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* Sniper's Ultimate Ability, ''Assassinate'', from ''Videogame/Dota2'' is an ultra-long range single-target nuke often used to finish off fleeing heroes. For the few seconds while Sniper is aiming, a bullseye icon appears over the unfortunate enemy's head, and then...BOOM! Headshot.


** The horror game ''VisualNovel/DeathMark'' revolves around people who bear the eponymous Mark, who are fated to die after having it for too long, and suffer memory loss in the meantime (which affects their ability to live normally). Marks are the doing of malevolent [[OurGhostsAreDifferent spirits]]; they must be dispelled in order to cure their Marked victims. The {{Protagonist}} has been Marked by a unique spirit in H City, leaving him with a Mark for the game's duration until he can finally locate and dispel that spirit, whoever or whatever it was.

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** The horror game ''VisualNovel/DeathMark'' revolves around people who bear the eponymous Mark, who are fated to die after having it for too long, and suffer memory loss in the meantime (which affects their ability to live normally). Marks are the doing of malevolent [[OurGhostsAreDifferent spirits]]; they must be dispelled in order to cure their Marked victims. The {{Protagonist}} PlayerCharacter has been Marked by a unique spirit in H City, leaving him with a Mark for the game's duration until he can finally locate and dispel that spirit, whoever or whatever it was.

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Subtrope of PortentOfDoom.


* There are ''many'' examples of branding in ''VideoGame/HonkaiImpact3rd'', but the one that fits the trope the closest is probably the Raven Mark of Kallen's ''Sixth Serenade'' suit. The Raven Mark gradually builds stacks of itself upon enemies hit by her combo attack, ultimate evasion skill or ultimate skill. When the max stack of 3 marks is reached, enemies suffer a rather unique form of Time Lock--in the sense that even if the enemy hit 0 HP, [[HopeSpot the Raven Mark will actually keep them alive at 0 HP]][[YouAreAlreadyDead ...for a few seconds, whereupon it detonates and finally kills the enemy,]] [[AreaOfEffect as well as blasting nearby targets and potentially killing them too.]] Moreover, due to [[FanNickname 6S]] applying these marks to any enemy she hits with the aforementioned skills, [[CrowdControl it's possible to do this to a crowd of enemies at the same time if they were all bunched up]], and yes, they ''DisasterDominoes all'' suffer the area blast from each other.

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* There are ''many'' examples of branding in ''VideoGame/HonkaiImpact3rd'', but the one that fits the trope the closest is probably the Raven Mark of Kallen's ''Sixth Serenade'' suit. The Raven Mark gradually builds stacks of itself upon enemies hit by her combo attack, ultimate evasion skill or ultimate skill. When the max stack of 3 marks is reached, enemies suffer a rather unique form of Time Lock--in the sense that even if the enemy hit 0 HP, [[HopeSpot the Raven Mark will actually keep them alive at 0 HP]][[YouAreAlreadyDead ...for a few seconds, whereupon it detonates and finally kills the enemy,]] [[AreaOfEffect as well as blasting nearby targets and potentially killing them too.]] Moreover, due to [[FanNickname 6S]] applying these marks to any enemy she hits with the aforementioned skills, [[CrowdControl it's possible to do this to a crowd of enemies at the same time if they were all bunched up]], and yes, they ''DisasterDominoes all'' ''all'' suffer the area blast from each other.

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* There are ''many'' examples of branding in ''VideoGame/HonkaiImpact3rd'', but the one that fits the trope the closest is probably the Raven Mark of Kallen's ''Sixth Serenade'' suit. The Raven Mark gradually builds stacks of itself upon enemies hit by her combo attack, ultimate evasion skill or ultimate skill. When the max stack of 3 marks is reached, enemies suffer a rather unique form of Time Lock--in the sense that even if the enemy hit 0 HP, [[HopeSpot the Raven Mark will actually keep them alive at 0 HP]][[YouAreAlreadyDead ...for a few seconds, whereupon it detonates and finally kills the enemy,]] [[AreaOfEffect as well as blasting nearby targets and potentially killing them too.]] Moreover, due to [[FanNickname 6S]] applying these marks to any enemy she hits with the aforementioned skills, [[CrowdControl it's possible to do this to a crowd of enemies at the same time if they were all bunched up]], and yes, they ''DisasterDominoes all'' suffer the area blast from each other.

