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As this is essentially a visual artifact of LudicrousPrecision, higher definition video, such as Digital TV and [[UsefulNotes/HighDefinition HDTV]], actually tends to make it worse. Counterintuitively, video can sometimes actually improve in quality if it is slightly blurred.

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As this is essentially a visual artifact of LudicrousPrecision, higher definition video, such as Digital TV and [[UsefulNotes/HighDefinition [[Platform/HighDefinition HDTV]], actually tends to make it worse. Counterintuitively, video can sometimes actually improve in quality if it is slightly blurred.
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Strobing can also occur in VideoGames, mostly those in polygonal 3D. Objects such as power lines can appear to be made of floating segments, and thin fence posts can appear to flicker in and out of existence. Unlike live-action examples, the objects line up exactly with the pixel raster, creating pixel-perfect jagged edges. However, most modern video games have ways to reduce or eliminate this effect, such as anti-aliasing to smooth out jagged edges around objects. Starting in TheNewTwenties, PC game upscaling algorithms like [[https://en.wikipedia.org/wiki/Deep_learning_super_sampling Nvidia's DLSS]] use data from previous frames to prevent thin objects from strobing.

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Considering this "trope" is about visuals, an image helps a lot.


[[quoteright:350:[[WebVideo/LinusTechTips https://static.tvtropes.org/pmwiki/pub/images/strobing.png]]]]
[[caption-width-right:350:It seems my InvisibilityCloak is malfunctioning.[[note]]Images come from "[[https://youtu.be/RxjRyN-4VdI?t=454 AMD Says You’re Doing it Wrong.]]", showing strobing that happens when upscaling a PC video game without considering temporal information.[[/note]]]]



Closely related to the concept of Moire patterns. Also compare RasterVision.

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Closely related to the concept of Moire Moiré patterns. Also compare RasterVision. Has little relation to EpilepticFlashingLights.
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As this is essentially a visual artifact of LudicrousPrecision, higher definition video, such as Digital TV and HDTV, actually tends to make it worse. Counterintuitively, video can sometimes actually improve in quality if it is slightly blurred.

In analogue systems the shimmering effect is caused by the colour being carried over the same signal as the luminance using a subcarrier. Stripes cause a high frequency luminance pattern when the television mistakes for the colour subcarrier.

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As this is essentially a visual artifact of LudicrousPrecision, higher definition video, such as Digital TV and HDTV, [[UsefulNotes/HighDefinition HDTV]], actually tends to make it worse. Counterintuitively, video can sometimes actually improve in quality if it is slightly blurred.

In analogue systems systems, the shimmering effect is caused by the colour being carried over the same signal as the luminance using a subcarrier. Stripes cause a high frequency luminance pattern when the television mistakes for the colour subcarrier.
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Closely related to the concept of Moire patterns.
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Closely related to the concept of Moire patterns.
patterns. Also compare RasterVision.
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Added DiffLines:

In analogue systems the shimmering effect is caused by the colour being carried over the same signal as the luminance using a subcarrier. Stripes cause a high frequency luminance pattern when the television mistakes for the colour subcarrier.

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