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** Individual players get a Campsite they start the day in. They can get various types of shelters, a bookshelf, a robot maid, and a couple kitchen gadgets (a fancy MagiTek range and a cocktail shaker).
** Clans can buy various upgrades for their members, like excersize equipment and meat bushes. They can also get various dungeons in their basements accesible through various portals: a sewer grate to get to Hobopolis, a travel poster of [[{{Uberwald}} Dreadsylvania]], or a pit of slime to enter the Slime Tube.

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** Individual players get a Campsite they start the day in. They can get various types of shelters, a bookshelf, a robot maid, RobotMaid, and a couple kitchen gadgets (a fancy MagiTek {{Magitek}} range and a cocktail shaker).
** Clans can buy various upgrades for their members, like excersize exercise equipment and meat bushes. They can also get various dungeons in their basements accesible accessible through various portals: a sewer grate to get to Hobopolis, a travel poster of [[{{Uberwald}} Dreadsylvania]], or a pit of slime to enter the Slime Tube.



* Downplayed in ''VideoGame/{{Overlord}}.'' Your tumbledown EvilTowerOfOminousness can be refurbished with new tapestries, a capstone, and looted idols for a statue garden to decorate the driveway, but with the exception of the Tower Heart-a PowerCrystal that powers the lights and teleporter-these do nothing but improve the look of the place.

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* Downplayed in ''VideoGame/{{Overlord}}.'' Your tumbledown EvilTowerOfOminousness can be refurbished with new tapestries, a capstone, and looted idols for a statue garden to decorate the driveway, but with the exception of the Tower Heart-a Heart--a PowerCrystal that powers the lights and teleporter-these teleporter--these do nothing but improve the look of the place.
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** Individual players get a Campsite they start the day in. They can get various types of shelters, a bookshelf, a robot maid, and a couple kitchen gadjets (a fancy MagiTek range and a cocktail shaker).
** Clans can buy various upgrades for their members, like excersize equipment and meat bushes. They can also get various dungeons in their basements accesible through various portals: a sewer grate to get to Hobopolis, a travel poster of [[{}Uberwald}} Dreadsylvania]], or a pit of slime to enter the Slime Tube.

to:

** Individual players get a Campsite they start the day in. They can get various types of shelters, a bookshelf, a robot maid, and a couple kitchen gadjets gadgets (a fancy MagiTek range and a cocktail shaker).
** Clans can buy various upgrades for their members, like excersize equipment and meat bushes. They can also get various dungeons in their basements accesible through various portals: a sewer grate to get to Hobopolis, a travel poster of [[{}Uberwald}} [[{{Uberwald}} Dreadsylvania]], or a pit of slime to enter the Slime Tube.
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** Clans can buy various upgrades for their members, like excersize equipment and meat bushes. They can also get various dungeons in their basements accesible through various portals: a sewer grate to get to Hobopolis, a travel poster of [[Uberwald Dreadsylvania]], or a pit of slime.

to:

** Clans can buy various upgrades for their members, like excersize equipment and meat bushes. They can also get various dungeons in their basements accesible through various portals: a sewer grate to get to Hobopolis, a travel poster of [[Uberwald [[{}Uberwald}} Dreadsylvania]], or a pit of slime.slime to enter the Slime Tube.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/renovating_the_player_headquarters.png]]

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[[quoteright:350:https://static.[[quoteright:350:[[VideoGame/StardewValley https://static.tvtropes.org/pmwiki/pub/images/renovating_the_player_headquarters.png]] png]]]]
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[[VideoGame/StardewValley quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/renovating_the_player_headquarters.png]]

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[[VideoGame/StardewValley quoteright:350:https://static.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/renovating_the_player_headquarters.png]]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/renovating_the_player_headquarters.png]]

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[[quoteright:350:https://static.[[VideoGame/StardewValley quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/renovating_the_player_headquarters.png]]
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[[caption-width-right:350:some caption text]]

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[[caption-width-right:350:Amazing what a little bit of elbow grease can do.]]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/renovating_the_player_headquarters.png]]
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[[folder: First-Person Shooter]]

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[[folder: First-Person [[folder:First-Person Shooter]]
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* ''Videogame/FireEmblemFates'': My Castle, the area players spend time between battles, has various features, such as farms, statues, and shops, that the player can place and move around at will (provided they don't overspend).
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** Clans can buy various upgrades for their members, like excersize equipment and meat bushes. They can also get various dungeons in their basements accesible through various portals: a sewer grate to get to Hobopolis, a travel poster of [[Uberwald Dreadsylvania]], or a pit of slime.
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Added DiffLines:

