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* In ''VideoGame/DungeonFighterOnline'', the Launcher specialization of the Gunner classes is best equipped with the Hand Cannon category guns. Said weapons are rarely used by a Launcher character.
** The Creator class is an even more straight-forward example of this, as they are best equipped with the Broomstick weapons, but cannot even attack with them.

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* In ''VideoGame/DungeonFighterOnline'', The Creator class is best equipped with the Broomstick weapons, despite not using their equipped weapons to actually attack.
** A lesser example is
the Launcher specialization of the Gunner classes classes, which is best equipped with the Hand Cannon category guns. Said weapons are rarely used by a Launcher character.
** The Creator class is an even more straight-forward example of this,
character, as they are best tend to only use their abilities, the majority of which do not utilize the characters' equipped with the Broomstick weapons, but cannot even attack with them.weapon.

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* ''VideoGame/GrimDawn'' has caster off-hands, tomes and similar items equipped in the off-hand slot in lieu of a shield or second weapon. All varieties give bonuses to a magical damage type and skill cooldown reduction. Caster weapons (daggers and scepters) blur the line with ElementalWeapon since they also inflict magical damage with regular attacks.


* ''VideoGame/DemonsSouls'' and all the ''VideoGame/DarkSouls'' games let you have two weapons out at once, one in each hand. You can wield one with two hands for extra damage while the other SticksToTheBack. Some weapons provide passive bonuses for being held but aren't really all that useful as weapons, so anyone who uses them just has them stuck to their back 100% of the time. Since weapons can still be equipped even without meeting the stat requirements (they just do basically no damage), it's not uncommon to see someone with a weapon stuck to their back that they couldn't use even if they wanted to.

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* ''VideoGame/DemonsSouls'' and all the ''VideoGame/DarkSouls'' games let you have two weapons out at once, one in each hand. You can wield one with two hands for extra damage while the other SticksToTheBack. Some weapons provide passive bonuses for being held when they are out but aren't really all that useful as weapons, so anyone who uses them just has them stuck to their back 100% of the time. Since weapons You can still be equipped equip weapons even without meeting the if you don't meet their stat requirements (they just do basically no damage), harmlessly bounce off enemies doing damage in single digits) and this doesn't affect their passive bonuses, so it's not uncommon to see someone people with a weapon stuck to weapons on their back that they couldn't use even if they wanted to.



** ''VideoGame/DemonsSouls'': The Kris Blade enhances magic, the Morion Blade gives [[CriticalStatusBuff a huge bonus to damage when at low health]] (which, despite the description, applies to ''all'' damage you do when the weapon is equipped, not just the Morion Blade itself), and the Adjudicator's Shield provides substantial health regen.

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** ''VideoGame/DemonsSouls'': The Kris Blade enhances magic, the Morion Blade gives [[CriticalStatusBuff a huge bonus to damage when at low health]] (which, despite the description, applies to ''all'' damage you do when the weapon is equipped, not just the Morion Blade itself), the Large Sword of Searching is a RandomDropBooster and the Adjudicator's Shield provides substantial health regen.



** ''VideoGame/DarkSoulsIII'': The Crystal Sage's Rapier is useful as a weapon for an Intelligence build with sufficient Dexterity, but ''anyone'' can benefit from its passive effect as a RandomDropBooster whether they meet the stat requirements or not, especially since it's available long before the Covetous Gold Serpent Ring is. The Scholar's Candlestick is especially useless as a weapon: holding it boosts the strength of sorceries, but it has a requirement of 16 Faith. Sorcery doesn't scale with Faith, it scales with Intelligence, so a sorcerer levelling up Faith ''at all'' is extremely counter-productive.[[note]]The exception being Dark sorceries, which scale with both Intelligence and Faith provided one of two specific catalysts is used to cast them.[[/note]] The Morion Blade returns with the same effect from before, and the Ancient Dragon Greatshield is pretty much the Adjudicator's Shield with a new paint job.

