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** Zus, the resident {{giant flyer}}s of the franchise, don't have any special attacks to speak of, but they hit ''hard''.
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* The Trolls in ''TheLordOfTheRings'' were probably the archetype of the "modern" Ogre (although in The Hobbit they do show some degree of intelligence and cunning). This is even more apparent in the movies and subsequent video games, where all trolls are modeled specifically this way.

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* The Trolls in ''TheLordOfTheRings'' were probably the archetype of the "modern" Ogre (although in The Hobbit ''TheHobbit'' they do show some degree of intelligence and cunning). This is even more apparent in the movies and subsequent video games, where all trolls are modeled specifically this way.



* Bouldergeist in ''Super Mario Galaxy'', who only ever uses physical attacks and literally cannot move from the centre of the arena.

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* Bouldergeist in ''Super Mario Galaxy'', ''SuperMarioGalaxy'', who only ever uses physical attacks and literally cannot move from the centre of the arena.

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You're walking the fields to the next town, and you see an ogre with a [[CarryABigStick club]]. Might be a problem, but then again, you know all it's going to do is try to smash you with its club.

What do you know? That ''is'' all it does.

You've just met the SmashMook, the most single-minded enemy in the history of {{Role Playing Game}}s (either [[TabletopRPG Tabletop]] or VideoGames). Whether it's an [[OurOgresAreHungrier ogre]], a [[OurGiantsAreBigger giant]], a [[AllTrollsAreDifferent troll]], a cyclops, a {{Golem}}, a walking statue, or a robot that looks like one of these, you can expect few, if any, fancy tricks when fighting it. It may be a major threat, or a minor one, but they all fight the same way, smashing, smashing, and smashing.

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You're walking the fields to the next town, and you see an ogre with a [[CarryABigStick club]]. Might be a problem, but then again, you know all it's going to do The SmashMook is try to smash you with its club.

What do you know? That ''is'' all it does.

You've just met the SmashMook,
the most single-minded enemy in the history of {{Role Playing Game}}s (either [[TabletopRPG Tabletop]] or VideoGames).VideoGames). All it does is direct attacks without any real strategy. Whether it's an [[OurOgresAreHungrier ogre]], a [[OurGiantsAreBigger giant]], a [[AllTrollsAreDifferent troll]], a cyclops, a {{Golem}}, a walking statue, or a robot that looks like one of these, you can expect few, if any, fancy tricks when fighting it. It may be a major threat, or a minor one, but they all fight the same way, smashing, smashing, and smashing.
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It\'s not arguing with the example. It\'s adding a sub-example.

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** The zombies in the sequel also qualify. They're slow, they have lots of health (and can survive ''decapitation''), and have exactly two attacks: swing chainsaw for heavy damage, or shoot cannon for heavy damage (with occasional extra credit for "stomp on squishy then stab with chainsaw").
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natter


** The zombies in the sequel also qualify. They're slow, they have lots of health (and can survive ''decapitation''), and have exactly two attacks: swing chainsaw for heavy damage, or shoot cannon for heavy damage (with occasional extra credit for "stomp on squishy then stab with chainsaw").
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* The Trolls in ''TheLordOfTheRings'' were probably the archtype of the "modern" Ogre (although in The Hobbit they do show some degree of intelligence and cunning). This is even more apparent in the movies and subsequent video games, where all trolls are modeled specifically this way.

to:

* The Trolls in ''TheLordOfTheRings'' were probably the archtype archetype of the "modern" Ogre (although in The Hobbit they do show some degree of intelligence and cunning). This is even more apparent in the movies and subsequent video games, where all trolls are modeled specifically this way.



** Monsters in 4e are sorted by roles; Soldiers are durable but don't hit very hard, Skirmishers are mobile, Artillery are ranged and so forth. {{Smash Mook}}s tend to be listed as Level X Brute, sometimes Elite Brute for ones that smash ''really'' hard.

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** Monsters in 4e are sorted by roles; Soldiers are durable but don't hit very hard, Skirmishers are mobile, Artillery are ranged and so forth. {{Smash Mook}}s tend to be listed as Level X Brute, Brutes, who are very durable and don't hit very often, but hit hard when they do -- and sometimes Elite Brute Brutes for ones those that smash ''really'' hard.



* Many of the melee-oriented Gnoll bosses from ''{{Vindictus}}'', with the toughest being the Gnoll Chieftain, whose whirlwind smash attack can lay you out with one hit and whose only nonsmash attack is a vicious kick he mainly uses if you're too close to him.