* Downplayed in ''VideoGame/{{Overlord}}.'' Your tumbledown EvilTowerOfOminousness can be refurbished with new tapestries, a capstone, and looted idols for a statue garden to decorate the driveway, but with the exception of the Tower Heart-a PowerCrystal that powers the lights and teleporter-these do nothing but improve the look of the place.
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Added DiffLines:

* ''VideoGame/KingdomOfLoathing:''
** Individual players get a Campsite they start the day in. They can get various types of shelters, a bookshelf, a robot maid, and a couple kitchen gadjets (a fancy MagiTek range and a cocktail shaker).
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** ''VideoGame/Fallout3'': You get a home (either a house in Megaton or an appartment in Tenpenny Tower) that can be decorated in various styles, and equipped with a chemistry set (for making drugs), a medical table (treating injuries), and a vending machine (which converts the room-temperature Nuka Cola you find into the more potent "Ice-Cold" variant). It also comes with a [[RobotBuddy robot butler,]] Wadsworth.
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This trope is a feature of a video game where you expand and develop a central hub area. Physically expanding the headquarters, recruiting new people to live in your hub area, constructing new buildings--if the game allows you to do these things as a side-activity, it's probably an example of this trope.

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This trope is a feature of a video game where you expand and develop a central hub area. Physically expanding the headquarters, recruiting new people to live in your hub area, constructing new buildings--if the game allows you to do these things as a side-activity, side activity, it's probably an example of this trope.



* ''VideoGame/StarTrekOnline'': Multiple players can join together in fleets, with a Starbase and several other planetary or orbital bases. The amount of resources the players collectively invest in their bases increases the size of the base and variety of vendor items available, until the base reaches maximum level. Several optional decorative projects are additionally available. The Armada update allows multiple fleets to link together and donate resources to fleets they are not members of.
* One of the features of the ''Warlords of Draenor'' expansion of ''VideoGame/WorldOfWarcraft''. The base has three tiers, and an additional port, that unlocks many different buildings. Many of these are related to crafting and gathering professions, enabling the players to order their workers to make items they could not craft for themselves or gather crafting reagents they would not be able to get in the wild without the right professions. The player can also take on other tasks to improve the base, such as recruiting followers and send them on missions to get gear and gold.

to:

* ''VideoGame/StarTrekOnline'': Multiple players can join together in fleets, with a Starbase and several other planetary or orbital bases. The amount of resources the players collectively invest in their bases increases the size of the base and variety of vendor items available, available until the base reaches maximum level. Several optional decorative projects are additionally available. The Armada update allows multiple fleets to link together and donate resources to fleets they are not members of.
* One of the features of the ''Warlords of Draenor'' expansion of ''VideoGame/WorldOfWarcraft''. The base has three tiers, and an additional port, that unlocks many different buildings. Many of these are related to crafting and gathering professions, enabling the players to order their workers to make items they could not craft for themselves or gather crafting reagents they would not be able to get in the wild without the right professions. The player can also take on other tasks to improve the base, such as recruiting followers and send sending them on missions to get gear and gold.



** ''VideoGame/DarkSouls1'': Many characters the player meets throughout the game will come back to Firelink Shrine after being discovered, becoming merchants or performing other useful services.

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** ''VideoGame/DarkSouls1'': Many characters the player meets throughout the game will come back to Firelink Shrine after being discovered, becoming merchants merchants, or performing other useful services.



* ''VideoGame/SkiesOfArcadia'': The Blue Rogues' Island needs some serious love when Vyse finally gets ahold of it. This is a accomplished by finding [=NPCs=] in the world and convincing them to come, greatly improving the little village's aesthetic AND how it can support you. Interestingly there are actually two of each character type to find, with the allowance to choose which sets up shop in the village and which helps crew the [[CoolShip Delphinius]]. The choice will change what kind of bonuses you get in either location.

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* ''VideoGame/SkiesOfArcadia'': The Blue Rogues' Island needs some serious love when Vyse finally gets ahold of it. This is a accomplished by finding [=NPCs=] in the world and convincing them to come, greatly improving the little village's aesthetic AND how it can support you. Interestingly there are actually two of each character type to find, with the allowance to choose which sets up shop in the village and which helps crew the [[CoolShip Delphinius]]. The choice will change what kind of bonuses you get in either location.



