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** This is actually a plot point at the very beginning.

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* Averted in ''TheInexplicableAdventuresOfBob,'' where we've seen a few different sets of alien buildings. The Fleenians' buildings are mostly [[http://bobadventures.comicgenesis.com/d/20100302.html boxes or pyramids.]] The [[OurDragonsAreDifferent dragons,]] being borderline SpaceAmish, are said not to build very many structures, but because they're [[GiantFlyer giant fliers,]] such buildings as they do erect tend to be very [[http://bobadventures.comicgenesis.com/d/20091128.html big and tall]] (but in the ancient past, they did have [[http://bobadventures.comicgenesis.com/d/20100518.html true cities).]] The one Nemesite city we've seen had [[http://bobadventures.comicgenesis.com/d/20100828.html weird, soaring, curvilinear structures.]]

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* Averted in ''TheInexplicableAdventuresOfBob,'' where we've seen a few different sets of alien buildings. The Fleenians' buildings are mostly [[http://bobadventures.comicgenesis.com/d/20100302.html boxes or pyramids.]] ]] The [[OurDragonsAreDifferent dragons,]] being borderline SpaceAmish, are said not to build very many structures, but because they're [[GiantFlyer giant fliers,]] such buildings as they do erect tend to be very [[http://bobadventures.comicgenesis.com/d/20091128.html big and tall]] (but in the ancient past, they did have [[http://bobadventures.comicgenesis.com/d/20100518.html true cities).]] ]] The one Nemesite city we've seen had [[http://bobadventures.comicgenesis.com/d/20100828.html weird, soaring, curvilinear structures.]]
* While a JackKirby futurescape is immediately recognizable as such, he was certainly capable of varying it. Certainly nobody would mistake a picture of [[NewGods Supertown for one of Armaghetto.
]]
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* In ''TheInexplicableAdventuresOfBob,'' we've seen a few sets of alien buildings. The Fleenians' buildings are mostly [[http://bobadventures.comicgenesis.com/d/20100302.html boxes or pyramids.]] The [[OurDragonsAreDifferent dragons,]] being borderline SpaceAmish, are said not to build very many structures, but because they're [[GiantFlyer giant fliers,]] such buildings as they do erect tend to be very [[http://bobadventures.comicgenesis.com/d/20091128.html big and tall]] (but in the ancient past, they did have [[http://bobadventures.comicgenesis.com/d/20100518.html true cities).]] The one Nemesite city we've seen had [[http://bobadventures.comicgenesis.com/d/20100828.html weird, soaring, curvilinear structures.]]

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* In Averted in ''TheInexplicableAdventuresOfBob,'' where we've seen a few different sets of alien buildings. buildings. The Fleenians' buildings are mostly [[http://bobadventures.comicgenesis.com/d/20100302.html boxes or pyramids.]] ]] The [[OurDragonsAreDifferent dragons,]] being borderline SpaceAmish, are said not to build very many structures, but because they're [[GiantFlyer giant fliers,]] such buildings as they do erect tend to be very [[http://bobadventures.comicgenesis.com/d/20091128.html big and tall]] (but in the ancient past, they did have [[http://bobadventures.comicgenesis.com/d/20100518.html true cities).]] ]] The one Nemesite city we've seen had [[http://bobadventures.comicgenesis.com/d/20100828.html weird, soaring, curvilinear structures.]]
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* In ''TheInexplicableAdventuresOfBob,'' we've seen a few sets of alien buildings. The Fleenians' buildings are mostly [[bobadventures.comicgenesis.com/d/20100302.html boxes or pyramids.]] The [[OurDragonsAreDifferent dragons,]] being borderline SpaceAmish, are said not to build very many structures, but because they're [[GiantFlyer giant fliers,]] such buildings as they do erect tend to be very [[bobadventures.comicgenesis.com/d/20091128.html big and tall]] (but in the ancient past, they did have [[bobadventures.comicgenesis.com/d/20100518.html true cities).]] The one Nemesite city we've seen had [[bobadventures.comicgenesis.com/d/20100828.html weird, soaring, curvilinear structures.]]

