Follow TV Tropes

Following

History Main / SoLastSeason

Go To

OR

Is there an issue? Send a MessageReason:
None


* Happens in ''YuYuHakusho''. The Spirit Gun used to be like the ultimate Spirit Detective move, and Spirit Sword was pretty much the {{Badass}} incarnate. Hiei's extreme speed and his Dragon of the Darkness flame was ''really'' something to be afraid of, and Kurama almost appeared to be the ''weakest'' of the crew with his Rose Whip and a couple plants being his only methods of fighting. But then you latter get Spirit Shotguns, Double Spirit Swords, Reverting to your demonic form and pulling plants [[AssPull out of nowhere]] and Dragon of the Darkness flames are the standard to beat and who honestly ''doesn't'' have a sixth sense and some kind of Spirit Gun like combat move or able to break the sound barrier by now?

to:

* Happens in ''YuYuHakusho''. The Spirit Gun used to be like the ultimate Spirit Detective move, and Spirit Sword was pretty much the {{Badass}} incarnate. Hiei's extreme speed and his Dragon of the Darkness flame was skilled swordsmanship were ''really'' something to be afraid of, and Kurama almost appeared to be the ''weakest'' of the crew with his Kurama's cunning mind, Rose Whip Whip, and a couple ability to summon plants being his only methods of fighting. from the demon world were just as fearsome. But then you latter get later, Spirit Shotguns, Double Spirit Swords, Reverting reverting to your demonic form and pulling plants [[AssPull [[GreenThumb out of nowhere]] and Dragon of the Darkness flames are the standard to beat beat... and who honestly ''doesn't'' have a sixth sense and some kind of Spirit Gun like Gun-like combat move or able to break the sound barrier by now?
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** One major exception is Tien's Solar Flare. Even the most powerful opponents can't defend themselves from a sudden burst of blinding light.
Is there an issue? Send a MessageReason:
added the Persona 4 example

Added DiffLines:

* VideoGame/{{Persona4}} has this trope apply not only spells but to [[RedMage Yosuke]] and [[CuteBruiser Chie's]] roles in combat. Yosuke starts out with good physical and wind attacks as well as healing, but his physical attacks are quickly outmatched by Chie's and his healing spells are soon outdone by Yukiko's. However, his wind attacks not only stay strong but soon prove to be the [[InfinityMinusOneSword Infinity -1]] [[InfinityPlusOneElement Element]] and he also learns some of the best buffs and debuffs in the game around the time his healing spells turn completely obsolete. Chie goes through a similar cycle but at a slower pace, starting out with good physical and ice attacks as well as the ability to tank but her defensive capabilities and single target physical attacks start to lose their punch around the time Kanji shows up to pick up the slack and her ice magic loses almost all of its effectiveness around the time Teddy takes to the field with his much harder hitting ice spells. However, her multi-target physical attacks start to gain real use around that point and [[MagikarpPower come to a head by the end game]] with [[GameBreaker Agneyastra]].

Added: 700

Changed: 6

Is there an issue? Send a MessageReason:
It was really messed up when Mega couldn\'t Style Change anyone. But Cross Fusion and Double Soulmare awesome on their own.


* In the ''Megaman Battle Network'' manga, Megaman.exe has to upgrade and change power types so often to defeat the latest Big Bad that it becomes ridiculous. If you were to consider each upgrade as a multiplier, he ends up about 100x more powerful than he was at the very beginning. Add his training to that, and in the epilogue story, he is so powerful that his megabuster shoots bullets the size of small trashcans!

to:

* In the ''Megaman Battle Network'' manga, Megaman.exe EXE has to upgrade and change power types so often to defeat the latest Big Bad that it becomes ridiculous. If you were to consider each upgrade as a multiplier, he ends up about 100x more powerful than he was at the very beginning. Add his training to that, and in the epilogue story, he is so powerful that his megabuster shoots bullets the size of small trashcans!trashcans!
** In the anime, Anime/MegamanNTWarrior, Megaman unlockes Style Change at the end of season 1 and the majority of season 2. However, after using his [[spoiler: second]] strongest Style Change, Aqua Custom Style ([[spoiler: Bug Style was his strongest, which defeated the Grave Beast and restored everything to normal]]) to defeat SavageMan in the first episode of Axess, SavageMan uses a Dimesion Area to [[NewPowersAsThePlotDemands attack int the real world]], Lan and Megaman have to use [[FusionDance Cross Fusion to fuse in the real world]]. They defeat him, but according to Lan's father, Cross Fusion stopped Megaman from being able to use Style Change. On a plus side, Megaman gets DoubleSoul.
Is there an issue? Send a MessageReason:
None