* Dirtwater in ''VideoGame/WestOfLoathing'' has several vacant lots available, which are filled in with certain shops when the coresponding sidequest is completed.

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* Dirtwater in ''VideoGame/WestOfLoathing'' has several vacant lots available, which are filled in with certain shops when the coresponding corresponding sidequest is completed.



** In the original game and all of its sequels, the player is provided a small one room tent at the start of the game. Paying [[HonestCorporateExecutive Tom Nook]] a few thousand bells will have him replace the tent with a small one room house with storage. Paying more will have him expand the room size, and even more has him add on another room to the back of the house. From then on he will instead add more rooms via building a basement and second floor.
** ''VideoGame/AnimalCrossingNewLeaf'' and ''VideoGame/AnimalCrossingNewHorizons'' takes this UpToEleven by allowing players to customize their town/island, the former game with public works projects and the latter game with normal furniture.

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** In the original game and all of its sequels, the player is provided a small one room one-room tent at the start of the game. Paying [[HonestCorporateExecutive Tom Nook]] a few thousand bells will have him replace the tent with a small one room one-room house with storage. Paying more will have him expand the room size, and even more has him add on another room to the back of the house. From then on he will instead add more rooms via building a basement and second floor.
** ''VideoGame/AnimalCrossingNewLeaf'' and ''VideoGame/AnimalCrossingNewHorizons'' takes take this UpToEleven by allowing players to customize their town/island, the former game with public works projects and the latter game with normal furniture.



** ''VideoGame/Fallout76'': While not as expansive in build budget as the previous title in the series, ''Fallout 76'' allows you to create miniature home bases complete with defenses, gardens, pets and a recruitable companion. A later expansion allowed the addition of a Vault to the home base, an interior instance that can also be highly customized. Multiple Vaults can be chained together if the different kinds are available.

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** ''VideoGame/Fallout76'': While not as expansive in build budget as the previous title in the series, ''Fallout 76'' allows you to create miniature home bases complete with defenses, gardens, pets pets, and a recruitable companion. A later expansion allowed the addition of a Vault to the home base, an interior instance that can also be highly customized. Multiple Vaults can be chained together if the different kinds are available.



** The Saints headquarters starts off as an abandoned hotel that has collapsed underground, accessible from an abandoned church. After eleven campaign missions have been complete, construction begins, and after twenty-two missions, the hotel's inside is turned into a luxurious nightclub called Purgatory.

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** The Saints headquarters starts off as an abandoned hotel that has collapsed underground, accessible from an abandoned church. After eleven campaign missions have been complete, completed, construction begins, and after twenty-two missions, the hotel's inside is turned into a luxurious nightclub called Purgatory.
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I picked the original quote when I was just looking for anything slightly relevant. I think this one is a little clearer, but it could probably still use a better quote.


->''"This squalid hamlet, these corrupted lands, they are yours now, and you are bound to them."''
-->-- '''Narrator''', ''VideoGame/DarkestDungeon''

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->''"This squalid hamlet, these corrupted lands, they are yours now, and you are bound ->''"And just like that, the Bastion comes alive. Starts growing again... growing stronger. Kid's got to them."''
put its power to good use"''
-->-- '''Narrator''', ''VideoGame/DarkestDungeon''
'''Rucks''', ''VideoGame/{{Bastion}}''
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* One of the features of the ''Warlords of Draenor'' expansion of ''VideoGame/WorldOfWarcraft''. The base has three tiers, and an additional port, that unlocks many different buildings. Many of these are related to crafting and gathering professions, enabling the players to order their workers to make items they could not craft for themselves or gather crafting reagents they would not be able to get in the wild without the right professions. The player can also take on other tasks to improve the base, such as recruiting followers.

to:

* One of the features of the ''Warlords of Draenor'' expansion of ''VideoGame/WorldOfWarcraft''. The base has three tiers, and an additional port, that unlocks many different buildings. Many of these are related to crafting and gathering professions, enabling the players to order their workers to make items they could not craft for themselves or gather crafting reagents they would not be able to get in the wild without the right professions. The player can also take on other tasks to improve the base, such as recruiting followers.followers and send them on missions to get gear and gold.
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* ''TabletopGame/DeadOfWinter'': The ''Long Night'' expansion introduces Improvements that grant passive benefits to the survivor Colony or new action options to the players. Four possible Improvements are drawn at random at the beginning of the game; each can be built using certain tools, character abilities, and/or random events.
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Every example on this page at the time of this article's posting has been crosswicked.
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** ''VideoGame/Fallout4'': Most areas in the game can be claimed as a settlement and highly customised within the limits of the build budget. Defences, shops, buildings, build it and the Settlers will come to your newly designed base as long as the radio transmitter is operational. Automatron DLC added an additional item, a Robot Construction platform which allows you to populate the base with mechanical marvels of any conceivable configuration.
** ''VideoGame/Fallout76'': While not as expansive in build budget as the previous title in the series, ''Fallout 76'' allows you to create miniature home bases complete with defences, gardens, pets and a recruitable companion. A later expansion allowed the addition of a Vault to the home base, an interior instance that can also be highly customised. Multiple Vaults can be chained together if the different kinds are available.