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** ''VideoGame/DarkSoulsIII'': The Crystal Sage's Rapier is useful as a decent weapon for an Intelligence build with sufficient Dexterity, but ''anyone'' can benefit from its passive effect as for everyone else it's just a RandomDropBooster whether they meet the stat requirements or not, especially since it's available long before the Covetous Gold Serpent Ring is. that you wear on your back. The Scholar's Candlestick is especially useless as a weapon: holding weapon since it boosts the strength power of sorceries, sorcery but it has a ''Faith'' requirement of 16 Faith. Sorcery doesn't scale with Faith, it scales with (sorcery uses Intelligence, so a sorcerer levelling up Faith ''at all'' is extremely counter-productive.[[note]]The exception being Dark sorceries, which scale not Faith), and it isn't even very good if you ''do'' meet that requirement. The Old Wolf Curved Sword provides better versions of the effects given by the Pontiff's Eye rings (and stacks with both Intelligence those rings), and Faith provided one its primary use is to be on the back of two specific catalysts is used a Sellsword Twinblades user who doesn't have the Strength required to cast them.[[/note]] wield it. The Morion Blade returns with the same effect from before, and the Ancient Dragon Greatshield is pretty much the Adjudicator's Shield with a new paint job.

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* ''VideoGame/{{Warframe}}'': Gara, Khora and Atlas have abilities whose power is affected by their melee weapon's equipped mods, but not its base stats. Weapons that are themselves mediocre but have access to unique damage-boosting mods, built for raw damage over usability, are thus favored to make those attacks as strong as possible.


* ''VideoGame/DemonsSouls'' and all the ''VideoGame/DarkSouls'' games let you have two weapons out at once, one in each hand. You can wield one with two hands for extra damage while the other SticksToTheBack. Some weapons provide passive bonuses for being equipped but aren't actually that useful as weapons, so if someone it going to use them, they'll just be stuck to their user's back 100% of the time.

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* ''VideoGame/DemonsSouls'' and all the ''VideoGame/DarkSouls'' games let you have two weapons out at once, one in each hand. You can wield one with two hands for extra damage while the other SticksToTheBack. Some weapons provide passive bonuses for being equipped held but aren't actually really all that useful as weapons, so if someone it going to use them, they'll anyone who uses them just be has them stuck to their user's back 100% of the time.time. Since weapons can still be equipped even without meeting the stat requirements (they just do basically no damage), it's not uncommon to see someone with a weapon stuck to their back that they couldn't use even if they wanted to.



** ''VideoGame/DarkSoulsIII'': The Crystal Sage's Rapier is useful as a weapon for an Intelligence build with sufficient Dexterity, but ''anyone'' can benefit from its passive effect as a RandomDropBooster, especially since it's available long before the Covetous Gold Serpent Ring is. The Scholar's Candlestick is especially useless as a weapon: holding it boosts the strength of Sorceries, but its attack damage is almost nothing if you don't have high enough Faith -- a stat Sorceries ''don't use'', because their spells are strengthened by Intelligence. The Morion Blade returns with the same effect from before, and the Ancient Dragon Greatshield is pretty much the Adjudicator's Shield with a new paint job.

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** ''VideoGame/DarkSoulsIII'': The Crystal Sage's Rapier is useful as a weapon for an Intelligence build with sufficient Dexterity, but ''anyone'' can benefit from its passive effect as a RandomDropBooster, RandomDropBooster whether they meet the stat requirements or not, especially since it's available long before the Covetous Gold Serpent Ring is. The Scholar's Candlestick is especially useless as a weapon: holding it boosts the strength of Sorceries, sorceries, but its attack damage is almost nothing if you don't have high enough it has a requirement of 16 Faith. Sorcery doesn't scale with Faith, it scales with Intelligence, so a sorcerer levelling up Faith -- a stat Sorceries ''don't use'', because their spells are strengthened by Intelligence. ''at all'' is extremely counter-productive.[[note]]The exception being Dark sorceries, which scale with both Intelligence and Faith provided one of two specific catalysts is used to cast them.[[/note]] The Morion Blade returns with the same effect from before, and the Ancient Dragon Greatshield is pretty much the Adjudicator's Shield with a new paint job.

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* ''VideoGame/FableI'': The Frying Pan is a LethalJokeItem thanks to its unmatched number of [[SocketedEquipment augment slots]], which let a magic-focused character load up with enough {{Mana}} Augmentations that their Will energy regenerates as quickly as it can be used.


** On higher difficulty levels, the player's resistances take a nosedive, requiring the player to find equipment that has the right resistances for the next boss. It's common to equip a weapon not because of how much damage it dishes out but has a juicy +100% resistance to Lightning damage.