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* In ''TheInexplicableAdventuresOfBob,'' we've seen a few sets of alien buildings. The Fleenians' buildings are mostly [[bobadventures.[[http://bobadventures.comicgenesis.com/d/20100302.html boxes or pyramids.]] ]] The [[OurDragonsAreDifferent dragons,]] being borderline SpaceAmish, are said not to build very many structures, but because they're [[GiantFlyer giant fliers,]] such buildings as they do erect tend to be very [[bobadventures.[[http://bobadventures.comicgenesis.com/d/20091128.html big and tall]] (but in the ancient past, they did have [[bobadventures.[[http://bobadventures.comicgenesis.com/d/20100518.html true cities).]] ]] The one Nemesite city we've seen had [[bobadventures.[[http://bobadventures.comicgenesis.com/d/20100828.html weird, soaring, curvilinear structures.]]
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* In ''TheInexplicableAdventuresOfBob,'' we've seen a few sets of alien buildings. The Fleenians' buildings are mostly [[bobadventures.comicgenesis.com/d/20100302.html boxes or pyramids.]] The [[OurDragonsAreDifferent dragons,]] being borderline SpaceAmish, are said not to build very many structures, but because they're [[GiantFlyer giant fliers,]] such buildings as they do erect tend to be very [[bobadventures.comicgenesis.com/d/20091128.html big and tall]] (but in the ancient past, they did have [[bobadventures.comicgenesis.com/d/20100518.html true cities).]] The one Nemesite city we've seen had [[bobadventures.comicgenesis.com/d/20100828.html weird, soaring, curvilinear structures.]]
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* [[strike:Subverted]] Averted to a ridiculous extent in ''Blade Runner''. The mixture of architectural styles is pretty much realistic, apart from the notable lack of air-conditioning. But the streets filled with uniformly '50s style cars while futuristic sppiners zoom overhead ?

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* [[strike:Subverted]] Averted to a ridiculous extent in ''Blade Runner''. The mixture of architectural styles is pretty much realistic, apart from the notable lack of air-conditioning. But the streets filled with uniformly '50s style cars while futuristic sppiners spinners zoom overhead ?



* [[PlayingWithATrope Played with]] in TheCulture novels by IainBanks, where the architecture of different civilisations are suggested as being representative of their cultures in different ways. The neo-imperial Azadian cities in ''The Player of Games'' are described as sprawling masses of construction, decay, and reconstitution, as though the entire civilisation were a massive bacterial colony grown too large for its Petri dish, while most socially and technologically mature societies, of which form the communistic Culture represents an ideal, tend to manufacture habitats as concerted projects to meet specific well-understood needs, so that Culture ships and space habitats favour a simplified, flexible architecture that nevertheless contains immense microscopic diversity in the way individual species, subcultures, and populations customise the minimalist designs of their habitats to suit their living preferences and aesthetic interests[[hottip:*:in fact, the Culture (and Banks), take great pleasure in this fact of utilitarian solidarity in diversity, it's one of the main points of the books]].

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* [[PlayingWithATrope Played with]] in TheCulture novels by IainBanks, where the architecture of different civilisations civilizations are suggested as being representative of their cultures in different ways. The neo-imperial Azadian cities in ''The Player of Games'' are described as sprawling masses of construction, decay, and reconstitution, as though the entire civilisation civilization were a massive bacterial colony grown too large for its Petri dish, while most socially and technologically mature societies, of which form the communistic Culture represents an ideal, tend to manufacture habitats as concerted projects to meet specific well-understood needs, so that Culture ships and space habitats favour a simplified, flexible architecture that nevertheless contains immense microscopic diversity in the way individual species, subcultures, and populations customise customize the minimalist designs of their habitats to suit their living preferences and aesthetic interests[[hottip:*:in fact, the Culture (and Banks), take great pleasure in this fact of utilitarian solidarity in diversity, it's one of the main points of the books]].
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* In ''Mass Effect'', when you visit the last planet in the game, you are able to see a ruined Prothean tower off in the distance. It seems to be identical in style to the skyscrapers on Feros, a distant planet where the environmental conditions seemed quite different.