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* In ''VideoGame/AzurLane'', Warspite Retrofit's improved ''Divine Marksman Plus'' skill will brand whichever enemy is targeted by [[FanNickname WarKai]] by ''literally'' painting a target on their heads. This mark serves as a debuff/buff which [[AlphaStrike makes it more likely for the automatically-aimed salvos of allied Royal Navy battleships]] [[ThereIsNoKillLikeOverkill to focus on this one target,]] effectively giving them a death sentence. Moreover, Warspite's kit shines in PvP, where this same skill's intended use is [[DwindlingParty to progressively mark for death and sink the enemy's backline one by one.]]


** If a lot of people share the same number, it's indicative of a potential large-scale disaster soon to come. [[spoiler:In-game, ''everyone'' inside the Yamanote Line encirclement is slated to perish by the final day of the in-game week of events, whether it is by [[TheLegionsOfHell demonic invasion]], [[CouncilOfAngels divine punishment]] or [[GovernmentConspiracy a secret super weapon]] [[GodzillaThreshold that will fry every COMP in the encirclement]] [[NecessaryEvil as well as every human and MAYBE some demons.]]]]

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** If a lot of people share the same number, it's indicative of a potential large-scale disaster soon to come. [[spoiler:In-game, ''everyone'' inside the Yamanote Line encirclement is slated to perish by the final day of the in-game week of events, whether it is by [[TheLegionsOfHell demonic invasion]], [[CouncilOfAngels divine punishment]] or [[GovernmentConspiracy a secret super weapon]] [[GodzillaThreshold that will fry every COMP in the encirclement]] [[NecessaryEvil [[NecessarilyEvil as well as every human and MAYBE some demons.]]]]


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* The horror game ''VisualNovel/DeathMark'' revolves around people who bear the eponymous Mark, who are fated to die after having it for too long, and suffer memory loss in the meantime (which affects their ability to live normally). Marks are the doing of malevolent [[OurGhostsAreDifferent spirits]]; they must be dispelled in order to cure their Marked victims. The {{Protagonist}} has been Marked by a unique spirit in H City, leaving him with a Mark for the game's duration until he can finally locate and dispel that spirit, whoever or whatever it was.

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[[folder: Video Games]]

* The horror game ''VisualNovel/DeathMark'' revolves around people who bear the eponymous Mark, who are fated to die after having it for too long, and suffer memory loss in the meantime (which affects their ability to live normally). Marks are the doing of malevolent [[OurGhostsAreDifferent spirits]]; they must be dispelled in order to cure their Marked victims. The {{Protagonist}} has been Marked by a unique spirit in H City, leaving him with a Mark for the game's duration until he can finally locate and dispel that spirit, whoever or whatever it was.
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[[folder:Visual Novels]]
* ''Spirit Hunter'' series:
** The horror game ''VisualNovel/DeathMark'' revolves around people who bear the eponymous Mark, who are fated to die after having it for too long, and suffer memory loss in the meantime (which affects their ability to live normally). Marks are the doing of malevolent [[OurGhostsAreDifferent spirits]]; they must be dispelled in order to cure their Marked victims. The {{Protagonist}} has been Marked by a unique spirit in H City, leaving him with a Mark for the game's duration until he can finally locate and dispel that spirit, whoever or whatever it was.
** In ''VisualNovel/SpiritHunterNG'', the victims of Kakuya's Game suffer from a particularly gruesome mark; when they get close to the time limit, [[TooManyMouths extra mouths]] and boils manifest on their bodies. To boot, Akira's enhanced spiritual prowess allows him to hear the MadnessMantra that the mouths spew.
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** This feature is naturally extremely effective as a {{Foreshadowing}} tool. If a lot of people share the same number, it's indicative of a potential large-scale disaster soon to come. [[spoiler:In-game, ''everyone'' inside the Yamanote Line encirclement is slated to perish by the final day of the in-game week of events, whether it is by [[TheLegionsOfHell demonic invasion]], [[CouncilOfAngels divine punishment]] or [[GovernmentConspiracy a secret super weapon]] [[GodzillaThreshold that will fry every COMP in the encirclement]] [[NecessaryEvil as well as every human and MAYBE some demons.]]]]

