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%%* ''VideoGame/DragonQuestV'' and ''VideoGame/DragonQuestVI''

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%%* ''VideoGame/DragonQuestV'' * ''VideoGame/DragonQuestV'': Certain monsters can be recruited, though the chance for this is rather low and ''VideoGame/DragonQuestVI''you can only have up to three of a monster type. They also have level caps, making most of them CrutchCharacters that are useless after a certain point, though they sometimes have useful spells.
* ''VideoGame/DragonQuestVI'': The UpdatedRerelease removes DQV's recruitment system (which required one character to be the Monster Master class), instead adding several recruitable slimes of every type. The game also lets you recruit Lizzie, a dragon/dinosaur creature whose recovery (she was killed by Terry in an earlier AnticlimaxBoss fight) goes unexplained. She starts out with a very powerful class that gives her a lot of breath weapons, and unlike the slimes who only have one or two lines of dialogue, she actually responds to events the way human characters do.
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* Second Edition Advanced ''TabletopGame/DungeonsAndDragons'' had an entire sourcebook devoted to creating monstrous characters, titled 'The Complete Book Of Humanoids'. Third Edition had a similar sourcebook named 'Savage Species'. 3.5 brought a lot of that into the Monster Manual, and Fourth Edition put it all into the back of the Monster Manual.

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* Second Edition Advanced ''TabletopGame/DungeonsAndDragons'' had an entire sourcebook devoted to creating monstrous characters, titled 'The Complete Book Of Humanoids'. Third Edition had a similar sourcebook named 'Savage Species'. 3.5 brought a lot of that into the Monster Manual, and Fourth Edition put it all into the back of the Monster Manual. Fifth Edition includes rules for monstrous races in Volo's Guide to Monsters/
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Circular link.


A subtrope of {{Mons}}. Please note that this is the case where the heroes always have HP whether or not the MonsterAllies do, and frequently enough, the hero(es) [[WeCannotGoOnWithoutYou is/are (a) designated survivor(s)]]. A nonsentient Monster Ally will usually be a PetMonstrosity. Monsters who are in fact the [[TheHero main]] [[PlayerCharacter characters]] are MonsterAdventurers.

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A subtrope of {{Mons}}. Please note that this is the case where the heroes always have HP whether or not the MonsterAllies Monster Allies do, and frequently enough, the hero(es) [[WeCannotGoOnWithoutYou is/are (a) designated survivor(s)]]. A nonsentient Monster Ally will usually be a PetMonstrosity. Monsters who are in fact the [[TheHero main]] [[PlayerCharacter characters]] are MonsterAdventurers.



* ''VideoGame/{{Mabinogi}}'' has several ways to get MonsterAllies. The simplest is through the Pets premium-purchase feature. Pets have a limited daily summon time; and are subject to simplified versions of the aging, levelling, and skill mechanics. Pets can also be used as player characters, within the daily summon time limit; but can only interact with animal [=NPCs=] (two as of this edit). In the G3 expansion, the Dark Knight was released with the "Control of Chaos" skill; which allows limited, temporary control over any monster, with some skill-level based restrictions. As of G7, the Pet Taming skill allows all players to gain a similar ability.

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* ''VideoGame/{{Mabinogi}}'' has several ways to get MonsterAllies.Monster Allies. The simplest is through the Pets premium-purchase feature. Pets have a limited daily summon time; and are subject to simplified versions of the aging, levelling, and skill mechanics. Pets can also be used as player characters, within the daily summon time limit; but can only interact with animal [=NPCs=] (two as of this edit). In the G3 expansion, the Dark Knight was released with the "Control of Chaos" skill; which allows limited, temporary control over any monster, with some skill-level based restrictions. As of G7, the Pet Taming skill allows all players to gain a similar ability.
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** This is a feature of most Creator/NipponIchi strategy [=RPGs=], from LaPucelle on. In LaPucelle, enemy monsters can be directly converted into allies. In later titles, monster units are usually created from scratch by the player.

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** This is a feature of most Creator/NipponIchi strategy [=RPGs=], from LaPucelle ''VideoGame/LaPucelle'' on. In LaPucelle, ''La Pucelle'', enemy monsters can be directly converted into allies. In later titles, monster units are usually created from scratch by the player.
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* ''VideoGame/DragonQuestV'' and ''VideoGame/DragonQuestVI''

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* %%* ''VideoGame/DragonQuestV'' and ''VideoGame/DragonQuestVI''



** While all your allies in the first game are based on classic Mario enemies and have attacks along the same theme, the second game mixes it up with a few characters of species previously seen as non-hostile NPC characters, never seen before at all, or [[spoiler: a former member of the QuirkyMinibossSquad]].