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* In ''Mass Effect'', ''MassEffect'', when you visit the last planet in the game, you are able to see a ruined Prothean tower off in the distance. It seems to be identical in style to the skyscrapers on Feros, a distant planet where the environmental conditions seemed quite different.



* ''Minority Report'' also averts this by being pretty effective at depicting a world with a variety of architecture of different ages and styles.

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* ''Minority Report'' ''MinorityReport'' also averts this by being pretty effective at depicting a world with a variety of architecture of different ages and styles.



* Averted in ''Metropolis,'' where Rotwang's laboratory is in an old Gothic church still standing among the futuristic skyscrapers.

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* Averted in ''Metropolis,'' ''{{Metropolis}},'' where Rotwang's laboratory is in an old Gothic church still standing among the futuristic skyscrapers.
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* Kryptonian architecture in the {{Superman}} comics. Also in different incarnations of the Bottle City of Kandor.
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* ''Minority Report'' also averts this by being pretty effective at depicting a world with a variety of architecture of different ages and styles.

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* ''Minority Report'' also averts this by being pretty effective at depicting a world with a variety of architecture of different ages and styles. styles.
* [[PlayingWithATrope Played with]] in TheCulture novels by IainBanks, where the architecture of different civilisations are suggested as being representative of their cultures in different ways. The neo-imperial Azadian cities in ''The Player of Games'' are described as sprawling masses of construction, decay, and reconstitution, as though the entire civilisation were a massive bacterial colony grown too large for its Petri dish, while most socially and technologically mature societies, of which form the communistic Culture represents an ideal, tend to manufacture habitats as concerted projects to meet specific well-understood needs, so that Culture ships and space habitats favour a simplified, flexible architecture that nevertheless contains immense microscopic diversity in the way individual species, subcultures, and populations customise the minimalist designs of their habitats to suit their living preferences and aesthetic interests[[hottip:*:in fact, the Culture (and Banks), take great pleasure in this fact of utilitarian solidarity in diversity, it's one of the main points of the books]].
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* [[strike:Subverted]] Averted to a ridiculous extent in ''Bladerunner''. The mixture of architectural styles - pretty much realistic apart from the notable lack of air-conditioning. But the streets filled with uniformly '50s style cars while futuristic sppiners zoom overhead?

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* [[strike:Subverted]] Averted to a ridiculous extent in ''Bladerunner''. ''Blade Runner''. The mixture of architectural styles - is pretty much realistic realistic, apart from the notable lack of air-conditioning. But the streets filled with uniformly '50s style cars while futuristic sppiners zoom overhead?overhead ?
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Compare CrystalSpiresAndTogas, AdvancedAncientAcropolis, CityOfGold. Contrast UsedFuture, TheConstant. Space Brasilia will often be more [[CrapsaccharineWorld cynical]] and filled with [[AlienGeometries inhuman]] [[{{Bizarrchitecture}} concrete architecture]], {{futuristic superhighway}}s, and creepy lawns. Compare {{Zeerust}}. Our heroes will long to return to the {{Arcadia}} of good old planet Earth, which is ''never'' StepfordSuburbia.

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Compare CrystalSpiresAndTogas, AdvancedAncientAcropolis, CityOfGold. Contrast UsedFuture, TheConstant. Space Brasilia will often be more [[CrapsaccharineWorld cynical]] and filled with [[AlienGeometries inhuman]] [[{{Bizarrchitecture}} concrete architecture]], {{futuristic superhighway}}s, {{Futuristic Superhighway}}s, and creepy lawns. Compare {{Zeerust}}. Our heroes will long to return to the {{Arcadia}} of good old planet Earth, which is ''never'' StepfordSuburbia.
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Compare CrystalSpiresAndTogas, AdvancedAncientAcropolis, CityOfGold. Contrast UsedFuture, TheConstant. Space Brasilia will often be more [[CrapsaccharineWorld cynical]] and filled with [[AlienGeometries inhuman]] [[{{Bizarrchitecture}} concrete architecture]], {{futuristic superhighway}}s, and creepy lawns. Compare {{Zeerust}}. Our heroes will long to return to the {{Arcadia}} of good ol' planet Earth, which is never StepfordSuburbia.