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** This feature is naturally extremely effective as a {{Foreshadowing}} tool. If a lot of people share the same number, it's indicative of a potential large-scale disaster soon to come. [[spoiler:In-game, ''everyone'' inside the Yamanote Line encirclement is slated to perish by the final day of the in-game week of events, whether it is by [[TheLegionsOfHell demonic invasion]], [[CouncilOfAngels divine punishment]] or [[GovernmentConspiracy a secret super weapon]] [[GodzillaThreshold that will fry every COMP in the encirclement]] [[NecessaryEvil as well as every human and MAYBE some demons.]]]]


** As a corollary to the above, taking certain actions (or even just ''deciding to take certain actions'') will instead cause your Death Clock to '''[[OhCrap go down.]]''' In-story this is mainly reflected when someone with a higher Death Clock joins your party, as the main characters are unfortunate enough to [[ScrewDestiny have to repeatedly avert their predicted, gruesome deaths.]] There are at least a couple of instances where [[NiceJobBreakingItHero your sharing of information with someone leads to them making a decision that drops their Death Clock,]] which serves as an impetus to go save them afterwards.

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** As a corollary to the above, taking certain actions (or even just ''deciding ''deciding'' to take certain actions'') actions) will instead cause your Death Clock to '''[[OhCrap go down.]]''' In-story this is mainly reflected when someone with a higher Death Clock joins your party, as the main characters are unfortunate enough to [[ScrewDestiny have to repeatedly avert their predicted, gruesome deaths.]] There are at least a couple of instances where [[NiceJobBreakingItHero your sharing of information with someone leads to them making a decision that drops their Death Clock,]] which serves as an impetus to go save them afterwards.


** If multiple individuals with modified [=COMPs=] form a group link, everyone but the designated leader COMP's owner will lose the ability to see the Death Clocks. This means anyone joining your party has to rely on the Main Character to break the news of current Death Clock readings.

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** If multiple individuals with modified [=COMPs=] form a group link, everyone but the designated leader COMP's owner will lose the ability to see the Death Clocks. This means anyone joining your party has to rely on the Main Character PlayerCharacter to break the news of current Death Clock readings.


** If the person has ten or more days left to live, the Death Clock won't display (in the original version) or it will only display an upwards arrow rather than the exact number (in the UpdatedRerelease).
** If multiple individuals with modified [=COMPs=] form a group link, everyone but the designated leader COMP's owner will lose the ability to see the Death Clocks.
** The Death Clocks are estimates and not absolute countdowns, and are calculated based on the most probable cause of death as predicted by the Laplace System. If the person in question [[ScrewDestiny successfully averts the cause of death predicted by the Laplace System,]] they can force their Death Clock number to raise, signifying an extension of their estimated lifetime.

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** If the person has ten or more days left to live, the Death Clock won't display (in the original version) or it will only display an upwards arrow rather than the exact number (in the UpdatedRerelease).
UpdatedRerelease). [[spoiler:Almost everyone outside the encirclement has no visible Death Clocks.]]
** If multiple individuals with modified [=COMPs=] form a group link, everyone but the designated leader COMP's owner will lose the ability to see the Death Clocks.
Clocks. This means anyone joining your party has to rely on the Main Character to break the news of current Death Clock readings.
** The Death Clocks are estimates and not absolute countdowns, and are calculated based on the most probable cause of death as predicted by the Laplace System. If the person in question [[ScrewDestiny successfully averts the cause of death predicted by the Laplace System,]] they can force their Death Clock number to raise, signifying an extension of their estimated lifetime. Needless to say, [[CentralTheme your party becomes extremely proficient at doing this over the course of the game.]]



** Following on the above, the Death Clock reading is not only affected by the person's own actions, but others as well. It's thus possible to abuse the Death Clock feature to figure out who's in danger of dying soon and then take the steps to avert ''their'' deaths.
** [[LampshadeHanging As noted by Naoya,]] merely diverting the path of destiny won't affect the prediction; the cause of death must be ''decisively'' eliminated or averted, or else Fate will reassert itself merely by figuring out a new way for the same cause of death to do the deed.