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** On higher difficulty levels, the player's resistances take a nosedive, requiring the player to find equipment that has the right resistances for the next boss. It's common to equip a weapon not because of how much damage it dishes out but because it has a juicy +100% resistance to Lightning damage.

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* ''VideoGame/TitanQuest'':
** Player characters can use spells as their primary form of attack (i.e., elemental magic or SummonMagic). In such cases, the player character will likely equip a weapon that gives bonus stats to their spell instead of attacking directly with it.
** On higher difficulty levels, the player's resistances take a nosedive, requiring the player to find equipment that has the right resistances for the next boss. It's common to equip a weapon not because of how much damage it dishes out but has a juicy +100% resistance to Lightning damage.


** In the [[VideoGame/TorchlightII sequel]], this is common practice for [[SquishyWizard Embermages]], who mainly use spells to deal damage with weapons generally being used for any applicable stat bonuses.

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** In the [[VideoGame/TorchlightII sequel]], this is common practice for [[SquishyWizard Embermages]], who mainly use spells to deal damage with weapons Embermages]] are generally being far stronger offensively with spells than with weapons, so weapons are often just used for any applicable stat bonuses.bonuses and any [[SocketedEquipment sockets]] they provide.


* Also done in ''VideoGame/DiabloIII''. As seen in the page's image, most of the [[BareFistedMonk Monk's]] weapons are cosmetic, leaving swords, maces, axes, etc. around his waist while still allowing them to provide the stat bonuses, including actual weapon damage. As the Wizard and the Witch Doctor classes are primarily reliant on spellcasting and have no incentive to use their weapons in melee, only the Barbarian and Demon Hunter actually are seen using the weapons that they have equipped. The Crusader, introduced in the ''Reaper of Souls'' expansion, is also surprisingly reluctant to swing his weapon around for an armored knight; while a melee build is possible, most of his attacks are based on casting holy magic from a distance.

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* Also done in ''VideoGame/DiabloIII''. As seen in the page's image, most of the [[BareFistedMonk Monk's]] weapons are cosmetic, leaving swords, maces, axes, etc. around his waist while still allowing them to provide the stat bonuses, including actual weapon damage. [[note]]Roughly half of the attacks have animations that utilize the weapon, the others do so only if they are fist weapons.[[/note]] As the Wizard and the Witch Doctor classes are primarily reliant on spellcasting and have no incentive to use their weapons in melee, only the Barbarian and Demon Hunter actually are seen using the weapons that they have equipped. The Crusader, introduced in the ''Reaper of Souls'' expansion, is also surprisingly reluctant to swing his weapon around for an armored knight; while a melee build is possible, most of his attacks are based on casting holy magic from a distance.

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* The Marauder class in ''VideoGame/WarhammerOnline'' uses two one-handed weapons, but basically never shows the offhand one, replacing it with a horrible mutated limb.


** ''VideoGame/DemonsSouls'': The Kris Blade enhances magic, the Morion Blade's gives [[CriticalStatusBuff a huge bonus to damage when health is lower]] (which, despite the description, applies to ''all'' damage you do when the weapon is equipped, not just the Morion Blade itself), and the Adjudicator's Shield provides substantial health regen.
** ''VideoGame/DarkSouls'': The Grass Crest Shield is sub-par as a shield but increases the rate of stamina regeneration. This alone makes it good enough to cause ComplacentGamingSyndrome, as almost every other player you encounter will be wearing this shield on their back while two-handing their weapon, no matter what kind of build they have.
** ''VideoGame/DarkSoulsIII'': The Crystal Sage's Rapier is useful as a weapon for an Intelligence build with sufficient Dexterity, but ''anyone'' can benefit from its passive effect as a RandomDropBooster, especially since it's available long before the Covetous Gold Serpent Ring is. The Scholar's Candlestick is especially useless as a weapon: holding it boosts the strength of Sorceries, but its attack damage is almost nothing if you don't have high enough Faith -- a stat Sorceries ''don't use'', because their spells are strengthened by Intelligence. The Morion Blade makes a return and gives bonus to damage when health is lower, in which it still applies to all damage you do when the weapon is equipped and it stacks with Red Tearstone Ring.