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Compare CrystalSpiresAndTogas, AdvancedAncientAcropolis, CityOfGold. Contrast UsedFuture, TheConstant. Space Brasilia will often be more [[CrapsaccharineWorld cynical]] and filled with [[AlienGeometries inhuman]] [[{{Bizarrchitecture}} concrete architecture]], {{futuristic superhighway}}s, and creepy lawns. Compare {{Zeerust}}. Our heroes will long to return to the {{Arcadia}} of good ol' old planet Earth, which is never ''never'' StepfordSuburbia.

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A special case of PlanetOfHats: it would usually be too much work to give an alien species or future humans more than one architectural style. The ShiningCity is usually described like this. Compare {{Zeerust}}. Our heroes will long to return to the {{Arcadia}} of good old planet Earth, which is never StepfordSuburbia, of course.

Compare CrystalSpiresAndTogas, AdvancedAncientAcropolis, CityOfGold. Contrast UsedFuture, TheConstant. Space Brasilia will often be more [[CrapsaccharineWorld cynical]] and filled with [[AlienGeometries inhuman]] [[{{Bizarrchitecture}} concrete architecture]], {{futuristic superhighway}}s, and creepy lawns.

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A special case of PlanetOfHats: it would usually be too much work to give an alien species or future humans more than one architectural style. The ShiningCity is usually described like this. Compare {{Zeerust}}. Our heroes will long to return to the {{Arcadia}} of good old planet Earth, which is never StepfordSuburbia, of course.\n\n

Compare CrystalSpiresAndTogas, AdvancedAncientAcropolis, CityOfGold. Contrast UsedFuture, TheConstant. Space Brasilia will often be more [[CrapsaccharineWorld cynical]] and filled with [[AlienGeometries inhuman]] [[{{Bizarrchitecture}} concrete architecture]], {{futuristic superhighway}}s, and creepy lawns.
lawns. Compare {{Zeerust}}. Our heroes will long to return to the {{Arcadia}} of good ol' planet Earth, which is never StepfordSuburbia.

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A special case of PlanetOfHats: it would usually be too much work to give an alien species or future humans more than one architectural style. The ShiningCity is usually described like this. Compare {{Zeerust}}. Our heroes will long to return to the {{Arcadia}} of good old planet Earth, which is never StepfordSuburbia.

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A special case of PlanetOfHats: it would usually be too much work to give an alien species or future humans more than one architectural style. The ShiningCity is usually described like this. Compare {{Zeerust}}. Our heroes will long to return to the {{Arcadia}} of good old planet Earth, which is never StepfordSuburbia.
StepfordSuburbia, of course.

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A special case of PlanetOfHats: it would usually be too much work to give an alien species or future humans more than one architectural style. The ShiningCity is usually described like this. Compare {{Zeerust}}.

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A special case of PlanetOfHats: it would usually be too much work to give an alien species or future humans more than one architectural style. The ShiningCity is usually described like this. Compare {{Zeerust}}.
{{Zeerust}}. Our heroes will long to return to the {{Arcadia}} of good old planet Earth, which is never StepfordSuburbia.
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Compare CrystalSpiresAndTogas, AdvancedAncientAcropolis, CityOfGold. Contrast UsedFuture, TheConstant. Space Brasilia will often be more [[CrapsaccharineWorld cynical]] and filled with [[AlienGeometries inhuman]] [[{{Bizarrchitecture}} concrete architecture]], {{Futuristic Superhighway}}s, and creepy lawns.

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Compare CrystalSpiresAndTogas, AdvancedAncientAcropolis, CityOfGold. Contrast UsedFuture, TheConstant. Space Brasilia will often be more [[CrapsaccharineWorld cynical]] and filled with [[AlienGeometries inhuman]] [[{{Bizarrchitecture}} concrete architecture]], {{Futuristic Superhighway}}s, {{futuristic superhighway}}s, and creepy lawns.

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A special case of PlanetOfHats: it would usually be too much work to give an alien species or future humans more than one architectural style.

The ShiningCity is usually described like this.

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A special case of PlanetOfHats: it would usually be too much work to give an alien species or future humans more than one architectural style. \n\n The ShiningCity is usually described like this.
this. Compare {{Zeerust}}.