** In ''KamenRiderBlackRX'', Black from the previous series ends up being transformed into the far stronger Kamen Rider Black RX. However, in this situation, it wasn't his idea, the villain [[NiceJobFixingItVillain decided to throw a solar powered Rider into the void of space, where he's directly exposed to the sun, causing him to evolve into Black RX]]
* In ''KamenRiderW'', the Riders face the insanely powerful Weather Dopant, who keeps having the upper hand on them, until they gained new forms, capable of defeating the villain.

to:

** In ''KamenRiderBlackRX'', ''Series/KamenRiderBlackRX'', Black from the previous series ends up being transformed into the far stronger Kamen Rider Black RX. However, in this situation, it wasn't his idea, the villain [[NiceJobFixingItVillain decided to throw a solar powered Rider into the void of space, where he's directly exposed to the sun, causing him to evolve into Black RX]]
* In ''KamenRiderW'', ''Series/KamenRiderW'', the Riders face the insanely powerful Weather Dopant, who keeps having the upper hand on them, until they gained new forms, capable of defeating the villain.
Is there an issue? Send a MessageReason:
None


* In ''{{Half-Life}}'', the often-overlooked secondary fire of the starting pistol gives it both a faster rate of fire and greater damage output per bullet than the SMG, at the cost of having to reload more often (the pistol's 17-bullet magazine as opposed to the monster 50-bullet mag that the SMG packs) and a decrease in accuracy. At close range, it can mow down marines and take out Alien Grunts with a single mag.

to:

* In ''{{Half-Life}}'', ''VideoGame/HalfLife1'', the often-overlooked secondary fire of the starting pistol gives it both a faster rate of fire and greater damage output per bullet than the SMG, at the cost of having to reload more often (the pistol's 17-bullet magazine as opposed to the monster 50-bullet mag that the SMG packs) and a decrease in accuracy. At close range, it can mow down marines and take out Alien Grunts with a single mag.
Is there an issue? Send a MessageReason:
None


** ''Franchise/SuperSentai'' and other ''Rangers'' seasons do this on occasion, introducing new giant robots mid season that are much stronger then the ones they started with. Sometimes this causes the old robot(s) to not be used anymore.

to:

** ''Franchise/SuperSentai'' and other ''Rangers'' seasons do this on occasion, introducing new giant robots mid season that are much stronger then the ones they started with. Sometimes this causes the old robot(s) to not be used anymore.anymore, or only to be used as backup in ''really'' hard fights.
Is there an issue? Send a MessageReason:
Justifying edit.


** Partially [[JustifiedTrope justified]] in that Miyagi specifically noted that "if do right, no can defense". Obviously Daniel didn't do it right against Chozin.
Is there an issue? Send a MessageReason:
None


* [[ZigZaggingTrope Zig Zagged]] with regards to ''AceCombat'' starter plane(s). ''Air Combat'' includes an outdated F-4 amongst 4th-generation fighters like the [=MiG-29=] and F-14. In ''2'' the starting planes are now the F-4 and A-4, with 4th-gen planes coming later. ''3: Electrosphere'' gives 4th-gen fighters like the Eurofighter from the start (though it's arguably just a twist on the conceit as 4th-gen birds in ''2045'' would be around as outdated as 3rd-gen ones in 2009), but ''4: Shattered Skies'' brings us back to the F-4 as a starter, as does ''X: Skies of Deception'', ''5: Unsung War'' gives the F-5 and ''Zero: Belkan War'' gives the F-1, F-5, and [=J35J=]. ''6: Fires of Liberation'' then makes the F-16 the starter plane.

to:

