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* In ''VideoGame/FinalFantasyXIV'', the majority of the gameplay is completely against enemies in dungeons, raids, and other such modes, while the PlayerVersusPlayer aspects are segregated to a few modes that are in no way necessary for progress and are treated as optional content by the players.


* ''VideoGame/ToontownOnline'' is mainly focused on PvE, with emphasis on cooperation. You can compete against other players with racing, golfing, Trolley Games and the like, but your gags can only be used against the computer-controlled Cogs.

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* ''VideoGame/ToontownOnline'' is mainly focused on PvE, [=PvE=], with emphasis on cooperation. You can compete against other players with racing, golfing, Trolley Games and the like, but your gags can only be used against the computer-controlled Cogs.Cogs.
* ''VideoGame/Splatoon2'' introduces a multiplayer [=PvE=] mode called Salmon Run. In this mode, a team of four players are dropped onto an island, where they must fend off wave after wave of Salmonids in order to collect their valuable eggs.


* ''VideoGame/GuildWars'' has the two completely separated and its community is known for massive {{Flame War}}s between fans of each, with [[PlayerVersusEnvironment PvE]] players calling {{PvP}} players "elitist" and {{PvP}} players claiming that [[PlayerVersusEnvironment PvE]] is [[ItsEasySoItSucks too easy]].

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* ''VideoGame/GuildWars'' has the two completely separated and its community is known for massive {{Flame War}}s between fans of each, with [[PlayerVersusEnvironment PvE]] players calling {{PvP}} [[PlayerVersusPlayer PvP]] players "elitist" and {{PvP}} [=PvP=] players claiming that [[PlayerVersusEnvironment PvE]] is [[ItsEasySoItSucks too easy]].



* ''VideoGame/EVEOnline'' About 90% of the things going on in Hi-sec. Also is used as an adjective for ship fits. Generally, its a bad idea to take a [[PlayerVersusEnvironment PVE]] fit to PVP. Because Eve is a PvP WideOpenSandbox, [[PlayerVersusEnvironment PvE]] in Eve is [[{{Irony}} ironically]] said to mean "Player vs. Everyone".

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* ''VideoGame/EVEOnline'' About 90% of the things going on in Hi-sec. Also is used as an adjective for ship fits. Generally, its a bad idea to take a [[PlayerVersusEnvironment PVE]] PvE]] fit to PVP. [=PvP=]. Because Eve is a PvP [=PvP=] WideOpenSandbox, [[PlayerVersusEnvironment PvE]] in Eve is [[{{Irony}} ironically]] said to mean "Player vs. Everyone".



* ''VideoGame/ChampionsOnline'' has PVP options but the main gameworld is PVE.
* The majority of ''VideoGame/FinalFantasyXIV'' are players fighting monsters in the open world or in dungeons. PVP takes place in designated areas made for it.

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* ''VideoGame/ChampionsOnline'' has PVP [=PvP=] options but the main gameworld is PVE.
* The majority of ''VideoGame/FinalFantasyXIV'' are players fighting monsters in the open world or in dungeons. PVP [=PvP=] takes place in designated areas made for it.



* ''VideoGame/ARKSurvivalEvolved'' has both a PVP mode and a PVE mode. The main difference is that in PVE, players are unable to attack other players or anything owned by them, like tamed dinosaurs.
* ''VideoGame/{{Elsword}}'' splits PvP and PvE into two completely separate gameplay modes--PvE is run-of-the-mill dungeon-hopping, playing through extensive platforming levels to reach the end and fight a boss, while PvP is random matchmaking.

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* ''VideoGame/ARKSurvivalEvolved'' has both a PVP [=PvP=] mode and a PVE [=PvE=] mode. The main difference is that in PVE, players are unable to attack other players or anything owned by them, like tamed dinosaurs.
* ''VideoGame/{{Elsword}}'' splits PvP [=PvP=] and PvE [=PvE=] into two completely separate gameplay modes--PvE is run-of-the-mill dungeon-hopping, playing through extensive platforming levels to reach the end and fight a boss, while PvP [=PvP=] is random matchmaking.