to:

** ''VideoGame/Fallout4'': Most areas in the game can be claimed as a settlement and highly customised customized within the limits of the build budget. Defences, Defenses, shops, buildings, build it and the Settlers will come to your newly designed base as long as the radio transmitter is operational. Automatron DLC added an additional item, a Robot Construction platform which allows you to populate the base with mechanical marvels of any conceivable configuration.
** ''VideoGame/Fallout76'': While not as expansive in build budget as the previous title in the series, ''Fallout 76'' allows you to create miniature home bases complete with defences, defenses, gardens, pets and a recruitable companion. A later expansion allowed the addition of a Vault to the home base, an interior instance that can also be highly customised.customized. Multiple Vaults can be chained together if the different kinds are available.
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* ''VideoGame/PokemonMysteryDungeonGatesToInfinity'': The Pokémon Paradise can be further upgraded by expanding its area, introducing open and more specialized shops, dojos to power up your moves at, and farms that can grow seeds and berries, among other uses.

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* ''VideoGame/DarkSouls'': Many characters the player meets throughout the game will come back to Firelink Shrine after being discovered, becoming merchants or performing other useful services.

to:

* ''VideoGame/DarkSouls'': ''VideoGame/DarkSouls'':
** ''VideoGame/DarkSouls1'':
Many characters the player meets throughout the game will come back to Firelink Shrine after being discovered, becoming merchants or performing other useful services.

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Changed: 1548

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* ''VideoGame/AnimalCrossing'': In the game and all of its sequels, the player is provided a small one room tent at the start of the game. Paying [[HonestCorporateExecutive Tom Nook]] a few thousand bells will have him replace the tent with a small one room house with storage. Paying more will have him expand the room size, and even more has him add on another room to the back of the house. From then on he will instead add more rooms via building a basement and second floor.

to:

* ''VideoGame/AnimalCrossing'': ''VideoGame/AnimalCrossing'':
**
In the original game and all of its sequels, the player is provided a small one room tent at the start of the game. Paying [[HonestCorporateExecutive Tom Nook]] a few thousand bells will have him replace the tent with a small one room house with storage. Paying more will have him expand the room size, and even more has him add on another room to the back of the house. From then on he will instead add more rooms via building a basement and second floor.



* ''VideoGame/Fallout4'': Most areas in the game can be claimed as a settlement and highly customised within the limits of the build budget. Defences, shops, buildings, build it and the Settlers will come to your newly designed base as long as the radio transmitter is operational. Automatron DLC added an additional item, a Robot Construction platform which allows you to populate the base with mechanical marvels of any conceivable configuration.
** ''VideoGame/Fallout76'': While not as expansive in build budget as the previous title in the series, Fallout 76 allows you to create miniature home bases complete with defences, gardens, pets and a recruitable companion. A later expansion allowed the addition of a Vault to the home base, an interior instance that can also be highly customised. Multiple Vaults can be chained together if the different kinds are available.

to:

* VideoGame/{{Fallout}}:
**
''VideoGame/Fallout4'': Most areas in the game can be claimed as a settlement and highly customised within the limits of the build budget. Defences, shops, buildings, build it and the Settlers will come to your newly designed base as long as the radio transmitter is operational. Automatron DLC added an additional item, a Robot Construction platform which allows you to populate the base with mechanical marvels of any conceivable configuration.
** ''VideoGame/Fallout76'': While not as expansive in build budget as the previous title in the series, Fallout 76 ''Fallout 76'' allows you to create miniature home bases complete with defences, gardens, pets and a recruitable companion. A later expansion allowed the addition of a Vault to the home base, an interior instance that can also be highly customised. Multiple Vaults can be chained together if the different kinds are available.
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* The ''VideoGame/Suikoden'' series frequently features a hub village that you can expand and develop over the course of the game.

to:

* The ''VideoGame/Suikoden'' ''VideoGame/{{Suikoden}}'' series frequently features a hub village that you can expand and develop over the course of the game.
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! Non-Video Game Examples

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! !! Non-Video Game Examples
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Folderizing.