* [[ZigZaggingTrope Zig Zagged]] with regards to ''AceCombat'' starter plane(s). ''Air Combat'' includes an outdated F-4 amongst 4th-generation fighters like the [=MiG-29=] and F-14. In ''2'' the starting planes are now the F-4 and A-4, with 4th-gen planes coming later. ''3: Electrosphere'' gives 4th-gen fighters like the Eurofighter from the start (though it's arguably just a twist on the conceit as 4th-gen birds in ''2045'' would be around as outdated as 3rd-gen ones in 2009), but ''4: Shattered Skies'' brings us back to the F-4 as a starter, as does ''X: Skies of Deception'', Deception'' and ''X2: Joint Assault'', ''5: Unsung War'' gives the F-5 and ''Zero: Belkan War'' gives the F-1, F-5, and [=J35J=]. ''6: Fires of Liberation'' then makes the F-16 the starter plane.plane, which is carried over into ''Assault Horizon'' while giving you more starter options ([=Mig-21bis=] and Mirage 2000-5)
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** Highlighted in Mobile Suit Gundam 00's second season as to why Nena Trinity died. While almost everybody that survived the first season was bestowed new Gundam, improved GN-X machines, or new prototypes, she was the only character that was stuck having to use her outdated machine, the Throne Drei. [[spoiler: This ultimately was used in sealing her fate, but in Nena Trinity's defense, she couldn't get a new one as she was more concerned with actually surviving for four years, and she almost got a new mecha, the Arche Drei. Unfortunately for her, she didn't get it in time.]]
Is there an issue? Send a MessageReason:
None


* All ''MetalHeroes'', especially the Space Sheirff's have one weapon that kills every villain in the show, up to and including the BigBad, and an handful of mecha that they start with and never upgrade.

to:

* All ''MetalHeroes'', ''Franchise/MetalHeroes'', especially the Space Sheirff's have one weapon that kills every villain in the show, up to and including the BigBad, and an handful of mecha that they start with and never upgrade.

Added: 167

Changed: 160

Is there an issue? Send a MessageReason:
None


* ''NeedForSpeed Underground 2'' is a direct sequel to the first, and you have your powerful Skyline (best car of the previous game, and the one any player will be likely to own) smashed in the opening cutscene. With the insurance money you can buy only a not-so-fast compact. Subverted since some of the starter cars can be even better than the Skyline in the right hands. The worst offender is the [[WhatAPieceOfJunk Toyota Corolla GT-S]]: the scrappiest looking car (a 80's hatchback between late 90's-early 2000's compact cars), but actually ''the best car of the game''

to:

* ''NeedForSpeed Underground 2'' is a direct sequel to the first, and you have your powerful Skyline (best car of the previous game, and the one any player will be likely to own) smashed in the opening cutscene. With the insurance money you can buy only a not-so-fast compact. Subverted since some of the starter cars can be even better than the Skyline in the right hands. The worst offender is the [[WhatAPieceOfJunk Toyota Corolla GT-S]]: the scrappiest looking car (a 80's a humble hatchback between late 90's-early 2000's compact cars), but famously known in Japan as the "Hachiroku/AE86" that is actually ''the best car of the game''game'' that can [[InitialD surprise supercars]].
** Although specifically a Tier 2 car in the Collector's edition of ''NeedForSpeed Carbon'', it can beat the [[http://www.youtube.com/watch?v=gRLjvimddXU final boss]].

Added: 251

Changed: 128

Is there an issue? Send a MessageReason:
Bioshock


* In ''VideoGame/{{BioShock|1}}'', one of the best plasmid, the [[ShockAndAwe Electro Bolt]] is also the first one you receive. Shock a splicer and they're imobilized while you wrench them to death. If they're standing in water, shock the water and they die instantly. Hit a machine and it will be disabled long enough to run up and hack it. [[ArsonMurderAndJaywalking And you can activate broken door controls with it too]]. It's the most versitle plasmid in the game; never leave home without it.

to:

* In ''VideoGame/{{BioShock|1}}'', one of the best plasmid, the [[ShockAndAwe Electro Bolt]] is also the first one you receive. Shock a splicer and they're imobilized while you wrench them to death. If they're standing in water, shock the water and they die instantly. Hit a machine and it will be disabled long enough to run up and hack it. [[ArsonMurderAndJaywalking And you can activate broken door controls with it too]]. It's the most versitle plasmid in the game; never leave home without it. Also played straight in that it's less effective on later enemies and an upgraded "Electro Shock 2" plasmid becomes available.


Added DiffLines:

** Likewise the first few weapons in BioShock - given strength upgrades your handy wrench is useful all the way through (especially for stealth kills) and the revolver remains an effective weapon - and a cheap and effective way to set off EnviroKills.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Averted by the end, when Yusuke's best attack was a really big Spirit Gun.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** The second part is addressed in FINAL. [=StealthGao=] II actually makes GGG's attacks ''too'' powerful, and Guy couldn't believe that Repli-Mamoru would summon it in the middle of a city, because of how much collateral damage it could cause.
Is there an issue? Send a MessageReason:
None