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** Following on the above, the Death Clock reading is not only affected by the person's own actions, but others as well. It's thus possible to abuse the Death Clock feature to figure out who's in danger of dying soon and then take the steps to avert ''their'' deaths.
deaths. [[NiceJobBreakingItHero Failing to do this often results in]] [[KilledOffForReal potential party members dying before they can join]] (or rejoin in a few cases), and may even [[CuttingOffTheBranches close off]] [[MultipleEndings possible ending routes for that playthrough.]]
** [[LampshadeHanging As noted by Naoya,]] merely diverting the path of destiny won't affect the prediction; the cause of death must be ''decisively'' eliminated or averted, or else [[YouCantFightFate Fate will reassert itself merely by figuring out a new way for the same cause of death to do the deed.]] So if [[SuperPersistentPredator a specific enemy is gunning for you,]] you can't solve it by fighting them off; you have to either straight-up kill them or somehow convince them to stop trying to kill you.

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** [[LampshadeHanging As noted by Naoya,]] merely diverting the path of destiny won't affect the prediction; the cause of death must be ''decisively'' eliminated or averted, or else Fate will reassert itself merely by figuring out a new way for the same cause of death to do the deed.



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* In ''VideoGame/DevilSurvivor'', those who possess modified [=COMPs=] have access to the "Death Clock" feature, which allows them to see a number above the heads of everyone they meet should a certain condition apply. Namely, [[YourDaysAreNumbered if the person in question is fated to die in nine days or less.]] The Death Clock follows a number of rules:
** If the person has ten or more days left to live, the Death Clock won't display (in the original version) or it will only display an upwards arrow rather than the exact number (in the UpdatedRerelease).
** If multiple individuals with modified [=COMPs=] form a group link, everyone but the designated leader COMP's owner will lose the ability to see the Death Clocks.
** The Death Clocks are estimates and not absolute countdowns, and are calculated based on the most probable cause of death as predicted by the Laplace System. If the person in question [[ScrewDestiny successfully averts the cause of death predicted by the Laplace System,]] they can force their Death Clock number to raise, signifying an extension of their estimated lifetime.
** As a corollary to the above, taking certain actions (or even just ''deciding to take certain actions'') will instead cause your Death Clock to '''[[OhCrap go down.]]''' In-story this is mainly reflected when someone with a higher Death Clock joins your party, as the main characters are unfortunate enough to [[ScrewDestiny have to repeatedly avert their predicted, gruesome deaths.]] There are at least a couple of instances where [[NiceJobBreakingItHero your sharing of information with someone leads to them making a decision that drops their Death Clock,]] which serves as an impetus to go save them afterwards.
** Following on the above, the Death Clock reading is not only affected by the person's own actions, but others as well. It's thus possible to abuse the Death Clock feature to figure out who's in danger of dying soon and then take the steps to avert ''their'' deaths.
** This feature is naturally extremely effective as a {{Foreshadowing}} tool. If a lot of people share the same number, it's indicative of a potential large-scale disaster soon to come. [[spoiler:In-game, ''everyone'' inside the Yamanote Line encirclement is slated to perish by the final day of the in-game week of events, whether it is by [[TheLegionsOfHell demonic invasion]], [[CouncilOfAngels divine punishment]] or [[GovernmentConspiracy a secret super weapon]] [[GodzillaThreshold that will fry every COMP in the encirclement]] [[NecessaryEvil as well as every human and MAYBE some demons.]]]]


* The horror game ''VideoGame/DeathMark'' (死印 ''Shiin'') revolves around people who bear the eponymous Mark, who are fated to die after having it for too long, and suffer memory loss in the meantime (which affects their ability to live normally). Marks are the doing of malevolent [[OurGhostsAreDifferent spirits]]; they must be dispelled in order to cure their Marked victims. The {{Protagonist}} has been Marked by a unique spirit in H City, leaving him with a Mark for the game's duration until he can finally locate and dispel that spirit, whoever or whatever it was.

to:

* The horror game ''VideoGame/DeathMark'' (死印 ''Shiin'') ''VisualNovel/DeathMark'' revolves around people who bear the eponymous Mark, who are fated to die after having it for too long, and suffer memory loss in the meantime (which affects their ability to live normally). Marks are the doing of malevolent [[OurGhostsAreDifferent spirits]]; they must be dispelled in order to cure their Marked victims. The {{Protagonist}} has been Marked by a unique spirit in H City, leaving him with a Mark for the game's duration until he can finally locate and dispel that spirit, whoever or whatever it was.

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