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!!Examples:

[[AC: Action-Adventure]]

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!!Examples:

[[AC: Action-Adventure]]
!!Video Game Examples:

[[foldercontrol]]

[[folder:Action-Adventure]]




[[AC: First-Person Shooter]]

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\n[[AC: [[/folder]]

[[folder:
First-Person Shooter]]




[[AC: MMORPG]]

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\n[[AC: MMORPG]][[/folder]]

[[folder:MMORPG]]



* One of the features of the ''Warlords of Draenor'' expansion of ''VideoGame/WorldOfWarcraft''. The base has three tiers, and an additional port, that unlocks many different buildings. Many of these are related to crafting and gathering professions, enabling the players to order their workers to make items they could not craft for themselves or gather crafting reagents they would not be able to get in the wild without the right professions. The player can also take on other tasks to improve the base, such as recruiting followers

[[AC: Roguelike]]

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* One of the features of the ''Warlords of Draenor'' expansion of ''VideoGame/WorldOfWarcraft''. The base has three tiers, and an additional port, that unlocks many different buildings. Many of these are related to crafting and gathering professions, enabling the players to order their workers to make items they could not craft for themselves or gather crafting reagents they would not be able to get in the wild without the right professions. The player can also take on other tasks to improve the base, such as recruiting followers

[[AC: Roguelike]]
followers.
[[/folder]]

[[folder:Roguelike]]




[[AC: Role-Playing Game]]

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\n[[AC: Role-Playing [[/folder]]

[[folder:Role-Playing
Game]]




[[AC: Turn-Based Strategy]]

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\n[[AC: Turn-Based [[/folder]]

[[folder:Turn-Based
Strategy]]




[[AC: Wide-Open Sandbox]]

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\n[[AC: Wide-Open [[/folder]]

[[folder:Wide-Open
Sandbox]]




[[AC:Non-Video Game Examples]]

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\n[[AC:Non-Video [[/folder]]

! Non-Video
Game Examples]]Examples

[[folder:Tabletop Games]]



** ''TabletopGame/HunterTheVigil'': {{Hunter|OfMonsters}}s keep Safehouses that they can improve with {{Survivalist Stash}}es and {{Booby Trap}}s.

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** ''TabletopGame/HunterTheVigil'': {{Hunter|OfMonsters}}s keep Safehouses that they can improve with {{Survivalist Stash}}es and {{Booby Trap}}s.Trap}}s.
[[/folder]]
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** ''VideoGame/AssassinsCreedII'': Villa Monteriggioni serves as this for Ezio, providing a safe haven after his family is ousted from Firenze. Quite a bit of the game is spent acquiring artwork, trophies, and decorations, as well rebuilding the town's infrastructure and shops. This is Ezio's bets source of new weapons, clothing, and upgrades, as well as consumable items at a reduced price.

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** ''VideoGame/AssassinsCreedII'': Villa Monteriggioni serves as this for Ezio, providing a safe haven after his family is ousted from Firenze. Quite a bit of the game is spent acquiring artwork, trophies, and decorations, as well rebuilding the town's infrastructure and shops. This is Ezio's bets best source of new weapons, clothing, and upgrades, as well as consumable items at a reduced price.
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** Downplayed in ''VideoGame/DragonAgeInquisition'', where the Skyhold castle, the Inquisition's HQ from Act 2 onward, starts off in ruined state, having been abandoned to the elements for over a thousand years (the fact that it even still ''stands'' after all this time foreshadows a major later plot point). As the player progresses through the main plot, the castle is gradually rebuilt, with makeshift scaffolding and piles of debris disappearing and new areas opening up. However, this happens automatically as the plot progress (and the Inquisition grows in power), without the player having to also invest their resource into it.

