersonalityPowers and ElementalPowers.



[[AC:FightingGame]]
* Pokémon Trainer in ''SuperSmashBrosBrawl'' plays like this: Squirtle, Ivysaur and Charizard are nominally a PartyInMyPocket, but only one can be out at a time (except for the Final Smash CombinationAttack) and they share the same damage meter.
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* Pokémon Trainer in ''SuperSmashBrosBrawl'' plays like this: Squirtle, Ivysaur and Charizard being nominally a PartyInMyPocket, but only one can be out at a time (except for the Final Smash CombinationAttack) and they share the same damage meter.

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* Pokémon Trainer in ''SuperSmashBrosBrawl'' plays like this: Squirtle, Ivysaur and Charizard being are nominally a PartyInMyPocket, but only one can be out at a time (except for the Final Smash CombinationAttack) and they share the same damage meter.
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* Pokémon Trainer in ''SuperSmashBrosBrawl'' plays like this; despite Squirtle, Ivysaur and Charizard being nominally a PartyInMyPocket, they share the same damage meter.

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* Pokémon Trainer in ''SuperSmashBrosBrawl'' plays like this; despite this: Squirtle, Ivysaur and Charizard being nominally a PartyInMyPocket, but only one can be out at a time (except for the Final Smash CombinationAttack) and they share the same damage meter.
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[[AC:FightingGame]]
* Pokémon Trainer in ''SuperSmashBrosBrawl'' plays like this; despite Squirtle, Ivysaur and Charizard being nominally a PartyInMyPocket, they share the same damage meter.
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* Decade is a pale shadow before the KaizokuSentaiGokaiger, however, who have access to ''all 34 seasons of SuperSentai'' other than their own, for 35 separate powersets ''each''.
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[[AC:WebComics]]
*In ''ElGoonishShive'', Elliot and Grace both have forms with which they can fly magically. Grace's flying form also has claws that can slowdown an opponent's HealingFactor when she attacks with them.
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**Taken to ridiculous extremes in ''KamenRiderDecade'', where the main character not only has access to his own powers but also the powers and forms of every other main Kamen Rider of the Heisei era.
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* Project {{Altered Beast}} for the PS2 gave Luke 9 different forms each with their own powers and abilities, these forms include a {{Werewolf}}, Merman, {{Wendigo}}, Garuda, {{Minotaur}}, {{Dragon}}, [[spoiler:{{Bear}}]], [[spoiler: UWH, aka, Alien]] and a [[spoiler:Weretiger]]
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** Years before, Alucard of ''SymphonyOfTheNight'' could change into a fire-breathing bat, a wolf that can run through enemy or mist. The mist could even be upgraded to DeadlyGas.
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Related to StanceSystem and MultiformBalance. See also PersonalityPowers and ElementalPowers.

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Related to StanceSystem and MultiformBalance. StanceSystem. See also MultiformBalance, PersonalityPowers and ElementalPowers.
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Related to StanceSystem. See also PersonalityPowers and ElementalPowers.

to:

Related to StanceSystem.StanceSystem and MultiformBalance. See also PersonalityPowers and ElementalPowers.
Is there an issue? Send a MessageReason:
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* Deoxys from the ''{{Pokemon}}'' games has 4 different forms that can be changed depending on the game in the Advance generation, or using some meteorites in the DS games. The forms are a normal one that acts as TheMario, a GlassCannon attack form, a StoneWall Defense form and a FragileSpeedster form. Another Pokemon that can change forms is Rotom, each of these forms gives him increased stats and a different Elemental power, but its type remains the same and all the forms have the same stats.
** Rotom's secondary type changes in Generation V, though.
** Formeo changes its form and type according to the weather effect in play, as well as the type of its signature move Weather Ball.

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* Deoxys from the ''{{Pokemon}}'' games has 4 different forms that can be changed depending on the game in the Advance generation, or using some meteorites in the DS games. The forms are a normal one that acts as TheMario, a GlassCannon attack form, a StoneWall Defense form and a FragileSpeedster form. Another Pokemon that can change forms is Rotom, each of these forms gives him increased stats and compared to his base form (the five forms have the same stats), a different Elemental power, but and as of Gen V, its type remains Ghost typing is swapped out for one matching that of the same and all appliance it's possessed..
* The protagonists of ''[[BirthBySleep Kingdom Hearts: Birth by Sleep]]'' can get spells that let them transform into different [[TheHeartless Unversed]] in
the forms have [[UpdatedRerelease Final Mix]] version of the same stats.
** Rotom's secondary type changes in Generation V, though.
** Formeo changes its form and type according to the weather effect in play, as well as the type of its signature move Weather Ball.
game.