*** However, unlike most protagonists subjected to this trope, Ichigo doesn't learn newer, more powerful moves to replace the Getsuga Tensho, or even (except in [[DangerousForbiddenTechnique one special case]]) learn improved versions of the Getsuga Tensho. He simply gets stronger and makes it effective again...until the next, even more powerful villain shows up, which results in the cycle repeating. One thing he does (way too infrequently) to improve its effectiveness is, instead of [[SwordBeam firing the Getsuga right away]] is leave it surrounding his blade and slice his opponent, then fire off the attack while his sword is already inside their body. This guarantees a hit and bypasses their defenses...but it's still the same attack.

to:

*** ** However, unlike most protagonists subjected to this trope, Ichigo doesn't learn newer, more powerful moves to replace the Getsuga Tensho, or even (except in [[DangerousForbiddenTechnique one special case]]) learn improved versions of the Getsuga Tensho. He simply gets stronger and makes it effective again...until the next, even more powerful villain shows up, which results in the cycle repeating. One thing he does (way too infrequently) to improve its effectiveness is, instead of [[SwordBeam firing the Getsuga right away]] is leave it surrounding his blade and slice his opponent, then fire off the attack while his sword is already inside their body. This guarantees a hit and bypasses their defenses...but it's still the same attack.
Is there an issue? Send a MessageReason:
None


* ''Franchise/DragonAge'' averts this by making some of the basic tier talents and spells (Shield Bash, Winter's Grasp, Heal, Stealth, Dirty Fighting, need I go on?) useful throughout the entire game.

to:

* ''Franchise/DragonAge'' averts this by making some of the basic tier talents and spells (Shield Bash, Winter's Grasp, Heal, Stealth, Dirty Fighting, need I go on?) useful throughout the entire game.game, but plays it straight in the case of Shield Wall being unarguably better than Shield Defense and Shield Cover.



** Though ''VideoGame/MassEffect2'' does avert this in terms of your weaponry, as the upgrade weapon generally plays differently than the base weapon without being 'better' or 'worse', it is a matter of personal preference in most cases. For instance, the base assault rifle (the M-8 Avenger) doesn't deal quite as much damage as the upgrade assault rifle (the M-15 Vindicator) and isn't quite as accurate, but it has a much better rate of fire, allows you to carry four times as many rounds, and is fully-automatic instead of firing 3-round bursts.

to:

** Though ''VideoGame/MassEffect2'' does avert play this straight in terms of your weaponry, as the upgrade weapon generally plays differently than the base weapon without being 'better' or 'worse', it is a matter of personal preference in most cases. weapons. For instance, the base assault rifle (the M-8 Avenger) doesn't deal quite as much damage as the upgrade assault rifle (the M-15 Vindicator) and isn't quite as accurate, but it with the Revenant Light Machine Gun leaving both in the dust, especially after you increase it's accuracy. The base submachinegun (M-4 Shuriken) has a much better rate of fire, allows you to carry four times as many rounds, and is fully-automatic instead of poor accuracy, low firing 3-round bursts.rate, and low damage compared to it's upgrade (M-9 Tempest).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** This is good example of it going hand-in-hand with the SortingAlgorithmOfEvil, with his first season opponents mostly being [[AntiVillain Zuko]], [[SmugSnake Zhao]], and mooks. Starting in season two he got to deal with [[BadAss Azula]], Long Feng, the Dai Li, and other more powerful foes.

Added: 870

Changed: 355

Is there an issue? Send a MessageReason:
None


* Shows up in multiple Kamen Rider series in the same vein as the above mentioned Super Sentai. Most of the time a new villain appears that happens to be much too strong for the Kamen Riders' current arsenal, so they'll need to get a new SuperMode. In some seasons the rider even stops using his basic form, knowing it will be useless.
** In ''KamenRiderBlackRX'', Black from the previous series ends up being transformed into the far stronger Kamen Rider Black RX. However, in this situation, it wasn't his idea, the villain [[NiceJobFixingItVillain decided to throw a solar powered Rider into the void of space, where he's directly exposed to the sun, causing him to evolve into Black RX]]
* In ''KamenRiderW'', the Riders face the insanely powerful Weather Dopant, who keeps having the upper hand on them, until they gained new forms, capable of defeating the villain.



* In ''KamenRiderBlackRX'', Black from the previous series ends up being transformed into the far stronger Kamen Rider Black RX. However, in this situation, it wasn't his idea, the villain [[NiceJobFixingItVillain decided to throw a solar powered Rider into the void of space, where he's directly exposed to the sun, causing him to evolve into Black RX]].

to:

* In ''KamenRiderBlackRX'', Black from the previous series ends up being transformed into the far stronger Kamen Rider Black RX. However, in this situation, it wasn't his idea, the villain [[NiceJobFixingItVillain decided to throw a solar powered Rider into the void of space, where he's directly exposed to the sun, causing him to evolve into Black RX]].