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** Downplayed in ''VideoGame/DragonAgeInquisition'', where the Skyhold castle, the Inquisition's HQ from Act 2 onward, starts off in ruined state, having been abandoned to the elements for over a thousand years (the fact that it even still ''stands'' after all this time foreshadows a major later plot point). As the player progresses through the main plot, the castle is gradually rebuilt, with makeshift scaffolding and piles of debris disappearing and new areas opening up. However, this happens automatically as the plot progress (and the Inquisition grows in power), without the player having to also invest their resource into it. You ''can'', however, customize it to your liking, adding in various decoration styles from all over the game world as you discover them.
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->''"This squalid hamlet, these corrupted lands, they are yours now, and you are bound to them."''
-->-- '''Narrator''', ''VideoGame/DarkestDungeon''

So you've just inherited an ancestral castle. Or you've just moved into a cozy little village. Or you've moved your rebel army into a secret hideout while plotting your revenge against TheEmpire. It might not have the best schools nearby, and there might be a bit of a draft in the winter, but with the real estate market being what it is, this is the best you're going to get right now.

But maybe you're not the type to settle for less. Is the roof drafty? Repair the roof! No schools nearby? We'll build one ourselves! The more resources you pump into your home base, the more people come into town, the higher you raise the towers of your castle, the more it starts to feel like... well, a home.

This trope is a feature of a video game where you expand and develop a central hub area. Physically expanding the headquarters, recruiting new people to live in your hub area, constructing new buildings--if the game allows you to do these things as a side-activity, it's probably an example of this trope.

See AnInteriorDesignerIsYou for when a game allows the player to decorate a space with items, and AHomeownerIsYou when a game allows the player to own a home. Compare PlayerHeadquarters, HubCity. For games that are entirely about base-building, see ConstructionAndManagementGames or RealTimeStrategy.

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!!Examples:

[[AC: Action-Adventure]]
* ''Franchise/AssassinsCreed'':
** ''VideoGame/AssassinsCreedII'': Villa Monteriggioni serves as this for Ezio, providing a safe haven after his family is ousted from Firenze. Quite a bit of the game is spent acquiring artwork, trophies, and decorations, as well rebuilding the town's infrastructure and shops. This is Ezio's bets source of new weapons, clothing, and upgrades, as well as consumable items at a reduced price.
** ''VideoGame/AssassinsCreedIII'': Achilles's Homestead takes Monteriggioni's place for Conner, allowing him to find prospective settlers to move in and help build up the place as a proper town. The homesteaders can provide Conner with raw resources to make more or better equipment, as well as provide local color when Conner visits with them. The settlement can be further improved by doing tasks for the residents, further enhancing the resources you can gather.
** ''VideoGame/AssassinsCreedIVBlackFlag'': The nature of the game makes your ship the Jackdaw a more mobile version of this trope. Again you can improve it, allowing Edward to use it to collect valuable items such as whale oil and treasure chests. Improving it also allows the Jackdaw to also fight other ships, making travel much easier.
* ''VideoGame/{{Bastion}}'' has the titular Bastion. After every level, the player can use collectibles to build and renovate various parts of the Bastion, adding buildings like a bar, a shrine for idols, and a forge.

[[AC: First-Person Shooter]]
* ''VideoGame/Battlezone1998'': Despite being a FPS, one of Battlezone's biggest draws is the base-building aspect that the majority of the game's levels encourage or sometimes require. Using a unique material called Bio-Metal, which can only be collected by the Scavenger units, players can build large bases full of hangers, ammo depots, power suppliers, silos, command centers, barracks, and gun towers (which will defend the base from the player's opponents and/or enemy AI).

[[AC: MMORPG]]
* ''VideoGame/StarTrekOnline'': Multiple players can join together in fleets, with a Starbase and several other planetary or orbital bases. The amount of resources the players collectively invest in their bases increases the size of the base and variety of vendor items available, until the base reaches maximum level. Several optional decorative projects are additionally available. The Armada update allows multiple fleets to link together and donate resources to fleets they are not members of.
* One of the features of the ''Warlords of Draenor'' expansion of ''VideoGame/WorldOfWarcraft''. The base has three tiers, and an additional port, that unlocks many different buildings. Many of these are related to crafting and gathering professions, enabling the players to order their workers to make items they could not craft for themselves or gather crafting reagents they would not be able to get in the wild without the right professions. The player can also take on other tasks to improve the base, such as recruiting followers

[[AC: Roguelike]]
* ''VideoGame/DarkestDungeon'' sees the player character inheriting a run-down hamlet from their Ancestor at the start of the game, which can be upgraded with facilities to relieve your heroes' stress, strengthen their abilities, teach them survival skills, and buy items. The [[DownloadableContent ''Crimson Court'' and ''Color of Madness'' DLCs]] add Districts, a special kind of town building which offer hero-specific incentives and a monument which does [[BraggingRightsReward absolutely nothing besides give you an achievement for building it.]]
* ''VideoGame/EnterTheGungeon'', similar to the ''VideoGame/DarkSouls'' example (fitting, as it is one of the game's inspirations), features a hub that slowly gains new inhabitants as you make your runs through the titular Gungeon and rescue them. Some of them open up shop, granting you new items to find within your runs, while others open up shortcuts to the Chambers you've accessed before. Others yet, added in the ''A Farewell to Arms'' update, give you special modifiers and game modes to tack onto your next run.