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In speculative fiction, the architecture of alien species will often be oddly uniform across the board, with no variations owing to different styles being in fashion at different times, local environment or available materials. Might also apply to futuristic human cultures: it is rare to see a future city with architecture from different periods side by side, despite this being the norm in real life. Of course, while real-life housing developments are uniform in style and age, one does not usually build entire cities from scratch like this. One notable exception is the city of Brasilia, which was built quickly in a uniform style to be a new showcase capital for Brazil (as were WashingtonDC and [[UsefulNotes/{{Australia}} Canberra]]) and has been criticized for its bland and antiseptic appearance (as the others named [[TrueArtIsAncient had been when]] ''[[TrueArtIsAncient their]]'' [[TrueArtIsAncient prevailing architecture was dated but not yet antique]]) . See the "Future City" section at [[http://davidszondy.com/future/city/futurecity.htm Tales of Future Past]] for more on this.

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In speculative fiction, the architecture of alien species will often be oddly uniform across the board, with no variations owing to different styles being in fashion at different times, local environment or available materials. Might also apply to futuristic human cultures: it is rare to see a future city with architecture from different periods side by side, despite this being the norm in real life. Of course, while real-life housing developments are uniform in style and age, one does not usually build entire cities from scratch like this. One notable exception is the city of Brasilia, which was built quickly in a uniform style to be a new showcase capital for Brazil (as were WashingtonDC and [[UsefulNotes/{{Australia}} Canberra]]) and has been criticized for its bland and antiseptic appearance (as the others named [[TrueArtIsAncient had been when]] ''[[TrueArtIsAncient their]]'' [[TrueArtIsAncient prevailing architecture was dated but not yet antique]]) .antique]]). See the "Future City" section at [[http://davidszondy.com/future/city/futurecity.htm Tales of Future Past]] for more on this.
this. Not to be confused with DaysOfFuturePast.



Compare CrystalSpiresAndTogas, AdvancedAncientAcropolis, CityOfGold. Contrast UsedFuture, TheConstant. Space Brasilia will often be more [[CrapsaccharineWorld cynical]] and filled with [[AlienGeometries inhuman]] [[Bizarrchitecture concrete architecture]], {{Futuristic Superhighway}}s, and creepy lawns.

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Compare CrystalSpiresAndTogas, AdvancedAncientAcropolis, CityOfGold. Contrast UsedFuture, TheConstant. Space Brasilia will often be more [[CrapsaccharineWorld cynical]] and filled with [[AlienGeometries inhuman]] [[Bizarrchitecture [[{{Bizarrchitecture}} concrete architecture]], {{Futuristic Superhighway}}s, and creepy lawns.

Changed: 41

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Compare CrystalSpiresAndTogas, AdvancedAncientAcropolis, CityOfGold. Contrast UsedFuture, TheConstant. Space Brasilia will often be more [[CrapsaccharineWorld cynical]] and filled with inhuman concrete architecture, {{Futuristic Superhighway}}s, and creepy lawns.

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Compare CrystalSpiresAndTogas, AdvancedAncientAcropolis, CityOfGold. Contrast UsedFuture, TheConstant. Space Brasilia will often be more [[CrapsaccharineWorld cynical]] and filled with inhuman [[AlienGeometries inhuman]] [[Bizarrchitecture concrete architecture, architecture]], {{Futuristic Superhighway}}s, and creepy lawns.

Changed: 52

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Compare CrystalSpiresAndTogas, AdvancedAncientAcropolis, CityOfGold. Contrast UsedFuture, TheConstant. Space Brasilia will often be more [[CrapsaccharineWorld cynical]] and filled with concrete and creepy lawns.

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Compare CrystalSpiresAndTogas, AdvancedAncientAcropolis, CityOfGold. Contrast UsedFuture, TheConstant. Space Brasilia will often be more [[CrapsaccharineWorld cynical]] and filled with inhuman concrete architecture, {{Futuristic Superhighway}}s, and creepy lawns.