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* Deoxys from the ''{{Pokemon}}'' games has 4 different forms that can be changed depending on the game in the Advance generation, or using some meteorites in the DS games. The forms are a normal one that acts as TheMario, a GlassCannon attack form, a StoneWall Defense form and a FragileSpeedster form. Another Pokemon that can change forms is Rotom, each of these forms gives him increased stats and a different Elemental power, but it's type remains the same and all the forms have the same stats.

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* Deoxys from the ''{{Pokemon}}'' games has 4 different forms that can be changed depending on the game in the Advance generation, or using some meteorites in the DS games. The forms are a normal one that acts as TheMario, a GlassCannon attack form, a StoneWall Defense form and a FragileSpeedster form. Another Pokemon that can change forms is Rotom, each of these forms gives him increased stats and a different Elemental power, but it's its type remains the same and all the forms have the same stats.
** Rotom's secondary type changes in Generation V, though.
** Formeo changes its form and type according to the weather effect in play, as well as the type of its signature move Weather Ball.
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* {{Kirby}} gains various powers depending on what enemy he swallows.
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* In ''{{Castlevania}}: OrderOfEcclessia'' there are three glyphs that change Shanoa's form into a [[{{Catgirl}} cat-woman]], [[OurVampiresAreDifferent bat-woman]], and [[RobotBuddy little robot thing]].

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* In ''{{Castlevania}}: OrderOfEcclessia'' OrderOfEcclesia'' there are three glyphs that change Shanoa's form into a [[{{Catgirl}} cat-woman]], [[OurVampiresAreDifferent bat-woman]], and [[RobotBuddy little robot thing]].



[[AC:{{Live-Action TV}}]

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[[AC:{{Live-Action TV}}]TV}}]]

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* ''SuperMarioBros'' - Namely when one of the bros or anyone else using a TransformationTrinket in stock.

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* ''SuperMarioBros'' - Namely when one of the bros or anyone else using a TransformationTrinket in stock.[[AC:ActionAdventure]]



* ''DemonsCrest'' - Firebrand has about five or six different forms, which he can shift between at will.
* ''WonderBoy III: The Dragon's Trap'' allowed the hero to transform into a dragon, lion, mouse, etc. He had to find a room to do the transformation though.



* ''ShadowHearts'', sort of - Yuri can turn into different demons but there are other party members as well.
* The sloth demon's Fade level in DragonAge.
* ''MysticArk'' contains a slight variant: while the hero(ine) never changes form, (s)he is joined by two spirits who can each be made to inhabit one of several wooden figurines, bringing them to life as various allies ([[FighterMageThief fighter, mage, cleric, ninja, etc.]]). You can move those spirits around pretty much anytime outside of battle.
* The druid class in ''WorldOfWarcraft'' is essentially this. They can access different forms which give them abilities similar to another class (e.g. cat form gives the same combat style as a rogue, bear gives them better armour so they can tank like a Warrior), act as transport (e.g. Fast form, flying form and swimming form) or completely unique (e.g. tree form improves their healing).



* Non-game example: GetterRobo, with a land-based, sky-based, and water-based form.
* In ''{{Castlevania}}: Order of Ecclessia'' there are three glyphs that change Shanoa's form into a [[{{Catgirl}} cat-woman]], [[OurVampiresAreDifferent bat-woman]], and [[RobotBuddy little robot thing]].
* Deoxys from the ''{{Pokemon}}'' games has 4 different forms that can be changed depending on the game in the Advance generation, or using some meteorites in the DS games. The forms are a normal one that acts as TheMario, a GlassCannon attack form, a StoneWall Defense form and a FragileSpeedster form. Another Pokemon that can change forms is Rotom, each of these forms gives him increased stats and a different Elemental power, but it's type remains the same and all the forms have the same stats.
* ''MegamanZX''. You gain the ability to transform into 6 different forms in the first game, and ''15'' different forms in the second. [[spoiler: Plus one secret form in each game.]]
* This trope is ''{{Ben 10}}'''s entire gimmick. The titular hero wears the [[ImportedAlienPhlebotinum Omnitrix]] capable of temporarily transforming him into a number of alien forms, each with it's own powers and weaknesses.

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* Non-game example: GetterRobo, with a land-based, sky-based, and water-based form.
* In ''{{Castlevania}}: Order of Ecclessia'' OrderOfEcclessia'' there are three glyphs that change Shanoa's form into a [[{{Catgirl}} cat-woman]], [[OurVampiresAreDifferent bat-woman]], and [[RobotBuddy little robot thing]].
* Deoxys from the ''{{Pokemon}}'' games has 4 different forms that can be changed depending on the game in the Advance generation, or using some meteorites in the DS games. The forms are a normal one that acts as TheMario, a GlassCannon attack form, a StoneWall Defense form and a FragileSpeedster form. Another Pokemon that can change forms is Rotom, each of these forms gives him increased stats and a different Elemental power, but it's type remains the same and all the forms have the same stats.
* ''MegamanZX''. You gain the ability to transform into 6 different forms in the first game, and ''15'' different forms in the second. [[spoiler: Plus one secret form in each game.]]
* This trope is ''{{Ben 10}}'''s entire gimmick. The titular hero wears the [[ImportedAlienPhlebotinum Omnitrix]] capable of temporarily transforming him into a number of alien forms, each with it's own powers and weaknesses.
thing]].