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* Many of the melee-oriented Gnoll bosses from ''{{Vindictus}}'', with the toughest being the Gnoll Chieftain, whose whirlwind smash attack can lay you out with one hit and whose only nonsmash attack is a vicious kick he mainly uses if you're too close to him.

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** Smash an area

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** Smash an areaarea whirlwind style


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* Many of the melee-oriented Gnoll bosses from ''{{Vindictus}}'', with the toughest being the Gnoll Chieftain, whose whirlwind smash attack can lay you out with one hit and whose only nonsmash attack is a vicious kick he mainly uses if you're too close to him.
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** Many monsters, and PC classes fit the bill here.


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*** While stat decreasing moves aren't very useful, stat increasing ones are, and moves that have a high chance to inflict a status are also very useful.
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** On a larger scale, the game seems to encourage the player character to build a party filled with nothing but these. Moves that affect an enemy's stats (like Growl and Leer) are almost always forgotten first, despite the useful ability to get more out of a pokemon's actual attacking moves, compensating for the ''impossible'' rarity of ethers, but such attacks become virtually worthless when your pokemon knows four actually offensive moves. (Going for a OneHitKill via [[ElementalRockPaperScissors type advantage]] is pretty much always superior to using non-damaging warm up techniques.) Similarly, status conditions are only useful as one of those random chance events (i.e. [[ShockAndAwe Thundershock's]] random chance to cause paralysis) or when you're trying to catch one of the OlympusMons without resorting to your [[TooAwesomeToUse Master Ball]]. (Particularly if said mon is the kind that likes to [[HitAndRunTactics run away at the first opportunity]].)
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Loooong edit. I\'d be grateful if you cut it down to size.

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* One of {{RuneScape}}'s greatest flaws, and what makes it different from WoW above, is that all bosses for a long time were this... and all monsters behave like that. Monsters attack you until you die, they die, or they can't get to you if they're solely melee monsters. They had only up to three options: Smash with melee, shoot projectiles, shoot magic, and the only thing that changed was power. TzTok-Jad, the strongest boss of the times, level 702 (players get up to 138 maximum as a comparison) does only the two latter, the former if you stand next to him, and summons healers once at half health, what is unique. The fight is degenerated to switching invulnerability-giving protection prayers in time to protect against missiles and magic respectively. The next strongest boss, the Corporeal Beast, is a breakthrough due to its ability to target an area, from which players have to run away. The Barrelchest, a robot-like being with [[WetwareCPU eyes and brain in a glass dome controlling it]], also only smashes the player with [[AnchorsAway his (?) anchor]]. The fact he bypasses prayers and can hit the ground to produce damage to the player makes the battle a damage race. The new generation of bosses, in form of Dungeoneering, has most bosses have some gimmick to avert this trope. The result isn't really a success. It does invert the trope, though - Astea Frostweb summons spiders, uses prayers and freezes the player in place to walk away, all of which are player-accessible tactics everywhere else, while the player is generally just trying to mangle her with weapons. On the other side, bosses like the [[CarryABigStick Rammernaut]], the behemoths sans [[ThatOneBoss Stomp]], [[FrictionlessIce Plane-Freezer Lakhrahnaz]] and pretty much any boss that requires a method to make him vulnerable rather than having a special attack play this straight.

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* Bolo/Abobo, Burnov, and Abore in the ''DoubleDragon'' series.



* Bolo/Abobo, Burnov, and Abore in the ''DoubleDragon'' series.
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* Bolo/Abobo, Burnov, and Abore in the ''DoubleDragon'' series.
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[[AC:Toys]]
* Krekka from ''{{Bionicle}}''.
-->'''Nidhiki''': Krekka! You just woke up every Toa for [[FantasticMeasurementSystem kios]] around. A Toa of Fire has spotted your team and you're about to be the guest of honor at a Dark Hunter bake. What are you going to do?
--> ''(beat)''
-->'''Krekka''': Smash him?
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* Brutes in the ''{{Halo}}'' series, especially when they [[TurnsRed go berserk]].
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* The Purr Linn in ''{{Turok}} 2''.

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* The Purr Linn Lin in ''{{Turok}} 2''.