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** While all your allies in the first game are based on classic Mario enemies and have attacks along the same theme, the second game mixes it up with a few characters of species previously seen as non-hostile NPC characters, never seen before at all, or [[spoiler: a [[spoiler:a former member of the QuirkyMinibossSquad]].
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[[folder: Metroidvania]]
* Some ''Franchise/{{Castlevania}}'' games allow you to recruit familiars, with some of them being regular monsters from the game such as imps, devils, and living swords.
* In ''VideoGame/CastlevaniaSymphonyOfTheNight'' you can encounter Flea Men riding White Dragons. If you manage to destroy just the Flea Man, the White Dragon will follow you around the room and attack other monsters out of gratitude. The creature can't follow you out of the room though, limiting the usefulness of this to little beyond an EasterEgg and and making a skeletal dragon seem [[CreepyCute surprisingly cute]].
[[/folder]]
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Where monsters in [=RPGs=] can be recruited to fight alongside the heroes. Allied monsters' can be individual characters (''VideoGame/PaperMario'') or [[PlayerMooks not]] (the ''Franchise/DragonQuest'' series to an extent). In the latter case it's common for the monsters to appear "in the wild" as enemies that must be captured or tamed before they will join the player.

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Where monsters in [=RPGs=] can be recruited to fight alongside the heroes. Allied monsters' can be individual characters (''VideoGame/PaperMario'') or [[PlayerMooks not]] (the ''Franchise/DragonQuest'' ''VideoGame/DragonQuest'' series to an extent). In the latter case it's common for the monsters to appear "in the wild" as enemies that must be captured or tamed before they will join the player.
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* ''VideoGame/InfiniteUndiscovery'' had Gustav, the pet bear of the RebelliousPrincess (who happened to look like every other bear enemy, but red) while several ''{{Suikoden}}'' games allowed you to recruit intelligent monsters as allies (sometimes as part of the 108, sometimes not). In both these cases, the powerful monster PC takes up two character slots because of its size and strength.

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* ''VideoGame/InfiniteUndiscovery'' had Gustav, the pet bear of the RebelliousPrincess (who happened to look like every other bear enemy, but red) while several ''{{Suikoden}}'' ''VideoGame/{{Suikoden}}'' games allowed you to recruit intelligent monsters as allies (sometimes as part of the 108, sometimes not). In both these cases, the powerful monster PC takes up two character slots because of its size and strength.
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* Several ''Franchise/{{Lufia}}'' games have AI-controlled Monster Allies.

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* Several ''Franchise/{{Lufia}}'' ''VideoGame/{{Lufia}}'' games have AI-controlled Monster Allies.
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Compare BreakoutMookCharacter for mooks that gain the same standing as the player characters, if not actually playable.
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* Most modern source-ports of ''Videogame/Doom'' include a feature from the now-defunct MBF (Marine's Best Friend) port: friendly monsters. You can spawn these in by console, and they'll essentially target other monsters and follow you around. Results can vary; there's not much point to spawning in a regular zombie soldier, owing to how weak they are, but nothing's more satisfying than leading a Cyberdemon through a level and watching it wreak destruction on hordes of weaker monsters.

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* Most modern source-ports of ''Videogame/Doom'' ''Videogame/{{Doom}}'' include a feature from the now-defunct MBF (Marine's Best Friend) port: friendly monsters. You can spawn these in by console, and they'll essentially target other monsters and follow you around. Results can vary; there's not much point to spawning in a regular zombie soldier, owing to how weak they are, but nothing's more satisfying than leading a Cyberdemon through a level and watching it wreak destruction on hordes of weaker monsters.
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to:

* Most modern source-ports of ''Videogame/Doom'' include a feature from the now-defunct MBF (Marine's Best Friend) port: friendly monsters. You can spawn these in by console, and they'll essentially target other monsters and follow you around. Results can vary; there's not much point to spawning in a regular zombie soldier, owing to how weak they are, but nothing's more satisfying than leading a Cyberdemon through a level and watching it wreak destruction on hordes of weaker monsters.
Is there an issue? Send a MessageReason:
None


Where monsters in [=RPGs=] can be recruited to fight alongside the heroes. Allied monsters' may be individual characters (''VideoGame/PaperMario'') or [[PlayerMooks not]] (the ''Franchise/DragonQuest'' series to an extent). In the latter case it's common for the monsters to appear as enemies that can be convinced to ally with the player through some method.