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** ''VideoGame/DemonsSouls'': The Kris Blade enhances magic, the Morion Blade's Blade gives [[CriticalStatusBuff a huge bonus to damage when health is lower]] at low health]] (which, despite the description, applies to ''all'' damage you do when the weapon is equipped, not just the Morion Blade itself), and the Adjudicator's Shield provides substantial health regen.
** ''VideoGame/DarkSouls'': The Grass Crest Shield is sub-par as a shield but increases the rate of stamina regeneration. This alone makes it good enough to cause severe ComplacentGamingSyndrome, as almost every other player you encounter will be wearing this shield on their back while two-handing their weapon, no matter what kind of build they have.
have. It's ''Dark Souls II'' equivalent the Blossom Kite Shield is almost as popular. In ''Dark Souls III'', the Grass Crest Shield itself returns, but has basically been abandoned in favour of other stat sticks such as the Blessed and Simple weapons mentioned above.
** ''VideoGame/DarkSoulsIII'': The Crystal Sage's Rapier is useful as a weapon for an Intelligence build with sufficient Dexterity, but ''anyone'' can benefit from its passive effect as a RandomDropBooster, especially since it's available long before the Covetous Gold Serpent Ring is. The Scholar's Candlestick is especially useless as a weapon: holding it boosts the strength of Sorceries, but its attack damage is almost nothing if you don't have high enough Faith -- a stat Sorceries ''don't use'', because their spells are strengthened by Intelligence. The Morion Blade makes a return and gives bonus to damage when health is lower, in which it still applies to all damage you do when the weapon is equipped and it stacks returns with Red Tearstone Ring.the same effect from before, and the Ancient Dragon Greatshield is pretty much the Adjudicator's Shield with a new paint job.


* In ''VideoGame/WorldOfWarcraft'', this term refers to all weapons equipped by spellcasters and healers. In previous expansions, it also referred to any melee weapon equipped by a hunter or any ranged weapon equipped by a melee class until the ''Mists of Pandaria'' expansion removed the ranged weapon slot and turned guns, bows, and crossbows into two handed weapons, turned wands into main hand weapons, and removed throwing weapons from the game (warriors and rogues now have an infinite supply of throwing knives in their pockets instead).

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* In ''VideoGame/WorldOfWarcraft'', this term refers to all weapons equipped by spellcasters and healers. In previous expansions, it also referred to any melee weapon equipped by a hunter or any ranged weapon equipped by a melee class until the ''Mists of Pandaria'' expansion removed the ranged weapon slot and turned guns, bows, and crossbows into two handed weapons, turned wands into main hand weapons, and removed throwing weapons from the game (warriors and rogues now have an infinite supply of basic throwing knives in their pockets instead).


* In ''WorldOfWarcraft'', this term refers to all weapons equipped by spellcasters and healers. In previous expansions, it also referred to any melee weapon equipped by a hunter or any ranged weapon equipped by a melee class until the ''Mists of Pandaria'' expansion removed the ranged weapon slot and turned guns, bows, and crossbows into two handed weapons, turned wands into main hand weapons, and removed throwing weapons from the game (warriors and rogues now have an infinite supply of throwing knives in their pockets instead).

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* In ''WorldOfWarcraft'', ''VideoGame/WorldOfWarcraft'', this term refers to all weapons equipped by spellcasters and healers. In previous expansions, it also referred to any melee weapon equipped by a hunter or any ranged weapon equipped by a melee class until the ''Mists of Pandaria'' expansion removed the ranged weapon slot and turned guns, bows, and crossbows into two handed weapons, turned wands into main hand weapons, and removed throwing weapons from the game (warriors and rogues now have an infinite supply of throwing knives in their pockets instead).


* Slight variant in ''{{Flyff}}'': [[JackOfAllStats Billposters]] carry sticks around, since Assist buffs can only be used with a stick equipped. Thus, if one can afford it and has money to spare, there is no reason not to get one that gives additional MP or INT while it's equipped.

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* Slight variant in ''{{Flyff}}'': ''VideoGame/{{Flyff}}'': [[JackOfAllStats Billposters]] carry sticks around, since Assist buffs can only be used with a stick equipped. Thus, if one can afford it and has money to spare, there is no reason not to get one that gives additional MP or INT while it's equipped.

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