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* Drinniols in ''{{Marathon}}''.
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* A Smash ''Boss'' in GoldenSunDarkDawn takes the form of the five Ogre Titans. Each one is [[ColorCodedForYourConvenience different colored]] and different sized depending on how strong they are, but all they ever try to do to you is beat you up with giant axes. Gotta give them credit for trying, though; the last, [[AttackOfThe50FootWhatever largest one]], takes a damn long time to kill (only Dullahan has more HP), and is so large it has to take a step ''back'' to hit you with its axe.

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* A Smash ''Boss'' in GoldenSunDarkDawn takes the form of the five [[BonusBoss Ogre Titans.Titans]]. Each one is [[ColorCodedForYourConvenience different colored]] and different sized depending on how strong they are, but all they ever try to do to you is beat you up with giant axes. Gotta give them credit for trying, though; the last, [[AttackOfThe50FootWhatever largest one]], [[DamageSpongeBoss takes a damn damn]] [[FakeLongevity long time to kill kill]] (only Dullahan has more HP), and is so large it has to take a step ''back'' to hit you with its axe.
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* A Smash ''Boss'' in GoldenSunDarkDawn takes the form of the five Ogre Titans. Each one is [[ColorCodedForYourConvenience different colored]] and different sized depending on how strong they are, but all they ever try to do to you is beat you up with giant axes. Gotta give them credit for trying, though; the last, [[AttackOfThe50FootWhatever largest one]], takes a damn long time to kill (only Dullahan has more HP), and is so large it has to take a step ''back'' to hit you with its axe.
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You've just met the SmashMook, the most single-minded enemy in the history of {{Role Playing Game}}s (either [[TabletopRPG Tabletop]] or VideoGames). Whether it's an [[OurOgresAreHungrier ogre]], a [[OurGiantsAreBigger giant]], a [[AllTrollsAreDifferent troll]], a cyclops, a {{Golem}}, a walking statue or a robot that looks like one of these, you can expect few, if any, fancy tricks when fighting it. It may be a major threat, or a minor one, but they all fight the same way, smashing, smashing, and smashing.

to:

You've just met the SmashMook, the most single-minded enemy in the history of {{Role Playing Game}}s (either [[TabletopRPG Tabletop]] or VideoGames). Whether it's an [[OurOgresAreHungrier ogre]], a [[OurGiantsAreBigger giant]], a [[AllTrollsAreDifferent troll]], a cyclops, a {{Golem}}, a walking statue statue, or a robot that looks like one of these, you can expect few, if any, fancy tricks when fighting it. It may be a major threat, or a minor one, but they all fight the same way, smashing, smashing, and smashing.
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* Tyrant T-103, aka Trenchcoat Man, in ''ResidentEvil 2''.

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* Tyrant T-103, aka Trenchcoat Man, in ''ResidentEvil 2''.
2''. Smashes walls, security cameras, and of course, heroes.
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* Tyrant T-103, aka Trenchcoat Man, in ''ResidentEvil 2''.

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* Any kind of golem in the ''{{Castlevania}}'' games. Iron Golems are a step up to MetalSlime territory.
* Golems, giants, and ogres in ''OgreBattle''.

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* Any kind of golem in the ''{{Castlevania}}'' games. Iron Golems are a step up to MetalSlime territory.
* Golems, giants, and ogres in ''OgreBattle''.
territo
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* Knights in ''{{Warcraft}} 3'', one of the few units in the game with ''no abilities whatsoever''. They just have high speeds, high armor and a strong attack, and all they do is move and attack. No druidic spells or stealth like Night Elven units, no self-healing abilities like Undead units, no pillage or physical abilities like many Orc units, and no arcane tricks like the Blood Elves, and not guns-&-rocketry-based gimmicks like the Dwarves. Even the Knights' early-game counterparts, the humble Footmen, have a special ability, Defend.

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* Knights in ''{{Warcraft}} 3'', one of the few units in the game with ''no abilities whatsoever''. They just have high speeds, high armor and a strong attack, and all they do is move and attack. No druidic spells or stealth like Night Elven units, no self-healing abilities like Undead units, no pillage or physical abilities like many Orc units, and no arcane tricks like the Blood Elves, and not no guns-&-rocketry-based gimmicks like the Dwarves. Even the Knights' early-game counterparts, the humble Footmen, have a special ability, Defend.
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* Knights in ''{{Warcraft}} 3'', one of the few units with ''no abilities whatsoever''in the game. They just have a high speed, high armor and a good attack, and all they do is move and attack. No druidic spells or stealth like Night Elven units, no self-healing abilities like Undead units, no pillage or physical abilities like many Orc units, and no arcane tricks like the Blood Elves, and not guns-&-rocketry-based gimmicks like the Dwarves. Even the Knights' early-game counterparts, the humble Footmen, have a special ability, Defend.