There is usually a [[TheGoomba Slime/Goomba]] type monster ally that can/will join earlier than other monster allies; they're quite likely to be a LethalJokeCharacter.

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Where monsters in [=RPGs=] can be recruited to fight alongside the heroes. Allied monsters' may can be individual characters (''VideoGame/PaperMario'') or [[PlayerMooks not]] (the ''Franchise/DragonQuest'' series to an extent). In the latter case it's common for the monsters to appear "in the wild" as enemies that can must be convinced to ally with captured or tamed before they will join the player through some method.

player.

There is usually a [[TheGoomba Slime/Goomba]] type MascotMook monster ally that can/will join earlier than other monster allies; they're quite likely to be a LethalJokeCharacter.



* ''VideoGame/KirbySuperStar'' had the option to turn copy abilities into allied partners.

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* ''VideoGame/KirbySuperStar'' had the option to turn In ''VideoGame/KirbySuperStar'', Kirby can sacrifice one of his [[PowerCopying copy abilities into allied partners.
abilities]] to create a helper (a PaletteSwap of one of the enemies Kirby got the ability from) controllable by the second player.
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Basically where monsters in [=RPGs=] can fight alongside the heroes. Allied monsters' individual personalities may exist (''VideoGame/PaperMario'') or not (the ''Franchise/DragonQuest'' series to an extent). It's more likely in the latter case that [[DefeatMeansFriendship defeating them first is a requirement for them allying with you]]--though, it's not unheard of in the former case.

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Basically where Where monsters in [=RPGs=] can be recruited to fight alongside the heroes. Allied monsters' may be individual personalities may exist characters (''VideoGame/PaperMario'') or not [[PlayerMooks not]] (the ''Franchise/DragonQuest'' series to an extent). It's more likely in In the latter case that [[DefeatMeansFriendship defeating them first is a requirement for them allying with you]]--though, it's not unheard of in common for the former case.
monsters to appear as enemies that can be convinced to ally with the player through some method.
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** This is apparently justified by Necromancers not actually ''using'' the bones of a defeated enemy for creating the skeleton, but rather just using the dead energy of it to animate other bones. [[HandWave Somehow]].

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** This is apparently justified by Necromancers not actually ''using'' the bones of a defeated enemy for creating the skeleton, but rather just using the dead energy of it to animate other convert the corpse into dust, and that dust into bones. [[HandWave Somehow]].Then he jams a ghost into the "skeleton".
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* ''VideoGame/{{Bayonetta}}'s most potent attacks involve summoning demons from hell, a staple of {{Boss Battle}}s in the game.

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* ''VideoGame/{{Bayonetta}}'s VideoGame/{{Bayonetta}}'s most potent attacks involve summoning demons from hell, a staple of and are used to finish off {{Boss Battle}}s in the game.

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* ''VideoGame/{{Elona}}''. You can gain permanent allies by dominating existing creatures , nearly killing an existing creature and then throwing a ''Franchise/Pokemon'' ball at it, or reading scrolls of ally to summon an already allied creature; how many you can keep in your party at once depends on your charisma. Then, because of the [[WideOpenSandbox sort of game it is,]] you can then proceed to mix and match their abilities with Gene Engineering. Or sell them. Or put them out to pasture. Or pursue a romantic relationship with them.

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* ''VideoGame/{{Elona}}''. You can gain permanent allies by dominating existing creatures , nearly killing an existing creature and then throwing a ''Franchise/Pokemon'' ball [[Franchise/{{Pokemon}} Poke ball]] at it, or reading scrolls of ally to summon an already allied creature; how many you can keep in your party at once depends on your charisma. Then, because of the [[WideOpenSandbox sort of game it is,]] you can then proceed to mix and match their abilities with Gene Engineering. Or sell them. Or put them out to pasture. Or pursue a romantic relationship with them.