[[AC: Role-Playing Game]]
* ''VideoGame/BravelyDefault'': A little ways into the game, the player begins reconstruction efforts on the protagonist's DoomedHometown. As population increases through the game's Streetpass and Spotpass features, more villagers can be assigned to quicken the pace of facility reconstruction, on such buildings as general stores and armour shops, some of which contain items not found in the main game, like the part shop, allowing you to customize your party's LimitBreak abilities. This sidequest is also the player's ticket to Streetpass/Spotpass-delivered BonusBoss encounters, called Nemeses.
** ''VideoGame/BravelySecond'' follows in the footsteps of its predecessor by giving you the moonbase, Fort Lune. It functions nearly identically to the Norende Village sub-mode from ''VideoGame/BravelyDefault'', but calls its Nemeses "Ba'als", of which pose a much more significant role in the game's story.
* ''VideoGame/BreathOfFire2'' has side gameplay where the player can recruit several characters to help them repopulate a village, adding life and vibrancy to the town and offering goods and services, like selling items or playing the in-game soundtrack.
* ''VideoGame/DarkSouls'': Many characters the player meets throughout the game will come back to Firelink Shrine after being discovered, becoming merchants or performing other useful services.
** ''VideoGame/DarkSoulsII'': The deserted village of Majula, where the Emerald Herald lives (which makes Majula the player HQ, as she is the only one who can trade their accumulated souls for {{Character Level}}s), is slowly restored back to life, as the player rescues [=NPCs=] from across Drangleic, who come to Majula, rebuild its ruined structures (such as the smithy) and set up shops and other services.
* ''VideoGame/{{Deltarune}}'': Starting in Chapter 2, the player gains the ability to 'recruit' all spared foes, building up the population of and unlocking new facilities in the Castle Town in the Dark World. It also gives the player all of Chapter 1's foes regardless of if you spared them, as a starting levy.
* ''Franchise/DragonAge'':
** ''VideoGame/DragonAgeOriginsAwakening'' opens with the [[TheOrder Gray Wardens]] being legally rehabilitated in Ferelden and granted a castle by the crown, the ancient fortress of Vigil's Keep. Unfortunately for them, Vigil's Keep is in a state of major disrepair following its fall during the Orlesian occupation and the subsequent rule by Arl Rendon Howe who preferred to spend most of his time in the capital or plotting against the Cousland teyrns. Throughout the game, the player can invest large sums of money into renovating the castle, such as rebuilding its outer walls and upgrading the armory, which has a moderate impact on the expansion's ending.
** Downplayed in ''VideoGame/DragonAgeInquisition'', where the Skyhold castle, the Inquisition's HQ from Act 2 onward, starts off in ruined state, having been abandoned to the elements for over a thousand years (the fact that it even still ''stands'' after all this time foreshadows a major later plot point). As the player progresses through the main plot, the castle is gradually rebuilt, with makeshift scaffolding and piles of debris disappearing and new areas opening up. However, this happens automatically as the plot progress (and the Inquisition grows in power), without the player having to also invest their resource into it.
* ''VideoGame/NeverwinterNights2'': After the player drives out the King of Shadows' minions from Crossroad Keep, they are rewarded a title of nobility that grants them ownership of the keep and are given tasks such as recruiting [=NPCs=] to help man it, investing in renovating various parts of it and forming a militia unit to protect the land surrounding it.
* ''VideoGame/PillarsOfEternity'': One early story mission has the player assume control of an old keep, able to renovate and upgrade it extensively over time. It can add merchants, resting opportunities, and a treasury.
* ''VideoGame/SkiesOfArcadia'': The Blue Rogues' Island needs some serious love when Vyse finally gets ahold of it. This is a accomplished by finding [=NPCs=] in the world and convincing them to come, greatly improving the little village's aesthetic AND how it can support you. Interestingly there are actually two of each character type to find, with the allowance to choose which sets up shop in the village and which helps crew the [[CoolShip Delphinius]]. The choice will change what kind of bonuses you get in either location.
* The ''VideoGame/Suikoden'' series frequently features a hub village that you can expand and develop over the course of the game.
* Dirtwater in ''VideoGame/WestOfLoathing'' has several vacant lots available, which are filled in with certain shops when the coresponding sidequest is completed.