* ''VideoGame/{{Warframe}}'': The majority of the game pits teams of up to four players against hordes of computer controlled enemies. The primary exception is the Conclave, a PVP arena where weapons, abilities, and mods are all rebalanced to account for player vs player. Originally, the Conclave used the same balance as PVE, resulting in massive RocketTagGameplay, since players were using weapons designed for use against mobs with thousands of hit points against players with hit points in the high hundreds.

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* ''VideoGame/{{Warframe}}'': The majority of the game pits teams of up to four players against hordes of computer controlled enemies. The primary exception is the Conclave, a PVP [=PvP=] arena where weapons, abilities, and mods are all rebalanced to account for player vs player. Originally, the Conclave used the same balance as PVE, [=PvE=], resulting in massive RocketTagGameplay, since players were using weapons designed for use against mobs with thousands of hit points against players with hit points in the high hundreds.


** ''Uprising'' is based on an in-lore crisis where players again form teams of four from a limited selection of Heroes (Tracer, Reinhardt, Torbjörn, and Mercy), although an "All Heroes" variation is also available. The mode takes place in four phases: capturing three points of interest, defending the payload while it waits to warm up, escorting and continuing to defend said payload to its destination, and destroying a series of bosses before time runs out.

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** ''Uprising'' is based on an in-lore crisis where players again form teams of four from a limited selection of Heroes (Tracer, Reinhardt, Torbjörn, and Mercy), although an "All Heroes" variation is also available. The mode takes place in four phases: capturing three points of interest, defending the payload while it waits to warm up, escorting and continuing to defend said payload to its destination, and destroying deestroying a series of bosses before time runs out.


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* ''VideoGame/ToontownOnline'' is mainly focused on PvE, with emphasis on cooperation. You can compete against other players with racing, golfing, Trolley Games and the like, but your gags can only be used against the computer-controlled Cogs.


Often abbreviated as [=PvE=], '''Player Versus Environment''' gameplay involves the player fighting computer-controlled enemies rather than other players (PlayerVersusPlayer). While this technically applies to every single-player or [[CoOpMultiplayer cooperative]] game, the term is best known in the world of [=MMORPGs=], where it denotes anything that isn't directly connected to PlayerVersusPlayer.

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Often abbreviated as [=PvE=], '''Player Versus Environment''' gameplay involves the player fighting [[VideoGameAI computer-controlled enemies enemies]] rather than other players (PlayerVersusPlayer). While this technically applies to every single-player or [[CoOpMultiplayer cooperative]] game, the term is best known in the world of [=MMORPGs=], where it denotes anything that isn't directly connected to PlayerVersusPlayer.

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* ''VideoGame/{{Warframe}}'': The majority of the game pits teams of up to four players against hordes of computer controlled enemies. The primary exception is the Conclave, a PVP arena where weapons, abilities, and mods are all rebalanced to account for player vs player. Originally, the Conclave used the same balance as PVE, resulting in massive RocketTagGameplay, since players were using weapons designed for use against mobs with thousands of hit points against players with hit points in the high hundreds.


** ''Retribution'' involves the four players (Genji, [=McCree=], Moira, and Reaper) pushing through waves of enemies and a few bosses to reach a final point and escape the area.

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** ''Retribution'' involves the four players (Genji, [=McCree=], Moira, and Reaper) Reaper, although it also features an "All Heroes" Variation) pushing through waves of enemies and a few bosses to reach a final point and escape the area.


** ''Retribution'' involves the four players (Genji,[=McCree=], Moira, and Reaper) pushing through waves of enemies and a few bosses to reach a final point and escape the area.

to:

** ''Retribution'' involves the four players (Genji,[=McCree=], (Genji, [=McCree=], Moira, and Reaper) pushing through waves of enemies and a few bosses to reach a final point and escape the area.


** ''Uprising'' is based on an in-lore crisis where players again form teams of four from a limited selection of Heroes (Tracer, Reinhardt, Torbjörn, and Mercy), although an "All Heroes" variation is also available. The mode takes place in four phases: capturing three points of interest, defending the payload while it waits to warm up, escorting and continuing to defend said payload to its destination, and destroying a series of bosses before time runs out.
** ''Retribution'' involves the four players (Genji,McCree, Moira, and Reaper) pushing through waves of enemies and a few bosses to reach a final point and escape the area.

to:

** ''Uprising'' is based on an in-lore crisis where players again form teams of four from a limited selection of Heroes (Tracer, Reinhardt, Torbjörn, and Mercy), although an "All Heroes" variation is also available. The mode takes place in four phases: capturing three points of interest, defending the payload while it waits to warm up, escorting and continuing to defend said payload to its destination, and destroying a series of bosses before time runs out.
** ''Retribution'' involves the four players (Genji,McCree, (Genji,[=McCree=], Moira, and Reaper) pushing through waves of enemies and a few bosses to reach a final point and escape the area.