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* In ''VideoGame/AmericanMcGeesAlice'', the heroine can use the Devil's Dice to summon demons to help her. (However, they may attack Alice if there's nothing else for them to fight.)
* ''VideoGame/{{Bayonetta}}'s most potent attacks involve summoning demons from hell, a staple of {{Boss Battle}}s in the game.

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* The entire Hunter class from ''VideoGame/WorldOfWarcraft'' revolves around this, though they can only tame one class of monsters, beasts. Warlocks do a similiar thing with demons except they have less options and only command a total of five demon types permanently, though they can also enslave most other demons for a limited time and can summon two more powerful demons that may escape their control.

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* ''VideoGame/WorldOfWarcraft''
**
The entire Hunter class from ''VideoGame/WorldOfWarcraft'' from revolves around this, though they can only tame one class of monsters, beasts. Warlocks do a similiar thing with demons except they have less options and only command a total of five demon types permanently, though they can also enslave most other demons for a limited time and can summon two more powerful demons that may escape their control.control.
** Some pets you can gain are monsters too, like raptors, sharks, automations, elementals, and some of the Battle Pets.
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* In a brief moment in ''VideoGame/{{Halo 3}}'', [[spoiler:[[ZombieApocalypse The Flood]] allies with Master Chief and the Arbiter in a desperate attempt to stop Prophet of Truth from firing the Halo rings]].

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* In a brief moment in ''VideoGame/{{Halo 3}}'', [[spoiler:[[ZombieApocalypse The the Flood]] allies ally with Master Chief and the Arbiter in a desperate attempt to stop the Prophet of Truth from firing the Halo rings]].

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Added collapsible folders.


[[AC:BeatEmUp]]

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[[AC:BeatEmUp]][[foldercontrol]]

[[folder: Beat Em Up ]]



[[AC:FirstPersonShooter]]
* In ''VideoGame/HalfLife2'' you can temporarily befriend and get help in storming an enemy facility from the previously hostile Antlions with the aid of some special pheromones.

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[[AC:FirstPersonShooter]]
[[/folder]]

[[folder: First Person Shooter ]]

* In ''VideoGame/HalfLife2'' you can temporarily befriend and get help in storming an enemy facility from the previously hostile Antlions with the aid of some special pheromones.



[[AC:HackAndSlash]]

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[[AC:HackAndSlash]][[/folder]]

[[folder: Hack And Slash ]]



[[AC:MazeGame]]

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[[AC:MazeGame]][[/folder]]

[[folder: Maze Game ]]



[[AC:[[MassivelyMultiplayerOnlineRolePlayingGame MMORPGs]]]]

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[[AC:[[MassivelyMultiplayerOnlineRolePlayingGame MMORPGs]]]][[/folder]]

[[folder: [=MMORPGs=] ]]



[[AC:Multiplayer Online Battle Arena]]
* ''VideoGame/HeroesOfTheStorm'' has several mercenary creeps that can be beaten to submission and fight for your side. Certain maps also let your side summon monsters by fulfilling certain objectives. The Haunted Mines map lets players summon a Grave Golem by collecting skulls in the mines.

[[AC:PlatformGame]]

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[[AC:Multiplayer [[/folder]]

[[folder: Multiplayer
Online Battle Arena]]
Arena ]]

* ''VideoGame/HeroesOfTheStorm'' has several mercenary creeps that can be beaten to submission and fight for your side. Certain maps also let your side summon monsters by fulfilling certain objectives. The Haunted Mines map lets players summon a Grave Golem by collecting skulls in the mines.

[[AC:PlatformGame]]
mines.

[[/folder]]

[[folder: Platform Game ]]



[[AC:PuzzleGame]]

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[[AC:PuzzleGame]][[/folder]]

[[folder: Puzzle Game ]]



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[[AC:RealTimeStrategy]][[/folder]]

[[folder: Real Time Strategy ]]



[[AC:Roguelike]]

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[[AC:Roguelike]][[/folder]]

[[folder: Roguelike ]]



[[AC:RolePlayingGame]]

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[[AC:TabletopGames]]

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[[AC:TabletopGames]][[/folder]]

[[folder: Tabletop Games ]]



[[AC:TurnBasedStrategy]]

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[[AC:TurnBasedStrategy]][[/folder]]

[[folder: Turn Based Strategy ]]



[[AC:WideOpenSandbox]]

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[[AC:WideOpenSandbox]][[/folder]]

[[folder: Wide Open Sandbox ]]


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* The "Into the Storm" expansion for RogueTrader allows you to employ orks or kroot in your party.