* There are many ''KamenRider'' examples, where the hero can change into different forms that specialize in different weapons and/or fighting styles. ''KamenRiderBlackRX'' started the idea for the franchise with his Robo Rider and Bio Rider forms, but ''KamenRiderKuuga'' really got it going.

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[[AC:MMORPGs]]
* There are many ''KamenRider'' examples, where The druid class in ''WorldOfWarcraft'' is essentially this. They can access different forms which give them abilities similar to another class (e.g. cat form gives the same combat style as a rogue, bear gives them better armour so they can tank like a Warrior), act as transport (e.g. Fast form, flying form and swimming form) or completely unique (e.g. tree form improves their healing).

[[AC:PlatformGame]]
* ''SuperMarioBros'' - Namely when one of the bros or anyone else using a TransformationTrinket in stock.
* ''DemonsCrest'' - Firebrand has about five or six different forms, which he can shift between at will.
* ''WonderBoy III: The Dragon's Trap'' allowed
the hero can change to transform into a dragon, lion, mouse, etc. He had to find a room to do the transformation though.
* ''MegamanZX''. You gain the ability to transform into 6 different forms in the first game, and ''15'' different forms in the second. [[spoiler: Plus one secret form in each game.]]

[[AC:RolePlayingGame]]
* ''ShadowHearts'', sort of - Yuri can turn into different demons but there are other party members as well.
* The sloth demon's Fade level in ''DragonAge''.
* ''MysticArk'' contains a slight variant: while the hero(ine) never changes form, (s)he is joined by two spirits who can each be made to inhabit one of several wooden figurines, bringing them to life as various allies ([[FighterMageThief fighter, mage, cleric, ninja, etc.]]). You can move those spirits around pretty much anytime outside of battle.
* Deoxys from the ''{{Pokemon}}'' games has 4
different forms that specialize can be changed depending on the game in the Advance generation, or using some meteorites in the DS games. The forms are a normal one that acts as TheMario, a GlassCannon attack form, a StoneWall Defense form and a FragileSpeedster form. Another Pokemon that can change forms is Rotom, each of these forms gives him increased stats and a different weapons and/or fighting styles. ''KamenRiderBlackRX'' started Elemental power, but it's type remains the idea for same and all the franchise forms have the same stats.

!!Non-video game examples:

[[AC:{{Anime}} and {{Manga}}]]
* ''GetterRobo'',
with his Robo Rider a land-based, sky-based, and Bio Rider forms, but ''KamenRiderKuuga'' really got it going.water-based form.



----

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[[AC:{{Live-Action TV}}]
* There are many ''KamenRider'' examples, where the hero can change into different forms that specialize in different weapons and/or fighting styles. ''KamenRiderBlackRX'' started the idea for the franchise with his Robo Rider and Bio Rider forms, but ''KamenRiderKuuga'' really got it going.

[[AC:WesternAnimation]]
* This trope is ''{{Ben 10}}'''s entire gimmick. The titular hero wears the [[ImportedAlienPhlebotinum Omnitrix]] capable of temporarily transforming him into a number of alien forms, each with it's own powers and weaknesses.
----
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*''{{Betterman}}'' has this power.
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* [[http://hol.abime.net/2456 Metal Mutant]] has the titular character able to transform on-the-fly into a humanoid cyborg, a dinosaur and a bulky tank-bot; each form is extremely specialized - several enemies can be beaten only with a specific one (for example, only the Dino's bite and tail fire can hit low critters).

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* [[http://hol.abime.net/2456 Metal Mutant]] ''MetalMutant'' has the titular character able to transform on-the-fly into a humanoid cyborg, a dinosaur and a bulky tank-bot; each form is extremely specialized - several enemies can be beaten only with a specific one (for example, only the Dino's bite and tail fire can hit low critters).
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* There are many ''KamenRider'' examples, where the hero can change into different forms that specialize in different weapons and/or fighting styles. ''KamenRiderBlackRX'' started the idea for the franchise with his Robo Rider and Bio Rider forms, but ''KamenRiderKuuga'' really got it going.
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Added DiffLines:

* [[http://hol.abime.net/2456 Metal Mutant]] has the titular character able to transform on-the-fly into a humanoid cyborg, a dinosaur and a bulky tank-bot; each form is extremely specialized - several enemies can be beaten only with a specific one (for example, only the Dino's bite and tail fire can hit low critters).

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