Added: 10

Removed: 10

Is there an issue? Send a MessageReason:
None


!!Examples



!!Examples
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/DeusEx'' the humble pistol and riot prod, which you get at the very beginning of the game, remain effective until the very last level.

to:

* In ''VideoGame/DeusEx'' the humble pistol and riot prod, which you get at the very beginning of the game, remain effective until the very last level.level, provided you upgrade your character skills appropriately.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* As soon as the Shivans show up in {{Freespace}}, all your past weapons become useless against their shields.
Is there an issue? Send a MessageReason:
None


** Similarly, Dio ditches his ability to freeze people's bodies and shoot [[EyeScream vitreous humor from his eyes at bullet speeds]] from Part 1 once he gets The World.

to:

** Similarly, Dio ditches his ability to [[AnIcePerson freeze people's bodies bodies]] and shoot [[EyeScream vitreous humor from his eyes at bullet speeds]] from Part 1 once he gets The World.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Similarly, Dio ditches his ability to freeze people's bodies and shoot [[EyeScream vitreous humor from his eyes at bullet speeds]] from Part 1 once he gets The World.

Changed: 25

Removed: 635

Is there an issue? Send a MessageReason:
Gaining effectiveness and losing it aren\'t the same.


* You have to be patient and spend a lot of money, but in ''VideoGame/ResidentEvil4'', fully upgrading the basic pistol increases the chance for headshots 500%, reguardless of damage dealt to an enemy. That is to say, when you make a headshot, their head is five-times more likely to instantly explode, regardless of damage. This even applies to the tentacled horrors that burst out of their necks.
** In the same game, the first magnum pistol you can find, the [[AddedAlliterativeAppeal Broken Butterfly]], ends up being more powerful than the other magnum, the [[ShoutOutThemeNaming Killer7]], which you have to buy from the merchant.



* In ''VideoGame/CityOfHeroes'', the player is expected to use ALL of their powers over the course of the game, and attack powers have damage that scales up as you gain levels so that level 1 attack is still very useful at level 50.

to:

* In ''VideoGame/CityOfHeroes'', the ''VideoGame/CityOfHeroes'' tries to avert this. The player is expected to use ALL of their powers over the course of the game, and attack powers have damage that scales up as you gain levels so that level 1 attack is still very useful at level 50.
Is there an issue? Send a MessageReason:
Losing effectiveness and going away are two different things.


* In the ''VideoGame/MetroidPrime'' series, every weapon you get from the Power Beam to the Power Bombs retains its usefulness throughout the game. But between games, Samus always manages to [[BagOfSpilling lose all the power-ups she gained previously]]. In ''VideoGame/{{Metroid}}'', ''Metroid II'', and ''Super Metroid'', this is unexplained. Later games usually damage her suit in some way to [[HandWave justify their removal]].
Is there an issue? Send a MessageReason:
None


* Used in ''Film/IndianaJonesAndTheTempleOfDoom'', in which Indy is pitted against *two* swordsman in a reprise of the iconic scene from ''Film/RaidersOfTheLostArk''. This time, Indy doesn't have his gun, and laughs sheepishly. (Considering that ''Temple Of Doom'' is supposed to be a prequel, this is rather odd indeed.)

to:

* Used in ''Film/IndianaJonesAndTheTempleOfDoom'', in which Indy is pitted against *two* swordsman in a reprise of the iconic scene from ''Film/RaidersOfTheLostArk''. This time, Indy doesn't have his gun, and laughs sheepishly. (Considering that ''Temple Of Doom'' is supposed to be a prequel, this is rather odd indeed. Unless [[FridgeLogic being attacked by swordsman and using a gun to dispose of them is something that happens to Indy all the time]].)

Added: 996

Changed: 104

Is there an issue? Send a MessageReason:
None


*** Basically the idea of training in weighted clothing was replaced by training in artificial gravity chambers. Vegeta, for example, likes to train in ''500 times Earth's gravity'', which adds far more weight to him than any amount of clothing could.