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* Knights in ''{{Warcraft}} 3'', one of the few units in the game with ''no abilities whatsoever''in the game. whatsoever''. They just have a high speed, speeds, high armor and a good strong attack, and all they do is move and attack. No druidic spells or stealth like Night Elven units, no self-healing abilities like Undead units, no pillage or physical abilities like many Orc units, and no arcane tricks like the Blood Elves, and not guns-&-rocketry-based gimmicks like the Dwarves. Even the Knights' early-game counterparts, the humble Footmen, have a special ability, Defend.

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* Ogres in ''BattleForWesnoth''. Trolls also apply, but at least they regenerate. Horsemen might also count but they are more of a GlassCannon because they can't use the defense boost most others enjoy in forests and villages.

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* Ogres in ''BattleForWesnoth''. Trolls also apply, but at least they regenerate. Horsemen might Heck, most melee-only units with one attack option are this, whether a lowly Orcish Grunt or a high-level Loyalist Royal Guard. Some do have minor ranged attacks, though, just as most ranged units have minor melee attacks. Some also count but they are more of a GlassCannon because they can't use the defense boost most others enjoy in forests and villages.have different damage type options.


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* Knights in ''{{Warcraft}} 3'', one of the few units with ''no abilities whatsoever''in the game. They just have a high speed, high armor and a good attack, and all they do is move and attack. No druidic spells or stealth like Night Elven units, no self-healing abilities like Undead units, no pillage or physical abilities like many Orc units, and no arcane tricks like the Blood Elves, and not guns-&-rocketry-based gimmicks like the Dwarves. Even the Knights' early-game counterparts, the humble Footmen, have a special ability, Defend.
** Also, several creeps and mercenaries are this, though at the same time, a lot of them do possess spells or abilities and are not afraid to use them.
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*** [[HordeOfAlienLocusts The Tyranids]] and [[OurOrcsAreDifferent Orks]] are both certainly capable of building armies that amount to SmashMooks galore.
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* Played entirely straight with the Trolls in ''ValkyrieProfile 2'', sans for the fact they also slowly regenerate. All they do is hit you with their clubs and soak an annoying amount of damage
* Ogres are quite common enemies in WorldOfWarcraft. Whether they're lv.20 or 70 all they do is hit you with something ("Me smash! You die!"). Then again, so do most normal mobs in the game (although most humanoid enemies tend to have at least some variety). Sometimes they have disarm, knockback or cleave attacks, but then they are usually recogniceable for having a different model. Lower level of this type of mobs do nothing but autoattacking you, and they start adding more varieties to the attacks as you progress the dungeon levels such by adding interrupt, stun, mortal strike, whirlwind, enrage, or add some magic to the attacks.

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* Played entirely straight with the Trolls in ''ValkyrieProfile 2'', sans for the fact they also slowly regenerate. All they do is hit you with their clubs and soak an annoying amount of damage
damage.
* Ogres are quite common enemies in WorldOfWarcraft. Whether they're lv.20 or 70 all they do is hit you with something ("Me smash! You die!"). Then again, so do most normal mobs in the game (although most humanoid enemies tend to have at least some variety). Sometimes they have disarm, knockback or cleave attacks, but then they are usually recogniceable recognizable for having a different model. Lower level of this type of mobs do nothing but autoattacking you, and they start adding more varieties to the attacks as you progress the dungeon levels such by adding interrupt, stun, mortal strike, whirlwind, enrage, or add some magic to the attacks.




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* The Gruntlings in ''{{Banjo-Kazooie}}''.
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** The Charger has two attacks: he can punch things or charge at them. Players can add some variety by using the charge to knock people out of windows and off bridges, but that's about the extent of it.
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* The Purr Linn in ''{{Turok}} 2''.
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** The zombies in the sequel also qualify. They're slow, they have lots of health (and can survive ''decapitation''), and have exactly two attacks: swing chainsaw for heavy damage, or shoot cannon for heavy damage (with occasional extra credit for "stomp on squishy then stab with chainsaw").
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**Final Fantasies in general have a brutal subversion in the Behemoth enemy, a colossal, purple horned beast that hits like a train and has more hitpoints than the moon. Very occasionally, they'll have some weak magic just for variety, but usually you don't realize they aren't just a standard smash mook until they cast Meteor on your whole party when they die- or worse, to counter any magic you use on them!

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