* ''VideoGame/{{Overwatch}}'' has had two [[TemporaryOnlineContent time-limited]] [=PvE=] modes, both of which are a departure from the usual team-vs-team setup:

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* ''VideoGame/{{Overwatch}}'' has had two three [[TemporaryOnlineContent time-limited]] [=PvE=] modes, both all of which are a departure from the usual team-vs-team setup:



** ''Uprising'' is based on an in-lore crisis where players again form teams of four from a limited selection of Heroes (Tracer, Reinhardt, Torbjorn, and Mercy), although an "All Heroes" variation is also available. The mode takes place in four phases: capturing three points of interest, defending the payload while it waits to warm up, escorting and continuing to defend said payload to its destination, and destroying a series of bosses before time runs out.

to:

** ''Uprising'' is based on an in-lore crisis where players again form teams of four from a limited selection of Heroes (Tracer, Reinhardt, Torbjorn, Torbjörn, and Mercy), although an "All Heroes" variation is also available. The mode takes place in four phases: capturing three points of interest, defending the payload while it waits to warm up, escorting and continuing to defend said payload to its destination, and destroying a series of bosses before time runs out.
** ''Retribution'' involves the four players (Genji,McCree, Moira, and Reaper) pushing through waves of enemies and a few bosses to reach a final point and escape the area.

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* ''VideoGame/TeamFortress2'' has Mann Vs. Machine mode, where a team of 6 players fight against Grey Mann's waves of robots on various maps.


** ''Uprising'' is based on an in-lore crisis where players again form teams of four from a limited selection of Heroes (Tracer, Reinhardt, Torbjorn, and Mercy). The mode takes place in four phases: capturing three points of interest, defending the payload while it waits to warm up, escorting and continuing to defend said payload to its destination, and destroying a series of bosses before time runs out.

to:

** ''Uprising'' is based on an in-lore crisis where players again form teams of four from a limited selection of Heroes (Tracer, Reinhardt, Torbjorn, and Mercy).Mercy), although an "All Heroes" variation is also available. The mode takes place in four phases: capturing three points of interest, defending the payload while it waits to warm up, escorting and continuing to defend said payload to its destination, and destroying a series of bosses before time runs out.


* ''VideoGame/{{Overwatch}}'' has had two [[TemporaryOnlineContent time-limited]] [=PvE=] modes, both of which are a departer from the usual team-vs-team setup:

to:

* ''VideoGame/{{Overwatch}}'' has had two [[TemporaryOnlineContent time-limited]] [=PvE=] modes, both of which are a departer departure from the usual team-vs-team setup:

Added DiffLines:

* ''VideoGame/{{Overwatch}}'' has had two [[TemporaryOnlineContent time-limited]] [=PvE=] modes, both of which are a departer from the usual team-vs-team setup:
** ''[[HalloweenEpisode Junkenstein's Revenge]]'' has player assemble in teams of four, picking from a limited Hero pool (Soldier: 76, [=McCree=], Ana, and Hanzo) and defending a castle door from wave after wave of [[NinjaPirateZombieRobot zombie robots]] and the occasional boss. The second time it rolled around, it introduced an "Endless" variant with a wider selection of Heroes available.
** ''Uprising'' is based on an in-lore crisis where players again form teams of four from a limited selection of Heroes (Tracer, Reinhardt, Torbjorn, and Mercy). The mode takes place in four phases: capturing three points of interest, defending the payload while it waits to warm up, escorting and continuing to defend said payload to its destination, and destroying a series of bosses before time runs out.

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* The Deepest Dark level in ''VideoGame/{{Evolve}}'' modifies the usual player-controlled Gorgon into a boss that the players must pursue deeper into its lair while primarily facing off against corrupted wildlife and Gorgon hatchlings.

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