[[AC: Turn-Based Strategy]]
* ''Videogame/XComEnemyUnknown'': The tunnels beneath X-Com HQ can be excavated and used to house facilities to assist you in your war against the aliens, such as labs to research alien tech, workshops to train engineers who keep your base running smoothly, or satellite uplink networks to increase the territory you can protect.

[[AC: Wide-Open Sandbox]]
* ''VideoGame/AnimalCrossing'': In the game and all of its sequels, the player is provided a small one room tent at the start of the game. Paying [[HonestCorporateExecutive Tom Nook]] a few thousand bells will have him replace the tent with a small one room house with storage. Paying more will have him expand the room size, and even more has him add on another room to the back of the house. From then on he will instead add more rooms via building a basement and second floor.
**''VideoGame/AnimalCrossingNewLeaf'' and ''VideoGame/AnimalCrossingNewHorizons'' takes this UpToEleven by allowing players to customize their town/island, the former game with public works projects and the latter game with normal furniture.
* ''VideoGame/Fallout4'': Most areas in the game can be claimed as a settlement and highly customised within the limits of the build budget. Defences, shops, buildings, build it and the Settlers will come to your newly designed base as long as the radio transmitter is operational. Automatron DLC added an additional item, a Robot Construction platform which allows you to populate the base with mechanical marvels of any conceivable configuration.
** ''VideoGame/Fallout76'': While not as expansive in build budget as the previous title in the series, Fallout 76 allows you to create miniature home bases complete with defences, gardens, pets and a recruitable companion. A later expansion allowed the addition of a Vault to the home base, an interior instance that can also be highly customised. Multiple Vaults can be chained together if the different kinds are available.
* ''VideoGame/{{Minecraft}}'': Generally the player will be establishing one central base and slowly expanding it over time, whether through digging mines, establishing farms, or various other activities.
* ''VideoGame/MyTimeAtPortia'' allows the player to renovate and expand on a house with several upgrades.
* ''VideoGame/NoMansSky'' allows the player to construct and expand settlements throughout the world, adding farms, factories, or leisure buildings.
* ''VideoGame/SaintsRow2'':
** The Saints headquarters starts off as an abandoned hotel that has collapsed underground, accessible from an abandoned church. After eleven campaign missions have been complete, construction begins, and after twenty-two missions, the hotel's inside is turned into a luxurious nightclub called Purgatory.
** Any of the properties that The Boss can purchase have the ability to upgrade their interior, including hotel suites and dilapidated buildings.
* ''VideoGame/StardewValley'' presents the player with a small, down-on-its-luck town and allows them to revitalize it. Over the course of the game, the player can repair bridges, re-activate public transportation, and even rebuild the old community center.
* ''VideoGame/{{Terraria}}'': Building new rooms in the PlayerHeadquarters allows new merchants and helpful characters to move in, some of which can be found out and about on the world map.

[[AC:Non-Video Game Examples]]
* ''TabletopGame/{{Champions}}''. A PlayerCharacter hero (or group of PlayerCharacters heroes) can spend Character Points to expand their base, adding new capabilities and items to make their job of fighting crime easier.
* Most ''TabletopGame/NewWorldOfDarkness'' games have a PlayerHeadquarters option with attributes like "Security" and "Amenities" that can be improved through gameplay and the PointBuildSystem:
** ''TabletopGame/ChangelingTheLost'': Changelings make Hollows in the EldritchLocation around [[LandOfFaerie Arcadia]] and can improve them with projects like growing {{Extradimensional Shortcut}}s, assembling a MagicalLibrary, building an ItemCrafting workshop, or planting a [[FantasticFruitsAndVegetables Goblin fruit garden]].
** ''TabletopGame/MageTheAwakening'': Mages can keep purely mundane Sanctums, but can also add features like magical wards, [[HauntedHeadquarters servitor ghosts]], [[SummoningRitual Summoning circles]], and personalized {{Field Power Effect}}s.
** ''TabletopGame/HunterTheVigil'': {{Hunter|OfMonsters}}s keep Safehouses that they can improve with {{Survivalist Stash}}es and {{Booby Trap}}s.

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