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* The "Into the Storm" expansion for RogueTrader TabletopGame/RogueTrader allows you to employ orks or kroot in your party.
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* ''OgreBattle'' and ''TacticsOgre''

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* ''OgreBattle'' ''VideoGame/OgreBattle'' and ''TacticsOgre''''VideoGame/TacticsOgre''

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* The ''{{Lufia}}'' games.

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* The ''{{Lufia}}'' games.Several ''Franchise/{{Lufia}}'' games have AI-controlled Monster Allies.



** ''Ruins of Lore'' allows you to capture and train ''any'' regular monster and teach them skills from other captured monsters. In both games, the player does not control the monster's actions.

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** ''Ruins of Lore'' ''VideoGame/LufiaTheLegendReturns'' has Mousse, who's a permanent fixture in your party once he joins and automatically acts every turn, as an exception to the "one person per column" battle system. [[spoiler:The Egg Dragon is a second [[SecretCharacter potential]] example.]]
** ''VideoGame/LufiaTheRuinsOfLore''
allows you to capture and train ''any'' regular monster and teach them skills from other captured monsters. In both games, the player does not control the monster's actions.monsters.
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* ''VideoGame/HeroesOfTheStorm'' has several mercenary creeps that can be beaten and made to fight for your side. Certain maps also let your side summon monster by fulfilling certain objectives. The Haunted Mines map lets players summon a Grave Golem by collecting skulls in the mines.

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* ''VideoGame/HeroesOfTheStorm'' has several mercenary creeps that can be beaten to submission and made to fight for your side. Certain maps also let your side summon monster monsters by fulfilling certain objectives. The Haunted Mines map lets players summon a Grave Golem by collecting skulls in the mines.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/HeroesOfTheStorm has several mercenary creeps that can be beaten and made to fight for your side. Certain maps also let your side summon monster by fulfilling certain objectives. The Haunted Mines map lets players summon a Grave Golem by collecting skulls in the mines.

to:

* ''VideoGame/HeroesOfTheStorm ''VideoGame/HeroesOfTheStorm'' has several mercenary creeps that can be beaten and made to fight for your side. Certain maps also let your side summon monster by fulfilling certain objectives. The Haunted Mines map lets players summon a Grave Golem by collecting skulls in the mines.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[AC:Multiplayer Online Battle Arena]]
* ''VideoGame/HeroesOfTheStorm has several mercenary creeps that can be beaten and made to fight for your side. Certain maps also let your side summon monster by fulfilling certain objectives. The Haunted Mines map lets players summon a Grave Golem by collecting skulls in the mines.
Is there an issue? Send a MessageReason:
None


** This is a feature of most [[Creator/{{Nippon Ichi}} Nippon Ichi]] strategy [=RPGs=], from LaPucelle on. In LaPucelle, enemy monsters can be directly converted into allies. In later titles, monster units are usually created from scratch by the player.

to:

** This is a feature of most [[Creator/{{Nippon Ichi}} Nippon Ichi]] Creator/NipponIchi strategy [=RPGs=], from LaPucelle on. In LaPucelle, enemy monsters can be directly converted into allies. In later titles, monster units are usually created from scratch by the player.
Is there an issue? Send a MessageReason:
None


** This is a feature of most NipponIchi strategy [=RPGs=], from LaPucelle on. In LaPucelle, enemy monsters can be directly converted into allies. In later titles, monster units are usually created from scratch by the player.

to:

** This is a feature of most NipponIchi [[Creator/{{Nippon Ichi}} Nippon Ichi]] strategy [=RPGs=], from LaPucelle on. In LaPucelle, enemy monsters can be directly converted into allies. In later titles, monster units are usually created from scratch by the player.
Is there an issue? Send a MessageReason:
None


* In ''LegendOfMana'' it's possible to obtain just about any non-Boss monster as a pet through one of two methods: either finding a Monster Egg, which will hatch into a random monster of that type, or by "recruiting" a Demi-Human monster in a certain zone (this requires having a certain mana level in that zone).

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* In ''LegendOfMana'' ''VideoGame/LegendOfMana'' it's possible to obtain just about any non-Boss monster as a pet through one of two methods: either finding a Monster Egg, which will hatch into a random monster of that type, or by "recruiting" a Demi-Human monster in a certain zone (this requires having a certain mana level in that zone).

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