Changed: 34

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Compare CrystalSpiresAndTogas, AdvancedAncientAcropolis, CityOfGold. Contrast UsedFuture, TheConstant. Space Brasilia will often be more [[CrapsaccharineWorld cynical]] and concrete-filled.

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Compare CrystalSpiresAndTogas, AdvancedAncientAcropolis, CityOfGold. Contrast UsedFuture, TheConstant. Space Brasilia will often be more [[CrapsaccharineWorld cynical]] and concrete-filled.
filled with concrete and creepy lawns.

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Compare CrystalSpiresAndTogas, AdvancedAncientAcropolis, CityOfGold. Contrast UsedFuture, TheConstant.

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Compare CrystalSpiresAndTogas, AdvancedAncientAcropolis, CityOfGold. Contrast UsedFuture, TheConstant.
TheConstant. Space Brasilia will often be more [[CrapsaccharineWorld cynical]] and concrete-filled.

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Changed: 47

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A special case of PlanetOfHats: it would usually be too much work to give an alien species or future humans more than one architectural style. The ShiningCity is usually described like this.

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A special case of PlanetOfHats: it would usually be too much work to give an alien species or future humans more than one architectural style.

The ShiningCity is usually described like this.
this.

Compare CrystalSpiresAndTogas, AdvancedAncientAcropolis, CityOfGold. Contrast UsedFuture, TheConstant.

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When it is not CityNoir, your typical CityInABottle setting will usually be this. In which case it will be the hero's job to [[EscapeTheCrazyPlace escape]].

Named for the tendency of such settings to be filmed in futuristic towns like Brasilia.

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When it is not CityNoir, your typical CityInABottle setting will usually be this. In which case it will be the hero's job to [[EscapeTheCrazyPlace [[EscapeFromTheCrazyPlace escape]].

Named for the tendency of such settings to be filmed in set-piece futuristic towns [[CaliforniaDoubling like Brasilia.Brasilia]].



* The CityInABottle in ''AeonFlux'' was actually ''filmed'' in Brasilia.




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* ''MirrorsEdge'', of course.

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When it is not CityNoir, your typical CityInABottle setting will usually be this.

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When it is not CityNoir, your typical CityInABottle setting will usually be this.
this. In which case it will be the hero's job to [[EscapeTheCrazyPlace escape]].
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Added DiffLines:

When it is not CityNoir, your typical CityInABottle setting will usually be this.

Named for the tendency of such settings to be filmed in futuristic towns like Brasilia.
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* The {{Lois McMaster Bujold}} novel ''[[VorkosiagnSaga Brothers in Arms]]'' describes future London as averting this, being a weird mixture of architectural styles. [[FutureImperfect Creepily]], when the style of "old London" is described, it is a late 20th century style, implying that all of the older architecture London is currently known for no longer exists.

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* The {{Lois McMaster Bujold}} novel ''[[VorkosiagnSaga ''[[VorkosiganSaga Brothers in Arms]]'' describes future London as averting this, being a weird mixture of architectural styles. [[FutureImperfect Creepily]], when the style of "old London" is described, it is a late 20th century style, implying that all of the older architecture London is currently known for no longer exists.
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* The LoisMcMasterBujold novella ''Brothers in Arms'' describes future London as averting this, being a weird mixture of architectural styles. [[FutureImperfect Creepily]], when the style of "old London" is described, it is a late 20th century style, implying that all of the older architecture London is currently known for no longer exists.

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* The LoisMcMasterBujold novella ''Brothers {{Lois McMaster Bujold}} novel ''[[VorkosiagnSaga Brothers in Arms'' Arms]]'' describes future London as averting this, being a weird mixture of architectural styles. [[FutureImperfect Creepily]], when the style of "old London" is described, it is a late 20th century style, implying that all of the older architecture London is currently known for no longer exists.
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** Given that the same book mentioned ''submarine rides on the lake Los Angeles'' it's safe to assume that Earth survived ''a lot'', and [[EarthThatUsedToBeBetter not all of it was pretty]].
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A special case of PlanetOfHats: it would usually be too much work to give an alien species or future humans more than one architectural style.

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A special case of PlanetOfHats: it would usually be too much work to give an alien species or future humans more than one architectural style.
style. The ShiningCity is usually described like this.

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