*** However, unlike most protagonists subjected to this trope, Ichigo doesn't learn newer, more powerful moves to replace the Getsuga Tensho, or even (except in [[DangerousForbiddenTechnique one special case]]) learn improved versions of the Getsuga Tensho. He simply gets stronger and makes it effective again...until the next, even more powerful villain shows up, which results in the cycle repeating. One thing he does (way too infrequently) to improve its effectiveness is, instead of [[SwordBeam firing the Getsuga right away]] is leave it surrounding his blade and slice his opponent, then fire off the attack while his sword is already inside their body. This guarantees a hit and bypasses their defenses...but it's still the same attack.



** As part of the author's plans to take the "MagicalGirl" out of "MagicalGirlLyricalNanoha", ''Force'' takes this to an extreme by making ''magic itself'' [[AntiMagic completely useless]] against the new villains, forcing the good characters to completely abandon their entire powersets in favor of [[IThoughtItWasForbidden previously tightly regulated mass-based weapons.]]

to:

** As part of the author's plans to take the "MagicalGirl" out of "MagicalGirlLyricalNanoha", ''Force'' takes this to an extreme by making ''magic itself'' [[AntiMagic completely useless]] against the new villains, forcing the good characters to completely abandon their entire powersets in favor of [[IThoughtItWasForbidden previously tightly regulated mass-based weapons.]]weapons]] as well as questionably reliable new weapons that convert magic energy into non-magical energy blasts.
Is there an issue? Send a MessageReason:
None


** Super-advanced LACs which serve as [[GlassCannon eggshells carrying cannons]] that allow a [[DeathOfAThousandCuts multitude of small craft to deal out damage]] each equal to a big craft, and finally,

to:

** Super-advanced LACs [=LACs=] which serve as [[GlassCannon eggshells carrying cannons]] that allow a [[DeathOfAThousandCuts multitude of small craft to deal out damage]] each equal to a big craft, and finally,



** In the recent books the Solarian League, having become complacent in the 500-odd years that no one could even ''imagine'' fighting it, sailed headlong into the results of the two decades of the LensmanArmsRace described above. As of ''Storm From The Shadows'' they are largely still in denial about it, despite [[CurbStompBattle losing a couple of dozen fleets of various sizes with almost no losses]] to the Grand Alliance forces.

to:

** In the recent books the Solarian League, having become complacent in the 500-odd years that no one could even ''imagine'' fighting it, sailed headlong into the results of the two decades of the LensmanArmsRace described above. As of ''Storm From The Shadows'' [[ThisCannotBe they are largely still in denial denial]] about it, despite [[CurbStompBattle losing a couple of dozen fleets of various sizes with almost no losses]] to the Grand Alliance forces.

Added: 900

Changed: 558

Is there an issue? Send a MessageReason:
None


** [[FasterThanLightTravel FTL technology]] in the form of grav pulses, which allow Manticore unprecedented visibility into enemy formations.

to:

** [[FasterThanLightTravel [[SubspaceAnsible FTL communication technology]] in the form of grav pulses, which allow allows Manticore unprecedented visibility into enemy formations.



** Ghost Rider project, which featured numerous advances into missile technology, such as ultracompact fusion reactors (which allowed unprecedented energy balances and thus a whole new classes of mobile decoys, penetrators and recon drones, as well as installing the FTL comms on them), multistage drives, improved stealth, advanced new missiles and drones, etc. In fact, the Ghost Rider was arguably even more of a game changer than the pod combat.



** And then came Operation Buttercup, a Manticoran offensive that ''combined'' the new pod-oriented warship designs, new Super-[=LACs=] and their carriers, and armed this fleet to the teeth with the new Ghost Rider-based weaponry. Moreover, Manticorans managed to keep Havenites almost completely in the dark about all these developments, so when they were hit by the finally assembled new force, they were [[CurbStompBattle completely curb-stomped]].




to:

** In the recent books the Solarian League, having become complacent in the 500-odd years that no one could even ''imagine'' fighting it, sailed headlong into the results of the two decades of the LensmanArmsRace described above. As of ''Storm From The Shadows'' they are largely still in denial about it, despite [[CurbStompBattle losing a couple of dozen fleets of various sizes with almost no losses]] to the Grand Alliance forces.



* One of the major reasons for the AmericanCivilWar claiming so many lives was that the technology to kill people had advanced (rifles replacing old muskets being the most common example), while medical techniques lagged behind.

to:

* One of the major reasons for the AmericanCivilWar claiming so many lives was that the technology to kill people had advanced (rifles replacing old muskets being the most common example), while tactics (such as bayonet charges into the massed artillery and rifle fire) and medical techniques lagged behind.

Top